a9f8e386-2774-436a-85c2-12485139d2d7-triplea_41868_1chi.tsvg
Canuck12 (Axis) vs. Gargantua (Allies +12) G40 WITH TECH!
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TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 artillery moved from Yunnan to Hunan
1 artillery moved from Yunnan to Kweichow
1 artillery moved from Yunnan to Hunan
1 artillery moved from Yunnan to Hunan
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Kweichow
1 fighter moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Kweichow
10 infantry moved from Yunnan to Hunan -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 artillery moved from Yunnan to Hunan
1 artillery moved from Yunnan to Kweichow
1 artillery moved from Yunnan to Hunan
1 artillery moved from Yunnan to Hunan
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Kweichow
1 fighter moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Kweichow
10 infantry moved from Yunnan to HunanCombat - Chinese
Battle in Hunan
Chinese attack with 3 artilleries and 10 infantry
Japanese defend with 1 artillery and 3 infantry
Chinese roll dice for 3 artilleries and 10 infantry in Hunan, round 1 : 3/13 hits
Japanese roll dice for 1 artillery and 3 infantry in Hunan, round 1 : 2/4 hits
3 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 3 artilleries and 8 infantry in Hunan, round 2 : 1/11 hits
Japanese roll dice for 1 artillery in Hunan, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 3 artilleries and 7 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 3 infantry
Casualties for Chinese: 3 infantry
Battle in Kweichow
Chinese attack with 1 artillery, 1 fighter and 4 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 4 infantry in Kweichow, round 1 : 1/6 hits
Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 1 : 0/2 hits
1 infantry owned by the Japanese lost in Kweichow
Chinese roll dice for 1 artillery, 1 fighter and 4 infantry in Kweichow, round 2 : 1/6 hits
Japanese roll dice for 1 artillery in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to TsinghaiPlace Units - Chinese
1 artillery and 3 infantry placed in HunanTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUsDice Statistics:
Total
1 was rolled 7 times
2 was rolled 17 times
3 was rolled 18 times
4 was rolled 9 times
5 was rolled 16 times
6 was rolled 11 times
Average roll : 3.551
Median : 3.000
Variance : 1.377
Standard Deviation : 1.173
Total rolls : 78Null / Other
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.190
Median : 3.000
Variance : 0.650
Standard Deviation : 0.806
Total rolls : 21Italians Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
2 was rolled 8 times
3 was rolled 8 times
4 was rolled 5 times
5 was rolled 10 times
6 was rolled 5 times
Average roll : 3.889
Median : 4.000
Variance : 1.771
Standard Deviation : 1.331
Total rolls : 36Americans Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.368
Median : 3.000
Variance : 0.278
Standard Deviation : 0.527
Total rolls : 19 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Combat Move - British
1 armour moved from Alexandria to Libya
1 fighter moved from Egypt to Libya
1 bomber moved from Algeria to Libya
1 fighter moved from Yunnan to Malaya
1 fighter moved from India to Malaya
1 tactical_bomber moved from India to Malaya
1 infantry moved from Yunnan to Shan State -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Combat Move - British
1 armour moved from Alexandria to Libya
1 fighter moved from Egypt to Libya
1 bomber moved from Algeria to Libya
1 fighter moved from Yunnan to Malaya
1 fighter moved from India to Malaya
1 tactical_bomber moved from India to Malaya
1 infantry moved from Yunnan to Shan StateCombat - British
Battle in Malaya
British attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 artillery and 1 harbour
British roll dice for 2 fighters and 1 tactical_bomber in Malaya, round 1 : 3/3 hits
Japanese roll dice for 1 artillery in Malaya, round 1 : 0/1 hits
1 artillery owned by the Japanese lost in Malaya
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Libya
British attack with 1 armour, 1 bomber and 1 fighter
Italians defend with 1 infantry
British roll dice for 1 armour, 1 bomber and 1 fighter in Libya, round 1 : 2/3 hits
Italians roll dice for 1 infantry in Libya, round 1 : 1/1 hits
1 armour owned by the British and 1 infantry owned by the Italians lost in Libya
British win with 1 bomber and 1 fighter remaining. Battle score for attacker is -3
Casualties for British: 1 armour
Casualties for Italians: 1 infantryNon Combat Move - British
1 tactical_bomber moved from Algeria to Morocco
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 aaGun moved from Malta to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Morocco
1 aaGun moved from 92 Sea Zone to Morocco
2 cruisers and 3 destroyers moved from 98 Sea Zone to 92 Sea Zone
