TripleA Manual Gamesave Post for game: D-Day 2 Improved
Game History
Round: 5 Germans Combat Move - GermansCombat Hit Differential Summary :
Don’t talk shit to my hoochies.
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Politics - Japanese
Purchase Units - Japanese
Japanese buy 1 artillery, 1 factory_minor, 8 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 0 techTokens;
Combat Move - Japanese
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 armour moved from Java to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Sumatra
1 tactical_bomber moved from 42 Sea Zone to Sumatra
1 artillery moved from Hopei to Kweichow
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Hunan to Kweichow
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
6 infantry and 1 mech_infantry moved from Manchuria to Korea
2 fighters and 1 tactical_bomber moved from Japan to Korea
2 bombers moved from French Indo China to Korea
1 destroyer and 1 submarine moved from 35 Sea Zone to 6 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from 42 Sea Zone to Sumatra
1 fighter and 2 tactical_bombers moved from French Indo China to Malaya
2 fighters and 2 tactical_bombers moved from French Indo China to Kweichow
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Politics - Japanese
Purchase Units - Japanese
Japanese buy 1 artillery, 1 factory_minor, 8 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs; 0 techTokens;
Combat Move - Japanese
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 armour moved from Java to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Sumatra
1 tactical_bomber moved from 42 Sea Zone to Sumatra
1 artillery moved from Hopei to Kweichow
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Hunan to Kweichow
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
6 infantry and 1 mech_infantry moved from Manchuria to Korea
2 fighters and 1 tactical_bomber moved from Japan to Korea
2 bombers moved from French Indo China to Korea
1 destroyer and 1 submarine moved from 35 Sea Zone to 6 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
1 fighter moved from 42 Sea Zone to Sumatra
1 fighter and 2 tactical_bombers moved from French Indo China to Malaya
2 fighters and 2 tactical_bombers moved from French Indo China to Kweichow
Combat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 6 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 submarine in 6 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 6 Sea Zone, round 1 : 2/3 hits
1 submarine owned by the Americans lost in 6 Sea Zone
Japanese win, taking 6 Sea Zone from Americans with 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Korea
Japanese attack with 2 bombers, 2 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 2 aaGuns and 7 infantry
AA guns fire in Korea : 0/5 hits
Japanese roll dice for 2 bombers, 2 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber in Korea, round 1 : 5/12 hits
Russians roll dice for 2 aaGuns and 7 infantry in Korea, round 1 : 2/7 hits
3 infantry owned by the Russians , 2 infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Korea
Japanese roll dice for 2 bombers, 2 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Korea, round 2 : 4/10 hits
Russians roll dice for 4 infantry in Korea, round 2 : 0/4 hits
4 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 2 bombers, 2 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 25
Casualties for Japanese: 2 infantry
Casualties for Russians: 2 aaGuns and 7 infantry
Battle in Kweichow
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Kweichow, round 1 : 4/6 hits
Chinese roll dice for 1 infantry in Kweichow, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Sumatra
Japanese attack with 1 armour, 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 2 infantry; Americans defend with 1 fighter
Japanese roll dice for 1 armour, 2 fighters, 2 infantry and 2 tactical_bombers in Sumatra, round 1 : 3/7 hits
UK_Pacific roll dice for 1 fighter and 2 infantry in Sumatra, round 1 : 2/3 hits
2 infantry owned by the British , 1 fighter owned by the Americans and 2 infantry owned by the Japanese lost in Sumatra
Japanese win, taking Sumatra from UK_Pacific with 1 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Japanese: 2 infantry
Casualties for British: 2 infantry
Casualties for Americans: 1 fighter
Battle in Malaya
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers
British defend with 1 harbour and 1 infantry
Japanese roll dice for 1 cruiser in Malaya, round 1 : 0/1 hits
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in Malaya, round 1 : 1/5 hits
UK_Pacific roll dice for 1 infantry in Malaya, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Japanese
1 infantry moved from Kwangsi to French Indo China
1 artillery moved from Kwangsi to French Indo China
2 fighters and 2 tactical_bombers moved from Kweichow to French Indo China
1 fighter and 2 tactical_bombers moved from Malaya to French Indo China
1 battleship, 1 cruiser and 1 destroyer moved from 35 Sea Zone to 41 Sea Zone
1 battleship and 1 destroyer moved from 42 Sea Zone to 37 Sea Zone
1 carrier moved from 42 Sea Zone to 41 Sea Zone
1 transport moved from 42 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Sumatra to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from Sumatra to 37 Sea Zone
