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Mallery/Unknown (Axis) vs AKGrown/Vold (allies)


  • bump - should be back in town for the weekend since the weather finally broke today.  Wouldn’t mind getting another turn done.

    Thanks

  • 13

    Are you guys still playing?

    Please either continue or resign instead of letting it just fade out.

    V

  • 13

    It is quite possible Mallery is out at sea. I will do Germany when I get home tonight

  • 13

    I clicked done instead of post. Also, I clicked done before adding the other 2 infantry to W.Germany, so I used edit to do so. I am not sure if they just went away or what but I could not find them.

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Politics - Russians

    Purchase Units - Russians
                Russians buy 3 armour and 6 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Russians
                1 armour and 1 mech_infantry moved from Novosibirsk to Kansu
                1 armour and 1 mech_infantry moved from Novosibirsk to Evenkiyskiy
                1 mech_infantry moved from Novosibirsk to Timguska
                1 fighter moved from Russia to Timguska
                2 infantry moved from Smolensk to Archangel
                1 fighter moved from Russia to Archangel
                1 artillery and 2 infantry moved from Tambov to Rostov
                1 infantry moved from Tambov to Rostov
                2 artilleries and 5 infantry moved from Tambov to Bryansk
                1 tactical_bomber moved from Russia to Rostov

    Combat - Russians
                Battle in Archangel
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 2 infantry
                    retreated to Archangel
                    Germans win with 2 infantry remaining. Battle score for attacker is -6
                    Casualties for Russians: 2 infantry
                Battle in Bryansk
                    Russians attack with 2 artilleries and 5 infantry
                    Germans defend with 1 artillery, 1 infantry and 1 mech_infantry
                    Russians win, taking Bryansk from Germans with 2 artilleries remaining. Battle score for attacker is -4
                    Casualties for Germans: 1 artillery, 1 infantry and 1 mech_infantry
                    Casualties for Russians: 5 infantry
                Battle in Kansu
                    Russians attack with 1 armour and 1 mech_infantry
                    Japanese defend with 1 infantry
                    Russians win, taking Kansu from Japanese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Evenkiyskiy
                    Russians attack with 1 armour and 1 mech_infantry
                    Japanese defend with 1 infantry
                    Japanese win with 1 infantry remaining. Battle score for attacker is -10
                    Casualties for Russians: 1 armour and 1 mech_infantry
                Battle in Rostov
                    Russians attack with 1 artillery, 3 infantry and 1 tactical_bomber
                    Germans defend with 2 infantry
                    Russians win, taking Rostov from Germans with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 infantry
                Battle in Timguska
                    Russians attack with 1 fighter and 1 mech_infantry
                    Japanese defend with 1 infantry
                    Russians win, taking Timguska from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Timguska to Samara
                1 tactical_bomber moved from Rostov to Russia
                1 infantry moved from Russia to Smolensk
                1 fighter moved from Archangel to Russia
                1 infantry moved from Russia to Vologda
                5 artilleries and 5 infantry moved from Russia to Tambov

    Place Units - Russians
                Turning on Edit Mode
                EDIT: Adding units owned by Russians to Kazakhstan: 1 mech_infantry
                EDIT: Removing units owned by Russians from Russia: 1 mech_infantry
                EDIT: Turning off Edit Mode
                1 armour and 2 mech_infantrys placed in Volgograd
                2 armour and 4 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 23 PUs; end with 24 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 36 PUs

  • 13

    Sorry all - my bad.  With so many gaps in play I had forgotten which countries I was playing!  heh.

