@Karl7 Hisa go
Mallery/Unknown (Axis) vs AKGrown/Vold (allies)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :15
Purchase Units - Japanese
Japanese buy 2 armour, 2 destroyers, 4 mech_infantrys and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
6 armour, 2 artilleries, 4 infantry and 10 mech_infantrys moved from Burma to India
1 mech_infantry moved from Yunnan to India
2 fighters and 2 tactical_bombers moved from Shan State to India
1 mech_infantry moved from Hunan to Shensi
1 armour moved from Hunan to Shensi
2 armour moved from Kweichow to Suiyuyan
1 bomber moved from Malaya to Suiyuyan
1 bomber moved from Malaya to Shensi
1 destroyer moved from 43 Sea Zone to 45 Sea Zone
1 submarine moved from 36 Sea Zone to 45 Sea Zone
1 armour and 1 artillery moved from Borneo to 43 Sea Zone
1 armour, 1 artillery and 2 transports moved from 43 Sea Zone to 37 Sea Zone
2 infantry moved from Malaya to 37 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 37 Sea Zone to 42 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 42 Sea Zone to Java
2 fighters moved from 43 Sea Zone to Java
3 fighters and 3 tactical_bombers moved from 43 Sea Zone to 45 Sea Zone
1 submarine moved from 36 Sea Zone to 45 Sea Zone
1 battleship moved from 43 Sea Zone to 42 Sea Zone
1 cruiser moved from 43 Sea Zone to 42 Sea Zone
1 battleship moved from 43 Sea Zone to 42 Sea ZoneCombat - Japanese
Battle in Java
Japanese attack with 1 armour, 1 artillery, 2 fighters and 2 infantry
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 2 battleships and 1 cruiser in Java, round 1 : 2/3 hits
Americans roll dice for 1 artillery and 1 infantry in Java, round 1 : 0/2 hits
1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Java
Japanese win, taking Java from Americans with 1 armour, 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in 45 Sea Zone
Japanese attack with 1 destroyer, 3 fighters, 2 submarines and 3 tactical_bombers
ANZAC defend with 2 submarines
Japanese roll dice for 2 submarines in 45 Sea Zone, round 1 : 1/2 hits
1 submarine owned by the ANZAC lost in 45 Sea Zone
ANZAC roll dice for 1 submarine in 45 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 45 Sea Zone, round 1 : 4/7 hits
1 submarine owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 destroyer, 3 fighters, 2 submarines and 3 tactical_bombers remaining. Battle score for attacker is 12
Casualties for ANZAC: 2 submarines
Battle in Shensi
Japanese attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 armour and 1 mech_infantry
Japanese roll dice for 1 armour, 1 bomber and 1 mech_infantry in Shensi, round 1 : 2/3 hits
Chinese roll dice for 1 armour and 1 mech_infantry in Shensi, round 1 : 1/2 hits
1 armour owned by the Russians , 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in Suiyuyan
Japanese attack with 2 armour and 1 bomber
Russians defend with 1 armour and 1 mech_infantry
Japanese roll dice for 2 armour and 1 bomber in Suiyuyan, round 1 : 3/3 hits
Chinese roll dice for 1 armour and 1 mech_infantry in Suiyuyan, round 1 : 2/2 hits
1 armour owned by the Russians , 2 armour owned by the Japanese and 1 mech_infantry owned by the Russians lost in Suiyuyan
Japanese win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 2 armour
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in India
Japanese attack with 6 armour, 2 artilleries, 2 fighters, 4 infantry, 11 mech_infantrys and 2 tactical_bombers
British defend with 2 aaGuns, 1 airfield, 4 armour, 1 artillery, 1 fighter, 1 harbour, 7 infantry, 5 mech_infantrys and 1 tactical_bomber; UK_Pacific defend with 1 factory_major
AA guns fire in India : 1/4 hits
1 fighter owned by the Japanese lost in India
Japanese roll dice for 6 armour, 2 artilleries, 1 fighter, 4 infantry, 11 mech_infantrys and 2 tactical_bombers in India, round 1 : 9/26 hits
UK_Pacific roll dice for 2 aaGuns, 4 armour, 1 artillery, 1 fighter, 7 infantry, 5 mech_infantrys and 1 tactical_bomber in India, round 1 : 9/19 hits
7 infantry owned by the British , 4 infantry owned by the Japanese , 2 aaGuns owned by the British and 5 mech_infantrys owned by the Japanese lost in India
Japanese roll dice for 6 armour, 2 artilleries, 1 fighter, 6 mech_infantrys and 2 tactical_bombers in India, round 2 : 7/17 hits
UK_Pacific roll dice for 4 armour, 1 artillery, 1 fighter, 5 mech_infantrys and 1 tactical_bomber in India, round 2 : 6/12 hits
1 armour owned by the British , 1 artillery owned by the British , 5 mech_infantrys owned by the British and 6 mech_infantrys owned by the Japanese lost in India
Japanese roll dice for 6 armour, 2 artilleries, 1 fighter and 2 tactical_bombers in India, round 3 : 4/11 hits
UK_Pacific roll dice for 3 armour, 1 fighter and 1 tactical_bomber in India, round 3 : 5/5 hits
1 tactical_bomber owned by the British , 3 armour owned by the British , 3 armour owned by the Japanese and 2 artilleries owned by the Japanese lost in India
Japanese roll dice for 3 armour, 1 fighter and 2 tactical_bombers in India, round 4 : 3/6 hits
UK_Pacific roll dice for 1 fighter in India, round 4 : 0/1 hits
1 fighter owned by the British lost in India
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 3 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 3 armour, 2 artilleries, 1 fighter, 4 infantry and 11 mech_infantrys
Casualties for British: 2 aaGuns, 4 armour, 1 artillery, 1 fighter, 7 infantry, 5 mech_infantrys and 1 tactical_bomberNon Combat Move - Japanese
3 mech_infantrys moved from Kwangtung to Yunnan
1 fighter and 2 tactical_bombers moved from India to Yunnan
3 carriers moved from 43 Sea Zone to 42 Sea Zone
2 fighters moved from Java to 42 Sea Zone
1 fighter and 3 tactical_bombers moved from 45 Sea Zone to 42 Sea Zone
1 carrier moved from 43 Sea Zone to 35 Sea Zone
2 fighters moved from 45 Sea Zone to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from Japan to Philippines
4 submarines moved from 6 Sea Zone to 35 Sea Zone
3 mech_infantrys moved from Shantung to Chahar
1 bomber moved from Suiyuyan to Chahar
1 bomber moved from Shensi to Chahar
1 infantry moved from Malaya to Shan StatePlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kwangtung
1 armour and 2 mech_infantrys placed in Shantung
3 submarines placed in 37 Sea Zone
2 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 63 PUs; end with 68 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUsTerritory Summary for Japanese :
Shantung : 1 aaGun, 1 armour, 1 factory_minor and 2 mech_infantrys
Japan : 3 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Shensi : 1 flag, 1 armour
Yunnan : 1 flag, 1 fighter, 3 mech_infantrys and 2 tactical_bombers
Kweichow : 1 flag
Hunan : 1 flag
Hopei : 1 flag
Szechwan : 1 flag
Chahar : 1 flag, 2 bombers and 3 mech_infantrys
Anhwe : 1 flag
Shan State : 1 flag, 1 infantry
Burma : 1 flag
India : 1 flag, 1 airfield, 3 armour, 1 factory_minor and 1 harbour
Malaya : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
New Britain : 1 flag, 1 mech_infantry
Philippines : 1 flag, 1 airfield, 1 artillery, 1 fighter, 1 harbour, 1 infantry and 1 tactical_bomber
Sakha : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag
Java : 1 flag, 1 armour, 1 artillery and 2 infantry
42 Sea Zone : 1 flag, 2 battleships, 3 carriers, 1 cruiser, 3 fighters, 2 submarines, 3 tactical_bombers and 2 transports
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
45 Sea Zone : 1 destroyer and 2 submarines
Olgiy : 1 flag
37 Sea Zone : 3 submarines
36 Sea Zone : 1 flag
35 Sea Zone : 1 carrier, 1 destroyer, 2 fighters, 4 submarines and 1 transport
34 Sea Zone : 1 destroyer
Dzavhan : 1 flag
16 Sea Zone : 1 destroyer
6 Sea Zone : 2 destroyers
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flagProduction/PUs Summary :
Germans : 45 / 53
Russians : 27 / 39
Japanese : 63 / 73
Americans : 55 / 86
Chinese : 4 / 4
British : 29 / 35
UK_Pacific : 2 / 0
Italians : 9 / 6
ANZAC : 14 / 14
French : 17 / 17
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :15
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 bomber, 2 carriers, 1 destroyer, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 submarines moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 45 Sea Zone
1 cruiser moved from 54 Sea Zone to 45 Sea Zone
1 bomber moved from United Kingdom to Southern ItalyCombat - Americans
Battle in 45 Sea Zone
Americans attack with 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer and 2 submarines
Japanese roll dice for 2 submarines in 45 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 1 : 2/4 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 1 : 0/1 hits
2 submarines owned by the Japanese lost in 45 Sea Zone
Americans roll dice for 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 45 Sea Zone
Americans win with 1 cruiser, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 1 destroyer and 2 submarines
Casualties for Americans: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 16 Sea Zone, round 1 : 1/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Strategic bombing raid in Southern Italy
AA guns fire in Southern Italy : 0/1 hits
Bombing raid in Southern Italy rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Southern Italy causes 4 damage total.Non Combat Move - Americans
1 bomber moved from Southern Italy to France
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 54 Sea Zone
2 destroyers and 4 submarines moved from 26 Sea Zone to 54 Sea Zone
3 fighters moved from Western United States to 10 Sea Zone
1 fighter moved from Eastern United States to 10 Sea Zone
1 bomber moved from Western United States to Hawaiian Islands
2 armour, 1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 1 artillery, 1 destroyer, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 armour, 1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
4 transports moved from 110 Sea Zone to 91 Sea ZonePlace Units - Americans
2 carriers, 1 destroyer and 2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
1 bomber placed in Western United States
1 armour placed in Eastern United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUsDice Statistics:
Total
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3.286
Median : 3.000
Variance : 0.519
Standard Deviation : 0.720
Total rolls : 28Null / Other
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.091
Median : 3.000
Variance : 0.700
Standard Deviation : 0.837
Total rolls : 11Japanese Combat
1 was rolled 2 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.600
Median : 4.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Italians Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.091
Median : 3.000
Variance : 0.700
Standard Deviation : 0.837
Total rolls : 11 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :15
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs totalDice Statistics:
Total
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3.286
Median : 3.000
Variance : 0.519
Standard Deviation : 0.720
Total rolls : 28Null / Other
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.091
Median : 3.000
Variance : 0.700
Standard Deviation : 0.837
Total rolls : 11Japanese Combat
1 was rolled 2 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.600
Median : 4.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Italians Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.091
Median : 3.000
Variance : 0.700
Standard Deviation : 0.837
Total rolls : 11 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :15
Purchase Units - British
British buy 1 armour, 1 artillery, 1 destroyer, 1 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - British
1 armour and 1 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone
1 armour and 1 infantry moved from 126 Sea Zone to Norway
1 armour and 1 infantry moved from United Kingdom to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Holland Belgium
2 artilleries, 2 infantry and 2 mech_infantrys moved from Normandy Bordeaux to Holland Belgium
5 fighters moved from France to Holland Belgium
2 fighters moved from United Kingdom to Holland BelgiumCombat - British
Battle in Norway
British attack with 1 armour and 1 infantry
Germans defend with 1 armour and 1 factory_minor
British roll dice for 1 armour and 1 infantry in Norway, round 1 : 1/2 hits
Germans roll dice for 1 armour in Norway, round 1 : 0/1 hits
1 armour owned by the Germans lost in Norway
British win, taking Norway from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Holland Belgium
British attack with 1 armour, 2 artilleries, 7 fighters, 3 infantry and 2 mech_infantrys
Germans defend with 3 artilleries and 3 infantry
British roll dice for 1 armour, 2 artilleries, 7 fighters, 3 infantry and 2 mech_infantrys in Holland Belgium, round 1 : 4/15 hits
Germans roll dice for 3 artilleries and 3 infantry in Holland Belgium, round 1 : 0/6 hits
3 infantry owned by the Germans and 1 artillery owned by the Germans lost in Holland Belgium
British roll dice for 1 armour, 2 artilleries, 7 fighters, 3 infantry and 2 mech_infantrys in Holland Belgium, round 2 : 8/15 hits
Germans roll dice for 2 artilleries in Holland Belgium, round 2 : 0/2 hits
2 artilleries owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 armour, 2 artilleries, 7 fighters, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 21
Casualties for Germans: 3 artilleries and 3 infantryNon Combat Move - British
2 fighters moved from Holland Belgium to United Kingdom
5 fighters moved from Holland Belgium to France
2 mech_infantrys moved from Eastern Persia to West India
3 mech_infantrys moved from Iraq to Eastern Persia
2 mech_infantrys moved from Egypt to Iraq
1 destroyer and 1 transport moved from 98 Sea Zone to 81 Sea ZonePlace Units - British
1 armour placed in Egypt
1 destroyer and 1 transport placed in 81 Sea Zone
1 transport placed in 110 Sea Zone
1 artillery and 1 infantry placed in United KingdomTurn Complete - British
British collect 35 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsTurn Complete - UK_Pacific
Dice Statistics:
Total
1 was rolled 13 times
2 was rolled 11 times
3 was rolled 10 times
4 was rolled 12 times
5 was rolled 10 times
6 was rolled 13 times
Average roll : 3.493
Median : 4.000
Variance : 0.162
Standard Deviation : 0.402
Total rolls : 69Null / Other
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.091
Median : 3.000
Variance : 0.700
Standard Deviation : 0.837
Total rolls : 11Japanese Combat
1 was rolled 2 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.600
Median : 4.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Germans Combat
