Had to re-do my turn, since I mis-clicked and didn’t declare war with France. Only rolls were your convoy on Java, which you maxed out both times anyways, so no effect.
13L G40 Mryogen (Axis) vs Andul (Allies +10)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Italians
Italians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
1 transport moved from 95 Sea Zone to 94 Sea Zone
1 mech_infantry moved from Algeria to 94 Sea Zone
1 mech_infantry and 1 transport moved from 94 Sea Zone to 95 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
2 armour and 5 infantry moved from Romania to Bessarabia
Italians take Bessarabia from Russians
4 infantry moved from Yugoslavia to Romania
1 infantry moved from Albania to Greece
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
1 destroyer moved from 97 Sea Zone to 96 Sea Zone
1 armour moved from Northern Italy to RomaniaCombat - Italians
Battle in GibraltarNon Combat Move - Italians
1 mech_infantry moved from 95 Sea Zone to Northern Italy
1 infantry moved from 97 Sea Zone to Greece
1 infantry moved from 97 Sea Zone to Greece
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
3 infantry placed in Southern Italy
2 artilleries placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUsTerritory Summary for Italians :
Gibraltar : 1 flag, 1 harbour and 1 infantry
Algeria : 1 flag
Tunisia : 1 flag
Romania : 1 armour and 4 infantry
Northern Italy : 2 aaGuns, 6 artilleries, 1 factory_major, 5 infantry and 1 mech_infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 5 infantry
Bessarabia : 1 flag, 2 armour and 5 infantry
96 Sea Zone : 1 destroyer
95 Sea Zone : 1 transport
Bulgaria : 1 flag
Greece : 1 flag, 1 artillery and 6 infantry
99 Sea Zone : 1 destroyer
97 Sea Zone : 1 battleship, 2 cruisers and 1 transport
92 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 47 / 55
Russians : 29 / 35
Japanese : 55 / 64
Americans : 53 / 75
Chinese : 5 / 12
British : 33 / 38
UK_Pacific : 7 / 6
Italians : 14 / 19
ANZAC : 10 / 16
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 1 carrier; Remaining resources: 0 PUs;Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 54 Sea Zone to 62 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
1 carrier placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs totalTerritory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 4 fighters, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 factory_minor and 1 harbour
62 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers and 1 submarine
Egypt : 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Combat Move - French
2 infantry moved from Morocco to Algeria
French take Algeria from Italians
1 destroyer moved from 98 Sea Zone to 96 Sea ZoneCombat - French
Battle in 96 Sea Zone
French attack with 1 destroyer
Italians defend with 1 destroyer
French roll dice for 1 destroyer in 96 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 1 destroyer in 96 Sea Zone, round 1 : 0/1 hits
French roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits
French roll dice for 1 destroyer in 96 Sea Zone, round 3 : 1/1 hits
Italians roll dice for 1 destroyer in 96 Sea Zone, round 3 : 0/1 hits
1 destroyer owned by the Italians lost in 96 Sea Zone
French win with 1 destroyer remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanTurn Complete - French
Territory Summary for French :
Egypt : 1 infantry
United Kingdom : 1 fighter and 2 infantry
Anglo Egyptian Sudan : 1 infantry
Algeria : 2 infantry
96 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 47 / 55
Russians : 29 / 35
Japanese : 55 / 64
Americans : 53 / 75
Chinese : 5 / 12
British : 33 / 38
UK_Pacific : 7 / 6
Italians : 13 / 19
ANZAC : 10 / 10
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - Germans
Purchase Units - Germans
Germans buy 4 armour, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Western Ukraine to Ukraine
1 armour moved from Eastern Poland to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
9 infantry moved from Karelia to Novgorod
13 armour, 7 artilleries, 16 infantry and 6 mech_infantrys moved from Baltic States to Novgorod
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Eastern Poland to Belarus
2 artilleries and 3 infantry moved from Eastern Poland to Baltic States
4 armour and 5 mech_infantrys moved from Germany to Baltic States
1 artillery moved from Germany to Poland
1 artillery moved from Germany to Poland
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea Zone
3 artilleries moved from France to Normandy Bordeaux
1 fighter moved from Southern Italy to 91 Sea Zone
1 fighter moved from Southern Italy to 96 Sea Zone
1 fighter moved from Southern Italy to 96 Sea Zone
1 bomber moved from Western Germany to 96 Sea Zone
2 fighters and 4 tactical_bombers moved from Western Germany to 105 Sea ZoneCombat - Germans
Battle in 96 Sea Zone
Germans attack with 1 bomber and 2 fighters
French defend with 1 destroyer
Germans roll dice for 1 bomber and 2 fighters in 96 Sea Zone, round 1 : 3/3 hits
French roll dice for 1 destroyer in 96 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the French lost in 96 Sea Zone
Germans win with 1 bomber and 2 fighters remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in 91 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
1 transport owned by the British lost in 91 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Ukraine
Germans attack with 1 armour, 1 infantry and 1 mech_infantry
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Ukraine, round 1 : 2/3 hits
Russians roll dice for 1 infantry in Ukraine, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 3 artilleries
British defend with 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 3 artilleries in Normandy Bordeaux, round 1 : 2/3 hits
British roll dice for 1 infantry in Normandy Bordeaux, round 1 : 0/1 hits
1 infantry owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 3 artilleries remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Novgorod
Germans attack with 13 armour, 7 artilleries, 25 infantry and 6 mech_infantrys
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 13 armour, 7 artilleries, 25 infantry and 6 mech_infantrys in Novgorod, round 1 : 8/51 hits
Russians roll dice for 1 infantry in Novgorod, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 13 armour, 7 artilleries, 25 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 105 Sea Zone
Germans attack with 2 fighters and 4 tactical_bombers
British defend with 1 cruiser, 1 destroyer and 1 transport
Germans roll dice for 2 fighters and 4 tactical_bombers in 105 Sea Zone, round 1 : 5/6 hits
British roll dice for 1 cruiser, 1 destroyer and 1 transport in 105 Sea Zone, round 1 : 1/2 hits
1 transport owned by the British , 1 cruiser owned by the British , 1 tactical_bomber owned by the Germans and 1 destroyer owned by the British lost in 105 Sea Zone
Germans win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Germans: 1 tactical_bomber
Casualties for British: 1 cruiser, 1 destroyer and 1 transportNon Combat Move - Germans
2 fighters and 3 tactical_bombers moved from 105 Sea Zone to France
1 fighter moved from 91 Sea Zone to Gibraltar
1 bomber moved from 96 Sea Zone to Western Germany
1 fighter moved from 96 Sea Zone to Southern Italy
1 fighter moved from 96 Sea Zone to Southern Italy
1 infantry moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to NorwayPlace Units - Germans
4 armour and 4 mech_infantrys placed in Germany
2 infantry placed in Western Germany
3 infantry placed in Southern FranceTurn Complete - Germans
Germans collect 54 PUs; end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUsTerritory Summary for Germans :
Gibraltar : 1 fighter
Normandy Bordeaux : 1 flag, 3 artilleries, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
France : 1 flag, 1 airfield, 1 factory_minor, 2 fighters and 3 tactical_bombers
Western Germany : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 5 infantry
Poland : 2 artilleries
Germany : 4 armour, 1 factory_major and 4 mech_infantrys
Norway : 4 infantry
Southern Italy : 2 fighters
