13LG40 NT Hobo (Allies+9) vs Seththenewb (Axis)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - Americans
                Americans buy 3 fighters, 3 tactical_bombers and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 fighters moved from Hawaiian Islands to 6 Sea Zone
                3 fighters moved from 26 Sea Zone to 6 Sea Zone
                1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
                1 bomber moved from Hawaiian Islands to 6 Sea Zone
                1 battleship moved from 26 Sea Zone to 16 Sea Zone
                2 destroyers moved from 26 Sea Zone to 16 Sea Zone
                2 cruisers moved from 26 Sea Zone to 16 Sea Zone
                1 destroyer moved from 26 Sea Zone to 16 Sea Zone

    Combat - Americans
                Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
                Battle in 16 Sea Zone
                    Americans attack with 1 battleship, 2 cruisers and 3 destroyers
                    Japanese defend with 1 destroyer
                    Americans win with 1 battleship, 2 cruisers and 3 destroyers remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 6 Sea Zone
                    Americans attack with 1 bomber, 5 fighters and 1 tactical_bomber
                    Japanese defend with 1 carrier, 3 destroyers, 2 fighters and 1 tactical_bomber
                    Units damaged: 1 carrier owned by the Japanese
                    Americans win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 41
                    Casualties for Japanese: 1 carrier, 3 destroyers, 2 fighters and 1 tactical_bomber
                    Casualties for Americans: 3 fighters

    Non Combat Move - Americans
                1 bomber moved from 6 Sea Zone to Midway
                2 carriers moved from 26 Sea Zone to 16 Sea Zone
                2 fighters moved from 6 Sea Zone to 16 Sea Zone
                1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
                1 artillery moved from Western United States to 10 Sea Zone
                1 mech_infantry moved from Western United States to 10 Sea Zone
                2 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 2 carriers, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                1 artillery moved from 26 Sea Zone to Hawaiian Islands
                2 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                1 fighter moved from Eastern United States to 26 Sea Zone
                1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
                1 infantry moved from French West Africa to French Central Africa
                1 armour moved from French West Africa to French Equatorial Africa
                1 transport moved from 87 Sea Zone to 86 Sea Zone
                3 infantry moved from Brazil to British Guiana
                1 transport moved from 86 Sea Zone to 88 Sea Zone

    Place Units - Americans
                1 transport placed in 10 Sea Zone
                3 fighters and 3 tactical_bombers placed in Western United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Yunnan to Kwangsi
                      Chinese take Kwangsi from Japanese
                1 infantry moved from Yunnan to Hunan
                      Chinese take Hunan from Japanese
                1 artillery moved from Yunnan to Kweichow
                2 infantry moved from Yunnan to Kweichow
                1 fighter moved from Yunnan to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 artillery, 1 fighter and 2 infantry
                    Japanese defend with 1 artillery and 1 infantry
                    retreated to Kweichow
                    Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -10
                    Casualties for Chinese: 1 artillery and 2 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Yunnan

    Place Units - Chinese
                1 infantry placed in Tsinghai
                1 artillery and 1 infantry placed in Kansu
                1 artillery placed in Yunnan
                Chinese undo move 3.
                1 artillery placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 8 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs


  • These dice are ridiculous . …

    • 4 bombers shot down with 7 aa shots
    • 1 hit in sz6 first round with four 2s, 3, and two 4s; turning a MAD battle with odds slightly in my favor to you winning big
    • sz110 held with bb and fighter when you should’ve lost everything while killing about the same number of air that I actually did lose
    • having to lose an air to take greece

    Granted I held Ethiopia and then Sudan pretty strong. But the dice have been favoring you more by a considerable margin. I guess it’ll just make it that much sweeter when I win.


