@cds Also…air only attacks against subs are allowed in this game. The way we usually play is the air units get one round of attack and any subs left are submerged.
VenocWarlord(Axis) vs. Commando Brado(Allies +9) - 1942 2nd edition…
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round :3
Purchase Units - Japanese
Japanese buy 1 artillery, 1 factory and 7 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 artillery moved from Buryatia S.S.R. to Soviet Far East
Japanese take Soviet Far East from Russians
2 infantry moved from Szechwan to Kazakh S.S.R.
1 artillery moved from Szechwan to Kazakh S.S.R.Combat - Japanese
Battle in Kazakh S.S.R.
Japanese attack with 1 artillery and 2 infantry
Russians defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Kazakh S.S.R., round 1 : 0/3 hits
Russians roll dice for 1 artillery and 1 infantry in Kazakh S.S.R., round 1 : 1/2 hits
1 infantry owned by the Japanese lost in Kazakh S.S.R.
Japanese roll dice for 1 artillery and 1 infantry in Kazakh S.S.R., round 2 : 0/2 hits
Russians roll dice for 1 artillery and 1 infantry in Kazakh S.S.R., round 2 : 0/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Kazakh S.S.R., round 3 : 0/2 hits
Russians roll dice for 1 artillery and 1 infantry in Kazakh S.S.R., round 3 : 1/2 hits
1 infantry owned by the Japanese lost in Kazakh S.S.R.
1 artillery owned by the Japanese retreated to Szechwan
Russians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 2 infantryNon Combat Move - Japanese
2 infantry moved from Sinkiang to Anhwei
1 armour moved from Burma to Yunnan
1 fighter moved from Burma to Yunnan
2 artilleries moved from Burma to Yunnan
2 infantry moved from Burma to Yunnan
1 infantry moved from Burma to French Indo-China Thailand
3 infantry moved from Japan to 62 Sea Zone
3 artilleries moved from Japan to 62 Sea Zone
1 artillery moved from Buryatia S.S.R. to 62 Sea Zone
4 artilleries, 3 infantry and 4 transports moved from 62 Sea Zone to 61 Sea Zone
3 infantry moved from 61 Sea Zone to Yunnan
4 artilleries moved from 61 Sea Zone to Yunnan
2 carriers moved from 60 Sea Zone to 61 Sea Zone
1 battleship moved from 60 Sea Zone to 61 Sea Zone
4 fighters moved from 60 Sea Zone to 61 Sea ZonePlace Units - Japanese
1 artillery and 7 infantry placed in Japan
1 factory placed in ManchuriaTurn Complete - Japanese
Japanese collect 37 PUs; end with 37 PUs totalTerritory Summary for Japanese :
61 Sea Zone : 1 battleship, 2 carriers, 4 fighters and 4 transports
Anhwei : 1 flag, 2 infantry
Borneo : 1 infantry
Burma : 1 flag, 1 infantry
Buryatia S.S.R. : 1 flag
Caroline Islands : 1 infantry
East Indies : 2 infantry
French Indo-China Thailand : 1 infantry
Iwo Jima : 1 infantry
Japan : 1 aaGun, 1 artillery, 1 factory and 7 infantry
Manchuria : 1 factory
New Guinea : 1 infantry
Okinawa : 1 infantry
Philippine Islands : 1 artillery and 1 infantry
Sinkiang : 1 flag, 1 infantry
Solomon Islands : 1 infantry
Soviet Far East : 1 flag, 1 artillery
Szechwan : 1 flag, 1 artillery
Yunnan : 1 flag, 1 armour, 6 artilleries, 1 fighter and 5 infantryProduction/PUs Summary :
Russians : 24 / 29
Germans : 38 / 39
British : 31 / 32
Japanese : 37 / 37
Americans : 38 / 39Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 4.000
Median : 4.000
Variance : 0.417
Standard Deviation : 0.645
Total rolls : 13Japanese Combat
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.571
Median : 4.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7Russians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round :3
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from United Kingdom to Italy
2 infantry and 1 transport moved from 45 Sea Zone to 47 Sea Zone
1 infantry moved from 47 Sea Zone to Borneo
1 infantry moved from 47 Sea Zone to Borneo
