@newenr85 @FranceNeedsMorePower
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VenocWarlord(Axis) vs. Commando Brado(Allies +9) - 1942 2nd edition…
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You bombed with escorts into Germany?
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round :3
Purchase Units - Germans
Germans repair 1 damage on 1 factory; Remaining resources: 42 PUs;
Germans buy 1 armour, 1 bomber and 8 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Bulgaria Romania to Ukraine S.S.R.
1 artillery moved from Bulgaria Romania to Ukraine S.S.R.
2 infantry moved from Baltic States to Belorussia
1 fighter moved from Germany to Belorussia
10 infantry moved from Baltic States to Karelia S.S.R.
2 armour moved from Baltic States to Karelia S.S.R.Combat - Germans
Battle in Ukraine S.S.R.
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Ukraine S.S.R., round 1 : 0/2 hits
Russians roll dice for 1 infantry in Ukraine S.S.R., round 1 : 1/1 hits
1 infantry owned by the Germans lost in Ukraine S.S.R.
Germans roll dice for 1 artillery in Ukraine S.S.R., round 2 : 0/1 hits
Russians roll dice for 1 infantry in Ukraine S.S.R., round 2 : 1/1 hits
1 artillery owned by the Germans lost in Ukraine S.S.R.
Russians win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Belorussia
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 artillery
Germans roll dice for 1 fighter and 2 infantry in Belorussia, round 1 : 1/3 hits
Russians roll dice for 1 artillery in Belorussia, round 1 : 0/1 hits
1 artillery owned by the Russians lost in Belorussia
Germans win, taking Belorussia from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Karelia S.S.R.
Germans attack with 2 armour and 10 infantry
Russians defend with 1 factory and 1 infantry
Germans roll dice for 2 armour and 10 infantry in Karelia S.S.R., round 1 : 1/12 hits
Russians roll dice for 1 infantry in Karelia S.S.R., round 1 : 0/1 hits
1 infantry owned by the Russians lost in Karelia S.S.R.
Germans win, taking Karelia S.S.R. from Russians with 2 armour and 10 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 artillery moved from Southern Europe to Bulgaria Romania
1 infantry moved from Southern Europe to Bulgaria Romania
1 infantry moved from Germany to Poland
1 infantry moved from Germany to France
1 infantry moved from Germany to France
1 aaGun moved from Baltic States to Karelia S.S.R.
3 infantry moved from Germany to Baltic States
3 armour moved from Germany to Karelia S.S.R.
1 fighter moved from Belorussia to GermanyPlace Units - Germans
1 armour, 1 bomber and 8 infantry placed in GermanyTurn Complete - Germans
Germans collect 39 PUs; end with 39 PUs totalTerritory Summary for Germans :
Baltic States : 3 infantry
Belorussia : 2 infantry
Bulgaria Romania : 1 artillery and 1 infantry
Finland : 1 infantry
France : 1 aaGun and 3 infantry
Germany : 1 armour, 1 bomber, 1 factory, 1 fighter and 8 infantry
Italy : 1 factory
Karelia S.S.R. : 1 flag, 1 aaGun, 5 armour, 1 factory and 10 infantry
Morocco : 1 infantry
Northwestern Europe : 1 aaGun, 7 fighters and 1 infantry
Norway : 1 infantry
Poland : 1 infantryProduction/PUs Summary :
Russians : 25 / 29
Germans : 39 / 39
British : 30 / 32
Japanese : 36 / 40
Americans : 38 / 39Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 4.091
Median : 4.500
Variance : 0.762
Standard Deviation : 0.873
Total rolls : 22Germans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 6 times
Average roll : 4.444
Median : 5.000
Variance : 1.294
Standard Deviation : 1.138
Total rolls : 18Russians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4 -
I bombed Italy, not Germany. You had no FTR’s in Italy.