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Purchase Units - Japanese
                Japanese buy 1 airfield, 1 armour, 1 artillery, 2 destroyers, 1 infantry, 2 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Evenkiyskiy to Urals
                      Japanese take Urals from Russians
                1 armour moved from Sikang to Novosibirsk
                      Japanese take Tsinghai from Chinese
                      Japanese take Novosibirsk from Russians
                1 infantry moved from Olgiy to Kansu
                1 artillery moved from Sikang to Kazakhstan
                1 mech_infantry moved from Sikang to Kazakhstan
                2 armour moved from Sikang to Kansu
                2 fighters and 2 tactical_bombers moved from Kweichow to Burma
                2 infantry moved from Shan State to Burma
                2 bombers moved from Malaya to 41 Sea Zone
                1 submarine moved from 35 Sea Zone to 42 Sea Zone
                2 fighters and 2 tactical_bombers moved from 44 Sea Zone to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from Japan to 16 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 submarine moved from 6 Sea Zone to 16 Sea Zone
                1 submarine moved from 6 Sea Zone to 16 Sea Zone
                2 transports moved from 35 Sea Zone to 20 Sea Zone
                1 mech_infantry moved from Kwangtung to 20 Sea Zone
                1 armour moved from Kwangtung to 20 Sea Zone
                1 armour, 1 mech_infantry and 2 transports moved from 20 Sea Zone to 35 Sea Zone
                1 armour and 1 mech_infantry moved from 35 Sea Zone to Philippines
                3 fighters and 1 tactical_bomber moved from 35 Sea Zone to Philippines
                1 infantry moved from Tsagaan Olom to Kansu

    Combat - Japanese
                Battle in Philippines
                    Japanese attack with 1 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber
                    ANZAC defend with 1 infantry; Americans defend with 1 airfield and 1 harbour
                        Japanese roll dice for 1 cruiser in Philippines, round 1 :  1/1 hits
                        Americans roll dice for 1 infantry in Philippines, round 1 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Philippines
                    Japanese win, taking Philippines from Americans with 1 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in Burma
                    Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
                    British defend with 2 infantry and 1 mech_infantry
                        Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Burma, round 1 :  2/6 hits
                        UK_Pacific roll dice for 2 infantry and 1 mech_infantry in Burma, round 1 :  0/3 hits
                        2 infantry owned by the British lost in Burma
                        Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Burma, round 2 :  4/6 hits
                        UK_Pacific roll dice for 1 mech_infantry in Burma, round 2 :  0/1 hits
                        1 mech_infantry owned by the British lost in Burma
                    Japanese win, taking Burma from UK_Pacific with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 10
                    Casualties for British: 2 infantry and 1 mech_infantry
                Battle in Kansu
                    Japanese attack with 2 armour and 2 infantry
                    Russians defend with 1 armour and 1 mech_infantry
                        Japanese roll dice for 2 armour and 2 infantry in Kansu, round 1 :  1/4 hits
                        Chinese roll dice for 1 armour and 1 mech_infantry in Kansu, round 1 :  1/2 hits
                        1 infantry owned by the Japanese and 1 mech_infantry owned by the Russians lost in Kansu
                        Japanese roll dice for 2 armour and 1 infantry in Kansu, round 2 :  2/3 hits
                        Chinese roll dice for 1 armour in Kansu, round 2 :  0/1 hits
                        1 armour owned by the Russians lost in Kansu
                    Japanese win, taking Kansu from Chinese with 2 armour and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 armour and 1 mech_infantry
                Battle in Kazakhstan
                    Japanese attack with 1 artillery and 1 mech_infantry
                    Russians defend with 1 mech_infantry
                        Japanese roll dice for 1 artillery and 1 mech_infantry in Kazakhstan, round 1 :  1/2 hits
                        Russians roll dice for 1 mech_infantry in Kazakhstan, round 1 :  0/1 hits
                        1 mech_infantry owned by the Russians lost in Kazakhstan
                    Japanese win, taking Kazakhstan from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry
                Battle in 41 Sea Zone
                    Japanese attack with 2 bombers
                    ANZAC defend with 1 destroyer and 1 transport
                        Japanese roll dice for 2 bombers in 41 Sea Zone, round 1 :  0/2 hits
                        ANZAC roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 2 bombers in 41 Sea Zone, round 2 :  2/2 hits
                        ANZAC roll dice for 1 destroyer and 1 transport in 41 Sea Zone, round 2 :  0/1 hits
                        1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 41 Sea Zone
                    Japanese win with 2 bombers remaining. Battle score for attacker is 15
                    Casualties for ANZAC: 1 destroyer and 1 transport
                Battle in 42 Sea Zone
                    Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
                    Americans defend with 1 cruiser
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 :  0/1 hits
                        Japanese roll dice for 2 fighters and 2 tactical_bombers in 42 Sea Zone, round 1 :  2/4 hits
                        Americans roll dice for 1 cruiser in 42 Sea Zone, round 1 :  0/1 hits
                        1 cruiser owned by the Americans lost in 42 Sea Zone
                    Japanese win, taking 42 Sea Zone from Americans with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 12
                    Casualties for Americans: 1 cruiser
                Battle in 16 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber
                    Americans defend with 2 destroyers and 2 submarines
                        Japanese roll dice for 2 submarines in 16 Sea Zone, round 1 :  1/2 hits
                        Americans roll dice for 2 submarines in 16 Sea Zone, round 1 :  0/2 hits
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 1 :  0/3 hits
                        Americans roll dice for 2 destroyers in 16 Sea Zone, round 1 :  0/2 hits
                        1 submarine owned by the Americans lost in 16 Sea Zone
                        Japanese roll dice for 2 submarines in 16 Sea Zone, round 2 :  2/2 hits
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 :  1/3 hits
                        Americans roll dice for 2 destroyers in 16 Sea Zone, round 2 :  0/2 hits
                        1 submarine owned by the Americans and 2 destroyers owned by the Americans lost in 16 Sea Zone
                    Japanese win with 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 28
                    Casualties for Americans: 2 destroyers and 2 submarines

