@nikola1975 said in PTV L25 PlayOff: Surfer (Allies) vs Nikola1975 (Axis +9):
@surfer Yes :) Let’s see how you react.
Ok. Let’s try this. Scramble orders?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Turning on Edit Mode
EDIT: Adding units owned by Americans to 54 Sea Zone: 1 destroyer and 1 submarine
EDIT: Removing units owned by Americans from 35 Sea Zone: 1 destroyer and 1 submarine
EDIT: Turning off Edit Mode
4 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
1 infantry moved from Kweichow to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese win, taking Yunnan from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Szechwan
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Shensi to Szechwan
1 infantry moved from Suiyuyan to Shensi
Place Units - Chinese
4 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Did the Brits give up? :-D
Did the Brits give up? :-D
Nope! just ran out of time at my home PC. I’m also struggling with this move because of the strength of the surviving German fleet.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Combat Move - British
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
2 fighters moved from United Kingdom to 110 Sea Zone
1 cruiser moved from 91 Sea Zone to 96 Sea Zone
1 fighter moved from Malta to 97 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 bomber moved from United Kingdom to 97 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
scramble orders for 97 please.
scramble the 2 Italian fighters and the 1 German fighter
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - British
British buy 1 fighter and 6 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
2 fighters moved from United Kingdom to 110 Sea Zone
1 cruiser moved from 91 Sea Zone to 96 Sea Zone
1 fighter moved from Malta to 97 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 97 Sea Zone
1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 98 Sea Zone to 97 Sea Zone
1 bomber moved from United Kingdom to 97 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
Combat - British
Italians scrambles 3 units out of Southern Italy to defend against the attack in 97 Sea Zone
Battle in 110 Sea Zone
British attack with 1 destroyer and 2 fighters
Germans defend with 1 battleship and 1 submarine
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer and 2 fighters in 110 Sea Zone, round 2 : 1/3 hits
Germans roll dice for 1 battleship in 110 Sea Zone, round 2 : 1/1 hits
1 fighter owned by the British and 1 submarine owned by the Germans lost in 110 Sea Zone
British roll dice for 1 destroyer and 1 fighter in 110 Sea Zone, round 3 : 1/2 hits
Germans roll dice for 1 battleship in 110 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the British and 1 battleship owned by the Germans lost in 110 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 battleship and 1 submarine
Casualties for British: 2 fighters
Battle in 96 Sea Zone
British attack with 1 cruiser and 1 fighter
Italians defend with 1 destroyer and 1 transport
British roll dice for 1 cruiser and 1 fighter in 96 Sea Zone, round 2 : 1/2 hits
Italians roll dice for 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Italians and 1 cruiser owned by the British lost in 96 Sea Zone
1 transport owned by the Italians lost in 96 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 3
Casualties for British: 1 cruiser
Casualties for Italians: 1 destroyer and 1 transport
Battle in 97 Sea Zone
British attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Germans defend with 1 fighter; Italians defend with 1 battleship, 1 cruiser, 2 fighters and 1 transport
British roll dice for 1 submarine in 97 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Italians
British roll dice for 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 97 Sea Zone, round 2 : 4/5 hits
Italians roll dice for 3 fighters in 97 Sea Zone, round 2 : 2/3 hits
Italians roll dice for 1 battleship, 1 cruiser and 1 transport in 97 Sea Zone, round 2 : 2/2 hits
1 bomber owned by the British , 1 tactical_bomber owned by the British , 1 cruiser owned by the British , 2 fighters owned by the Italians , 1 submarine owned by the British , 1 cruiser owned by the Italians and 1 fighter owned by the Germans lost in 97 Sea Zone
British roll dice for 1 carrier, 1 destroyer and 1 fighter in 97 Sea Zone, round 3 : 0/2 hits
Italians roll dice for 1 battleship and 1 transport in 97 Sea Zone, round 3 : 1/1 hits
1 destroyer owned by the British lost in 97 Sea Zone
British roll dice for 1 carrier and 1 fighter in 97 Sea Zone, round 4 : 1/1 hits
Italians roll dice for 1 battleship and 1 transport in 97 Sea Zone, round 4 : 1/1 hits
Units damaged: 1 carrier owned by the British
