XDAP LBXX - Atlanta Axis vs We Win

  • '15

    it’s sweet that you and Seth are vacationing together.


  • Funny guy aren’t you . . .

  • '15

    :cry:

  • '12

    The winner of this game faces the ancients.

  • '15

    they’ve already won the game after 3 turns?

  • '12

    @rgp44:

    they’ve already won the game after 3 turns?

    That was a quick game!

  • '12

    @JeffM:

    @rgp44:

    they’ve already won the game after 3 turns?

    That was a quick game!

    hank and love have not given up yet.

  • '15

    And now, the continuing story of a quack who’s gone to the dogs.

  • '15

    alright, seriously, its been 10 days or more since you’ve posted and seth has been around the whole time, let’s either get this game moving again or just concede.


  • No conceding going on here unless you guys are the ones who want to concede. So just calm down, sit back, and just relax. People take vacations and pause games all the time. It’s not like he’s posting elsewhere and just avoiding the game.


  • Say hypothetically that this game ended tonight . . .  guess what? You’d still have to WAIT because the other game is still going and so it’s not like we’re delaying the next round in any way, shape, or form.

  • '15

    one of the main purposes of having multiple players on these teams was so that if one person was unable to play for an extended period a teammate could take over and keep the game moving.  I don’t care if the other game is finished or not I would like to win this game by taking Germany and not by relying on someone else to look at the board.

  • '19

    forgot to post.

  • '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :15

    Purchase Units - ANZAC
                ANZAC buy 1 fighter, 2 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                2 infantry moved from 37 Sea Zone to Malaya
                1 artillery moved from South Australia to Queensland
                1 fighter moved from 54 Sea Zone to Queensland

    Combat - ANZAC
                Battle in Malaya

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 fighter placed in New South Wales
                2 infantry placed in Queensland
                1 transport placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 17 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs

    Territory Summary for ANZAC :

    Malaya : 1 flag, 1 harbour and 2 infantry
        Borneo : 1 flag, 1 infantry
        Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 factory_minor, 1 fighter and 1 harbour
        South Australia : 1 artillery and 2 infantry
        42 Sea Zone : 1 flag
        37 Sea Zone : 1 transport
        54 Sea Zone : 2 destroyers, 1 submarine and 1 transport

    Production/PUs Summary :

    Germans : 49 / 77
        Russians : 21 / 37
        Japanese : 59 / 68
        Americans : 64 / 84
        Chinese : 2 / 2
        British : 33 / 36
        UK_Pacific : 0 / 0
        Italians : 15 / 9
        ANZAC : 17 / 27
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :15

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Ethiopia : 1 infantry
        98 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 49 / 77
        Russians : 21 / 37
        Japanese : 59 / 68
        Americans : 64 / 84
        Chinese : 2 / 2
        British : 33 / 36
        UK_Pacific : 0 / 0
        Italians : 15 / 9
        ANZAC : 17 / 27
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '15

    post failed again I think

  • '15

    wrong board

  • '19

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :16

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 2 artilleries, 1 factory_minor, 1 infantry and 12 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery and 2 infantry moved from Novgorod to Archangel
                1 fighter moved from 115 Sea Zone to Archangel
                1 bomber moved from Western Germany to Archangel
                1 bomber moved from Germany to Archangel
                1 armour moved from Bryansk to Smolensk
                      Germans take Smolensk from Russians
                1 armour moved from Smolensk to Bryansk
                2 infantry moved from Northern Italy to Southern France
                2 fighters moved from Western Germany to Southern France

    Combat - Germans
                Battle in Archangel
                    Germans attack with 1 artillery, 2 bombers, 1 fighter and 2 infantry
                    Russians defend with 3 infantry
                    Germans win, taking Archangel from Russians with 1 artillery, 2 bombers and 1 fighter remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 3 infantry
                Battle in Southern France
                    Germans attack with 2 fighters and 2 infantry
                    British defend with 1 factory_minor, 1 harbour and 1 infantry
                    Germans win, taking Southern France from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - Germans
                2 fighters moved from Southern France to Western Germany
                1 fighter moved from Germany to Western Germany
                2 bombers moved from Archangel to Novgorod
                1 mech_infantry moved from Karelia to Belarus
                1 infantry moved from Belarus to Smolensk
                5 infantry moved from Novgorod to Belarus
                1 armour moved from Novgorod to Bryansk
                1 artillery and 2 infantry moved from Ukraine to Bryansk
                7 infantry moved from Western Ukraine to Bryansk
                2 transports moved from 115 Sea Zone to 114 Sea Zone
                1 artillery and 3 infantry moved from Germany to 114 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
                1 artillery and 3 infantry moved from 115 Sea Zone to Novgorod
                2 infantry moved from Western Germany to France
                1 fighter moved from Archangel to Novgorod

    Place Units - Germans
                1 factory_minor placed in Western Ukraine
                2 artilleries and 1 infantry placed in Ukraine
                1 armour and 2 mech_infantrys placed in Novgorod
                10 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,1,1,4
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,5,6,6,3,2,3,3,5
                Germans collect 47 PUs (7 lost to blockades); end with 47 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :16

    Purchase Units - Russians
                Russians buy 2 armour, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour and 2 mech_infantrys moved from Novosibirsk to Shensi
                1 bomber moved from Russia to Shensi
                1 tactical_bomber moved from Russia to Shensi
                1 mech_infantry moved from Urals to Archangel
                3 fighters moved from Russia to Archangel
                1 infantry moved from Russia to Smolensk
                1 fighter moved from Russia to Smolensk

    Combat - Russians
                Battle in Shensi
                    Russians attack with 1 armour, 1 bomber, 2 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 1 fighter and 2 tactical_bombers
                        Russians roll dice for 1 armour, 1 bomber, 2 mech_infantrys and 1 tactical_bomber in Shensi, round 1 :  2/5 hits
                        Japanese roll dice for 1 fighter and 2 tactical_bombers in Shensi, round 1 :  2/3 hits
                        2 tactical_bombers owned by the Japanese and 2 mech_infantrys owned by the Russians lost in Shensi
                        Russians roll dice for 1 armour, 1 bomber and 1 tactical_bomber in Shensi, round 2 :  0/3 hits
                        Japanese roll dice for 1 fighter in Shensi, round 2 :  0/1 hits
                        Russians roll dice for 1 armour, 1 bomber and 1 tactical_bomber in Shensi, round 3 :  2/3 hits
                        Japanese roll dice for 1 fighter in Shensi, round 3 :  1/1 hits
                        1 armour owned by the Russians and 1 fighter owned by the Japanese lost in Shensi
                    Russians win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 18
                    Casualties for Japanese: 1 fighter and 2 tactical_bombers
                    Casualties for Russians: 1 armour and 2 mech_infantrys
                Battle in Archangel
                    Russians attack with 3 fighters and 1 mech_infantry
                    Germans defend with 1 artillery
                        Russians roll dice for 3 fighters and 1 mech_infantry in Archangel, round 1 :  2/4 hits
                        Germans roll dice for 1 artillery in Archangel, round 1 :  0/1 hits
                        1 artillery owned by the Germans lost in Archangel
                    Russians win, taking Archangel from Germans with 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery
                Battle in Smolensk
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 1 :  0/2 hits
                        Germans roll dice for 1 infantry in Smolensk, round 1 :  1/1 hits
                        1 infantry owned by the Russians lost in Smolensk
                    retreated to Smolensk
                    Germans win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Smolensk to Russia
                3 fighters moved from Archangel to Russia
                1 tactical_bomber moved from Shensi to Tsinghai
                1 bomber moved from Shensi to Tsinghai
                1 artillery and 3 infantry moved from Novosibirsk to Tsinghai
                4 infantry moved from Samara to Russia
                1 artillery moved from Samara to Russia
                1 infantry moved from Tambov to Russia
                1 mech_infantry moved from Samara to Russia
                2 mech_infantrys moved from Urals to Russia
                1 infantry moved from Yakut S.S.R. to Yenisey
                2 infantry moved from Kazakhstan to Samara

    Place Units - Russians
                2 armour, 7 infantry and 1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 20 PUs; end with 20 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 25 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 34 PUs

    Territory Summary for Russians :

    Tsinghai : 1 artillery, 1 bomber, 3 infantry and 1 tactical_bomber
        Yenisey : 1 infantry
        Buryatia : 1 aaGun and 6 infantry
        Egypt : 1 mech_infantry
        Tobruk : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        Archangel : 1 mech_infantry
        Russia : 4 aaGuns, 1 airfield, 6 armour, 17 artilleries, 1 factory_major, 4 fighters, 60 infantry and 9 mech_infantrys
        Volgograd : 1 factory_minor and 1 infantry
        Samara : 2 infantry

    Production/PUs Summary :

    Germans : 53 / 62
        Russians : 20 / 34
        Japanese : 59 / 68
        Americans : 64 / 84
        Chinese : 2 / 2
        British : 30 / 36
        UK_Pacific : 0 / 0
        Italians : 15 / 9
        ANZAC : 17 / 27
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :16

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 5 destroyers, 1 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Siberia to Sakha
                      Japanese take Sakha from Russians
                1 tactical_bomber moved from 41 Sea Zone to 37 Sea Zone
                1 carrier, 1 fighter, 2 submarines and 1 transport moved from 41 Sea Zone to 39 Sea Zone

    Combat - Japanese
                Battle in 37 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    ANZAC defend with 1 transport
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport

    Non Combat Move - Japanese
                1 tactical_bomber moved from 37 Sea Zone to 39 Sea Zone
                1 bomber moved from Yunnan to India
                1 infantry moved from Soviet Far East to Siberia
                2 infantry moved from Japan to 6 Sea Zone
                3 destroyers, 2 infantry, 1 submarine and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines
                1 infantry moved from French Indo China to Yunnan
                1 armour and 2 mech_infantrys moved from Kweichow to Yunnan
                1 armour and 2 mech_infantrys moved from Shantung to Hopei

    Place Units - Japanese
                1 artillery and 1 infantry placed in India
                1 transport placed in 39 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Eastern Persia: 1 aaGun, 6 infantry and 1 mech_infantry
                EDIT: Adding units owned by Japanese to West India: 1 aaGun, 6 infantry and 1 mech_infantry
                EDIT: Turning off Edit Mode
                Japanese undo move 1.
                1 artillery placed in India
                1 destroyer placed in 39 Sea Zone
                4 destroyers placed in 6 Sea Zone
                1 armour and 2 mech_infantrys placed in French Indo China
                1 infantry placed in Shantung
                Japanese undo move 5.
                Japanese undo move 5.
                1 armour and 2 mech_infantrys placed in French Indo China
                1 infantry placed in Shantung

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,4
                Japanese collect 59 PUs (1 lost to blockades); end with 59 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 64 PUs

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