Canuck12 (Axis) vs. Gargantua (Allies +12) G40 WITH TECH!

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :4

    Research Technology - Russians
                Russians spend 5 on tech rolls
                    Russians roll 2 and gets 0 hits
                Russians removing all Technology Tokens after unsuccessful research.

    Purchase Units - Russians
                Russians buy 3 armour, 1 artillery, 1 fighter, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 techTokens;

    Combat Move - Russians
                1 infantry moved from Northwest Persia to Iraq
                1 infantry moved from Northwest Persia to Iraq
                1 infantry moved from Persia to Iraq
                1 infantry moved from Persia to Iraq
                1 armour moved from Persia to Iraq
                1 mech_infantry moved from Eastern Persia to India
                1 infantry moved from Bessarabia to Romania
                1 infantry moved from Finland to Norway
                      Russians take Norway from Germans
                1 infantry moved from Eastern Poland to Poland
                3 infantry moved from Baltic States to Poland
                1 bomber moved from Bessarabia to Poland
                1 fighter moved from India to 37 Sea Zone
                1 tactical_bomber moved from India to Iraq
                1 submarine moved from 125 Sea Zone to 119 Sea Zone
                1 fighter moved from Russia to Kansu
                1 fighter moved from Yunnan to Shensi
                1 infantry moved from Tsinghai to Shensi
                1 infantry moved from Timguska to Kansu
                1 infantry moved from Yenisey to Timguska
                1 infantry moved from Yakut S.S.R. to Yenisey
                1 mech_infantry moved from Bessarabia to Poland

    Combat - Russians
                Battle in Shensi
                    Russians attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 1 fighter and 1 infantry in Shensi, round 1 :  1/2 hits
                        Japanese roll dice for 1 infantry in Shensi, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Shensi
                    Russians win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Poland
                    Russians attack with 1 bomber, 4 infantry and 1 mech_infantry
                    Germans defend with 2 artilleries and 1 mech_infantry
                        Russians roll dice for 1 bomber, 4 infantry and 1 mech_infantry in Poland, round 1 :  1/6 hits
                        Germans roll dice for 2 artilleries and 1 mech_infantry in Poland, round 1 :  0/3 hits
                        1 mech_infantry owned by the Germans lost in Poland
                        Russians roll dice for 1 bomber, 4 infantry and 1 mech_infantry in Poland, round 2 :  2/6 hits
                        Germans roll dice for 2 artilleries in Poland, round 2 :  0/2 hits
                        2 artilleries owned by the Germans lost in Poland
                    Russians win, taking Poland from Germans with 1 bomber, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 12
                    Casualties for Germans: 2 artilleries and 1 mech_infantry
                Battle in Romania
                    Russians attack with 1 infantry
                    Germans defend with 3 aaGuns
                        3 aaGuns owned by the Germans lost in Romania
                    Russians win, taking Romania from Germans with 1 infantry remaining. Battle score for attacker is 15
                    Casualties for Germans: 3 aaGuns
                Battle in 37 Sea Zone
                    Russians attack with 1 fighter; Americans loiter and taunt with
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 37 Sea Zone
                    Russians win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Kansu
                    Russians attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 1 fighter and 1 infantry in Kansu, round 1 :  1/2 hits
                        Japanese roll dice for 1 infantry in Kansu, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kansu
                    Russians win, taking Kansu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Iraq
                    Russians attack with 1 armour, 4 infantry and 1 tactical_bomber
                    Neutral_Axis defend with 3 infantry
                        Russians roll dice for 1 armour, 4 infantry and 1 tactical_bomber in Iraq, round 1 :  2/6 hits
                        Neutral_Axis roll dice for 3 infantry in Iraq, round 1 :  2/3 hits
                        2 infantry owned by the Russians and 2 infantry owned by the Neutral_Axis lost in Iraq
                        Russians roll dice for 1 armour, 2 infantry and 1 tactical_bomber in Iraq, round 2 :  1/4 hits
                        Neutral_Axis roll dice for 1 infantry in Iraq, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Neutral_Axis lost in Iraq
                    Russians win, taking Iraq from Neutral_Axis with 1 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Neutral_Axis: 3 infantry
                    Casualties for Russians: 3 infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                1 tactical_bomber moved from Iraq to Persia
                2 artilleries and 1 infantry moved from Novgorod to Karelia
                1 infantry moved from Kazakhstan to Tsinghai
                1 fighter moved from Kansu to Kweichow
                1 fighter moved from Shensi to Hunan
                1 fighter moved from 37 Sea Zone to Burma
                1 submarine moved from 115 Sea Zone to 114 Sea Zone
                1 infantry moved from Buryatia to Yakut S.S.R.
                1 infantry moved from Buryatia to Yakut S.S.R.
                1 infantry moved from Amur to Buryatia
                2 aaGuns, 2 artilleries and 12 infantry moved from Bessarabia to Eastern Poland
                1 aaGun and 2 infantry moved from Western Ukraine to Eastern Poland
                1 mech_infantry moved from Ukraine to Eastern Poland
                1 mech_infantry moved from Ukraine to Eastern Poland
                1 bomber moved from Poland to Eastern Poland
                1 artillery moved from Ukraine to Bessarabia
                1 infantry moved from Russia to Bryansk
                1 infantry moved from Volgograd to Kazakhstan
                1 aaGun, 1 artillery and 9 infantry moved from Finland to Karelia

