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Mallery/Unknown (Axis) vs AKGrown/Vold (allies)

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :15

    Politics - Italians
                Italians takes Political Action: Political Action Italians To War With Chinese
                    Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War

    Purchase Units - Italians
                Italians buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                1 armour moved from Western Germany to Slovakia Hungary
                1 infantry moved from Northern Italy to Southern Italy
                1 infantry moved from Northern Italy to Southern Italy
                1 infantry moved from Western Germany to Northern Italy
                1 artillery moved from Western Germany to Northern Italy
                1 artillery moved from Western Germany to Northern Italy
                1 infantry moved from Western Germany to Northern Italy
                1 infantry moved from Northern Italy to Southern Italy
                1 aaGun moved from Western Germany to Northern Italy
                1 aaGun moved from Northern Italy to Southern Italy

    Place Units - Italians
                2 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,3,1,1,3,5,6,3,3,1,3,5,2,1,3,2,2
                Italians collect 1 PU (8 lost to blockades); end with 1 PU total

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    Nice UK Turn AKGrown. Germany has some thinking to do. Also did not forsee that I could not retake Norway after taking it off the US.

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :15

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery, 1 bomber and 3 infantry moved from Queensland to South Australia
                2 infantry moved from New South Wales to South Australia

    Non Combat Move - ANZAC
                2 aaGuns moved from Queensland to South Australia

    Place Units - ANZAC
                1 artillery and 1 infantry placed in Queensland
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :15

    Purchase Units - French
                French buy 5 infantry; Remaining resources: 2 PUs;

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from Egypt to Trans-Jordan
                2 infantry moved from Alexandria to Egypt

    Place Units - French
                3 infantry placed in France
                2 infantry placed in Southern France

    Turn Complete - French
                French collect 17 PUs; end with 19 PUs total


  • @wittmann:

    Nice UK Turn AKGrown. Germany has some thinking to do. Also did not forsee that I could not retake Norway after taking it off the US.

    Thanks.  You’ll get Norway back, just not for a couple rounds.

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    AKGrown:We have had nothing but problems with the Resistance there. Might let you keep Norway.
    Also, we have the  (enraged)  Russian Bear knocking on the back door.

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :16

    Politics - Germans
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Purchase Units - Germans
                Germans buy 1 aaGun, 1 armour, 4 artilleries, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 fighter moved from Novgorod to 126 Sea Zone
                1 infantry moved from Archangel to Vologda
                      Germans take Vologda from Russians
                1 mech_infantry moved from Western Ukraine to Bryansk
                      Germans take Bryansk from Russians
                3 infantry moved from Bessarabia to Ukraine
                1 mech_infantry moved from Eastern Poland to Ukraine
                1 bomber moved from Novgorod to Ukraine
                1 infantry moved from Novgorod to Vyborg
                      Germans take Vyborg from Russians
                2 artilleries, 2 fighters, 5 infantry and 3 tactical_bombers moved from Western Germany to Holland Belgium
                1 infantry moved from Western Germany to Holland Belgium

    Combat - Germans
                Battle in 126 Sea Zone
                    Germans attack with 1 fighter
                    British defend with 1 transport
                    Germans win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Ukraine
                    Germans attack with 1 bomber, 3 infantry and 1 mech_infantry
                    Russians defend with 1 armour and 1 factory_minor
                    Germans win, taking Ukraine from Russians with 1 bomber, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 armour
                Battle in Holland Belgium
                    Germans attack with 2 artilleries, 2 fighters, 6 infantry and 3 tactical_bombers
                    British defend with 1 armour, 2 artilleries, 3 infantry and 2 mech_infantrys
                    Germans win, taking Holland Belgium from British with 2 artilleries, 2 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 19
                    Casualties for Germans: 4 infantry
                    Casualties for British: 1 armour, 2 artilleries, 3 infantry and 2 mech_infantrys