1 battleship owned by the Italians lost in 97 Sea Zone
1 transport owned by the Italians lost in 97 Sea Zone
British win, taking 97 Sea Zone from Neutral with 1 carrier and 1 fighter remaining. Battle score for attacker is 20
Casualties for Germans: 1 fighter
Casualties for British: 1 bomber, 1 cruiser, 1 destroyer, 1 submarine and 1 tactical_bomber
Casualties for Italians: 1 battleship, 1 cruiser, 2 fighters and 1 transport
Non Combat Move - British
1 fighter moved from 97 Sea Zone to Malta
1 fighter moved from 96 Sea Zone to Malta
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 81 Sea Zone
1 aaGun and 1 infantry moved from 81 Sea Zone to Egypt
1 transport moved from 109 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from Ontario to Quebec
1 aaGun and 1 infantry moved from India to 39 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
1 aaGun and 1 infantry moved from 44 Sea Zone to Celebes
UK_Pacific take Celebes from Dutch
1 cruiser and 1 destroyer moved from 39 Sea Zone to 44 Sea Zone
1 battleship moved from 37 Sea Zone to 44 Sea Zone
2 infantry moved from Burma to Shan State
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 fighter moved from Burma to Malaya
1 fighter moved from India to Malaya
1 armour, 1 artillery and 2 infantry moved from Alexandria to Egypt
1 armour and 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan
1 mech_infantry moved from United Kingdom to Eire
British take Eire from Neutral_Allies
1 aaGun and 2 infantry moved from Scotland to United Kingdom
1 tactical_bomber moved from India to Malaya
Place Units - British
1 fighter and 6 infantry placed in United Kingdom
Turn Complete - British
British collect 28 PUs; end with 28 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 33 PUs
Place Units - UK_Pacific
1 infantry and 2 mech_infantrys placed in India
1 submarine placed in 39 Sea Zone
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Units Change Ownership
Some Units in India change ownership: 1 infantry and 2 mech_infantrys
Some Units in 39 Sea Zone change ownership: 1 submarine
Territory Summary for British, UK_Pacific :
Shan State : 2 infantry
India : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 6 infantry and 2 mech_infantrys
Malaya : 2 fighters, 1 harbour, 3 infantry and 1 tactical_bomber
Kwangtung : 1 harbour and 2 infantry
Celebes : 1 flag, 1 aaGun and 1 infantry
44 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 1 transport
39 Sea Zone : 1 submarine
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 aaGun, 2 artilleries, 1 harbour and 5 infantry
Union of South Africa : 1 factory_minor, 1 harbour and 2 infantry
Scotland : 1 airfield
Malta : 2 fighters
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 10 infantry
Anglo Egyptian Sudan : 1 armour, 1 infantry and 1 mech_infantry
106 Sea Zone : 1 destroyer and 2 transports
Eire : 1 flag, 1 mech_infantry
97 Sea Zone : 1 flag, 1 carrier
Eastern Persia : 1 flag, 1 infantry
71 Sea Zone : 1 destroyer
81 Sea Zone : 1 transport
110 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 41 / 70
Russians : 37 / 37
Japanese : 29 / 41
Americans : 52 / 52
Chinese : 9 / 15
British : 28 / 33
UK_Pacific : 20 / 20
Italians : 10 / 10
ANZAC : 10 / 10
French : 13 / 0
Dutch : 8 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 7 times
4 was rolled 7 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.333
Median : 3.000
Variance : 1.192
Standard Deviation : 1.092
Total rolls : 27
Germans Combat
3 was rolled 1 times
4 was rolled 2 times
Average roll : 3.667
Median : 4.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3
British Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.000
Variance : 0.533
Standard Deviation : 0.730
Total rolls : 16
Italians Combat
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.375
Median : 3.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
1 artillery and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 artillery moved from Northern Italy to Southern France
2 infantry moved from Northern Italy to Southern France
1 armour moved from Northern Italy to Southern France
1 artillery moved from Northern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 95 Sea Zone to 96 Sea Zone
1 artillery moved from 96 Sea Zone to Malta
1 infantry moved from 96 Sea Zone to Malta
1 mech_infantry moved from Tobruk to Tunisia
1 armour moved from Tobruk to Tunisia
1 infantry moved from Libya to Tunisia
1 artillery moved from Libya to Tunisia
1 bomber moved from Northern Italy to Malta
1 submarine moved from 95 Sea Zone to 97 Sea Zone
Combat - Italians
Battle in Malta
Italians attack with 1 artillery, 1 bomber and 1 infantry
British defend with 2 fighters
Italians roll dice for 1 cruiser in Malta, round 2 : 1/1 hits
