13L G40 Boldfresh vs. Dizz game 1

  • '20 '16 '15 '14

    I shall be away from now until Tuesday, 5/28/13.  Have a great holiday weekend!

  • '12

    i will try to move here on Tuesday, 5/28 then.

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Americans
                Americans buy 6 destroyers and 4 submarines; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 destroyer moved from 33 Sea Zone to 18 Sea Zone
                      Americans take 22 Sea Zone from Japanese
                2 fighters moved from 33 Sea Zone to 18 Sea Zone
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
                1 infantry moved from 35 Sea Zone to Philippines
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                2 bombers moved from Western United States to 25 Sea Zone
                4 bombers moved from Western United States to 25 Sea Zone
                1 bomber moved from United Kingdom to France
                1 artillery and 1 transport moved from 33 Sea Zone to 44 Sea Zone
                1 artillery moved from 44 Sea Zone to Celebes

    Combat - Americans
                Battle in Philippines
                Strategic bombing raid in France
                        AA guns fire in France :  0/1 hits
                    Bombing raid in France rolls: 7 and causes: 6 damage to unit: factory_minor
                    Bombing raid in France causes 6 damage total.
                Battle in 18 Sea Zone
                    Americans attack with 1 destroyer and 2 fighters
                    Japanese defend with 1 submarine
                        Japanese roll dice for 1 submarine in 18 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 destroyer and 2 fighters in 18 Sea Zone, round 1 :  1/3 hits
                        1 submarine owned by the Japanese lost in 18 Sea Zone
                    Americans win, taking Philippines from Japanese with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 25 Sea Zone
                    Americans attack with 6 bombers and 1 destroyer
                    Japanese defend with 1 submarine
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 6 bombers and 1 destroyer in 25 Sea Zone, round 1 :  4/7 hits
                        1 submarine owned by the Japanese lost in 25 Sea Zone
                    Americans win with 6 bombers and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in Celebes

    Non Combat Move - Americans
                1 carrier moved from 33 Sea Zone to 42 Sea Zone
                2 fighters moved from 18 Sea Zone to 33 Sea Zone
                3 carriers moved from 26 Sea Zone to 33 Sea Zone
                6 bombers moved from 25 Sea Zone to Hawaiian Islands
                5 fighters and 1 tactical_bomber moved from Paulau Island to 33 Sea Zone
                1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
                1 destroyer moved from 26 Sea Zone to 17 Sea Zone
                1 destroyer moved from 33 Sea Zone to 19 Sea Zone
                1 battleship, 2 cruisers, 1 destroyer and 6 submarines moved from 26 Sea Zone to 33 Sea Zone
                1 submarine moved from 81 Sea Zone to 80 Sea Zone
                1 bomber moved from France to Gibraltar
                4 aaGuns, 1 carrier, 1 destroyer, 2 fighters, 3 infantry, 3 submarines and 4 transports moved from 110 Sea Zone to 92 Sea Zone

    Place Units - Americans
                6 destroyers and 4 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 56 PUs; end with 57 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 1 fighter, 1 harbour and 1 tactical_bomber
        Iwo Jima : 1 flag, 2 infantry
        Philippines : 1 airfield, 1 harbour and 1 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield, 6 bombers, 1 harbour, 1 infantry and 1 mech_infantry
        Midway : 1 airfield
        Celebes : 1 flag, 1 artillery
        42 Sea Zone : 1 carrier
        44 Sea Zone : 1 transport
        33 Sea Zone : 1 battleship, 3 carriers, 3 cruisers, 1 destroyer, 6 fighters and 6 submarines
        35 Sea Zone : 1 transport
        25 Sea Zone : 1 destroyer
        22 Sea Zone : 1 flag
        10 Sea Zone : 6 destroyers and 4 submarines
        19 Sea Zone : 1 destroyer
        18 Sea Zone : 1 destroyer
        17 Sea Zone : 1 destroyer
        Central United States : 1 factory_major
        Southeast Mexico : 4 aaGuns and 1 harbour
        Eastern United States : 1 airfield, 1 factory_major and 1 harbour
        Gibraltar : 1 bomber
        80 Sea Zone : 1 submarine
        92 Sea Zone : 1 carrier, 1 destroyer, 3 submarines and 4 transports