1 bomber moved from Libya to Morocco
1 fighter moved from Libya to Tobruk
1 artillery and 3 infantry moved from Alexandria to Tobruk
1 mech_infantry moved from Kenya to Egypt
1 artillery moved from Kenya to Anglo Egyptian Sudan
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to Morocco
2 fighters and 1 tactical_bomber moved from Malaya to Burma
1 aaGun moved from Yunnan to Kweichow
1 aaGun moved from Yunnan to Hunan
1 aaGun moved from Yunnan to Burma
1 infantry moved from West India to India
2 infantry and 2 mech_infantrys moved from India to Burma
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Hunan
1 infantry moved from India to Burma
1 artillery moved from Yunnan to Burma
1 infantry moved from Yunnan to Burma
1 infantry moved from Yunnan to BurmaTurn Complete - British
Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 20 times
3 was rolled 18 times
4 was rolled 10 times
5 was rolled 17 times
6 was rolled 11 times
Average roll : 3.430
Median : 3.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 86Null / Other
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.227
Median : 3.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 22British Combat
1 was rolled 3 times
2 was rolled 2 times
5 was rolled 1 times
Average roll : 2.000
Median : 1.500
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6Italians Combat
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Chinese Combat
2 was rolled 8 times
3 was rolled 8 times
4 was rolled 5 times
5 was rolled 10 times
6 was rolled 5 times
Average roll : 3.889
Median : 4.000
Variance : 1.771
Standard Deviation : 1.331
Total rolls : 36Americans Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.368
Median : 3.000
Variance : 0.278
Standard Deviation : 0.527
Total rolls : 19 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Place Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs total
Some Units in India change ownership: 3 infantryDice Statistics:
Total
1 was rolled 10 times
2 was rolled 20 times
3 was rolled 18 times
4 was rolled 10 times
5 was rolled 17 times
6 was rolled 11 times
Average roll : 3.430
Median : 3.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 86Null / Other
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.227
Median : 3.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 22British Combat
1 was rolled 3 times
2 was rolled 2 times
5 was rolled 1 times
Average roll : 2.000
Median : 1.500
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6Italians Combat
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Chinese Combat
2 was rolled 8 times
3 was rolled 8 times
4 was rolled 5 times
5 was rolled 10 times
6 was rolled 5 times
Average roll : 3.889
Median : 4.000
Variance : 1.771
Standard Deviation : 1.331
Total rolls : 36Americans Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.368
Median : 3.000
Variance : 0.278
Standard Deviation : 0.527
Total rolls : 19 -
Well I made some serious mistakes. (Visible from last turn.)
And I didn’t capital on an oppurtunity enough to make it pay for itself :( (American naval attack).
But I’ll take the game for where it’s at.
Going to be a LONG haul… Things are looking up though I think!
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We have both made some big mistakes: (leaving German forces on the front line after Sealion, ehhemm.) we will se where it goes.
Also you didnt post after the Yanks, again!
I’m starting to get suspicious…
;-)
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LOL… I know right…
I just am to used to press -done-.
I already requested that Veqryn on his next version seperate the buttons more.
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Well I made some serious mistakes. (Visible from last turn.)
And I didn’t capital on an oppurtunity enough to make it pay for itself :( (American naval attack).
Hahaha, you just couldn’t resist my divided stack could you… :evil:
Oh well, I’ve got big problems of my own. Like what the fuck am I going to do with Italy now? You would think once you eliminate UK the Italian game gets easier right? Not so. What a fucking mess that Med is… 4-nation pincer movement in North Africa and a butt-load of leaderless planes buzzing around pissing me off… ick.
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Well I made some serious mistakes. (Visible from last turn.)
And I didn’t capital on an oppurtunity enough to make it pay for itself :( (American naval attack).
Hahaha, you just couldn’t resist my divided stack could you…Â :evil:
Oh well, I’ve got big problems of my own. Like what the ���� am I going to do with Italy now? You would think once you eliminate UK the Italian game gets easier right? Not so. What a ����ing mess that Med is… 4-nation pincer movement in North Africa and a butt-load of leaderless planes buzzing around pissing me off… ick.