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Malta, round 2 : 0/3 hits
British roll dice for 2 fighters in Malta, round 2 : 1/2 hits
1 fighter owned by the British and 1 infantry owned by the Italians lost in Malta
Italians roll dice for 1 artillery and 1 bomber in Malta, round 3 : 1/2 hits
British roll dice for 1 fighter in Malta, round 3 : 1/1 hits
1 artillery owned by the Italians and 1 fighter owned by the British lost in Malta
Italians win with 1 bomber remaining. Battle score for attacker is 13
Casualties for British: 2 fighters
Casualties for Italians: 1 artillery and 1 infantry
Battle in Tunisia
Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
French defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 2 : 1/4 hits
French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits
1 infantry owned by the French lost in Tunisia
Italians win, taking Tunisia from French with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in 97 Sea Zone
Italians attack with 1 submarine
British defend with 1 carrier
Italians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 carrier in 97 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 submarine in 97 Sea Zone, round 3 : 1/1 hits
1 carrier owned by the British lost in 97 Sea Zone
Italians win, taking 97 Sea Zone from British with 1 submarine remaining. Battle score for attacker is 16
Casualties for British: 1 carrier
Battle in Southern France
Italians attack with 1 armour, 1 artillery and 2 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Southern France, round 2 : 0/4 hits
French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 1/2 hits
1 infantry owned by the Italians lost in Southern France
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Southern France, round 3 : 1/3 hits
French roll dice for 1 artillery and 1 infantry in Southern France, round 3 : 0/2 hits
1 infantry owned by the French lost in Southern France
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Southern France, round 4 : 1/3 hits
French roll dice for 1 artillery in Southern France, round 4 : 0/1 hits
1 artillery owned by the French lost in Southern France
Italians win, taking Southern France from French with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for French: 1 artillery and 1 infantry
Casualties for Italians: 1 infantry
Battle in Anglo Egyptian Sudan
Italians attack with 1 artillery and 2 infantry
British defend with 1 armour, 1 infantry and 1 mech_infantry
Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits
British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 0/3 hits
1 infantry owned by the British lost in Anglo Egyptian Sudan
Italians roll dice for 1 artillery and 2 infantry in Anglo Egyptian Sudan, round 3 : 2/3 hits
British roll dice for 1 armour and 1 mech_infantry in Anglo Egyptian Sudan, round 3 : 0/2 hits
1 armour owned by the British and 1 mech_infantry owned by the British lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 13
Casualties for British: 1 armour, 1 infantry and 1 mech_infantry
Non Combat Move - Italians
1 bomber moved from Malta to Southern Italy
2 infantry moved from Albania to Yugoslavia
1 armour moved from Albania to Romania
1 destroyer moved from 95 Sea Zone to 96 Sea Zone
1 aaGun moved from Northern Italy to Southern France
Place Units - Italians
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4
Italians collect 13 PUs (3 lost to blockades); end with 13 PUs total
Territory Summary for Italians :
Kenya : 1 flag, 1 infantry
Anglo Egyptian Sudan : 1 flag, 1 artillery and 2 infantry
Southern France : 1 flag, 1 aaGun, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Tunisia : 1 flag, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Romania : 1 armour
Tobruk : 1 artillery and 3 infantry
Northern Italy : 1 aaGun and 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 5 infantry
96 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
97 Sea Zone : 1 flag, 1 submarine
Yugoslavia : 2 infantry
Production/PUs Summary :
Germans : 41 / 70
Russians : 37 / 37
Japanese : 29 / 41
Americans : 52 / 52
Chinese : 9 / 15
British : 26 / 33
UK_Pacific : 20 / 20
Italians : 16 / 13
ANZAC : 10 / 10
French : 9 / 0
Dutch : 8 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 aaGun and 1 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 infantry moved from Egypt to 81 Sea Zone
2 fighters moved from New Zealand to Java
1 fighter moved from Queensland to Java
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New Guinea to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 1
Combat Move - French
1 cruiser and 1 destroyer moved from 93 Sea Zone to 96 Sea Zone
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
Combat - French