2 bombers, 2 fighters and 1 tactical_bomber moved from Korea to Japan
2 transports moved from 36 Sea Zone to 19 Sea Zone
Place Units - Japanese
1 factory_minor placed in Kiangsu
1 artillery and 2 infantry placed in Japan
2 transports placed in 6 Sea Zone
3 infantry placed in Shantung
3 infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Shantung : 1 factory_minor and 3 infantry
Korea : 4 infantry and 1 mech_infantry
Kiangsu : 1 factory_minor
Japan : 3 aaGuns, 1 airfield, 1 artillery, 2 bombers, 1 factory_major, 2 fighters, 1 harbour, 3 infantry and 1 tactical_bomber
Shensi : 1 flag, 1 infantry
Suiyuyan : 1 flag
Kweichow : 1 flag, 1 artillery and 1 infantry
Hunan : 1 flag, 1 artillery and 3 infantry
Kansu : 1 flag, 1 infantry
Hopei : 1 flag
Chahar : 1 flag
Anhwe : 1 flag, 1 aaGun
Malaya : 1 flag, 1 artillery and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
French Indo China : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor, 3 fighters, 6 infantry and 4 tactical_bombers
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag, 1 armour
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
37 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
36 Sea Zone : 1 transport
19 Sea Zone : 2 transports
6 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
Production/PUs Summary :
Germans : 40 / 80
Russians : 46 / 63
Japanese : 59 / 64
Americans : 50 / 71
Chinese : 4 / 13
British : 23 / 0
UK_Pacific : 7 / 9
Italians : 15 / 30
ANZAC : 10 / 15
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
This is going to be a fun one.
so, canuck, you have won the (first) battle of london,
but there is zero question of who will win this war. :-)What are you a Gargantua groupie? Don’t you have anything else to do?
haha, dunno about that but i think he’s gonna smoke you here. sorry.
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Research Technology - Americans
Americans spend 5 on tech rolls
Americans removing all Technology Tokens after unsuccessful research.
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 cruiser, 2 fighters and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Americans
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 37 Sea Zone
Americans take 42 Sea Zone from Japanese
1 fighter moved from Queensland to 37 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 bomber moved from Eastern United States to Gibraltar
1 armour and 3 mech_infantrys moved from Quebec to Alberta Saskatchewan Manitoba
2 infantry moved from Quebec to Eastern United States
1 artillery moved from 91 Sea Zone to Gibraltar
2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 transport moved from 26 Sea Zone to 54 Sea Zone
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 artillery moved from Yunnan to Hunan
1 artillery moved from Yunnan to Kweichow
1 artillery moved from Yunnan to Hunan
1 artillery moved from Yunnan to Hunan
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Kweichow
1 fighter moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Kweichow
10 infantry moved from Yunnan to Hunan
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 artillery moved from Yunnan to Hunan
1 artillery moved from Yunnan to Kweichow
1 artillery moved from Yunnan to Hunan
1 artillery moved from Yunnan to Hunan
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Kweichow
1 fighter moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Kweichow
10 infantry moved from Yunnan to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 3 artilleries and 10 infantry
Japanese defend with 1 artillery and 3 infantry
Chinese roll dice for 3 artilleries and 10 infantry in Hunan, round 1 : 3/13 hits
Japanese roll dice for 1 artillery and 3 infantry in Hunan, round 1 : 2/4 hits
3 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Hunan
Chinese roll dice for 3 artilleries and 8 infantry in Hunan, round 2 : 1/11 hits
Japanese roll dice for 1 artillery in Hunan, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 3 artilleries and 7 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 3 infantry
Casualties for Chinese: 3 infantry
Battle in Kweichow
Chinese attack with 1 artillery, 1 fighter and 4 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese roll dice for 1 artillery, 1 fighter and 4 infantry in Kweichow, round 1 : 1/6 hits
Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 1 : 0/2 hits
1 infantry owned by the Japanese lost in Kweichow
Chinese roll dice for 1 artillery, 1 fighter and 4 infantry in Kweichow, round 2 : 1/6 hits
Japanese roll dice for 1 artillery in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Kweichow to Tsinghai
Place Units - Chinese
1 artillery and 3 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 17 times
3 was rolled 18 times
4 was rolled 9 times
5 was rolled 16 times
6 was rolled 11 times
Average roll : 3.551
Median : 3.000
Variance : 1.377
Standard Deviation : 1.173
Total rolls : 78
Null / Other
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Japanese Combat
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.190
Median : 3.000
Variance : 0.650
Standard Deviation : 0.806
Total rolls : 21
Italians Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Chinese Combat
2 was rolled 8 times
3 was rolled 8 times
4 was rolled 5 times
5 was rolled 10 times
6 was rolled 5 times
Average roll : 3.889
