L13 G40 PGMatt (axis) vs Atease (Allies +6)

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 13 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 submarine moved from 19 Sea Zone to 20 Sea Zone
                1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 20 Sea Zone
                1 infantry moved from Soviet Far East to Siberia

    Combat - Japanese
                Battle in 20 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 20 Sea Zone, round 1 :  1/1 hits
                        Americans roll dice for 1 destroyer in 20 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Americans lost in 20 Sea Zone
                    Japanese win, taking 20 Sea Zone from Americans with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 19 Sea Zone
                1 destroyer and 1 submarine moved from 6 Sea Zone to 19 Sea Zone
                3 transports moved from 19 Sea Zone to 6 Sea Zone
                5 infantry moved from Japan to 6 Sea Zone
                5 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
                5 infantry moved from 19 Sea Zone to Manchuria
                2 infantry and 1 mech_infantry moved from Kiangsu to Anhwe
                3 infantry moved from Shantung to Anhwe

    Place Units - Japanese
                3 infantry placed in Shantung
                3 infantry placed in Kiangsu
                7 infantry placed in Japan
                1 destroyer and 1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,1
                Japanese collect 41 PUs (1 lost to blockades); end with 41 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Shantung : 1 aaGun, 1 factory_minor and 3 infantry
        Kiangsu : 1 factory_minor and 3 infantry
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 7 infantry
        Manchuria : 11 infantry
        Suiyuyan : 1 flag, 1 infantry
        Hunan : 1 flag
        Chahar : 1 flag
        Anhwe : 1 flag, 2 artilleries, 2 fighters, 15 infantry, 1 mech_infantry and 3 tactical_bombers
        Shan State : 1 flag
        Kwangtung : 1 flag, 1 harbour and 1 infantry
        Sakha : 1 flag
        Soviet Far East : 1 flag
        Amur : 1 flag
        Siberia : 1 flag, 1 infantry
        Sumatra : 1 flag, 1 infantry
        20 Sea Zone : 1 submarine
        19 Sea Zone : 1 battleship, 1 carrier, 4 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 3 transports
        6 Sea Zone : 1 destroyer and 1 submarine

    Production/PUs Summary :

    Germans : 53 / 69
        Russians : 28 / 33
        Japanese : 42 / 41
        Americans : 56 / 84
        Chinese : 8 / 15
        British : 31 / 38
        UK_Pacific : 18 / 18
        Italians : 11 / 11
        ANZAC : 14 / 25
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 5 infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 unit repaired.
                1 armour and 1 artillery moved from Algeria to 92 Sea Zone
                1 armour, 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports moved from 92 Sea Zone to 99 Sea Zone
                1 armour and 1 artillery moved from 99 Sea Zone to Greece
                2 infantry moved from Malaya to 37 Sea Zone
                2 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
                2 infantry moved from 41 Sea Zone to Sumatra
                1 bomber moved from India to Sumatra
                1 battleship and 1 cruiser moved from 39 Sea Zone to 36 Sea Zone
                2 infantry moved from Borneo to 43 Sea Zone
                2 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
                2 infantry moved from 36 Sea Zone to Kwangsi
                1 battleship, 2 carriers, 2 destroyers, 4 fighters and 3 submarines moved from 25 Sea Zone to 26 Sea Zone
                3 bombers moved from India to Syria
                1 fighter and 1 tactical_bomber moved from India to Tsinghai
                4 infantry and 4 mech_infantrys moved from Eastern United States to 101 Sea Zone
                1 carrier, 2 fighters, 4 infantry, 4 mech_infantrys and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                1 bomber moved from United Kingdom to Germany
                2 infantry moved from Brazil to 86 Sea Zone
                2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone

    Combat - Americans
                Battle in 99 Sea Zone
                    Americans attack with 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
                    Germans defend with 1 battleship, 1 cruiser and 2 transports
                        Americans roll dice for 1 submarine in 99 Sea Zone, round 1 :  1/1 hits
                    Units damaged: 1 battleship owned by the Germans
                        Americans roll dice for 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 99 Sea Zone, round 1 :  1/5 hits
                        Germans roll dice for 1 battleship, 1 cruiser and 2 transports in 99 Sea Zone, round 1 :  1/2 hits
                        1 submarine owned by the Americans and 1 cruiser owned by the Germans lost in 99 Sea Zone
                        Americans roll dice for 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 2 transports in 99 Sea Zone, round 2 :  3/5 hits
                        Germans roll dice for 1 battleship and 2 transports in 99 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Americans , 2 transports owned by the Germans and 1 battleship owned by the Germans lost in 99 Sea Zone
                    Americans win, taking 99 Sea Zone from Neutral with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 32
                    Casualties for Germans: 1 battleship, 1 cruiser and 2 transports
                    Casualties for Americans: 1 destroyer and 1 submarine
                Battle in Greece
                    Americans attack with 1 armour and 1 artillery
                    Germans defend with 1 infantry
                        Americans roll dice for 1 armour and 1 artillery in Greece, round 1 :  0/2 hits
                        Germans roll dice for 1 infantry in Greece, round 1 :  1/1 hits
                        1 artillery owned by the Americans lost in Greece
                        Americans roll dice for 1 armour in Greece, round 2 :  0/1 hits
                        Germans roll dice for 1 infantry in Greece, round 2 :  1/1 hits
                        1 armour owned by the Americans lost in Greece
                    Germans win with 1 infantry remaining. Battle score for attacker is -10
                    Casualties for Americans: 1 armour and 1 artillery
                Battle in Sumatra
                    Americans attack with 1 bomber and 2 infantry
                    Japanese defend with 1 infantry
                        Americans roll dice for 1 bomber and 2 infantry in Sumatra, round 1 :  0/3 hits
                        Japanese roll dice for 1 infantry in Sumatra, round 1 :  0/1 hits
                        Americans roll dice for 1 bomber and 2 infantry in Sumatra, round 2 :  2/3 hits
                        Japanese roll dice for 1 infantry in Sumatra, round 2 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Sumatra
                    Americans win, taking Sumatra from Japanese with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 infantry
                    Turning on Edit Mode
                    EDIT: Removing units owned by Americans from Algeria: 1 artillery
                    EDIT: Adding units owned by Americans to Tunisia: 1 artillery
                    EDIT: Changing ownership of Tunisia from Italians to Americans
                    EDIT: Turning off Edit Mode
                Battle in Syria
                    Americans attack with 3 bombers
                    Germans defend with 2 armour and 2 infantry
                        Americans roll dice for 3 bombers in Syria, round 1 :  2/3 hits
                        Germans roll dice for 2 armour and 2 infantry in Syria, round 1 :  2/4 hits
                        2 infantry owned by the Germans and 2 bombers owned by the Americans lost in Syria
                        Americans roll dice for 1 bomber in Syria, round 2 :  0/1 hits
                        Germans roll dice for 2 armour in Syria, round 2 :  1/2 hits
                        1 bomber owned by the Americans lost in Syria
                    Germans win with 2 armour remaining. Battle score for attacker is -30
                    Casualties for Germans: 2 infantry
                    Casualties for Americans: 3 bombers
                Battle in Kwangsi
                Strategic bombing raid in Germany
                        AA guns fire in Germany :  1/1 hits
                    1 bomber killed by AA guns
                    Bombing raid in Germany causes 0 damage total.

    Non Combat Move - Americans
                1 bomber moved from Sumatra to India
                6 infantry and 4 mech_infantrys moved from 91 Sea Zone to Morocco

    Place Units - Americans
                1 transport placed in 10 Sea Zone
                1 artillery and 1 infantry placed in Western United States
                1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
                2 fighters placed in 101 Sea Zone
                4 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 61 PUs; end with 61 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 86 PUs

    Production/PUs Summary :

    Germans : 53 / 69
        Russians : 28 / 33
        Japanese : 37 / 41
        Americans : 61 / 86
        Chinese : 9 / 15
        British : 31 / 38
        UK_Pacific : 18 / 18
        Italians : 10 / 11
        ANZAC : 14 / 25
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 7 times
                3 was rolled 6 times
                4 was rolled 9 times
                5 was rolled 4 times
                6 was rolled 5 times
            Average roll : 3.289
            Median : 3.000
            Variance : 0.432
            Standard Deviation : 0.658
            Total rolls : 38

    Japanese Combat
                1 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Germans Combat
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 4 times
                4 was rolled 1 times
                5 was rolled 2 times
            Average roll : 2.750
            Median : 3.000
            Variance : 0.909
            Standard Deviation : 0.953
            Total rolls : 12