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from 16 Sea Zone to Japan
                1 destroyer moved from 6 Sea Zone to 34 Sea Zone
                1 destroyer moved from 35 Sea Zone to 45 Sea Zone
                1 artillery moved from Celebes to 44 Sea Zone
                1 artillery, 2 battleships, 2 carriers and 1 transport moved from 44 Sea Zone to 37 Sea Zone
                1 artillery moved from 37 Sea Zone to Shan State
                1 artillery moved from Malaya to Shan State
                2 infantry moved from Malaya to Shan State
                2 fighters and 2 tactical_bombers moved from 42 Sea Zone to 37 Sea Zone
                1 tactical_bomber moved from 37 Sea Zone to Malaya
                1 fighter moved from Burma to 37 Sea Zone
                1 fighter moved from Burma to 37 Sea Zone
                1 tactical_bomber moved from 37 Sea Zone to Malaya
                1 tactical_bomber moved from Burma to Malaya
                1 tactical_bomber moved from Burma to Shan State
                1 mech_infantry moved from Kwangtung to Yunnan
                1 mech_infantry moved from Yunnan to Shan State
                1 armour and 2 mech_infantrys moved from Kweichow to Shan State
                1 armour moved from Shantung to Kweichow
                2 mech_infantrys moved from Shantung to Kweichow
                3 fighters moved from Philippines to 35 Sea Zone
                1 destroyer moved from 6 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from Philippines to 35 Sea Zone
                1 submarine moved from 35 Sea Zone to 37 Sea Zone
                2 bombers moved from 41 Sea Zone to Malaya
                1 tactical_bomber moved from Shan State to Malaya

    Place Units - Japanese
                1 airfield placed in Malaya
                2 destroyers and 1 submarine placed in 37 Sea Zone
                3 submarines placed in 6 Sea Zone
                1 artillery and 1 infantry placed in Kwangtung
                1 mech_infantry placed in Kwangtung
                1 armour and 1 mech_infantry placed in Shantung

    Turn Complete - Japanese
                Japanese collect 72 PUs; end with 72 PUs total

    Territory Summary for Japanese :

    Shantung : 1 aaGun, 1 armour, 1 factory_minor and 1 mech_infantry
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 1 infantry and 1 tactical_bomber
        Shensi : 1 flag
        Yunnan : 1 flag, 1 mech_infantry
        Suiyuyan : 1 flag
        Kweichow : 1 flag, 1 armour and 2 mech_infantrys
        Hunan : 1 flag
        Kansu : 1 flag, 2 armour and 1 infantry
        Hopei : 1 flag
        Tsinghai : 1 flag
        Szechwan : 1 flag
        Chahar : 1 flag
        Sikang : 1 flag
        Anhwe : 1 flag
        Shan State : 1 flag, 5 armour, 2 artilleries, 4 infantry and 7 mech_infantrys
        Burma : 1 flag, 2 infantry
        Malaya : 1 flag, 1 airfield, 2 bombers, 1 factory_minor, 1 harbour and 4 tactical_bombers
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
        Philippines : 1 flag, 1 airfield, 1 armour, 1 harbour and 1 mech_infantry
        Sakha : 1 flag
        Evenkiyskiy : 1 flag
        Yenisey : 1 flag
        Soviet Far East : 1 flag
        Amur : 1 flag
        Yakut S.S.R. : 1 flag
        Siberia : 1 flag
        Kazakhstan : 1 flag, 1 artillery and 1 mech_infantry
        Buryatia : 1 flag
        French Indo China : 1 flag
        Celebes : 1 flag
        Java : 1 flag
        42 Sea Zone : 1 flag, 1 submarine
        44 Sea Zone : 1 flag
        43 Sea Zone : 1 flag
        45 Sea Zone : 1 destroyer
        Olgiy : 1 flag
        37 Sea Zone : 2 battleships, 2 carriers, 2 destroyers, 4 fighters, 2 submarines and 1 transport
        36 Sea Zone : 1 flag
        35 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 2 transports
        34 Sea Zone : 1 destroyer
        Dzavhan : 1 flag
        39 Sea Zone : 1 flag
        16 Sea Zone : 1 destroyer and 2 submarines
        6 Sea Zone : 3 submarines
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag
        Urals : 1 flag, 1 infantry
        Novosibirsk : 1 flag, 1 armour

    Production/PUs Summary :

    Germans : 40 / 46
        Russians : 20 / 36
        Japanese : 72 / 72
        Americans : 60 / 89
        Chinese : 0 / 4
        British : 37 / 44
        UK_Pacific : 5 / 6
        Italians : 9 / 1
        ANZAC : 14 / 24
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Option to scramble w/ GER

  • 13

    you guys calling this game?

  • 13

    I am thinking he is out to sea again…I will post for him until we see if he wants to when he gets back

  • 13

    scramble all 3 ftrs

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    Do you three want me to fill in for Mallery until he returns?
    I am on the forum every day ( in England though).

  • 13

    it’s totally up to them, but no objections here.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Purchase Units - Americans
                Americans buy 4 destroyers, 2 fighters and 6 submarines; Remaining resources: 1 PUs;

    Combat Move - Americans
                8 infantry moved from Southern France to France
                      French take France from Germans
                      French take Normandy Bordeaux from British
                      French take Southern France from Americans
                2 armour moved from United Kingdom to 109 Sea Zone
                2 artilleries moved from United Kingdom to 109 Sea Zone
                3 infantry moved from United Kingdom to 109 Sea Zone
                2 armour, 2 artilleries, 3 infantry and 4 transports moved from 109 Sea Zone to 112 Sea Zone
                2 armour, 2 artilleries and 3 infantry moved from 112 Sea Zone to Denmark
                2 destroyers moved from 109 Sea Zone to 112 Sea Zone
                1 cruiser moved from 109 Sea Zone to 112 Sea Zone
                4 infantry moved from Finland to Karelia
                      Russians take Karelia from Germans
                2 artilleries moved from Finland to Karelia
                3 armour and 3 mech_infantrys moved from Norway to Karelia
                2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 55 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 55 Sea Zone to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 destroyer and 1 submarine moved from 56 Sea Zone to 45 Sea Zone
                1 fighter moved from 54 Sea Zone to 45 Sea Zone
                2 destroyers moved from 39 Sea Zone to 42 Sea Zone
                      Americans take 39 Sea Zone from Japanese
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone

    Combat - Americans
                Germans scrambles 3 units out of Western Germany to defend against the attack in 112 Sea Zone
                Germans scrambles to create a battle in territory 112 Sea Zone
                Battle in 112 Sea Zone
                    Americans attack with 1 cruiser, 2 destroyers and 4 transports
                    Germans defend with 3 fighters
                        Americans roll dice for 1 cruiser, 2 destroyers and 4 transports in 112 Sea Zone, round 1 :  1/3 hits
                        Germans roll dice for 3 fighters in 112 Sea Zone, round 1 :  3/3 hits
                        2 destroyers owned by the Americans , 1 cruiser owned by the Americans and 1 fighter owned by the Germans lost in 112 Sea Zone
                    4 transports owned by the Americans retreated to 110 Sea Zone
                    Germans win with 2 fighters remaining. Battle score for attacker is -18
                    Casualties for Germans: 1 fighter
                    Casualties for Americans: 1 cruiser and 2 destroyers
                Battle in 45 Sea Zone
                    Americans attack with 1 destroyer, 1 fighter and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 45 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 destroyer and 1 fighter in 45 Sea Zone, round 1 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 45 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 45 Sea Zone
                    Americans win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 42 Sea Zone
                    Americans attack with 2 destroyers, 1 tactical_bomber and 1 transport
                    Japanese defend with 1 submarine
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 2 destroyers, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 1 :  2/3 hits
                        1 submarine owned by the Japanese lost in 42 Sea Zone
                    Americans win, taking 42 Sea Zone from Japanese with 2 destroyers, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in Java
                Battle in Celebes
                Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
                Moving scrambled unit from 112 Sea Zone back to originating territory: Western Germany
                Trigger French 1 Liberation By Americans: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
                Trigger French 1 Liberation By Americans: French has 4 infantry placed in France

    Non Combat Move - Americans
                1 fighter moved from 45 Sea Zone to 54 Sea Zone
                1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
                1 fighter moved from South Australia to Queensland
                2 submarines moved from 80 Sea Zone to 39 Sea Zone
                1 carrier, 1 fighter and 1 tactical_bomber moved from 109 Sea Zone to 110 Sea Zone
                1 carrier, 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 10 Sea Zone
                1 bomber moved from Eastern United States to Western United States
                1 fighter moved from Eastern United States to 10 Sea Zone

    Place Units - Americans
                4 destroyers and 6 submarines placed in 10 Sea Zone
                2 fighters placed in Central United States

    Turn Complete - Americans
                Americans collect 64 PUs; end with 65 PUs total
                Trigger Americans 5 Presence In France: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 4 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.214
            Median : 3.000
            Variance : 0.462
            Standard Deviation : 0.679
            Total rolls : 14

    Japanese Combat
                3 was rolled 1 times
                4 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Germans Combat
                2 was rolled 1 times
                3 was rolled 2 times
            Average roll : 2.667
            Median : 3.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Americans Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.333
            Median : 3.000
            Variance : 0.375
            Standard Deviation : 0.612
            Total rolls : 9


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Purchase Units - British
                British buy 1 artillery, 2 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 2 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 armour moved from Normandy Bordeaux to Northern Italy
                2 fighters moved from Normandy Bordeaux to Northern Italy
                2 fighters moved from United Kingdom to Northern Italy
                2 infantry moved from Egypt to 98 Sea Zone
                2 infantry and 1 transport moved from 98 Sea Zone to 97 Sea Zone
                2 infantry moved from 97 Sea Zone to Northern Italy
                1 destroyer moved from 98 Sea Zone to 97 Sea Zone
                2 infantry moved from India to Burma
                1 fighter and 1 tactical_bomber moved from India to Burma

    Combat - British
                Battle in Burma
                    British attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Japanese defend with 2 infantry
                        British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 1 :  1/4 hits
                        Japanese roll dice for 2 infantry in Burma, round 1 :  0/2 hits
                        1 infantry owned by the Japanese lost in Burma
                        British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 :  1/4 hits
                        Japanese roll dice for 1 infantry in Burma, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in Burma
                    British win, taking Burma from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for British: 1 infantry
                Battle in Northern Italy
                    British attack with 2 armour, 4 fighters and 2 infantry
                    Germans defend with 2 infantry; Italians defend with 1 factory_minor
                        British roll dice for 2 armour, 4 fighters and 2 infantry in Northern Italy, round 1 :  3/8 hits
                        Italians roll dice for 2 infantry in Northern Italy, round 1 :  0/2 hits
                        2 infantry owned by the Germans lost in Northern Italy
                    British win, taking Northern Italy from Italians with 2 armour, 4 fighters and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry

    Non Combat Move - British
                4 fighters moved from Northern Italy to France
                2 artilleries and 19 infantry moved from Normandy Bordeaux to France
                1 artillery, 2 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 armour and 2 mech_infantrys moved from Iraq to Eastern Persia
                2 mech_infantrys moved from Egypt to Iraq
                1 fighter and 1 tactical_bomber moved from Burma to India

    Place Units - British
                1 infantry and 2 mech_infantrys placed in Egypt
                1 artillery, 2 fighters, 1 infantry and 1 mech_infantry placed in United Kingdom

    Turn Complete - British
                British collect 39 PUs; end with 41 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUs

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total
                Some Units in India change ownership: 2 infantry

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 6 times
                3 was rolled 9 times
                4 was rolled 5 times
                5 was rolled 3 times
                6 was rolled 7 times
            Average roll : 3.457
            Median : 3.000
            Variance : 0.735
            Standard Deviation : 0.857
            Total rolls : 35

    Japanese Combat
                1 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 2 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

    Germans Combat
                2 was rolled 1 times
                3 was rolled 2 times
            Average roll : 2.667
            Median : 3.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    British Combat
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 5 times
            Average roll : 3.875
            Median : 4.000
            Variance : 0.667
            Standard Deviation : 0.816
            Total rolls : 16

    Italians Combat
                3 was rolled 2 times
            Average roll : 3.000
            Median : 3.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    Americans Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.333
            Median : 3.000
            Variance : 0.375
            Standard Deviation : 0.612
            Total rolls : 9

  • 13

    @wittmann:

    Do you three want me to fill in for Mallery until he returns?
    I am on the forum every day ( in England though).

    That sounds good to me wittman. He was playing Italy/Germany.

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Purchase Units - Italians
                Italians buy nothing; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 artillery moved from Southern Italy to Northern Italy
                1 artillery moved from Southern Italy to Northern Italy
                1 infantry moved from Southern Italy to Northern Italy
                1 infantry moved from Southern Italy to Northern Italy
                1 armour moved from Southern Italy to Northern Italy
                1 infantry moved from Southern Italy to Northern Italy
                1 infantry moved from Southern Italy to Northern Italy

    Combat - Italians
                Battle in Northern Italy
                    Italians attack with 1 armour, 2 artilleries and 4 infantry
                    British defend with 2 armour, 1 factory_minor and 2 infantry
                    Italians win, taking Northern Italy from British with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 15
                    Casualties for British: 2 armour and 2 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 aaGun moved from Southern Italy to Northern Italy
                1 aaGun moved from Southern Italy to Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,5,3,4,2,6,3,5,1,2,3,3,6,4,2,3,4,5,6
                Italians collect 1 PU (8 lost to blockades); end with 2 PUs total

  • Mod 2026 25 24 23 22 21 20 19 18 17 16 15 14 13 12

    Thank you all for letting me join.

    Did not look at the map or even notice how far in you were. It looks like you 4 have had fun.
    I am pleased (my) Italy is still in the game. I thought I would save my amassed income for the Allies later, hope that was ok.
    After I did CM I realised I should have held back the Carro Armato and let it slip out of Italy in NC. Might have been more useful alive than dead!

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Purchase Units - ANZAC
                ANZAC buy 1 bomber and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                2 infantry moved from 43 Sea Zone to Borneo
                1 tactical_bomber moved from Queensland to 34 Sea Zone

    Combat - ANZAC
                Battle in Borneo
                Battle in 34 Sea Zone
                    ANZAC attack with 1 tactical_bomber
                    Japanese defend with 1 destroyer
                    Japanese win, taking Borneo from Japanese with 1 destroyer remaining. Battle score for attacker is -11
                    Casualties for ANZAC: 1 tactical_bomber

    Non Combat Move - ANZAC

    Place Units - ANZAC
                2 submarines placed in 54 Sea Zone
                1 bomber placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs

  • 13

    We appreciate your stepping in Whittman  :-D

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