  • @hobo:

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 artillery, 1 fighter and 2 infantry
                    Japanese defend with 1 artillery and 1 infantry
                     retreated to Kweichow
                    Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -10
                    Casualties for Chinese: 1 artillery and 2 infantry

    Of course that has to happen right after I am trying to make a point . . .  :roll:

    :wink:


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - British
                British buy 1 fighter, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 infantry moved from Tanganyika Territory to Kenya
                      British take Kenya from Italians
                2 infantry moved from Yunnan to Kweichow
                1 tactical_bomber moved from India to Kweichow
                1 fighter moved from India to Kweichow
                1 fighter moved from India to 37 Sea Zone
                1 infantry moved from Yunnan to Kweichow
                2 infantry moved from United Kingdom to 109 Sea Zone
                2 infantry and 1 transport moved from 109 Sea Zone to 125 Sea Zone
                2 infantry moved from 125 Sea Zone to Norway
                2 fighters moved from United Kingdom to Norway

    Combat - British
                Battle in 37 Sea Zone
                    British attack with 1 fighter
                    Japanese defend with 1 submarine and 1 transport
                    1 submarine owned by the Japanese Submerged
                    British win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Kweichow
                    British attack with 1 fighter, 3 infantry and 1 tactical_bomber
                    Japanese defend with 1 artillery and 1 infantry
                    British win, taking Kweichow from Japanese with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 artillery and 1 infantry
                Battle in Norway
                    British attack with 2 fighters and 2 infantry
                    Germans defend with 3 infantry
                    British win, taking Norway from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is -4
                    Casualties for Germans: 3 infantry
                    Casualties for British: 1 fighter and 1 infantry

    Non Combat Move - British
                1 fighter moved from Norway to Finland
                1 carrier, 1 cruiser and 2 fighters moved from 94 Sea Zone to 97 Sea Zone
                1 destroyer moved from 96 Sea Zone to 97 Sea Zone
                1 destroyer moved from 98 Sea Zone to 97 Sea Zone
                1 infantry moved from Persia to Iraq
                1 fighter moved from Trans-Jordan to Persia
                1 tactical_bomber moved from Kweichow to Tsinghai
                1 fighter moved from Kweichow to Tsinghai
                1 fighter moved from 37 Sea Zone to Yunnan
                5 infantry moved from Burma to Yunnan
                1 cruiser and 1 transport moved from 81 Sea Zone to 72 Sea Zone
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 battleship and 2 destroyers moved from 109 Sea Zone to 92 Sea Zone

    Place Units - British
                1 fighter and 1 mech_infantry placed in Union of South Africa
                2 transports placed in 106 Sea Zone

    Turn Complete - British
                British collect 29 PUs; end with 29 PUs total

    Place Units - UK_Pacific
                1 artillery and 4 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,2
                UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
                Some Units in India change ownership: 1 artillery and 4 infantry


  • Blame the dice engine.  I’m sure you noticed it if you played enough triplea games.  It really needs to be fixed.

    But the dicing so far, outside of the aa shots have been fairly even.  You got a lot of luckier battles early on that really put me behind the eight ball.  You know why you were able to take egypt and won both coin flips vs transports on g1.  Finland also went pretty horrible and you were hitting on defense almost every time early on and my defensive attrition rolls have been horrible.  That’s why russia is where it’s at with so few units.  I wouldn’t be complaining too much.


  • There’s an issue with triplea and it’s not letting my bomber land, even though I have 1 more move left to reach Belarus. 5 moves to Bryansk from Alex and then one to land. So I’ll have to ditch it and edit it in, just letting you know ahead of time since it’s a triplea issue and not me forgetting something and trying to edit it later.

    movebug.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - Italians
                Italians buy 1 factory_minor and 2 fighters; Remaining resources: 8 PUs;

    Combat Move - Italians
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                      Italians take Anglo Egyptian Sudan from British
                1 armour moved from Eastern Poland to Western Ukraine
                      Italians take Western Ukraine from Russians
                1 armour moved from Western Ukraine to Bryansk
                1 bomber moved from Alexandria to 100 Sea Zone
                1 bomber moved from 100 Sea Zone to Bryansk