    Americans Combat
                1 was rolled 3 times
                2 was rolled 5 times
                3 was rolled 2 times
                4 was rolled 7 times
                5 was rolled 2 times
                6 was rolled 5 times
            Average roll : 3.625
            Median : 4.000
            Variance : 0.870
            Standard Deviation : 0.933
            Total rolls : 24


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kweichow to Hunan
                      Chinese take Hunan from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                5 infantry placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 10 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs

    Production/PUs Summary :

    Germans : 53 / 69
        Russians : 28 / 33
        Japanese : 36 / 41
        Americans : 61 / 86
        Chinese : 10 / 16
        British : 31 / 38
        UK_Pacific : 18 / 18
        Italians : 10 / 11
        ANZAC : 14 / 25
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 7 times
                3 was rolled 6 times
                4 was rolled 9 times
                5 was rolled 4 times
                6 was rolled 5 times
            Average roll : 3.289
            Median : 3.000
            Variance : 0.432
            Standard Deviation : 0.658
            Total rolls : 38

    Japanese Combat
                1 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Germans Combat
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 4 times
                4 was rolled 1 times
                5 was rolled 2 times
            Average roll : 2.750
            Median : 3.000
            Variance : 0.909
            Standard Deviation : 0.953
            Total rolls : 12

    Americans Combat
                1 was rolled 3 times
                2 was rolled 5 times
                3 was rolled 2 times
                4 was rolled 7 times
                5 was rolled 2 times
                6 was rolled 5 times
            Average roll : 3.625
            Median : 4.000
            Variance : 0.870
            Standard Deviation : 0.933
            Total rolls : 24


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - British
                British buy 2 armour, 1 fighter, 2 infantry and 1 transport; Remaining resources: 3 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific repair 1 damage on 1 factory_major; Remaining resources: 17 PUs;
                UK_Pacific buy 4 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - British
                1 carrier, 1 destroyer, 1 fighter and 2 submarines moved from 81 Sea Zone to 99 Sea Zone
                1 armour moved from Union of South Africa to Belgian Congo
                1 armour moved from Eastern Persia to Persia
                6 infantry moved from Egypt to Trans-Jordan
                1 mech_infantry moved from Egypt to Trans-Jordan
                1 artillery moved from Egypt to Trans-Jordan
                1 infantry moved from French Indo China to Siam
                      UK_Pacific take Siam from Japanese
                1 infantry moved from Burma to Shan State
                      UK_Pacific take Shan State from Japanese
                4 infantry moved from India to 39 Sea Zone
                4 infantry and 2 transports moved from 39 Sea Zone to 36 Sea Zone
                2 infantry moved from 36 Sea Zone to Hainan
                1 battleship, 1 cruiser, 3 destroyers and 3 submarines moved from 42 Sea Zone to 36 Sea Zone
                1 fighter moved from Persia to 99 Sea Zone
                1 bomber moved from Egypt to Trans-Jordan

    Combat - British
                Battle in Hainan

    Non Combat Move - British
                2 infantry moved from 36 Sea Zone to Kwangsi

    Place Units - British
                2 armour and 1 fighter placed in Egypt
                2 infantry placed in Union of South Africa
                1 transport placed in 71 Sea Zone

    Turn Complete - British
                British collect 31 PUs; end with 34 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 39 PUs

    Place Units - UK_Pacific
                4 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 20 PUs; end with 21 PUs total
                Some Units in India change ownership: 4 mech_infantrys

    Production/PUs Summary :

    Germans : 53 / 69
        Russians : 28 / 33
        Japanese : 34 / 41
        Americans : 61 / 86
        Chinese : 10 / 16
        British : 31 / 39
        UK_Pacific : 20 / 21
        Italians : 10 / 11
        ANZAC : 14 / 25
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 7 times
                3 was rolled 6 times
                4 was rolled 9 times
                5 was rolled 4 times
                6 was rolled 5 times
            Average roll : 3.289
            Median : 3.000
            Variance : 0.432
            Standard Deviation : 0.658
            Total rolls : 38

    Japanese Combat
                1 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Germans Combat
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 4 times
                4 was rolled 1 times
                5 was rolled 2 times
            Average roll : 2.750
            Median : 3.000
            Variance : 0.909
            Standard Deviation : 0.953
            Total rolls : 12

    Americans Combat
                1 was rolled 3 times
                2 was rolled 5 times
                3 was rolled 2 times
                4 was rolled 7 times
                5 was rolled 2 times
                6 was rolled 5 times
            Average roll : 3.625
            Median : 4.000
            Variance : 0.870
            Standard Deviation : 0.933
            Total rolls : 24


  • And wow. I meant to attack Syria with the 2 units I landed in Greece. If at least I would have captured Greece. Brain fart.

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Italians
                Italians buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 armour moved from Bessarabia to Rostov
                1 destroyer and 1 submarine moved from 97 Sea Zone to 95 Sea Zone
                1 mech_infantry moved from Northern Italy to Bulgaria

    Combat - Italians
                Battle in Rostov
                    Italians attack with 2 armour
                    Russians defend with 1 infantry
                        Italians roll dice for 2 armour in Rostov, round 1 :  2/2 hits
                        Russians roll dice for 1 infantry in Rostov, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Rostov
                    Italians win, taking Rostov from Russians with 2 armour remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Italians
                2 infantry moved from Bessarabia to Ukraine

    Place Units - Italians
                1 infantry and 2 mech_infantrys placed in Northern Italy

    Turn Complete - Italians
                Italians collect 12 PUs; end with 12 PUs total

    Territory Summary for Italians :

    Southern France : 1 artillery and 2 infantry
        Northern Italy : 2 aaGuns, 1 artillery, 1 factory_major, 3 infantry and 2 mech_infantrys
        Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 5 infantry
        Rostov : 1 flag, 2 armour
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Ukraine : 2 infantry
        95 Sea Zone : 1 destroyer and 1 submarine
        93 Sea Zone : 1 flag
        Bulgaria : 1 mech_infantry
        97 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 53 / 69
        Russians : 26 / 33
        Japanese : 34 / 41
        Americans : 61 / 86
        Chinese : 10 / 16
        British : 31 / 39
        UK_Pacific : 20 / 21
        Italians : 12 / 12
        ANZAC : 14 / 25
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - ANZAC
                ANZAC buy 2 bombers; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
                1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                4 submarines moved from 42 Sea Zone to 36 Sea Zone
                1 fighter moved from India to Kweichow
                1 bomber moved from India to Bessarabia
                1 bomber moved from Malaya to Tsinghai

    Combat - ANZAC
                Battle in Bessarabia
                    ANZAC attack with 1 bomber
                    Germans defend with 1 bomber
                        ANZAC roll dice for 1 bomber in Bessarabia, round 1 :  1/1 hits
                        Italians roll dice for 1 bomber in Bessarabia, round 1 :  0/1 hits
                        1 bomber owned by the Germans lost in Bessarabia
                    ANZAC win with 1 bomber remaining. Battle score for attacker is 12
                    Casualties for Germans: 1 bomber

    Non Combat Move - ANZAC
                1 bomber moved from Bessarabia to Western Ukraine
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 submarine moved from 41 Sea Zone to 36 Sea Zone

    Place Units - ANZAC
                2 bombers placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Combat Move - French
                1 destroyer moved from 81 Sea Zone to 99 Sea Zone

    Non Combat Move - French

    Turn Complete - French

    Production/PUs Summary :

    Germans : 53 / 69
        Russians : 26 / 33
        Japanese : 34 / 41
        Americans : 61 / 86
        Chinese : 10 / 16
        British : 31 / 39
        UK_Pacific : 20 / 21
        Italians : 12 / 12
        ANZAC : 14 / 25
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 1 artillery, 1 bomber, 1 fighter, 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 armour moved from Syria to Northwest Persia
                1 mech_infantry moved from Ukraine to Volgograd
                      Germans take Volgograd from Russians
                1 artillery and 14 infantry moved from Eastern Poland to Western Ukraine
                6 armour and 2 mech_infantrys moved from Belarus to Rostov
                      Germans take Bryansk from Russians
                1 infantry moved from Belarus to Smolensk
                      Germans take Smolensk from Russians
                1 bomber moved from Western Germany to Archangel
                2 infantry moved from Belarus to Archangel
                4 bombers moved from Southern Italy to Archangel
                1 infantry moved from Novgorod to Karelia
                      Germans take Karelia from Russians
                3 fighters moved from Southern Italy to Norway
                1 fighter moved from Western Germany to Norway

    Combat - Germans
                Battle in Archangel
                    Germans attack with 5 bombers and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 5 bombers and 2 infantry in Archangel, round 1 :  3/7 hits
                        Russians roll dice for 1 infantry in Archangel, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Archangel
                    Germans win, taking Archangel from Russians with 5 bombers and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Northwest Persia
                    Germans attack with 2 armour
                    Russians defend with 3 infantry
                        Germans roll dice for 2 armour in Northwest Persia, round 1 :  0/2 hits
                        Russians roll dice for 3 infantry in Northwest Persia, round 1 :  0/3 hits
                        Germans roll dice for 2 armour in Northwest Persia, round 2 :  1/2 hits
                        Russians roll dice for 3 infantry in Northwest Persia, round 2 :  1/3 hits
                        1 infantry owned by the Russians and 1 armour owned by the Germans lost in Northwest Persia
                        Germans roll dice for 1 armour in Northwest Persia, round 3 :  0/1 hits
                        Russians roll dice for 2 infantry in Northwest Persia, round 3 :  1/2 hits
                        1 armour owned by the Germans lost in Northwest Persia
                    Russians win with 2 infantry remaining. Battle score for attacker is -9
                    Casualties for Germans: 2 armour
                    Casualties for Russians: 1 infantry
                Battle in Western Ukraine
                    Germans attack with 1 artillery and 14 infantry
                    ANZAC defend with 1 bomber; Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 14 infantry in Western Ukraine, round 1 :  4/15 hits
                        Russians roll dice for 1 bomber and 1 infantry in Western Ukraine, round 1 :  0/2 hits
                        1 infantry owned by the Russians and 1 bomber owned by the ANZAC lost in Western Ukraine
                    Germans win, taking Western Ukraine from Russians with 1 artillery and 14 infantry remaining. Battle score for attacker is 15
                    Casualties for ANZAC: 1 bomber
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 aaGun moved from Eastern Poland to Western Ukraine
                1 aaGun moved from Poland to Germany
                1 armour and 1 mech_infantry moved from Poland to Novgorod
                1 artillery and 5 infantry moved from Poland to Eastern Poland
                1 artillery and 10 infantry moved from Germany to Poland
                2 infantry moved from Northern Italy to Southern Italy
                1 armour and 1 mech_infantry moved from Western Germany to Southern Italy
                5 bombers moved from Archangel to Novgorod

    Place Units - Germans
                1 armour, 1 bomber, 1 fighter and 1 mech_infantry placed in Western Germany
                3 infantry placed in Ukraine
                1 artillery and 2 infantry placed in Novgorod
                6 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,3,3,5,4,6,5,1,2,1,1,5,6,2,4,2
                Germans collect 58 PUs (3 lost to blockades); end with 58 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 65 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 aaGun, 1 factory_minor and 1 harbour
        Syria : 1 flag
        France : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor and 3 infantry
        Western Germany : 1 aaGun, 1 airfield, 1 armour, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 6 infantry and 1 mech_infantry
        Poland : 1 artillery and 10 infantry
        Germany : 1 aaGun and 1 factory_major
        Norway : 4 fighters and 5 infantry
        Southern Italy : 1 armour, 4 infantry and 1 mech_infantry
        Belarus : 1 flag, 1 aaGun, 6 artilleries and 23 infantry
        Karelia : 1 flag, 1 infantry
        Baltic States : 1 flag
        Bryansk : 1 flag
        Rostov : 6 armour and 2 mech_infantrys
        Archangel : 1 flag, 2 infantry
        Eastern Poland : 1 artillery and 5 infantry
        Ukraine : 1 flag, 1 factory_minor and 3 infantry
        Western Ukraine : 1 flag, 1 aaGun, 1 artillery and 14 infantry
        Volgograd : 1 flag, 1 factory_minor and 1 mech_infantry
        Novgorod : 1 flag, 1 airfield, 1 armour, 1 artillery, 5 bombers, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
        Smolensk : 1 flag, 1 infantry
        125 Sea Zone : 1 flag, 1 submarine
        Bulgaria : 1 flag
        Greece : 1 flag, 1 infantry
        Iraq : 1 flag
        Yugoslavia : 1 flag

    Production/PUs Summary :

    Germans : 61 / 75
        Russians : 18 / 33
        Japanese : 34 / 41
        Americans : 61 / 86
        Chinese : 10 / 16
        British : 31 / 39
        UK_Pacific : 20 / 21
        Italians : 12 / 12
        ANZAC : 14 / 25
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • So sorry, didn’t post the turn. Here’s the savegame.

