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13L G40 Stalingradski (Axis) vs Boldfresh (Allies+8)


  • I had some editing trouble, but worked it out.

    I had some bombing trouble over London as well…  :|

    Getting two bombers shot down there over the past two turns, minus the damage they could have done, is hurting the strat I’m pursuing…

    Not that I don’t expect to lose a bomber 1 out of 6 bombing runs.

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - Russians
                Russians repair 4 damage on 4 factory_majors; Remaining resources: 29 PUs;
                Russians buy 9 infantry; Remaining resources: 2 PUs;

    Combat Move - Russians
                4 infantry moved from Russia to Smolensk
                1 artillery moved from Bryansk to Smolensk
                1 infantry moved from Urals to Vologda
                1 infantry moved from Novosibirsk to Vologda
                1 tactical_bomber moved from Novosibirsk to Vologda
                1 fighter moved from Bryansk to Smolensk
                4 infantry moved from Siberia to Soviet Far East
                1 infantry moved from Sakha to Amur
                1 mech_infantry moved from Kazakhstan to Vologda
                1 infantry moved from Siberia to Soviet Far East
                8 infantry moved from Siberia to Amur

    Combat - Russians
                Battle in Soviet Far East
                    Russians attack with 5 infantry
                    Japanese defend with 1 armour
                    Russians win, taking Soviet Far East from Japanese with 5 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour
                Battle in Vologda
                    Russians attack with 2 infantry, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 2 mech_infantrys
                    Russians win, taking Vologda from Germans with 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Russians: 1 infantry
                Battle in Amur
                    Russians attack with 9 infantry
                    Japanese defend with 1 infantry
                    Russians win, taking Amur from Japanese with 8 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Smolensk
                    Russians attack with 1 artillery, 1 fighter and 4 infantry
                    Germans defend with 4 infantry
                    Russians win, taking Smolensk from Germans with 1 artillery remaining. Battle score for attacker is -10
                    Casualties for Germans: 4 infantry
                    Casualties for Russians: 1 fighter and 4 infantry

    Non Combat Move - Russians
                1 tactical_bomber moved from Vologda to Bryansk
                1 mech_infantry moved from Kazakhstan to Russia
                5 infantry moved from Russia to Bryansk
                1 infantry moved from Kazakhstan to Samara
                1 mech_infantry moved from Iraq to Egypt
                2 aaGuns moved from Siberia to Amur

    Place Units - Russians
                9 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 25 PUs; end with 27 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 30 PUs

  • 12

    well, you got an aircraft back there with a 5/6 infantry performance!

    now, do you want to mess with the anzac cruiser from HELL???  :-P

  • 12

    i almost took in one more infantry too and i thought…. comeon bold, you’re being way too conservative.  but no, i was not.  :-o


  • I complained too early…  :-)

    Overall this seems like a pretty even game so far with luck, if I remember right… though I’m nervous about tackling Australian cruisers…


  • It was my turn and I hadn’t checked the site in a couple days… I’ll probably take the turn tomorrow evening ~

  • 12

    @Stalingradski:

    It was my turn and I hadn’t checked the site in a couple days… I’ll probably take the turn tomorrow evening ~

    absolutely no rush at all.  i have a baby coming any moment (due the 14th) so take your time.  :-)

    could this be the greatest Stanley Cup matchup of our lifetime?


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - Japanese
                Japanese buy 1 artillery, 1 factory_minor, 2 fighters, 1 infantry, 4 mech_infantrys and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Buryatia to Sakha
                      Japanese take Sakha from Russians
                1 infantry moved from Yenisey to Evenkiyskiy
                      Japanese take Evenkiyskiy from Russians
                2 mech_infantrys moved from Kweichow to Suiyuyan
                3 mech_infantrys moved from Kweichow to Shensi
                2 fighters and 1 tactical_bomber moved from Yunnan to Shensi
                1 fighter and 2 tactical_bombers moved from Yunnan to Suiyuyan
                6 artilleries, 4 infantry and 4 mech_infantrys moved from Burma to India
                3 bombers moved from French Indo China to 36 Sea Zone
                1 fighter and 1 tactical_bomber moved from French Indo China to 36 Sea Zone
                1 battleship, 3 bombers, 2 carriers, 2 destroyers, 2 fighters and 2 tactical_bombers moved from 36 Sea Zone to 19 Sea Zone
                1 battleship, 3 bombers, 2 carriers, 2 destroyers, 2 fighters and 2 tactical_bombers moved from 19 Sea Zone to 6 Sea Zone
                3 fighters moved from Japan to 6 Sea Zone
                2 fighters and 1 tactical_bomber moved from Korea to 6 Sea Zone
                1 submarine moved from 22 Sea Zone to 6 Sea Zone
                3 infantry moved from Java to 42 Sea Zone
                2 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
                1 infantry moved from Sumatra to 41 Sea Zone
                4 infantry and 2 transports moved from 41 Sea Zone to 39 Sea Zone
                4 infantry moved from 39 Sea Zone to India
                1 cruiser moved from 42 Sea Zone to 39 Sea Zone
                1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 39 Sea Zone
                1 artillery and 1 infantry moved from 39 Sea Zone to India
                1 carrier moved from 42 Sea Zone to 39 Sea Zone
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to India

    Combat - Japanese
                Battle in India
                    Japanese attack with 7 artilleries, 1 fighter, 9 infantry, 4 mech_infantrys and 1 tactical_bomber
                    British defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry; UK_Pacific defend with 1 factory_major
                    Japanese captures 5PUs while taking UK_Pacific capital
                    Japanese converts factory_major into different units
                    Japanese win, taking India from UK_Pacific with 7 artilleries, 1 fighter, 8 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 artillery and 1 infantry
                Battle in Suiyuyan
                    Japanese attack with 1 fighter, 2 mech_infantrys and 2 tactical_bombers
                    Chinese defend with 2 infantry
                    Japanese win, taking Suiyuyan from Chinese with 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 2 infantry
                Battle in Shensi
                    Japanese attack with 2 fighters, 3 mech_infantrys and 1 tactical_bomber
                    Chinese defend with 3 infantry
                    Japanese win, taking Shensi from Chinese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Japanese: 2 mech_infantrys
                    Casualties for Chinese: 3 infantry
                Battle in 6 Sea Zone
                    Japanese attack with 1 battleship, 3 bombers, 2 carriers, 2 destroyers, 7 fighters, 1 submarine and 3 tactical_bombers
                    Americans defend with 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters and 1 submarine
                    Units damaged: 1 battleship owned by the Americans
                    Units damaged: 1 battleship owned by the Japanese
                    Units damaged: 1 carrier owned by the Americans
                    Japanese win with 1 bomber remaining. Battle score for attacker is -35
                    Casualties for Japanese: 1 battleship, 2 bombers, 2 carriers, 2 destroyers, 7 fighters, 1 submarine and 3 tactical_bombers
                    Casualties for Americans: 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 6 fighters and 1 submarine

    Non Combat Move - Japanese
                1 bomber moved from 6 Sea Zone to Japan
                1 infantry moved from Anhwe to Hopei
                1 fighter and 2 tactical_bombers moved from Suiyuyan to Hopei
                2 fighters and 1 tactical_bomber moved from Shensi to Kweichow
                3 mech_infantrys moved from Kiangsu to Kweichow
                1 fighter and 1 tactical_bomber moved from India to 39 Sea Zone
                1 battleship, 2 carriers, 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport moved from 42 Sea Zone to 35 Sea Zone
                1 transport moved from 36 Sea Zone to 35 Sea Zone

    Place Units - Japanese
                1 factory_minor placed in Korea
                2 fighters placed in Japan
                3 mech_infantrys placed in Kiangsu
                1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China
                3 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 70 PUs; end with 75 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs


  • I don’t expect any sympathy here, but I just lost 8 (yes, 8) extra units in SZ6. Every single unit was a 10 + IPC unit… fighters, tacs, bombers, and a battleship.

    Considering that in theory I would have just established Pacific dominance (tons of aircraft, plenty of capital ships to rebuild, control of DEI and India) - that was a mortal wound.

  • 12

    Did I leave you a juicy target?


  • Yes, and I would attack it again 100 out of 100 times. Destroying the three US carriers will limit the ability to leapfrog and bring your air power to as many positions, and will limit versatility. Because of your aircraft, I planned on taking all of my naval units as casualties, and having 8 aircraft leftover on Japan, to be the foundation for a new navy - very realistic considering a roaring 85 IPC economy + the foundational units moving to Phillipines to consolidate.

    My first round of rolls I got two total hits  :cry:  I was lucky to have mutual annhilation at that point.

    Based on our first game, it’s hard for me to complain… but here I am  :-)

    Anyhow, have fun at game 2 tonight! You’re a lucky man. I see every game in this series as a 50-50 coin flip.

  • 12

    I will be very impressed if the Bruins are able to make a series of it after that backbreaking lost in Game one. But if anyone can do it it’s the bruins.

    Yeah it seems like when a battle starts bad for me it stays bad or worse.  But when a battle starts bad for my opponent he often recovers.  :|

  • 12

    Did u look at the dispute with Me1945?  :roll:


  • Yes sir, and answered like the true diplomat I am  :-D

  • 12

    @Stalingradski:

    Yes sir, and answered like the true diplomat I am  :-D

    well said  :wink:

  • 12

    i totally agree - i really don’t like things going to the moderators, but he immediately stated that’s what needed to happen if i didn’t agree to what he wanted (and I am still not exactly sure what that is that he wants, except apparently to win the game at all costs).  :-)

    not going to the game now, too risky with the baby coming any moment - gave my seat to my mom - she’s extremely excited  :-)


  • Congratulations! Is this your first?

    My daughter was just joking with me this morning (she’s 7) that it would have been interesting if her birthday was on father’s day… it looks like you’ll be very close!  :-)

    Congratulations again, Bold - best thing that ever happened to me was having a family, so I’m happy for you.

    Hmmm… now I’m thinking that the extra seven Japanese aircraft last turn was a fantastic present to you!  :roll:

  • 12

    geez i just realized, i totally forgot to destroyer block in z19  :roll:

    well, that pretty much makes up for my bad luck in game 1 i’d say.

  • 12

    actually, my plan was to put the anzac cruiser in z19 and for whatever reason, when i did anzac i forgot about it.

  • 12

    always a big risk when you plan to use anzac to block a big attack because (especially if a lot of time happens between the USA and anzac move) it can be totally forgotten by the time you move anzac.  sheesh.

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