Median : 4.000
Variance : 1.771
Standard Deviation : 1.331
Total rolls : 36
Americans Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.368
Median : 3.000
Variance : 0.278
Standard Deviation : 0.527
Total rolls : 19
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Combat Move - British
1 armour moved from Alexandria to Libya
1 fighter moved from Egypt to Libya
1 bomber moved from Algeria to Libya
1 fighter moved from Yunnan to Malaya
1 fighter moved from India to Malaya
1 tactical_bomber moved from India to Malaya
1 infantry moved from Yunnan to Shan State
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Combat Move - British
1 armour moved from Alexandria to Libya
1 fighter moved from Egypt to Libya
1 bomber moved from Algeria to Libya
1 fighter moved from Yunnan to Malaya
1 fighter moved from India to Malaya
1 tactical_bomber moved from India to Malaya
1 infantry moved from Yunnan to Shan State
Combat - British
Battle in Malaya
British attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 artillery and 1 harbour
British roll dice for 2 fighters and 1 tactical_bomber in Malaya, round 1 : 3/3 hits
Japanese roll dice for 1 artillery in Malaya, round 1 : 0/1 hits
1 artillery owned by the Japanese lost in Malaya
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Libya
British attack with 1 armour, 1 bomber and 1 fighter
Italians defend with 1 infantry
British roll dice for 1 armour, 1 bomber and 1 fighter in Libya, round 1 : 2/3 hits
Italians roll dice for 1 infantry in Libya, round 1 : 1/1 hits
1 armour owned by the British and 1 infantry owned by the Italians lost in Libya
British win with 1 bomber and 1 fighter remaining. Battle score for attacker is -3
Casualties for British: 1 armour
Casualties for Italians: 1 infantry
Non Combat Move - British
1 tactical_bomber moved from Algeria to Morocco
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 aaGun moved from Malta to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Morocco
1 aaGun moved from 92 Sea Zone to Morocco
2 cruisers and 3 destroyers moved from 98 Sea Zone to 92 Sea Zone
1 bomber moved from Libya to Morocco
1 fighter moved from Libya to Tobruk
1 artillery and 3 infantry moved from Alexandria to Tobruk
1 mech_infantry moved from Kenya to Egypt
1 artillery moved from Kenya to Anglo Egyptian Sudan
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 armour moved from 91 Sea Zone to Morocco
2 fighters and 1 tactical_bomber moved from Malaya to Burma
1 aaGun moved from Yunnan to Kweichow
1 aaGun moved from Yunnan to Hunan
1 aaGun moved from Yunnan to Burma
1 infantry moved from West India to India
2 infantry and 2 mech_infantrys moved from India to Burma
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Hunan
1 infantry moved from India to Burma
1 artillery moved from Yunnan to Burma
1 infantry moved from Yunnan to Burma
1 infantry moved from Yunnan to Burma
Turn Complete - British
Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 20 times
3 was rolled 18 times
4 was rolled 10 times
5 was rolled 17 times
6 was rolled 11 times
Average roll : 3.430
Median : 3.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 86
Null / Other
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Japanese Combat
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.227
Median : 3.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 22
British Combat
1 was rolled 3 times
2 was rolled 2 times
5 was rolled 1 times
Average roll : 2.000
Median : 1.500
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6
Italians Combat
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Chinese Combat
2 was rolled 8 times
3 was rolled 8 times
4 was rolled 5 times
5 was rolled 10 times
6 was rolled 5 times
Average roll : 3.889
Median : 4.000
Variance : 1.771
Standard Deviation : 1.331
Total rolls : 36
Americans Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.368
Median : 3.000
Variance : 0.278
Standard Deviation : 0.527
Total rolls : 19
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs total
Some Units in India change ownership: 3 infantry
Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 20 times
3 was rolled 18 times
4 was rolled 10 times
5 was rolled 17 times
6 was rolled 11 times
Average roll : 3.430
Median : 3.000
Variance : 1.200
Standard Deviation : 1.095
Total rolls : 86
Null / Other
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Japanese Combat
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.227
Median : 3.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 22
British Combat
1 was rolled 3 times
2 was rolled 2 times
5 was rolled 1 times
Average roll : 2.000
Median : 1.500
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6
Italians Combat
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Chinese Combat
2 was rolled 8 times
3 was rolled 8 times
4 was rolled 5 times
5 was rolled 10 times
6 was rolled 5 times
Average roll : 3.889
Median : 4.000
Variance : 1.771
Standard Deviation : 1.331
Total rolls : 36
Americans Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.368
Median : 3.000
Variance : 0.278
Standard Deviation : 0.527
Total rolls : 19
Well I made some serious mistakes. (Visible from last turn.)
And I didn’t capital on an oppurtunity enough to make it pay for itself :( (American naval attack).
But I’ll take the game for where it’s at.