    Production/PUs Summary :

    Germans : 47 / 56
        Russians : 31 / 41
        Japanese : 56 / 62
        Americans : 56 / 82
        Chinese : 3 / 6
        British : 30 / 30
        UK_Pacific : 12 / 16
        Italians : 10 / 17
        ANZAC : 12 / 22
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Yunnan to Kwangsi

    Combat - Chinese
                Battle in Kwangsi
                    Chinese attack with 2 infantry
                    Japanese defend with 1 artillery
                        Chinese roll dice for 2 infantry in Kwangsi, round 1 :  0/2 hits
                        Japanese roll dice for 1 artillery in Kwangsi, round 1 :  1/1 hits
                        1 infantry owned by the Chinese lost in Kwangsi
                        Chinese roll dice for 1 infantry in Kwangsi, round 2 :  0/1 hits
                        Japanese roll dice for 1 artillery in Kwangsi, round 2 :  1/1 hits
                        1 infantry owned by the Chinese lost in Kwangsi
                    Japanese win with 1 artillery remaining. Battle score for attacker is -6
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 3 PUs total

    Territory Summary for Chinese :

    Yunnan : 9 infantry

    Production/PUs Summary :

    Germans : 47 / 56
        Russians : 31 / 41
        Japanese : 56 / 62
        Americans : 56 / 82
        Chinese : 3 / 3
        British : 30 / 30
        UK_Pacific : 12 / 16
        Italians : 10 / 17
        ANZAC : 12 / 22
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - British
                British buy 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from French Indo China to Siam
                      UK_Pacific take Siam from Japanese
                1 bomber moved from India to Egypt
                1 bomber and 1 tactical_bomber moved from Iraq to Egypt
                2 fighters moved from 81 Sea Zone to Egypt
                1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
                1 artillery and 1 infantry moved from Persia to 80 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 81 Sea Zone
                1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
                1 mech_infantry moved from Iraq to Egypt
                1 infantry moved from Yunnan to Kwangsi
                1 artillery moved from French Indo China to Kwangsi
                1 fighter and 2 infantry moved from Yunnan to Hunan

    Combat - British
                Battle in Egypt
                    British attack with 1 artillery, 3 bombers, 3 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers
                    Germans defend with 4 armour, 1 artillery, 1 harbour and 5 infantry
                        British roll dice for 1 battleship and 1 cruiser in Egypt, round 1 :  1/2 hits
                        British roll dice for 1 artillery, 3 bombers, 3 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers in Egypt, round 1 :  3/12 hits
                        Germans roll dice for 4 armour, 1 artillery and 5 infantry in Egypt, round 1 :  1/10 hits
                        1 infantry owned by the British and 4 infantry owned by the Germans lost in Egypt
                        British roll dice for 1 artillery, 3 bombers, 3 fighters, 2 mech_infantrys and 2 tactical_bombers in Egypt, round 2 :  8/11 hits
                        Germans roll dice for 4 armour, 1 artillery and 1 infantry in Egypt, round 2 :  2/6 hits
                        1 infantry owned by the Germans , 4 armour owned by the Germans , 2 mech_infantrys owned by the British and 1 artillery owned by the Germans lost in Egypt
                    British win, taking Egypt from Germans with 1 artillery, 3 bombers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 32
                    Casualties for Germans: 4 armour, 1 artillery and 5 infantry
                    Casualties for British: 1 infantry and 2 mech_infantrys
                Battle in Hunan
                    British attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                        British roll dice for 1 fighter and 2 infantry in Hunan, round 1 :  2/3 hits
                        Japanese roll dice for 1 infantry in Hunan, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Hunan
                    British win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Kwangsi
                    British attack with 1 artillery and 1 infantry
                    Japanese defend with 1 artillery
                        British roll dice for 1 artillery and 1 infantry in Kwangsi, round 1 :  2/2 hits
                        Japanese roll dice for 1 artillery in Kwangsi, round 1 :  0/1 hits
                        1 artillery owned by the Japanese lost in Kwangsi
                    British win, taking Kwangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - British
                1 fighter moved from Hunan to Yunnan
                3 mech_infantrys moved from India to Yunnan
                2 infantry moved from West India to Eastern Persia
                1 transport moved from 81 Sea Zone to 80 Sea Zone
                1 infantry moved from Persia to Iraq
                2 mech_infantrys moved from Eastern Persia to Iraq
                2 fighters moved from Egypt to 81 Sea Zone
                3 bombers, 1 fighter and 2 tactical_bombers moved from Egypt to Anglo Egyptian Sudan
                2 fighters moved from 81 Sea Zone to Anglo Egyptian Sudan
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
                1 artillery and 1 infantry moved from Scotland to 109 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 110 Sea Zone to 104 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 109 Sea Zone to 104 Sea Zone
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 104 Sea Zone to 92 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 92 Sea Zone to Algeria
                3 fighters moved from United Kingdom to 91 Sea Zone
                3 fighters moved from 91 Sea Zone to Gibraltar