That’s my ticket to success in Europe.
I almost sent my navy to interdict you for 10 in Sz97, you would have had to sacrifice German Air to take it, but I think I’m better served by it off the coast of Gibraltar.
I’m also in a postion now to start spending in the Pacific with America again, which is also going to cause you some more difficulties.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Purchase Units - Italians
Italians buy nothing; Remaining resources: 30 PUs;Combat Move - Italians
1 armour, 2 artilleries, 1 infantry and 1 mech_infantry moved from Tunisia to Algeria
Italians take Algeria from French
1 armour moved from Albania to Slovakia Hungary
1 bomber moved from Southern Italy to Slovakia Hungary
1 fighter moved from Southern Italy to Slovakia HungaryCombat - Italians
Battle in Slovakia Hungary
Italians attack with 1 armour, 1 bomber and 1 fighter
Russians defend with 1 infantry
Italians roll dice for 1 armour, 1 bomber and 1 fighter in Slovakia Hungary, round 1 : 1/3 hits
Russians roll dice for 1 infantry in Slovakia Hungary, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Slovakia Hungary
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armourNon Combat Move - Italians
1 bomber moved from Slovakia Hungary to Southern Italy
1 fighter moved from Slovakia Hungary to Northern Italy
1 artillery and 1 infantry moved from Southern France to Northern Italy
1 infantry moved from Northern Italy to Southern Italy
1 artillery and 1 infantry moved from Albania to YugoslaviaTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2
Italians collect 14 PUs (2 lost to blockades); end with 44 PUs totalProduction/PUs Summary :
Germans : 40 / 80
Russians : 46 / 63
Japanese : 52 / 64
Americans : 50 / 70
Chinese : 7 / 13
British : 23 / 0
UK_Pacific : 11 / 11
Italians : 16 / 44
ANZAC : 10 / 15
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from Tobruk to Libya
ANZAC take Libya from Italians
1 infantry moved from Tobruk to Libya
1 destroyer moved from 55 Sea Zone to 37 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from Tobruk to Libya
ANZAC take Libya from Italians
1 infantry moved from Tobruk to Libya
1 destroyer moved from 55 Sea Zone to 37 Sea ZoneCombat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 destroyer; Americans loiter and taunt with
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 37 Sea Zone
ANZAC win, taking 37 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 37 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to 55 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 infantry moved from 43 Sea Zone to Borneo
1 fighter moved from New South Wales to Queensland
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to Hawaiian Islands
1 fighter moved from Queensland to Hawaiian Islands
1 destroyer moved from 55 Sea Zone to 54 Sea ZonePlace Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 1 infantry
EDIT: Removing units owned by ANZAC from Queensland: 1 artillery and 1 infantry
EDIT: Adding units owned by ANZAC to New South Wales: 1 artillery and 2 infantry
EDIT: Turning off Edit Mode
2 transports placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 11 PUs; end with 12 PUs total -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Combat Move - French
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 fighter moved from Tobruk to Morocco
1 infantry moved from Egypt to Alexandria
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Combat Move - French
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 fighter moved from Tobruk to Morocco
1 infantry moved from Egypt to Alexandria
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanNon Combat Move - French
Turn Complete - French
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Hey,
Screwed up a bit on the anzac turn and had to do some edits.
No dice rolled obviously, and I’ve adjusted everything to be correct.
Didn’t miss pressing the button either!
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Man my play has been REALLY sloppy… it’s been way too damn long.