    Combat - Italians
                Battle in Bryansk
                    Italians attack with 1 armour and 1 bomber
                    Russians defend with 1 infantry
                    Italians win with 1 bomber remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 armour

    Non Combat Move - Italians
                1 bomber could not land in Bryansk and was removed
                1 infantry moved from Normandy Bordeaux to France
                2 infantry moved from Yugoslavia to Northern Italy
                1 infantry moved from Greece to Albania
                2 fighters moved from Southern Italy to Egypt
                1 armour moved from Alexandria to Egypt
                1 mech_infantry moved from Alexandria to Egypt
                2 artilleries and 1 infantry moved from France to Northern Italy

    Place Units - Italians
                1 factory_minor placed in Egypt
                2 fighters placed in Southern Italy
                Turning on Edit Mode
                EDIT: Adding units owned by Italians to Belarus: 1 bomber
                EDIT: Turning off Edit Mode

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,2,2,4,2,6
                Italians collect 17 PUs (8 lost to blockades); end with 25 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 submarine moved from 62 Sea Zone to 42 Sea Zone

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 2 transports
                    ANZAC win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
                    Casualties for Japanese: 2 transports

    Non Combat Move - ANZAC
                1 destroyer moved from 61 Sea Zone to 62 Sea Zone
                2 fighters moved from New South Wales to 62 Sea Zone
                1 cruiser moved from 26 Sea Zone to 63 Sea Zone

    Place Units - ANZAC
                1 carrier and 1 destroyer placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 12 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 submarine moved from 62 Sea Zone to 42 Sea Zone

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 2 transports
                    ANZAC win, taking 42 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 14
                    Casualties for Japanese: 2 transports

    Non Combat Move - ANZAC
                1 destroyer moved from 61 Sea Zone to 62 Sea Zone
                2 fighters moved from New South Wales to 62 Sea Zone
                1 cruiser moved from 26 Sea Zone to 63 Sea Zone

    Place Units - ANZAC
                1 carrier and 1 destroyer placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 12 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from Syria: 2 infantry
                EDIT: Adding units owned by ANZAC to Iraq: 2 infantry
                EDIT: Turning off Edit Mode


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Syria to Iraq
                1 destroyer moved from 80 Sea Zone to 72 Sea Zone

    Turn Complete - French


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Politics - Germans

    Purchase Units - Germans
                Germans buy 4 armour and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Belarus to Archangel
                      Germans take Archangel from Russians
                1 armour moved from Archangel to Belarus
                1 armour moved from Belarus to Smolensk
                      Germans take Smolensk from Russians
                1 armour moved from Smolensk to Bryansk
                      Germans take Bryansk from Russians
                6 armour, 4 artilleries, 10 infantry and 5 mech_infantrys moved from Belarus to Bryansk
                1 armour and 1 mech_infantry moved from Bryansk to Ukraine
                1 fighter moved from Eastern Poland to Ukraine
                1 armour moved from Bryansk to Ukraine
                5 armour and 5 mech_infantrys moved from Baltic States to Bryansk
                1 infantry moved from Novgorod to Karelia
                      Germans take Karelia from Russians
                2 bombers moved from Eastern Poland to Russia
                1 submarine moved from 112 Sea Zone to 125 Sea Zone


  • no intercept


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Politics - Germans

    Purchase Units - Germans
                Germans buy 4 armour and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour moved from Belarus to Archangel
                      Germans take Archangel from Russians
                1 armour moved from Archangel to Belarus
                1 armour moved from Belarus to Smolensk
                      Germans take Smolensk from Russians
                1 armour moved from Smolensk to Bryansk
                      Germans take Bryansk from Russians
                6 armour, 4 artilleries, 10 infantry and 5 mech_infantrys moved from Belarus to Bryansk
                1 armour and 1 mech_infantry moved from Bryansk to Ukraine
                1 fighter moved from Eastern Poland to Ukraine
                1 armour moved from Bryansk to Ukraine
                5 armour and 5 mech_infantrys moved from Baltic States to Bryansk
                1 infantry moved from Novgorod to Karelia
                      Germans take Karelia from Russians
                2 bombers moved from Eastern Poland to Russia
                1 submarine moved from 112 Sea Zone to 125 Sea Zone

