13L G40 blastherfast (allies+11) vs Amon-Sul (axis)


  • hey can u please explain me about USA?


  • if you are on the map you can hit the help icon and go to game notes and the directions are rite there.
    you most likely didn’t want to attack india in the first round. by doing that you pretty much invited the us into the war. if you don’t hit uk when your the japs us cant do anything until after the third round. they also only have 52 to spend by hitting them they get bonuses the directions can help you with all the bonuses so you can just bring up the map, (you don’t have to go in to our game to do this) you can just start a solitaire game and read the directions there. you don’t even have to chose sides either.
    I hope this helps you. good luck.

    “Wayne is the name”


  • don’t forget you have to be at war to get your national objective bonuses. like Russia for example


  • Yes i read it , but it says

    USA cannot go to war against the Axis until the beginning of PU collect phase of USA 3, unless of course an Axis power attacks it first.

    It doesnt say that if U attack allies, but USA. They should be more detail about this.

    Nevermind, my mistake.

    What else of this tricks should i know  :lol:


  • im not sure where you can find a copy of the real rules. I will look around for them


  • google this. axis and allies rulebook download press on it. on the bottom is a link “Axis & Allies 1942 2nd Edition (48 MB)” this one


  • im sorry about this. with all the post I thought you new this game. after you read the rules if you want to start over im good with that


  • np man we continue where we stopped :D


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 1

    Purchase Units - Italians
                Italians buy nothing; Remaining resources: 10 PUs;

    Combat Move - Italians
                1 cruiser and 1 destroyer moved from 95 Sea Zone to 94 Sea Zone
                1 cruiser and 1 destroyer moved from 94 Sea Zone to 92 Sea Zone
                1 battleship and 1 cruiser moved from 97 Sea Zone to 94 Sea Zone
                1 battleship and 1 cruiser moved from 94 Sea Zone to 92 Sea Zone
                1 bomber moved from Northern Italy to United Kingdom
                1 artillery and 1 infantry moved from Libya to Tunisia
                1 mech_infantry moved from Tobruk to Tunisia
                1 armour, 1 artillery and 3 infantry moved from Tobruk to Alexandria
                1 submarine moved from 95 Sea Zone to 99 Sea Zone
                2 fighters moved from Southern Italy to 99 Sea Zone
                1 armour and 1 infantry moved from Northern Italy to 95 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
                1 armour and 1 infantry moved from 99 Sea Zone to Syria
                1 armour moved from Albania to 97 Sea Zone
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
                1 armour and 1 infantry moved from 94 Sea Zone to Algeria
                1 infantry moved from Italian Somaliland to Kenya
                      Italians take Kenya from British


  • awaiting scramble orders


  • yes scramble 3 fighters.

    scrambled ww2 intercepters for uk.png


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 1

    Purchase Units - Italians
                Italians buy nothing; Remaining resources: 10 PUs;

    Combat Move - Italians
                1 cruiser and 1 destroyer moved from 95 Sea Zone to 94 Sea Zone
                1 cruiser and 1 destroyer moved from 94 Sea Zone to 92 Sea Zone
                1 battleship and 1 cruiser moved from 97 Sea Zone to 94 Sea Zone
                1 battleship and 1 cruiser moved from 94 Sea Zone to 92 Sea Zone
                1 bomber moved from Northern Italy to United Kingdom
                1 artillery and 1 infantry moved from Libya to Tunisia
                1 mech_infantry moved from Tobruk to Tunisia
                1 armour, 1 artillery and 3 infantry moved from Tobruk to Alexandria
                1 submarine moved from 95 Sea Zone to 99 Sea Zone
                2 fighters moved from Southern Italy to 99 Sea Zone
                1 armour and 1 infantry moved from Northern Italy to 95 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 99 Sea Zone
                1 armour and 1 infantry moved from 99 Sea Zone to Syria
                1 armour moved from Albania to 97 Sea Zone
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
                1 armour and 1 infantry moved from 94 Sea Zone to Algeria
                1 infantry moved from Italian Somaliland to Kenya
                      Italians take Kenya from British