Battle in 96 Sea Zone
French attack with 1 cruiser and 1 destroyer
Italians defend with 1 cruiser, 1 destroyer and 1 transport
French roll dice for 1 cruiser and 1 destroyer in 96 Sea Zone, round 2 : 1/2 hits
Italians roll dice for 1 cruiser, 1 destroyer and 1 transport in 96 Sea Zone, round 2 : 1/2 hits
1 destroyer owned by the Italians and 1 destroyer owned by the French lost in 96 Sea Zone
French roll dice for 1 cruiser in 96 Sea Zone, round 3 : 0/1 hits
Italians roll dice for 1 cruiser and 1 transport in 96 Sea Zone, round 3 : 0/1 hits
French roll dice for 1 cruiser in 96 Sea Zone, round 4 : 1/1 hits
Italians roll dice for 1 cruiser and 1 transport in 96 Sea Zone, round 4 : 1/1 hits
1 cruiser owned by the French and 1 cruiser owned by the Italians lost in 96 Sea Zone
Italians win with 1 transport remaining. Battle score for attacker is 0
Casualties for French: 1 cruiser and 1 destroyer
Casualties for Italians: 1 cruiser and 1 destroyer
Non Combat Move - French
1 infantry moved from Algeria to Morocco
1 infantry moved from French West Africa to French Central Africa
Turn Complete - French
Territory Summary for French :
United Kingdom : 1 fighter and 2 infantry
Morocco : 2 infantry
French Central Africa : 1 infantry
Syria : 1 infantry
81 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 41 / 70
Russians : 37 / 37
Japanese : 29 / 41
Americans : 52 / 52
Chinese : 9 / 15
British : 26 / 33
UK_Pacific : 20 / 20
Italians : 16 / 13
ANZAC : 14 / 14
French : 9 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0
need scramble orders
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - Germans
Purchase Units - Germans
Germans buy 1 carrier, 2 destroyers, 8 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
5 infantry moved from Bulgaria to Greece
3 armour moved from Yugoslavia to Greece
1 tactical_bomber moved from Southern Italy to Greece
2 bombers moved from Western Germany to 81 Sea Zone
1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
3 tactical_bombers moved from Western Germany to 110 Sea Zone
3 fighters moved from Western Germany to 110 Sea Zone
Combat - Germans
Battle in Greece
Germans attack with 3 armour, 5 infantry and 1 tactical_bomber
Neutral_Allies defend with 4 infantry
Germans roll dice for 3 armour, 5 infantry and 1 tactical_bomber in Greece, round 2 : 0/9 hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits
1 infantry owned by the Germans lost in Greece
Germans roll dice for 3 armour, 4 infantry and 1 tactical_bomber in Greece, round 3 : 1/8 hits
Neutral_Allies roll dice for 4 infantry in Greece, round 3 : 2/4 hits
2 infantry owned by the Germans and 1 infantry owned by the Neutral_Allies lost in Greece
Germans roll dice for 3 armour, 2 infantry and 1 tactical_bomber in Greece, round 4 : 3/6 hits
Neutral_Allies roll dice for 3 infantry in Greece, round 4 : 2/3 hits
2 infantry owned by the Germans and 3 infantry owned by the Neutral_Allies lost in Greece
Germans win, taking Greece from Neutral_Allies with 3 armour and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Neutral_Allies: 4 infantry
Casualties for Germans: 5 infantry
Battle in 81 Sea Zone
Germans attack with 2 bombers
ANZAC defend with 1 infantry; French defend with 1 destroyer; British defend with 1 transport
Germans roll dice for 2 bombers in 81 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 1 destroyer and 1 transport in 81 Sea Zone, round 2 : 1/1 hits
1 bomber owned by the Germans and 1 destroyer owned by the French lost in 81 Sea Zone
1 transport owned by the British and 1 infantry owned by the ANZAC lost in 81 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 infantry
Casualties for Germans: 1 bomber
Casualties for French: 1 destroyer
Casualties for British: 1 transport
Battle in 110 Sea Zone
Germans attack with 1 carrier, 1 cruiser, 4 fighters and 4 tactical_bombers
British defend with 1 destroyer
Germans roll dice for 1 carrier, 1 cruiser, 4 fighters and 4 tactical_bombers in 110 Sea Zone, round 2 : 6/9 hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Germans
1 destroyer owned by the British lost in 110 Sea Zone
Germans win with 1 carrier, 1 cruiser, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Germans
1 bomber moved from 81 Sea Zone to Kenya
1 tactical_bomber moved from 110 Sea Zone to Western Germany
2 fighters moved from 110 Sea Zone to Normandy Bordeaux
3 tactical_bombers moved from 110 Sea Zone to Western Germany
2 artilleries and 7 infantry moved from Yugoslavia to Romania
5 armour and 3 mech_infantrys moved from France to Germany
2 artilleries moved from France to Normandy Bordeaux
1 tactical_bomber moved from Greece to Romania
1 armour moved from Normandy Bordeaux to Western Germany