    Non Combat Move - Germans
                1 fighter moved from 126 Sea Zone to Novgorod
                1 infantry moved from Novgorod to Archangel
                1 aaGun moved from Belarus to Novgorod
                1 artillery moved from Novgorod to Karelia
                1 aaGun and 6 infantry moved from Eastern Poland to Western Ukraine
                1 bomber moved from Ukraine to Novgorod
                2 fighters and 3 tactical_bombers moved from Holland Belgium to Western Germany
                1 aaGun moved from Germany to Western Germany
                6 infantry moved from Poland to Baltic States
                1 infantry moved from Bulgaria to Romania
                1 infantry moved from Greece to Bulgaria

    Place Units - Germans
                1 aaGun placed in Western Germany
                1 armour and 2 mech_infantrys placed in Novgorod
                2 infantry placed in Germany
                4 artilleries and 4 infantry placed in Western Germany
                Germans undo move 1.
                1 aaGun placed in Germany
                Germans undo move 3.
                1 infantry placed in Germany
                4 artilleries and 3 infantry placed in Western Germany
                Germans undo move 5.
                1 infantry placed in Germany
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to Western Germany: 1 fighter
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Novgorod: 1 fighter
                EDIT: Turning off Edit Mode
                4 artilleries and 2 infantry placed in Western Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Western Germany: 1 tactical_bomber
                EDIT: Adding units owned by Germans to Germany: 1 tactical_bomber
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,1,3,2,6,4,6,1,5,1,1,2,5,1,6,6,1
                Germans collect 42 PUs (4 lost to blockades); end with 42 PUs total
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 47 PUs

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    I changed 2 Non Coms before I placed my Purchases. I hope that is acceptable to you all.

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :16

    Purchase Units - Russians
                Russians buy 2 armour and 6 mech_infantrys; Remaining resources: 3 PUs;

    Combat Move - Russians
                9 artilleries and 5 infantry moved from Smolensk to Archangel
                1 fighter moved from Russia to Shensi
                1 mech_infantry moved from Sikang to Shensi
                1 mech_infantry moved from Sikang to Shensi
                1 mech_infantry moved from Kansu to Shensi
                1 mech_infantry moved from Yenisey to Yakut S.S.R.
                      Russians take Yakut S.S.R. from Japanese
                1 armour moved from Timguska to Olgiy
                      Russians take Olgiy from Japanese
                1 armour moved from Olgiy to Dzavhan
                      Russians take Dzavhan from Japanese
                2 mech_infantrys moved from Russia to Vologda
                2 mech_infantrys moved from Russia to Bryansk
                1 artillery and 2 infantry moved from Rostov to Ukraine
                1 fighter and 1 tactical_bomber moved from Russia to Ukraine
                4 mech_infantrys moved from Russia to Archangel
                1 mech_infantry moved from Russia to Bryansk

    Combat - Russians
                Battle in Archangel
                    Russians attack with 9 artilleries, 5 infantry and 4 mech_infantrys
                    Germans defend with 1 infantry
                    Russians win, taking Archangel from Germans with 9 artilleries, 5 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Shensi
                    Russians attack with 1 fighter and 3 mech_infantrys
                    Japanese defend with 1 armour
                    Russians win, taking Shensi from Japanese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 armour
                    Casualties for Russians: 1 mech_infantry
                Battle in Bryansk
                    Russians attack with 3 mech_infantrys
                    Germans defend with 1 mech_infantry
                    Russians win, taking Bryansk from Germans with 1 mech_infantry remaining. Battle score for attacker is -4
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 2 mech_infantrys
                Battle in Ukraine
                    Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 factory_minor, 3 infantry and 1 mech_infantry
                    Russians win, taking Ukraine from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                    Casualties for Germans: 3 infantry and 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Vologda
                    Russians attack with 2 mech_infantrys
                    Germans defend with 1 infantry
                    Russians win, taking Vologda from Germans with 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from Ukraine to Russia
                1 fighter moved from Shensi to Kansu
                1 armour and 1 mech_infantry moved from Northwest Persia to Eastern Persia