    Place Units - Russians
                1 fighter placed in Russia
                3 armour placed in Russia
                3 infantry placed in Ukraine
                3 infantry placed in Novgorod
                Russians undo move 4.
                1 infantry and 1 mech_infantry placed in Volgograd
                Russians undo move 4.
                2 mech_infantrys placed in Russia
                1 infantry placed in Volgograd
                Russians undo move 3.
                1 artillery and 2 infantry placed in Ukraine
                1 infantry placed in Novgorod
                2 infantry placed in Russia
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Karelia: 1 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by Russians to Belarus: 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Russians
                Russians collect 51 PUs; end with 51 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 71 PUs

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 5 times
                3 was rolled 7 times
                4 was rolled 6 times
                5 was rolled 9 times
                6 was rolled 6 times
            Average roll : 3.711
            Median : 4.000
            Variance : 0.324
            Standard Deviation : 0.569
            Total rolls : 38

    Null / Other
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Neutral_Axis Combat
                1 was rolled 1 times
                2 was rolled 2 times
                5 was rolled 1 times
            Average roll : 2.500
            Median : 2.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Japanese Combat
                2 was rolled 1 times
                4 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Germans Combat
                5 was rolled 5 times
            Average roll : 5.000
            Median : 5.000
            Variance : 6.250
            Standard Deviation : 2.500
            Total rolls : 5

    Russians Combat
                1 was rolled 4 times
                2 was rolled 1 times
                3 was rolled 7 times
                4 was rolled 5 times
                5 was rolled 3 times
                6 was rolled 6 times
            Average roll : 3.769
            Median : 4.000
            Variance : 0.960
            Standard Deviation : 0.980
            Total rolls : 26

  • Liaison TripleA '11 '10

    Well I do have to say I’m not oppossed to the fact that Russia is making 20 more than Germany.

  • '20 '18 '16 '13 '12

    Whoa!

    Any chance I can have those AAguns back? They CLEARLY were not intended to be there. An obvious oversight on my part. I ask for yours permission in the interest of sportsmanship to move them up to Hungary where they were intended.

    Or better yet, maybe Russia could just buy me some new ones. God knows they’ve got the cash on them.

  • Liaison TripleA '11 '10

    Let me think about it through the next few turns.

    I’ll decide on France’s turn how charitable, I’d like to be. :P

  • '20 '18 '16 '13 '12

    Haha alright mr charitable. Think on it. For now I will just chalk it up to evidence of how far behind you must feel in this game right now… ;-)

    But remember dear friend. What goes around comes around…

  • '20 '18 '16 '13 '12

    Germans Combat
            **  5 was rolled 5 times**
          Average roll : 5.000
            Median : 5.000
            Variance : 6.250
            Standard Deviation : 2.500
          Total rolls : 5

    Russians Combat
                1 was rolled 4 times
                2 was rolled 1 times
                3 was rolled 7 times
                4 was rolled 5 times
                5 was rolled 3 times
                6 was rolled 6 times
          Average roll : 3.769
            Median : 4.000
            Variance : 0.960
            Standard Deviation : 0.980
            Total rolls : 26

  • '20 '18 '16 '13 '12

    Here come Japan. But I’ve been gettin’ nikeled and dimed so much here in the pacific it is starting to show.

    What do you wanna bet your defenceless infantry hit at 80% this round?

  • '20 '18 '16 '13 '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :4

    Purchase Units - Japanese
                Japanese buy 3 artilleries, 1 factory_minor, 7 infantry and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 7 PUs; 0 techTokens;

    Combat Move - Japanese
                1 mech_infantry moved from Korea to Jehol
                4 infantry moved from Korea to Amur
                      Japanese take Amur from Russians
                1 infantry moved from French Indo China to Shan State
                1 infantry moved from French Indo China to Yunnan
                1 infantry moved from French Indo China to Kwangsi
                2 infantry moved from French Indo China to 36 Sea Zone
                2 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
                2 infantry moved from 43 Sea Zone to Borneo
                1 armour moved from Sumatra to 41 Sea Zone
                1 armour and 1 transport moved from 41 Sea Zone to 43 Sea Zone
                1 armour moved from 43 Sea Zone to Borneo
                1 submarine moved from 41 Sea Zone to 37 Sea Zone
                2 bombers moved from Japan to Kwangsi
                1 fighter and 1 tactical_bomber moved from French Indo China to Shan State
                1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
                1 fighter and 1 tactical_bomber moved from French Indo China to 37 Sea Zone
                1 tactical_bomber moved from French Indo China to Shan State
                1 fighter and 1 tactical_bomber moved from 41 Sea Zone to Borneo
                1 battleship moved from 41 Sea Zone to 43 Sea Zone
                      Japanese take 42 Sea Zone from Americans
                1 cruiser moved from 41 Sea Zone to 37 Sea Zone

    Combat - Japanese
                Battle in 43 Sea Zone
                    Japanese attack with 1 battleship and 2 transports
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 43 Sea Zone
                    Japanese win, taking 43 Sea Zone from Neutral with 1 battleship and 2 transports remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Borneo
                    Japanese attack with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber
                    ANZAC defend with 1 infantry; Americans defend with 1 infantry
                        Japanese roll dice for 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber in Borneo, round 1 :  3/5 hits
                        UK_Pacific roll dice for 2 infantry in Borneo, round 1 :  1/2 hits
                        1 infantry owned by the ANZAC , 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Borneo
                    Japanese win, taking Borneo from UK_Pacific with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in 37 Sea Zone
                    Japanese attack with 1 cruiser, 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 carrier
                        Japanese roll dice for 1 submarine in 37 Sea Zone, round 1 :  1/1 hits
                    Units damaged: 1 carrier owned by the Americans
                        Japanese roll dice for 1 cruiser, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 1 :  0/3 hits
                        Americans roll dice for 1 carrier in 37 Sea Zone, round 1 :  1/1 hits
                        1 submarine owned by the Japanese lost in 37 Sea Zone
                        Japanese roll dice for 1 cruiser, 1 fighter and 1 tactical_bomber in 37 Sea Zone, round 2 :  2/3 hits
                        Americans roll dice for 1 carrier in 37 Sea Zone, round 2 :  0/1 hits
                        1 carrier owned by the Americans lost in 37 Sea Zone
                    Japanese win, taking 37 Sea Zone from ANZAC with 1 cruiser, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 10
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 carrier
                Battle in Kwangsi
                    Japanese attack with 2 bombers and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 bombers and 1 infantry in Kwangsi, round 1 :  2/3 hits
                        Chinese roll dice for 1 infantry in Kwangsi, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Kwangsi
                    Japanese win, taking Kwangsi from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Yunnan
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    British defend with 1 infantry
                        Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Yunnan, round 1 :  2/3 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 1 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in Yunnan
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Shan State
                    Japanese attack with 1 fighter, 1 infantry and 2 tactical_bombers
                    British defend with 1 infantry
                        Japanese roll dice for 1 fighter, 1 infantry and 2 tactical_bombers in Shan State, round 1 :  2/4 hits
                        UK_Pacific roll dice for 1 infantry in Shan State, round 1 :  0/1 hits
                        1 infantry owned by the British lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Japanese
                2 bombers moved from Kwangsi to French Indo China
                1 fighter and 2 tactical_bombers moved from Shan State to French Indo China
                1 fighter and 1 tactical_bomber moved from Yunnan to French Indo China
                1 carrier moved from 41 Sea Zone to 43 Sea Zone
                1 fighter and 1 tactical_bomber moved from Borneo to 43 Sea Zone
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to French Indo China
                1 transport moved from 41 Sea Zone to 36 Sea Zone
                1 destroyer moved from 41 Sea Zone to 42 Sea Zone
                3 infantry moved from Shantung to Kiangsu
                1 aaGun moved from Anhwe to Kiangsu
                1 artillery and 3 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 destroyer, 3 infantry, 1 submarine and 2 transports moved from 6 Sea Zone to 36 Sea Zone
                2 transports moved from 19 Sea Zone to 6 Sea Zone
                2 fighters and 1 tactical_bomber moved from Japan to Manchuria
                1 artillery and 3 infantry moved from 36 Sea Zone to French Indo China

    Place Units - Japanese
                1 factory_minor placed in Malaya
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Japanese to 43 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                2 artilleries and 2 infantry placed in Japan
                1 artillery and 2 infantry placed in Kiangsu
                3 mech_infantrys placed in Shantung
                3 infantry placed in French Indo China

    Turn Complete - Japanese
                Japanese collect 58 PUs; end with 65 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs

    Production/PUs Summary :

    Germans : 39 / 52
        Russians : 50 / 71
        Japanese : 58 / 70
        Americans : 50 / 70
        Chinese : 7 / 13
        British : 21 / 0
        UK_Pacific : 6 / 11
        Italians : 15 / 44
        ANZAC : 11 / 12
        French : 6 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '20 '18 '16 '13 '12

    very sleepy. Hope I didnt bung something else up this time.

    This one is fun so far.

  • '20 '18 '16 '13 '12

    Actually check that. I want the DD back in 42 where I had it before the edit.(Java seasone) Computer is shut down, I will kindly ask you to do it.

    Better safe than sorry…

  • Liaison TripleA '11 '10

    Edit acknowledged.

    Proceeding…

  • Liaison TripleA '11 '10

    TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :4

    Research Technology - Americans
                Americans spend 5 on tech rolls
                Americans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs; 0 techTokens;

    Combat Move - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Japanese to 43 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                1 mech_infantry moved from Alberta Saskatchewan Manitoba to Western United States
                1 armour and 1 mech_infantry moved from Alberta Saskatchewan Manitoba to Eastern United States
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                1 fighter moved from Morocco to 91 Sea Zone
                1 bomber moved from Morocco to 110 Sea Zone
                1 artillery moved from Queensland to 54 Sea Zone
                1 artillery and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                1 artillery moved from 41 Sea Zone to Sumatra

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :4

    Research Technology - Americans
                Americans spend 5 on tech rolls
                    Americans roll 1 and gets 0 hits
                Americans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 submarine and 3 transports; Remaining resources: 1 PUs; 0 techTokens;

    Combat Move - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Japanese to 43 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                1 mech_infantry moved from Alberta Saskatchewan Manitoba to Western United States
                1 armour and 1 mech_infantry moved from Alberta Saskatchewan Manitoba to Eastern United States
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                1 fighter moved from Morocco to 91 Sea Zone
                1 bomber moved from Morocco to 110 Sea Zone
                1 artillery moved from Queensland to 54 Sea Zone
                1 artillery and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                1 artillery moved from 41 Sea Zone to Sumatra

    Combat - Americans
                Battle in 91 Sea Zone
                    Americans attack with 1 fighter
                    Germans defend with 2 transports
                        2 transports owned by the Germans lost in 91 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is 14
                    Casualties for Germans: 2 transports
                Battle in Sumatra
                Battle in 110 Sea Zone
                    Americans attack with 1 bomber
                    Germans defend with 1 destroyer and 1 submarine
                    1 submarine owned by the Germans Submerged
                        Americans roll dice for 1 bomber in 110 Sea Zone, round 1 :  0/2 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 bomber in 110 Sea Zone, round 2 :  1/2 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Germans lost in 110 Sea Zone
                    Americans win, taking Sumatra from Japanese with 1 bomber remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer

    Non Combat Move - Americans
                1 bomber moved from 110 Sea Zone to Morocco
                2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 3 submarines moved from 101 Sea Zone to 91 Sea Zone
                1 fighter moved from Eastern United States to 91 Sea Zone
                1 bomber moved from Eastern United States to Hawaiian Islands

    Place Units - Americans
                2 transports placed in 101 Sea Zone
                1 transport placed in 10 Sea Zone
                1 infantry placed in Western United States
                1 submarine placed in 101 Sea Zone
                1 carrier and 1 destroyer placed in 10 Sea Zone
                1 fighter placed in Western United States

    Turn Complete - Americans
                Americans collect 54 PUs; end with 55 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.714
            Median : 4.000
            Variance : 0.167
            Standard Deviation : 0.408
            Total rolls : 7

    Null / Other
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Germans Combat
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 4.500
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Americans Combat
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

  • Liaison TripleA '11 '10

    Soviet/Japanese Non Aggression Pact: Due to their mutual border conflict with Japan in 1939, the Soviet Union and Mongolia have a special relationship**. If the Japanese attack any Soviet territory that is adjacent to any Mongolian territory, all Mongolian territories (Olgiy, Dzavhan, Tsagaan-Olom, Central Mongolia, Ulaanbaatar, and Buyant-Uhaa) that are still neutral are placed under the control of the Soviet Union at the end of the Japanese Combat Move phase**, in the same manner as though the Soviet Union had moved land units into a friendly neutral territory. These territories have Soviet control markers placed on them, and their standing army units are placed on the board and are controlled by the Soviet Union player from then on.

    This occurs regardless of the state of relations between the Soviet Union and Japan at the time of the attack,

    with one exception: If the Soviet Union attacks any Japanese-controlled territory bordering these Mongolian territories while Mongolia is still neutral, Mongolia will remain neutral and not ally itself with the Soviet Union. In addition, the Mongolian territories will never become pro-Axis unless one or more of them is attacked by the Soviet Union.

    Hmm…

    Free army in Mongolia!!! Don’t even need to activate!!!

    WEEEEE!  Map will be edited for Chinese Turn.

  • Liaison TripleA '11 '10

    TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :4

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kweichow to Shensi
                      Chinese take Shensi from Japanese
                1 infantry moved from Kweichow to Hopei
                      Chinese take Hopei from Japanese
                1 infantry moved from Kweichow to Anhwe
                      Chinese take Anhwe from Japanese
                1 infantry moved from Hunan to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 artillery moved from Hunan to Kwangsi
                1 infantry moved from Hunan to Kwangsi
                1 infantry moved from Hunan to Kwangsi

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :4

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kweichow to Shensi
                      Chinese take Shensi from Japanese
                1 infantry moved from Kweichow to Hopei
                      Chinese take Hopei from Japanese
                1 infantry moved from Kweichow to Anhwe
                      Chinese take Anhwe from Japanese
                1 infantry moved from Hunan to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 artillery moved from Hunan to Kwangsi
                1 infantry moved from Hunan to Kwangsi
                1 infantry moved from Hunan to Kwangsi

    Combat - Chinese
                Battle in Kwangsi
                    Chinese attack with 1 artillery and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 1 :  1/3 hits
                        Japanese roll dice for 1 infantry in Kwangsi, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kwangsi
                    Chinese win, taking Kwangsi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 artillery moved from Kweichow to Hunan
                1 fighter moved from Tsinghai to Hunan

    Place Units - Chinese
                1 infantry placed in Kweichow
                1 artillery placed in Kweichow
                Chinese undo move 2.
                1 infantry placed in Kweichow
                1 artillery and 1 infantry placed in Hunan

    Turn Complete - Chinese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 3,3
                Chinese collect 11 PUs (1 lost to blockades); end with 11 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs

    Dice Statistics:

    Total
                1 was rolled 1 times
                3 was rolled 6 times
                4 was rolled 2 times
            Average roll : 3.000
            Median : 3.000
            Variance : 3.625
            Standard Deviation : 1.904
            Total rolls : 9

    Null / Other
                3 was rolled 2 times
                4 was rolled 1 times
            Average roll : 3.333
            Median : 3.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Japanese Combat
                3 was rolled 2 times
                4 was rolled 1 times
            Average roll : 3.333
            Median : 3.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Chinese Combat
                1 was rolled 1 times
                3 was rolled 2 times
            Average roll : 2.333
            Median : 3.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

  • Liaison TripleA '11 '10

    TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :4

    Combat Move - British
                1 tactical_bomber moved from Morocco to Algeria
                1 bomber moved from Morocco to Algeria
                1 fighter moved from Tobruk to Algeria
                1 armour moved from Morocco to Algeria
                1 infantry moved from Morocco to 92 Sea Zone
                1 infantry moved from Morocco to 92 Sea Zone
                1 infantry moved from 92 Sea Zone to Algeria
                1 infantry moved from 92 Sea Zone to Algeria
                2 fighters and 1 tactical_bomber moved from Burma to 37 Sea Zone
                2 mech_infantrys moved from Burma to Hunan
                1 infantry moved from Kweichow to Hopei
                1 infantry moved from Burma to Shan State
                1 artillery moved from Burma to Shan State

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :4

    Combat Move - British
                1 tactical_bomber moved from Morocco to Algeria
                1 bomber moved from Morocco to Algeria
                1 fighter moved from Tobruk to Algeria
                1 armour moved from Morocco to Algeria
                1 infantry moved from Morocco to 92 Sea Zone
                1 infantry moved from Morocco to 92 Sea Zone
                1 infantry moved from 92 Sea Zone to Algeria
                1 infantry moved from 92 Sea Zone to Algeria
                2 fighters and 1 tactical_bomber moved from Burma to 37 Sea Zone
                2 mech_infantrys moved from Burma to Hunan
                1 infantry moved from Kweichow to Hopei
                1 infantry moved from Burma to Shan State
                1 artillery moved from Burma to Shan State

    Combat - British
                Battle in 37 Sea Zone
                    British attack with 2 fighters and 1 tactical_bomber
                    Japanese defend with 1 cruiser
                        British roll dice for 2 fighters and 1 tactical_bomber in 37 Sea Zone, round 1 :  2/3 hits
                        Japanese roll dice for 1 cruiser in 37 Sea Zone, round 1 :  0/1 hits
                        1 cruiser owned by the Japanese lost in 37 Sea Zone
                    British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for Japanese: 1 cruiser
                Battle in Shan State
                    British attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 1 artillery and 1 infantry in Shan State, round 1 :  0/2 hits
                        Japanese roll dice for 1 infantry in Shan State, round 1 :  1/1 hits
                        1 infantry owned by the British lost in Shan State
                        British roll dice for 1 artillery in Shan State, round 2 :  0/1 hits
                        Japanese roll dice for 1 infantry in Shan State, round 2 :  1/1 hits
                        1 artillery owned by the British lost in Shan State
                    Japanese win with 1 infantry remaining. Battle score for attacker is -7
                    Casualties for British: 1 artillery and 1 infantry
                Battle in Algeria
                    British attack with 1 armour, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
                    Italians defend with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry
                        British roll dice for 2 cruisers in Algeria, round 1 :  1/2 hits
                        British roll dice for 1 armour, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Algeria, round 1 :  2/6 hits
                        Italians roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Algeria, round 1 :  4/5 hits
                        2 infantry owned by the British , 1 tactical_bomber owned by the British , 1 armour owned by the British , 1 artillery owned by the Italians , 1 mech_infantry owned by the Italians and 1 infantry owned by the Italians lost in Algeria
                    Italians win with 1 armour and 1 artillery remaining. Battle score for attacker is -12
                    Casualties for British: 1 armour, 2 infantry and 1 tactical_bomber
                    Casualties for Italians: 1 artillery, 1 infantry and 1 mech_infantry
                    1 bomber owned by the British and 1 fighter owned by the British retreated

    Non Combat Move - British
                1 fighter moved from Algeria to Morocco
                1 bomber moved from Algeria to Morocco
                1 artillery and 3 infantry moved from Tobruk to Alexandria
                1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
                2 fighters and 1 tactical_bomber moved from 37 Sea Zone to Burma
                1 aaGun and 6 infantry moved from India to Burma
                1 infantry moved from Hunan to Yunnan
                1 aaGun moved from Kweichow to Hunan
                1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Morocco