Belarus : 1 flag, 1 infantry
Karelia : 1 flag
Baltic States : 1 flag, 4 armour, 2 artilleries, 3 infantry and 5 mech_infantrys
Eastern Poland : 1 flag
Ukraine : 1 flag, 1 armour, 1 factory_minor and 1 mech_infantry
Western Ukraine : 1 flag, 1 infantry
Novgorod : 1 flag, 1 airfield, 13 armour, 7 artilleries, 1 factory_minor, 1 harbour, 25 infantry and 6 mech_infantrys
Smolensk : 1 flag, 1 infantry
112 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 54 / 64
Russians : 24 / 35
Japanese : 55 / 64
Americans : 53 / 75
Chinese : 5 / 12
British : 31 / 38
UK_Pacific : 7 / 6
Italians : 13 / 19
ANZAC : 10 / 10
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Russians
Russians buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery, 20 infantry, 1 mech_infantry and 1 tactical_bomber moved from Archangel to Smolensk
10 infantry moved from Russia to Smolensk
2 armour, 3 artilleries, 21 infantry and 7 mech_infantrys moved from Bryansk to Ukraine
2 fighters moved from Archangel to Smolensk
1 mech_infantry moved from Archangel to SmolenskCombat - Russians
Battle in Ukraine
Russians attack with 2 armour, 3 artilleries, 21 infantry and 7 mech_infantrys
Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry
Russians roll dice for 2 armour, 3 artilleries, 21 infantry and 7 mech_infantrys in Ukraine, round 1 : 5/33 hits
Germans roll dice for 1 armour and 1 mech_infantry in Ukraine, round 1 : 0/2 hits
1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 2 armour, 3 artilleries, 21 infantry and 7 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour and 1 mech_infantry
Battle in Smolensk
Russians attack with 1 artillery, 2 fighters, 30 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 2 fighters, 30 infantry, 2 mech_infantrys and 1 tactical_bomber in Smolensk, round 1 : 10/36 hits
Germans roll dice for 1 infantry in Smolensk, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery, 2 fighters, 30 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
3 aaGuns moved from Bryansk to Smolensk
1 aaGun moved from Archangel to Smolensk
1 infantry moved from Volgograd to Tambov
2 aaGuns and 21 infantry moved from Amur to Korea
2 fighters and 1 tactical_bomber moved from Smolensk to RussiaPlace Units - Russians
1 infantry placed in Volgograd
2 artilleries and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 32 PUsTerritory Summary for Russians :
Korea : 2 aaGuns and 21 infantry
Olgiy : 1 flag, 3 infantry
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Russia : 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 8 infantry and 1 tactical_bomber
Tambov : 1 infantry
Ukraine : 2 armour, 3 artilleries, 1 factory_minor, 21 infantry and 7 mech_infantrys
Volgograd : 1 factory_minor and 1 infantry
Smolensk : 4 aaGuns, 1 artillery, 30 infantry and 2 mech_infantrys
115 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 51 / 64
Russians : 27 / 32
Japanese : 55 / 64
Americans : 53 / 75
Chinese : 5 / 12
British : 31 / 38
UK_Pacific : 7 / 6
Italians : 13 / 19
ANZAC : 10 / 10
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Japanese
Japanese buy 6 armour, 1 factory_minor and 5 infantry; Remaining resources: 1 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 battleship, 2 cruisers, 3 destroyers, 2 infantry, 1 submarine and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from 36 Sea Zone to French Indo China
2 artilleries and 2 infantry moved from Java to 42 Sea Zone
2 artilleries, 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 42 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from Malaya to Shan State
1 artillery moved from 36 Sea Zone to French Indo China
1 artillery moved from 36 Sea Zone to French Indo China
1 bomber moved from Kwangtung to Shan State
1 bomber moved from Kwangtung to Shan State
3 armour, 1 artillery and 3 infantry moved from Kweichow to Szechwan
1 artillery and 2 infantry moved from Shensi to Szechwan
1 mech_infantry moved from Suiyuyan to Szechwan
1 infantry moved from Kwangtung to Kwangsi
1 artillery moved from Kwangtung to Kwangsi
3 armour moved from Kiangsu to Chahar
1 armour moved from Soviet Far East to Sakha
Japanese take Sakha from Russians
2 carriers, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport moved from 37 Sea Zone to 36 Sea ZoneCombat - Japanese
Battle in Shan State
Japanese attack with 2 bombers and 1 infantry
British defend with 1 infantry
Japanese roll dice for 2 bombers and 1 infantry in Shan State, round 1 : 0/3 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 1 : 0/1 hits
Japanese roll dice for 2 bombers and 1 infantry in Shan State, round 2 : 2/3 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Shan State
Japanese win with 2 bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Szechwan
Japanese attack with 3 armour, 2 artilleries, 5 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 3 armour, 2 artilleries, 5 infantry and 1 mech_infantry in Szechwan, round 1 : 6/11 hits
Chinese roll dice for 1 infantry in Szechwan, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 3 armour, 2 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in French Indo ChinaNon Combat Move - Japanese
1 bomber moved from Shan State to Kwangtung
1 bomber moved from Shan State to Kwangtung
1 aaGun moved from Jehol to ManchuriaPlace Units - Japanese
3 armour placed in Manchuria
3 armour placed in Kiangsu
1 factory_minor placed in Kwangtung
5 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,5,5,4,3,5,3,1,3,1,4,5,2
Japanese collect 51 PUs (8 lost to blockades); end with 52 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 57 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Paulau Island : 1 infantry
Kwangsi : 1 artillery and 1 infantry
Kiangsu : 3 armour and 1 factory_minor
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 4 fighters, 1 harbour and 15 infantry
Okinawa : 1 infantry
Manchuria : 1 aaGun, 3 armour, 1 artillery, 1 factory_minor and 14 infantry
Shensi : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Hopei : 1 flag
Szechwan : 1 flag, 3 armour, 2 artilleries, 5 infantry and 1 mech_infantry
Chahar : 1 flag, 3 armour
Anhwe : 1 flag
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 2 bombers, 1 factory_minor, 5 fighters, 1 harbour and 5 tactical_bombers
Philippines : 1 flag, 1 airfield and 1 harbour
Sakha : 1 flag, 1 armour
Soviet Far East : 1 flag
Siberia : 1 flag
French Indo China : 1 flag, 2 artilleries and 4 infantry
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
36 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters, 3 submarines, 3 tactical_bombers and 4 transportsProduction/PUs Summary :
Germans : 51 / 64
Russians : 26 / 32
Japanese : 59 / 57
Americans : 53 / 75
Chinese : 4 / 12
British : 31 / 38
UK_Pacific : 7 / 6
Italians : 13 / 19
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Americans
Americans buy 1 carrier, 1 factory_minor and 4 fighters; Remaining resources: 7 PUs;Combat Move - Americans
Non Combat Move - Americans
1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 2 fighters, 2 submarines and 4 transports moved from 6 Sea Zone to 25 Sea Zone
1 carrier and 2 tactical_bombers moved from 31 Sea Zone to 25 Sea Zone
1 cruiser moved from 26 Sea Zone to 25 Sea Zone
2 carriers and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from Wake Island to 25 Sea Zone
2 tactical_bombers moved from Western United States to 25 Sea Zone
1 fighter moved from Western United States to 25 Sea Zone
1 fighter moved from Western United States to Midway
1 bomber moved from Wake Island to KoreaPlace Units - Americans
1 carrier placed in 10 Sea Zone
4 fighters placed in Western United States
1 factory_minor placed in KoreaTurn Complete - Americans
Americans collect 53 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUsTerritory Summary for Americans :
Korea : 1 flag, 1 armour, 2 artilleries, 1 bomber, 1 factory_minor, 4 infantry and 1 mech_infantry
Guam : 1 airfield
Wake Island : 1 airfield and 1 harbour
Western United States : 1 airfield, 1 factory_major, 4 fighters, 1 harbour and 3 mech_infantrys
Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
Midway : 1 airfield and 1 fighter
25 Sea Zone : 1 battleship, 5 carriers, 3 cruisers, 3 destroyers, 4 fighters, 3 submarines, 4 tactical_bombers and 4 transports
10 Sea Zone : 1 carrier
17 Sea Zone : 1 flag
6 Sea Zone : 1 flag
Central United States : 2 aaGuns and 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbourProduction/PUs Summary :
Germans : 51 / 64
Russians : 26 / 32
Japanese : 59 / 57
Americans : 53 / 80
Chinese : 4 / 12
British : 31 / 38
UK_Pacific : 7 / 6
Italians : 13 / 19
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 artilleries, 1 fighter and 11 infantry moved from Yunnan to SzechwanCombat - Chinese
Battle in Szechwan
Chinese attack with 3 artilleries, 1 fighter and 11 infantry
Japanese defend with 3 armour, 2 artilleries, 5 infantry and 1 mech_infantry
Chinese roll dice for 3 artilleries, 1 fighter and 11 infantry in Szechwan, round 1 : 3/15 hits
Japanese roll dice for 3 armour, 2 artilleries, 5 infantry and 1 mech_infantry in Szechwan, round 1 : 4/11 hits
3 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Szechwan
Chinese roll dice for 3 artilleries, 1 fighter and 7 infantry in Szechwan, round 2 : 4/11 hits
Japanese roll dice for 3 armour, 2 artilleries, 2 infantry and 1 mech_infantry in Szechwan, round 2 : 5/8 hits
2 infantry owned by the Japanese , 5 infantry owned by the Chinese , 1 artillery owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Szechwan
Chinese roll dice for 3 artilleries, 1 fighter and 2 infantry in Szechwan, round 3 : 4/6 hits
Japanese roll dice for 3 armour and 1 artillery in Szechwan, round 3 : 2/4 hits
3 armour owned by the Japanese , 2 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 3 artilleries and 1 fighter remaining. Battle score for attacker is 12
Casualties for Japanese: 3 armour, 2 artilleries, 5 infantry and 1 mech_infantry
Casualties for Chinese: 11 infantryNon Combat Move - Chinese
1 fighter moved from Szechwan to YunnanPlace Units - Chinese
4 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUsTerritory Summary for Chinese :
Yunnan : 1 fighter and 4 infantry
Szechwan : 3 artilleriesProduction/PUs Summary :
Germans : 51 / 64
Russians : 26 / 32
Japanese : 58 / 57
Americans : 53 / 80
Chinese : 5 / 11
British : 31 / 38
UK_Pacific : 7 / 6
Italians : 13 / 19
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Combat Move - British
1 bomber moved from United Kingdom to 92 Sea Zone
2 battleships, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters, 1 submarine and 1 transport moved from 98 Sea Zone to 97 Sea Zone -
Need Scramble orders for Z97
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No thanks
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - British
British buy 1 battleship and 1 carrier; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from United Kingdom to 92 Sea Zone
2 battleships, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters, 1 submarine and 1 transport moved from 98 Sea Zone to 97 Sea ZoneCombat - British
Battle in 92 Sea Zone
British attack with 1 bomber
Italians defend with 1 transport
1 transport owned by the Italians lost in 92 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in 97 Sea Zone
British attack with 2 battleships, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters, 1 submarine and 1 transport
Italians defend with 1 battleship, 2 cruisers and 1 transport
British roll dice for 1 submarine in 97 Sea Zone, round 1 : 0/1 hits
British roll dice for 2 battleships, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters and 1 transport in 97 Sea Zone, round 1 : 6/10 hits
Italians roll dice for 1 battleship, 2 cruisers and 1 transport in 97 Sea Zone, round 1 : 2/3 hits
Units damaged: 2 battleships owned by the British
1 battleship owned by the Italians , 1 transport owned by the Italians and 2 cruisers owned by the Italians lost in 97 Sea Zone
British win, taking 97 Sea Zone from Neutral with 2 battleships, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 51
Casualties for Italians: 1 battleship, 2 cruisers and 1 transportNon Combat Move - British
1 bomber could not land in 92 Sea Zone and was removed
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Tanganyika Territory to Kenya
6 armour moved from Tanganyika Territory to Anglo Egyptian Sudan
6 artilleries and 10 infantry moved from India to Burma
1 infantry moved from West India to IndiaPlace Units - British
1 battleship and 1 carrier placed in 98 Sea ZoneTurn Complete - British
British collect 31 PUs; end with 33 PUs totalPlace Units - UK_Pacific
1 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 1 armourTerritory Summary for British, UK_Pacific :
Yunnan : 2 aaGuns, 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber
Burma : 6 artilleries and 10 infantry
India : 1 aaGun, 1 airfield, 1 armour, 1 factory_major, 1 harbour and 1 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 aaGun, 1 airfield and 1 infantry
Kenya : 1 infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 4 aaGuns, 1 airfield, 1 armour, 1 factory_major, 4 fighters, 1 harbour, 3 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 6 armour and 1 infantry
Morocco : 1 artillery and 1 infantry
Ethiopia : 1 flag
97 Sea Zone : 1 flag, 2 battleships, 1 carrier, 2 cruisers, 4 destroyers, 2 fighters, 1 submarine and 1 transport
Eastern Persia : 1 flag
Persia : 1 flag
98 Sea Zone : 1 battleship and 1 carrierProduction/PUs Summary :
Germans : 51 / 64
Russians : 26 / 32
Japanese : 58 / 57
Americans : 53 / 80
Chinese : 5 / 11
British : 31 / 33
UK_Pacific : 7 / 7
Italians : 13 / 19
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Italians
Italians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour and 4 infantry moved from Romania to Bessarabia
1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 99 Sea ZoneNon Combat Move - Italians
1 infantry moved from 99 Sea Zone to Greece
1 infantry moved from 99 Sea Zone to GreecePlace Units - Italians
3 infantry placed in Southern Italy
1 artillery and 2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,5,3,5,3,1,4,4,5,3,1,6,4
Italians collect 3 PUs (10 lost to blockades); end with 3 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 8 PUsTerritory Summary for Italians :
Gibraltar : 1 flag, 1 harbour and 1 infantry
Tunisia : 1 flag
Northern Italy : 2 aaGuns, 7 artilleries, 1 factory_major, 5 infantry and 1 mech_infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 8 infantry
Bessarabia : 1 flag, 3 armour and 9 infantry
Bulgaria : 1 flag
Greece : 1 flag, 1 artillery and 8 infantry
99 Sea Zone : 1 destroyer and 1 transportProduction/PUs Summary :
Germans : 51 / 64
Russians : 26 / 32
Japanese : 58 / 57
Americans : 53 / 80
Chinese : 5 / 11
British : 31 / 33
UK_Pacific : 7 / 7
Italians : 13 / 8
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Combat Move - French
2 infantry moved from Algeria to Tunisia
French take Tunisia from ItaliansCombat - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to EgyptTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Politics - Germans
Purchase Units - Germans
Germans buy 6 armour, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Novgorod to Archangel
Germans take Archangel from Russians
1 armour moved from Archangel to Belarus
12 armour, 7 artilleries, 25 infantry and 6 mech_infantrys moved from Novgorod to Belarus
4 armour and 5 mech_infantrys moved from Baltic States to Western Ukraine
1 artillery moved from Poland to Eastern Poland
1 artillery moved from Poland to Eastern Poland
4 armour and 4 mech_infantrys moved from Germany to Eastern Poland
2 fighters and 3 tactical_bombers moved from France to Eastern Poland
1 fighter moved from Gibraltar to Southern Italy
1 fighter moved from Southern Italy to Eastern Poland
1 bomber moved from Western Germany to Eastern Poland
3 artilleries moved from Normandy Bordeaux to France
1 infantry moved from Western Germany to 112 Sea Zone
1 infantry moved from Western Germany to 112 Sea ZoneCombat - Germans
Non Combat Move - Germans
1 infantry moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to NorwayPlace Units - Germans
3 armour placed in Novgorod
3 armour and 4 mech_infantrys placed in Germany
4 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,1,1,3,2,3,5,1,3,5,4,3,3
Germans collect 50 PUs (2 lost to blockades); end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
France : 1 flag, 1 airfield, 3 artilleries and 1 factory_minor
Western Germany : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 7 infantry
Germany : 3 armour, 1 factory_major and 4 mech_infantrys
Norway : 6 infantry
Southern Italy : 2 fighters
Belarus : 1 flag, 13 armour, 7 artilleries, 26 infantry and 6 mech_infantrys
Karelia : 1 flag
Baltic States : 1 flag, 2 artilleries and 3 infantry
Archangel : 1 flag
Eastern Poland : 1 flag, 4 armour, 2 artilleries, 1 bomber, 3 fighters, 4 mech_infantrys and 3 tactical_bombers
Western Ukraine : 1 flag, 4 armour, 1 infantry and 5 mech_infantrys
Novgorod : 1 flag, 1 airfield, 3 armour, 1 factory_minor and 1 harbour
112 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 52 / 60
Russians : 25 / 32
Japanese : 58 / 57
Americans : 53 / 80
Chinese : 5 / 11
British : 31 / 33
UK_Pacific : 7 / 7
Italians : 12 / 8
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Russians
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Smolensk to Archangel
Russians take Archangel from GermansCombat - Russians
Non Combat Move - Russians
2 armour, 3 artilleries, 21 infantry and 7 mech_infantrys moved from Ukraine to Bryansk
2 artilleries, 2 fighters, 8 infantry and 1 tactical_bomber moved from Russia to Bryansk
4 aaGuns, 1 artillery, 28 infantry and 2 mech_infantrys moved from Smolensk to Bryansk
1 infantry moved from Tambov to Bryansk
3 infantry moved from Olgiy to KansuPlace Units - Russians
2 artilleries and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 26 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 31 PUsTerritory Summary for Russians :
Korea : 2 aaGuns and 21 infantry
Kansu : 3 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Bryansk : 4 aaGuns, 2 armour, 6 artilleries, 2 fighters, 58 infantry, 9 mech_infantrys and 1 tactical_bomber
Archangel : 1 infantry
Russia : 1 airfield, 2 artilleries, 1 factory_major and 8 infantry
Ukraine : 1 factory_minor
Volgograd : 1 factory_minor and 1 infantry
Smolensk : 1 infantry
115 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 51 / 60
Russians : 26 / 31
Japanese : 58 / 57
Americans : 53 / 80
Chinese : 5 / 11
British : 31 / 33
UK_Pacific : 7 / 7
Italians : 12 / 8
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Japanese
Japanese buy 3 armour, 1 fighter, 5 infantry and 3 mech_infantrys; Remaining resources: 2 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Sakha to Yakut S.S.R.
Japanese take Buryatia from Russians
Japanese take Yakut S.S.R. from Russians
1 armour moved from Manchuria to Amur
Japanese take Amur from Russians
1 armour moved from Amur to Manchuria
2 artilleries and 4 infantry moved from French Indo China to Yunnan
1 artillery and 1 infantry moved from Kwangsi to Yunnan
2 bombers, 5 fighters and 5 tactical_bombers moved from Kwangtung to Yunnan
3 fighters and 3 tactical_bombers moved from 36 Sea Zone to Yunnan
3 armour moved from Chahar to Manchuria
Japanese take Buyant-Uhaa from Russians
3 armour moved from Kiangsu to ChaharCombat - Japanese
Battle in Yunnan
Japanese attack with 3 artilleries, 2 bombers, 8 fighters, 5 infantry and 8 tactical_bombers
British defend with 2 aaGuns, 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber; Chinese defend with 1 fighter and 4 infantry
AA guns fire in Yunnan : 0/6 hits
Japanese roll dice for 3 artilleries, 2 bombers, 8 fighters, 5 infantry and 8 tactical_bombers in Yunnan, round 1 : 14/26 hits
Chinese roll dice for 2 aaGuns, 1 artillery, 3 fighters, 8 infantry and 1 tactical_bomber in Yunnan, round 1 : 4/13 hits
4 infantry owned by the British , 1 tactical_bomber owned by the British , 4 infantry owned by the Japanese , 1 artillery owned by the British , 2 fighters owned by the British , 4 infantry owned by the Chinese and 2 aaGuns owned by the British lost in Yunnan
Japanese roll dice for 3 artilleries, 2 bombers, 8 fighters, 1 infantry and 8 tactical_bombers in Yunnan, round 2 : 9/22 hits
Chinese roll dice for 1 fighter in Yunnan, round 2 : 1/1 hits
1 fighter owned by the Chinese and 1 infantry owned by the Japanese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 3 artilleries, 2 bombers, 8 fighters and 8 tactical_bombers remaining. Battle score for attacker is 64
Casualties for Japanese: 5 infantry
Casualties for British: 2 aaGuns, 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber
Casualties for Chinese: 1 fighter and 4 infantryNon Combat Move - Japanese
2 bombers, 8 fighters and 8 tactical_bombers moved from Yunnan to HunanPlace Units - Japanese
3 armour placed in Kwangtung
3 mech_infantrys placed in Kiangsu
3 infantry placed in Manchuria
1 fighter and 2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 62 PUs; end with 64 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Paulau Island : 1 infantry
Kiangsu : 1 factory_minor and 3 mech_infantrys
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 5 fighters, 1 harbour and 17 infantry
Okinawa : 1 infantry
Manchuria : 1 aaGun, 6 armour, 1 artillery, 1 factory_minor and 17 infantry
Shensi : 1 flag
Yunnan : 1 flag, 3 artilleries
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag, 2 bombers, 8 fighters and 8 tactical_bombers
Hopei : 1 flag
Chahar : 1 flag, 3 armour
Anhwe : 1 flag
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 3 armour, 1 factory_minor and 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Sakha : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag, 1 armour
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
36 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 3 submarines and 4 transports
Buyant-Uhaa : 1 flagProduction/PUs Summary :
Germans : 51 / 60
Russians : 23 / 31
Japanese : 62 / 69
Americans : 53 / 80
Chinese : 4 / 11
British : 31 / 33
UK_Pacific : 7 / 7
Italians : 12 / 8
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Americans
Americans buy 2 battleships, 1 carrier, 1 cruiser and 1 fighter; Remaining resources: 2 PUs;Combat Move - Americans
Non Combat Move - Americans
1 battleship, 5 carriers, 3 cruisers, 3 destroyers, 4 fighters, 3 submarines, 4 tactical_bombers and 4 transports moved from 25 Sea Zone to 26 Sea Zone
1 fighter moved from Midway to Hawaiian Islands
2 fighters moved from Western United States to 10 Sea Zone
1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Western United States to Hawaiian IslandsPlace Units - Americans
2 battleships, 1 carrier and 1 cruiser placed in 10 Sea Zone
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
3 artilleries moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 3 artilleries
Japanese defend with 3 artilleries
Chinese roll dice for 3 artilleries in Yunnan, round 1 : 0/3 hits
Japanese roll dice for 3 artilleries in Yunnan, round 1 : 0/3 hits
Chinese roll dice for 3 artilleries in Yunnan, round 2 : 1/3 hits
Japanese roll dice for 3 artilleries in Yunnan, round 2 : 1/3 hits
1 artillery owned by the Chinese and 1 artillery owned by the Japanese lost in Yunnan
Chinese roll dice for 2 artilleries in Yunnan, round 3 : 1/2 hits
Japanese roll dice for 2 artilleries in Yunnan, round 3 : 1/2 hits
1 artillery owned by the Chinese and 1 artillery owned by the Japanese lost in Yunnan
Chinese roll dice for 1 artillery in Yunnan, round 4 : 1/1 hits
Japanese roll dice for 1 artillery in Yunnan, round 4 : 0/1 hits
1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 artillery remaining. Battle score for attacker is 4
Casualties for Japanese: 3 artilleries
Casualties for Chinese: 2 artilleriesNon Combat Move - Chinese
Place Units - Chinese
3 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUsTerritory Summary for Chinese :
Yunnan : 1 artillery and 3 infantry
Production/PUs Summary :
Germans : 51 / 60
Russians : 23 / 31
Japanese : 61 / 69
Americans : 53 / 75
Chinese : 5 / 13
British : 31 / 33
UK_Pacific : 7 / 7
Italians : 12 / 8
ANZAC : 10 / 10
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0