    Place Units - Russians
                1 armour and 5 mech_infantrys placed in Russia
                1 armour and 1 mech_infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 29 PUs; end with 32 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 49 PUs

  • 13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :16

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 destroyer, 10 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 mech_infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                2 mech_infantrys moved from Chahar to Shensi
                1 bomber moved from Chahar to Shensi
                1 mech_infantry moved from Yunnan to Sikang
                1 tactical_bomber moved from Yunnan to Sikang
                1 fighter and 1 tactical_bomber moved from Yunnan to West India
                3 armour moved from India to West India
                1 mech_infantry moved from Yunnan to Shensi
                3 submarines moved from 37 Sea Zone to 45 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Java to 42 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 42 Sea Zone to 41 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 41 Sea Zone to Sumatra
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 fighter and 1 tactical_bomber moved from Philippines to Celebes
                1 fighter moved from 42 Sea Zone to 62 Sea Zone
                2 battleships, 1 cruiser, 2 fighters, 2 submarines and 3 tactical_bombers moved from 42 Sea Zone to 54 Sea Zone
                3 carriers moved from 42 Sea Zone to 54 Sea Zone
                1 destroyer moved from 34 Sea Zone to 54 Sea Zone
                1 bomber moved from Chahar to 16 Sea Zone
                2 destroyers moved from 6 Sea Zone to 16 Sea Zone
                4 submarines moved from 35 Sea Zone to 54 Sea Zone
                1 destroyer moved from 35 Sea Zone to 54 Sea Zone

  • 13

    Need scramble orders for Queensland


  • scramble both

  • 13

    will do

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :16

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 destroyer, 10 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 mech_infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                2 mech_infantrys moved from Chahar to Shensi
                1 bomber moved from Chahar to Shensi
                1 mech_infantry moved from Yunnan to Sikang
                1 tactical_bomber moved from Yunnan to Sikang
                1 fighter and 1 tactical_bomber moved from Yunnan to West India
                3 armour moved from India to West India
                1 mech_infantry moved from Yunnan to Shensi
                3 submarines moved from 37 Sea Zone to 45 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Java to 42 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 42 Sea Zone to 41 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 41 Sea Zone to Sumatra
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 fighter and 1 tactical_bomber moved from Philippines to Celebes
                1 fighter moved from 42 Sea Zone to 62 Sea Zone
                2 battleships, 1 cruiser, 2 fighters, 2 submarines and 3 tactical_bombers moved from 42 Sea Zone to 54 Sea Zone
                3 carriers moved from 42 Sea Zone to 54 Sea Zone
                1 destroyer moved from 34 Sea Zone to 54 Sea Zone
                1 bomber moved from Chahar to 16 Sea Zone
                2 destroyers moved from 6 Sea Zone to 16 Sea Zone
                4 submarines moved from 35 Sea Zone to 54 Sea Zone
                1 destroyer moved from 35 Sea Zone to 54 Sea Zone

    Combat - Japanese
                Americans scrambles 2 units out of Queensland to defend against the attack in 54 Sea Zone
                Battle in Sumatra
                    Japanese attack with 1 armour, 1 artillery and 2 infantry
                    ANZAC defend with 2 infantry
                        Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Sumatra, round 1 :  2/4 hits
                        ANZAC roll dice for 2 infantry in Sumatra, round 1 :  2/2 hits
                        2 infantry owned by the ANZAC and 2 infantry owned by the Japanese lost in Sumatra
                    Japanese win, taking Sumatra from ANZAC with 1 armour and 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Japanese: 2 infantry
                    Casualties for ANZAC: 2 infantry
                Battle in Celebes
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Americans defend with 1 artillery and 1 infantry
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Celebes, round 1 :  1/4 hits
                        Americans roll dice for 1 artillery and 1 infantry in Celebes, round 1 :  0/2 hits
                        1 infantry owned by the Americans lost in Celebes
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Celebes, round 2 :  4/4 hits
                        Americans roll dice for 1 artillery in Celebes, round 2 :  0/1 hits
                        1 artillery owned by the Americans lost in Celebes
                    Japanese win, taking Celebes from Americans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in West India
                    Japanese attack with 3 armour, 1 fighter and 1 tactical_bomber
                    British defend with 2 mech_infantrys
                        Japanese roll dice for 3 armour, 1 fighter and 1 tactical_bomber in West India, round 1 :  2/5 hits
                        UK_Pacific roll dice for 2 mech_infantrys in West India, round 1 :  1/2 hits
                        1 armour owned by the Japanese and 2 mech_infantrys owned by the British lost in West India
                    Japanese win, taking West India from UK_Pacific with 2 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 armour
                    Casualties for British: 2 mech_infantrys
                Battle in Sikang
                    Japanese attack with 1 mech_infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 mech_infantry and 1 tactical_bomber in Sikang, round 1 :  2/2 hits
                        Chinese roll dice for 1 infantry in Sikang, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Sikang
                    Japanese win, taking Sikang from Chinese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Shensi
                    Japanese attack with 1 bomber and 3 mech_infantrys
                    Russians defend with 2 mech_infantrys
                        Japanese roll dice for 1 bomber and 3 mech_infantrys in Shensi, round 1 :  1/4 hits
                        Chinese roll dice for 2 mech_infantrys in Shensi, round 1 :  1/2 hits
                        1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Shensi
                        Japanese roll dice for 1 bomber and 2 mech_infantrys in Shensi, round 2 :  1/3 hits
                        Chinese roll dice for 1 mech_infantry in Shensi, round 2 :  0/1 hits
                        1 mech_infantry owned by the Russians lost in Shensi
                    Japanese win, taking Shensi from Chinese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Russians: 2 mech_infantrys
                Battle in 45 Sea Zone
                    Japanese attack with 3 submarines
                    Americans defend with 1 cruiser
                        Japanese roll dice for 3 submarines in 45 Sea Zone, round 1 :  1/3 hits
                        1 cruiser owned by the Americans lost in 45 Sea Zone
                    Japanese win with 3 submarines remaining. Battle score for attacker is 12
                    Casualties for Americans: 1 cruiser
                Battle in 16 Sea Zone
                    Japanese attack with 1 bomber and 2 destroyers
                    Americans defend with 1 destroyer and 1 submarine
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 1 bomber and 2 destroyers in 16 Sea Zone, round 1 :  2/3 hits
                        Americans roll dice for 1 destroyer in 16 Sea Zone, round 1 :  1/1 hits
                        1 submarine owned by the Americans , 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Japanese win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 destroyer and 1 submarine
                Battle in 62 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 62 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 54 Sea Zone
                    Japanese attack with 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 2 fighters, 6 submarines and 3 tactical_bombers
                    ANZAC defend with 1 transport; Americans defend with 1 carrier, 2 cruisers, 2 destroyers, 3 fighters, 4 submarines and 1 tactical_bomber
                        Japanese roll dice for 6 submarines in 54 Sea Zone, round 1 :  1/6 hits
                    Units damaged: 1 carrier owned by the Americans
                        Americans roll dice for 4 submarines in 54 Sea Zone, round 1 :  0/4 hits
                        Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 2 fighters and 3 tactical_bombers in 54 Sea Zone, round 1 :  2/10 hits
                        Americans roll dice for 1 carrier, 2 cruisers, 2 destroyers, 3 fighters, 1 tactical_bomber and 1 transport in 54 Sea Zone, round 1 :  3/9 hits
                    Units damaged: 2 battleships owned by the Japanese
                        2 submarines owned by the Americans and 1 submarine owned by the Japanese lost in 54 Sea Zone
                        Japanese roll dice for 5 submarines in 54 Sea Zone, round 2 :  2/5 hits
                        Americans roll dice for 2 submarines in 54 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 2 fighters and 3 tactical_bombers in 54 Sea Zone, round 2 :  5/10 hits
                        Americans roll dice for 1 carrier, 2 cruisers, 2 destroyers, 3 fighters, 1 tactical_bomber and 1 transport in 54 Sea Zone, round 2 :  5/9 hits
                        2 submarines owned by the Americans , 2 destroyers owned by the Americans , 1 carrier owned by the Americans , 1 cruiser owned by the Americans , 1 tactical_bomber owned by the Americans and 5 submarines owned by the Japanese lost in 54 Sea Zone
                        Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 2 fighters and 3 tactical_bombers in 54 Sea Zone, round 3 :  7/10 hits
                        Americans roll dice for 1 cruiser, 3 fighters and 1 transport in 54 Sea Zone, round 3 :  3/4 hits
                        3 fighters owned by the Americans , 1 transport owned by the ANZAC , 1 cruiser owned by the Americans , 2 destroyers owned by the Japanese and 1 fighter owned by the Japanese lost in 54 Sea Zone
                    Japanese win, taking 54 Sea Zone from Neutral with 2 battleships, 3 carriers, 1 cruiser, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 66
                    Casualties for Japanese: 2 destroyers, 1 fighter and 6 submarines
                    Casualties for ANZAC: 1 transport
                    Casualties for Americans: 1 carrier, 2 cruisers, 2 destroyers, 3 fighters, 4 submarines and 1 tactical_bomber

    Non Combat Move - Japanese
                1 fighter moved from 62 Sea Zone to 54 Sea Zone
                1 fighter and 1 tactical_bomber moved from Celebes to 35 Sea Zone
                2 fighters moved from 35 Sea Zone to Japan
                1 bomber moved from Shensi to Hopei
                1 tactical_bomber moved from Sikang to Hopei
                1 mech_infantry moved from Yunnan to India
                1 infantry moved from Shan State to Burma
                1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan
                1 armour and 1 mech_infantry moved from Shantung to Manchuria
                1 mech_infantry moved from Shantung to Hopei
                1 fighter and 1 tactical_bomber moved from West India to India
                1 bomber moved from 16 Sea Zone to Japan

    Place Units - Japanese
                1 transport placed in 37 Sea Zone
                Japanese undo move 1.
                1 destroyer placed in 6 Sea Zone
                1 artillery and 1 infantry placed in Malaya
                1 transport placed in 37 Sea Zone
                3 infantry placed in India
                3 mech_infantrys placed in Kwangtung
                3 mech_infantrys placed in Shantung
                6 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 73 PUs; end with 73 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs

    Territory Summary for Japanese :

    Shantung : 1 aaGun, 1 factory_minor and 3 mech_infantrys
        Japan : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 6 infantry
        Manchuria : 1 armour and 1 mech_infantry
        Shensi : 1 flag, 2 mech_infantrys
        Yunnan : 1 flag, 1 armour and 2 mech_infantrys
        Suiyuyan : 1 flag, 1 mech_infantry
        Kweichow : 1 flag
        Hunan : 1 flag
        Hopei : 1 flag, 1 bomber, 1 mech_infantry and 1 tactical_bomber
        Szechwan : 1 flag
        Chahar : 1 flag
        Sikang : 1 flag, 1 mech_infantry
        Anhwe : 1 flag
        Shan State : 1 flag
        Burma : 1 flag, 1 infantry
        India : 1 flag, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour, 3 infantry, 1 mech_infantry and 1 tactical_bomber
        Malaya : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
        New Britain : 1 flag, 1 mech_infantry
        Philippines : 1 flag, 1 airfield and 1 harbour
        Sakha : 1 flag
        Soviet Far East : 1 flag
        Amur : 1 flag
        Siberia : 1 flag
        Buryatia : 1 flag
        French Indo China : 1 flag
        Celebes : 1 flag, 1 artillery and 1 infantry
        Java : 1 flag
        Sumatra : 1 flag, 1 armour and 1 artillery
        42 Sea Zone : 1 flag
        41 Sea Zone : 1 flag, 2 transports
        44 Sea Zone : 1 flag, 1 transport
        43 Sea Zone : 1 flag
        45 Sea Zone : 3 submarines
        37 Sea Zone : 1 transport
        36 Sea Zone : 1 flag
        35 Sea Zone : 1 carrier, 1 fighter and 1 tactical_bomber
        16 Sea Zone : 1 destroyer
        6 Sea Zone : 1 destroyer
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag
        54 Sea Zone : 1 flag, 2 battleships, 3 carriers, 1 cruiser, 2 fighters and 3 tactical_bombers
        West India : 1 flag, 2 armour

    Production/PUs Summary :

    Germans : 41 / 47
        Russians : 29 / 49
        Japanese : 73 / 83
        Americans : 52 / 75
        Chinese : 2 / 5
        British : 32 / 40
        UK_Pacific : 0 / 0
        Italians : 9 / 1
        ANZAC : 10 / 14
        French : 17 / 19
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :16

    Purchase Units - Americans
                Americans buy 2 armour, 2 artilleries, 1 bomber, 1 destroyer, 4 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 cruiser moved from 97 Sea Zone to 95 Sea Zone
                2 armour, 1 artillery and 3 infantry moved from Morocco to 91 Sea Zone
                2 armour, 1 artillery, 3 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
                2 armour, 1 artillery and 3 infantry moved from 95 Sea Zone to Northern Italy
                1 bomber moved from France to Northern Italy
                1 fighter moved from 110 Sea Zone to Northern Italy

    Combat - Americans
                Battle in Northern Italy
                    Americans attack with 2 armour, 1 artillery, 1 bomber, 1 fighter and 3 infantry
                    Italians defend with 1 aaGun, 2 artilleries, 1 factory_minor and 4 infantry
                        AA guns fire in Northern Italy :  0/2 hits
                        Americans roll dice for 1 cruiser in Northern Italy, round 1 :  1/1 hits
                        Americans roll dice for 2 armour, 1 artillery, 1 bomber, 1 fighter and 3 infantry in Northern Italy, round 1 :  1/8 hits
                        Italians roll dice for 1 aaGun, 2 artilleries and 4 infantry in Northern Italy, round 1 :  2/6 hits
                        1 aaGun owned by the Italians , 2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy
                        Americans roll dice for 2 armour, 1 artillery, 1 bomber, 1 fighter and 1 infantry in Northern Italy, round 2 :  2/6 hits
                        Italians roll dice for 2 artilleries and 3 infantry in Northern Italy, round 2 :  1/5 hits
                        1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Northern Italy
                        Americans roll dice for 2 armour, 1 artillery, 1 bomber and 1 fighter in Northern Italy, round 3 :  3/5 hits
                        Italians roll dice for 2 artilleries and 1 infantry in Northern Italy, round 3 :  1/3 hits
                        1 artillery owned by the Americans , 2 artilleries owned by the Italians and 1 infantry owned by the Italians lost in Northern Italy
                    Americans win, taking Northern Italy from Italians with 2 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 12
                    Casualties for Italians: 1 aaGun, 2 artilleries and 4 infantry
                    Casualties for Americans: 1 artillery and 3 infantry

    Non Combat Move - Americans
                1 fighter moved from Northern Italy to France
                1 bomber moved from Northern Italy to France
                1 destroyer moved from 91 Sea Zone to 95 Sea Zone
                4 transports moved from 91 Sea Zone to 101 Sea Zone
                4 artilleries, 6 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
                4 artilleries, 4 carriers, 1 cruiser, 3 destroyers, 7 fighters, 6 infantry, 2 mech_infantrys, 1 tactical_bomber and 6 transports moved from 10 Sea Zone to 26 Sea Zone
                4 artilleries, 6 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
                1 bomber moved from Western United States to Hawaiian Islands
                1 destroyer moved from 97 Sea Zone to 95 Sea Zone

    Place Units - Americans
                1 armour, 2 artilleries, 4 infantry and 1 tactical_bomber placed in Eastern United States
                1 armour and 1 bomber placed in Western United States
                1 destroyer placed in 101 Sea Zone
                2 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 56 PUs; end with 56 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :16

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 4 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :16

    Purchase Units - British
                British buy 1 armour, 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry; Remaining resources: 2 PUs;

    Combat Move - British
                1 infantry moved from Norway to Finland
                      British take Finland from Germans
                1 armour, 1 artillery and 2 infantry moved from Egypt to 81 Sea Zone
                1 armour, 1 artillery, 2 destroyers, 2 infantry and 2 transports moved from 81 Sea Zone to 99 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 99 Sea Zone to Greece
                1 armour moved from Eastern Persia to West India
                3 mech_infantrys moved from Eastern Persia to West India

    Combat - British
                Battle in Greece
                Battle in West India
                    British attack with 1 armour and 3 mech_infantrys
                    Japanese defend with 2 armour
                        British roll dice for 1 armour and 3 mech_infantrys in West India, round 1 :  1/4 hits
                        Japanese roll dice for 2 armour in West India, round 1 :  1/2 hits
                        1 armour owned by the Japanese and 1 mech_infantry owned by the British lost in West India
                        British roll dice for 1 armour and 2 mech_infantrys in West India, round 2 :  1/3 hits
                        Japanese roll dice for 1 armour in West India, round 2 :  1/1 hits
                        1 armour owned by the Japanese and 1 mech_infantry owned by the British lost in West India
                    British win, taking Greece from Germans, taking West India from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 2 armour
                    Casualties for British: 2 mech_infantrys

    Non Combat Move - British
                2 mech_infantrys moved from Iraq to Eastern Persia
                1 mech_infantry moved from Egypt to Iraq
                1 artillery and 3 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery and 3 infantry moved from 110 Sea Zone to Normandy Bordeaux

    Place Units - British
                1 armour, 1 bomber and 1 mech_infantry placed in Egypt
                1 fighter and 2 infantry placed in United Kingdom

    Turn Complete - British
                British collect 36 PUs; end with 38 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs

    Turn Complete - UK_Pacific

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :16

    Purchase Units - Italians
                Italians buy nothing; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 infantry moved from Southern Italy to Northern Italy
                1 artillery moved from Southern Italy to Northern Italy
                1 artillery moved from Southern Italy to Northern Italy
                1 armour moved from Slovakia Hungary to Yugoslavia
                1 armour moved from Yugoslavia to Northern Italy

    Combat - Italians
                Battle in Northern Italy
                    Italians attack with 1 armour, 2 artilleries and 1 infantry
                    Americans defend with 2 armour and 1 factory_minor
                    Italians win, taking Northern Italy from Americans with 1 armour, 2 artilleries and 1 infantry remaining. Battle score for attacker is 12
                    Casualties for Americans: 2 armour

    Non Combat Move - Italians

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,5,5,4,6,2,5,4,4,3,4,6,2,1,1
                Italians collect 1 PU (8 lost to blockades); end with 2 PUs total

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :16

    Purchase Units - ANZAC
                ANZAC buy 1 artillery and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 bomber moved from South Australia to 41 Sea Zone

    Combat - ANZAC
                Battle in 41 Sea Zone
                    ANZAC attack with 1 bomber
                    Japanese defend with 2 transports
                    ANZAC win with 1 bomber remaining. Battle score for attacker is 14
                    Casualties for Japanese: 2 transports

    Non Combat Move - ANZAC
                1 bomber moved from 41 Sea Zone to Ceylon
                1 infantry moved from Queensland to New South Wales
                1 artillery moved from Queensland to South Australia

    Place Units - ANZAC
                1 artillery and 1 fighter placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 2,6,1,2,1,3,3,6,6,2,2,2,1
                ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs total

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :16

    Purchase Units - French
                French buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - French

    Non Combat Move - French
                1 artillery and 2 infantry moved from Normandy Bordeaux to France
                5 infantry moved from Southern France to France

    Place Units - French
                3 infantry placed in Normandy Bordeaux
                2 infantry placed in Southern France
                1 artillery placed in France

    Turn Complete - French
                French collect 17 PUs; end with 17 PUs total

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