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 3 transports moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
Place Units - Germans
1 carrier, 1 destroyer and 1 transport placed in 110 Sea Zone
1 destroyer and 1 transport placed in 113 Sea Zone
8 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 43 PUs; end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Territory Summary for Germans :
Kenya : 1 bomber
Normandy Bordeaux : 1 flag, 3 artilleries, 1 factory_minor, 2 fighters, 1 harbour and 2 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 3 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 8 infantry and 4 tactical_bombers
Romania : 2 artilleries, 7 infantry and 1 tactical_bomber
Poland : 3 aaGuns, 3 artilleries and 14 infantry
Germany : 5 armour, 1 factory_major and 3 mech_infantrys
113 Sea Zone : 1 destroyer and 1 transport
Bulgaria : 1 flag
Greece : 1 flag, 3 armour
Yugoslavia : 1 flag
Finland : 1 flag, 7 infantry
110 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 4 transports
Production/PUs Summary :
Germans : 43 / 53
Russians : 37 / 37
Japanese : 29 / 41
Americans : 52 / 52
Chinese : 9 / 15
British : 26 / 33
UK_Pacific : 20 / 20
Italians : 16 / 13
ANZAC : 14 / 14
French : 9 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
1 infantry moved from Eastern Poland to Western Ukraine
2 artilleries and 2 infantry moved from Bryansk to Ukraine
1 aaGun, 1 artillery and 12 infantry moved from Baltic States to Belarus
4 infantry moved from Russia to Bryansk
2 aaGuns and 18 infantry moved from Buryatia to Yakut S.S.R.
1 submarine moved from 125 Sea Zone to 124 Sea Zone
Place Units - Russians
1 armour, 1 artillery and 1 mech_infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
3 infantry placed in Volgograd
1 artillery placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Territory Summary for Russians :
Yakut S.S.R. : 2 aaGuns and 18 infantry
Belarus : 1 aaGun, 1 armour, 1 artillery, 12 infantry and 1 mech_infantry
Bryansk : 1 armour, 4 infantry and 1 mech_infantry
Eastern Poland : 1 infantry
Russia : 2 aaGuns, 1 airfield, 1 artillery and 1 factory_major
Ukraine : 5 artilleries, 1 factory_minor and 8 infantry
Western Ukraine : 1 infantry
Volgograd : 1 factory_minor and 3 infantry
Novgorod : 1 aaGun, 1 airfield, 2 armour, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 6 infantry, 2 mech_infantrys and 1 tactical_bomber
Caucasus : 2 infantry
124 Sea Zone : 1 submarine
115 Sea Zone : 1 cruiser and 1 submarine
Production/PUs Summary :
Germans : 43 / 53
Russians : 37 / 37
Japanese : 29 / 41
Americans : 52 / 52
Chinese : 9 / 15
British : 26 / 33
UK_Pacific : 20 / 20
Italians : 16 / 13
ANZAC : 14 / 14
French : 9 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Allies
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Purchase Units - Japanese
Japanese buy 1 carrier, 1 fighter and 1 harbour; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 infantry moved from Chahar to Suiyuyan
1 mech_infantry moved from Anhwe to Suiyuyan
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
2 infantry moved from Kwangsi to Yunnan
1 artillery moved from Kwangsi to Yunnan
1 armour moved from Kwangsi to Yunnan
2 bombers, 8 fighters and 5 tactical_bombers moved from Kwangsi to Szechwan
1 artillery moved from Hunan to Yunnan
2 infantry moved from Hunan to Yunnan
Combat - Japanese
Battle in Suiyuyan
Japanese attack with 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 infantry and 1 mech_infantry in Suiyuyan, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Suiyuyan
Japanese roll dice for 1 mech_infantry in Suiyuyan, round 3 : 0/1 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits
Japanese roll dice for 1 mech_infantry in Suiyuyan, round 4 : 1/1 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 4 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Suiyuyan
Chinese win with no units remaining. Battle score for attacker is -4
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Yunnan
Japanese attack with 1 armour, 2 artilleries and 4 infantry
Chinese defend with 4 infantry
Japanese roll dice for 1 armour, 2 artilleries and 4 infantry in Yunnan, round 2 : 1/7 hits
Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 armour, 2 artilleries and 3 infantry in Yunnan, round 3 : 1/6 hits
Chinese roll dice for 3 infantry in Yunnan, round 3 : 1/3 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 1 armour, 2 artilleries and 2 infantry in Yunnan, round 4 : 2/5 hits
Chinese roll dice for 2 infantry in Yunnan, round 4 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 3 infantry
Casualties for Chinese: 4 infantry
Battle in Szechwan
Japanese attack with 2 bombers, 8 fighters and 5 tactical_bombers
Chinese defend with 1 fighter and 8 infantry