1 battleship moved from 45 Sea Zone to 47 Sea Zone
1 infantry moved from Eastern United States to 11 Sea Zone
1 artillery moved from Eastern United States to 11 Sea Zone
1 infantry moved from Eastern United States to 11 Sea Zone
1 armour moved from Eastern United States to 11 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 12 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 12 Sea Zone to 13 Sea Zone
1 infantry moved from 13 Sea Zone to Morocco
1 artillery moved from 13 Sea Zone to Morocco
1 armour, 1 infantry and 1 transport moved from 11 Sea Zone to 13 Sea Zone
1 armour moved from 13 Sea Zone to Morocco
1 infantry moved from 13 Sea Zone to MoroccoCombat - Americans
Battle in Borneo
Americans attack with 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 battleship in Borneo, round 1 : 0/1 hits
Americans roll dice for 2 infantry in Borneo, round 1 : 1/2 hits
Japanese roll dice for 1 infantry in Borneo, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Borneo
Americans win, taking Borneo from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Morocco
Americans attack with 1 armour, 1 artillery and 2 infantry
Germans defend with 1 infantry
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Morocco, round 1 : 0/4 hits
Germans roll dice for 1 infantry in Morocco, round 1 : 1/1 hits
1 infantry owned by the Americans lost in Morocco
Americans roll dice for 1 armour, 1 artillery and 1 infantry in Morocco, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Morocco, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Morocco
Americans win, taking Morocco from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Strategic bombing raid in Italy
AA guns fire in Italy : 1/1 hits
1 bomber killed by AA guns
Bombing raid costs 0 production in ItalyNon Combat Move - Americans
1 submarine moved from 13 Sea Zone to 15 Sea Zone
1 submarine moved from 13 Sea Zone to 15 Sea Zone
1 fighter moved from 10 Sea Zone to Gibraltar
1 fighter moved from 10 Sea Zone to Gibraltar
1 infantry moved from Western Canada to Western United States
1 aaGun moved from Eastern Canada to Western Canada
1 submarine moved from 56 Sea Zone to 44 Sea Zone
1 submarine moved from 56 Sea Zone to 44 Sea Zone
1 submarine moved from 56 Sea Zone to 44 Sea Zone
1 submarine moved from 56 Sea Zone to 44 Sea ZonePlace Units - Americans
2 destroyers, 2 submarines and 1 transport placed in 56 Sea Zone
1 artillery placed in Western United StatesTurn Complete - Americans
Americans collect 43 PUs; end with 43 PUs totalTerritory Summary for Americans :
10 Sea Zone : 1 carrier, 1 cruiser and 2 destroyers
13 Sea Zone : 2 transports
15 Sea Zone : 2 submarines
44 Sea Zone : 4 submarines
45 Sea Zone : 2 destroyers
47 Sea Zone : 1 battleship and 1 transport
56 Sea Zone : 2 destroyers, 2 submarines and 1 transport
Borneo : 1 flag, 2 infantry
Eastern United States : 1 factory
Gibraltar : 2 fighters
Midway : 1 infantry
Morocco : 1 flag, 1 armour, 1 artillery and 1 infantry
Wake Island : 1 flag
Western Canada : 2 aaGuns and 2 infantry
Western United States : 1 artillery, 1 factory and 1 infantryProduction/PUs Summary :
Russians : 24 / 29
Germans : 37 / 39
British : 31 / 32
Japanese : 33 / 37
Americans : 43 / 43Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.308
Standard Deviation : 0.555
Total rolls : 14Japanese Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
1 was rolled 2 times
5 was rolled 1 times
Average roll : 2.333
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Americans Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.200
Median : 3.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 10 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round :4
Purchase Units - Russians