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TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round :3
Purchase Units - British
British buy 2 armour, 1 artillery and 1 factory; Remaining resources: 1 PUs;Combat Move - British
1 infantry moved from Egypt to Libya
British take Libya from GermansCombat - British
Non Combat Move - British
1 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
1 armour moved from Egypt to Trans-Jordan
1 infantry moved from Anglo-Egyptian Sudan to Egypt
1 armour moved from Anglo-Egyptian Sudan to Trans-Jordan
1 cruiser moved from 17 Sea Zone to 34 Sea Zone
1 infantry moved from Eastern Australia to 39 Sea Zone
1 infantry moved from Eastern Australia to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 38 Sea Zone
1 cruiser moved from 39 Sea Zone to 38 Sea Zone
1 submarine moved from 39 Sea Zone to 38 Sea Zone
1 destroyer moved from 9 Sea Zone to 10 Sea Zone
1 fighter moved from United Kingdom to Gibraltar
1 fighter moved from United Kingdom to Gibraltar
1 submarine moved from 5 Sea Zone to 8 Sea ZonePlace Units - British
1 factory placed in Egypt
2 armour and 1 artillery placed in IndiaTurn Complete - British
British collect 31 PUs; end with 32 PUs totalTerritory Summary for British :
8 Sea Zone : 1 submarine
10 Sea Zone : 1 destroyer and 1 transport
34 Sea Zone : 1 cruiser
38 Sea Zone : 1 cruiser, 2 infantry, 1 submarine and 1 transport
Eastern Canada : 1 infantry
Egypt : 1 factory and 1 infantry
Gibraltar : 2 fighters
India : 1 aaGun, 5 armour, 1 artillery, 1 factory, 5 fighters and 2 infantry
Libya : 1 flag, 1 infantry
New Zealand : 1 infantry
Trans-Jordan : 2 armour, 1 artillery and 1 infantry
United Kingdom : 1 aaGun, 1 armour, 1 artillery, 1 factory and 2 infantry
Western Australia : 1 infantryProduction/PUs Summary :
Russians : 25 / 29
Germans : 38 / 39
British : 31 / 32
Japanese : 36 / 40
Americans : 38 / 39 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round :3
Purchase Units - Japanese
Japanese buy 1 artillery, 1 factory and 7 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 artillery moved from Buryatia S.S.R. to Soviet Far East
Japanese take Soviet Far East from Russians
2 infantry moved from Szechwan to Kazakh S.S.R.
1 artillery moved from Szechwan to Kazakh S.S.R.Combat - Japanese
Battle in Kazakh S.S.R.
Japanese attack with 1 artillery and 2 infantry
Russians defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery and 2 infantry in Kazakh S.S.R., round 1 : 0/3 hits
Russians roll dice for 1 artillery and 1 infantry in Kazakh S.S.R., round 1 : 1/2 hits
1 infantry owned by the Japanese lost in Kazakh S.S.R.
Japanese roll dice for 1 artillery and 1 infantry in Kazakh S.S.R., round 2 : 0/2 hits
Russians roll dice for 1 artillery and 1 infantry in Kazakh S.S.R., round 2 : 0/2 hits
Japanese roll dice for 1 artillery and 1 infantry in Kazakh S.S.R., round 3 : 0/2 hits
Russians roll dice for 1 artillery and 1 infantry in Kazakh S.S.R., round 3 : 1/2 hits
1 infantry owned by the Japanese lost in Kazakh S.S.R.
1 artillery owned by the Japanese retreated to Szechwan
Russians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 2 infantryNon Combat Move - Japanese
2 infantry moved from Sinkiang to Anhwei
1 armour moved from Burma to Yunnan
1 fighter moved from Burma to Yunnan
2 artilleries moved from Burma to Yunnan
2 infantry moved from Burma to Yunnan
1 infantry moved from Burma to French Indo-China Thailand
3 infantry moved from Japan to 62 Sea Zone
3 artilleries moved from Japan to 62 Sea Zone
1 artillery moved from Buryatia S.S.R. to 62 Sea Zone
4 artilleries, 3 infantry and 4 transports moved from 62 Sea Zone to 61 Sea Zone
3 infantry moved from 61 Sea Zone to Yunnan
4 artilleries moved from 61 Sea Zone to Yunnan
2 carriers moved from 60 Sea Zone to 61 Sea Zone
1 battleship moved from 60 Sea Zone to 61 Sea Zone
4 fighters moved from 60 Sea Zone to 61 Sea ZonePlace Units - Japanese
1 artillery and 7 infantry placed in Japan
1 factory placed in ManchuriaTurn Complete - Japanese
Japanese collect 37 PUs; end with 37 PUs totalTerritory Summary for Japanese :
61 Sea Zone : 1 battleship, 2 carriers, 4 fighters and 4 transports
Anhwei : 1 flag, 2 infantry
Borneo : 1 infantry
Burma : 1 flag, 1 infantry
Buryatia S.S.R. : 1 flag
Caroline Islands : 1 infantry
East Indies : 2 infantry
French Indo-China Thailand : 1 infantry
Iwo Jima : 1 infantry
Japan : 1 aaGun, 1 artillery, 1 factory and 7 infantry
Manchuria : 1 factory
New Guinea : 1 infantry
Okinawa : 1 infantry
Philippine Islands : 1 artillery and 1 infantry
Sinkiang : 1 flag, 1 infantry
Solomon Islands : 1 infantry
Soviet Far East : 1 flag, 1 artillery
Szechwan : 1 flag, 1 artillery
Yunnan : 1 flag, 1 armour, 6 artilleries, 1 fighter and 5 infantryProduction/PUs Summary :
Russians : 24 / 29
Germans : 38 / 39
British : 31 / 32
Japanese : 37 / 37
Americans : 38 / 39Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 4.000
Median : 4.000
Variance : 0.417
Standard Deviation : 0.645
Total rolls : 13Japanese Combat
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.571
Median : 4.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7Russians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round :3
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber moved from United Kingdom to Italy
2 infantry and 1 transport moved from 45 Sea Zone to 47 Sea Zone
1 infantry moved from 47 Sea Zone to Borneo
1 infantry moved from 47 Sea Zone to Borneo
1 battleship moved from 45 Sea Zone to 47 Sea Zone
1 infantry moved from Eastern United States to 11 Sea Zone
1 artillery moved from Eastern United States to 11 Sea Zone
1 infantry moved from Eastern United States to 11 Sea Zone
1 armour moved from Eastern United States to 11 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 11 Sea Zone to 12 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 12 Sea Zone to 13 Sea Zone
1 infantry moved from 13 Sea Zone to Morocco
1 artillery moved from 13 Sea Zone to Morocco
1 armour, 1 infantry and 1 transport moved from 11 Sea Zone to 13 Sea Zone
1 armour moved from 13 Sea Zone to Morocco
1 infantry moved from 13 Sea Zone to MoroccoCombat - Americans
Battle in Borneo
Americans attack with 2 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 battleship in Borneo, round 1 : 0/1 hits
Americans roll dice for 2 infantry in Borneo, round 1 : 1/2 hits
Japanese roll dice for 1 infantry in Borneo, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Borneo
Americans win, taking Borneo from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Morocco
Americans attack with 1 armour, 1 artillery and 2 infantry
Germans defend with 1 infantry
Americans roll dice for 1 armour, 1 artillery and 2 infantry in Morocco, round 1 : 0/4 hits
Germans roll dice for 1 infantry in Morocco, round 1 : 1/1 hits
1 infantry owned by the Americans lost in Morocco
Americans roll dice for 1 armour, 1 artillery and 1 infantry in Morocco, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Morocco, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Morocco
Americans win, taking Morocco from Germans with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Strategic bombing raid in Italy
AA guns fire in Italy : 1/1 hits
1 bomber killed by AA guns
Bombing raid costs 0 production in ItalyNon Combat Move - Americans
1 submarine moved from 13 Sea Zone to 15 Sea Zone
1 submarine moved from 13 Sea Zone to 15 Sea Zone
1 fighter moved from 10 Sea Zone to Gibraltar
1 fighter moved from 10 Sea Zone to Gibraltar
1 infantry moved from Western Canada to Western United States
1 aaGun moved from Eastern Canada to Western Canada
1 submarine moved from 56 Sea Zone to 44 Sea Zone
1 submarine moved from 56 Sea Zone to 44 Sea Zone
1 submarine moved from 56 Sea Zone to 44 Sea Zone
1 submarine moved from 56 Sea Zone to 44 Sea ZonePlace Units - Americans
2 destroyers, 2 submarines and 1 transport placed in 56 Sea Zone
1 artillery placed in Western United StatesTurn Complete - Americans
Americans collect 43 PUs; end with 43 PUs totalTerritory Summary for Americans :
10 Sea Zone : 1 carrier, 1 cruiser and 2 destroyers
13 Sea Zone : 2 transports
15 Sea Zone : 2 submarines
44 Sea Zone : 4 submarines
45 Sea Zone : 2 destroyers
47 Sea Zone : 1 battleship and 1 transport
56 Sea Zone : 2 destroyers, 2 submarines and 1 transport
Borneo : 1 flag, 2 infantry
Eastern United States : 1 factory
Gibraltar : 2 fighters
Midway : 1 infantry
Morocco : 1 flag, 1 armour, 1 artillery and 1 infantry
Wake Island : 1 flag
Western Canada : 2 aaGuns and 2 infantry
Western United States : 1 artillery, 1 factory and 1 infantryProduction/PUs Summary :
Russians : 24 / 29
Germans : 37 / 39
British : 31 / 32
Japanese : 33 / 37
Americans : 43 / 43Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.308
Standard Deviation : 0.555
Total rolls : 14Japanese Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Germans Combat
1 was rolled 2 times
5 was rolled 1 times
Average roll : 2.333
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Americans Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.200
Median : 3.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 10 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round :4
Purchase Units - Russians
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Kazakh S.S.R. to Szechwan
1 artillery moved from Kazakh S.S.R. to Szechwan
1 fighter moved from Archangel to Szechwan
1 infantry moved from Novosibirsk to Sinkiang
1 infantry moved from Novosibirsk to Sinkiang
1 infantry moved from Novosibirsk to Sinkiang
1 infantry moved from Novosibirsk to Sinkiang
1 infantry moved from Novosibirsk to Sinkiang
1 infantry moved from Novosibirsk to Sinkiang
1 fighter moved from Archangel to SzechwanCombat - Russians
Battle in Szechwan
Russians attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 artillery
Russians roll dice for 1 artillery, 2 fighters and 1 infantry in Szechwan, round 1 : 2/4 hits
Japanese roll dice for 1 artillery in Szechwan, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Szechwan
Russians win, taking Szechwan from Japanese with 1 artillery and 2 fighters remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Russians: 1 infantry
Battle in Sinkiang
Russians attack with 6 infantry
Japanese defend with 1 infantry
Russians roll dice for 6 infantry in Sinkiang, round 1 : 2/6 hits
Japanese roll dice for 1 infantry in Sinkiang, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Sinkiang
Russians win, taking Sinkiang from Japanese with 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
1 fighter moved from Szechwan to Kazakh S.S.R.
1 fighter moved from Szechwan to Kazakh S.S.R.
1 infantry moved from Russia to Archangel
1 artillery moved from West Russia to Russia
1 artillery moved from West Russia to Russia
1 artillery moved from West Russia to Russia
1 artillery moved from Novosibirsk to Russia
1 artillery moved from West Russia to Russia
1 armour moved from West Russia to Russia
1 armour moved from West Russia to Russia
1 armour moved from West Russia to Russia
1 armour moved from West Russia to Russia
1 aaGun moved from West Russia to Russia
1 aaGun moved from West Russia to Russia
1 infantry moved from Caucasus to West Russia
1 infantry moved from Caucasus to Russia
1 infantry moved from Caucasus to Russia
1 infantry moved from Caucasus to Russia
1 submarine moved from 2 Sea Zone to 7 Sea ZonePlace Units - Russians
1 infantry placed in Caucasus
2 artilleries and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 24 PUs; end with 24 PUs totalTerritory Summary for Russians :
7 Sea Zone : 1 submarine
Archangel : 1 infantry
Caucasus : 1 factory and 1 infantry
Kazakh S.S.R. : 2 fighters
Russia : 2 aaGuns, 4 armour, 9 artilleries, 1 factory and 9 infantry
Sinkiang : 6 infantry
Szechwan : 1 artillery
Ukraine S.S.R. : 1 flag, 1 infantry
West Russia : 1 flag, 1 infantryProduction/PUs Summary :
Russians : 24 / 24
Germans : 37 / 39
British : 31 / 32
Japanese : 31 / 37
Americans : 45 / 43Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 8 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.038
Median : 3.000
Variance : 0.960
Standard Deviation : 0.980
Total rolls : 26Japanese Combat
2 was rolled 1 times
3 was rolled 2 times
Average roll : 2.667
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Germans Combat
1 was rolled 2 times
5 was rolled 1 times
Average roll : 2.333
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Russians Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.200
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 10Americans Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.200
Median : 3.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 10 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round :4
Purchase Units - Germans
Germans buy 2 armour, 1 bomber and 5 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter moved from Northwestern Europe to 13 Sea Zone
1 infantry moved from Bulgaria Romania to Ukraine S.S.R.
1 artillery moved from Bulgaria Romania to Ukraine S.S.R.
1 infantry moved from Poland to Ukraine S.S.R.
1 fighter moved from Germany to West Russia
2 infantry moved from Belorussia to West Russia
2 infantry moved from Karelia S.S.R. to Archangel
1 fighter moved from Northwestern Europe to Archangel
1 bomber moved from Germany to RussiaCombat - Germans
Battle in 13 Sea Zone
Germans attack with 1 fighter
Americans defend with 2 transports
2 transports owned by the Americans lost in 13 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Strategic bombing raid in Russia
AA guns fire in Russia : 1/1 hits
1 bomber killed by AA guns
Bombing raid costs 0 production in Russia
Battle in Ukraine S.S.R.
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Ukraine S.S.R., round 1 : 0/3 hits
Russians roll dice for 1 infantry in Ukraine S.S.R., round 1 : 0/1 hits
Germans roll dice for 1 artillery and 2 infantry in Ukraine S.S.R., round 2 : 0/3 hits
Russians roll dice for 1 infantry in Ukraine S.S.R., round 2 : 1/1 hits
1 infantry owned by the Germans lost in Ukraine S.S.R.
Germans roll dice for 1 artillery and 1 infantry in Ukraine S.S.R., round 3 : 1/2 hits
Russians roll dice for 1 infantry in Ukraine S.S.R., round 3 : 0/1 hits
1 infantry owned by the Russians lost in Ukraine S.S.R.
Germans win, taking Ukraine S.S.R. from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Archangel, round 1 : 0/3 hits
Russians roll dice for 1 infantry in Archangel, round 1 : 1/1 hits
1 infantry owned by the Germans lost in Archangel
Germans roll dice for 1 fighter and 1 infantry in Archangel, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in West Russia
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in West Russia, round 1 : 2/3 hits
Russians roll dice for 1 infantry in West Russia, round 1 : 0/1 hits
1 infantry owned by the Russians lost in West Russia
Germans win, taking West Russia from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 fighter moved from West Russia to Karelia S.S.R.
1 fighter moved from Archangel to Karelia S.S.R.
1 infantry moved from Finland to Karelia S.S.R.
3 infantry moved from Baltic States to Karelia S.S.R.
1 infantry moved from Norway to Finland
1 fighter moved from 13 Sea Zone to Northwestern Europe
8 infantry moved from Germany to Bulgaria Romania
1 armour moved from Germany to Karelia S.S.R.Place Units - Germans
2 infantry placed in Karelia S.S.R.
2 armour, 1 bomber and 3 infantry placed in GermanyTurn Complete - Germans
Germans collect 42 PUs; end with 42 PUs totalTerritory Summary for Germans :
Archangel : 1 flag, 1 infantry
Bulgaria Romania : 8 infantry
Finland : 1 infantry
France : 1 aaGun and 3 infantry
Germany : 2 armour, 1 bomber, 1 factory and 3 infantry
Italy : 1 factory
Karelia S.S.R. : 1 flag, 1 aaGun, 6 armour, 1 factory, 2 fighters and 14 infantry
Northwestern Europe : 1 aaGun, 6 fighters and 1 infantry
Ukraine S.S.R. : 1 artillery and 1 infantry
West Russia : 2 infantryProduction/PUs Summary :
Russians : 19 / 24
Germans : 42 / 42
British : 31 / 32
Japanese : 31 / 37
Americans : 45 / 43Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.391
Median : 3.000
Variance : 0.409
Standard Deviation : 0.640
Total rolls : 23Germans Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 3 times
6 was rolled 4 times
Average roll : 3.500
Median : 3.000
Variance : 0.933
Standard Deviation : 0.966
Total rolls : 16Russians Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 3.143
Median : 4.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round :4
Purchase Units - British
British buy 5 submarines; Remaining resources: 2 PUs;Combat Move - British
1 infantry moved from Libya to Algeria
British take Algeria from Germans
1 infantry moved from India to Burma
1 infantry moved from India to Burma
1 fighter moved from India to Burma
1 fighter moved from India to Burma
1 fighter moved from India to Burma
1 fighter moved from India to Burma
1 fighter moved from India to BurmaCombat - British
Battle in Burma
British attack with 5 fighters and 2 infantry
Japanese defend with 1 infantry
British roll dice for 5 fighters and 2 infantry in Burma, round 1 : 4/7 hits
Japanese roll dice for 1 infantry in Burma, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 5 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 armour moved from India to Kazakh S.S.R.
1 armour moved from India to Kazakh S.S.R.
1 armour moved from India to Kazakh S.S.R.
1 armour moved from India to Kazakh S.S.R.
1 armour moved from India to Kazakh S.S.R.
1 infantry moved from Trans-Jordan to Persia
1 artillery moved from Trans-Jordan to Persia
1 armour moved from Trans-Jordan to Kazakh S.S.R.
1 armour moved from Trans-Jordan to Kazakh S.S.R.