Japanese roll dice for 2 bombers, 8 fighters and 5 tactical_bombers in Szechwan, round 2 : 9/15 hits
Chinese roll dice for 1 fighter and 8 infantry in Szechwan, round 2 : 3/9 hits
1 fighter owned by the Chinese , 8 infantry owned by the Chinese and 3 fighters owned by the Japanese lost in Szechwan
Japanese win with 2 bombers, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 3 fighters
Casualties for Chinese: 1 fighter and 8 infantry
Non Combat Move - Japanese
2 bombers, 5 fighters and 5 tactical_bombers moved from Szechwan to Kwangsi
1 artillery moved from Anhwe to Kweichow
1 artillery moved from Anhwe to Hopei
2 infantry moved from Anhwe to Hopei
2 infantry moved from Anhwe to Kweichow
1 aaGun moved from Jehol to Shantung
4 infantry moved from Jehol to Chahar
4 infantry moved from Manchuria to Jehol
3 artilleries moved from Japan to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
2 transports moved from 36 Sea Zone to 19 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
3 artilleries moved from 36 Sea Zone to Kwangsi
3 infantry moved from 36 Sea Zone to Kwangsi
1 artillery moved from Kiangsi to Hunan
3 infantry moved from Kiangsi to Hunan
Place Units - Japanese
1 carrier placed in 6 Sea Zone
1 fighter placed in 6 Sea Zone
1 harbour placed in Hainan
Turn Complete - Japanese
Japanese collect 32 PUs; end with 32 PUs total
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag, 1 aaGun
Kwangsi : 1 flag, 3 artilleries, 2 bombers, 5 fighters, 3 infantry and 5 tactical_bombers
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
Jehol : 1 flag, 4 infantry
Siam : 2 infantry
Manchuria : 1 flag
Hainan : 1 harbour
Yunnan : 1 flag, 1 armour, 2 artilleries and 1 infantry
Kweichow : 1 flag, 1 artillery and 3 infantry
Hunan : 1 flag, 1 artillery and 3 infantry
Hopei : 1 flag, 1 artillery and 3 infantry
Chahar : 1 flag, 4 infantry
Anhwe : 1 flag
36 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters, 2 submarines, 3 tactical_bombers and 3 transports
19 Sea Zone : 2 transports
6 Sea Zone : 1 carrier, 1 fighter and 1 transport
Production/PUs Summary :
Germans : 43 / 53
Russians : 37 / 37
Japanese : 32 / 32
Americans : 52 / 52
Chinese : 6 / 15
British : 26 / 33
UK_Pacific : 20 / 20
Italians : 16 / 13
ANZAC : 14 / 14
French : 9 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers and 3 submarines; Remaining resources: 2 PUs;
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 bomber moved from Eastern United States to United Kingdom
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
2 fighters moved from Hawaiian Islands to 6 Sea Zone
1 submarine moved from 26 Sea Zone to 6 Sea Zone
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 2 cruisers, 2 destroyers, 3 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
1 destroyer moved from 54 Sea Zone to 34 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Philippines to 19 Sea Zone
1 destroyer moved from 34 Sea Zone to 35 Sea Zone
Americans take 35 Sea Zone from Japanese
1 submarine moved from 54 Sea Zone to 35 Sea Zone
Combat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 2/3 hits
Americans roll dice for 1 artillery and 3 infantry in Caroline Islands, round 2 : 0/4 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits
1 infantry owned by the Japanese , 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans roll dice for 1 artillery and 2 infantry in Caroline Islands, round 3 : 1/3 hits
Japanese roll dice for 1 infantry in Caroline Islands, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 1 infantry
Battle in 6 Sea Zone
Americans attack with 3 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 carrier, 1 fighter and 1 transport
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 3 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 1/4 hits
Japanese roll dice for 1 fighter in 6 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 carrier and 1 transport in 6 Sea Zone, round 2 : 0/1 hits
1 fighter owned by the Americans and 1 carrier owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 submarine in 6 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 2 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 2/3 hits
Japanese roll dice for 1 fighter in 6 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Americans , 1 transport owned by the Japanese and 1 fighter owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Japanese: 1 carrier, 1 fighter and 1 transport
Casualties for Americans: 2 fighters
Battle in 19 Sea Zone
Americans attack with 1 fighter
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 19 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Non Combat Move - Americans
1 fighter moved from 19 Sea Zone to Guam