    Combat - Germans
                Air Battle in Russia
                    Germans attacks with 2 units heading to Russia
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Russia
                    1 bomber killed by AA
                    Bombing raid in Russia rolls: 8 and causes: 8 damage to unit: factory_major
                    Bombing raid in Russia causes 8 damage total.
                Battle in Ukraine
                    Germans attack with 2 armour, 1 fighter and 1 mech_infantry
                    Russians defend with 1 factory_minor and 2 infantry
                    Germans win, taking Ukraine from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is -4
                    Casualties for Germans: 1 armour and 1 mech_infantry
                    Casualties for Russians: 2 infantry
                Battle in 125 Sea Zone
                    Germans attack with 1 submarine
                    British defend with 1 transport; Russians defend with 1 submarine
                    1 submarine owned by the Germans Submerged
                Cleaning up after air battles

    Non Combat Move - Germans
                1 bomber moved from Russia to Belarus
                3 aaGuns moved from Eastern Poland to Belarus
                1 fighter moved from Ukraine to Belarus
                4 armour and 4 mech_infantrys moved from Germany to Eastern Poland

    Place Units - Germans
                4 armour and 6 mech_infantrys placed in Germany
                Germans undo move 1.
                1 armour and 2 mech_infantrys placed in Novgorod
                3 armour and 4 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 42 PUs; end with 42 PUs total
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 47 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Russians
                Russians repair 8 damage on 8 factory_majors; Remaining resources: 44 PUs;
                Russians buy 1 armour, 2 artilleries and 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 submarine moved from 125 Sea Zone to 110 Sea Zone
                2 infantry moved from Amur to Korea

    Combat - Russians
                Battle in Korea
                    Russians attack with 2 infantry
                    Japanese defend with 1 infantry
                    Russians win, taking Korea from Japanese with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Russians
                6 infantry moved from Timguska to Novosibirsk
                2 infantry moved from Volgograd to Rostov
                2 infantry moved from Samara to Tambov
                1 infantry moved from Samara to Russia
                2 armour moved from Iraq to Caucasus
                2 infantry moved from Iraq to Northwest Persia
                1 tactical_bomber moved from Finland to Russia
                2 aaGuns and 2 infantry moved from Finland to Norway

    Place Units - Russians
                1 artillery and 2 infantry placed in Volgograd
                1 armour, 1 artillery and 8 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 33 PUs; end with 33 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 39 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 carrier, 2 destroyers, 2 fighters and 2 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 fighter, 2 infantry and 1 tactical_bomber moved from Manchuria to Korea
                1 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 infantry moved from Malaya to Shan State
                      Japanese take Shan State from UK_Pacific
                2 infantry moved from French Indo China to Kwangsi
                1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi
                1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow
                1 fighter moved from French Indo China to Hunan
                1 tactical_bomber moved from French Indo China to Kweichow
                1 armour moved from Shantung to Kweichow
                1 infantry moved from Shensi to Kweichow
                1 mech_infantry moved from Shantung to Hunan
                1 mech_infantry moved from Shantung to Kweichow
                1 destroyer moved from 41 Sea Zone to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 42 Sea Zone

    Combat - Japanese
                Battle in Korea
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Russians defend with 2 infantry
                    Japanese win, taking Korea from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Kwangsi
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking Kwangsi from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 42 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    ANZAC defend with 1 submarine
                    Japanese win, taking 42 Sea Zone from ANZAC with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 submarine
                Battle in Kweichow
                    Japanese attack with 1 armour, 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers
                    British defend with 3 infantry
                    Japanese win, taking Kweichow from Chinese with 1 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 3 infantry
                Battle in Hunan
                    Japanese attack with 1 fighter and 1 mech_infantry
                    Chinese defend with 1 infantry
                    retreated to Hunan
                    Chinese win with 1 infantry remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 mech_infantry