1 infantry moved from Egypt to Trans-Jordan
1 cruiser moved from 34 Sea Zone to 36 Sea Zone
1 submarine moved from 38 Sea Zone to 36 Sea Zone
1 fighter moved from Burma to India
1 fighter moved from Burma to India
1 fighter moved from Burma to India
1 fighter moved from Burma to India
1 fighter moved from Burma to India
2 infantry and 1 transport moved from 38 Sea Zone to 32 Sea Zone
1 cruiser moved from 38 Sea Zone to 46 Sea Zone
1 fighter moved from Gibraltar to Trans-Jordan
1 fighter moved from Gibraltar to Trans-Jordan
1 submarine moved from 8 Sea Zone to 7 Sea ZonePlace Units - British
3 submarines placed in 35 Sea Zone
2 submarines placed in 34 Sea ZoneTurn Complete - British
British collect 33 PUs; end with 35 PUs totalTerritory Summary for British :
7 Sea Zone : 1 submarine
10 Sea Zone : 1 destroyer and 1 transport
32 Sea Zone : 2 infantry and 1 transport
34 Sea Zone : 2 submarines
35 Sea Zone : 3 submarines
36 Sea Zone : 1 cruiser and 1 submarine
46 Sea Zone : 1 cruiser
Algeria : 1 flag, 1 infantry
Burma : 2 infantry
Eastern Canada : 1 infantry
Egypt : 1 factory
India : 1 aaGun, 1 artillery, 1 factory and 5 fighters
Kazakh S.S.R. : 7 armour
Libya : 1 flag
New Zealand : 1 infantry
Persia : 1 artillery and 1 infantry
Trans-Jordan : 2 fighters and 1 infantry
United Kingdom : 1 aaGun, 1 armour, 1 artillery, 1 factory and 2 infantry
Western Australia : 1 infantryProduction/PUs Summary :
Russians : 19 / 24
Germans : 41 / 42
British : 33 / 35
Japanese : 30 / 37
Americans : 45 / 43Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
Average roll : 2.250
Median : 2.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8Japanese Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round :4
Purchase Units - Japanese
Japanese buy 1 cruiser and 3 destroyers; Remaining resources: 1 PUs;Combat Move - Japanese
1 battleship moved from 61 Sea Zone to 47 Sea Zone
2 fighters moved from 61 Sea Zone to 47 Sea Zone
1 transport moved from 61 Sea Zone to 48 Sea Zone
1 infantry moved from Philippine Islands to 48 Sea Zone
1 artillery moved from Philippine Islands to 48 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 48 Sea Zone to 47 Sea Zone
1 artillery moved from 47 Sea Zone to Borneo
1 infantry moved from 47 Sea Zone to Borneo
1 infantry moved from Anhwei to Szechwan
1 fighter moved from Yunnan to Szechwan
1 armour moved from Yunnan to Burma
5 infantry moved from Yunnan to Burma
6 artilleries moved from Yunnan to BurmaCombat - Japanese
Battle in 47 Sea Zone
Japanese attack with 1 battleship, 2 fighters and 1 transport
Americans defend with 1 battleship and 1 transport
Japanese roll dice for 1 battleship, 2 fighters and 1 transport in 47 Sea Zone, round 1 : 3/3 hits
Americans roll dice for 1 battleship and 1 transport in 47 Sea Zone, round 1 : 0/1 hits
1 battleship owned by the Americans and 1 transport owned by the Americans lost in 47 Sea Zone
Japanese win with 1 battleship, 2 fighters and 1 transport remaining. Battle score for attacker is 27
Casualties for Americans: 1 battleship and 1 transport
Battle in Burma
Japanese attack with 1 armour, 6 artilleries and 5 infantry
British defend with 2 infantry
Japanese roll dice for 1 armour, 6 artilleries and 5 infantry in Burma, round 1 : 2/12 hits
British roll dice for 2 infantry in Burma, round 1 : 1/2 hits
2 infantry owned by the British and 1 infantry owned by the Japanese lost in Burma
Japanese win, taking Burma from British with 1 armour, 6 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Battle in Borneo
Japanese attack with 1 artillery and 1 infantry
Americans defend with 2 infantry
Japanese roll dice for 1 artillery and 1 infantry in Borneo, round 1 : 0/2 hits
Americans roll dice for 2 infantry in Borneo, round 1 : 1/2 hits
1 infantry owned by the Japanese lost in Borneo
Japanese roll dice for 1 artillery in Borneo, round 2 : 0/1 hits
Americans roll dice for 2 infantry in Borneo, round 2 : 0/2 hits
Japanese roll dice for 1 artillery in Borneo, round 3 : 1/1 hits
Americans roll dice for 2 infantry in Borneo, round 3 : 1/2 hits
1 infantry owned by the Americans and 1 artillery owned by the Japanese lost in Borneo
Americans win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Americans: 1 infantry
Battle in Szechwan
Japanese attack with 1 fighter and 1 infantry
Russians defend with 1 artillery
Japanese roll dice for 1 fighter and 1 infantry in Szechwan, round 1 : 1/2 hits
Americans roll dice for 1 artillery in Szechwan, round 1 : 0/1 hits
1 artillery owned by the Russians lost in Szechwan
Japanese win, taking Szechwan from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artilleryNon Combat Move - Japanese
3 transports moved from 61 Sea Zone to 62 Sea Zone
2 carriers moved from 61 Sea Zone to 62 Sea Zone
2 fighters moved from 61 Sea Zone to 62 Sea Zone