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Hahaha, dont sweat it man. That makes 2 of us. I’ve got 1 thing going right on each board and at least one thing on each that I’ve let get completely out of controll…
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TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Politics - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 1 destroyer and 16 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from United Kingdom to Scotland
Germans take Scotland from British
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 armour moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 armour and 2 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from Western Germany to 91 Sea Zone
1 artillery and 10 infantry moved from Romania to Slovakia Hungary
Germans take Slovakia Hungary from Russians
2 artilleries and 3 infantry moved from Greece to Bulgaria
1 mech_infantry moved from Western Germany to Poland
2 infantry moved from Germany to Poland
3 artilleries moved from Germany to Poland
1 submarine moved from 110 Sea Zone to 113 Sea Zone
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 113 Sea Zone
2 fighters and 4 tactical_bombers moved from Holland Belgium to Poland
1 bomber moved from Western Germany to 113 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Politics - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 1 destroyer and 16 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from United Kingdom to Scotland
Germans take Scotland from British
2 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 armour moved from United Kingdom to 110 Sea Zone
1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 armour and 2 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 91 Sea Zone to 110 Sea Zone
1 bomber moved from Western Germany to 91 Sea Zone
1 artillery and 10 infantry moved from Romania to Slovakia Hungary
Germans take Slovakia Hungary from Russians
2 artilleries and 3 infantry moved from Greece to Bulgaria
1 mech_infantry moved from Western Germany to Poland
2 infantry moved from Germany to Poland
3 artilleries moved from Germany to Poland
1 submarine moved from 110 Sea Zone to 113 Sea Zone
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 113 Sea Zone
2 fighters and 4 tactical_bombers moved from Holland Belgium to Poland
1 bomber moved from Western Germany to 113 Sea ZoneCombat - Germans
Battle in 91 Sea Zone
Germans attack with 1 bomber and 2 transports
British defend with 1 transport; Americans defend with 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
1 transport owned by the British and 1 transport owned by the Americans lost in 91 Sea Zone
Germans win with 1 bomber and 2 transports remaining. Battle score for attacker is 14
Casualties for British: 1 transport
Casualties for Americans: 1 transport
Battle in Gibraltar
Germans attack with 1 armour and 2 infantry
Americans defend with 1 artillery and 1 harbour
Germans roll dice for 1 armour and 2 infantry in Gibraltar, round 1 : 1/3 hits
Americans roll dice for 1 artillery in Gibraltar, round 1 : 1/1 hits
1 artillery owned by the Americans and 1 infantry owned by the Germans lost in Gibraltar
Germans win, taking Gibraltar from Americans with 1 armour and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Americans: 1 artillery
Battle in 113 Sea Zone
Germans attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
Russians defend with 1 cruiser
Germans roll dice for 1 submarine in 113 Sea Zone, round 1 : 1/1 hits
1 cruiser owned by the Russians lost in 113 Sea Zone
Germans win with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Russians: 1 cruiser
Battle in Poland
Germans attack with 3 artilleries, 2 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers
Russians defend with 1 armour, 4 infantry and 1 mech_infantry
Germans roll dice for 3 artilleries, 2 fighters, 2 infantry, 1 mech_infantry and 4 tactical_bombers in Poland, round 1 : 3/12 hits
Russians roll dice for 1 armour, 4 infantry and 1 mech_infantry in Poland, round 1 : 1/6 hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
Germans roll dice for 3 artilleries, 2 fighters, 1 infantry, 1 mech_infantry and 4 tactical_bombers in Poland, round 2 : 4/11 hits
Russians roll dice for 1 armour, 1 infantry and 1 mech_infantry in Poland, round 2 : 2/3 hits
1 infantry owned by the Russians , 1 armour owned by the Russians , 1 mech_infantry owned by the Russians , 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Poland
Germans win, taking Poland from Russians with 2 artilleries, 2 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Germans: 1 artillery, 1 infantry and 1 mech_infantry
Casualties for Russians: 1 armour, 4 infantry and 1 mech_infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Germans to Poland: 1 mech_infantry
EDIT: Removing units owned by Germans from Poland: 1 infantry
EDIT: Turning off Edit Mode
2 armour moved from United Kingdom to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
2 armour, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 8 transports moved from 110 Sea Zone to 112 Sea Zone
1 bomber moved from 113 Sea Zone to Western Germany
1 fighter and 1 tactical_bomber moved from 113 Sea Zone to 112 Sea Zone
2 armour and 1 infantry moved from 112 Sea Zone to Western Germany
2 fighters and 4 tactical_bombers moved from Poland to Germany
1 bomber moved from 91 Sea Zone to Holland BelgiumPlace Units - Germans
5 artilleries and 5 infantry placed in Western Germany
2 infantry placed in United Kingdom
1 destroyer placed in 110 Sea Zone
1 artillery and 9 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,6
Germans collect 47 PUs; end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUsProduction/PUs Summary :
Germans : 47 / 52
Russians : 41 / 63
Japanese : 52 / 64
Americans : 50 / 70
Chinese : 7 / 13
British : 21 / 0
UK_Pacific : 11 / 11
Italians : 15 / 44
ANZAC : 11 / 12
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0