@aequitas-et-veritas Scramble to Normandy.
No scramble to SZ113
13LG40 NT Hobo (Allies+9) vs Seththenewb (Axis)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarPurchase Units - Italians
Italians buy nothing; Remaining resources: 12 PUs;Combat Move - Italians
1 infantry moved from Southern France to Normandy Bordeaux
Italians take Normandy Bordeaux from French
3 infantry moved from Northern Italy to Yugoslavia
6 infantry moved from Bulgaria to Greece
1 infantry moved from Alexandria to Egypt
Italians take Egypt from British
1 infantry moved from Kenya to Anglo Egyptian Sudan
2 fighters moved from Southern Italy to Greece
1 fighter moved from Southern Italy to Yugoslavia
1 bomber moved from Southern Italy to Anglo Egyptian Sudan
1 armour moved from Slovakia Hungary to Belarus
1 armour moved from Bulgaria to Eastern PolandCombat - Italians
Battle in Anglo Egyptian Sudan
Italians attack with 1 bomber and 1 infantry
British defend with 1 armour
Italians win with 1 bomber remaining. Battle score for attacker is 3
Casualties for British: 1 armour
Casualties for Italians: 1 infantry
Battle in Yugoslavia
Italians attack with 1 fighter and 3 infantry
Neutral_Allies defend with 2 infantry
Italians win, taking Yugoslavia from Neutral_Allies with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Allies: 2 infantry
Casualties for Italians: 1 infantry
Battle in Greece
Italians attack with 2 fighters and 6 infantry
Neutral_Allies defend with 4 infantry
Italians win with 2 fighters remaining. Battle score for attacker is -6
Casualties for Neutral_Allies: 4 infantry
Casualties for Italians: 6 infantry
Battle in Belarus
Italians attack with 1 armour
Russians defend with 1 artillery
Russians win with 1 artillery remaining. Battle score for attacker is -6
Casualties for Italians: 1 armourNon Combat Move - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter moved from Yugoslavia to Southern Italy
2 fighters moved from Greece to Southern Italy
1 infantry moved from Northern Italy to France
1 artillery moved from Southern France to France
1 artillery moved from Southern France to France
1 artillery and 1 infantry moved from Tobruk to Libya
1 artillery and 4 infantry moved from Alexandria to Egypt
1 bomber moved from Anglo Egyptian Sudan to AlexandriaTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6
Italians collect 21 PUs; end with 33 PUs total
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern Italy: 1 fighter
EDIT: Adding units owned by Italians to Greece: 1 infantry
EDIT: Changing ownership of Greece from Neutral_Allies to Italians
EDIT: Changing PUs for Italians from 33 to 40
EDIT: Turning off Edit Mode -
Solid D for the allied cause that turn. I guess that means that it’ll be my turn to get good dice next turn . . . that seems to be the pattern. Good dice for one person in one turn followed by good dice for the other next turn.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 3 submarines; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
2 infantry moved from Dutch New Guinea to New Guinea
1 infantry moved from Malaya to Shan State
1 destroyer moved from 62 Sea Zone to 61 Sea Zone
2 aaGuns moved from Queensland to New South Wales
3 fighters moved from Queensland to New South Wales
1 infantry moved from Queensland to South Australia
1 artillery moved from Queensland to South Australia
1 fighter moved from New South Wales to South Australia
2 infantry moved from Trans-Jordan to SyriaPlace Units - ANZAC
3 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Syria
2 infantry moved from Tunisia to Algeria
1 infantry moved from French Central Africa to French Equatorial Africa
1 destroyer moved from 81 Sea Zone to 80 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Germans
Purchase Units - Germans
Germans buy 4 armour, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Western Germany to 113 Sea Zone
1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
1 infantry moved from 115 Sea Zone to Novgorod
1 armour moved from Romania to Ukraine
Germans take Bessarabia from Russians
Germans take Ukraine from Russians
1 infantry moved from Eastern Poland to Western Ukraine
5 armour and 5 mech_infantrys moved from Germany to Baltic States
1 fighter and 1 tactical_bomber moved from Eastern Poland to Western Ukraine
9 infantry moved from Eastern Poland to Belarus
4 armour, 4 artilleries, 1 infantry and 1 mech_infantry moved from Eastern Poland to Belarus
1 infantry moved from Eastern Poland to Western Ukraine
4 armour and 3 mech_infantrys moved from Romania to Belarus
1 mech_infantry moved from Romania to Belarus
3 bombers moved from Eastern Poland to Russia
1 bomber moved from Western Germany to Finland
4 infantry moved from Norway to FinlandCombat - Germans
Germans creates battle in territory 101 Sea Zone
Americans scrambles 1 units out of Eastern United States to defend against the attack in 101 Sea Zone
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia rolls: 6,8 and causes: 14 damage to unit: factory_major
Bombing raid in Russia causes 14 damage total.
Battle in 101 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 destroyer, 1 fighter and 1 submarine
Americans win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Battle in Baltic States
Germans attack with 5 armour and 5 mech_infantrys
Russians defend with 1 artillery and 1 infantry
Germans win, taking Baltic States from Russians with 5 armour and 5 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Western Ukraine
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 1 infantry
Germans win with 1 tactical_bomber remaining. Battle score for attacker is -9
Casualties for Germans: 1 fighter and 2 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Novgorod
Battle in Finland
Germans attack with 1 bomber and 4 infantry
Russians defend with 2 aaGuns and 2 infantry
3 infantry owned by the Germans retreated to Norway
Russians win, taking Novgorod from Russians with 2 aaGuns and 2 infantry remaining. Battle score for attacker is -15
Casualties for Germans: 1 bomber and 1 infantry
Battle in Belarus
Germans attack with 8 armour, 4 artilleries, 10 infantry and 5 mech_infantrys
Russians defend with 1 artillery
Germans win, taking Belarus from Russians with 8 armour, 4 artilleries, 10 infantry and 5 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Moving scrambled unit from 101 Sea Zone back to originating territory: Eastern United StatesNon Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 tactical_bomber moved from Western Ukraine to Eastern Poland
2 bombers moved from Russia to Eastern Poland
1 artillery and 1 infantry moved from Holland Belgium to Western GermanyPlace Units - Germans
2 infantry placed in Western Germany
4 armour and 4 mech_infantrys placed in Germany
Turning on Edit Mode
EDIT: Adding units owned by Russians to Western Ukraine: 1 infantry
EDIT: Adding units owned by Germans to Eastern Poland: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,3
Germans collect 38 PUs (3 lost to blockades); end with 38 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 43 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 48 PUs -
Sorry, accidently hit the space bar one too many times against W. Ukr. Remove the inf and a tac if you aren’t kosher with that edit.
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That’s going to have to be a no go and I’ll have to edit it back. I’ve hit the wrong key before and eaten the results. Plus it’s also hard to say because when you got an advantage strafing isn’t bad either. Had I missed you can see where I’m going…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Russians
Russians repair 14 damage on 14 factory_majors; Remaining resources: 36 PUs;
Russians buy 12 infantry; Remaining resources: 0 PUs;Combat Move - Russians
4 infantry moved from Persia to Iraq
2 armour moved from Caucasus to Iraq
2 infantry moved from Bryansk to Ukraine
1 fighter moved from Bryansk to Ukraine
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 tactical_bomber moved from Bryansk to 115 Sea ZoneCombat - Russians
Battle in 115 Sea Zone
Russians attack with 1 tactical_bomber
Germans defend with 1 transport
Russians win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 armour and 1 factory_minor
Russians win, taking Ukraine from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Iraq
Russians attack with 2 armour and 4 infantry
Neutral_Axis defend with 3 infantry
Russians win, taking Iraq from Neutral_Axis with 2 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 3 infantry
Casualties for Russians: 2 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
2 aaGuns, 7 infantry and 2 mech_infantrys moved from Bryansk to Russia
1 fighter moved from Ukraine to Russia
3 infantry moved from Volgograd to Tambov
1 tactical_bomber moved from 115 Sea Zone to Finland
6 infantry moved from Yenisey to TimguskaPlace Units - Russians
10 infantry placed in Russia
2 infantry placed in VolgogradTurn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4
Russians collect 41 PUs; end with 41 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 46 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 52 PUs
Turning on Edit Mode
EDIT: Adding units owned by Germans to Eastern Poland: 1 fighter
EDIT: Removing units owned by Germans from Eastern Poland: 1 tactical_bomber
EDIT: Turning off Edit Mode -
hold up, going to do a minor edit
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map
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I can respect your decision and I understand it. But if we’re not playing a loose and friendly game, then no more edits from now on.
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There’s a difference when dice has been rolled. I have never had any issues with edits even past the player turn - even past 2 player turns, as long as no dice has been rolled. You can go look at all my games.
But if you really want to play that strict I can do that too.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 armour, 3 destroyers, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour and 1 infantry moved from French Indo China to Shan State
1 mech_infantry moved from Kwangsi to Shan State
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
2 infantry moved from Borneo to 43 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
2 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 fighter moved from 36 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to Sumatra
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 infantry moved from Manchuria to Korea
1 fighter and 2 tactical_bombers moved from Japan to Korea
1 infantry moved from Anhwe to Chahar
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 artillery moved from Anhwe to Kweichow
1 infantry moved from Hunan to Kweichow
1 infantry moved from Anhwe to Chahar
1 fighter moved from Manchuria to Chahar
1 fighter moved from Kwangsi to Kweichow
2 fighters and 2 tactical_bombers moved from French Indo China to Shan State
1 fighter moved from Kwangsi to Shan StateCombat - Japanese
Battle in Chahar
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Chahar from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 fighter and 2 transports
ANZAC defend with 1 transport
Japanese win with 1 fighter and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Korea
Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Japanese win, taking Korea from Russians with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Java
Japanese attack with 1 artillery and 3 infantry
ANZAC defend with 2 infantry
Japanese win, taking Java from ANZAC with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in Shan State
Japanese attack with 1 armour, 3 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
ANZAC defend with 1 infantry; British defend with 1 aaGun and 3 infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -27
Casualties for Japanese: 1 armour, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for ANZAC: 1 infantry
Casualties for British: 1 aaGun and 3 infantry
Battle in Kweichow
Japanese attack with 1 artillery, 1 fighter and 1 infantry
British defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Malaya
Battle in Sumatra
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese win, taking Malaya from UK_Pacific, taking Sumatra from UK_Pacific with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantryNon Combat Move - Japanese
1 fighter moved from 42 Sea Zone to 41 Sea Zone
1 tactical_bomber moved from Sumatra to 41 Sea Zone
1 carrier and 1 destroyer moved from 36 Sea Zone to 41 Sea Zone
1 submarine moved from 41 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
1 artillery and 4 infantry moved from Kwangsi to French Indo China
1 fighter moved from Kweichow to French Indo China
1 fighter moved from Chahar to Manchuria
1 tactical_bomber moved from Korea to Manchuria
1 mech_infantry moved from Shantung to Manchuria
1 armour moved from Shantung to Manchuria
1 mech_infantry moved from Shantung to Manchuria
1 fighter and 1 tactical_bomber moved from Korea to Japan
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from Caroline Islands to Japan
1 fighter and 1 tactical_bomber moved from Caroline Islands to French Indo China
2 battleships and 1 cruiser moved from 33 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone
1 carrier moved from 33 Sea Zone to 35 Sea Zone
1 carrier moved from 33 Sea Zone to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 tactical_bomber moved from Japan to 6 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to French Indo ChinaPlace Units - Japanese
3 infantry placed in French Indo China
1 armour and 2 mech_infantrys placed in Shantung
3 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 57 PUs; end with 57 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Americans
Americans buy 3 fighters, 3 tactical_bombers and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 fighters moved from Hawaiian Islands to 6 Sea Zone
3 fighters moved from 26 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from Hawaiian Islands to 6 Sea Zone
1 battleship moved from 26 Sea Zone to 16 Sea Zone
2 destroyers moved from 26 Sea Zone to 16 Sea Zone
2 cruisers moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone -
scramble orders for japan
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not sure why that other map was attached, so disregard it. usa moved 5 fighters, 1 tac, and 1 bomber to japan’s sz
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scramble the fighter, ask for ool
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let me refine that;
cv tilt, 3dd, and then ask for ool.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Americans
Americans buy 3 fighters, 3 tactical_bombers and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 fighters moved from Hawaiian Islands to 6 Sea Zone
3 fighters moved from 26 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from Hawaiian Islands to 6 Sea Zone
1 battleship moved from 26 Sea Zone to 16 Sea Zone
2 destroyers moved from 26 Sea Zone to 16 Sea Zone
2 cruisers moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea ZoneCombat - Americans
Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
Battle in 16 Sea Zone
Americans attack with 1 battleship, 2 cruisers and 3 destroyers
Japanese defend with 1 destroyer
Americans win with 1 battleship, 2 cruisers and 3 destroyers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 6 Sea Zone
Americans attack with 1 bomber, 5 fighters and 1 tactical_bomber
Japanese defend with 1 carrier, 3 destroyers, 2 fighters and 1 tactical_bomber
Units damaged: 1 carrier owned by the Japanese
Americans win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 41
Casualties for Japanese: 1 carrier, 3 destroyers, 2 fighters and 1 tactical_bomber
Casualties for Americans: 3 fightersNon Combat Move - Americans
1 bomber moved from 6 Sea Zone to Midway
2 carriers moved from 26 Sea Zone to 16 Sea Zone
2 fighters moved from 6 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 carriers, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from 26 Sea Zone to Hawaiian Islands
2 infantry moved from 26 Sea Zone to Hawaiian Islands
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Eastern United States to 26 Sea Zone
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from French West Africa to French Central Africa
1 armour moved from French West Africa to French Equatorial Africa
1 transport moved from 87 Sea Zone to 86 Sea Zone
3 infantry moved from Brazil to British Guiana
1 transport moved from 86 Sea Zone to 88 Sea ZonePlace Units - Americans
1 transport placed in 10 Sea Zone
3 fighters and 3 tactical_bombers placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 artillery moved from Yunnan to Kweichow
2 infantry moved from Yunnan to Kweichow
1 fighter moved from Yunnan to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 infantry
retreated to Kweichow
Japanese win with 1 artillery and 1 infantry remaining. Battle score for attacker is -10
Casualties for Chinese: 1 artillery and 2 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to YunnanPlace Units - Chinese
1 infantry placed in Tsinghai
1 artillery and 1 infantry placed in Kansu
1 artillery placed in Yunnan
Chinese undo move 3.
1 artillery placed in TsinghaiTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs