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 6 times
Average roll : 5.444
Median : 6.000
Variance : 3.625
Standard Deviation : 1.904
Total rolls : 9British Combat
1 was rolled 7 times
2 was rolled 7 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 7 times
6 was rolled 2 times
Average roll : 3.125
Median : 3.000
Variance : 0.710
Standard Deviation : 0.842
Total rolls : 32Italians Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.091
Median : 3.000
Variance : 0.700
Standard Deviation : 0.837
Total rolls : 11 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :15
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarPurchase Units - Italians
Italians buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 armour moved from Western Germany to Slovakia Hungary
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Western Germany to Northern Italy
1 artillery moved from Western Germany to Northern Italy
1 artillery moved from Western Germany to Northern Italy
1 infantry moved from Western Germany to Northern Italy
1 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Western Germany to Northern Italy
1 aaGun moved from Northern Italy to Southern ItalyPlace Units - Italians
2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,3,1,1,3,5,6,3,3,1,3,5,2,1,3,2,2
Italians collect 1 PU (8 lost to blockades); end with 1 PU total -
Nice UK Turn AKGrown. Germany has some thinking to do. Also did not forsee that I could not retake Norway after taking it off the US.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :15
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery, 1 bomber and 3 infantry moved from Queensland to South Australia
2 infantry moved from New South Wales to South AustraliaNon Combat Move - ANZAC
2 aaGuns moved from Queensland to South AustraliaPlace Units - ANZAC
1 artillery and 1 infantry placed in Queensland
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :15
Purchase Units - French
French buy 5 infantry; Remaining resources: 2 PUs;Combat Move - French
Non Combat Move - French
2 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Alexandria to EgyptPlace Units - French
3 infantry placed in France
2 infantry placed in Southern FranceTurn Complete - French
French collect 17 PUs; end with 19 PUs total -
@wittmann:
Nice UK Turn AKGrown. Germany has some thinking to do. Also did not forsee that I could not retake Norway after taking it off the US.
Thanks. You’ll get Norway back, just not for a couple rounds.
-
AKGrown:We have had nothing but problems with the Resistance there. Might let you keep Norway.
Also, we have the (enraged) Russian Bear knocking on the back door. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :16
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarPurchase Units - Germans
Germans buy 1 aaGun, 1 armour, 4 artilleries, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter moved from Novgorod to 126 Sea Zone
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Western Ukraine to Bryansk
Germans take Bryansk from Russians
3 infantry moved from Bessarabia to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
1 bomber moved from Novgorod to Ukraine
1 infantry moved from Novgorod to Vyborg
Germans take Vyborg from Russians
2 artilleries, 2 fighters, 5 infantry and 3 tactical_bombers moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland BelgiumCombat - Germans
Battle in 126 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Ukraine
Germans attack with 1 bomber, 3 infantry and 1 mech_infantry
Russians defend with 1 armour and 1 factory_minor
Germans win, taking Ukraine from Russians with 1 bomber, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Holland Belgium
Germans attack with 2 artilleries, 2 fighters, 6 infantry and 3 tactical_bombers
British defend with 1 armour, 2 artilleries, 3 infantry and 2 mech_infantrys
Germans win, taking Holland Belgium from British with 2 artilleries, 2 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 19
Casualties for Germans: 4 infantry
Casualties for British: 1 armour, 2 artilleries, 3 infantry and 2 mech_infantrysNon Combat Move - Germans
1 fighter moved from 126 Sea Zone to Novgorod
1 infantry moved from Novgorod to Archangel
1 aaGun moved from Belarus to Novgorod
1 artillery moved from Novgorod to Karelia
1 aaGun and 6 infantry moved from Eastern Poland to Western Ukraine
1 bomber moved from Ukraine to Novgorod
2 fighters and 3 tactical_bombers moved from Holland Belgium to Western Germany
1 aaGun moved from Germany to Western Germany
6 infantry moved from Poland to Baltic States
1 infantry moved from Bulgaria to Romania
1 infantry moved from Greece to BulgariaPlace Units - Germans
1 aaGun placed in Western Germany
1 armour and 2 mech_infantrys placed in Novgorod
2 infantry placed in Germany
4 artilleries and 4 infantry placed in Western Germany
Germans undo move 1.
1 aaGun placed in Germany
Germans undo move 3.
1 infantry placed in Germany
4 artilleries and 3 infantry placed in Western Germany
Germans undo move 5.
1 infantry placed in Germany
Turning on Edit Mode
EDIT: Adding units owned by Germans to Western Germany: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Novgorod: 1 fighter
EDIT: Turning off Edit Mode
4 artilleries and 2 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 tactical_bomber
EDIT: Adding units owned by Germans to Germany: 1 tactical_bomber
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,1,3,2,6,4,6,1,5,1,1,2,5,1,6,6,1
Germans collect 42 PUs (4 lost to blockades); end with 42 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 47 PUs -
I changed 2 Non Coms before I placed my Purchases. I hope that is acceptable to you all.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :16
Purchase Units - Russians
Russians buy 2 armour and 6 mech_infantrys; Remaining resources: 3 PUs;Combat Move - Russians
9 artilleries and 5 infantry moved from Smolensk to Archangel
1 fighter moved from Russia to Shensi
1 mech_infantry moved from Sikang to Shensi
1 mech_infantry moved from Sikang to Shensi
1 mech_infantry moved from Kansu to Shensi
1 mech_infantry moved from Yenisey to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
1 armour moved from Timguska to Olgiy
Russians take Olgiy from Japanese
1 armour moved from Olgiy to Dzavhan
Russians take Dzavhan from Japanese
2 mech_infantrys moved from Russia to Vologda
2 mech_infantrys moved from Russia to Bryansk
1 artillery and 2 infantry moved from Rostov to Ukraine
1 fighter and 1 tactical_bomber moved from Russia to Ukraine
4 mech_infantrys moved from Russia to Archangel
1 mech_infantry moved from Russia to BryanskCombat - Russians
Battle in Archangel
Russians attack with 9 artilleries, 5 infantry and 4 mech_infantrys
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 9 artilleries, 5 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Shensi
Russians attack with 1 fighter and 3 mech_infantrys
Japanese defend with 1 armour
Russians win, taking Shensi from Japanese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Japanese: 1 armour
Casualties for Russians: 1 mech_infantry
Battle in Bryansk
Russians attack with 3 mech_infantrys
Germans defend with 1 mech_infantry
Russians win, taking Bryansk from Germans with 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 mech_infantrys
Battle in Ukraine
Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor, 3 infantry and 1 mech_infantry
Russians win, taking Ukraine from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 3 infantry and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 2 mech_infantrys
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Ukraine to Russia
1 fighter moved from Shensi to Kansu
1 armour and 1 mech_infantry moved from Northwest Persia to Eastern PersiaPlace Units - Russians
1 armour and 5 mech_infantrys placed in Russia
1 armour and 1 mech_infantry placed in VolgogradTurn Complete - Russians
Russians collect 29 PUs; end with 32 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 49 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :16
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 10 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 mech_infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
2 mech_infantrys moved from Chahar to Shensi
1 bomber moved from Chahar to Shensi
1 mech_infantry moved from Yunnan to Sikang
1 tactical_bomber moved from Yunnan to Sikang
1 fighter and 1 tactical_bomber moved from Yunnan to West India
3 armour moved from India to West India
1 mech_infantry moved from Yunnan to Shensi
3 submarines moved from 37 Sea Zone to 45 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Java to 42 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 42 Sea Zone to 41 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 41 Sea Zone to Sumatra
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from Philippines to Celebes
1 fighter moved from 42 Sea Zone to 62 Sea Zone
2 battleships, 1 cruiser, 2 fighters, 2 submarines and 3 tactical_bombers moved from 42 Sea Zone to 54 Sea Zone
3 carriers moved from 42 Sea Zone to 54 Sea Zone
1 destroyer moved from 34 Sea Zone to 54 Sea Zone
1 bomber moved from Chahar to 16 Sea Zone
2 destroyers moved from 6 Sea Zone to 16 Sea Zone
4 submarines moved from 35 Sea Zone to 54 Sea Zone
1 destroyer moved from 35 Sea Zone to 54 Sea Zone -
Need scramble orders for Queensland
-
scramble both
-
will do
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :16
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 10 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 mech_infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
2 mech_infantrys moved from Chahar to Shensi
1 bomber moved from Chahar to Shensi
1 mech_infantry moved from Yunnan to Sikang
1 tactical_bomber moved from Yunnan to Sikang
1 fighter and 1 tactical_bomber moved from Yunnan to West India
3 armour moved from India to West India
1 mech_infantry moved from Yunnan to Shensi
3 submarines moved from 37 Sea Zone to 45 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Java to 42 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 42 Sea Zone to 41 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 41 Sea Zone to Sumatra
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from Philippines to Celebes
1 fighter moved from 42 Sea Zone to 62 Sea Zone
2 battleships, 1 cruiser, 2 fighters, 2 submarines and 3 tactical_bombers moved from 42 Sea Zone to 54 Sea Zone
3 carriers moved from 42 Sea Zone to 54 Sea Zone
1 destroyer moved from 34 Sea Zone to 54 Sea Zone
1 bomber moved from Chahar to 16 Sea Zone
2 destroyers moved from 6 Sea Zone to 16 Sea Zone
4 submarines moved from 35 Sea Zone to 54 Sea Zone
1 destroyer moved from 35 Sea Zone to 54 Sea ZoneCombat - Japanese
Americans scrambles 2 units out of Queensland to defend against the attack in 54 Sea Zone
Battle in Sumatra
Japanese attack with 1 armour, 1 artillery and 2 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 1 armour, 1 artillery and 2 infantry in Sumatra, round 1 : 2/4 hits
ANZAC roll dice for 2 infantry in Sumatra, round 1 : 2/2 hits
2 infantry owned by the ANZAC and 2 infantry owned by the Japanese lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 1 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 2 infantry
Battle in Celebes
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Celebes, round 1 : 1/4 hits
Americans roll dice for 1 artillery and 1 infantry in Celebes, round 1 : 0/2 hits
1 infantry owned by the Americans lost in Celebes
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Celebes, round 2 : 4/4 hits
Americans roll dice for 1 artillery in Celebes, round 2 : 0/1 hits
1 artillery owned by the Americans lost in Celebes
Japanese win, taking Celebes from Americans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in West India
Japanese attack with 3 armour, 1 fighter and 1 tactical_bomber
British defend with 2 mech_infantrys
Japanese roll dice for 3 armour, 1 fighter and 1 tactical_bomber in West India, round 1 : 2/5 hits
UK_Pacific roll dice for 2 mech_infantrys in West India, round 1 : 1/2 hits
1 armour owned by the Japanese and 2 mech_infantrys owned by the British lost in West India
Japanese win, taking West India from UK_Pacific with 2 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 armour
Casualties for British: 2 mech_infantrys
Battle in Sikang
Japanese attack with 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 mech_infantry and 1 tactical_bomber in Sikang, round 1 : 2/2 hits
Chinese roll dice for 1 infantry in Sikang, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Sikang
Japanese win, taking Sikang from Chinese with 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 1 bomber and 3 mech_infantrys
Russians defend with 2 mech_infantrys
Japanese roll dice for 1 bomber and 3 mech_infantrys in Shensi, round 1 : 1/4 hits
Chinese roll dice for 2 mech_infantrys in Shensi, round 1 : 1/2 hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Shensi
Japanese roll dice for 1 bomber and 2 mech_infantrys in Shensi, round 2 : 1/3 hits
Chinese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits
1 mech_infantry owned by the Russians lost in Shensi
Japanese win, taking Shensi from Chinese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 2 mech_infantrys
Battle in 45 Sea Zone
Japanese attack with 3 submarines
Americans defend with 1 cruiser
Japanese roll dice for 3 submarines in 45 Sea Zone, round 1 : 1/3 hits
1 cruiser owned by the Americans lost in 45 Sea Zone
Japanese win with 3 submarines remaining. Battle score for attacker is 12
Casualties for Americans: 1 cruiser
Battle in 16 Sea Zone
Japanese attack with 1 bomber and 2 destroyers
Americans defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 16 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 bomber and 2 destroyers in 16 Sea Zone, round 1 : 2/3 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans , 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Japanese win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 62 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 62 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 54 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 2 fighters, 6 submarines and 3 tactical_bombers
ANZAC defend with 1 transport; Americans defend with 1 carrier, 2 cruisers, 2 destroyers, 3 fighters, 4 submarines and 1 tactical_bomber
Japanese roll dice for 6 submarines in 54 Sea Zone, round 1 : 1/6 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 4 submarines in 54 Sea Zone, round 1 : 0/4 hits
Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 2 fighters and 3 tactical_bombers in 54 Sea Zone, round 1 : 2/10 hits
Americans roll dice for 1 carrier, 2 cruisers, 2 destroyers, 3 fighters, 1 tactical_bomber and 1 transport in 54 Sea Zone, round 1 : 3/9 hits
Units damaged: 2 battleships owned by the Japanese
2 submarines owned by the Americans and 1 submarine owned by the Japanese lost in 54 Sea Zone
Japanese roll dice for 5 submarines in 54 Sea Zone, round 2 : 2/5 hits
Americans roll dice for 2 submarines in 54 Sea Zone, round 2 : 0/2 hits
Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 2 fighters and 3 tactical_bombers in 54 Sea Zone, round 2 : 5/10 hits
Americans roll dice for 1 carrier, 2 cruisers, 2 destroyers, 3 fighters, 1 tactical_bomber and 1 transport in 54 Sea Zone, round 2 : 5/9 hits
2 submarines owned by the Americans , 2 destroyers owned by the Americans , 1 carrier owned by the Americans , 1 cruiser owned by the Americans , 1 tactical_bomber owned by the Americans and 5 submarines owned by the Japanese lost in 54 Sea Zone
Japanese roll dice for 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 2 fighters and 3 tactical_bombers in 54 Sea Zone, round 3 : 7/10 hits
Americans roll dice for 1 cruiser, 3 fighters and 1 transport in 54 Sea Zone, round 3 : 3/4 hits
3 fighters owned by the Americans , 1 transport owned by the ANZAC , 1 cruiser owned by the Americans , 2 destroyers owned by the Japanese and 1 fighter owned by the Japanese lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from Neutral with 2 battleships, 3 carriers, 1 cruiser, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 66
Casualties for Japanese: 2 destroyers, 1 fighter and 6 submarines
Casualties for ANZAC: 1 transport
Casualties for Americans: 1 carrier, 2 cruisers, 2 destroyers, 3 fighters, 4 submarines and 1 tactical_bomberNon Combat Move - Japanese
1 fighter moved from 62 Sea Zone to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from Celebes to 35 Sea Zone
2 fighters moved from 35 Sea Zone to Japan
1 bomber moved from Shensi to Hopei
1 tactical_bomber moved from Sikang to Hopei
1 mech_infantry moved from Yunnan to India
1 infantry moved from Shan State to Burma
1 armour and 2 mech_infantrys moved from Kwangtung to Yunnan
1 armour and 1 mech_infantry moved from Shantung to Manchuria
1 mech_infantry moved from Shantung to Hopei
1 fighter and 1 tactical_bomber moved from West India to India
1 bomber moved from 16 Sea Zone to JapanPlace Units - Japanese
1 transport placed in 37 Sea Zone
Japanese undo move 1.
1 destroyer placed in 6 Sea Zone
1 artillery and 1 infantry placed in Malaya
1 transport placed in 37 Sea Zone
3 infantry placed in India
3 mech_infantrys placed in Kwangtung
3 mech_infantrys placed in Shantung
6 infantry placed in JapanTurn Complete - Japanese
Japanese collect 73 PUs; end with 73 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUsTerritory Summary for Japanese :
Shantung : 1 aaGun, 1 factory_minor and 3 mech_infantrys
Japan : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 6 infantry
Manchuria : 1 armour and 1 mech_infantry
Shensi : 1 flag, 2 mech_infantrys
Yunnan : 1 flag, 1 armour and 2 mech_infantrys
Suiyuyan : 1 flag, 1 mech_infantry
Kweichow : 1 flag
Hunan : 1 flag
Hopei : 1 flag, 1 bomber, 1 mech_infantry and 1 tactical_bomber
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag, 1 mech_infantry
Anhwe : 1 flag
Shan State : 1 flag
Burma : 1 flag, 1 infantry
India : 1 flag, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour, 3 infantry, 1 mech_infantry and 1 tactical_bomber
Malaya : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys
New Britain : 1 flag, 1 mech_infantry
Philippines : 1 flag, 1 airfield and 1 harbour
Sakha : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag
Celebes : 1 flag, 1 artillery and 1 infantry
Java : 1 flag
Sumatra : 1 flag, 1 armour and 1 artillery
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag, 2 transports
44 Sea Zone : 1 flag, 1 transport
43 Sea Zone : 1 flag
45 Sea Zone : 3 submarines
37 Sea Zone : 1 transport
36 Sea Zone : 1 flag
35 Sea Zone : 1 carrier, 1 fighter and 1 tactical_bomber
16 Sea Zone : 1 destroyer
6 Sea Zone : 1 destroyer
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
54 Sea Zone : 1 flag, 2 battleships, 3 carriers, 1 cruiser, 2 fighters and 3 tactical_bombers
West India : 1 flag, 2 armourProduction/PUs Summary :
Germans : 41 / 47
Russians : 29 / 49
Japanese : 73 / 83
Americans : 52 / 75
Chinese : 2 / 5
British : 32 / 40
UK_Pacific : 0 / 0
Italians : 9 / 1
ANZAC : 10 / 14
French : 17 / 19
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :16
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 bomber, 1 destroyer, 4 infantry, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 cruiser moved from 97 Sea Zone to 95 Sea Zone
2 armour, 1 artillery and 3 infantry moved from Morocco to 91 Sea Zone
2 armour, 1 artillery, 3 infantry and 3 transports moved from 91 Sea Zone to 95 Sea Zone
2 armour, 1 artillery and 3 infantry moved from 95 Sea Zone to Northern Italy
1 bomber moved from France to Northern Italy
1 fighter moved from 110 Sea Zone to Northern ItalyCombat - Americans
Battle in Northern Italy
Americans attack with 2 armour, 1 artillery, 1 bomber, 1 fighter and 3 infantry
Italians defend with 1 aaGun, 2 artilleries, 1 factory_minor and 4 infantry
AA guns fire in Northern Italy : 0/2 hits
Americans roll dice for 1 cruiser in Northern Italy, round 1 : 1/1 hits
Americans roll dice for 2 armour, 1 artillery, 1 bomber, 1 fighter and 3 infantry in Northern Italy, round 1 : 1/8 hits
Italians roll dice for 1 aaGun, 2 artilleries and 4 infantry in Northern Italy, round 1 : 2/6 hits
1 aaGun owned by the Italians , 2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy
Americans roll dice for 2 armour, 1 artillery, 1 bomber, 1 fighter and 1 infantry in Northern Italy, round 2 : 2/6 hits
Italians roll dice for 2 artilleries and 3 infantry in Northern Italy, round 2 : 1/5 hits
1 infantry owned by the Americans and 2 infantry owned by the Italians lost in Northern Italy
Americans roll dice for 2 armour, 1 artillery, 1 bomber and 1 fighter in Northern Italy, round 3 : 3/5 hits
Italians roll dice for 2 artilleries and 1 infantry in Northern Italy, round 3 : 1/3 hits
1 artillery owned by the Americans , 2 artilleries owned by the Italians and 1 infantry owned by the Italians lost in Northern Italy
Americans win, taking Northern Italy from Italians with 2 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 12
Casualties for Italians: 1 aaGun, 2 artilleries and 4 infantry
Casualties for Americans: 1 artillery and 3 infantryNon Combat Move - Americans
1 fighter moved from Northern Italy to France
1 bomber moved from Northern Italy to France
1 destroyer moved from 91 Sea Zone to 95 Sea Zone
4 transports moved from 91 Sea Zone to 101 Sea Zone
4 artilleries, 6 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
4 artilleries, 4 carriers, 1 cruiser, 3 destroyers, 7 fighters, 6 infantry, 2 mech_infantrys, 1 tactical_bomber and 6 transports moved from 10 Sea Zone to 26 Sea Zone
4 artilleries, 6 infantry and 2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
1 bomber moved from Western United States to Hawaiian Islands
1 destroyer moved from 97 Sea Zone to 95 Sea ZonePlace Units - Americans
1 armour, 2 artilleries, 4 infantry and 1 tactical_bomber placed in Eastern United States
1 armour and 1 bomber placed in Western United States
1 destroyer placed in 101 Sea Zone
2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :16
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs total