    Place Units - British
                3 infantry placed in Persia
                3 mech_infantrys placed in Union of South Africa
                3 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,2,5,6,1,5,1,1,4,3,1,2,3,3
                British collect 29 PUs (3 lost to blockades); end with 29 PUs total

    Place Units - UK_Pacific
                4 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 13 PUs; end with 13 PUs total
                Some Units in India change ownership: 4 mech_infantrys

    Territory Summary for British, UK_Pacific :

    Kwangsi : 1 artillery and 1 infantry
        Siam : 1 flag, 1 infantry
        Yunnan : 3 aaGuns, 3 armour, 1 artillery, 1 fighter, 6 infantry and 10 mech_infantrys
        Hunan : 2 infantry
        India : 1 airfield, 1 factory_major, 1 harbour and 4 mech_infantrys
        Malaya : 1 harbour
        French Indo China : 1 flag
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 3 fighters and 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 artillery and 1 harbour
        Union of South Africa : 1 factory_minor, 1 harbour and 3 mech_infantrys
        British Guiana : 3 infantry
        Scotland : 1 airfield
        United Kingdom : 1 airfield, 1 factory_major, 1 harbour and 3 infantry
        Anglo Egyptian Sudan : 3 bombers, 3 fighters and 2 tactical_bombers
        Algeria : 1 artillery, 2 infantry and 1 mech_infantry
        Tunisia : 1 armour
        80 Sea Zone : 1 transport
        97 Sea Zone : 1 flag
        Iraq : 1 infantry and 2 mech_infantrys
        92 Sea Zone : 4 aaGuns, 1 destroyer, 2 fighters, 3 infantry and 2 transports
        Eastern Persia : 1 flag, 2 infantry
        81 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 1 transport
        Brazil : 1 flag
        Northwest Persia : 1 flag
        Persia : 1 flag, 1 factory_minor and 3 infantry
        Suriname : 1 flag

    Production/PUs Summary :

    Germans : 45 / 56
        Russians : 31 / 41
        Japanese : 53 / 62
        Americans : 56 / 82
        Chinese : 5 / 3
        British : 32 / 29
        UK_Pacific : 13 / 13
        Italians : 10 / 17
        ANZAC : 12 / 22
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '16 '15 '14

    I am back from the Chicago (chess) Open!  I will be posting my turn after reflecting upon all of the ways that you are killing me.  :)

  • '20 '16 '15 '14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Italians
                Italians buy 1 fighter and 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 artillery moved from Ethiopia to Kenya
                      Italians take Kenya from British

    Combat - Italians
                Italians creates battle in territory 97 Sea Zone

    Non Combat Move - Italians
                1 carrier, 1 cruiser, 1 destroyer, 2 submarines and 2 transports moved from 98 Sea Zone to 97 Sea Zone
                2 infantry moved from Northern Italy to Southern Italy
                1 aaGun and 1 infantry moved from Greece to Albania

    Place Units - Italians
                1 fighter and 2 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 11 PUs; end with 12 PUs total

    Territory Summary for Italians :

    British Somaliland : 1 flag
        Kenya : 1 flag, 1 artillery
        Malta : 1 flag
        Albania : 1 aaGun and 1 infantry
        Northern Italy : 1 aaGun and 1 factory_major
        Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 4 infantry
        Ethiopia : 1 infantry
        97 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 destroyer, 3 submarines and 2 transports

    Production/PUs Summary :

    Germans : 45 / 56
        Russians : 31 / 41
        Japanese : 53 / 62
        Americans : 56 / 82
        Chinese : 5 / 3
        British : 31 / 29
        UK_Pacific : 13 / 13
        Italians : 11 / 12
        ANZAC : 12 / 22
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '12

    @DizzKneeLand33:

    I am back from the Chicago (chess) Open!  I will be posting my turn after reflecting upon all of the ways that you are killing me.   :)

    a very astute observation Dizz  :-P

    so how did it look?

  • '20 '16 '15 '14

    Not great, lol.  I’m just trying to hang on for dear life and pray to the dice gods…. ;)

  • '12

    java round 1 casualty choice needed

  • '20 '16 '15 '14

    If you hit twice, it’s bomber infantry.

    If you hit once, it’s infantry.

    Sorry, you didn’t give me the hits…. but from the roll I assume there was one hit.  :)

  • '12

    i posted a map.  but yeah, it was 1 hit so i will scuttle the inf.

  • '12

    ok you missed round 1 defense.

    round 2 i got 1 more hit.  lose art or bom?

  • '20 '16 '15 '14

    Of course I missed… lmao.  :P

    take the bomber this time.

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - ANZAC
                ANZAC buy 2 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 armour moved from New South Wales to 62 Sea Zone
                1 armour and 1 transport moved from 62 Sea Zone to 61 Sea Zone
                1 infantry moved from South Australia to 61 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
                1 armour and 1 infantry moved from 42 Sea Zone to Java
                1 submarine moved from 42 Sea Zone to 41 Sea Zone
                1 destroyer moved from 33 Sea Zone to 24 Sea Zone
                1 destroyer moved from 24 Sea Zone to 16 Sea Zone
                2 fighters moved from Yunnan to Sikang

    Combat - ANZAC
                Battle in Java
                    ANZAC attack with 1 armour and 1 infantry
                    Japanese defend with 1 artillery, 1 bomber and 1 infantry
                    ANZAC win, taking Java from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 19
                    Casualties for Japanese: 1 artillery, 1 bomber and 1 infantry
                Battle in Sikang
                    ANZAC attack with 2 fighters
                    Japanese defend with 1 mech_infantry
                    ANZAC win with 2 fighters remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 mech_infantry
                Battle in 41 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 1 transport
                    ANZAC win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 16 Sea Zone
                    ANZAC attack with 1 destroyer
                    Japanese defend with 1 destroyer
                    ANZAC win with 1 destroyer remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                2 fighters moved from Sikang to Yunnan
                1 infantry moved from Trans-Jordan to Egypt
                3 mech_infantrys moved from Iraq to Egypt
                3 infantry moved from Iraq to Trans-Jordan
                1 fighter moved from New South Wales to 42 Sea Zone

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone
                2 armour and 1 infantry placed in Iraq

    Turn Complete - ANZAC
                ANZAC collect 16 PUs; end with 16 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Anglo Egyptian Sudan to Egypt

    Turn Complete - French

  • '12

    sorry bro, those were pretty tough dice.

  • '12

    i’m happy to keep playin with ya dizz, but i think you will probably agree, that’s a darn tough board for you to contend with from here.

  • '20 '16 '15 '14

    Well, I realize that it’s pretty Goofy (Mickey Mouse?) for me to keep playing, but I figure I am at least allowed a few more turns.  In fact, I’m allowed lots more – I’m never happy when someone infers that I should resign in any game.  Never.  Just sayin.

  • '12

    not at all… not implying you should resign.  it’s just that some players feel like their opponent might think poorly of them or feel they are being a poor sport if they don’t play it out when the other player is way ahead so that winning player can “enjoy his advantage” or whatever.  i don’t need that enjoyment at your expense is all i’m saying.

    cheers

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