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 36 Sea Zone
                1 carrier moved from 41 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
                1 fighter and 1 tactical_bomber moved from Kwangsi to 19 Sea Zone
                1 fighter and 1 tactical_bomber moved from Korea to Manchuria
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Japan
                2 battleships, 1 carrier and 1 cruiser moved from 35 Sea Zone to 19 Sea Zone
                1 submarine moved from 37 Sea Zone to 20 Sea Zone
                2 infantry moved from Philippines to 35 Sea Zone
                1 fighter and 2 tactical_bombers moved from Kweichow to French Indo China
                1 fighter moved from Hunan to French Indo China
                2 infantry and 1 transport moved from 35 Sea Zone to 19 Sea Zone
                2 infantry moved from 19 Sea Zone to Manchuria

    Place Units - Japanese
                1 destroyer placed in 6 Sea Zone
                1 carrier, 1 destroyer and 1 fighter placed in 19 Sea Zone
                Japanese undo move 2.
                1 carrier and 1 destroyer placed in 19 Sea Zone
                2 fighters placed in Japan
                1 artillery and 2 infantry placed in French Indo China

    Turn Complete - Japanese
                Japanese collect 58 PUs; end with 58 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 carrier, 8 submarines and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                2 artilleries moved from Hawaiian Islands to 26 Sea Zone
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
                2 artilleries moved from 33 Sea Zone to Caroline Islands
                2 infantry moved from 33 Sea Zone to Caroline Islands
                2 fighters moved from 16 Sea Zone to 6 Sea Zone
                1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
                1 bomber moved from Midway to 6 Sea Zone
                1 destroyer moved from 16 Sea Zone to 6 Sea Zone


  • need orders for japan sz


  • 3 kamis on the dd, scramble 3 fighters. Keep best D


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 carrier, 8 submarines and 1 transport; Remaining resources: 1 PUs;

    Combat Move - Americans
                2 artilleries moved from Hawaiian Islands to 26 Sea Zone
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone
                2 artilleries moved from 33 Sea Zone to Caroline Islands
                2 infantry moved from 33 Sea Zone to Caroline Islands
                2 fighters moved from 16 Sea Zone to 6 Sea Zone
                1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
                1 bomber moved from Midway to 6 Sea Zone
                1 destroyer moved from 16 Sea Zone to 6 Sea Zone

    Combat - Americans
                Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 1,6,5
                Battle in 6 Sea Zone
                    Americans attack with 1 bomber, 2 fighters and 1 tactical_bomber
                    Japanese defend with 1 destroyer and 3 fighters
                    Americans win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 38
                    Casualties for Japanese: 1 destroyer and 3 fighters
                Battle in Caroline Islands
                    Americans attack with 2 artilleries and 2 infantry
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans win, taking Caroline Islands from Japanese with 2 artilleries remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 aaGun and 2 infantry
                    Casualties for Americans: 2 infantry

    Non Combat Move - Americans
                1 bomber moved from 6 Sea Zone to Midway
                2 carriers moved from 26 Sea Zone to 33 Sea Zone
                2 fighters and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
                1 fighter moved from 26 Sea Zone to 33 Sea Zone
                1 submarine moved from 26 Sea Zone to 33 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 mech_infantry moved from Western United States to 10 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                1 battleship, 2 carriers, 2 cruisers and 2 destroyers moved from 16 Sea Zone to 26 Sea Zone
                2 fighters moved from Western United States to 26 Sea Zone
                2 tactical_bombers moved from Western United States to 26 Sea Zone
                1 fighter moved from Western United States to Midway
                1 tactical_bomber moved from Western United States to Midway
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                2 infantry moved from British Guiana to 88 Sea Zone
                2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Morocco
                1 infantry moved from French Central Africa to French Equatorial Africa

    Place Units - Americans
                1 carrier, 8 submarines and 1 transport placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 53 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

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