Keep the cruiser alive. I agree, I should have pointed out the fighter edit especially since it was moved after china dice. I did not do it for the reason you mention and it is easy to see in the summary text. Nevertheless, i apologise and will be more carefull in the future
Cow vs Boldfresh League G40 2E
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I also did the risky optimal sea lion g1 and not standard g1.
Japan did what he had to do to try and get the quick vc win and it did not work out. I did what Japan was supposed to do when Germany is in that spot.
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@Cow:
I also did the risky optimal sea lion g1 and not standard g1.
Japan did what he had to do to try and get the quick vc win and it did not work out. I did what Japan was supposed to do when Germany is in that spot.
:lol: sure ya did. textbook play. :-P
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YOU TEACH ME? YOU JOKING.
THERE IS NOTHING YOU CAN DO WHICH I HAVE NOT SEEN.
After thousands of games people still stand by my guides. I seen everything. I even seen the fall of hollywood and eastern USA on the same turn.
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prepare to be schooled hard my boy.
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yeah i pretty much have the moves worked out - should be able to
post early tomorrow. sweet dreams -
you, being a know-it-all, have probably seen EVERYTHING. cept you haven’t seen this. :lol:
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you, being a know-it-all, have probably seen EVERYTHING. cept you haven’t seen this. :lol:
something tells me you will say you have anyway. :wink:
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zzzz. Standard G1 and J1. Allies cannot post soon. zzzzz
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@Cow:
zzz. had US/UK1 ready last night just wanted to sleep on it. decided in my dreams that since you were not hella lucky on G1/J1 that i do not need to bring my A game. gonna bring C game for now and upgrade to B if necessary. :-P
new tripleA version is out - we will switch this game over as soon as i can get it downloaded - would take forever on my mobile.
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C game special - custom US/CH/UK - enjoy.
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this appears to be shaping up as a few impending desperation axis attacks followed by a turn 3 axis concession. :wink:
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oh and by the way, you don’t want to see my A game. i’m saving that for the finals - saving a little something special just for you. :wink:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :1
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria
1 transport moved from 95 Sea Zone to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 cruiser and 1 destroyer moved from 95 Sea Zone to 94 Sea Zone
1 infantry moved from Italian Somaliland to Kenya
Italians take Kenya from British
1 artillery and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 artillery and 1 infantry moved from Libya to Tobruk
1 armour and 1 infantry moved from Albania to Yugoslavia
1 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
1 armour, 1 artillery and 2 infantry moved from Northern Italy to Southern France
1 infantry moved from Albania to Yugoslavia
1 battleship moved from 97 Sea Zone to 93 Sea Zone
1 cruiser moved from 97 Sea Zone to 96 Sea Zone
1 fighter moved from Southern Italy to 93 Sea Zone
1 submarine moved from 95 Sea Zone to 96 Sea Zone
1 fighter moved from Southern Italy to 93 Sea Zone
1 bomber moved from Northern Italy to 93 Sea ZoneCombat - Italians
Battle in 93 Sea Zone
Italians attack with 1 battleship, 1 bomber and 2 fighters
French defend with 1 cruiser and 1 destroyer
Italians roll dice for 1 battleship, 1 bomber and 2 fighters in 93 Sea Zone, round 1 : 4/4 hits
French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 1 : 1/2 hits
Units damaged: 1 battleship owned by the Italians
1 cruiser owned by the French and 1 destroyer owned by the French lost in 93 Sea Zone
Italians win, taking 93 Sea Zone from Neutral with 1 battleship, 1 bomber and 2 fighters remaining. Battle score for attacker is 20
Casualties for French: 1 cruiser and 1 destroyer
Battle in 96 Sea Zone
Italians attack with 1 cruiser and 1 submarine
British defend with 1 cruiser
Italians roll dice for 1 submarine in 96 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 1 cruiser in 96 Sea Zone, round 1 : 1/1 hits
British roll dice for 1 cruiser in 96 Sea Zone, round 1 : 0/1 hits
1 cruiser owned by the British lost in 96 Sea Zone
Italians win with 1 cruiser and 1 submarine remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in Alexandria
Italians attack with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
British defend with 1 infantry
Italians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Alexandria, round 1 : 2/8 hits
British roll dice for 1 infantry in Alexandria, round 1 : 0/1 hits
1 infantry owned by the British lost in Alexandria
Italians win, taking Alexandria from British with 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Yugoslavia
Italians attack with 1 armour and 2 infantry
Neutral_Allies defend with 1 infantry
Italians roll dice for 1 armour and 2 infantry in Yugoslavia, round 1 : 1/3 hits
Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 1 : 0/1 hits
1 infantry owned by the Neutral_Allies lost in Yugoslavia
Italians win, taking Yugoslavia from Neutral_Allies with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Allies: 1 infantry
Battle in 94 Sea Zone
Italians attack with 1 cruiser and 1 destroyer
British defend with 1 destroyer
Italians roll dice for 1 cruiser and 1 destroyer in 94 Sea Zone, round 1 : 1/2 hits
British roll dice for 1 destroyer in 94 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Italians and 1 destroyer owned by the British lost in 94 Sea Zone
Italians win with 1 cruiser remaining. Battle score for attacker is 0
Casualties for British: 1 destroyer
Casualties for Italians: 1 destroyer
Battle in Southern France
Italians attack with 1 armour, 1 artillery and 2 infantry
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Southern France, round 1 : 2/4 hits
French roll dice for 1 artillery and 1 infantry in Southern France, round 1 : 1/2 hits
1 infantry owned by the French , 1 artillery owned by the French and 1 infantry owned by the Italians lost in Southern France
Italians win, taking Southern France from French with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for French: 1 artillery and 1 infantry
Casualties for Italians: 1 infantry
Battle in Trans-JordanNon Combat Move - Italians
2 fighters moved from 93 Sea Zone to Southern Italy
1 bomber moved from 93 Sea Zone to Southern Italy
1 aaGun moved from Northern Italy to Southern France
1 aaGun moved from Northern Italy to Southern ItalyPlace Units - Italians
1 fighter placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 5
Italians collect 18 PUs; end with 18 PUs totalTerritory Summary for Italians :
Trans-Jordan : 1 flag, 2 infantry
Alexandria : 1 flag, 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry
Kenya : 1 flag, 1 infantry
Anglo Egyptian Sudan : 1 flag, 1 artillery and 2 infantry
Southern France : 1 flag, 1 aaGun, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Tobruk : 1 artillery and 1 infantry
Northern Italy : 1 factory_major
Southern Italy : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour and 3 infantry
96 Sea Zone : 1 cruiser and 1 submarine
94 Sea Zone : 1 cruiser
93 Sea Zone : 1 flag, 1 battleship
Yugoslavia : 1 flag, 1 armour and 2 infantry
98 Sea Zone : 2 transportsProduction/PUs Summary :
Germans : 37 / 66
Russians : 37 / 38
Japanese : 37 / 42
Americans : 52 / 72
Chinese : 10 / 16
British : 25 / 33
UK_Pacific : 12 / 12
Italians : 18 / 18
ANZAC : 10 / 10
French : 10 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
At least pay homage to the guy you ripped your opener from.
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i have no idea what you are talking about - i don’t read your playbooks, it would be a waste of my time.
come on at least put up a fight!
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I am not talking about myself. You know who ripped your opener from. I am doing something different than what the axis player he played against did.
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@Cow:
I am not talking about myself. You know who ripped your opener from. I am doing something different than what the axis player he played against did.
no i still have no idea what you are talking about?
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i have used this opener before. i consider it to be my B-/C+ opener. keeping the A opener in the vault marked “kick Cow’s ass in the finals”. :wink:
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Franzac1
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I was thinking birdsofprey/empiricist.
I am not sure why you switched mech to armor.





