@crockett36 7e0bc1f8-ccf1-413f-a782-f9f8cd0dc5dc-image.png
13L G40 Boldfresh (+9) vs. Hobo - game 3
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Trying to put me at the mercy of the dice huh? Ahhh you know my greatest weakness. :lol:
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Trying to put me at the mercy of the dice huh? Ahhh you know my greatest weakness. :lol:
what the hell…. i think i’m going for the ukraine. if i get diced, it will just be another brick in the wall.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Russians
Russians buy 6 artilleries and 1 fighter; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Bryansk to Rostov
1 mech_infantry moved from Rostov to Ukraine
2 armour, 3 artilleries, 2 fighters, 47 infantry, 1 mech_infantry and 1 tactical_bomber moved from Bryansk to UkraineCombat - Russians
Battle in Ukraine
Russians attack with 2 armour, 3 artilleries, 2 fighters, 47 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 10 armour, 5 artilleries, 1 factory_minor, 19 infantry and 12 mech_infantrys
1 armour owned by the Russians retreated to Bryansk
Germans win with 10 armour, 5 artilleries and 6 mech_infantrys remaining. Battle score for attacker is -86
Casualties for Germans: 19 infantry and 6 mech_infantrys
Casualties for Russians: 1 armour, 3 artilleries, 47 infantry and 2 mech_infantrysNon Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Bryansk: 1 armour
EDIT: Adding units owned by Russians to Rostov: 1 armour
EDIT: Turning off Edit Mode
4 aaGuns moved from Bryansk to Russia
1 infantry moved from Russia to Bryansk
2 fighters and 1 tactical_bomber moved from Ukraine to Russia
6 infantry moved from Timguska to Novosibirsk
2 aaGuns and 12 infantry moved from Yenisey to Timguska
1 infantry moved from Iraq to Trans-JordanPlace Units - Russians
6 artilleries and 1 fighter placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total -
yep, that was epic. my dice are incredible oh so often. :lol:
well, new life for you in a game you were on track to be terribly smothered in. :wink:
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i think i took all mech for you - just clicked through. feel free to change your casualties however you wish. :lol:
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if you can’t win now, then we know something’s up. :-o
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traded 53 units for 25. and you came out with an extra 6 mech,
5 art, and 9 armor. should be interesting. -
for the record, i think it was a smart move what you did. however you could never have hoped in your wildest dreams for an outcome that sweet! :wink:
had it been a tournament game or if i was actually in the runnings for a playoff, i would not have made the attack. but i’m playing mostly to have fun and try new things and making that attack just plain runs the risk of a major dicing. on the other hand, the time i ran it in local, i was the one that ended up with about 15 units. very dicey battle, the type i would normally avoid since the dice typically HATE me. :lol:
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It’s interesting you initiate so many battles when the odds aren’t in your favor. You also could have retreated earlier after recalculating odds per round.
I also find it interesting your perception on games. Maybe it’s just trash talking but you were nowhere near the dominating position you viewed. Even in the first game you were getting killed and had I been caught up with the VC situation with Japan you never would have won that way.
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ok if you are so sure of it, let’s start over from R4.
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that was a RIDICULOUS dicing anyway. i mean completely stupid dicing.
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or i’m happy to just keep playing from where we are. still not going to be easy for you. just play and we’ll see. :roll:
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It’s interesting you initiate so many battles when the odds aren’t in your favor. You also could have retreated earlier after recalculating odds per round.
I also find it interesting your perception on games. Maybe it’s just trash talking but you were nowhere near the dominating position you viewed. Even in the first game you were getting killed and had I been caught up with the VC situation with Japan you never would have won that way.
don’t know what you are referring to as to battles i initiate when odds are not in my favor. but i will tell you this, if that battle goes to odds, you are DEAD IN THE WATER. you can’t afford to even come close to trading germans for russians at this point, and that was slated to be roughly a trade.
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the safer move for the russians would have been to take 10 inf, 3 art, and the air at your w ukr stack and go sit in russia where you would never have cracked moscow.
more fun this way, that would have been a complete massacre. i like a challenge.
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if i was playing cow, i would not have made that attack either, i would have just suffocated him. but i don’t really have anything against you, so i went for it :-P
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plus if the dice are gonna do something that nuts, they could just as easily have done it when you attacked moscow with a 10% shot in a few rounds when you realized it was then or never. if the dice are gonna go that nuts, there’s nothing you can do. yeah i coulda retreated after round 1 but i decided i wanted to see if the russians could still win if they traded 3 to 1 for your forward stack. let’s see.