    Combat - Italians
                British scrambles 3 units out of Gibraltar to defend against the attack in 92 Sea Zone
                Battle in Tunisia
                    Italians attack with 1 artillery, 1 infantry and 1 mech_infantry
                    French defend with 1 infantry
                        Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Tunisia, round 2 :  2/3 hits
                        French roll dice for 1 infantry in Tunisia, round 2 :  0/1 hits
                        1 infantry owned by the French lost in Tunisia
                    Italians win, taking Tunisia from French with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry
                Battle in 99 Sea Zone
                    Italians attack with 2 fighters, 1 submarine and 1 transport
                    British defend with 1 carrier
                        Italians roll dice for 1 submarine in 99 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 2 fighters and 1 transport in 99 Sea Zone, round 2 :  1/2 hits
                    Units damaged: 1 carrier owned by the British
                        British roll dice for 1 carrier in 99 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 1 submarine in 99 Sea Zone, round 3 :  0/1 hits
                        Italians roll dice for 2 fighters and 1 transport in 99 Sea Zone, round 3 :  1/2 hits
                        British roll dice for 1 carrier in 99 Sea Zone, round 3 :  0/1 hits
                        1 carrier owned by the British lost in 99 Sea Zone
                    Italians win, taking 99 Sea Zone from Neutral with 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 16
                    Casualties for British: 1 carrier
                Battle in Syria
                    Italians attack with 1 armour and 1 infantry
                    French defend with 1 infantry
                        Italians roll dice for 1 armour and 1 infantry in Syria, round 2 :  2/2 hits
                        French roll dice for 1 infantry in Syria, round 2 :  1/1 hits
                        1 infantry owned by the French and 1 infantry owned by the Italians lost in Syria
                    Italians win, taking Syria from French with 1 armour remaining. Battle score for attacker is 0
                    Casualties for French: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Alexandria
                    Italians attack with 1 armour, 1 artillery and 3 infantry
                    British defend with 1 infantry
                        Italians roll dice for 1 armour, 1 artillery and 3 infantry in Alexandria, round 2 :  1/5 hits
                        British roll dice for 1 infantry in Alexandria, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Alexandria
                    Italians win, taking Alexandria from British with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Strategic bombing raid in United Kingdom
                        AA fire in United Kingdom :  0/1 hits
                    Bombing raid in United Kingdom rolls: 6 and causes: 6 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 6 damage total.
                Battle in 92 Sea Zone
                    Italians attack with 1 battleship, 2 cruisers and 1 destroyer
                    British defend with 1 cruiser and 2 fighters; Americans defend with 1 fighter
                        Italians roll dice for 1 battleship, 2 cruisers and 1 destroyer in 92 Sea Zone, round 2 :  1/4 hits
                        British roll dice for 1 cruiser and 3 fighters in 92 Sea Zone, round 2 :  3/4 hits
                    Units damaged: 1 battleship owned by the Italians
                        1 destroyer owned by the Italians , 1 cruiser owned by the British and 1 cruiser owned by the Italians lost in 92 Sea Zone
                    1 battleship owned by the Italians and 1 cruiser owned by the Italians retreated to 94 Sea Zone
                    British win with 3 fighters remaining. Battle score for attacker is -8
                    Casualties for British: 1 cruiser
                    Casualties for Italians: 1 cruiser and 1 destroyer
                Battle in Algeria
                    Italians attack with 1 armour and 1 infantry
                    French defend with 1 infantry
                        Italians roll dice for 1 armour and 1 infantry in Algeria, round 2 :  1/2 hits
                        French roll dice for 1 infantry in Algeria, round 2 :  0/1 hits
                        1 infantry owned by the French lost in Algeria
                    Italians win, taking Algeria from French with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry
                Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar
                Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar
                Moving scrambled unit from 92 Sea Zone back to originating territory: Gibraltar

    Non Combat Move - Italians
                2 fighters moved from 99 Sea Zone to Southern Italy
                2 infantry moved from Albania to Yugoslavia
                3 infantry moved from Southern Italy to Northern Italy
                1 bomber moved from United Kingdom to Normandy Bordeaux

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 4
                Italians collect 13 PUs; end with 23 PUs total

    Territory Summary for Italians :

    Alexandria : 1 flag, 1 armour, 1 artillery and 3 infantry
        Kenya : 1 flag, 1 infantry
        Normandy Bordeaux : 1 bomber
        Algeria : 1 flag, 1 armour and 1 infantry
        Syria : 1 flag, 1 armour
        Tunisia : 1 flag, 1 artillery, 1 infantry and 1 mech_infantry
        Northern Italy : 2 aaGuns, 2 artilleries, 1 factory_major and 4 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 2 infantry
        94 Sea Zone : 1 battleship, 1 cruiser and 1 transport
        99 Sea Zone : 1 flag, 1 submarine and 1 transport
        Yugoslavia : 2 infantry

