@Entek Italy up
Mallery/Unknown (Axis) vs AKGrown/Vold (allies)
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Everybody, I will be abroad from Sunday-Friday, so my last post for one week will be Sat(19th) morning.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :21
Purchase Units - Japanese
Japanese buy 2 armour, 2 destroyers, 4 infantry, 4 mech_infantrys and 5 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 armour moved from Sumatra to 41 Sea Zone
1 armour and 1 transport moved from 41 Sea Zone to 56 Sea Zone
1 armour moved from 56 Sea Zone to Western Australia
1 artillery and 2 infantry moved from Celebes to 44 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 44 Sea Zone to 42 Sea Zone
1 armour and 1 artillery moved from Java to 42 Sea Zone
1 armour, 2 artilleries, 2 infantry and 3 transports moved from 42 Sea Zone to 56 Sea Zone
2 artilleries moved from 56 Sea Zone to Western Australia
2 infantry moved from 56 Sea Zone to Western Australia
1 armour moved from 56 Sea Zone to Western Australia
2 artilleries and 2 infantry moved from Malaya to 37 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 37 Sea Zone to 56 Sea Zone
2 artilleries and 2 infantry moved from 56 Sea Zone to Western Australia
1 submarine moved from 47 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Philippines to 35 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 35 Sea Zone to 54 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 54 Sea Zone to Queensland
2 bombers moved from Paulau Island to 16 Sea Zone
2 destroyers moved from 19 Sea Zone to 16 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 destroyer moved from 37 Sea Zone to 78 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 78 Sea ZoneCombat - Japanese
Battle in 54 Sea Zone
Japanese attack with 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 54 Sea Zone, round 1 : 1/1 hits
Americans roll dice for 1 destroyer in 54 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Americans lost in 54 Sea Zone
Japanese win with 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Queensland
Japanese attack with 1 armour, 1 artillery and 2 infantry
ANZAC defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry; Americans defend with 1 bomber
Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Queensland, round 1 : 0/4 hits
ANZAC roll dice for 1 bomber and 3 infantry in Queensland, round 1 : 2/4 hits
2 infantry owned by the Japanese lost in Queensland
Japanese roll dice for 1 armour and 1 artillery in Queensland, round 2 : 1/2 hits
ANZAC roll dice for 1 bomber and 3 infantry in Queensland, round 2 : 2/4 hits
1 infantry owned by the ANZAC , 1 armour owned by the Japanese and 1 artillery owned by the Japanese lost in Queensland
ANZAC win with 1 bomber and 2 infantry remaining. Battle score for attacker is -13
Casualties for Japanese: 1 armour, 1 artillery and 2 infantry
Casualties for ANZAC: 1 infantry
Battle in Western Australia
Battle in 78 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 78 Sea Zone, round 1 : 2/3 hits
Americans roll dice for 1 destroyer in 78 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 78 Sea Zone
Japanese win, taking Western Australia from ANZAC with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer
Battle in 16 Sea Zone
Japanese attack with 2 bombers and 2 destroyers
Americans defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 16 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 2 bombers and 2 destroyers in 16 Sea Zone, round 1 : 0/4 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 bombers and 2 destroyers in 16 Sea Zone, round 2 : 2/4 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 2 bombers and 2 destroyers remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Dutch New GuineaNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 56 Sea Zone
1 carrier moved from 42 Sea Zone to 56 Sea Zone
1 destroyer moved from 42 Sea Zone to 56 Sea Zone
1 fighter and 1 tactical_bomber moved from 78 Sea Zone to 39 Sea Zone
1 destroyer moved from 37 Sea Zone to 56 Sea Zone
1 tactical_bomber moved from Philippines to Japan
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
1 aaGun moved from Shantung to Anhwe
2 mech_infantrys moved from Szechwan to Kweichow
1 mech_infantry moved from Chahar to Hopei
3 mech_infantrys moved from Kweichow to Hopei
