@Karl7 Hisa go
Mallery/Unknown (Axis) vs AKGrown/Vold (allies)
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I would certainly play another if you three wished.
I am happy having 3-4 games on the go (as i do now) and do not want the pressure of League.
I am happy too, as you can talk to your ally, but it is hoped he is his own man and things may not go as you intended. That is an Alliance, surely?
Plus I am an awful Japanese player. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :15
Purchase Units - Russians
Russians buy 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery moved from Bryansk to Ukraine
2 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber moved from Russia to Ukraine
3 artilleries and 1 mech_infantry moved from Rostov to Ukraine
1 infantry moved from Urals to Timguska
1 armour moved from Novosibirsk to Timguska
1 mech_infantry moved from Evenkiyskiy to Yenisey
Russians take Yenisey from Japanese
1 armour and 1 mech_infantry moved from Novosibirsk to Kansu
Chinese take Kansu from Japanese
1 armour and 1 mech_infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
2 mech_infantrys moved from Kazakhstan to Sikang
Chinese take Sikang from Japanese
1 armour moved from Kazakhstan to Tsinghai
Chinese take Tsinghai from Japanese
1 mech_infantry moved from Novosibirsk to Tsinghai
1 armour and 1 mech_infantry moved from Tsinghai to Shensi
Chinese take Shensi from Japanese
9 artilleries and 6 infantry moved from Russia to SmolenskCombat - Russians
Battle in Ukraine
Russians attack with 2 armour, 4 artilleries, 2 fighters, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 3 armour, 2 artilleries, 1 factory_minor, 1 infantry and 4 mech_infantrys
Russians win, taking Ukraine from Germans with 2 armour, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 3 armour, 2 artilleries, 1 infantry and 4 mech_infantrys
Casualties for Russians: 4 artilleries, 1 fighter and 3 mech_infantrys
Battle in Smolensk
Russians attack with 9 artilleries and 6 infantry
Germans defend with 2 artilleries
Russians win, taking Smolensk from Germans with 9 artilleries and 5 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 2 artilleries
Casualties for Russians: 1 infantry
Battle in Timguska
Russians attack with 1 armour and 1 infantry
Japanese defend with 1 infantry
Russians win, taking Timguska from Japanese with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 mech_infantry moved from Novosibirsk to Kansu
1 fighter and 1 tactical_bomber moved from Ukraine to Russia
1 artillery and 2 infantry moved from Volgograd to Rostov
1 armour and 1 mech_infantry moved from Trans-Jordan to Northwest PersiaPlace Units - Russians
9 mech_infantrys placed in Russia
Russians undo move 1.
9 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 39 PUs -
Nice turn Vold. Annoying losing the Ukraine. I could have held it by advancing into Rostov, but knew then I would lose all my units next turn. Instead because I lost that 4-2 battle, I lost it before I should have. Looking good!
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Sorry for the edit - use this file instead. I took a plane by mistake in the ukraine battle - I thought I did not have any more land units to take but it turned out that I had 1 more tank than I thought.
V
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Sorry for the edit - use this file instead. I took a plane by mistake in the ukraine battle - I thought I did not have any more land units to take but it turned out that I had 1 more tank than I thought.
V
No worries….Japan coming tonight when I get home from work
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :15
Purchase Units - Japanese
Japanese buy 2 armour, 2 destroyers, 4 mech_infantrys and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
6 armour, 2 artilleries, 4 infantry and 10 mech_infantrys moved from Burma to India
1 mech_infantry moved from Yunnan to India
2 fighters and 2 tactical_bombers moved from Shan State to India
1 mech_infantry moved from Hunan to Shensi
1 armour moved from Hunan to Shensi
2 armour moved from Kweichow to Suiyuyan
1 bomber moved from Malaya to Suiyuyan
1 bomber moved from Malaya to Shensi
1 destroyer moved from 43 Sea Zone to 45 Sea Zone
1 submarine moved from 36 Sea Zone to 45 Sea Zone
1 armour and 1 artillery moved from Borneo to 43 Sea Zone
1 armour, 1 artillery and 2 transports moved from 43 Sea Zone to 37 Sea Zone
2 infantry moved from Malaya to 37 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 37 Sea Zone to 42 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 42 Sea Zone to Java
2 fighters moved from 43 Sea Zone to Java
3 fighters and 3 tactical_bombers moved from 43 Sea Zone to 45 Sea Zone
1 submarine moved from 36 Sea Zone to 45 Sea Zone
1 battleship moved from 43 Sea Zone to 42 Sea Zone
1 cruiser moved from 43 Sea Zone to 42 Sea Zone
1 battleship moved from 43 Sea Zone to 42 Sea ZoneCombat - Japanese
Battle in Java
Japanese attack with 1 armour, 1 artillery, 2 fighters and 2 infantry
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 2 battleships and 1 cruiser in Java, round 1 : 2/3 hits
Americans roll dice for 1 artillery and 1 infantry in Java, round 1 : 0/2 hits
1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Java
Japanese win, taking Java from Americans with 1 armour, 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in 45 Sea Zone
Japanese attack with 1 destroyer, 3 fighters, 2 submarines and 3 tactical_bombers
ANZAC defend with 2 submarines
Japanese roll dice for 2 submarines in 45 Sea Zone, round 1 : 1/2 hits
1 submarine owned by the ANZAC lost in 45 Sea Zone
ANZAC roll dice for 1 submarine in 45 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer, 3 fighters and 3 tactical_bombers in 45 Sea Zone, round 1 : 4/7 hits
1 submarine owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 destroyer, 3 fighters, 2 submarines and 3 tactical_bombers remaining. Battle score for attacker is 12
Casualties for ANZAC: 2 submarines
Battle in Shensi
Japanese attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 armour and 1 mech_infantry
Japanese roll dice for 1 armour, 1 bomber and 1 mech_infantry in Shensi, round 1 : 2/3 hits
Chinese roll dice for 1 armour and 1 mech_infantry in Shensi, round 1 : 1/2 hits
1 armour owned by the Russians , 1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in Suiyuyan
Japanese attack with 2 armour and 1 bomber
Russians defend with 1 armour and 1 mech_infantry
Japanese roll dice for 2 armour and 1 bomber in Suiyuyan, round 1 : 3/3 hits
Chinese roll dice for 1 armour and 1 mech_infantry in Suiyuyan, round 1 : 2/2 hits
1 armour owned by the Russians , 2 armour owned by the Japanese and 1 mech_infantry owned by the Russians lost in Suiyuyan
Japanese win with 1 bomber remaining. Battle score for attacker is -2
Casualties for Japanese: 2 armour
Casualties for Russians: 1 armour and 1 mech_infantry
Battle in India
Japanese attack with 6 armour, 2 artilleries, 2 fighters, 4 infantry, 11 mech_infantrys and 2 tactical_bombers
British defend with 2 aaGuns, 1 airfield, 4 armour, 1 artillery, 1 fighter, 1 harbour, 7 infantry, 5 mech_infantrys and 1 tactical_bomber; UK_Pacific defend with 1 factory_major
AA guns fire in India : 1/4 hits
1 fighter owned by the Japanese lost in India
Japanese roll dice for 6 armour, 2 artilleries, 1 fighter, 4 infantry, 11 mech_infantrys and 2 tactical_bombers in India, round 1 : 9/26 hits
UK_Pacific roll dice for 2 aaGuns, 4 armour, 1 artillery, 1 fighter, 7 infantry, 5 mech_infantrys and 1 tactical_bomber in India, round 1 : 9/19 hits
7 infantry owned by the British , 4 infantry owned by the Japanese , 2 aaGuns owned by the British and 5 mech_infantrys owned by the Japanese lost in India
Japanese roll dice for 6 armour, 2 artilleries, 1 fighter, 6 mech_infantrys and 2 tactical_bombers in India, round 2 : 7/17 hits
UK_Pacific roll dice for 4 armour, 1 artillery, 1 fighter, 5 mech_infantrys and 1 tactical_bomber in India, round 2 : 6/12 hits
1 armour owned by the British , 1 artillery owned by the British , 5 mech_infantrys owned by the British and 6 mech_infantrys owned by the Japanese lost in India
Japanese roll dice for 6 armour, 2 artilleries, 1 fighter and 2 tactical_bombers in India, round 3 : 4/11 hits
UK_Pacific roll dice for 3 armour, 1 fighter and 1 tactical_bomber in India, round 3 : 5/5 hits
1 tactical_bomber owned by the British , 3 armour owned by the British , 3 armour owned by the Japanese and 2 artilleries owned by the Japanese lost in India
Japanese roll dice for 3 armour, 1 fighter and 2 tactical_bombers in India, round 4 : 3/6 hits
UK_Pacific roll dice for 1 fighter in India, round 4 : 0/1 hits
1 fighter owned by the British lost in India
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 3 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 3 armour, 2 artilleries, 1 fighter, 4 infantry and 11 mech_infantrys
Casualties for British: 2 aaGuns, 4 armour, 1 artillery, 1 fighter, 7 infantry, 5 mech_infantrys and 1 tactical_bomberNon Combat Move - Japanese
3 mech_infantrys moved from Kwangtung to Yunnan
1 fighter and 2 tactical_bombers moved from India to Yunnan
3 carriers moved from 43 Sea Zone to 42 Sea Zone
2 fighters moved from Java to 42 Sea Zone
1 fighter and 3 tactical_bombers moved from 45 Sea Zone to 42 Sea Zone
1 carrier moved from 43 Sea Zone to 35 Sea Zone
2 fighters moved from 45 Sea Zone to 35 Sea Zone
1 submarine moved from 36 Sea Zone to 42 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from Japan to Philippines
4 submarines moved from 6 Sea Zone to 35 Sea Zone
3 mech_infantrys moved from Shantung to Chahar
1 bomber moved from Suiyuyan to Chahar
1 bomber moved from Shensi to Chahar
1 infantry moved from Malaya to Shan StatePlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kwangtung
1 armour and 2 mech_infantrys placed in Shantung
3 submarines placed in 37 Sea Zone
2 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 63 PUs; end with 68 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 73 PUsTerritory Summary for Japanese :
Shantung : 1 aaGun, 1 armour, 1 factory_minor and 2 mech_infantrys
Japan : 3 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Shensi : 1 flag, 1 armour
Yunnan : 1 flag, 1 fighter, 3 mech_infantrys and 2 tactical_bombers
Kweichow : 1 flag
Hunan : 1 flag
Hopei : 1 flag
Szechwan : 1 flag
Chahar : 1 flag, 2 bombers and 3 mech_infantrys
Anhwe : 1 flag
Shan State : 1 flag, 1 infantry
Burma : 1 flag
India : 1 flag, 1 airfield, 3 armour, 1 factory_minor and 1 harbour
Malaya : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
New Britain : 1 flag, 1 mech_infantry
Philippines : 1 flag, 1 airfield, 1 artillery, 1 fighter, 1 harbour, 1 infantry and 1 tactical_bomber
Sakha : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag
Java : 1 flag, 1 armour, 1 artillery and 2 infantry
42 Sea Zone : 1 flag, 2 battleships, 3 carriers, 1 cruiser, 3 fighters, 2 submarines, 3 tactical_bombers and 2 transports
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
45 Sea Zone : 1 destroyer and 2 submarines
Olgiy : 1 flag
37 Sea Zone : 3 submarines
36 Sea Zone : 1 flag
35 Sea Zone : 1 carrier, 1 destroyer, 2 fighters, 4 submarines and 1 transport
34 Sea Zone : 1 destroyer
Dzavhan : 1 flag
16 Sea Zone : 1 destroyer
6 Sea Zone : 2 destroyers
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flagProduction/PUs Summary :
Germans : 45 / 53
Russians : 27 / 39
Japanese : 63 / 73
Americans : 55 / 86
Chinese : 4 / 4
British : 29 / 35
UK_Pacific : 2 / 0
Italians : 9 / 6
ANZAC : 14 / 14
French : 17 / 17
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :15
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 bomber, 2 carriers, 1 destroyer, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 submarines moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 45 Sea Zone
1 cruiser moved from 54 Sea Zone to 45 Sea Zone
1 bomber moved from United Kingdom to Southern ItalyCombat - Americans
Battle in 45 Sea Zone
Americans attack with 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer and 2 submarines
Japanese roll dice for 2 submarines in 45 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 1 : 2/4 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 1 : 0/1 hits
2 submarines owned by the Japanese lost in 45 Sea Zone
Americans roll dice for 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 45 Sea Zone, round 2 : 2/4 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 45 Sea Zone
Americans win with 1 cruiser, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 1 destroyer and 2 submarines
Casualties for Americans: 1 destroyer
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 16 Sea Zone, round 1 : 1/2 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Strategic bombing raid in Southern Italy
AA guns fire in Southern Italy : 0/1 hits
Bombing raid in Southern Italy rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Southern Italy causes 4 damage total.Non Combat Move - Americans
1 bomber moved from Southern Italy to France
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 54 Sea Zone
2 destroyers and 4 submarines moved from 26 Sea Zone to 54 Sea Zone
3 fighters moved from Western United States to 10 Sea Zone
1 fighter moved from Eastern United States to 10 Sea Zone
1 bomber moved from Western United States to Hawaiian Islands
2 armour, 1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone
2 armour, 1 artillery, 1 destroyer, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 armour, 1 artillery and 3 infantry moved from 91 Sea Zone to Morocco
4 transports moved from 110 Sea Zone to 91 Sea ZonePlace Units - Americans
2 carriers, 1 destroyer and 2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
1 bomber placed in Western United States
1 armour placed in Eastern United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUsDice Statistics:
Total
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3.286
Median : 3.000
Variance : 0.519
Standard Deviation : 0.720
Total rolls : 28Null / Other
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.091
Median : 3.000
Variance : 0.700
Standard Deviation : 0.837
Total rolls : 11Japanese Combat
1 was rolled 2 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.600
Median : 4.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Italians Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.091
Median : 3.000
Variance : 0.700
Standard Deviation : 0.837
Total rolls : 11 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :15
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 4 PUs; end with 5 PUs totalDice Statistics:
Total
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3.286
Median : 3.000
Variance : 0.519
Standard Deviation : 0.720
Total rolls : 28Null / Other
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.091
Median : 3.000
Variance : 0.700
Standard Deviation : 0.837
Total rolls : 11Japanese Combat
1 was rolled 2 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.600
Median : 4.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Italians Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.091
Median : 3.000
Variance : 0.700
Standard Deviation : 0.837
Total rolls : 11 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :15
Purchase Units - British
British buy 1 armour, 1 artillery, 1 destroyer, 1 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - British
1 armour and 1 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone
1 armour and 1 infantry moved from 126 Sea Zone to Norway
1 armour and 1 infantry moved from United Kingdom to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to Holland Belgium
2 artilleries, 2 infantry and 2 mech_infantrys moved from Normandy Bordeaux to Holland Belgium
5 fighters moved from France to Holland Belgium
2 fighters moved from United Kingdom to Holland BelgiumCombat - British
Battle in Norway
British attack with 1 armour and 1 infantry
Germans defend with 1 armour and 1 factory_minor
British roll dice for 1 armour and 1 infantry in Norway, round 1 : 1/2 hits
Germans roll dice for 1 armour in Norway, round 1 : 0/1 hits
1 armour owned by the Germans lost in Norway
British win, taking Norway from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Holland Belgium
British attack with 1 armour, 2 artilleries, 7 fighters, 3 infantry and 2 mech_infantrys
Germans defend with 3 artilleries and 3 infantry
British roll dice for 1 armour, 2 artilleries, 7 fighters, 3 infantry and 2 mech_infantrys in Holland Belgium, round 1 : 4/15 hits
Germans roll dice for 3 artilleries and 3 infantry in Holland Belgium, round 1 : 0/6 hits
3 infantry owned by the Germans and 1 artillery owned by the Germans lost in Holland Belgium
British roll dice for 1 armour, 2 artilleries, 7 fighters, 3 infantry and 2 mech_infantrys in Holland Belgium, round 2 : 8/15 hits
Germans roll dice for 2 artilleries in Holland Belgium, round 2 : 0/2 hits
2 artilleries owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 1 armour, 2 artilleries, 7 fighters, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 21
Casualties for Germans: 3 artilleries and 3 infantryNon Combat Move - British
2 fighters moved from Holland Belgium to United Kingdom
5 fighters moved from Holland Belgium to France
2 mech_infantrys moved from Eastern Persia to West India
3 mech_infantrys moved from Iraq to Eastern Persia
2 mech_infantrys moved from Egypt to Iraq
1 destroyer and 1 transport moved from 98 Sea Zone to 81 Sea ZonePlace Units - British
1 armour placed in Egypt
1 destroyer and 1 transport placed in 81 Sea Zone
1 transport placed in 110 Sea Zone
1 artillery and 1 infantry placed in United KingdomTurn Complete - British
British collect 35 PUs; end with 35 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUsTurn Complete - UK_Pacific
Dice Statistics:
Total
1 was rolled 13 times
2 was rolled 11 times
3 was rolled 10 times
4 was rolled 12 times
5 was rolled 10 times
6 was rolled 13 times
Average roll : 3.493
Median : 4.000
Variance : 0.162
Standard Deviation : 0.402
Total rolls : 69Null / Other
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.091
Median : 3.000
Variance : 0.700
Standard Deviation : 0.837
Total rolls : 11Japanese Combat
1 was rolled 2 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.600
Median : 4.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5Germans Combat
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 6 times
Average roll : 5.444
Median : 6.000
Variance : 3.625
Standard Deviation : 1.904
Total rolls : 9British Combat
1 was rolled 7 times
2 was rolled 7 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 7 times
6 was rolled 2 times
Average roll : 3.125
Median : 3.000
Variance : 0.710
Standard Deviation : 0.842
Total rolls : 32Italians Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.091
Median : 3.000
Variance : 0.700
Standard Deviation : 0.837
Total rolls : 11 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :15
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarPurchase Units - Italians
Italians buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 armour moved from Western Germany to Slovakia Hungary
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 infantry moved from Western Germany to Northern Italy
1 artillery moved from Western Germany to Northern Italy
1 artillery moved from Western Germany to Northern Italy
1 infantry moved from Western Germany to Northern Italy
1 infantry moved from Northern Italy to Southern Italy
1 aaGun moved from Western Germany to Northern Italy
1 aaGun moved from Northern Italy to Southern ItalyPlace Units - Italians
2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,6,3,1,1,3,5,6,3,3,1,3,5,2,1,3,2,2
Italians collect 1 PU (8 lost to blockades); end with 1 PU total -
Nice UK Turn AKGrown. Germany has some thinking to do. Also did not forsee that I could not retake Norway after taking it off the US.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :15
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 artillery, 1 bomber and 3 infantry moved from Queensland to South Australia
2 infantry moved from New South Wales to South AustraliaNon Combat Move - ANZAC
2 aaGuns moved from Queensland to South AustraliaPlace Units - ANZAC
1 artillery and 1 infantry placed in Queensland
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :15
Purchase Units - French
French buy 5 infantry; Remaining resources: 2 PUs;Combat Move - French
Non Combat Move - French
2 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Alexandria to EgyptPlace Units - French
3 infantry placed in France
2 infantry placed in Southern FranceTurn Complete - French
French collect 17 PUs; end with 19 PUs total -
@wittmann:
Nice UK Turn AKGrown. Germany has some thinking to do. Also did not forsee that I could not retake Norway after taking it off the US.
Thanks. You’ll get Norway back, just not for a couple rounds.
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AKGrown:We have had nothing but problems with the Resistance there. Might let you keep Norway.
Also, we have the (enraged) Russian Bear knocking on the back door. -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :16
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarPurchase Units - Germans
Germans buy 1 aaGun, 1 armour, 4 artilleries, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter moved from Novgorod to 126 Sea Zone
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 mech_infantry moved from Western Ukraine to Bryansk
Germans take Bryansk from Russians
3 infantry moved from Bessarabia to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
1 bomber moved from Novgorod to Ukraine
1 infantry moved from Novgorod to Vyborg
Germans take Vyborg from Russians
2 artilleries, 2 fighters, 5 infantry and 3 tactical_bombers moved from Western Germany to Holland Belgium
1 infantry moved from Western Germany to Holland BelgiumCombat - Germans
Battle in 126 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Ukraine
Germans attack with 1 bomber, 3 infantry and 1 mech_infantry
Russians defend with 1 armour and 1 factory_minor
Germans win, taking Ukraine from Russians with 1 bomber, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Holland Belgium
Germans attack with 2 artilleries, 2 fighters, 6 infantry and 3 tactical_bombers
British defend with 1 armour, 2 artilleries, 3 infantry and 2 mech_infantrys
Germans win, taking Holland Belgium from British with 2 artilleries, 2 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 19
Casualties for Germans: 4 infantry
Casualties for British: 1 armour, 2 artilleries, 3 infantry and 2 mech_infantrysNon Combat Move - Germans
1 fighter moved from 126 Sea Zone to Novgorod
1 infantry moved from Novgorod to Archangel
1 aaGun moved from Belarus to Novgorod
1 artillery moved from Novgorod to Karelia
1 aaGun and 6 infantry moved from Eastern Poland to Western Ukraine
1 bomber moved from Ukraine to Novgorod
2 fighters and 3 tactical_bombers moved from Holland Belgium to Western Germany
1 aaGun moved from Germany to Western Germany
6 infantry moved from Poland to Baltic States
1 infantry moved from Bulgaria to Romania
1 infantry moved from Greece to BulgariaPlace Units - Germans
1 aaGun placed in Western Germany
1 armour and 2 mech_infantrys placed in Novgorod
2 infantry placed in Germany
4 artilleries and 4 infantry placed in Western Germany
Germans undo move 1.
1 aaGun placed in Germany
Germans undo move 3.
1 infantry placed in Germany
4 artilleries and 3 infantry placed in Western Germany
Germans undo move 5.
1 infantry placed in Germany
Turning on Edit Mode
EDIT: Adding units owned by Germans to Western Germany: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Novgorod: 1 fighter
EDIT: Turning off Edit Mode
4 artilleries and 2 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 tactical_bomber
EDIT: Adding units owned by Germans to Germany: 1 tactical_bomber
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,1,3,2,6,4,6,1,5,1,1,2,5,1,6,6,1
Germans collect 42 PUs (4 lost to blockades); end with 42 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 47 PUs -
I changed 2 Non Coms before I placed my Purchases. I hope that is acceptable to you all.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :16
Purchase Units - Russians
Russians buy 2 armour and 6 mech_infantrys; Remaining resources: 3 PUs;Combat Move - Russians
9 artilleries and 5 infantry moved from Smolensk to Archangel
1 fighter moved from Russia to Shensi
1 mech_infantry moved from Sikang to Shensi
1 mech_infantry moved from Sikang to Shensi
1 mech_infantry moved from Kansu to Shensi
1 mech_infantry moved from Yenisey to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
1 armour moved from Timguska to Olgiy
Russians take Olgiy from Japanese
1 armour moved from Olgiy to Dzavhan
Russians take Dzavhan from Japanese
2 mech_infantrys moved from Russia to Vologda
2 mech_infantrys moved from Russia to Bryansk
1 artillery and 2 infantry moved from Rostov to Ukraine
1 fighter and 1 tactical_bomber moved from Russia to Ukraine
4 mech_infantrys moved from Russia to Archangel
1 mech_infantry moved from Russia to BryanskCombat - Russians
Battle in Archangel
Russians attack with 9 artilleries, 5 infantry and 4 mech_infantrys
Germans defend with 1 infantry
Russians win, taking Archangel from Germans with 9 artilleries, 5 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Shensi
Russians attack with 1 fighter and 3 mech_infantrys
Japanese defend with 1 armour
Russians win, taking Shensi from Japanese with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Japanese: 1 armour
Casualties for Russians: 1 mech_infantry
Battle in Bryansk
Russians attack with 3 mech_infantrys
Germans defend with 1 mech_infantry
Russians win, taking Bryansk from Germans with 1 mech_infantry remaining. Battle score for attacker is -4
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 mech_infantrys
Battle in Ukraine
Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor, 3 infantry and 1 mech_infantry
Russians win, taking Ukraine from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 3 infantry and 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 2 mech_infantrys
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Ukraine to Russia
1 fighter moved from Shensi to Kansu
1 armour and 1 mech_infantry moved from Northwest Persia to Eastern PersiaPlace Units - Russians
1 armour and 5 mech_infantrys placed in Russia
1 armour and 1 mech_infantry placed in VolgogradTurn Complete - Russians
Russians collect 29 PUs; end with 32 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 49 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :16
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 10 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 mech_infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
2 mech_infantrys moved from Chahar to Shensi
1 bomber moved from Chahar to Shensi
1 mech_infantry moved from Yunnan to Sikang
1 tactical_bomber moved from Yunnan to Sikang
1 fighter and 1 tactical_bomber moved from Yunnan to West India
3 armour moved from India to West India
1 mech_infantry moved from Yunnan to Shensi
3 submarines moved from 37 Sea Zone to 45 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Java to 42 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 42 Sea Zone to 41 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 41 Sea Zone to Sumatra
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 fighter and 1 tactical_bomber moved from Philippines to Celebes
1 fighter moved from 42 Sea Zone to 62 Sea Zone
2 battleships, 1 cruiser, 2 fighters, 2 submarines and 3 tactical_bombers moved from 42 Sea Zone to 54 Sea Zone
3 carriers moved from 42 Sea Zone to 54 Sea Zone
1 destroyer moved from 34 Sea Zone to 54 Sea Zone
1 bomber moved from Chahar to 16 Sea Zone
2 destroyers moved from 6 Sea Zone to 16 Sea Zone
4 submarines moved from 35 Sea Zone to 54 Sea Zone
1 destroyer moved from 35 Sea Zone to 54 Sea Zone -
Need scramble orders for Queensland