    Turn Complete - British

    Dice Statistics:

    Total
                1 was rolled 9 times
                2 was rolled 3 times
                3 was rolled 10 times
                4 was rolled 6 times
                5 was rolled 4 times
                6 was rolled 2 times
            Average roll : 2.971
            Median : 3.000
            Variance : 1.697
            Standard Deviation : 1.303
            Total rolls : 34

    Null / Other
                1 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 2 times
            Average roll : 2.667
            Median : 3.000
            Variance : 1.200
            Standard Deviation : 1.095
            Total rolls : 6

    Japanese Combat
                1 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 2 times
            Average roll : 2.667
            Median : 3.000
            Variance : 1.200
            Standard Deviation : 1.095
            Total rolls : 6

    British Combat
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 4 times
                6 was rolled 2 times
            Average roll : 3.643
            Median : 4.000
            Variance : 0.462
            Standard Deviation : 0.679
            Total rolls : 14

    Italians Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 2 times
            Average roll : 2.200
            Median : 2.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

    Chinese Combat
                1 was rolled 1 times
                3 was rolled 2 times
            Average roll : 2.333
            Median : 3.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

  • Liaison TripleA '11 '10

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :4

    Place Units - UK_Pacific
                1 infantry and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total
                Some Units in India change ownership: 1 infantry and 2 mech_infantrys

    Dice Statistics:

    Total
                1 was rolled 9 times
                2 was rolled 3 times
                3 was rolled 10 times
                4 was rolled 6 times
                5 was rolled 4 times
                6 was rolled 2 times
            Average roll : 2.971
            Median : 3.000
            Variance : 1.697
            Standard Deviation : 1.303
            Total rolls : 34

    Null / Other
                1 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 2 times
            Average roll : 2.667
            Median : 3.000
            Variance : 1.200
            Standard Deviation : 1.095
            Total rolls : 6

    Japanese Combat
                1 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 2 times
            Average roll : 2.667
            Median : 3.000
            Variance : 1.200
            Standard Deviation : 1.095
            Total rolls : 6

    British Combat
                1 was rolled 3 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 4 times
                6 was rolled 2 times
            Average roll : 3.643
            Median : 4.000
            Variance : 0.462
            Standard Deviation : 0.679
            Total rolls : 14

    Italians Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 2 times
            Average roll : 2.200
            Median : 2.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

    Chinese Combat
                1 was rolled 1 times
                3 was rolled 2 times
            Average roll : 2.333
            Median : 3.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

  • Liaison TripleA '11 '10

    @Gargantua:

    Soviet/Japanese Non Aggression Pact: Due to their mutual border conflict with Japan in 1939, the Soviet Union and Mongolia have a special relationship**. If the Japanese attack any Soviet territory that is adjacent to any Mongolian territory, all Mongolian territories (Olgiy, Dzavhan, Tsagaan-Olom, Central Mongolia, Ulaanbaatar, and Buyant-Uhaa) that are still neutral are placed under the control of the Soviet Union at the end of the Japanese Combat Move phase**, in the same manner as though the Soviet Union had moved land units into a friendly neutral territory. These territories have Soviet control markers placed on them, and their standing army units are placed on the board and are controlled by the Soviet Union player from then on.

    This occurs regardless of the state of relations between the Soviet Union and Japan at the time of the attack,

    with one exception: If the Soviet Union attacks any Japanese-controlled territory bordering these Mongolian territories while Mongolia is still neutral, Mongolia will remain neutral and not ally itself with the Soviet Union. In addition, the Mongolian territories will never become pro-Axis unless one or more of them is attacked by the Soviet Union.

    Hmm…

    Free army in Mongolia!!! Don’t even need to activate!!!

    **WEEEEE!**  Map will be edited for Chinese Turn.

    Hmm… think I jumped the gun. Apologies…

    I believe KANSU was Japanese controlled at some point… and I attacked it without realizing it would violate the Mongolia grab. :(

    Call it even for the AA guns? LOL…

    Italians and Japan in Shan state just wiped the floor with me…

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