1 mech_infantry moved from Buyant-Uhaa to Hopei
2 battleships, 3 carriers, 1 cruiser, 1 fighter, 1 tactical_bomber and 4 transports moved from 42 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to India
1 fighter and 1 tactical_bomber moved from Philippines to 39 Sea Zone
1 mech_infantry moved from India to West India
1 transport moved from 41 Sea Zone to 37 Sea Zone
1 mech_infantry moved from Szechwan to Shan State
1 armour moved from Szechwan to Hopei
2 bombers moved from 16 Sea Zone to JapanPlace Units - Japanese
3 submarines placed in 39 Sea Zone
3 infantry placed in Malaya
2 destroyers and 2 submarines placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in Shantung
1 armour and 2 mech_infantrys placed in Kwangtung
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 74 PUs; end with 74 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUsProduction/PUs Summary :
Germans : 31 / 36
Russians : 40 / 63
Japanese : 74 / 84
Americans : 52 / 73
Chinese : 4 / 2
British : 32 / 41
UK_Pacific : 0 / 0
Italians : 3 / 0
ANZAC : 9 / 15
French : 20 / 20
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :21
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 fighter, 4 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 tactical_bomber moved from 77 Sea Zone to West India
1 fighter moved from 77 Sea Zone to West India
1 bomber moved from Queensland to Dutch New Guinea
1 armour and 1 mech_infantry moved from New Guinea to Dutch New Guinea
1 submarine moved from 47 Sea Zone to 45 Sea Zone
1 submarine moved from 31 Sea Zone to 16 Sea Zone
2 fighters moved from 26 Sea Zone to 16 Sea Zone
1 bomber moved from New Zealand to Dutch New Guinea
1 bomber moved from Wake Island to 54 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea ZoneCombat - Americans
Battle in 45 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 45 Sea Zone
Americans roll dice for 1 submarine in 45 Sea Zone, round 1 : 0/1 hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 54 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 submarine and 2 transports
1 submarine owned by the Japanese Submerged
2 transports owned by the Japanese lost in 54 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in 16 Sea Zone
Americans attack with 2 fighters and 2 submarines
Japanese defend with 2 destroyers
Americans roll dice for 2 submarines in 16 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 2 fighters in 16 Sea Zone, round 1 : 2/2 hits
Japanese roll dice for 2 destroyers in 16 Sea Zone, round 1 : 1/2 hits
1 submarine owned by the Americans and 2 destroyers owned by the Japanese lost in 16 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 10
Casualties for Japanese: 2 destroyers
Casualties for Americans: 1 submarine
Battle in Dutch New Guinea
Americans attack with 1 armour, 2 bombers and 1 mech_infantry
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 1 armour, 2 bombers and 1 mech_infantry in Dutch New Guinea, round 1 : 1/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 1 : 2/2 hits
1 mech_infantry owned by the Americans , 1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Dutch New Guinea
Americans roll dice for 1 armour and 1 bomber in Dutch New Guinea, round 2 : 1/2 hits
Japanese roll dice for 1 artillery in Dutch New Guinea, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Dutch New Guinea
Americans win, taking Dutch New Guinea from Japanese with 1 armour and 1 bomber remaining. Battle score for attacker is -9
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Americans: 1 bomber and 1 mech_infantry
Battle in West India
Americans attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 mech_infantry
Americans roll dice for 1 fighter and 1 tactical_bomber in West India, round 1 : 0/2 hits
Japanese roll dice for 1 mech_infantry in West India, round 1 : 0/1 hits
Americans roll dice for 1 fighter and 1 tactical_bomber in West India, round 2 : 1/2 hits
Japanese roll dice for 1 mech_infantry in West India, round 2 : 1/1 hits
1 fighter owned by the Americans and 1 mech_infantry owned by the Japanese lost in West India
Americans win with 1 tactical_bomber remaining. Battle score for attacker is -6
Casualties for Japanese: 1 mech_infantry
Casualties for Americans: 1 fighterNon Combat Move - Americans
1 tactical_bomber moved from West India to 80 Sea Zone
1 carrier moved from 77 Sea Zone to 80 Sea Zone
1 cruiser moved from 77 Sea Zone to 80 Sea Zone
1 submarine moved from 81 Sea Zone to 80 Sea Zone
1 submarine moved from 81 Sea Zone to 78 Sea Zone
1 submarine moved from 81 Sea Zone to 75 Sea Zone
1 bomber moved from Dutch New Guinea to New Guinea
1 bomber moved from 54 Sea Zone to Queensland
1 submarine moved from 30 Sea Zone to 33 Sea Zone
3 artilleries, 1 destroyer, 3 infantry and 3 transports moved from 28 Sea Zone to 50 Sea Zone
3 infantry moved from 50 Sea Zone to Fiji
3 artilleries moved from 50 Sea Zone to Fiji
2 armour, 1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
2 armour, 1 artillery, 3 infantry and 3 transports moved from 26 Sea Zone to 50 Sea Zone
2 armour, 1 artillery and 3 infantry moved from 50 Sea Zone to Fiji
1 battleship and 3 cruisers moved from 26 Sea Zone to 50 Sea Zone
1 submarine moved from 26 Sea Zone to 50 Sea Zone
1 carrier moved from 26 Sea Zone to 50 Sea Zone
2 fighters moved from 16 Sea Zone to Midway
1 cruiser and 3 destroyers moved from 10 Sea Zone to 25 Sea Zone
1 bomber moved from Central United States to New Zealand
3 artilleries and 3 infantry moved from Western United States to Central United StatesPlace Units - Americans
1 carrier and 4 submarines placed in 10 Sea Zone
1 fighter and 1 tactical_bomber placed in 10 Sea Zone
1 bomber placed in Central United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :21
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
1 infantry moved from Sikang to Szechwan
Chinese take Szechwan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :21
Purchase Units - British
British buy 1 armour, 1 bomber, 5 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - British
2 fighters moved from United Kingdom to Western Germany
2 fighters moved from 110 Sea Zone to Western Germany
3 fighters moved from France to Western Germany
16 infantry moved from France to Western Germany
1 bomber moved from Persia to India
3 armour and 3 mech_infantrys moved from Eastern Persia to India
UK_Pacific take West India from JapaneseCombat - British
Battle in India
British attack with 3 armour, 1 bomber and 3 mech_infantrys
Japanese defend with 1 airfield, 2 armour, 1 factory_minor, 1 fighter, 1 harbour and 1 tactical_bomber
British roll dice for 3 armour, 1 bomber and 3 mech_infantrys in India, round 1 : 2/7 hits
Japanese roll dice for 2 armour, 1 fighter and 1 tactical_bomber in India, round 1 : 3/4 hits
2 armour owned by the Japanese and 3 mech_infantrys owned by the British lost in India
British roll dice for 3 armour and 1 bomber in India, round 2 : 1/4 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in India, round 2 : 1/2 hits
1 armour owned by the British and 1 tactical_bomber owned by the Japanese lost in India
British roll dice for 2 armour and 1 bomber in India, round 3 : 2/3 hits
Japanese roll dice for 1 fighter in India, round 3 : 1/1 hits
1 armour owned by the British and 1 fighter owned by the Japanese lost in India
British win, taking India from Japanese with 1 armour and 1 bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 2 armour, 1 fighter and 1 tactical_bomber
Casualties for British: 2 armour and 3 mech_infantrys
Battle in Western Germany
British attack with 7 fighters and 16 infantry
Germans defend with 2 aaGuns, 1 airfield, 5 artilleries, 1 factory_major, 2 fighters, 1 harbour, 28 infantry and 2 tactical_bombers
AA guns fire in Western Germany : 0/6 hits
British roll dice for 7 fighters and 16 infantry in Western Germany, round 1 : 5/23 hits
Germans roll dice for 2 aaGuns, 5 artilleries, 2 fighters, 28 infantry and 2 tactical_bombers in Western Germany, round 1 : 13/37 hits
13 infantry owned by the British , 3 infantry owned by the Germans and 2 aaGuns owned by the Germans lost in Western Germany
3 infantry owned by the British retreated to France
Germans win with 5 artilleries, 2 fighters, 25 infantry and 2 tactical_bombers remaining. Battle score for attacker is -20
Casualties for Germans: 2 aaGuns and 3 infantry
Casualties for British: 13 infantryNon Combat Move - British
3 fighters moved from Western Germany to United Kingdom
2 fighters moved from Western Germany to 110 Sea Zone
2 fighters moved from Western Germany to France
2 destroyers moved from 125 Sea Zone to 110 Sea Zone
1 destroyer moved from 80 Sea Zone to 79 Sea Zone
1 fighter moved from Egypt to 80 Sea Zone
1 destroyer moved from 80 Sea Zone to 78 Sea Zone
1 bomber moved from India to Persia
1 armour and 1 mech_infantry moved from Trans-Jordan to Persia
2 mech_infantrys moved from Egypt to Iraq
1 mech_infantry moved from Egypt to Iraq
1 mech_infantry moved from Belgian Congo to Egypt
1 submarine moved from 81 Sea Zone to 80 Sea Zone
1 submarine moved from 81 Sea Zone to 79 Sea Zone
1 submarine moved from 81 Sea Zone to 77 Sea Zone
2 transports moved from 80 Sea Zone to 81 Sea Zone
3 fighters moved from Egypt to Southern ItalyPlace Units - British
3 infantry placed in Southern Italy
1 armour, 1 bomber and 1 infantry placed in Egypt
1 transport placed in 110 Sea Zone
1 infantry placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,5,1,2,2,2,5,2,4,4,3,5,2,2,5,2,4
UK_Pacific collect 2 PUs (3 lost to blockades); end with 2 PUs totalDice Statistics:
Total
1 was rolled 20 times
2 was rolled 43 times
3 was rolled 21 times
4 was rolled 28 times
5 was rolled 29 times
6 was rolled 16 times
Average roll : 3.325
Median : 3.000
Variance : 2.968
Standard Deviation : 1.723
Total rolls : 157Null / Other
1 was rolled 4 times
2 was rolled 13 times
3 was rolled 2 times
4 was rolled 6 times
5 was rolled 5 times
6 was rolled 1 times
Average roll : 2.935
Median : 2.000
Variance : 3.033
Standard Deviation : 1.742
Total rolls : 31Japanese Combat
1 was rolled 4 times
2 was rolled 13 times
3 was rolled 2 times
4 was rolled 6 times
5 was rolled 5 times
6 was rolled 1 times
Average roll : 2.935
Median : 2.000
Variance : 3.033
Standard Deviation : 1.742
Total rolls : 31Germans Combat
1 was rolled 6 times
2 was rolled 7 times
3 was rolled 8 times
4 was rolled 6 times
5 was rolled 9 times
6 was rolled 7 times
Average roll : 3.605
Median : 4.000
Variance : 0.167
Standard Deviation : 0.408
Total rolls : 43British Combat
1 was rolled 4 times
2 was rolled 9 times
3 was rolled 6 times
4 was rolled 8 times
5 was rolled 7 times
6 was rolled 3 times
Average roll : 3.378
Median : 3.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 37Americans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 4.000
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 15 -
Vold: I am not sure Italy can do much, so please do Anzac and nasty old France.
I cannot play today and tomorrow and do not wish to hold you up over one Artillery unit.
Viva Il Duce! -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :21
Combat Move - Italians
1 artillery moved from Bulgaria to RomaniaNon Combat Move - Italians
Turn Complete - Italians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :21
Purchase Units - ANZAC
ANZAC buy 5 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
4 armour, 4 artilleries and 4 infantry moved from South Australia to Western AustraliaCombat - ANZAC
Battle in Western Australia
ANZAC attack with 4 armour, 4 artilleries and 4 infantry
Japanese defend with 2 armour, 4 artilleries and 4 infantry
ANZAC win, taking Western Australia from Japanese with 2 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 2 armour, 4 artilleries and 4 infantry
Casualties for ANZAC: 2 armour, 4 artilleries and 4 infantryNon Combat Move - ANZAC
3 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
3 infantry placed in New South Wales
2 infantry placed in QueenslandTurn Complete - ANZAC
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,3
ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :21
Politics - French
Purchase Units - French
French buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - French
1 artillery and 2 infantry moved from France to Northern ItalyCombat - French
Battle in Northern Italy
French attack with 1 artillery and 2 infantry
Germans defend with 1 artillery and 1 factory_minor
French win, taking Northern Italy from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artilleryNon Combat Move - French
1 artillery moved from Holland Belgium to France
1 infantry moved from Holland Belgium to FrancePlace Units - French
3 infantry placed in France
2 artilleries and 1 infantry placed in Normandy BordeauxTurn Complete - French
French collect 24 PUs; end with 24 PUs total -
I was out for the weekend so I didn’t see your note. I’ll do Italy the next time it comes around unless you say otherwise.
V
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :22
Politics - Germans
Purchase Units - Germans
Germans buy 1 artillery, 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from French
1 artillery moved from Western Germany to Northern Italy
1 infantry moved from Western Germany to Northern Italy
1 infantry moved from Western Germany to Northern Italy
1 fighter moved from Western Germany to Northern Italy
1 tactical_bomber moved from Western Germany to Northern Italy
1 infantry moved from Romania to Bessarabia
1 mech_infantry moved from Romania to Eastern Poland
3 infantry moved from Poland to Eastern Poland
1 mech_infantry moved from Germany to Eastern Poland
1 tactical_bomber moved from Western Germany to Eastern Poland
1 fighter moved from Western Germany to Eastern Poland
1 bomber moved from Germany to Bessarabia
1 fighter moved from Romania to Eastern Poland
1 tactical_bomber moved from Romania to Eastern PolandCombat - Germans
Battle in Bessarabia
Germans attack with 1 bomber and 1 infantry
Russians defend with 1 armour
Germans win, taking Bessarabia from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Northern Italy
Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
French defend with 1 artillery, 1 factory_minor and 2 infantry
Germans win, taking Northern Italy from French with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for French: 1 artillery and 2 infantry
Battle in Eastern Poland
Germans attack with 2 fighters, 3 infantry, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 4 artilleries, 1 infantry and 4 mech_infantrys
retreated to Eastern Poland
Russians win with 4 artilleries and 1 mech_infantry remaining. Battle score for attacker is -2
Casualties for Germans: 3 infantry and 2 mech_infantrys
Casualties for Russians: 1 infantry and 3 mech_infantrysNon Combat Move - Germans
1 bomber moved from Bessarabia to Germany
1 infantry moved from Germany to Poland
1 artillery and 4 infantry moved from Germany to Slovakia Hungary
1 fighter moved from Northern Italy to Western Germany
1 tactical_bomber moved from Northern Italy to Western Germany
1 fighter moved from Eastern Poland to Western Germany
1 tactical_bomber moved from Eastern Poland to Western Germany
1 fighter moved from Eastern Poland to Germany
1 tactical_bomber moved from Eastern Poland to GermanyPlace Units - Germans
1 artillery, 2 infantry and 2 mech_infantrys placed in Germany
5 infantry placed in Western Germany
1 infantry placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,4,6
Germans collect 31 PUs (3 lost to blockades); end with 31 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :22
Purchase Units - Russians
Russians buy 4 armour, 1 artillery, 2 infantry and 7 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Russians
1 armour and 1 mech_infantry moved from Ukraine to Bessarabia
1 artillery moved from Eastern Poland to Romania
1 tactical_bomber moved from Ukraine to Romania
1 armour and 2 mech_infantrys moved from Novgorod to Poland
3 artilleries and 1 mech_infantry moved from Eastern Poland to Slovakia Hungary
1 bomber moved from Novgorod to Slovakia Hungary
1 tactical_bomber moved from Russia to Slovakia Hungary
1 mech_infantry moved from Timguska to Yenisey
Russians take Yenisey from Japanese
1 mech_infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 armour moved from Tsinghai to Suiyuyan
1 mech_infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
1 mech_infantry moved from Tsinghai to Suiyuyan
1 mech_infantry moved from Tsinghai to ShensiCombat - Russians
Battle in Poland
Russians attack with 1 armour and 2 mech_infantrys
Germans defend with 1 infantry
Russians win, taking Poland from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Slovakia Hungary
Russians attack with 3 artilleries, 1 bomber, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 artillery and 4 infantry
Russians win, taking Slovakia Hungary from Germans with 1 artillery, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 4 infantry
Casualties for Russians: 2 artilleries and 1 mech_infantry
Battle in Romania
Russians attack with 1 artillery and 1 tactical_bomber
Italians defend with 1 artillery
Russians win with 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 artillery
Casualties for Italians: 1 artillery
Battle in Bessarabia
Russians attack with 1 armour and 1 mech_infantry
Germans defend with 1 infantry
Russians win, taking Bessarabia from Germans with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Romania to Ukraine
1 tactical_bomber moved from Slovakia Hungary to Eastern Poland
2 mech_infantrys moved from Ukraine to Eastern Poland
1 mech_infantry moved from Ukraine to Bessarabia
1 bomber moved from Slovakia Hungary to Novgorod
1 armour moved from Norway to Karelia
1 armour and 2 mech_infantrys moved from Volgograd to Tsinghai
1 infantry moved from Bryansk to Western Ukraine
1 armour moved from Russia to Urals
2 mech_infantrys moved from Russia to NovosibirskPlace Units - Russians
1 artillery and 2 infantry placed in Norway
1 armour and 2 mech_infantrys placed in Novgorod
1 armour and 2 mech_infantrys placed in Ukraine
1 armour and 2 mech_infantrys placed in Volgograd
1 armour and 1 mech_infantry placed in RussiaTurn Complete - Russians
Russians collect 46 PUs; end with 47 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 52 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 24 PUs; end with 76 PUs -
What a spectacular Eastern Front collapse! Good job.
I fear for all true Germans now, as nothing can stop the Russian Bear.
Italy has gone now too, so remember to go after UK now please Vold. -
Uncle! Nice game guys. Thanks Mr. Wittman for continuing on Mallery’s valiant efforts to see if Japan could pull it out, but alas the Emperor was out of place with his fleet most, if not all, of the game.
Excellent job by the Imperialistic Allies. :x
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Yes - fun game everyone.
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Good game everyone!
Awesome Japanese play UnknownSoldier - best I’ve seen.
Thanks to you Wittmann for taking over.
As always Vold - it was a pleasure.