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maybe i’m giving you too much credit, but i took it as a desperate move,
that you were hoping i would go for the dicey battle and get dice f’d
because you saw how hopeless it was to go for moscow. yeah you could have made it an
economic game if i retreated to moscow but if that battle goes remotely to odds, an
economic game was not going to develop for you (as you need southern russia to make that happen. -
will be a great game if you continue to refine your game and we ever meet in a tournament game. that would be fun.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 3 fighters, 1 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 infantry moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
1 armour moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 armour moved from Szechwan to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from Kiangsu to 19 Sea Zone
1 infantry moved from Kiangsu to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
2 infantry moved from Kwangsi to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 fighter moved from Kwangsi to 20 Sea Zone
1 infantry moved from Kwangsi to 36 Sea Zone
1 cruiser moved from 36 Sea Zone to 37 Sea Zone
1 battleship moved from 36 Sea Zone to 37 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 infantry moved from Caroline Islands to 33 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 infantry moved from 35 Sea Zone to Philippines
1 artillery moved from 35 Sea Zone to Philippines
2 infantry moved from Kwangsi to Kwangtung
2 mech_infantrys moved from Kiangsu to Kiangsi
1 tactical_bomber moved from Yunnan to Kiangsi
1 tactical_bomber moved from Yunnan to Kwangtung
1 fighter moved from Yunnan to Kiangsi
1 fighter moved from Yunnan to Kwangtung
1 tactical_bomber moved from Yunnan to Malaya
1 fighter moved from Yunnan to Malaya
1 bomber moved from Kwangsi to Suiyuyan
1 bomber moved from Kwangsi to Philippines
1 tactical_bomber moved from Yunnan to Shensi
1 fighter moved from Yunnan to Shensi
1 infantry moved from Hopei to Shensi
1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 tactical_bomber moved from Kwangsi to Kwangtung
1 fighter moved from Yunnan to Kwangtung
1 tactical_bomber moved from Yunnan to Kiangsi
1 fighter moved from Yunnan to Kiangsi
1 infantry moved from Hopei to Shensi
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Yunnan to Kwangtung
1 fighter moved from Yunnan to KiangsiCombat - Japanese
Battle in 20 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 37 Sea Zone
Japanese attack with 1 battleship, 1 cruiser, 2 destroyers, 1 submarine and 1 transport
Americans defend with 1 destroyer
Japanese win, taking 37 Sea Zone from Neutral with 1 battleship, 1 cruiser, 2 destroyers, 1 submarine and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Celebes
Battle in Borneo
Battle in Philippines
Japanese attack with 2 artilleries, 1 bomber and 2 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Celebes from ANZAC, taking Borneo from UK_Pacific, taking Philippines from Americans with 2 artilleries, 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Malaya
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 harbour and 1 infantry
Japanese win, taking Malaya from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kiangsi
Japanese attack with 3 fighters, 2 mech_infantrys and 2 tactical_bombers
British defend with 1 infantry
Japanese win, taking Kiangsi from Chinese with 3 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Kwangtung
Japanese attack with 2 fighters, 2 infantry and 3 tactical_bombers
British defend with 1 harbour and 1 infantry
Japanese win, taking Kwangtung from UK_Pacific with 2 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Shensi from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
3 mech_infantrys moved from Kweichow to Sikang
1 aaGun moved from Kweichow to Yunnan
2 artilleries and 3 infantry moved from Hopei to Kweichow
1 fighter moved from Shensi to Yunnan
1 tactical_bomber moved from Shensi to Yunnan
1 tactical_bomber moved from Malaya to 37 Sea Zone
1 fighter moved from Malaya to 37 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
3 fighters moved from 33 Sea Zone to Caroline Islands
1 fighter moved from 20 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from Kwangtung to 33 Sea Zone
4 submarines moved from 6 Sea Zone to 33 Sea Zone
1 fighter moved from Japan to 33 Sea Zone
1 infantry moved from Siberia to Sakha
1 bomber moved from Suiyuyan to Yunnan
3 fighters and 2 tactical_bombers moved from Kiangsi to Kwangsi
2 fighters and 2 tactical_bombers moved from Kwangtung to Kwangsi
1 bomber moved from Philippines to KwangsiPlace Units - Japanese
3 mech_infantrys placed in Kiangsu
3 fighters and 1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 57 PUs; end with 59 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 2 carriers, 4 fighters and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 submarine moved from 101 Sea Zone to 106 Sea Zone
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to 106 Sea Zone
1 submarine moved from 101 Sea Zone to 89 Sea Zone
1 bomber moved from Southeast Mexico to 89 Sea ZoneCombat - Americans
Battle in 106 Sea Zone
Americans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Germans defend with 1 destroyer and 1 submarine
Americans win, taking 106 Sea Zone from Germans with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Germans: 1 destroyer and 1 submarine
Battle in 89 Sea Zone
Americans attack with 1 bomber and 1 submarine
Germans defend with 1 cruiser
Americans win with 1 bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 cruiser
Casualties for Americans: 1 submarineNon Combat Move - Americans
2 destroyers moved from 64 Sea Zone to 26 Sea Zone
1 carrier and 1 destroyer moved from 101 Sea Zone to 64 Sea Zone
1 fighter and 1 tactical_bomber moved from 106 Sea Zone to Eastern United States
1 bomber moved from 89 Sea Zone to 64 Sea Zone
1 bomber moved from 64 Sea Zone to 51 Sea Zone
1 bomber moved from 51 Sea Zone to New ZealandPlace Units - Americans
1 carrier and 1 submarine placed in 10 Sea Zone
1 carrier placed in 101 Sea Zone
4 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs





