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Mallery/Unknown (Axis) vs AKGrown/Vold (allies)

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :19

    Purchase Units - ANZAC
                ANZAC buy 3 armour; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                3 artilleries and 3 infantry moved from South Australia to Queensland

    Combat - ANZAC
                Battle in Queensland
                    ANZAC attack with 3 artilleries and 3 infantry
                    Japanese defend with 1 airfield, 2 artilleries, 1 factory_minor and 1 harbour
                    ANZAC win, taking Queensland from Japanese with 3 artilleries and 2 infantry remaining. Battle score for attacker is 5
                    Casualties for Japanese: 2 artilleries
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - ANZAC
                2 aaGuns, 1 armour, 1 artillery and 2 infantry moved from South Australia to New South Wales

    Place Units - ANZAC
                3 armour placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 3,5,5,6,2,1,3,1,5,4,5,5,2,5,2
                ANZAC collect 12 PUs (2 lost to blockades); end with 13 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :19

    Politics - French

    Purchase Units - French
                French buy 1 armour and 3 artilleries; Remaining resources: 0 PUs;

    Combat Move - French

    Non Combat Move - French
                1 artillery moved from Southern France to France

    Place Units - French
                3 artilleries placed in France
                1 armour placed in Normandy Bordeaux

    Turn Complete - French
                French collect 17 PUs; end with 17 PUs total

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :20

    Politics - Germans

    Purchase Units - Germans
                Germans repair 4 damage on 4 factory_minors; Remaining resources: 40 PUs;
                Germans buy 12 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery moved from Greater Southern Germany to Northern Italy
                1 infantry moved from Western Germany to Northern Italy
                1 infantry moved from Western Germany to Northern Italy
                1 infantry moved from Poland to Baltic States
                1 tactical_bomber moved from Western Germany to Northern Italy
                1 infantry moved from Western Germany to Holland Belgium
                1 artillery moved from Western Germany to Holland Belgium
                1 infantry moved from Western Germany to Holland Belgium
                1 fighter moved from Western Germany to Holland Belgium
                1 artillery moved from Eastern Poland to Western Ukraine
                1 infantry moved from Eastern Poland to Western Ukraine
                1 infantry moved from Eastern Poland to Western Ukraine
                1 bomber moved from Germany to Western Ukraine
                1 armour moved from Eastern Poland to Bessarabia
                1 tactical_bomber moved from Western Germany to Bessarabia
                1 infantry moved from Eastern Poland to Bessarabia
                1 mech_infantry moved from Eastern Poland to Bessarabia
                1 mech_infantry moved from Eastern Poland to Bessarabia
                1 mech_infantry moved from Eastern Poland to Bessarabia
                1 mech_infantry moved from Eastern Poland to Western Ukraine
                1 mech_infantry moved from Eastern Poland to Western Ukraine
                1 mech_infantry moved from Eastern Poland to Bulgaria
                1 mech_infantry moved from Eastern Poland to Bulgaria
                1 tactical_bomber moved from Eastern Poland to Bulgaria
                1 fighter moved from Western Germany to Northern Italy
                1 fighter moved from Germany to Holland Belgium
                1 mech_infantry moved from Germany to Baltic States
                1 mech_infantry moved from Germany to Baltic States

    Combat - Germans
                Battle in Baltic States
                    Germans attack with 1 infantry and 2 mech_infantrys
                    Russians defend with 1 artillery
                    Germans win, taking Baltic States from Russians with 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 artillery
                Battle in Northern Italy
                    Germans attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                    British defend with 1 armour, 1 artillery and 1 factory_minor
                    Germans win, taking Northern Italy from British with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 armour and 1 artillery
                Battle in Bulgaria
                    Germans attack with 2 mech_infantrys and 1 tactical_bomber
                    British defend with 1 armour
                    Germans win, taking Bulgaria from British with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for British: 1 armour
                Battle in Western Ukraine
                    Germans attack with 1 artillery, 1 bomber, 2 infantry and 2 mech_infantrys
                    Russians defend with 1 armour and 2 mech_infantrys
                    Germans win, taking Western Ukraine from Russians with 1 artillery, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 2 infantry and 1 mech_infantry
                    Casualties for Russians: 1 armour and 2 mech_infantrys
                Battle in Holland Belgium
                    Germans attack with 1 artillery, 2 fighters and 2 infantry
                    British defend with 2 infantry
                    Germans win, taking Holland Belgium from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for British: 2 infantry
                Battle in Bessarabia
                    Germans attack with 1 armour, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
                    Russians defend with 1 armour and 2 mech_infantrys
                    Germans win, taking Bessarabia from Russians with 1 armour, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 infantry and 1 mech_infantry
                    Casualties for Russians: 1 armour and 2 mech_infantrys

    Non Combat Move - Germans
                1 fighter moved from Northern Italy to Western Germany
                1 fighter moved from Holland Belgium to Western Germany
                1 fighter moved from Holland Belgium to Western Germany
                1 tactical_bomber moved from Northern Italy to Western Germany
                1 bomber moved from Western Ukraine to Germany
                1 artillery moved from Germany to Poland
                1 infantry moved from Germany to Poland
                1 infantry moved from Germany to Poland
                1 tactical_bomber moved from Bessarabia to Romania
                1 infantry moved from Slovakia Hungary to Eastern Poland
                1 tactical_bomber moved from Bulgaria to Slovakia Hungary
                1 infantry moved from Yugoslavia to Romania
                1 infantry moved from Greater Southern Germany to Slovakia Hungary

    Place Units - Germans
                3 infantry placed in Norway
                3 infantry and 1 mech_infantry placed in Germany
                6 infantry placed in Western Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Western Germany: 1 aaGun
                EDIT: Adding units owned by Germans to Germany: 1 aaGun
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 9
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3,1,2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,4,2,2,5,2,1,2,1,5,3,4,4,2,1
                Germans collect 32 PUs (9 lost to blockades); end with 32 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 37 PUs

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :20

    Purchase Units - Russians
                Russians buy 2 armour, 1 bomber and 8 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 mech_infantrys moved from Novosibirsk to Kansu
                1 tactical_bomber moved from Novosibirsk to Kansu
                1 fighter moved from Volgograd to Kansu
                1 mech_infantry moved from Sikang to Szechwan
                      Chinese take Szechwan from Japanese
                2 mech_infantrys moved from Volgograd to Tsinghai
                1 tactical_bomber moved from Kazakhstan to Tsinghai
                3 artilleries and 2 infantry moved from Novgorod to Baltic States
                2 mech_infantrys moved from Russia to Western Ukraine
                2 mech_infantrys moved from Belarus to Western Ukraine
                1 artillery moved from Ukraine to Western Ukraine
                1 armour, 2 artilleries and 3 mech_infantrys moved from Ukraine to Bessarabia
                1 fighter moved from Russia to Western Ukraine
                2 artilleries moved from Belarus to Eastern Poland

    Combat - Russians
                Battle in Tsinghai
                    Russians attack with 2 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 1 mech_infantry
                    Russians win, taking Tsinghai from Japanese with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Eastern Poland
                    Russians attack with 2 artilleries
                    Germans defend with 1 infantry
                    Russians win, taking Eastern Poland from Germans with 2 artilleries remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Kansu
                    Russians attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 1 armour and 2 mech_infantrys
                    retreated to Kansu
                    Japanese win with 1 armour remaining. Battle score for attacker is 0
                    Casualties for Japanese: 2 mech_infantrys
                    Casualties for Russians: 2 mech_infantrys
                Battle in Bessarabia
                    Russians attack with 1 armour, 2 artilleries and 3 mech_infantrys
                    Germans defend with 1 armour and 2 mech_infantrys
                    Russians win, taking Bessarabia from Germans with 1 armour, 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is 10
                    Casualties for Germans: 1 armour and 2 mech_infantrys
                    Casualties for Russians: 1 mech_infantry
                Battle in Western Ukraine
                    Russians attack with 1 artillery, 1 fighter and 4 mech_infantrys
                    Germans defend with 1 artillery and 1 mech_infantry
                    Russians win, taking Western Ukraine from Germans with 1 artillery, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 artillery and 1 mech_infantry
                    Casualties for Russians: 2 mech_infantrys
                Battle in Baltic States
                    Russians attack with 3 artilleries and 2 infantry
                    Germans defend with 1 infantry and 2 mech_infantrys
                    Russians win, taking Baltic States from Germans with 3 artilleries and 2 infantry remaining. Battle score for attacker is 11
                    Casualties for Germans: 1 infantry and 2 mech_infantrys

    Non Combat Move - Russians
                1 tactical_bomber moved from Tsinghai to Novosibirsk
                1 tactical_bomber moved from Kansu to Novosibirsk
                1 fighter moved from Kansu to Novosibirsk
                1 tactical_bomber moved from Novosibirsk to Russia
                1 tactical_bomber moved from Novosibirsk to Russia
                1 mech_infantry moved from Volgograd to Novosibirsk
                2 artilleries and 2 mech_infantrys moved from Karelia to Finland
                1 armour moved from Novgorod to Finland
                1 fighter moved from Western Ukraine to Novgorod

    Place Units - Russians
                1 bomber and 2 mech_infantrys placed in Novgorod
                1 armour and 2 mech_infantrys placed in Ukraine
                1 armour and 2 mech_infantrys placed in Volgograd
                2 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 36 PUs; end with 36 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 15 PUs; end with 56 PUs

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :20

    Purchase Units - Japanese
                Japanese buy 2 armour, 2 artilleries, 3 destroyers, 6 infantry, 1 mech_infantry and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 armour moved from Kansu to Szechwan
                3 mech_infantrys moved from Kweichow to Szechwan
                2 infantry moved from Philippines to 35 Sea Zone
                1 submarine moved from 35 Sea Zone to 47 Sea Zone
                2 bombers moved from Paulau Island to 47 Sea Zone
                1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
                1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
                3 armour and 3 infantry moved from India to 39 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
                2 armour and 2 infantry moved from 41 Sea Zone to Sumatra
                1 armour, 1 artillery and 2 infantry moved from 42 Sea Zone to Java
                1 fighter and 1 tactical_bomber moved from India to 78 Sea Zone
                1 destroyer moved from 37 Sea Zone to 78 Sea Zone
                      Japanese take 39 Sea Zone from Americans
                2 fighters and 2 tactical_bombers moved from 54 Sea Zone to Java
                2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
                2 infantry moved from 44 Sea Zone to Celebes
                1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes

    Combat - Japanese
                Battle in Sumatra
                    Japanese attack with 2 armour and 2 infantry
                    ANZAC defend with 1 artillery and 1 infantry
                        Japanese roll dice for 2 armour and 2 infantry in Sumatra, round 1 :  0/4 hits
                        ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 1 :  1/2 hits
                        1 infantry owned by the Japanese lost in Sumatra
                        Japanese roll dice for 2 armour and 1 infantry in Sumatra, round 2 :  1/3 hits
                        ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 :  1/2 hits
                        1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Sumatra
                        Japanese roll dice for 2 armour in Sumatra, round 3 :  1/2 hits
                        ANZAC roll dice for 1 artillery in Sumatra, round 3 :  1/1 hits
                        1 armour owned by the Japanese and 1 artillery owned by the ANZAC lost in Sumatra
                    Japanese win, taking Sumatra from ANZAC with 1 armour remaining. Battle score for attacker is -5
                    Casualties for Japanese: 1 armour and 2 infantry
                    Casualties for ANZAC: 1 artillery and 1 infantry
                Battle in Celebes
                    Japanese attack with 1 artillery and 3 infantry
                    Americans defend with 1 artillery and 1 infantry
                        Japanese roll dice for 1 artillery and 3 infantry in Celebes, round 1 :  3/4 hits
                        Americans roll dice for 1 artillery and 1 infantry in Celebes, round 1 :  1/2 hits
                        1 artillery owned by the Americans , 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Celebes
                    Japanese win, taking Celebes from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in Java
                    Japanese attack with 1 armour, 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
                    ANZAC defend with 1 fighter; Americans defend with 1 artillery and 1 infantry
                        Japanese roll dice for 1 armour, 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Java, round 1 :  5/8 hits
                        Americans roll dice for 1 artillery, 1 fighter and 1 infantry in Java, round 1 :  2/3 hits
                        1 artillery owned by the Americans , 2 infantry owned by the Japanese , 1 infantry owned by the Americans and 1 fighter owned by the ANZAC lost in Java
                    Japanese win, taking Java from Americans with 1 armour, 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 11
                    Casualties for Japanese: 2 infantry
                    Casualties for ANZAC: 1 fighter
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in Szechwan
                    Japanese attack with 1 armour and 3 mech_infantrys
                    Russians defend with 1 mech_infantry
                        Japanese roll dice for 1 armour and 3 mech_infantrys in Szechwan, round 1 :  2/4 hits
                        Chinese roll dice for 1 mech_infantry in Szechwan, round 1 :  0/1 hits
                        1 mech_infantry owned by the Russians lost in Szechwan
                    Japanese win, taking Szechwan from Chinese with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry
                Battle in 47 Sea Zone
                    Japanese attack with 2 bombers and 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 47 Sea Zone, round 1 :  1/1 hits
                        Americans roll dice for 1 destroyer in 47 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Americans lost in 47 Sea Zone
                    Japanese win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 78 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    British defend with 1 submarine
                        British roll dice for 1 submarine in 78 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 78 Sea Zone, round 1 :  1/3 hits
                        1 submarine owned by the British lost in 78 Sea Zone
                    Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for British: 1 submarine

    Non Combat Move - Japanese
                2 bombers moved from 47 Sea Zone to Paulau Island
                1 destroyer moved from 35 Sea Zone to 42 Sea Zone
                1 transport moved from 39 Sea Zone to 37 Sea Zone
                1 mech_infantry moved from Shantung to Buyant-Uhaa
                1 mech_infantry moved from Shantung to Chahar
                1 mech_infantry moved from Shantung to Kweichow
                2 infantry moved from Japan to 6 Sea Zone
                1 armour and 1 artillery moved from Japan to 6 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 35 Sea Zone to Philippines
                1 fighter moved from Malaya to Philippines
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                2 fighters moved from Java to 42 Sea Zone
                2 tactical_bombers moved from Java to 42 Sea Zone
                2 tactical_bombers moved from 54 Sea Zone to Philippines
                2 battleships, 4 carriers, 1 cruiser and 3 transports moved from 54 Sea Zone to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from 78 Sea Zone to 42 Sea Zone

    Place Units - Japanese
                1 artillery and 2 infantry placed in Malaya
                3 infantry placed in India
                1 transport placed in 20 Sea Zone
                1 artillery and 1 infantry placed in Kwangtung
                2 armour and 1 mech_infantry placed in Shantung
                3 destroyers placed in 6 Sea Zone
                Japanese undo move 6.
                Japanese undo move 5.
                Japanese undo move 2.
                2 armour and 1 mech_infantry placed in India
                3 infantry placed in Japan
                3 destroyers placed in 19 Sea Zone

    Turn Complete - Japanese
                Japanese collect 76 PUs; end with 76 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 86 PUs

    Territory Summary for Japanese :

    Paulau Island : 2 bombers
        Shantung : 1 aaGun and 1 factory_minor
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 6 infantry
        Shensi : 1 flag
        Yunnan : 1 flag
        Suiyuyan : 1 flag
        Kweichow : 1 flag, 1 mech_infantry
        Hunan : 1 flag
        Kansu : 1 flag
        Hopei : 1 flag
        Szechwan : 1 flag, 1 armour and 3 mech_infantrys
        Chahar : 1 flag, 1 mech_infantry
        Anhwe : 1 flag
        Ceylon : 1 flag
        Shan State : 1 flag
        Burma : 1 flag
        India : 1 flag, 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
        Malaya : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Philippines : 1 flag, 1 airfield, 1 armour, 1 artillery, 1 fighter, 1 harbour, 2 infantry and 2 tactical_bombers
        Guam : 1 flag, 1 airfield
        Sakha : 1 flag
        Yenisey : 1 flag
        Soviet Far East : 1 flag
        Amur : 1 flag
        Yakut S.S.R. : 1 flag
        Timguska : 1 flag
        Siberia : 1 flag
        Buryatia : 1 flag
        French Indo China : 1 flag
        Celebes : 1 flag, 1 artillery and 2 infantry
        Java : 1 flag, 1 armour and 1 artillery
        Sumatra : 1 flag, 1 armour
        42 Sea Zone : 1 flag, 2 battleships, 4 carriers, 1 cruiser, 1 destroyer, 3 fighters, 3 tactical_bombers and 5 transports
        41 Sea Zone : 1 flag, 2 transports
        44 Sea Zone : 1 flag, 2 transports
        43 Sea Zone : 1 flag
        47 Sea Zone : 1 submarine
        37 Sea Zone : 2 destroyers and 2 transports
        36 Sea Zone : 1 flag
        35 Sea Zone : 2 transports
        39 Sea Zone : 1 flag
        20 Sea Zone : 1 transport
        19 Sea Zone : 3 destroyers
        16 Sea Zone : 1 destroyer
        Buyant-Uhaa : 1 flag, 1 mech_infantry
        Ulaanbaatar : 1 flag
        54 Sea Zone : 1 flag
        West India : 1 flag
        Eastern Persia : 1 flag
        78 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 37 / 37
        Russians : 36 / 56
        Japanese : 76 / 86
        Americans : 52 / 79
        Chinese : 2 / 3
        British : 32 / 47
        UK_Pacific : 0 / 0
        Italians : 3 / 0
        ANZAC : 10 / 18
        French : 17 / 17
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :20

    Purchase Units - Americans
                Americans buy 1 armour, 3 artilleries, 1 bomber, 1 cruiser, 3 destroyers and 4 infantry; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 destroyer moved from 25 Sea Zone to 16 Sea Zone
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                1 bomber moved from Hawaiian Islands to 16 Sea Zone
                1 fighter and 1 tactical_bomber moved from 81 Sea Zone to 78 Sea Zone
                1 destroyer moved from 81 Sea Zone to 78 Sea Zone

    Combat - Americans
                Battle in 16 Sea Zone
                    Americans attack with 1 bomber, 1 destroyer and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 bomber and 1 destroyer in 16 Sea Zone, round 1 :  0/2 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 bomber and 1 destroyer in 16 Sea Zone, round 2 :  2/2 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 1 bomber, 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 78 Sea Zone
                    Americans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 78 Sea Zone, round 1 :  1/3 hits
                        Japanese roll dice for 1 destroyer in 78 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 78 Sea Zone
                    Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 carrier and 1 cruiser moved from 81 Sea Zone to 77 Sea Zone
                1 fighter and 1 tactical_bomber moved from 78 Sea Zone to 77 Sea Zone
                3 submarines moved from 97 Sea Zone to 81 Sea Zone
                4 transports moved from 91 Sea Zone to 101 Sea Zone
                3 artilleries and 3 infantry moved from Eastern United States to 101 Sea Zone
                2 armour, 1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
                2 armour, 1 artillery, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
                2 armour, 1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
                3 artilleries, 1 destroyer, 3 infantry and 3 transports moved from 101 Sea Zone to 28 Sea Zone
                1 destroyer moved from 26 Sea Zone to 54 Sea Zone
                1 bomber moved from New South Wales to Queensland
                1 bomber moved from 16 Sea Zone to Wake Island
                2 cruisers and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 submarine moved from 26 Sea Zone to 47 Sea Zone
                1 submarine moved from 26 Sea Zone to 31 Sea Zone
                1 submarine moved from 26 Sea Zone to 30 Sea Zone
                1 bomber moved from Central United States to New Zealand
                1 destroyer moved from 91 Sea Zone to 101 Sea Zone

    Place Units - Americans
                1 cruiser and 3 destroyers placed in 10 Sea Zone
                3 artilleries and 3 infantry placed in Western United States
                1 bomber placed in Central United States
                1 armour and 1 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 53 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :20

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 2 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :20

    Purchase Units - British
                British buy 1 carrier, 1 fighter, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 fighter moved from United Kingdom to Holland Belgium
                2 fighters moved from France to Holland Belgium
                2 infantry moved from Normandy Bordeaux to Holland Belgium
                3 fighters moved from France to Northern Italy
                3 infantry moved from Southern Italy to Northern Italy
                3 fighters moved from France to Holland Belgium
                1 fighter moved from France to Northern Italy
                2 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
                      British take Eastern Persia from Japanese
                1 mech_infantry moved from Egypt to 81 Sea Zone
                1 armour moved from Egypt to 81 Sea Zone
                1 armour, 1 mech_infantry and 2 transports moved from 81 Sea Zone to 80 Sea Zone
                1 armour and 1 mech_infantry moved from 80 Sea Zone to Eastern Persia
                2 destroyers moved from 81 Sea Zone to 80 Sea Zone
                1 bomber moved from France to Northern Italy

    Combat - British
                Battle in Northern Italy
                    British attack with 1 bomber, 4 fighters and 3 infantry
                    Germans defend with 1 artillery, 1 factory_minor and 1 infantry
                        British roll dice for 1 bomber, 4 fighters and 3 infantry in Northern Italy, round 1 :  3/8 hits
                        Germans roll dice for 1 artillery and 1 infantry in Northern Italy, round 1 :  1/2 hits
                        1 infantry owned by the British , 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Northern Italy
                    British win, taking Northern Italy from Germans with 1 bomber, 4 fighters and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for British: 1 infantry
                Battle in Holland Belgium
                    British attack with 6 fighters and 2 infantry
                    Germans defend with 1 artillery and 1 infantry
                        British roll dice for 6 fighters and 2 infantry in Holland Belgium, round 1 :  1/8 hits
                        Germans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 1 :  2/2 hits
                        2 infantry owned by the British and 1 infantry owned by the Germans lost in Holland Belgium
                    retreated to Holland Belgium
                    Germans win with 1 artillery remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 infantry
                    Casualties for British: 2 infantry

    Non Combat Move - British
                1 bomber could not land in Eastern Persia and was removed
                1 fighter moved from Holland Belgium to 110 Sea Zone
                4 fighters moved from Northern Italy to Egypt
                1 bomber moved from Northern Italy to Persia
                1 bomber moved from Iraq to Eastern Persia
                1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Trans-Jordan
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                3 submarines moved from 97 Sea Zone to 81 Sea Zone
                2 fighters moved from Holland Belgium to United Kingdom
                3 fighters moved from Holland Belgium to France

    Place Units - British
                1 carrier placed in 110 Sea Zone
                1 fighter placed in 110 Sea Zone
                3 infantry placed in United Kingdom
                3 mech_infantrys placed in Egypt

    Turn Complete - British
                British collect 36 PUs; end with 36 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs

    Turn Complete - UK_Pacific


  • My planes did amazing in Holland… :roll:
    Way to hold!

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :20

    Combat Move - Italians

    Non Combat Move - Italians
                1 artillery moved from Greece to Bulgaria

    Turn Complete - Italians

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    @AK_Grown:

    My planes did amazing in Holland… :roll:
    Way to hold!

    My Artillery was sneakily dug in around private residences. We know you English have orders not to damage any unnecessarily, for fear of turning the local Dutch populace against you.
    Better luck next time Englander pig dog!

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :20

    Purchase Units - ANZAC
                ANZAC buy 6 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                3 artilleries and 2 infantry moved from Queensland to South Australia
                2 aaGuns, 4 armour, 1 artillery and 2 infantry moved from New South Wales to South Australia

    Place Units - ANZAC
                3 infantry placed in Queensland
                3 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :20

    Purchase Units - French
                French buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - French
                1 artillery and 1 infantry moved from France to Holland Belgium
                1 infantry moved from France to Holland Belgium

    Combat - French
                Battle in Holland Belgium
                    French attack with 1 artillery and 2 infantry
                    Germans defend with 1 artillery
                    French win, taking Holland Belgium from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 artillery
                    Casualties for French: 1 infantry

    Non Combat Move - French

    Place Units - French
                3 infantry placed in France
                2 artilleries placed in Normandy Bordeaux

    Turn Complete - French
                French collect 20 PUs; end with 20 PUs total

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :21

    Politics - Germans

    Purchase Units - Germans
                Germans buy 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 bomber moved from Germany to Bessarabia
                1 tactical_bomber moved from Slovakia Hungary to Bessarabia
                1 fighter moved from Western Germany to Bessarabia
                1 tactical_bomber moved from Romania to Eastern Poland
                1 infantry moved from Romania to Bessarabia
                1 mech_infantry moved from Bulgaria to Bessarabia
                1 mech_infantry moved from Bulgaria to Bessarabia
                1 artillery and 2 infantry moved from Poland to Eastern Poland
                1 infantry moved from Western Germany to Holland Belgium
                1 artillery moved from Western Germany to Holland Belgium
                1 artillery moved from Western Germany to Northern Italy
                1 infantry moved from Western Germany to Northern Italy
                1 fighter moved from Western Germany to Northern Italy
                1 fighter moved from Western Germany to Holland Belgium
                1 tactical_bomber moved from Western Germany to Northern Italy
                1 infantry moved from Western Germany to Holland Belgium

    Combat - Germans
                Battle in Eastern Poland
                    Germans attack with 1 artillery, 2 infantry and 1 tactical_bomber
                    Russians defend with 2 artilleries
                    Germans win, taking Eastern Poland from Russians with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 2 artilleries
                Battle in Holland Belgium
                    Germans attack with 1 artillery, 1 fighter and 2 infantry
                    French defend with 1 artillery and 1 infantry
                    1 artillery owned by the Germans retreated to Western Germany
                    French win with 1 artillery and 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Germans: 2 infantry
                Battle in Northern Italy
                    Germans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    British defend with 1 factory_minor and 2 infantry
                    Germans win, taking Northern Italy from British with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for British: 2 infantry
                Battle in Bessarabia
                    Germans attack with 1 bomber, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Russians defend with 1 armour, 2 artilleries and 2 mech_infantrys
                    Germans win, taking Bessarabia from Russians with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 15
                    Casualties for Germans: 1 infantry and 1 mech_infantry
                    Casualties for Russians: 1 armour, 2 artilleries and 2 mech_infantrys

    Non Combat Move - Germans
                1 bomber moved from Bessarabia to Germany
                1 fighter moved from Northern Italy to Western Germany
                1 tactical_bomber moved from Northern Italy to Western Germany
                3 infantry moved from Germany to Poland
                1 fighter moved from Holland Belgium to Western Germany
                1 fighter moved from Bessarabia to Romania
                1 tactical_bomber moved from Eastern Poland to Western Germany
                1 tactical_bomber moved from Bessarabia to Romania
                1 infantry moved from Slovakia Hungary to Romania
                1 mech_infantry moved from Germany to Slovakia Hungary
                1 mech_infantry moved from Slovakia Hungary to Romania
                1 artillery moved from Western Germany to Germany

    Place Units - Germans
                3 infantry and 1 mech_infantry placed in Germany
                3 infantry placed in Western Germany
                2 infantry placed in Norway
                1 infantry placed in Norway
                2 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,1,1,2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,5,1
                Germans collect 31 PUs (4 lost to blockades); end with 31 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 36 PUs

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :21

    Purchase Units - Russians
                Russians buy 4 armour and 8 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour, 4 artilleries and 5 mech_infantrys moved from Finland to Norway
                1 bomber and 1 fighter moved from Novgorod to Norway
                3 artilleries and 2 infantry moved from Baltic States to Eastern Poland
                1 artillery and 2 mech_infantrys moved from Western Ukraine to Eastern Poland
                1 armour and 2 mech_infantrys moved from Ukraine to Bessarabia
                1 mech_infantry moved from Tsinghai to Shensi
                      Chinese take Shensi from Japanese
                1 mech_infantry moved from Tsinghai to Kansu
                      Chinese take Kansu from Japanese
                1 mech_infantry moved from Novosibirsk to Timguska
                      Russians take Timguska from Japanese

    Combat - Russians
                Battle in Eastern Poland
                    Russians attack with 4 artilleries, 2 infantry and 2 mech_infantrys
                    Germans defend with 1 artillery
                    Russians win, taking Eastern Poland from Germans with 4 artilleries, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 artillery
                    Casualties for Russians: 1 infantry
                Battle in Norway
                    Russians attack with 1 armour, 4 artilleries, 1 bomber, 1 fighter and 5 mech_infantrys
                    Germans defend with 1 factory_minor, 9 infantry and 1 mech_infantry
                    Russians win, taking Norway from Germans with 1 armour and 1 bomber remaining. Battle score for attacker is -15
                    Casualties for Germans: 9 infantry and 1 mech_infantry
                    Casualties for Russians: 4 artilleries, 1 fighter and 5 mech_infantrys
                Battle in Bessarabia
                    Russians attack with 1 armour and 2 mech_infantrys
                    Germans defend with 1 mech_infantry
                    Russians win, taking Bessarabia from Germans with 1 armour remaining. Battle score for attacker is -4
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 2 mech_infantrys

    Non Combat Move - Russians
                1 bomber moved from Norway to Novgorod
                2 mech_infantrys moved from Novgorod to Eastern Poland
                2 mech_infantrys and 1 tactical_bomber moved from Russia to Ukraine
                1 infantry moved from Russia to Bryansk
                1 armour and 2 mech_infantrys moved from Volgograd to Tsinghai
                1 fighter moved from Novosibirsk to Tsinghai

    Place Units - Russians
                1 armour and 2 mech_infantrys placed in Novgorod
                1 armour and 2 mech_infantrys placed in Ukraine
                1 armour and 2 mech_infantrys placed in Volgograd
                1 armour and 2 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 40 PUs; end with 40 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 45 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 18 PUs; end with 63 PUs

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    I almost held Norway.
    My 1000 year Reich is collapsing around me!

  • 13

    They fought the good fight - an even took out some air support.

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    Everybody, I will be abroad from Sunday-Friday, so my last post for one week will be Sat(19th) morning.

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :21

    Purchase Units - Japanese
                Japanese buy 2 armour, 2 destroyers, 4 infantry, 4 mech_infantrys and 5 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 armour moved from Sumatra to 41 Sea Zone
                1 armour and 1 transport moved from 41 Sea Zone to 56 Sea Zone
                1 armour moved from 56 Sea Zone to Western Australia
                1 artillery and 2 infantry moved from Celebes to 44 Sea Zone
                1 artillery, 2 infantry and 2 transports moved from 44 Sea Zone to 42 Sea Zone
                1 armour and 1 artillery moved from Java to 42 Sea Zone
                1 armour, 2 artilleries, 2 infantry and 3 transports moved from 42 Sea Zone to 56 Sea Zone
                2 artilleries moved from 56 Sea Zone to Western Australia
                2 infantry moved from 56 Sea Zone to Western Australia
                1 armour moved from 56 Sea Zone to Western Australia
                2 artilleries and 2 infantry moved from Malaya to 37 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 37 Sea Zone to 56 Sea Zone
                2 artilleries and 2 infantry moved from 56 Sea Zone to Western Australia
                1 submarine moved from 47 Sea Zone to 54 Sea Zone
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Philippines to 35 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 35 Sea Zone to 54 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 54 Sea Zone to Queensland
                2 bombers moved from Paulau Island to 16 Sea Zone
                2 destroyers moved from 19 Sea Zone to 16 Sea Zone
                1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 45 Sea Zone
                1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
                1 destroyer moved from 37 Sea Zone to 78 Sea Zone
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 78 Sea Zone

    Combat - Japanese
                Battle in 54 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 54 Sea Zone, round 1 :  1/1 hits
                        Americans roll dice for 1 destroyer in 54 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Americans lost in 54 Sea Zone
                    Japanese win with 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Queensland
                    Japanese attack with 1 armour, 1 artillery and 2 infantry
                    ANZAC defend with 1 airfield, 1 factory_minor, 1 harbour and 3 infantry; Americans defend with 1 bomber
                        Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Queensland, round 1 :  0/4 hits
                        ANZAC roll dice for 1 bomber and 3 infantry in Queensland, round 1 :  2/4 hits
                        2 infantry owned by the Japanese lost in Queensland
                        Japanese roll dice for 1 armour and 1 artillery in Queensland, round 2 :  1/2 hits
                        ANZAC roll dice for 1 bomber and 3 infantry in Queensland, round 2 :  2/4 hits
                        1 infantry owned by the ANZAC , 1 armour owned by the Japanese and 1 artillery owned by the Japanese lost in Queensland
                    ANZAC win with 1 bomber and 2 infantry remaining. Battle score for attacker is -13
                    Casualties for Japanese: 1 armour, 1 artillery and 2 infantry
                    Casualties for ANZAC: 1 infantry
                Battle in Western Australia
                Battle in 78 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 78 Sea Zone, round 1 :  2/3 hits
                        Americans roll dice for 1 destroyer in 78 Sea Zone, round 1 :  1/1 hits
                        1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 78 Sea Zone
                    Japanese win, taking Western Australia from ANZAC with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 destroyer
                Battle in 16 Sea Zone
                    Japanese attack with 2 bombers and 2 destroyers
                    Americans defend with 1 destroyer and 1 submarine
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 2 bombers and 2 destroyers in 16 Sea Zone, round 1 :  0/4 hits
                        Americans roll dice for 1 destroyer in 16 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 bombers and 2 destroyers in 16 Sea Zone, round 2 :  2/4 hits
                        Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 16 Sea Zone
                    Japanese win with 2 bombers and 2 destroyers remaining. Battle score for attacker is 14
                    Casualties for Americans: 1 destroyer and 1 submarine
                Battle in Dutch New Guinea

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 56 Sea Zone
                1 carrier moved from 42 Sea Zone to 56 Sea Zone
                1 destroyer moved from 42 Sea Zone to 56 Sea Zone
                1 fighter and 1 tactical_bomber moved from 78 Sea Zone to 39 Sea Zone
                1 destroyer moved from 37 Sea Zone to 56 Sea Zone
                1 tactical_bomber moved from Philippines to Japan
                1 destroyer moved from 19 Sea Zone to 6 Sea Zone
                1 aaGun moved from Shantung to Anhwe
                2 mech_infantrys moved from Szechwan to Kweichow
                1 mech_infantry moved from Chahar to Hopei
                3 mech_infantrys moved from Kweichow to Hopei
                1 mech_infantry moved from Buyant-Uhaa to Hopei
                2 battleships, 3 carriers, 1 cruiser, 1 fighter, 1 tactical_bomber and 4 transports moved from 42 Sea Zone to 39 Sea Zone
                1 fighter and 1 tactical_bomber moved from 39 Sea Zone to India
                1 fighter and 1 tactical_bomber moved from Philippines to 39 Sea Zone
                1 mech_infantry moved from India to West India
                1 transport moved from 41 Sea Zone to 37 Sea Zone
                1 mech_infantry moved from Szechwan to Shan State
                1 armour moved from Szechwan to Hopei
                2 bombers moved from 16 Sea Zone to Japan

    Place Units - Japanese
                3 submarines placed in 39 Sea Zone
                3 infantry placed in Malaya
                2 destroyers and 2 submarines placed in 6 Sea Zone
                1 armour and 2 mech_infantrys placed in Shantung
                1 armour and 2 mech_infantrys placed in Kwangtung
                1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 74 PUs; end with 74 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs

    Production/PUs Summary :

    Germans : 31 / 36
        Russians : 40 / 63
        Japanese : 74 / 84
        Americans : 52 / 73
        Chinese : 4 / 2
        British : 32 / 41
        UK_Pacific : 0 / 0
        Italians : 3 / 0
        ANZAC : 9 / 15
        French : 20 / 20
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :21

    Purchase Units - Americans
                Americans buy 1 bomber, 1 carrier, 1 fighter, 4 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 tactical_bomber moved from 77 Sea Zone to West India
                1 fighter moved from 77 Sea Zone to West India
                1 bomber moved from Queensland to Dutch New Guinea
                1 armour and 1 mech_infantry moved from New Guinea to Dutch New Guinea
                1 submarine moved from 47 Sea Zone to 45 Sea Zone
                1 submarine moved from 31 Sea Zone to 16 Sea Zone
                2 fighters moved from 26 Sea Zone to 16 Sea Zone
                1 bomber moved from New Zealand to Dutch New Guinea
                1 bomber moved from Wake Island to 54 Sea Zone
                1 submarine moved from 26 Sea Zone to 16 Sea Zone

    Combat - Americans
                Battle in 45 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 45 Sea Zone
                        Americans roll dice for 1 submarine in 45 Sea Zone, round 1 :  0/1 hits
                    Americans win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 54 Sea Zone
                    Americans attack with 1 bomber
                    Japanese defend with 1 submarine and 2 transports
                    1 submarine owned by the Japanese Submerged
                        2 transports owned by the Japanese lost in 54 Sea Zone
                    Americans win with 1 bomber remaining. Battle score for attacker is 14
                    Casualties for Japanese: 2 transports
                Battle in 16 Sea Zone
                    Americans attack with 2 fighters and 2 submarines
                    Japanese defend with 2 destroyers
                        Americans roll dice for 2 submarines in 16 Sea Zone, round 1 :  0/2 hits
                        Americans roll dice for 2 fighters in 16 Sea Zone, round 1 :  2/2 hits
                        Japanese roll dice for 2 destroyers in 16 Sea Zone, round 1 :  1/2 hits
                        1 submarine owned by the Americans and 2 destroyers owned by the Japanese lost in 16 Sea Zone
                    Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 10
                    Casualties for Japanese: 2 destroyers
                    Casualties for Americans: 1 submarine
                Battle in Dutch New Guinea
                    Americans attack with 1 armour, 2 bombers and 1 mech_infantry
                    Japanese defend with 1 artillery and 1 infantry
                        Americans roll dice for 1 armour, 2 bombers and 1 mech_infantry in Dutch New Guinea, round 1 :  1/4 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 1 :  2/2 hits
                        1 mech_infantry owned by the Americans , 1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Dutch New Guinea
                        Americans roll dice for 1 armour and 1 bomber in Dutch New Guinea, round 2 :  1/2 hits
                        Japanese roll dice for 1 artillery in Dutch New Guinea, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in Dutch New Guinea
                    Americans win, taking Dutch New Guinea from Japanese with 1 armour and 1 bomber remaining. Battle score for attacker is -9
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for Americans: 1 bomber and 1 mech_infantry
                Battle in West India
                    Americans attack with 1 fighter and 1 tactical_bomber
                    Japanese defend with 1 mech_infantry
                        Americans roll dice for 1 fighter and 1 tactical_bomber in West India, round 1 :  0/2 hits
                        Japanese roll dice for 1 mech_infantry in West India, round 1 :  0/1 hits
                        Americans roll dice for 1 fighter and 1 tactical_bomber in West India, round 2 :  1/2 hits
                        Japanese roll dice for 1 mech_infantry in West India, round 2 :  1/1 hits
                        1 fighter owned by the Americans and 1 mech_infantry owned by the Japanese lost in West India
                    Americans win with 1 tactical_bomber remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Americans: 1 fighter

    Non Combat Move - Americans
                1 tactical_bomber moved from West India to 80 Sea Zone
                1 carrier moved from 77 Sea Zone to 80 Sea Zone
                1 cruiser moved from 77 Sea Zone to 80 Sea Zone
                1 submarine moved from 81 Sea Zone to 80 Sea Zone
                1 submarine moved from 81 Sea Zone to 78 Sea Zone
                1 submarine moved from 81 Sea Zone to 75 Sea Zone
                1 bomber moved from Dutch New Guinea to New Guinea
                1 bomber moved from 54 Sea Zone to Queensland
                1 submarine moved from 30 Sea Zone to 33 Sea Zone
                3 artilleries, 1 destroyer, 3 infantry and 3 transports moved from 28 Sea Zone to 50 Sea Zone
                3 infantry moved from 50 Sea Zone to Fiji
                3 artilleries moved from 50 Sea Zone to Fiji
                2 armour, 1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 armour, 1 artillery, 3 infantry and 3 transports moved from 26 Sea Zone to 50 Sea Zone
                2 armour, 1 artillery and 3 infantry moved from 50 Sea Zone to Fiji
                1 battleship and 3 cruisers moved from 26 Sea Zone to 50 Sea Zone
                1 submarine moved from 26 Sea Zone to 50 Sea Zone
                1 carrier moved from 26 Sea Zone to 50 Sea Zone
                2 fighters moved from 16 Sea Zone to Midway
                1 cruiser and 3 destroyers moved from 10 Sea Zone to 25 Sea Zone
                1 bomber moved from Central United States to New Zealand
                3 artilleries and 3 infantry moved from Western United States to Central United States

    Place Units - Americans
                1 carrier and 4 submarines placed in 10 Sea Zone
                1 fighter and 1 tactical_bomber placed in 10 Sea Zone
                1 bomber placed in Central United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

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