Going to be a LONG haul… Things are looking up though I think!
We have both made some big mistakes: (leaving German forces on the front line after Sealion, ehhemm.) we will se where it goes.
Also you didnt post after the Yanks, again!
I’m starting to get suspicious…
;-)
LOL… I know right…
I just am to used to press -done-.
I already requested that Veqryn on his next version seperate the buttons more.
Well I made some serious mistakes. (Visible from last turn.)
And I didn’t capital on an oppurtunity enough to make it pay for itself :( (American naval attack).
Hahaha, you just couldn’t resist my divided stack could you… :evil:
Oh well, I’ve got big problems of my own. Like what the fuck am I going to do with Italy now? You would think once you eliminate UK the Italian game gets easier right? Not so. What a fucking mess that Med is… 4-nation pincer movement in North Africa and a butt-load of leaderless planes buzzing around pissing me off… ick.
Well I made some serious mistakes. (Visible from last turn.)
And I didn’t capital on an oppurtunity enough to make it pay for itself :( (American naval attack).
Hahaha, you just couldn’t resist my divided stack could you…Â :evil:
Oh well, I’ve got big problems of my own. Like what the ���� am I going to do with Italy now? You would think once you eliminate UK the Italian game gets easier right? Not so. What a ����ing mess that Med is… 4-nation pincer movement in North Africa and a butt-load of leaderless planes buzzing around pissing me off… ick.
That’s my ticket to success in Europe.
I almost sent my navy to interdict you for 10 in Sz97, you would have had to sacrifice German Air to take it, but I think I’m better served by it off the coast of Gibraltar.
I’m also in a postion now to start spending in the Pacific with America again, which is also going to cause you some more difficulties.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Purchase Units - Italians
Italians buy nothing; Remaining resources: 30 PUs;
Combat Move - Italians
1 armour, 2 artilleries, 1 infantry and 1 mech_infantry moved from Tunisia to Algeria
Italians take Algeria from French
1 armour moved from Albania to Slovakia Hungary
1 bomber moved from Southern Italy to Slovakia Hungary
1 fighter moved from Southern Italy to Slovakia Hungary
Combat - Italians
Battle in Slovakia Hungary
Italians attack with 1 armour, 1 bomber and 1 fighter
Russians defend with 1 infantry
Italians roll dice for 1 armour, 1 bomber and 1 fighter in Slovakia Hungary, round 1 : 1/3 hits
Russians roll dice for 1 infantry in Slovakia Hungary, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Slovakia Hungary
Italians win with 1 bomber and 1 fighter remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Non Combat Move - Italians
1 bomber moved from Slovakia Hungary to Southern Italy
1 fighter moved from Slovakia Hungary to Northern Italy
1 artillery and 1 infantry moved from Southern France to Northern Italy
1 infantry moved from Northern Italy to Southern Italy
1 artillery and 1 infantry moved from Albania to Yugoslavia
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2
Italians collect 14 PUs (2 lost to blockades); end with 44 PUs total
Production/PUs Summary :
Germans : 40 / 80
Russians : 46 / 63
Japanese : 52 / 64
Americans : 50 / 70
Chinese : 7 / 13
British : 23 / 0
UK_Pacific : 11 / 11
Italians : 16 / 44
ANZAC : 10 / 15
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from Tobruk to Libya
ANZAC take Libya from Italians
1 infantry moved from Tobruk to Libya
1 destroyer moved from 55 Sea Zone to 37 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 infantry moved from Tobruk to Libya
ANZAC take Libya from Italians
1 infantry moved from Tobruk to Libya
1 destroyer moved from 55 Sea Zone to 37 Sea Zone
Combat - ANZAC
Battle in 37 Sea Zone
ANZAC attack with 1 destroyer; Americans loiter and taunt with
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 37 Sea Zone
ANZAC win, taking 37 Sea Zone from Japanese with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 37 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to 55 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 infantry moved from 43 Sea Zone to Borneo
1 fighter moved from New South Wales to Queensland
1 submarine moved from 62 Sea Zone to 54 Sea Zone
1 fighter moved from Queensland to Hawaiian Islands
1 fighter moved from Queensland to Hawaiian Islands
1 destroyer moved from 55 Sea Zone to 54 Sea Zone
Place Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Queensland: 1 infantry
EDIT: Removing units owned by ANZAC from Queensland: 1 artillery and 1 infantry
EDIT: Adding units owned by ANZAC to New South Wales: 1 artillery and 2 infantry
EDIT: Turning off Edit Mode
2 transports placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 11 PUs; end with 12 PUs total
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Combat Move - French
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 fighter moved from Tobruk to Morocco
1 infantry moved from Egypt to Alexandria
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan