@AndrewAAGamer
tip
cruiser
destroyer
Battleship
sorry about that.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
5 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
Production/PUs Summary :
Germans : 53 / 69
Russians : 28 / 33
Japanese : 36 / 41
Americans : 61 / 86
Chinese : 10 / 16
British : 31 / 38
UK_Pacific : 18 / 18
Italians : 10 / 11
ANZAC : 14 / 25
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 9 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.289
Median : 3.000
Variance : 0.432
Standard Deviation : 0.658
Total rolls : 38
Japanese Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Germans Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 2.750
Median : 3.000
Variance : 0.909
Standard Deviation : 0.953
Total rolls : 12
Americans Combat
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 7 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3.625
Median : 4.000
Variance : 0.870
Standard Deviation : 0.933
Total rolls : 24
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - British
British buy 2 armour, 1 fighter, 2 infantry and 1 transport; Remaining resources: 3 PUs;
Purchase Units - UK_Pacific
UK_Pacific repair 1 damage on 1 factory_major; Remaining resources: 17 PUs;
UK_Pacific buy 4 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
1 carrier, 1 destroyer, 1 fighter and 2 submarines moved from 81 Sea Zone to 99 Sea Zone
1 armour moved from Union of South Africa to Belgian Congo
1 armour moved from Eastern Persia to Persia
6 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
1 infantry moved from French Indo China to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
4 infantry moved from India to 39 Sea Zone
4 infantry and 2 transports moved from 39 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Hainan
1 battleship, 1 cruiser, 3 destroyers and 3 submarines moved from 42 Sea Zone to 36 Sea Zone
1 fighter moved from Persia to 99 Sea Zone
1 bomber moved from Egypt to Trans-Jordan
Combat - British
Battle in Hainan
Non Combat Move - British
2 infantry moved from 36 Sea Zone to Kwangsi
Place Units - British
2 armour and 1 fighter placed in Egypt
2 infantry placed in Union of South Africa
1 transport placed in 71 Sea Zone
Turn Complete - British
British collect 31 PUs; end with 34 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs
Place Units - UK_Pacific
4 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 21 PUs total
Some Units in India change ownership: 4 mech_infantrys
Production/PUs Summary :
Germans : 53 / 69
Russians : 28 / 33
Japanese : 34 / 41
Americans : 61 / 86
Chinese : 10 / 16
British : 31 / 39
UK_Pacific : 20 / 21
Italians : 10 / 11
ANZAC : 14 / 25
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 9 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.289
Median : 3.000
Variance : 0.432
Standard Deviation : 0.658
Total rolls : 38
Japanese Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Germans Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 2.750
Median : 3.000
Variance : 0.909
Standard Deviation : 0.953
Total rolls : 12
Americans Combat
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 7 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3.625
Median : 4.000
Variance : 0.870
Standard Deviation : 0.933
Total rolls : 24
And wow. I meant to attack Syria with the 2 units I landed in Greece. If at least I would have captured Greece. Brain fart.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Italians
Italians buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour moved from Bessarabia to Rostov
1 destroyer and 1 submarine moved from 97 Sea Zone to 95 Sea Zone
1 mech_infantry moved from Northern Italy to Bulgaria
Combat - Italians
Battle in Rostov
Italians attack with 2 armour
Russians defend with 1 infantry
Italians roll dice for 2 armour in Rostov, round 1 : 2/2 hits
Russians roll dice for 1 infantry in Rostov, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
2 infantry moved from Bessarabia to Ukraine
Place Units - Italians
1 infantry and 2 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
Territory Summary for Italians :
Southern France : 1 artillery and 2 infantry
Northern Italy : 2 aaGuns, 1 artillery, 1 factory_major, 3 infantry and 2 mech_infantrys
Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 5 infantry
Rostov : 1 flag, 2 armour
Eastern Poland : 1 flag
Bessarabia : 1 flag
Ukraine : 2 infantry
95 Sea Zone : 1 destroyer and 1 submarine
93 Sea Zone : 1 flag
Bulgaria : 1 mech_infantry
97 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 53 / 69
Russians : 26 / 33
Japanese : 34 / 41
Americans : 61 / 86
Chinese : 10 / 16
British : 31 / 39
UK_Pacific : 20 / 21
Italians : 12 / 12
ANZAC : 14 / 25
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 2 bombers; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
4 submarines moved from 42 Sea Zone to 36 Sea Zone
1 fighter moved from India to Kweichow
1 bomber moved from India to Bessarabia
1 bomber moved from Malaya to Tsinghai
Combat - ANZAC
Battle in Bessarabia
ANZAC attack with 1 bomber
Germans defend with 1 bomber
ANZAC roll dice for 1 bomber in Bessarabia, round 1 : 1/1 hits
Italians roll dice for 1 bomber in Bessarabia, round 1 : 0/1 hits
1 bomber owned by the Germans lost in Bessarabia
ANZAC win with 1 bomber remaining. Battle score for attacker is 12
Casualties for Germans: 1 bomber
Non Combat Move - ANZAC
1 bomber moved from Bessarabia to Western Ukraine
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 41 Sea Zone to 36 Sea Zone
Place Units - ANZAC
2 bombers placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Combat Move - French
1 destroyer moved from 81 Sea Zone to 99 Sea Zone
Non Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 53 / 69
Russians : 26 / 33
Japanese : 34 / 41
Americans : 61 / 86
Chinese : 10 / 16
British : 31 / 39
UK_Pacific : 20 / 21
Italians : 12 / 12
ANZAC : 14 / 25
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 bomber, 1 fighter, 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
2 armour moved from Syria to Northwest Persia
1 mech_infantry moved from Ukraine to Volgograd
Germans take Volgograd from Russians
1 artillery and 14 infantry moved from Eastern Poland to Western Ukraine
6 armour and 2 mech_infantrys moved from Belarus to Rostov
Germans take Bryansk from Russians
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 bomber moved from Western Germany to Archangel
2 infantry moved from Belarus to Archangel
4 bombers moved from Southern Italy to Archangel
1 infantry moved from Novgorod to Karelia
Germans take Karelia from Russians
3 fighters moved from Southern Italy to Norway
1 fighter moved from Western Germany to Norway
Combat - Germans
Battle in Archangel
Germans attack with 5 bombers and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 5 bombers and 2 infantry in Archangel, round 1 : 3/7 hits
Russians roll dice for 1 infantry in Archangel, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 5 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Northwest Persia
Germans attack with 2 armour
Russians defend with 3 infantry
Germans roll dice for 2 armour in Northwest Persia, round 1 : 0/2 hits
Russians roll dice for 3 infantry in Northwest Persia, round 1 : 0/3 hits
Germans roll dice for 2 armour in Northwest Persia, round 2 : 1/2 hits
Russians roll dice for 3 infantry in Northwest Persia, round 2 : 1/3 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Northwest Persia
Germans roll dice for 1 armour in Northwest Persia, round 3 : 0/1 hits
Russians roll dice for 2 infantry in Northwest Persia, round 3 : 1/2 hits
1 armour owned by the Germans lost in Northwest Persia
Russians win with 2 infantry remaining. Battle score for attacker is -9
Casualties for Germans: 2 armour
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 1 artillery and 14 infantry
ANZAC defend with 1 bomber; Russians defend with 1 infantry
Germans roll dice for 1 artillery and 14 infantry in Western Ukraine, round 1 : 4/15 hits
Russians roll dice for 1 bomber and 1 infantry in Western Ukraine, round 1 : 0/2 hits
1 infantry owned by the Russians and 1 bomber owned by the ANZAC lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 artillery and 14 infantry remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 bomber
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 aaGun moved from Eastern Poland to Western Ukraine
1 aaGun moved from Poland to Germany
1 armour and 1 mech_infantry moved from Poland to Novgorod
1 artillery and 5 infantry moved from Poland to Eastern Poland
1 artillery and 10 infantry moved from Germany to Poland
2 infantry moved from Northern Italy to Southern Italy
1 armour and 1 mech_infantry moved from Western Germany to Southern Italy
5 bombers moved from Archangel to Novgorod
Place Units - Germans
1 armour, 1 bomber, 1 fighter and 1 mech_infantry placed in Western Germany
3 infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
6 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,3,3,5,4,6,5,1,2,1,1,5,6,2,4,2
Germans collect 58 PUs (3 lost to blockades); end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 65 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 aaGun, 1 factory_minor and 1 harbour
Syria : 1 flag
France : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor and 3 infantry
Western Germany : 1 aaGun, 1 airfield, 1 armour, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 6 infantry and 1 mech_infantry
Poland : 1 artillery and 10 infantry
Germany : 1 aaGun and 1 factory_major
Norway : 4 fighters and 5 infantry
Southern Italy : 1 armour, 4 infantry and 1 mech_infantry
Belarus : 1 flag, 1 aaGun, 6 artilleries and 23 infantry
Karelia : 1 flag, 1 infantry
Baltic States : 1 flag
Bryansk : 1 flag
Rostov : 6 armour and 2 mech_infantrys
Archangel : 1 flag, 2 infantry
Eastern Poland : 1 artillery and 5 infantry
Ukraine : 1 flag, 1 factory_minor and 3 infantry
Western Ukraine : 1 flag, 1 aaGun, 1 artillery and 14 infantry
Volgograd : 1 flag, 1 factory_minor and 1 mech_infantry
Novgorod : 1 flag, 1 airfield, 1 armour, 1 artillery, 5 bombers, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Smolensk : 1 flag, 1 infantry
125 Sea Zone : 1 flag, 1 submarine
Bulgaria : 1 flag
Greece : 1 flag, 1 infantry
Iraq : 1 flag
Yugoslavia : 1 flag
Production/PUs Summary :
Germans : 61 / 75
Russians : 18 / 33
Japanese : 34 / 41
Americans : 61 / 86
Chinese : 10 / 16
British : 31 / 39
UK_Pacific : 20 / 21
Italians : 12 / 12
ANZAC : 14 / 25
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
So sorry, didn’t post the turn. Here’s the savegame.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Politics - Japanese
Purchase Units - Japanese
Japanese buy 2 artilleries and 11 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Korea
1 infantry moved from Manchuria to Amur
Japanese take Amur from Russians
2 infantry moved from Manchuria to Korea
2 fighters and 3 tactical_bombers moved from Anhwe to Kiangsu
2 artilleries, 15 infantry and 1 mech_infantry moved from Anhwe to Kiangsi
1 submarine moved from 20 Sea Zone to 35 Sea Zone
Japanese take 35 Sea Zone from Americans
1 destroyer and 1 submarine moved from 6 Sea Zone to 19 Sea Zone
3 fighters moved from Japan to Korea
Combat - Japanese
Battle in Korea
Japanese attack with 4 fighters, 2 infantry and 1 tactical_bomber
Russians defend with 1 armour
Japanese roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Korea, round 1 : 3/7 hits
Russians roll dice for 1 armour in Korea, round 1 : 0/1 hits
1 armour owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Non Combat Move - Japanese
3 fighters moved from Korea to Japan
1 fighter and 1 tactical_bomber moved from Korea to 19 Sea Zone
3 transports moved from 19 Sea Zone to 6 Sea Zone
6 infantry moved from Japan to 6 Sea Zone
6 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
6 infantry moved from 19 Sea Zone to Kiangsu
Place Units - Japanese
1 artillery and 2 infantry placed in Kiangsu
1 artillery and 2 infantry placed in Shantung
7 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 32 PUs; end with 32 PUs total
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Shantung : 1 aaGun, 1 artillery, 1 factory_minor and 5 infantry
Korea : 2 infantry
Kiangsu : 1 artillery, 1 factory_minor, 2 fighters, 11 infantry and 3 tactical_bombers
Kiangsi : 2 artilleries, 15 infantry and 1 mech_infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 8 infantry
Manchuria : 8 infantry
Chahar : 1 flag
Anhwe : 1 flag
Kwangtung : 1 flag, 1 harbour and 1 infantry
Soviet Far East : 1 flag
Amur : 1 flag, 1 infantry
Siberia : 1 flag, 1 infantry
35 Sea Zone : 1 submarine
19 Sea Zone : 1 battleship, 1 carrier, 5 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 3 transports
Production/PUs Summary :
Germans : 54 / 75
Russians : 26 / 36
Japanese : 32 / 32
Americans : 61 / 86
Chinese : 11 / 16
British : 31 / 39
UK_Pacific : 20 / 21
Italians : 12 / 12
ANZAC : 14 / 25
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Just a word on my varying speed of play - I have chemotherapy treatments every two weeks, and it usually knocks me out for at least 3 days. This last one has been a bit harsher, and it’s Tuesday and I still can’t concentrate very well. I should resume playing regularly any day now, but forewarning if you ever see me disappear for 3-6 days, that is the reason and I haven’t forgotten you.
Just a word on my varying speed of play - I have chemotherapy treatments every two weeks, and it usually knocks me out for at least 3 days. This last one has been a bit harsher, and it’s Tuesday and I still can’t concentrate very well. I should resume playing regularly any day now, but forewarning if you ever see me disappear for 3-6 days, that is the reason and I haven’t forgotten you.
Not a problem; its summer and I just increase my game threads knowing that people will take more days off :)
I have soccer on Tuesday and Saturday, and this weekend is a tourneyment, followed by month end so I’m in the a similar game play situation to you, if not health. My sympathies and I wish you a full recovery.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Americans
Americans buy 2 artilleries, 4 bombers, 1 destroyer, 2 infantry and 2 transports; Remaining resources: 2 PUs;
Combat Move - Americans
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports moved from 99 Sea Zone to 95 Sea Zone
6 infantry and 3 mech_infantrys moved from Morocco to 91 Sea Zone
1 carrier, 3 destroyers, 2 fighters, 6 infantry, 3 mech_infantrys and 5 transports moved from 91 Sea Zone to 94 Sea Zone
1 artillery moved from Tunisia to 94 Sea Zone
1 artillery, 1 carrier, 3 destroyers, 2 fighters, 6 infantry, 3 mech_infantrys and 5 transports moved from 94 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Sardinia
1 mech_infantry moved from 95 Sea Zone to Sicily
1 bomber moved from India to Russia
1 fighter and 1 tactical_bomber moved from Tsinghai to Russia
1 battleship, 2 carriers, 2 destroyers, 4 fighters and 3 submarines moved from 26 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
2 infantry moved from Kwangsi to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
1 carrier, 1 destroyer, 2 fighters, 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 battleship and 1 cruiser moved from 36 Sea Zone to 20 Sea Zone
Americans take 20 Sea Zone from Japanese
1 tactical_bomber moved from Midway to Wake Island
Combat - Americans
Battle in 95 Sea Zone
Americans attack with 1 artillery, 2 carriers, 1 cruiser, 4 destroyers, 3 fighters, 5 infantry, 2 mech_infantrys, 1 tactical_bomber and 7 transports
Italians defend with 1 destroyer and 1 submarine
Italians roll dice for 1 submarine in 95 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 2 carriers, 1 cruiser, 4 destroyers, 3 fighters, 1 tactical_bomber and 7 transports in 95 Sea Zone, round 1 : 2/9 hits
Italians roll dice for 1 destroyer in 95 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Italians , 1 destroyer owned by the Americans and 1 submarine owned by the Italians lost in 95 Sea Zone
Americans win with 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 tactical_bomber and 7 transports remaining. Battle score for attacker is 6
Casualties for Italians: 1 destroyer and 1 submarine
Casualties for Americans: 1 destroyer
Battle in Sardinia
Battle in Sicily
Non Combat Move - Americans
1 infantry moved from 39 Sea Zone to India
2 infantry moved from 37 Sea Zone to Malaya
Place Units - Americans
2 artilleries and 2 infantry placed in Central United States
1 destroyer and 2 transports placed in 101 Sea Zone
3 bombers placed in Western United States
1 bomber placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,1
Americans collect 60 PUs (1 lost to blockades); end with 62 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs
Production/PUs Summary :
Germans : 54 / 75
Russians : 26 / 36
Japanese : 32 / 32
Americans : 61 / 87
Chinese : 11 / 16
British : 31 / 39
UK_Pacific : 20 / 21
Italians : 12 / 12
ANZAC : 14 / 25
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 3 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 1 times
Average roll : 3.615
Median : 4.000
Variance : 1.417
Standard Deviation : 1.190
Total rolls : 13
Null / Other
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Italians Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Americans Combat
1 was rolled 1 times
3 was rolled 2 times
5 was rolled 5 times
6 was rolled 1 times
Average roll : 4.222
Median : 5.000
Variance : 2.375
Standard Deviation : 1.541
Total rolls : 9
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Hunan to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Kweichow to Hopei
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
3 artilleries and 1 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 12 PUs; end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs
Production/PUs Summary :
Germans : 54 / 75
Russians : 26 / 36
Japanese : 31 / 32
Americans : 61 / 87
Chinese : 12 / 19
British : 31 / 39
UK_Pacific : 20 / 21
Italians : 12 / 12
ANZAC : 14 / 25
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 3 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 1 times
Average roll : 3.615
Median : 4.000
Variance : 1.417
Standard Deviation : 1.190
Total rolls : 13
Null / Other
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Italians Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Americans Combat
1 was rolled 1 times
3 was rolled 2 times
5 was rolled 5 times
6 was rolled 1 times
Average roll : 4.222
Median : 5.000
Variance : 2.375
Standard Deviation : 1.541
Total rolls : 9
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Combat Move - British
1 destroyer moved from 99 Sea Zone to 81 Sea Zone
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 armour moved from Belgian Congo to Egypt
1 armour moved from Egypt to Syria
British take Syria from Germans
1 mech_infantry moved from Trans-Jordan to Northwest Persia
6 infantry moved from Trans-Jordan to Iraq
1 armour moved from Egypt to Iraq
2 submarines moved from 99 Sea Zone to 97 Sea Zone
British take 97 Sea Zone from Italians
1 carrier and 2 fighters moved from 99 Sea Zone to 95 Sea Zone
1 infantry moved from Siam to Shan State
1 infantry moved from Shan State to Yunnan
2 infantry moved from Kwangsi to Kwangtung
4 mech_infantrys moved from India to Yunnan
1 battleship, 1 cruiser, 3 destroyers and 3 submarines moved from 36 Sea Zone to 19 Sea Zone
2 infantry moved from Hainan to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kwangtung
1 transport moved from 36 Sea Zone to 44 Sea Zone
1 bomber moved from Trans-Jordan to Eastern Persia
1 fighter moved from Egypt to Eastern Persia
Airborne Attack Move - British
Ok so I’m attacking Sea zone 19 and it prompts kamikaze attacks, but I am not declaring amphibious assault.
Rule says:
If an Allied player attacks Japanese units or declares an amphibious assault from one of these sea zones, the Japanese player can announce at the beginning of the Conduct Combat phase that he or she intends to launch one or more kamikaze strikes.
Is this a TripleA mistake? I believe it is. In any case, let me know what you think and give me your OOL :) thanks.
Rule says:
If an Allied player attacks Japanese units or declares an amphibious assault from one of these sea zones, the Japanese player can announce at the beginning of the Conduct Combat phase that he or she intends to launch one or more kamikaze strikes.
I think it’s being handled correctly, you’re attacking my ships, so that’s an “attack on Japanese Units”.
if you want to rethink the battle, that’s fine with me. The odds calculator says its a doomed battle for you :)
I’ll take 4 kam on the BB, and OOL will be soak BB, SS, DD, CV, BB, planes. The only exception to that list is that if for some reason not all of your subs are dead, I don’t want my last DD gone.
Wow how did I not see the “or”. 2nd grade reading skills. sigh. I’ll redo my moves then, ignore previous post.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Combat Move - British
2 infantry moved from Union of South Africa to 71 Sea Zone
1 armour moved from Belgian Congo to Egypt
1 armour and 2 artilleries moved from Persia to Northwest Persia
1 mech_infantry moved from Trans-Jordan to Iraq
1 artillery and 6 infantry moved from Trans-Jordan to Iraq
2 armour moved from Egypt to Iraq
1 submarine moved from 36 Sea Zone to 35 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
4 mech_infantrys moved from India to Yunnan
1 infantry moved from Shan State to Yunnan
1 infantry moved from Siam to Shan State
2 infantry moved from Kwangsi to Kwangtung
2 submarines moved from 99 Sea Zone to 97 Sea Zone
British take 97 Sea Zone from Italians
1 carrier, 1 destroyer and 2 fighters moved from 99 Sea Zone to 95 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from Hainan to 36 Sea Zone
1 battleship, 1 cruiser, 2 destroyers, 2 infantry, 2 submarines and 1 transport moved from 36 Sea Zone to 35 Sea Zone
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 transport moved from 37 Sea Zone to 38 Sea Zone
1 fighter moved from Egypt to Northwest Persia
1 bomber moved from Trans-Jordan to Shan State
Combat - British
Need kamikaze decisions in SZ35. weird that you get kamikazes when you don’t control Philippines and all you have is a sub eh? Good luck
Need kamikaze decisions in SZ35. weird that you get kamikazes when you don’t control Philippines and all you have is a sub eh? Good luck
yeah, I have never fully understood that either. I’ll take 4 attacks, one each on the DDs and CA.