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 7 Sea Zone
1 carrier and 2 submarines moved from 10 Sea Zone to 7 Sea Zone
1 carrier moved from 26 Sea Zone to 33 Sea Zone
2 fighters moved from Hawaiian Islands to 33 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 51 Sea Zone to 63 Sea Zone
1 artillery and 1 infantry moved from 63 Sea Zone to New Zealand
Place Units - Americans
1 carrier, 2 destroyers and 3 submarines placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour and 2 infantry
New Zealand : 1 artillery and 1 infantry
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield and 1 fighter
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
33 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 2 transports
35 Sea Zone : 1 flag, 1 destroyer and 1 submarine
10 Sea Zone : 1 carrier, 2 destroyers and 3 submarines
7 Sea Zone : 1 carrier, 1 fighter, 2 submarines and 1 tactical_bomber
6 Sea Zone : 1 flag, 1 submarine
63 Sea Zone : 1 cruiser and 1 transport
Central United States : 1 armour, 1 factory_major, 1 infantry and 3 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
United Kingdom : 1 bomber
101 Sea Zone : 4 submarines
Production/PUs Summary :
Germans : 43 / 53
Russians : 37 / 37
Japanese : 32 / 32
Americans : 52 / 79
Chinese : 6 / 15
British : 26 / 33
UK_Pacific : 20 / 20
Italians : 16 / 13
ANZAC : 14 / 14
French : 9 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 7 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.240
Median : 3.000
Variance : 0.708
Standard Deviation : 0.842
Total rolls : 25
Japanese Combat
1 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.167
Median : 3.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6
Americans Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.263
Median : 3.000
Variance : 0.278
Standard Deviation : 0.527
Total rolls : 19
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Kansu
Non Combat Move - Chinese
Place Units - Chinese
5 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
Territory Summary for Chinese :
Kansu : 6 infantry
Production/PUs Summary :
Germans : 43 / 53
Russians : 37 / 37
Japanese : 32 / 32
Americans : 52 / 79
Chinese : 6 / 6
British : 26 / 33
UK_Pacific : 20 / 20
Italians : 16 / 13
ANZAC : 14 / 14
French : 9 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 7 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.240
Median : 3.000
Variance : 0.708
Standard Deviation : 0.842
Total rolls : 25
Japanese Combat
1 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.167
Median : 3.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 6
Americans Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.263
Median : 3.000
Variance : 0.278
Standard Deviation : 0.527
Total rolls : 19
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - British
British buy 1 fighter, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Eire to United Kingdom
1 destroyer moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from Shan State to Yunnan
2 mech_infantrys moved from India to Yunnan
2 fighters and 1 tactical_bomber moved from Malaya to Yunnan
1 infantry moved from Eastern Persia to West India
Combat - British
Battle in Yunnan
British attack with 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 armour, 2 artilleries and 1 infantry
British roll dice for 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 3/7 hits
Japanese roll dice for 1 armour, 2 artilleries and 1 infantry in Yunnan, round 2 : 1/4 hits
1 infantry owned by the British , 1 infantry owned by the Japanese and 2 artilleries owned by the Japanese lost in Yunnan
British roll dice for 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 3 : 2/6 hits
Japanese roll dice for 1 armour in Yunnan, round 3 : 0/1 hits
1 armour owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 1 armour, 2 artilleries and 1 infantry
Casualties for British: 1 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Yunnan to India
1 infantry moved from Malaya to Shan State
1 submarine moved from 39 Sea Zone to 42 Sea Zone
1 aaGun and 1 infantry moved from Celebes to 44 Sea Zone
1 aaGun, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 aaGun and 1 infantry moved from 35 Sea Zone to Philippines
2 infantry moved from Union of South Africa to Rhodesia
Place Units - British
1 infantry and 2 mech_infantrys placed in Union of South Africa
1 fighter and 4 infantry placed in United Kingdom
Turn Complete - British
British collect 26 PUs; end with 26 PUs total
Place Units - UK_Pacific
4 infantry and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in India change ownership: 4 infantry and 2 mech_infantrys
Territory Summary for British, UK_Pacific :
Yunnan : 1 infantry and 2 mech_infantrys
