Very awesome. I hope it gets fixed. :-D
Why was there no unit descriptions w/the game?
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Thanks, IL, but I must say that it was a joint effort between Larry and myself.
I have to say that I’ve wondered if part of the problem that experienced A&A players have with this rulebook is simply that it does have a different structure than past ones. Perhaps they’re trying to use it in the same way as prior ones rather than adapting to its organization - “fighting the wrong war”, so to speak.
The response to it on this site has been overwhelmingly negative. However, on BGG most of the feedback (when it’s been mentioned at all) has been positive. That must mean something…
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I have to agree with elrojo33 on one point, the IPC chart in the Sahara is some really awful, convoluted design for a game that has an MSRP of $100. Really, how difficult would it have been to include a separate IPC chart?
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“Perhaps an index is all that is needed?”
This would be awesome.
If you’re looking for something in particular, check the index and see what page(s) relates to that
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The index idea would be great. But I do miss the separate sections that tell you all you need to know about each unit (like the original and almost every rule book after it).
I will agree with Krieg that some sections of the older books required you to read up to 3 different pages to clarify a rule, that was annoying too, equally flawed.
Regarding the table on Pg.20 showing the movement and combat values of each naval unit, why not put that on the battle board? Or in several sections of this intuitive rule book, for example, reprint the table in the sections on combat and movement. -
An index would help significantly. Good idea KH
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One thing that cannot be defended is the amount of chips or lack of them.
When you spend 100$ and open it up, start to play it, and run out of pieces by turn 5ish…very disappointingThis wouldn’t be as big a deal if the game used the same chips from previous versions, but it doesn’t.
I love the new colored chip mechanic, and I love the smaller chips.
But the only way to use them is to buy 2 games or find some online chips for sale (HBG is always sold out so good luck :-() -
Does anyone else find the number of dice insufficient at times? 36 seems more than enough but sometimes there are massive battles on the Western front and Russia involving around 25 units on each side.
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Does anyone else find the number of dice insufficient at times? 36 seems more than enough but sometimes there are massive battles on the Western front and Russia involving around 25 units on each side.
This is stupid flashwoman. All your doing is blowing smoke over the real problem
I doubt anyhow is that concerned they may have to roll more than once in certain battles :-P
Stick to the real issues so maybe they will fix them in 2nd edition
-not enough chips -
This is stupid flashwoman
You mean flashman.
Harry Larris = Flashman
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We like the new chips too (smaller, and take up less space), and your right we do scramble for them throughout the game(s), and it should have come w/more. I bought a copy of the beginner 1941 game last year, and those chips match up. They have different colors, but we make it work. It has red for extra CP, gray we use for allies (or CP in a pinch), and the green we use for the US just because their units are green, and it saves the blue for the other allies. I realize that this is a luxury that long time games have, and noobs might get baffled, but many times noobs are introduced to these games by long time supporters, so they too could have access to more stuff, or get chips at various sites pretty cheap.
I know it’s a PITA, and mixing game pieces can be a bitc…. but the game itself is pretty damn cool. I’m enjoying Larry’s newest 2 move mechanic, and the fact the he listens to the community to make these things possible, along with the support help that you get from Krieghund (and others) over rides any of the short coming of production, rule issues, or anything else you can toss in that hat IMO.
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Why do people think I’m Flashman?
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Because you are?
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Do an IP check. We’re not the same person.
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*woman
Flashwoman :lol:
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Good one, Unfuckable. :lol:
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My biggest concern is the mapsize, especially the small tts of the western front.
Do you think there is a chance, that WOTC will look at this issue when printing the 2nd edition?
Wasn`t the map of the first 1942 edition also too small and they made a bigger one for second ed.?
They could make Africa or Scandinavia a bit smaller or just make the whole map bigger.
I�m such an nerd-idiot I even would pay for a “deluxe-map” with historical borders… :-P
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I’m fairly new to the A&A franchise, so I’m not familiar with how they release these things. Is a second edition pretty much guaranteed or does it depend on how well the first edition sells?
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The last releases of A&A games had all second editions - I don`t know if this happened because of good selling or because of improvements (or both) but it seems predictable that there will be a 2nd Edt. of AA1914 too.
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I solved two of the problems listed above in one swoop by using a completely different chip system:
Each power has just one stack of units in a tt:
white - 10 infantry
grey - infantry
red - artillery
dark blue - fighter
brown - tank
By mixing in all the chips from all my A&A games I just have enough. Some of the stacks are rather tall, but overall there’s much less messing about swopping chips and shifting stacks, and there’s no overcrowding on the western front; hence, less chance of knocking over stacks.
The artillery, tank and fighter sculpts are now redundant, but the game is a lot more manageable without them.
note: Harry Larris is the chap I interviewed about the game, he is not me.
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Flash I would rather shell out another 100$ to get double pieces than use that crap lol
No offensePart of the fun of Axis and Allies is the unit sculpts
Using all those chips would look horrible and would be a total nightmare esp to new players