13L G40 - Atease (Axis) vs Mryogen (Allies)


  • Yeah was expecting to lose 1 or 2 planes. Happens all the time to not get any hits though. Those stupid 1s are unreliable.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :2

    Purchase Units - Americans
                Americans buy 1 battleship, 1 destroyer, 3 infantry and 2 transports; Remaining resources: 1 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 infantry, 1 mech_infantry and 1 transport moved from 12 Sea Zone to 26 Sea Zone
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                1 battleship and 2 carriers moved from 10 Sea Zone to 26 Sea Zone
                1 fighter moved from Hawaiian Islands to 26 Sea Zone
                1 fighter moved from Hawaiian Islands to 26 Sea Zone
                1 fighter moved from Western United States to 26 Sea Zone
                1 fighter moved from Western United States to 26 Sea Zone
                1 transport moved from 11 Sea Zone to 10 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 mech_infantry moved from Western United States to 10 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 12 Sea Zone
                1 cruiser moved from 11 Sea Zone to 26 Sea Zone
                1 mech_infantry moved from Western United States to Eastern United States
                1 artillery and 1 infantry moved from Central United States to Eastern United States
                1 armour moved from Western United States to Eastern United States
                1 mech_infantry moved from Western United States to Eastern United States
                1 fighter moved from Guam to Wake Island
                1 bomber moved from Hawaiian Islands to Wake Island
                1 destroyer moved from 26 Sea Zone to 31 Sea Zone

    Place Units - Americans
                2 transports placed in 101 Sea Zone
                1 infantry placed in Eastern United States
                1 battleship and 1 destroyer placed in 101 Sea Zone
                Americans undo move 3.
                1 destroyer placed in 101 Sea Zone
                1 battleship placed in 101 Sea Zone
                1 infantry placed in Eastern United States
                1 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 53 PUs total

    Territory Summary for Americans :

    Philippines : 1 airfield, 1 harbour and 2 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield, 1 bomber and 1 fighter
        Western United States : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
        Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour, 4 infantry and 1 mech_infantry
        Midway : 1 airfield
        43 Sea Zone : 1 destroyer
        31 Sea Zone : 1 destroyer
        26 Sea Zone : 2 battleships, 3 carriers, 3 cruisers, 1 destroyer, 5 fighters, 1 submarine, 1 tactical_bomber and 2 transports
        12 Sea Zone : 1 infantry, 1 mech_infantry and 1 transport
        54 Sea Zone : 1 submarine
        Central United States : 1 factory_minor
        Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 3 infantry and 2 mech_infantrys
        101 Sea Zone : 1 battleship, 1 destroyer and 2 transports

    Production/PUs Summary :

    Germans : 41 / 51
        Russians : 36 / 37
        Japanese : 34 / 47
        Americans : 52 / 53
        Chinese : 5 / 15
        British : 31 / 34
        UK_Pacific : 17 / 17
        Italians : 13 / 11
        ANZAC : 14 / 24
        French : 9 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Szechwan to Yunnan
                1 infantry moved from Szechwan to Yunnan
                1 fighter moved from Szechwan to Yunnan

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 1 :  1/3 hits
                        Japanese roll dice for 1 infantry in Yunnan, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Sikang
                9 infantry moved from Szechwan to Sikang
                2 infantry moved from Shensi to Sikang

    Place Units - Chinese
                5 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 6 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs

    Territory Summary for Chinese :

    Yunnan : 2 infantry
        Sikang : 1 fighter and 16 infantry

    Production/PUs Summary :

    Germans : 41 / 51
        Russians : 36 / 37
        Japanese : 33 / 47
        Americans : 52 / 53
        Chinese : 6 / 12
        British : 31 / 34
        UK_Pacific : 17 / 17
        Italians : 13 / 11
        ANZAC : 14 / 24
        French : 9 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 6 / 0
        Neutral_True : 18 / 0


  • And germany getting UK is pretty much inevitable if i really want to, but the trick is to WIN and taking UK, which I have never done in my limited experience.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :2

    Purchase Units - British
                British repair 8 damage on 8 factory_majors; Remaining resources: 26 PUs;
                British buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from British Guiana to 88 Sea Zone
                1 battleship, 1 cruiser and 1 destroyer moved from 91 Sea Zone to 82 Sea Zone
                2 infantry moved from Rhodesia to Tanganyika Territory
                1 transport moved from 80 Sea Zone to 72 Sea Zone
                1 transport moved from 76 Sea Zone to 81 Sea Zone
                1 artillery moved from Egypt to 81 Sea Zone
                1 artillery and 1 transport moved from 81 Sea Zone to 76 Sea Zone
                1 artillery moved from 76 Sea Zone to Italian Somaliland
                1 artillery and 1 infantry moved from Ethiopia to Italian Somaliland
                1 infantry moved from Alexandria to Egypt
                1 battleship moved from 79 Sea Zone to 39 Sea Zone
                1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 80 Sea Zone to 39 Sea Zone
                1 infantry moved from West India to India
                1 fighter, 5 infantry and 1 tactical_bomber moved from Burma to Shan State
                2 artilleries and 3 infantry moved from India to Burma
                1 armour moved from Alberta Saskatchewan Manitoba to Quebec
                1 infantry moved from Ontario to Quebec
                1 artillery and 1 infantry moved from Alberta Saskatchewan Manitoba to British Columbia
                1 infantry and 1 transport moved from 88 Sea Zone to 101 Sea Zone
                1 fighter and 2 infantry moved from Scotland to United Kingdom

    Combat - British
                Battle in Italian Somaliland
                    British attack with 2 artilleries and 1 infantry
                    Italians defend with 1 infantry
                        British roll dice for 1 cruiser in Italian Somaliland, round 1 :  1/1 hits
                        Italians roll dice for 1 infantry in Italian Somaliland, round 1 :  0/1 hits
                        1 infantry owned by the Italians lost in Italian Somaliland
                    British win, taking Italian Somaliland from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                1 infantry moved from Iraq to Persia
                      British take Persia from Neutral_Allies
                1 armour moved from Iraq to Northwest Persia
                      British take Northwest Persia from Neutral_Allies
                1 armour moved from Northwest Persia to Persia
                1 mech_infantry moved from Iraq to Persia

    Place Units - British
                Turning on Edit Mode
                EDIT: Removing units owned by British from Scotland: 1 aaGun
                EDIT: Adding units owned by British to United Kingdom: 1 aaGun
                EDIT: Turning off Edit Mode
                2 artilleries and 6 infantry placed in United Kingdom

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs total

    Place Units - UK_Pacific
                2 artilleries and 3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs total
                Some Units in India change ownership: 2 artilleries and 3 infantry

    Territory Summary for British, UK_Pacific :

    Shan State : 1 fighter, 10 infantry and 1 tactical_bomber
        Burma : 2 artilleries and 3 infantry
        British Columbia : 1 artillery and 1 infantry
        India : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 4 infantry
        Malaya : 1 harbour
        Kwangtung : 1 harbour and 2 infantry
        37 Sea Zone : 1 destroyer
        39 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
        Iceland : 1 airfield
        Quebec : 1 armour, 1 factory_minor and 1 infantry
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 artillery, 1 harbour and 2 infantry
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        United Kingdom : 5 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 3 fighters, 1 harbour, 15 infantry and 1 mech_infantry
        Tanganyika Territory : 2 infantry
        Italian Somaliland : 1 flag, 2 artilleries and 1 infantry
        Ethiopia : 1 flag
        76 Sea Zone : 2 cruisers and 1 transport
        Iraq : 1 flag
        72 Sea Zone : 1 transport
        101 Sea Zone : 1 infantry and 1 transport
        82 Sea Zone : 1 battleship, 1 cruiser and 1 destroyer
        Northwest Persia : 1 flag
        Persia : 1 flag, 1 armour, 3 infantry and 1 mech_infantry

    Production/PUs Summary :

    Germans : 41 / 51
        Russians : 36 / 37
        Japanese : 33 / 47
        Americans : 52 / 53
        Chinese : 6 / 12
        British : 33 / 33
        UK_Pacific : 17 / 17
        Italians : 13 / 11
        ANZAC : 14 / 24
        French : 9 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0


  • I got 12% chance to win the UK battle…  If anyone is due for a 12% win we both know who someone is…


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :2

    Purchase Units - Italians
                Italians buy 1 transport; Remaining resources: 4 PUs;

    Combat Move - Italians
                1 artillery moved from Malta to 96 Sea Zone
                1 armour and 2 infantry moved from Bulgaria to Greece
                1 armour, 1 artillery and 1 mech_infantry moved from Tunisia to Algeria
                      Italians take Algeria from French
                2 fighters moved from Libya to Greece
                1 artillery and 1 transport moved from 96 Sea Zone to 97 Sea Zone
                1 infantry moved from Southern Italy to 97 Sea Zone
                1 artillery and 1 infantry moved from 97 Sea Zone to Greece
                1 fighter moved from Southern Italy to Greece
                1 infantry moved from Tobruk to 96 Sea Zone
                1 battleship, 2 cruisers, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 96 Sea Zone to 92 Sea Zone
                1 infantry moved from 92 Sea Zone to Gibraltar
                1 armour and 1 mech_infantry moved from Algeria to Morocco
                1 bomber moved from Southern Italy to Morocco
                1 artillery and 2 infantry moved from Tobruk to Alexandria
                      Italians take Alexandria from British

    Combat - Italians
                Battle in Morocco
                    Italians attack with 1 armour, 1 bomber and 1 mech_infantry
                    French defend with 2 infantry
                        Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Morocco, round 1 :  0/3 hits
                        French roll dice for 2 infantry in Morocco, round 1 :  1/2 hits
                        1 mech_infantry owned by the Italians lost in Morocco
                        Italians roll dice for 1 armour and 1 bomber in Morocco, round 2 :  2/2 hits
                        French roll dice for 2 infantry in Morocco, round 2 :  1/2 hits
                        2 infantry owned by the French and 1 armour owned by the Italians lost in Morocco
                    Italians win with 1 bomber remaining. Battle score for attacker is -4
                    Casualties for French: 2 infantry
                    Casualties for Italians: 1 armour and 1 mech_infantry
                Battle in Greece
                    Italians attack with 1 armour, 1 artillery, 3 fighters and 3 infantry
                    Neutral_Allies defend with 4 infantry
                        Italians roll dice for 1 armour, 1 artillery, 3 fighters and 3 infantry in Greece, round 1 :  2/8 hits
                        Neutral_Allies roll dice for 4 infantry in Greece, round 1 :  1/4 hits
                        2 infantry owned by the Neutral_Allies and 1 infantry owned by the Italians lost in Greece
                        Italians roll dice for 1 armour, 1 artillery, 3 fighters and 2 infantry in Greece, round 2 :  1/7 hits
                        Neutral_Allies roll dice for 2 infantry in Greece, round 2 :  0/2 hits
                        1 infantry owned by the Neutral_Allies lost in Greece
                        Italians roll dice for 1 armour, 1 artillery, 3 fighters and 2 infantry in Greece, round 3 :  2/7 hits
                        Neutral_Allies roll dice for 1 infantry in Greece, round 3 :  0/1 hits
                        1 infantry owned by the Neutral_Allies lost in Greece
                    Italians win, taking Greece from Neutral_Allies with 1 armour, 1 artillery, 3 fighters and 2 infantry remaining. Battle score for attacker is 9
                    Casualties for Neutral_Allies: 4 infantry
                    Casualties for Italians: 1 infantry
                Battle in 92 Sea Zone
                    Italians attack with 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 1 transport
                    French defend with 1 destroyer
                        Italians roll dice for 1 submarine in 92 Sea Zone, round 1 :  1/1 hits
                        French roll dice for 1 destroyer in 92 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the French lost in 92 Sea Zone
                    Italians win with 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 1 transport remaining. Battle score for attacker is 8
                    Casualties for French: 1 destroyer
                Battle in Gibraltar

    Non Combat Move - Italians
                1 bomber moved from Morocco to Libya
                1 fighter moved from Greece to Southern Italy
                2 fighters moved from Greece to Albania
                2 aaGuns, 1 armour and 1 artillery moved from Southern France to Northern Italy
                1 armour moved from Northern Italy to Yugoslavia
                1 infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                1 transport placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 16 PUs; end with 20 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 5 times
                3 was rolled 6 times
                4 was rolled 12 times
                5 was rolled 5 times
                6 was rolled 7 times
            Average roll : 3.700
            Median : 4.000
            Variance : 1.026
            Standard Deviation : 1.013
            Total rolls : 40

    Neutral_Allies Combat
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 0.833
            Standard Deviation : 0.913
            Total rolls : 7

    French Combat
                1 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.400
            Median : 4.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5

    Italians Combat
                1 was rolled 3 times
                2 was rolled 4 times
                3 was rolled 5 times
                4 was rolled 8 times
                5 was rolled 3 times
                6 was rolled 5 times
            Average roll : 3.679
            Median : 4.000
            Variance : 0.741
            Standard Deviation : 0.861
            Total rolls : 28


  • You’re right. But you owe me an extremely bad rolled battle  :evil:


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :2

    Purchase Units - ANZAC
                ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Java to 42 Sea Zone
                1 infantry moved from Java to 42 Sea Zone
                1 destroyer moved from 54 Sea Zone to 44 Sea Zone
                2 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone

    Non Combat Move - ANZAC
                1 infantry moved from 41 Sea Zone to Sumatra
                      ANZAC take Sumatra from Dutch
                1 infantry moved from 41 Sea Zone to Sumatra

    Place Units - ANZAC
                1 carrier and 1 destroyer placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 18 PUs total

    Territory Summary for ANZAC :

    Shan State : 1 fighter and 1 infantry
        Queensland : 2 aaGuns, 1 airfield, 1 artillery, 2 fighters, 1 harbour and 2 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor and 1 harbour
        Java : 1 flag
        Sumatra : 1 flag, 2 infantry
        41 Sea Zone : 1 transport
        44 Sea Zone : 1 destroyer
        54 Sea Zone : 1 cruiser
        62 Sea Zone : 1 carrier and 1 destroyer
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 41 / 51
        Russians : 36 / 37
        Japanese : 33 / 47
        Americans : 52 / 53
        Chinese : 6 / 12
        British : 33 / 33
        UK_Pacific : 17 / 17
        Italians : 16 / 30
        ANZAC : 18 / 18
        French : 8 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :2

    Combat Move - French
                1 cruiser moved from 91 Sea Zone to 109 Sea Zone
                1 cruiser moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from French Central Africa to French Equatorial Africa
                1 infantry moved from Trans-Jordan to Egypt
                1 destroyer moved from 80 Sea Zone to 39 Sea Zone

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    39 Sea Zone : 1 destroyer
        Egypt : 1 infantry
        United Kingdom : 2 infantry
        French Equatorial Africa : 1 infantry
        109 Sea Zone : 1 cruiser
        110 Sea Zone : 1 cruiser

    Production/PUs Summary :

    Germans : 41 / 51
        Russians : 36 / 37
        Japanese : 33 / 47
        Americans : 52 / 53
        Chinese : 6 / 12
        British : 33 / 33
        UK_Pacific : 17 / 17
        Italians : 16 / 30
        ANZAC : 18 / 18
        French : 8 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • Got almost all my planes. Pretty much the dice that I was supposed to get.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :3

    Politics - Germans

    Purchase Units - Germans
                Germans buy 4 artilleries, 1 fighter and 8 infantry; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 infantry moved from Denmark to 112 Sea Zone
                1 infantry moved from Denmark to 112 Sea Zone
                1 artillery moved from Western Germany to 112 Sea Zone
                7 infantry moved from Western Germany to 112 Sea Zone
                2 artilleries moved from Western Germany to 112 Sea Zone
                4 armour moved from Western Germany to 112 Sea Zone
                2 infantry moved from Western Germany to 112 Sea Zone
                4 armour, 3 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 11 infantry, 1 tactical_bomber and 9 transports moved from 112 Sea Zone to 110 Sea Zone
                3 artilleries moved from 110 Sea Zone to United Kingdom
                11 infantry moved from 110 Sea Zone to United Kingdom
                4 armour moved from 110 Sea Zone to United Kingdom
                1 fighter and 3 tactical_bombers moved from Holland Belgium to United Kingdom
                1 fighter and 1 tactical_bomber moved from 110 Sea Zone to United Kingdom
                3 bombers moved from Western Germany to United Kingdom
                3 fighters moved from Western Germany to United Kingdom
                1 submarine moved from 112 Sea Zone to 125 Sea Zone

    Combat - Germans
                Battle in 110 Sea Zone
                    Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 9 transports
                    French defend with 1 cruiser
                        Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 9 transports in 110 Sea Zone, round 1 :  2/3 hits
                        French roll dice for 1 cruiser in 110 Sea Zone, round 1 :  1/1 hits
                    Units damaged: 1 battleship owned by the Germans
                        1 cruiser owned by the French lost in 110 Sea Zone
                    Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 9 transports remaining. Battle score for attacker is 12
                    Casualties for French: 1 cruiser
                Battle in United Kingdom
                    Germans attack with 4 armour, 3 artilleries, 3 bombers, 5 fighters, 11 infantry and 4 tactical_bombers
                    French defend with 2 infantry; British defend with 5 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 3 fighters, 1 harbour, 15 infantry and 1 mech_infantry
                        AA guns fire in United Kingdom :  4/12 hits
                        4 fighters owned by the Germans lost in United Kingdom
                        Germans roll dice for 4 armour, 3 artilleries, 3 bombers, 1 fighter, 11 infantry and 4 tactical_bombers in United Kingdom, round 1 :  9/26 hits
                        British roll dice for 5 aaGuns, 2 artilleries, 1 bomber, 3 fighters, 17 infantry and 1 mech_infantry in United Kingdom, round 1 :  7/24 hits
                        1 bomber owned by the British , 1 infantry owned by the British , 2 infantry owned by the French , 7 infantry owned by the Germans and 5 aaGuns owned by the British lost in United Kingdom
                        Germans roll dice for 4 armour, 3 artilleries, 3 bombers, 1 fighter, 4 infantry and 4 tactical_bombers in United Kingdom, round 2 :  12/19 hits
                        British roll dice for 2 artilleries, 3 fighters, 14 infantry and 1 mech_infantry in United Kingdom, round 2 :  5/20 hits
                        12 infantry owned by the British , 4 infantry owned by the Germans and 1 artillery owned by the Germans lost in United Kingdom
                        Germans roll dice for 4 armour, 2 artilleries, 3 bombers, 1 fighter and 4 tactical_bombers in United Kingdom, round 3 :  5/14 hits
                        British roll dice for 2 artilleries, 3 fighters, 2 infantry and 1 mech_infantry in United Kingdom, round 3 :  5/8 hits
                        2 infantry owned by the British , 3 armour owned by the Germans , 2 artilleries owned by the British , 1 mech_infantry owned by the British and 2 artilleries owned by the Germans lost in United Kingdom
                        Germans roll dice for 1 armour, 3 bombers, 1 fighter and 4 tactical_bombers in United Kingdom, round 4 :  7/9 hits
                        British roll dice for 3 fighters in United Kingdom, round 4 :  2/3 hits
                        1 tactical_bomber owned by the Germans , 3 fighters owned by the British and 1 fighter owned by the Germans lost in United Kingdom
                    Germans captures 33PUs while taking British capital
                    Germans converts factory_major into different units
                    Germans win, taking United Kingdom from British with 1 armour, 3 bombers and 3 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Germans: 3 armour, 3 artilleries, 5 fighters, 11 infantry and 1 tactical_bomber
                    Casualties for French: 2 infantry
                    Casualties for British: 5 aaGuns, 2 artilleries, 1 bomber, 3 fighters, 15 infantry and 1 mech_infantry
                Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans

    Non Combat Move - Germans
                3 bombers moved from United Kingdom to Holland Belgium
                3 tactical_bombers moved from United Kingdom to Holland Belgium
                2 artilleries and 6 infantry moved from Greater Southern Germany to Slovakia Hungary
                6 infantry moved from Romania to Slovakia Hungary
                3 aaGuns and 3 infantry moved from Germany to Slovakia Hungary
                2 infantry moved from Western Germany to Germany
                2 infantry moved from Norway to Finland
                3 bombers moved from Holland Belgium to Western Germany
                5 armour and 4 mech_infantrys moved from Normandy Bordeaux to Western Germany
                1 artillery moved from Normandy Bordeaux to France
                3 aaGuns moved from Holland Belgium to Western Germany

    Place Units - Germans
                1 fighter placed in Western Germany
                3 artilleries and 7 infantry placed in Germany
                1 artillery and 1 infantry placed in Western Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Normandy Bordeaux: 2 artilleries
                EDIT: Adding units owned by Germans to France: 2 artilleries
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5
                Germans collect 47 PUs; end with 81 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 86 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 91 PUs

    Production/PUs Summary :

    Germans : 47 / 91
        Russians : 36 / 37
        Japanese : 33 / 47
        Americans : 52 / 53
        Chinese : 6 / 12
        British : 27 / 0
        UK_Pacific : 17 / 17
        Italians : 16 / 30
        ANZAC : 18 / 18
        French : 8 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 22 times
                2 was rolled 26 times
                3 was rolled 18 times
                4 was rolled 32 times
                5 was rolled 21 times
                6 was rolled 23 times
            Average roll : 3.514
            Median : 4.000
            Variance : 0.851
            Standard Deviation : 0.923
            Total rolls : 142

    Null / Other
                1 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Germans Combat
                1 was rolled 12 times
                2 was rolled 14 times
                3 was rolled 6 times
                4 was rolled 16 times
                5 was rolled 9 times
                6 was rolled 14 times
            Average roll : 3.535
            Median : 4.000
            Variance : 1.043
            Standard Deviation : 1.021
            Total rolls : 71

    French Combat
                1 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    British Combat
                1 was rolled 8 times
                2 was rolled 12 times
                3 was rolled 12 times
                4 was rolled 16 times
                5 was rolled 10 times
                6 was rolled 9 times
            Average roll : 3.522
            Median : 4.000
            Variance : 0.621
            Standard Deviation : 0.788
            Total rolls : 67


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :3

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Germans
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Russians takes Political Action: Political Action Russians To War With Italians
                    Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War

    Purchase Units - Russians
                Russians buy 4 armour and 3 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Russians
                1 infantry moved from Eastern Poland to Poland
                      Russians take Poland from Germans
                1 infantry moved from Eastern Poland to Romania
                      Russians take Romania from Germans
                2 artilleries and 1 infantry moved from Western Ukraine to Eastern Poland
                2 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from Belarus to Eastern Poland
                1 artillery and 4 infantry moved from Ukraine to Western Ukraine
                4 artilleries and 4 infantry moved from Novgorod to Baltic States
                1 infantry moved from Bryansk to Western Ukraine
                1 infantry moved from Bryansk to Western Ukraine
                5 infantry moved from Russia to Bryansk
                6 infantry moved from Yenisey to Timguska

    Combat - Russians
                Russians creates battle in territory 125 Sea Zone

    Non Combat Move - Russians
                1 aaGun moved from Smolensk to Belarus
                1 aaGun moved from Smolensk to Belarus
                1 aaGun moved from Yakut S.S.R. to Yenisey

    Place Units - Russians
                3 armour placed in Ukraine
                1 armour and 2 mech_infantrys placed in Novgorod
                1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 41 PUs; end with 42 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 48 PUs

    Territory Summary for Russians :

    Yenisey : 1 aaGun
        Amur : 1 aaGun and 11 infantry
        Timguska : 6 infantry
        Romania : 1 flag, 1 infantry
        Poland : 1 flag, 1 infantry
        Belarus : 2 aaGuns
        Baltic States : 4 artilleries and 4 infantry
        Bryansk : 5 infantry
        Eastern Poland : 2 armour, 4 artilleries, 9 infantry and 2 mech_infantrys
        Russia : 1 airfield, 1 factory_major and 1 mech_infantry
        Ukraine : 3 armour and 1 factory_minor
        Western Ukraine : 1 artillery and 6 infantry
        Volgograd : 1 factory_minor
        Novgorod : 2 aaGuns, 1 airfield, 1 armour, 1 factory_minor, 1 fighter, 1 harbour, 14 infantry, 2 mech_infantrys and 1 tactical_bomber
        125 Sea Zone : 1 submarine
        114 Sea Zone : 1 cruiser
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 42 / 91
        Russians : 41 / 48
        Japanese : 33 / 47
        Americans : 52 / 53
        Chinese : 6 / 12
        British : 27 / 0
        UK_Pacific : 17 / 17
        Italians : 16 / 30
        ANZAC : 18 / 18
        French : 8 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :3

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Allies
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied

    Purchase Units - Japanese
                Japanese buy 2 destroyers, 3 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                4 infantry moved from Chahar to Suiyuyan
                5 fighters and 5 tactical_bombers moved from Chahar to Amur
                2 bombers moved from Manchuria to Amur
                1 infantry moved from Korea to Amur
                1 armour moved from Soviet Far East to Amur
                      Japanese take Siberia from Russians
                1 transport moved from 5 Sea Zone to 6 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
                2 infantry moved from 5 Sea Zone to Amur
                1 artillery and 5 infantry moved from Manchuria to Amur
                1 artillery and 2 infantry moved from Manchuria to 19 Sea Zone
                1 artillery, 2 infantry and 2 transports moved from 19 Sea Zone to 20 Sea Zone
                1 artillery and 2 infantry moved from 20 Sea Zone to Kwangtung
                1 artillery moved from Kwangsi to Kwangtung
                2 fighters and 1 tactical_bomber moved from Chahar to Yunnan
                2 infantry moved from Siam to French Indo China
                      Japanese take French Indo China from French
                1 tactical_bomber moved from 36 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
                2 infantry moved from Kweichow to Yunnan
                1 infantry moved from Kweichow to Szechwan
                      Japanese take Szechwan from Chinese
                1 infantry moved from Hopei to Shensi
                      Japanese take Shensi from Chinese
                2 artilleries, 3 infantry and 1 mech_infantry moved from Kweichow to Hunan
                1 fighter moved from 36 Sea Zone to Kwangtung
                1 fighter moved from 36 Sea Zone to Kwangtung
                1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 43 Sea Zone
                1 submarine moved from 36 Sea Zone to 37 Sea Zone
                1 fighter moved from 36 Sea Zone to 37 Sea Zone
                1 submarine moved from 36 Sea Zone to 44 Sea Zone
                1 infantry moved from Suiyuyan to Kansu
                      Japanese take Kansu from Chinese


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :3

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Allies
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Americans from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and British from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and ANZAC from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and Dutch from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Japanese and French from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Germans and Americans from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Italians and Americans from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and British from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and French from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for British and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and French from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                    Japanese succeeds on action: Political Action Japanese To War With Allies: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied

    Purchase Units - Japanese
                Japanese buy 2 destroyers, 3 mech_infantrys, 2 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                4 infantry moved from Chahar to Suiyuyan
                5 fighters and 5 tactical_bombers moved from Chahar to Amur
                2 bombers moved from Manchuria to Amur
                1 infantry moved from Korea to Amur
                1 armour moved from Soviet Far East to Amur
                      Japanese take Siberia from Russians
                1 transport moved from 5 Sea Zone to 6 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
                2 infantry moved from 5 Sea Zone to Amur
                1 artillery and 5 infantry moved from Manchuria to Amur
                1 artillery and 2 infantry moved from Manchuria to 19 Sea Zone
                1 artillery, 2 infantry and 2 transports moved from 19 Sea Zone to 20 Sea Zone
                1 artillery and 2 infantry moved from 20 Sea Zone to Kwangtung
                1 artillery moved from Kwangsi to Kwangtung
                2 fighters and 1 tactical_bomber moved from Chahar to Yunnan
                2 infantry moved from Siam to French Indo China
                      Japanese take French Indo China from French
                1 tactical_bomber moved from 36 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
                2 infantry moved from Kweichow to Yunnan
                1 infantry moved from Kweichow to Szechwan
                      Japanese take Szechwan from Chinese
                1 infantry moved from Hopei to Shensi
                      Japanese take Shensi from Chinese
                2 artilleries, 3 infantry and 1 mech_infantry moved from Kweichow to Hunan
                1 fighter moved from 36 Sea Zone to Kwangtung
                1 fighter moved from 36 Sea Zone to Kwangtung
                1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 43 Sea Zone
                1 submarine moved from 36 Sea Zone to 37 Sea Zone
                1 fighter moved from 36 Sea Zone to 37 Sea Zone
                1 submarine moved from 36 Sea Zone to 44 Sea Zone
                1 infantry moved from Suiyuyan to Kansu
                      Japanese take Kansu from Chinese

    Combat - Japanese
                Battle in Amur
                    Japanese attack with 1 armour, 1 artillery, 2 bombers, 5 fighters, 8 infantry and 5 tactical_bombers
                    Russians defend with 1 aaGun and 11 infantry
                        AA guns fire in Amur :  0/3 hits
                        Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 5 fighters, 8 infantry and 5 tactical_bombers in Amur, round 1 :  14/22 hits
                        Russians roll dice for 1 aaGun and 11 infantry in Amur, round 1 :  4/11 hits
                        11 infantry owned by the Russians , 4 infantry owned by the Japanese and 1 aaGun owned by the Russians lost in Amur
                    Japanese win, taking Amur from Russians with 1 armour, 1 artillery, 2 bombers, 5 fighters, 4 infantry and 5 tactical_bombers remaining. Battle score for attacker is 26
                    Casualties for Japanese: 4 infantry
                    Casualties for Russians: 1 aaGun and 11 infantry
                Battle in 44 Sea Zone
                    Japanese attack with 1 submarine
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 44 Sea Zone, round 1 :  1/1 hits
                        ANZAC roll dice for 1 destroyer in 44 Sea Zone, round 1 :  1/1 hits
                        1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 44 Sea Zone
                    ANZAC win with no units remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for ANZAC: 1 destroyer
                Battle in 41 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 41 Sea Zone
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 37 Sea Zone
                    Japanese attack with 1 fighter and 1 submarine
                    British defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 37 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 fighter in 37 Sea Zone, round 1 :  0/1 hits
                        British roll dice for 1 destroyer in 37 Sea Zone, round 1 :  1/1 hits
                        1 submarine owned by the Japanese lost in 37 Sea Zone
                        Japanese roll dice for 1 fighter in 37 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 destroyer in 37 Sea Zone, round 2 :  1/1 hits
                        1 fighter owned by the Japanese lost in 37 Sea Zone
                    British win with 1 destroyer remaining. Battle score for attacker is -16
                    Casualties for Japanese: 1 fighter and 1 submarine
                Battle in 43 Sea Zone
                    Japanese attack with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 43 Sea Zone, round 1 :  3/3 hits
                        Americans roll dice for 1 destroyer in 43 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Americans lost in 43 Sea Zone
                    Japanese win, taking 43 Sea Zone from Neutral with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Yunnan
                    Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Chinese defend with 2 infantry
                        Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Yunnan, round 1 :  2/5 hits
                        Chinese roll dice for 2 infantry in Yunnan, round 1 :  0/2 hits
                        2 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry
                Battle in Kwangtung
                    Japanese attack with 2 artilleries, 2 fighters and 2 infantry
                    British defend with 1 harbour and 2 infantry
                        Japanese roll dice for 2 artilleries, 2 fighters and 2 infantry in Kwangtung, round 1 :  3/6 hits
                        UK_Pacific roll dice for 2 infantry in Kwangtung, round 1 :  1/2 hits
                        2 infantry owned by the British and 1 infantry owned by the Japanese lost in Kwangtung
                    Japanese win, taking Kwangtung from UK_Pacific with 2 artilleries, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 2 infantry

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 6 Sea Zone to 20 Sea Zone
                2 battleships moved from 36 Sea Zone to 43 Sea Zone
                1 cruiser moved from 36 Sea Zone to 43 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
                2 fighters moved from Kwangtung to 36 Sea Zone
                2 fighters and 1 tactical_bomber moved from Yunnan to Hunan
                2 bombers moved from Amur to Hunan
                5 fighters and 5 tactical_bombers moved from Amur to Manchuria
                1 transport moved from 5 Sea Zone to 6 Sea Zone
                1 tactical_bomber moved from 41 Sea Zone to 36 Sea Zone
                2 carriers, 1 destroyer, 2 fighters and 1 tactical_bomber moved from 36 Sea Zone to 43 Sea Zone

    Place Units - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 43 Sea Zone: 1 artillery, 1 infantry and 1 transport
                EDIT: Adding units owned by Japanese to Borneo: 1 artillery and 1 infantry
                EDIT: Adding units owned by Japanese to 43 Sea Zone: 1 transport
                EDIT: Changing ownership of Borneo from UK_Pacific to Japanese
                EDIT: Turning off Edit Mode
                2 destroyers, 2 submarines and 1 transport placed in 6 Sea Zone
                3 mech_infantrys placed in Shantung

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4
                Japanese collect 48 PUs; end with 48 PUs total

    Dice Statistics:

    Total
                1 was rolled 18 times
                2 was rolled 12 times
                3 was rolled 10 times
                4 was rolled 10 times
                5 was rolled 6 times
                6 was rolled 10 times
            Average roll : 3.061
            Median : 3.000
            Variance : 1.200
            Standard Deviation : 1.095
            Total rolls : 66

    Null / Other
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.333
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Japanese Combat
                1 was rolled 12 times
                2 was rolled 8 times
                3 was rolled 6 times
                4 was rolled 5 times
                5 was rolled 4 times
                6 was rolled 5 times
            Average roll : 2.900
            Median : 2.500
            Variance : 1.179
            Standard Deviation : 1.086
            Total rolls : 40

    ANZAC Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    British Combat
                1 was rolled 1 times
                2 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.333
            Median : 2.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Russians Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 4 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.429
            Median : 3.000
            Variance : 0.308
            Standard Deviation : 0.555
            Total rolls : 14

    UK_Pacific Combat
                1 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Chinese Combat
                6 was rolled 2 times
            Average roll : 6.000
            Median : 6.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    Americans Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :3

    Politics - Americans
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Purchase Units - Americans
                Americans buy 1 battleship, 2 destroyers, 1 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery moved from Hawaiian Islands to 26 Sea Zone
                1 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
                1 fighter moved from Wake Island to 16 Sea Zone
                1 destroyer moved from 31 Sea Zone to 33 Sea Zone
                1 battleship moved from 26 Sea Zone to 33 Sea Zone
                1 battleship moved from 26 Sea Zone to 33 Sea Zone
                1 artillery, 3 carriers, 3 cruisers, 1 destroyer, 5 fighters, 2 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 33 Sea Zone
                1 infantry moved from 33 Sea Zone to Caroline Islands
                1 infantry moved from 33 Sea Zone to Caroline Islands
                1 mech_infantry moved from 33 Sea Zone to Caroline Islands
                1 artillery moved from 33 Sea Zone to Caroline Islands
                1 bomber moved from Wake Island to Caroline Islands
                1 submarine moved from 54 Sea Zone to 33 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 12 Sea Zone to 30 Sea Zone

    Combat - Americans
                Battle in Caroline Islands
                    Americans attack with 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
                    Americans win, taking Caroline Islands from Japanese with 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 11
                    Casualties for Japanese: 1 aaGun and 2 infantry
                Battle in 16 Sea Zone
                    Americans attack with 1 fighter
                    Japanese defend with 1 destroyer
                    Japanese win with no units remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 fighter

    Non Combat Move - Americans
                1 bomber moved from Caroline Islands to Gilbert Islands

    Place Units - Americans
                1 infantry placed in Eastern United States
                1 battleship, 2 destroyers and 2 transports placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour, 2 infantry and 1 mech_infantry
        Gilbert Islands : 1 bomber
        Philippines : 1 airfield, 1 harbour and 2 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
        Hawaiian Islands : 1 airfield, 1 harbour and 2 infantry
        Midway : 1 airfield
        33 Sea Zone : 2 battleships, 3 carriers, 3 cruisers, 2 destroyers, 5 fighters, 2 submarines, 1 tactical_bomber and 2 transports
        30 Sea Zone : 1 infantry, 1 mech_infantry and 1 transport
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour, 4 infantry and 2 mech_infantrys
        101 Sea Zone : 2 battleships, 3 destroyers and 4 transports

    Production/PUs Summary :

    Germans : 42 / 91
        Russians : 39 / 48
        Japanese : 48 / 48
        Americans : 52 / 77
        Chinese : 2 / 12
        British : 27 / 0
        UK_Pacific : 10 / 17
        Italians : 16 / 30
        ANZAC : 18 / 18
        French : 6 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round :3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 fighter and 8 infantry moved from Sikang to Szechwan

    Combat - Chinese
                Battle in Szechwan
                    Chinese attack with 1 fighter and 8 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 fighter and 8 infantry in Szechwan, round 1 :  1/9 hits
                        Japanese roll dice for 1 infantry in Szechwan, round 1 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan
                    Chinese win, taking Szechwan from Japanese with 1 fighter and 7 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Szechwan to Sikang

    Place Units - Chinese
                4 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 3 PUs total

    Territory Summary for Chinese :

    Szechwan : 11 infantry
        Sikang : 1 fighter and 8 infantry

    Production/PUs Summary :

    Germans : 42 / 91
        Russians : 39 / 48
        Japanese : 47 / 48
        Americans : 52 / 77
        Chinese : 3 / 3
        British : 27 / 0
        UK_Pacific : 10 / 17
        Italians : 16 / 30
        ANZAC : 18 / 18
        French : 6 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • Going to need your OOL for SZ 43.


  • What are you attacking with?


  • Oh yea forgot the file.

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