Shan State : 1 infantry
India : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 10 infantry, 2 mech_infantrys and 1 tactical_bomber
Malaya : 1 harbour and 2 infantry
Kwangtung : 1 harbour and 2 infantry
Philippines : 1 aaGun and 1 infantry
Celebes : 1 flag
42 Sea Zone : 1 submarine
35 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 1 transport
West India : 1 infantry
Iceland : 1 airfield
Quebec : 1 armour, 1 artillery, 1 factory_minor and 2 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 aaGun, 2 artilleries, 1 harbour and 5 infantry
Union of South Africa : 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 14 infantry and 1 mech_infantry
Rhodesia : 2 infantry
106 Sea Zone : 1 destroyer and 2 transports
Eire : 1 flag
Eastern Persia : 1 flag
81 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 43 / 53
Russians : 37 / 37
Japanese : 31 / 32
Americans : 52 / 79
Chinese : 7 / 6
British : 26 / 26
UK_Pacific : 20 / 25
Italians : 16 / 13
ANZAC : 14 / 14
French : 9 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 5 times
3 was rolled 9 times
4 was rolled 6 times
5 was rolled 9 times
6 was rolled 6 times
Average roll : 3.488
Median : 3.000
Variance : 0.357
Standard Deviation : 0.598
Total rolls : 43
Japanese Combat
1 was rolled 2 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.545
Median : 3.000
Variance : 1.300
Standard Deviation : 1.140
Total rolls : 11
British Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.769
Median : 4.000
Variance : 0.417
Standard Deviation : 0.645
Total rolls : 13
Americans Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.263
Median : 3.000
Variance : 0.278
Standard Deviation : 0.527
Total rolls : 19
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War
Purchase Units - Italians
Italians buy 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
Italians take Belgian Congo from British
1 artillery moved from Anglo Egyptian Sudan to French Equatorial Africa
Italians take French Equatorial Africa from French
1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
1 infantry moved from Tobruk to Alexandria
Italians take Alexandria from British
1 bomber moved from Southern Italy to Morocco
1 transport moved from 96 Sea Zone to 94 Sea Zone
1 armour and 1 mech_infantry moved from Tunisia to Morocco
Italians take Algeria from French
1 infantry moved from Tunisia to 94 Sea Zone
1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
Combat - Italians
Battle in Morocco
Italians attack with 1 armour, 1 bomber and 1 mech_infantry
French defend with 2 infantry
Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Morocco, round 2 : 1/3 hits
French roll dice for 2 infantry in Morocco, round 2 : 1/2 hits
1 infantry owned by the French and 1 mech_infantry owned by the Italians lost in Morocco
Italians roll dice for 1 armour and 1 bomber in Morocco, round 3 : 1/2 hits
French roll dice for 1 infantry in Morocco, round 3 : 0/1 hits
1 infantry owned by the French lost in Morocco
Italians win, taking Morocco from French with 1 armour and 1 bomber remaining. Battle score for attacker is 2
Casualties for French: 2 infantry
Casualties for Italians: 1 mech_infantry
Battle in Gibraltar
Non Combat Move - Italians
1 artillery moved from Tunisia to Libya
1 bomber moved from Morocco to Libya
2 infantry moved from Yugoslavia to Romania
1 armour moved from Southern France to Yugoslavia
1 aaGun moved from Southern France to Northern Italy
Place Units - Italians
1 transport placed in 97 Sea Zone
2 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 21 PUs; end with 21 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Territory Summary for Italians :
Belgian Congo : 1 flag, 1 infantry
Alexandria : 1 flag, 1 infantry
Gibraltar : 1 flag, 1 harbour and 1 infantry
Kenya : 1 flag
Anglo Egyptian Sudan : 1 flag
Tanganyika Territory : 1 flag, 1 infantry
Morocco : 1 flag, 1 armour
French Equatorial Africa : 1 flag, 1 artillery and 1 infantry
Algeria : 1 flag
Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Tunisia : 1 flag
Romania : 1 armour and 2 infantry
Tobruk : 1 artillery and 2 infantry
Northern Italy : 2 aaGuns, 1 factory_major and 2 infantry
Libya : 1 artillery and 1 bomber
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 5 infantry
97 Sea Zone : 1 flag, 1 submarine and 1 transport
92 Sea Zone : 1 transport
Yugoslavia : 1 armour
Production/PUs Summary :
Germans : 43 / 53
Russians : 37 / 37
Japanese : 31 / 32
Americans : 52 / 79
Chinese : 7 / 6
British : 24 / 26
UK_Pacific : 20 / 25
Italians : 21 / 36
ANZAC : 14 / 14
French : 6 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0
I am trying to figure out why in the world I took the Japanese to war and did not make a single attack on the Allies :?