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Kazakh S.S.R. to Szechwan
1 artillery moved from Kazakh S.S.R. to Szechwan
1 fighter moved from Archangel to Szechwan
1 infantry moved from Novosibirsk to Sinkiang
1 infantry moved from Novosibirsk to Sinkiang
1 infantry moved from Novosibirsk to Sinkiang
1 infantry moved from Novosibirsk to Sinkiang
1 infantry moved from Novosibirsk to Sinkiang
1 infantry moved from Novosibirsk to Sinkiang
1 fighter moved from Archangel to SzechwanCombat - Russians
Battle in Szechwan
Russians attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 artillery
Russians roll dice for 1 artillery, 2 fighters and 1 infantry in Szechwan, round 1 : 2/4 hits
Japanese roll dice for 1 artillery in Szechwan, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Szechwan
Russians win, taking Szechwan from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Russians: 1 infantry
Battle in Sinkiang
Russians attack with 6 infantry
Japanese defend with 1 infantry
Russians roll dice for 6 infantry in Sinkiang, round 1 : 2/6 hits
Japanese roll dice for 1 infantry in Sinkiang, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Sinkiang
Russians win, taking Sinkiang from Japanese with 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
1 fighter moved from Szechwan to Kazakh S.S.R.
1 fighter moved from Szechwan to Kazakh S.S.R.
1 infantry moved from Russia to Archangel
1 artillery moved from West Russia to Russia
1 artillery moved from West Russia to Russia
1 artillery moved from West Russia to Russia
1 artillery moved from Novosibirsk to Russia
1 artillery moved from West Russia to Russia
1 armour moved from West Russia to Russia
1 armour moved from West Russia to Russia
1 armour moved from West Russia to Russia
1 armour moved from West Russia to Russia
1 aaGun moved from West Russia to Russia
1 aaGun moved from West Russia to Russia
1 infantry moved from Caucasus to West Russia
1 infantry moved from Caucasus to Russia
1 infantry moved from Caucasus to Russia
1 infantry moved from Caucasus to Russia
1 submarine moved from 2 Sea Zone to 7 Sea ZonePlace Units - Russians
1 infantry placed in Caucasus
2 artilleries and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs totalTerritory Summary for Russians :
7 Sea Zone : 1 submarine
Archangel : 1 infantry
Caucasus : 1 factory and 1 infantry
Kazakh S.S.R. : 2 fighters
Russia : 2 aaGuns, 4 armour, 9 artilleries, 1 factory and 9 infantry
Sinkiang : 6 infantry
Szechwan : 1 artillery
Ukraine S.S.R. : 1 flag, 1 infantry
West Russia : 1 flag, 1 infantryProduction/PUs Summary :
Russians : 24 / 24
Germans : 37 / 39
British : 31 / 32
Japanese : 31 / 37
Americans : 45 / 43Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 8 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.038
Median : 3.000
Variance : 0.960
Standard Deviation : 0.980
Total rolls : 26Japanese Combat
2 was rolled 1 times
3 was rolled 2 times
Average roll : 2.667
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Germans Combat
1 was rolled 2 times
5 was rolled 1 times
Average roll : 2.333
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Russians Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.200
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 10Americans Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.200
Median : 3.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 10 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round :4
Purchase Units - Germans
Germans buy 2 armour, 1 bomber and 5 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter moved from Northwestern Europe to 13 Sea Zone
1 infantry moved from Bulgaria Romania to Ukraine S.S.R.
1 artillery moved from Bulgaria Romania to Ukraine S.S.R.
1 infantry moved from Poland to Ukraine S.S.R.
1 fighter moved from Germany to West Russia
2 infantry moved from Belorussia to West Russia
2 infantry moved from Karelia S.S.R. to Archangel
1 fighter moved from Northwestern Europe to Archangel
1 bomber moved from Germany to RussiaCombat - Germans
Battle in 13 Sea Zone
Germans attack with 1 fighter
Americans defend with 2 transports
2 transports owned by the Americans lost in 13 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Strategic bombing raid in Russia
AA guns fire in Russia : 1/1 hits
1 bomber killed by AA guns
Bombing raid costs 0 production in Russia
Battle in Ukraine S.S.R.
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Ukraine S.S.R., round 1 : 0/3 hits
Russians roll dice for 1 infantry in Ukraine S.S.R., round 1 : 0/1 hits
Germans roll dice for 1 artillery and 2 infantry in Ukraine S.S.R., round 2 : 0/3 hits
Russians roll dice for 1 infantry in Ukraine S.S.R., round 2 : 1/1 hits
1 infantry owned by the Germans lost in Ukraine S.S.R.
Germans roll dice for 1 artillery and 1 infantry in Ukraine S.S.R., round 3 : 1/2 hits
Russians roll dice for 1 infantry in Ukraine S.S.R., round 3 : 0/1 hits
1 infantry owned by the Russians lost in Ukraine S.S.R.
Germans win, taking Ukraine S.S.R. from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Archangel, round 1 : 0/3 hits
Russians roll dice for 1 infantry in Archangel, round 1 : 1/1 hits
1 infantry owned by the Germans lost in Archangel
Germans roll dice for 1 fighter and 1 infantry in Archangel, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in West Russia
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in West Russia, round 1 : 2/3 hits
Russians roll dice for 1 infantry in West Russia, round 1 : 0/1 hits
1 infantry owned by the Russians lost in West Russia
Germans win, taking West Russia from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 fighter moved from West Russia to Karelia S.S.R.
1 fighter moved from Archangel to Karelia S.S.R.
1 infantry moved from Finland to Karelia S.S.R.
3 infantry moved from Baltic States to Karelia S.S.R.
1 infantry moved from Norway to Finland
1 fighter moved from 13 Sea Zone to Northwestern Europe
8 infantry moved from Germany to Bulgaria Romania
1 armour moved from Germany to Karelia S.S.R.Place Units - Germans
2 infantry placed in Karelia S.S.R.
2 armour, 1 bomber and 3 infantry placed in GermanyTurn Complete - Germans
Germans collect 42 PUs; end with 42 PUs totalTerritory Summary for Germans :
Archangel : 1 flag, 1 infantry
Bulgaria Romania : 8 infantry
Finland : 1 infantry
France : 1 aaGun and 3 infantry
Germany : 2 armour, 1 bomber, 1 factory and 3 infantry
Italy : 1 factory
Karelia S.S.R. : 1 flag, 1 aaGun, 6 armour, 1 factory, 2 fighters and 14 infantry
Northwestern Europe : 1 aaGun, 6 fighters and 1 infantry
Ukraine S.S.R. : 1 artillery and 1 infantry
West Russia : 2 infantryProduction/PUs Summary :
Russians : 19 / 24
Germans : 42 / 42
British : 31 / 32
Japanese : 31 / 37
Americans : 45 / 43Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.391
Median : 3.000
Variance : 0.409
Standard Deviation : 0.640
Total rolls : 23Germans Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 3 times
6 was rolled 4 times
Average roll : 3.500
Median : 3.000
Variance : 0.933
Standard Deviation : 0.966
Total rolls : 16Russians Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 3.143
Median : 4.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round :4
Purchase Units - British
British buy 5 submarines; Remaining resources: 2 PUs;Combat Move - British
1 infantry moved from Libya to Algeria
British take Algeria from Germans
1 infantry moved from India to Burma
1 infantry moved from India to Burma
1 fighter moved from India to Burma
1 fighter moved from India to Burma
1 fighter moved from India to Burma
1 fighter moved from India to Burma
1 fighter moved from India to BurmaCombat - British
Battle in Burma
British attack with 5 fighters and 2 infantry
Japanese defend with 1 infantry
British roll dice for 5 fighters and 2 infantry in Burma, round 1 : 4/7 hits
Japanese roll dice for 1 infantry in Burma, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 5 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 armour moved from India to Kazakh S.S.R.
1 armour moved from India to Kazakh S.S.R.
1 armour moved from India to Kazakh S.S.R.
1 armour moved from India to Kazakh S.S.R.
1 armour moved from India to Kazakh S.S.R.
1 infantry moved from Trans-Jordan to Persia
1 artillery moved from Trans-Jordan to Persia
1 armour moved from Trans-Jordan to Kazakh S.S.R.
1 armour moved from Trans-Jordan to Kazakh S.S.R.
1 infantry moved from Egypt to Trans-Jordan
1 cruiser moved from 34 Sea Zone to 36 Sea Zone
1 submarine moved from 38 Sea Zone to 36 Sea Zone
1 fighter moved from Burma to India
1 fighter moved from Burma to India
1 fighter moved from Burma to India
1 fighter moved from Burma to India
1 fighter moved from Burma to India
2 infantry and 1 transport moved from 38 Sea Zone to 32 Sea Zone
1 cruiser moved from 38 Sea Zone to 46 Sea Zone
1 fighter moved from Gibraltar to Trans-Jordan
1 fighter moved from Gibraltar to Trans-Jordan
1 submarine moved from 8 Sea Zone to 7 Sea ZonePlace Units - British
3 submarines placed in 35 Sea Zone
2 submarines placed in 34 Sea ZoneTurn Complete - British
British collect 33 PUs; end with 35 PUs totalTerritory Summary for British :
7 Sea Zone : 1 submarine
10 Sea Zone : 1 destroyer and 1 transport
32 Sea Zone : 2 infantry and 1 transport
34 Sea Zone : 2 submarines
35 Sea Zone : 3 submarines
36 Sea Zone : 1 cruiser and 1 submarine
46 Sea Zone : 1 cruiser
Algeria : 1 flag, 1 infantry
Burma : 2 infantry
Eastern Canada : 1 infantry
Egypt : 1 factory
India : 1 aaGun, 1 artillery, 1 factory and 5 fighters
Kazakh S.S.R. : 7 armour
Libya : 1 flag
New Zealand : 1 infantry
Persia : 1 artillery and 1 infantry
Trans-Jordan : 2 fighters and 1 infantry
United Kingdom : 1 aaGun, 1 armour, 1 artillery, 1 factory and 2 infantry
Western Australia : 1 infantryProduction/PUs Summary :
Russians : 19 / 24
Germans : 41 / 42
British : 33 / 35
Japanese : 30 / 37
Americans : 45 / 43Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
Average roll : 2.250
Median : 2.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8Japanese Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round :4
Purchase Units - Japanese
Japanese buy 1 cruiser and 3 destroyers; Remaining resources: 1 PUs;Combat Move - Japanese
1 battleship moved from 61 Sea Zone to 47 Sea Zone
2 fighters moved from 61 Sea Zone to 47 Sea Zone
1 transport moved from 61 Sea Zone to 48 Sea Zone
1 infantry moved from Philippine Islands to 48 Sea Zone
1 artillery moved from Philippine Islands to 48 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 48 Sea Zone to 47 Sea Zone
1 artillery moved from 47 Sea Zone to Borneo
1 infantry moved from 47 Sea Zone to Borneo
1 infantry moved from Anhwei to Szechwan
1 fighter moved from Yunnan to Szechwan
1 armour moved from Yunnan to Burma
5 infantry moved from Yunnan to Burma
6 artilleries moved from Yunnan to BurmaCombat - Japanese
Battle in 47 Sea Zone
Japanese attack with 1 battleship, 2 fighters and 1 transport
Americans defend with 1 battleship and 1 transport
Japanese roll dice for 1 battleship, 2 fighters and 1 transport in 47 Sea Zone, round 1 : 3/3 hits
Americans roll dice for 1 battleship and 1 transport in 47 Sea Zone, round 1 : 0/1 hits
1 battleship owned by the Americans and 1 transport owned by the Americans lost in 47 Sea Zone
Japanese win with 1 battleship, 2 fighters and 1 transport remaining. Battle score for attacker is 27
Casualties for Americans: 1 battleship and 1 transport
Battle in Burma
Japanese attack with 1 armour, 6 artilleries and 5 infantry
British defend with 2 infantry
Japanese roll dice for 1 armour, 6 artilleries and 5 infantry in Burma, round 1 : 2/12 hits
British roll dice for 2 infantry in Burma, round 1 : 1/2 hits
2 infantry owned by the British and 1 infantry owned by the Japanese lost in Burma
Japanese win, taking Burma from British with 1 armour, 6 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Borneo
Japanese attack with 1 artillery and 1 infantry
Americans defend with 2 infantry
Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 1 : 0/2 hits
Americans roll dice for 2 infantry in Borneo, round 1 : 1/2 hits
1 infantry owned by the Japanese lost in Borneo
Japanese roll dice for 1 artillery in Borneo, round 2 : 0/1 hits
Americans roll dice for 2 infantry in Borneo, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in Borneo, round 3 : 1/1 hits
Americans roll dice for 2 infantry in Borneo, round 3 : 1/2 hits
1 infantry owned by the Americans and 1 artillery owned by the Japanese lost in Borneo
Americans win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Battle in Szechwan
Japanese attack with 1 fighter and 1 infantry
Russians defend with 1 artillery
Japanese roll dice for 1 fighter and 1 infantry in Szechwan, round 1 : 1/2 hits
Americans roll dice for 1 artillery in Szechwan, round 1 : 0/1 hits
1 artillery owned by the Russians lost in Szechwan
Japanese win, taking Szechwan from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artilleryNon Combat Move - Japanese
3 transports moved from 61 Sea Zone to 62 Sea Zone
2 carriers moved from 61 Sea Zone to 62 Sea Zone
2 fighters moved from 61 Sea Zone to 62 Sea Zone
2 fighters moved from 47 Sea Zone to French Indo-China Thailand
1 infantry moved from French Indo-China Thailand to Burma
1 fighter moved from Szechwan to Manchuria
5 infantry moved from Japan to 62 Sea Zone
1 artillery moved from Japan to 62 Sea Zone
5 infantry moved from 62 Sea Zone to Manchuria
1 artillery moved from 62 Sea Zone to Manchuria
1 fighter moved from Manchuria to 62 Sea Zone
1 artillery moved from Soviet Far East to Buryatia S.S.R.Place Units - Japanese
1 cruiser and 3 destroyers placed in 60 Sea ZoneTurn Complete - Japanese
Japanese collect 32 PUs; end with 33 PUs totalTerritory Summary for Japanese :
47 Sea Zone : 1 battleship and 1 transport
60 Sea Zone : 1 cruiser and 3 destroyers
62 Sea Zone : 2 carriers, 3 fighters and 3 transports
Anhwei : 1 flag, 1 infantry
Burma : 1 flag, 1 armour, 6 artilleries and 5 infantry
Buryatia S.S.R. : 1 flag, 1 artillery
Caroline Islands : 1 infantry
East Indies : 2 infantry
French Indo-China Thailand : 2 fighters
Iwo Jima : 1 infantry
Japan : 1 aaGun, 1 factory and 2 infantry
Manchuria : 1 artillery, 1 factory and 5 infantry
New Guinea : 1 infantry
Okinawa : 1 infantry
Solomon Islands : 1 infantry
Soviet Far East : 1 flag
Szechwan : 1 flag, 1 infantry
Yunnan : 1 flagProduction/PUs Summary :
Russians : 19 / 24
Germans : 41 / 42
British : 32 / 35
Japanese : 32 / 33
Americans : 44 / 43Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 9 times
4 was rolled 7 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.484
Median : 3.000
Variance : 1.033
Standard Deviation : 1.017
Total rolls : 31Japanese Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 6 times
4 was rolled 6 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.571
Median : 4.000
Variance : 1.150
Standard Deviation : 1.072
Total rolls : 21British Combat
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round :4
Purchase Units - Americans
Americans buy 1 artillery, 2 fighters, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 45 Sea Zone to 47 Sea Zone
1 destroyer moved from 45 Sea Zone to 47 Sea Zone
1 submarine moved from 44 Sea Zone to 47 Sea Zone
1 submarine moved from 44 Sea Zone to 47 Sea Zone
1 submarine moved from 44 Sea Zone to 47 Sea Zone
1 submarine moved from 44 Sea Zone to 47 Sea ZoneCombat - Americans
Battle in 47 Sea Zone
Americans attack with 2 destroyers and 4 submarines
Japanese defend with 1 battleship and 1 transport
Americans roll dice for 4 submarines in 47 Sea Zone, round 1 : 0/4 hits
Americans roll dice for 2 destroyers in 47 Sea Zone, round 1 : 2/2 hits
Japanese roll dice for 1 battleship and 1 transport in 47 Sea Zone, round 1 : 0/1 hits
1 battleship owned by the Japanese lost in 47 Sea Zone
1 transport owned by the Japanese lost in 47 Sea Zone
Americans roll dice for 4 submarines in 47 Sea Zone, round 2 : 1/4 hits
Americans win with 2 destroyers and 4 submarines remaining. Battle score for attacker is 27
Casualties for Japanese: 1 battleship and 1 transportNon Combat Move - Americans
1 armour moved from Morocco to Libya
1 infantry moved from Morocco to Algeria
1 artillery moved from Morocco to Algeria
1 fighter moved from Gibraltar to Trans-Jordan
1 fighter moved from Gibraltar to Trans-Jordan
1 submarine moved from 15 Sea Zone to 34 Sea Zone
1 submarine moved from 15 Sea Zone to 34 Sea Zone
1 infantry moved from Western United States to 56 Sea Zone
1 artillery moved from Western United States to 56 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 44 Sea Zone
1 submarine moved from 56 Sea Zone to 44 Sea Zone
1 submarine moved from 56 Sea Zone to 44 Sea Zone
1 destroyer moved from 56 Sea Zone to 44 Sea Zone
1 destroyer moved from 56 Sea Zone to 44 Sea Zone
1 infantry moved from Western Canada to Western United StatesPlace Units - Americans
1 artillery placed in Western United States
2 fighters placed in Eastern United States
2 submarines and 1 transport placed in 56 Sea ZoneTurn Complete - Americans
Americans collect 44 PUs; end with 44 PUs totalTerritory Summary for Americans :
10 Sea Zone : 1 carrier, 1 cruiser and 2 destroyers
34 Sea Zone : 2 submarines
44 Sea Zone : 1 artillery, 2 destroyers, 1 infantry, 2 submarines and 1 transport
47 Sea Zone : 2 destroyers and 4 submarines
56 Sea Zone : 2 submarines and 1 transport
Algeria : 1 artillery and 1 infantry
Borneo : 1 flag, 1 infantry
Eastern United States : 1 factory and 2 fighters
Libya : 1 armour
Midway : 1 infantry
Morocco : 1 flag
Trans-Jordan : 2 fighters
Wake Island : 1 flag
Western Canada : 2 aaGuns and 1 infantry
Western United States : 1 artillery, 1 factory and 1 infantryProduction/PUs Summary :
Russians : 19 / 24
Germans : 41 / 42
British : 32 / 35
Japanese : 32 / 33
Americans : 44 / 44Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.545
Median : 3.000
Variance : 0.700
Standard Deviation : 0.837
Total rolls : 11Japanese Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.400
Median : 3.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 10 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round :5
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Sinkiang to Szechwan
1 infantry moved from Sinkiang to Szechwan
1 fighter moved from Kazakh S.S.R. to Szechwan
1 infantry moved from Sinkiang to Anhwei
1 infantry moved from Sinkiang to Anhwei
1 infantry moved from Sinkiang to Anhwei
1 infantry moved from Russia to Archangel
1 infantry moved from Russia to Archangel
1 artillery moved from Russia to Archangel
1 infantry moved from Russia to West Russia
1 infantry moved from Russia to West Russia
1 infantry moved from Russia to West Russia
1 artillery moved from Russia to West Russia
1 fighter moved from Kazakh S.S.R. to West RussiaCombat - Russians
Battle in Archangel
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Archangel, round 1 : 1/3 hits
