Scenario B would be correct. The rules specifically say that while it is legal to onload troops onto friendly transports, they must onload on your turn, and may only be offloaded on your next turn. The U.K may not offload the troops for you or you may not hop scotch using a transport.
How to defeat Italy stomp, Hawaii/Aus fortess Allied tactic
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one possible japan plan;
if the aussies are making a fortress and so is hawaii;
Plan1 mainland:
use landfactories to pump mechs into russia and the middle east (like 6-12 / round) while going for a small australia.Plan2 the aussies:
you can often land in new zealand unopposed and send some subs to convoy the australians. it would only require 2-3 subs, 1-2 infs and 1 trannie as sacrefise. They should be down to 3ipc/turn. You can then move 5 trannies to carolines, forcing him to garrison sidney, you then land your force safely in W australia. If you at the same time have 2-4 trannies in malaya, you can reinfoce with them. australia should now be producing 2 and you should be able to take him inf a few turns.Plan3 USA;
go for the pacific island NO, while taking the line islands, this will give 10 IPC cheap swing, if you do the islands with your main fleet, you can then convoy the west coast of USAyou should probably run a combination of these plans, 2 of the 3 plans would make japan a monster of move than 90 ipc/turn
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I used to recommend a major complex in Korea for Japan so you could put a mix of 10 tanks/mechanized infantry in and blitz them across the Siberian tundra. But that was before Mongolia, I’m not sure how feasible that would be anymore with all the rule changes.
However, I think a Japan limited to 8 ground units a round (so you have 2 remaining builds for replacing aircraft or warships) might be too limiting if America’s deserted the Pacific. Complexes south of Kwangtung seem to get sacked by dedicated English game play (minor in Persia can almost double what India can realistically put out for self defense.) So instead of blowing 12 IPC on one down south, I’d say focus on sacking Calcutta using transports and let the complexes be built later if still needed. (With India and Kwangtung that would be 6 units a round to feed into China if you really, REALLY, R…E…A…L…L…Y had too!)
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@Cmdr:
I used to recommend a major complex in Korea for Japan so you could put a mix of 10 tanks/mechanized infantry in and blitz them across the Siberian tundra. But that was before Mongolia, I’m not sure how feasible that would be anymore with all the rule changes.
However, I think a Japan limited to 8 ground units a round (so you have 2 remaining builds for replacing aircraft or warships) might be too limiting if America’s deserted the Pacific. Complexes south of Kwangtung seem to get sacked by dedicated English game play (minor in Persia can almost double what India can realistically put out for self defense.) So instead of blowing 12 IPC on one down south, I’d say focus on sacking Calcutta using transports and let the complexes be built later if still needed. (With India and Kwangtung that would be 6 units a round to feed into China if you really, REALLY, R…E…A…L…L…Y had too!)
Unless Japan ignores/puts little pressure on India, I never see the UK able to press out to take southern ICs that Japan would build.
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one possible japan plan;
if the aussies are making a fortress and so is hawaii;
Plan1 mainland:
use landfactories to pump mechs into russia and the middle east (like 6-12 / round) while going for a small australia.Plan2 the aussies:
you can often land in new zealand unopposed and send some subs to convoy the australians. it would only require 2-3 subs, 1-2 infs and 1 trannie as sacrefise. They should be down to 3ipc/turn. You can then move 5 trannies to carolines, forcing him to garrison sidney, you then land your force safely in W australia. If you at the same time have 2-4 trannies in malaya, you can reinfoce with them. australia should now be producing 2 and you should be able to take him inf a few turns.Plan3 USA;
go for the pacific island NO, while taking the line islands, this will give 10 IPC cheap swing, if you do the islands with your main fleet, you can then convoy the west coast of USAyou should probably run a combination of these plans, 2 of the 3 plans would make japan a monster of move than 90 ipc/turn
Okay I am actually the one playing Allies this weekend it looks like but thanks for the suggestions. Plans 2 and 3 sound solid but Austrailia normally builds at least a couple of tanks earlier so it can retake any Japan landings and stop the Airforce from basing there. My concern is if you don’t hit India early it becomes a monster to take later though. Thanks for the suggestions everyone.
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Actually, india usually becomes easier to take over time since u would limit it down to 3-6 ipcs a turn + bombing the complex. You would have 2 or 3 factories producing land units that are constantly reinforcing your front against him.
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Actually, india usually becomes easier to take over time since u would limit it down to 3-6 ipcs a turn + bombing the complex. You would have 2 or 3 factories producing land units that are constantly reinforcing your front against him.
That is a good point. I should probably start making use of industrial bombing, for some reason I have neglected that tactic. The tactic we have used to counter the allies hitting Europe is to crush India as fast as possible. This normally gets America’s attention. Maybe a more patient approach to India while trying to crack Austrialia might work but I do think it will be hard.
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Just secure your economy and work on china while you are wearing down India. You can spend your extra cash to increase your navy size in order to be able to muscle the US around. Tacking western Australia so that you can land your planes there is a good and unorthodox way of cracking Australia that you might want to look in to.
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But that still begs the question, how important is it to grind down China?
As long as you kill the fighter and prevent them from being allowed to build Artillery, should you push 100 IPC in there? 300 IPC? When do you cut your losses and leave them as half a nation? There are no VCs on that side of China.
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The other advantage in pushing into China is you can then hit Russia that way instead of slogging through Siberia.
If you are hitting Russia’s underbelly turn 6-7 and Germany is at the gates of Moscow, then Russia is likely done.
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In the games a played it seemed that Japan could help the European Axis more by getting in positon to have enough victory cities on their side of the map than really pushing towards Russia. If Japan pushes to Russia then USA is free to keep spending in Europe. Maybe I will give this a try though with the newer edition of rules.