    Production/PUs Summary :

    Germans : 38 / 70
        Russians : 37 / 37
        Japanese : 32 / 36
        Americans : 55 / 80
        Chinese : 9 / 15
        British : 31 / 37
        UK_Pacific : 13 / 15
        Italians : 13 / 23
        ANZAC : 10 / 10
        French : 8 / 0
        Dutch : 11 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 8 times
                2 was rolled 6 times
                3 was rolled 8 times
                4 was rolled 5 times
                5 was rolled 9 times
                6 was rolled 3 times
            Average roll : 3.256
            Median : 3.000
            Variance : 0.711
            Standard Deviation : 0.843
            Total rolls : 39

    Null / Other
                1 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
            Average roll : 3.750
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    French Combat
                1 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
            Average roll : 3.750
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    British Combat
                2 was rolled 2 times
                3 was rolled 3 times
                5 was rolled 3 times
            Average roll : 3.500
            Median : 3.000
            Variance : 1.714
            Standard Deviation : 1.309
            Total rolls : 8

    Italians Combat
                1 was rolled 6 times
                2 was rolled 4 times
                3 was rolled 5 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 3.000
            Median : 3.000
            Variance : 0.682
            Standard Deviation : 0.826
            Total rolls : 23


  • if attacking Normandy with the French please contact me.

    What silly mistake did i made with the Japs heehehe

    I want a rematch after we finish this one  :mrgreen:


  • i ll make some corrections to ncm

    2 figs land in tobruk instead of s.italy

    and 2 inf and 2 aa from s.italy go to n.italy
    (s.italy remains empty)

    please do it in edit on start of the anzac turn


  • you want to leave your Italian capital empty? (except 2 german planes)


  • Yes, exacty :)

    Thank U for the concern though :)


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 1

    Purchase Units - ANZAC
                ANZAC buy nothing; Remaining resources: 10 PUs;

    Combat Move - ANZAC
                1 infantry moved from New Guinea to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 1

    Purchase Units - ANZAC
                ANZAC buy nothing; Remaining resources: 10 PUs;

    Combat Move - ANZAC
                1 infantry moved from New Guinea to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch

    Combat - ANZAC

    Non Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 infantry moved from 42 Sea Zone to Java
                      ANZAC take Java from Dutch
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                1 cruiser moved from 63 Sea Zone to 54 Sea Zone
                2 fighters moved from New Zealand to Queensland
                1 fighter moved from Queensland to Malaya
                1 cruiser and 1 destroyer moved from 54 Sea Zone to 42 Sea Zone
                1 infantry moved from Queensland to Northern Territory
                1 artillery moved from Queensland to Northern Territory
                2 infantry moved from New South Wales to Queensland
                2 aaGuns moved from New South Wales to Queensland
                1 infantry moved from Egypt to Trans-Jordan
                1 infantry moved from Egypt to Trans-Jordan

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 24 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 34 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 1

    Combat Move - French
                1 infantry moved from Southern France to Normandy Bordeaux
                1 artillery moved from Southern France to Normandy Bordeaux
                1 cruiser and 1 destroyer moved from 93 Sea Zone to 99 Sea Zone
                1 infantry moved from French West Africa to French Central Africa


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 1

    Combat Move - French
                1 infantry moved from Southern France to Normandy Bordeaux
                1 artillery moved from Southern France to Normandy Bordeaux
                1 cruiser and 1 destroyer moved from 93 Sea Zone to 99 Sea Zone
                1 infantry moved from French West Africa to French Central Africa

    Combat - French
                Battle in Normandy Bordeaux
                    French attack with 1 artillery and 1 infantry
                    Germans defend with 1 armour, 1 artillery, 1 factory_minor and 1 harbour; Italians defend with 1 bomber
                    Germans win with 1 armour remaining. Battle score for attacker is 9
                    Casualties for Germans: 1 artillery
                    Casualties for French: 1 artillery and 1 infantry
                    Casualties for Italians: 1 bomber
                Battle in 99 Sea Zone
                    French attack with 1 cruiser and 1 destroyer
                    Italians defend with 1 submarine and 1 transport
                    French win, taking 99 Sea Zone from Italians with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 13
                    Casualties for Italians: 1 submarine and 1 transport

    Non Combat Move - French

    Turn Complete - French

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