Germans roll dice for 1 infantry in Archangel, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Szechwan
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Szechwan, round 1 : 2/3 hits
Japanese roll dice for 1 infantry in Szechwan, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Szechwan
Russians win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in West Russia
Russians attack with 1 artillery, 1 fighter and 3 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 1 fighter and 3 infantry in West Russia, round 1 : 1/5 hits
Germans roll dice for 2 infantry in West Russia, round 1 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in West Russia
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in West Russia, round 2 : 2/4 hits
Germans roll dice for 1 infantry in West Russia, round 2 : 0/1 hits
1 infantry owned by the Germans lost in West Russia
Russians win, taking West Russia from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Anhwei
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 infantry in Anhwei, round 1 : 1/3 hits
Japanese roll dice for 1 infantry in Anhwei, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Anhwei
Russians win, taking Anhwei from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
1 fighter moved from Szechwan to Russia
1 fighter moved from West Russia to Russia
1 infantry moved from Sinkiang to Evenki National Okrug
1 armour moved from Russia to Novosibirsk
1 armour moved from Russia to Novosibirsk
1 armour moved from Russia to Novosibirsk
1 armour moved from Russia to NovosibirskPlace Units - Russians
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs totalTerritory Summary for Russians :
7 Sea Zone : 1 submarine
Anhwei : 3 infantry
Archangel : 1 artillery and 2 infantry
Caucasus : 1 factory and 1 infantry
Evenki National Okrug : 1 infantry
Novosibirsk : 4 armour
Russia : 2 aaGuns, 7 artilleries, 1 factory, 2 fighters and 12 infantry
Szechwan : 1 infantry
West Russia : 1 flag, 1 artillery and 2 infantryProduction/PUs Summary :
Russians : 22 / 22
Germans : 38 / 42
British : 32 / 35
Japanese : 30 / 33
Americans : 46 / 44Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 7 times
Average roll : 3.286
Median : 3.000
Variance : 1.029
Standard Deviation : 1.015
Total rolls : 35Japanese Combat
1 was rolled 1 times
5 was rolled 2 times
Average roll : 3.667
Median : 5.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Germans Combat
1 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Russians Combat
1 was rolled 6 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.000
Median : 2.500
Variance : 1.059
Standard Deviation : 1.029
Total rolls : 18Americans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.400
Median : 3.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 10 -
Test summary from TripleA, engine version: 1.7.0.3, time: 08:35:19
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New TripleA won’t let me take my turn. I’ll need to figure this out and/or contact Vergyn.
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Well, once I finally got the new TripleA to work, and I see the map, I will surrender. It’s turned into an economic war, and I’m already on the losing end. Good game.
Looking forward to the swtich-a-roo game. I’ll take the same set up that you had picked out.
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Good game. Ok, game two will be you playing the Allies at +9 IPC’s. I’ll play the Axis. Go ahead and setup the thread and take Russian Turn 1…
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New game up. Your turn! :)