2 fighters moved from 47 Sea Zone to French Indo-China Thailand
1 infantry moved from French Indo-China Thailand to Burma
1 fighter moved from Szechwan to Manchuria
5 infantry moved from Japan to 62 Sea Zone
1 artillery moved from Japan to 62 Sea Zone
5 infantry moved from 62 Sea Zone to Manchuria
1 artillery moved from 62 Sea Zone to Manchuria
1 fighter moved from Manchuria to 62 Sea Zone
1 artillery moved from Soviet Far East to Buryatia S.S.R.Place Units - Japanese
1 cruiser and 3 destroyers placed in 60 Sea ZoneTurn Complete - Japanese
Japanese collect 32 PUs; end with 33 PUs totalTerritory Summary for Japanese :
47 Sea Zone : 1 battleship and 1 transport
60 Sea Zone : 1 cruiser and 3 destroyers
62 Sea Zone : 2 carriers, 3 fighters and 3 transports
Anhwei : 1 flag, 1 infantry
Burma : 1 flag, 1 armour, 6 artilleries and 5 infantry
Buryatia S.S.R. : 1 flag, 1 artillery
Caroline Islands : 1 infantry
East Indies : 2 infantry
French Indo-China Thailand : 2 fighters
Iwo Jima : 1 infantry
Japan : 1 aaGun, 1 factory and 2 infantry
Manchuria : 1 artillery, 1 factory and 5 infantry
New Guinea : 1 infantry
Okinawa : 1 infantry
Solomon Islands : 1 infantry
Soviet Far East : 1 flag
Szechwan : 1 flag, 1 infantry
Yunnan : 1 flagProduction/PUs Summary :
Russians : 19 / 24
Germans : 41 / 42
British : 32 / 35
Japanese : 32 / 33
Americans : 44 / 43Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 9 times
4 was rolled 7 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.484
Median : 3.000
Variance : 1.033
Standard Deviation : 1.017
Total rolls : 31Japanese Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 6 times
4 was rolled 6 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.571
Median : 4.000
Variance : 1.150
Standard Deviation : 1.072
Total rolls : 21British Combat
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 8 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round :4
Purchase Units - Americans
Americans buy 1 artillery, 2 fighters, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 45 Sea Zone to 47 Sea Zone
1 destroyer moved from 45 Sea Zone to 47 Sea Zone
1 submarine moved from 44 Sea Zone to 47 Sea Zone
1 submarine moved from 44 Sea Zone to 47 Sea Zone
1 submarine moved from 44 Sea Zone to 47 Sea Zone
1 submarine moved from 44 Sea Zone to 47 Sea ZoneCombat - Americans
Battle in 47 Sea Zone
Americans attack with 2 destroyers and 4 submarines
Japanese defend with 1 battleship and 1 transport
Americans roll dice for 4 submarines in 47 Sea Zone, round 1 : 0/4 hits
Americans roll dice for 2 destroyers in 47 Sea Zone, round 1 : 2/2 hits
Japanese roll dice for 1 battleship and 1 transport in 47 Sea Zone, round 1 : 0/1 hits
1 battleship owned by the Japanese lost in 47 Sea Zone
1 transport owned by the Japanese lost in 47 Sea Zone
Americans roll dice for 4 submarines in 47 Sea Zone, round 2 : 1/4 hits
Americans win with 2 destroyers and 4 submarines remaining. Battle score for attacker is 27
Casualties for Japanese: 1 battleship and 1 transportNon Combat Move - Americans
1 armour moved from Morocco to Libya
1 infantry moved from Morocco to Algeria
1 artillery moved from Morocco to Algeria
1 fighter moved from Gibraltar to Trans-Jordan
1 fighter moved from Gibraltar to Trans-Jordan
1 submarine moved from 15 Sea Zone to 34 Sea Zone
1 submarine moved from 15 Sea Zone to 34 Sea Zone
1 infantry moved from Western United States to 56 Sea Zone
1 artillery moved from Western United States to 56 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 56 Sea Zone to 44 Sea Zone
1 submarine moved from 56 Sea Zone to 44 Sea Zone
1 submarine moved from 56 Sea Zone to 44 Sea Zone
1 destroyer moved from 56 Sea Zone to 44 Sea Zone
1 destroyer moved from 56 Sea Zone to 44 Sea Zone
1 infantry moved from Western Canada to Western United StatesPlace Units - Americans
1 artillery placed in Western United States
2 fighters placed in Eastern United States
2 submarines and 1 transport placed in 56 Sea ZoneTurn Complete - Americans
Americans collect 44 PUs; end with 44 PUs totalTerritory Summary for Americans :
10 Sea Zone : 1 carrier, 1 cruiser and 2 destroyers
34 Sea Zone : 2 submarines
44 Sea Zone : 1 artillery, 2 destroyers, 1 infantry, 2 submarines and 1 transport
47 Sea Zone : 2 destroyers and 4 submarines
56 Sea Zone : 2 submarines and 1 transport
Algeria : 1 artillery and 1 infantry
Borneo : 1 flag, 1 infantry
Eastern United States : 1 factory and 2 fighters
Libya : 1 armour
Midway : 1 infantry
Morocco : 1 flag
Trans-Jordan : 2 fighters
Wake Island : 1 flag
Western Canada : 2 aaGuns and 1 infantry
Western United States : 1 artillery, 1 factory and 1 infantryProduction/PUs Summary :
Russians : 19 / 24
Germans : 41 / 42
British : 32 / 35
Japanese : 32 / 33
Americans : 44 / 44Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.545
Median : 3.000
Variance : 0.700
Standard Deviation : 0.837
Total rolls : 11Japanese Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.400
Median : 3.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 10 -
TripleA Turn Summary for game: World War II v5 1942 Second Edition, version: 1.8
Game History
Round :5
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Sinkiang to Szechwan
1 infantry moved from Sinkiang to Szechwan
1 fighter moved from Kazakh S.S.R. to Szechwan
1 infantry moved from Sinkiang to Anhwei
1 infantry moved from Sinkiang to Anhwei
1 infantry moved from Sinkiang to Anhwei
1 infantry moved from Russia to Archangel
1 infantry moved from Russia to Archangel
1 artillery moved from Russia to Archangel
1 infantry moved from Russia to West Russia
1 infantry moved from Russia to West Russia
1 infantry moved from Russia to West Russia
1 artillery moved from Russia to West Russia
1 fighter moved from Kazakh S.S.R. to West RussiaCombat - Russians
Battle in Archangel
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Archangel, round 1 : 1/3 hits
Germans roll dice for 1 infantry in Archangel, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Szechwan
Russians attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Szechwan, round 1 : 2/3 hits
Japanese roll dice for 1 infantry in Szechwan, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Szechwan
Russians win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in West Russia
Russians attack with 1 artillery, 1 fighter and 3 infantry
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 1 fighter and 3 infantry in West Russia, round 1 : 1/5 hits
Germans roll dice for 2 infantry in West Russia, round 1 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in West Russia
Russians roll dice for 1 artillery, 1 fighter and 2 infantry in West Russia, round 2 : 2/4 hits
Germans roll dice for 1 infantry in West Russia, round 2 : 0/1 hits
1 infantry owned by the Germans lost in West Russia
Russians win, taking West Russia from Germans with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Anhwei
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 infantry in Anhwei, round 1 : 1/3 hits
Japanese roll dice for 1 infantry in Anhwei, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Anhwei
Russians win, taking Anhwei from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
1 fighter moved from Szechwan to Russia
1 fighter moved from West Russia to Russia
1 infantry moved from Sinkiang to Evenki National Okrug
1 armour moved from Russia to Novosibirsk
1 armour moved from Russia to Novosibirsk
1 armour moved from Russia to Novosibirsk
1 armour moved from Russia to NovosibirskPlace Units - Russians
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs totalTerritory Summary for Russians :
7 Sea Zone : 1 submarine
Anhwei : 3 infantry
Archangel : 1 artillery and 2 infantry
Caucasus : 1 factory and 1 infantry
Evenki National Okrug : 1 infantry
Novosibirsk : 4 armour
Russia : 2 aaGuns, 7 artilleries, 1 factory, 2 fighters and 12 infantry
Szechwan : 1 infantry
West Russia : 1 flag, 1 artillery and 2 infantryProduction/PUs Summary :
Russians : 22 / 22
Germans : 38 / 42
British : 32 / 35
Japanese : 30 / 33
Americans : 46 / 44Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 7 times
Average roll : 3.286
Median : 3.000
Variance : 1.029
Standard Deviation : 1.015
Total rolls : 35Japanese Combat
1 was rolled 1 times
5 was rolled 2 times
Average roll : 3.667
Median : 5.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Germans Combat
1 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Russians Combat
1 was rolled 6 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 3.000
Median : 2.500
Variance : 1.059
Standard Deviation : 1.029
Total rolls : 18Americans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.400
Median : 3.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 10 -
Test summary from TripleA, engine version: 1.7.0.3, time: 08:35:19
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New TripleA won’t let me take my turn. I’ll need to figure this out and/or contact Vergyn.
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Well, once I finally got the new TripleA to work, and I see the map, I will surrender. It’s turned into an economic war, and I’m already on the losing end. Good game.
Looking forward to the swtich-a-roo game. I’ll take the same set up that you had picked out.
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Good game. Ok, game two will be you playing the Allies at +9 IPC’s. I’ll play the Axis. Go ahead and setup the thread and take Russian Turn 1…
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New game up. Your turn! :)