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Politics - Japanese

    Purchase Units - Japanese
                Japanese buy 2 artilleries and 11 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Korea
                1 infantry moved from Manchuria to Amur
                      Japanese take Amur from Russians
                2 infantry moved from Manchuria to Korea
                2 fighters and 3 tactical_bombers moved from Anhwe to Kiangsu
                2 artilleries, 15 infantry and 1 mech_infantry moved from Anhwe to Kiangsi
                1 submarine moved from 20 Sea Zone to 35 Sea Zone
                      Japanese take 35 Sea Zone from Americans
                1 destroyer and 1 submarine moved from 6 Sea Zone to 19 Sea Zone
                3 fighters moved from Japan to Korea

    Combat - Japanese
                Battle in Korea
                    Japanese attack with 4 fighters, 2 infantry and 1 tactical_bomber
                    Russians defend with 1 armour
                        Japanese roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Korea, round 1 :  3/7 hits
                        Russians roll dice for 1 armour in Korea, round 1 :  0/1 hits
                        1 armour owned by the Russians lost in Korea
                    Japanese win, taking Korea from Russians with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 armour

    Non Combat Move - Japanese
                3 fighters moved from Korea to Japan
                1 fighter and 1 tactical_bomber moved from Korea to 19 Sea Zone
                3 transports moved from 19 Sea Zone to 6 Sea Zone
                6 infantry moved from Japan to 6 Sea Zone
                6 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
                6 infantry moved from 19 Sea Zone to Kiangsu

    Place Units - Japanese
                1 artillery and 2 infantry placed in Kiangsu
                1 artillery and 2 infantry placed in Shantung
                7 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 32 PUs; end with 32 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Shantung : 1 aaGun, 1 artillery, 1 factory_minor and 5 infantry
        Korea : 2 infantry
        Kiangsu : 1 artillery, 1 factory_minor, 2 fighters, 11 infantry and 3 tactical_bombers
        Kiangsi : 2 artilleries, 15 infantry and 1 mech_infantry
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 8 infantry
        Manchuria : 8 infantry
        Chahar : 1 flag
        Anhwe : 1 flag
        Kwangtung : 1 flag, 1 harbour and 1 infantry
        Soviet Far East : 1 flag
        Amur : 1 flag, 1 infantry
        Siberia : 1 flag, 1 infantry
        35 Sea Zone : 1 submarine
        19 Sea Zone : 1 battleship, 1 carrier, 5 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 3 transports

    Production/PUs Summary :

    Germans : 54 / 75
        Russians : 26 / 36
        Japanese : 32 / 32
        Americans : 61 / 86
        Chinese : 11 / 16
        British : 31 / 39
        UK_Pacific : 20 / 21
        Italians : 12 / 12
        ANZAC : 14 / 25
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Just a word on my varying speed of play - I have chemotherapy treatments every two weeks, and it usually knocks me out for at least 3 days. This last one has been a bit harsher, and it’s Tuesday and I still can’t concentrate very well. I should resume playing regularly any day now, but forewarning if you ever see me disappear for 3-6 days, that is the reason and I haven’t forgotten you.

  • 16

    @atease:

    Just a word on my varying speed of play - I have chemotherapy treatments every two weeks, and it usually knocks me out for at least 3 days. This last one has been a bit harsher, and it’s Tuesday and I still can’t concentrate very well. I should resume playing regularly any day now, but forewarning if you ever see me disappear for 3-6 days, that is the reason and I haven’t forgotten you.

    Not a problem; its summer and I just increase my game threads knowing that people will take more days off :)

    I have soccer on Tuesday and Saturday, and this weekend is a tourneyment, followed by month end so I’m in the a similar game play situation to you, if not health.  My sympathies and I wish you a full recovery.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - Americans
                Americans buy 2 artilleries, 4 bombers, 1 destroyer, 2 infantry and 2 transports; Remaining resources: 2 PUs;

    Combat Move - Americans
                1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports moved from 99 Sea Zone to 95 Sea Zone
                6 infantry and 3 mech_infantrys moved from Morocco to 91 Sea Zone
                1 carrier, 3 destroyers, 2 fighters, 6 infantry, 3 mech_infantrys and 5 transports moved from 91 Sea Zone to 94 Sea Zone
                1 artillery moved from Tunisia to 94 Sea Zone
                1 artillery, 1 carrier, 3 destroyers, 2 fighters, 6 infantry, 3 mech_infantrys and 5 transports moved from 94 Sea Zone to 95 Sea Zone
                1 infantry moved from 95 Sea Zone to Sardinia
                1 mech_infantry moved from 95 Sea Zone to Sicily
                1 bomber moved from India to Russia
                1 fighter and 1 tactical_bomber moved from Tsinghai to Russia
                1 battleship, 2 carriers, 2 destroyers, 4 fighters and 3 submarines moved from 26 Sea Zone to 6 Sea Zone
                      Americans take 6 Sea Zone from Japanese
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry moved from Sumatra to 41 Sea Zone
                2 infantry moved from Kwangsi to 36 Sea Zone
                2 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
                1 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
                4 infantry moved from Eastern United States to 101 Sea Zone
                1 carrier, 1 destroyer, 2 fighters, 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 battleship and 1 cruiser moved from 36 Sea Zone to 20 Sea Zone
                      Americans take 20 Sea Zone from Japanese
                1 tactical_bomber moved from Midway to Wake Island

    Combat - Americans
                Battle in 95 Sea Zone
                    Americans attack with 1 artillery, 2 carriers, 1 cruiser, 4 destroyers, 3 fighters, 5 infantry, 2 mech_infantrys, 1 tactical_bomber and 7 transports
                    Italians defend with 1 destroyer and 1 submarine
                        Italians roll dice for 1 submarine in 95 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 2 carriers, 1 cruiser, 4 destroyers, 3 fighters, 1 tactical_bomber and 7 transports in 95 Sea Zone, round 1 :  2/9 hits
                        Italians roll dice for 1 destroyer in 95 Sea Zone, round 1 :  1/1 hits
                        1 destroyer owned by the Italians , 1 destroyer owned by the Americans and 1 submarine owned by the Italians lost in 95 Sea Zone
                    Americans win with 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 tactical_bomber and 7 transports remaining. Battle score for attacker is 6
                    Casualties for Italians: 1 destroyer and 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in Sardinia
                Battle in Sicily

    Non Combat Move - Americans
                1 infantry moved from 39 Sea Zone to India
                2 infantry moved from 37 Sea Zone to Malaya

    Place Units - Americans
                2 artilleries and 2 infantry placed in Central United States
                1 destroyer and 2 transports placed in 101 Sea Zone
                3 bombers placed in Western United States
                1 bomber placed in Eastern United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,1
                Americans collect 60 PUs (1 lost to blockades); end with 62 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs

    Production/PUs Summary :

    Germans : 54 / 75
        Russians : 26 / 36
        Japanese : 32 / 32
        Americans : 61 / 87
        Chinese : 11 / 16
        British : 31 / 39
        UK_Pacific : 20 / 21
        Italians : 12 / 12
        ANZAC : 14 / 25
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 5 times
                6 was rolled 1 times
            Average roll : 3.615
            Median : 4.000
            Variance : 1.417
            Standard Deviation : 1.190
            Total rolls : 13

    Null / Other
                1 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Italians Combat
                1 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Americans Combat
                1 was rolled 1 times
                3 was rolled 2 times
                5 was rolled 5 times
                6 was rolled 1 times
            Average roll : 4.222
            Median : 5.000
            Variance : 2.375
            Standard Deviation : 1.541
            Total rolls : 9


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 3 artilleries and 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Hunan to Anhwe
                      Chinese take Anhwe from Japanese
                1 infantry moved from Kweichow to Hopei

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                3 artilleries and 1 infantry placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 12 PUs; end with 13 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs

    Production/PUs Summary :

    Germans : 54 / 75
        Russians : 26 / 36
        Japanese : 31 / 32
        Americans : 61 / 87
        Chinese : 12 / 19
        British : 31 / 39
        UK_Pacific : 20 / 21
        Italians : 12 / 12
        ANZAC : 14 / 25
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 5 times
                6 was rolled 1 times
            Average roll : 3.615
            Median : 4.000
            Variance : 1.417
            Standard Deviation : 1.190
            Total rolls : 13

    Null / Other
                1 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Italians Combat
                1 was rolled 1 times
                3 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Americans Combat
                1 was rolled 1 times
                3 was rolled 2 times
                5 was rolled 5 times
                6 was rolled 1 times
            Average roll : 4.222
            Median : 5.000
            Variance : 2.375
            Standard Deviation : 1.541
            Total rolls : 9


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Combat Move - British
                1 destroyer moved from 99 Sea Zone to 81 Sea Zone
                2 infantry moved from Union of South Africa to 71 Sea Zone
                2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                1 armour moved from Belgian Congo to Egypt
                1 armour moved from Egypt to Syria
                      British take Syria from Germans
                1 mech_infantry moved from Trans-Jordan to Northwest Persia
                6 infantry moved from Trans-Jordan to Iraq
                1 armour moved from Egypt to Iraq
                2 submarines moved from 99 Sea Zone to 97 Sea Zone
                      British take 97 Sea Zone from Italians
                1 carrier and 2 fighters moved from 99 Sea Zone to 95 Sea Zone
                1 infantry moved from Siam to Shan State
                1 infantry moved from Shan State to Yunnan
                2 infantry moved from Kwangsi to Kwangtung
                4 mech_infantrys moved from India to Yunnan
                1 battleship, 1 cruiser, 3 destroyers and 3 submarines moved from 36 Sea Zone to 19 Sea Zone
                2 infantry moved from Hainan to 36 Sea Zone
                2 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
                2 infantry moved from 20 Sea Zone to Kwangtung
                1 transport moved from 36 Sea Zone to 44 Sea Zone
                1 bomber moved from Trans-Jordan to Eastern Persia
                1 fighter moved from Egypt to Eastern Persia

    Airborne Attack Move - British


  • Ok so I’m attacking Sea zone 19 and it prompts kamikaze attacks, but I am not declaring amphibious assault.

    Rule says:
    If an Allied player attacks Japanese units or declares an amphibious assault from one of these sea zones, the Japanese player can announce at the beginning of the Conduct Combat phase that he or she intends to launch one or more kamikaze strikes.

    Is this a TripleA mistake? I believe it is. In any case, let me know what you think and give me your OOL :) thanks.

  • 16

    @atease:

    Rule says:
    If an Allied player attacks Japanese units or declares an amphibious assault from one of these sea zones, the Japanese player can announce at the beginning of the Conduct Combat phase that he or she intends to launch one or more kamikaze strikes.

    I think it’s being handled correctly, you’re attacking my ships, so that’s an “attack on Japanese Units”.

    if you want to rethink the battle, that’s fine with me.  The odds calculator says its a doomed battle for you :)

    I’ll take 4 kam on the BB, and OOL will be soak BB, SS, DD, CV, BB, planes.  The only exception to that list is that if for some reason not all of your subs are dead, I don’t want my last DD gone.


  • Wow how did I not see the “or”. 2nd grade reading skills. sigh. I’ll redo my moves then, ignore previous post.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Combat Move - British
                2 infantry moved from Union of South Africa to 71 Sea Zone
                1 armour moved from Belgian Congo to Egypt
                1 armour and 2 artilleries moved from Persia to Northwest Persia
                1 mech_infantry moved from Trans-Jordan to Iraq
                1 artillery and 6 infantry moved from Trans-Jordan to Iraq
                2 armour moved from Egypt to Iraq
                1 submarine moved from 36 Sea Zone to 35 Sea Zone
                1 destroyer moved from 36 Sea Zone to 35 Sea Zone
                4 mech_infantrys moved from India to Yunnan
                1 infantry moved from Shan State to Yunnan
                1 infantry moved from Siam to Shan State
                2 infantry moved from Kwangsi to Kwangtung
                2 submarines moved from 99 Sea Zone to 97 Sea Zone
                      British take 97 Sea Zone from Italians
                1 carrier, 1 destroyer and 2 fighters moved from 99 Sea Zone to 95 Sea Zone
                2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
                2 infantry moved from Hainan to 36 Sea Zone
                1 battleship, 1 cruiser, 2 destroyers, 2 infantry, 2 submarines and 1 transport moved from 36 Sea Zone to 35 Sea Zone
                1 transport moved from 36 Sea Zone to 37 Sea Zone
                1 transport moved from 37 Sea Zone to 38 Sea Zone
                1 fighter moved from Egypt to Northwest Persia
                1 bomber moved from Trans-Jordan to Shan State

    Combat - British

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