I considered the airstrike option. Figured the Russian attack on Finland would be costly and leave Leningrad defenseless to a take over. Plenty of time for regrets.
Boldfresh (Allies +6) vs. Nerquen (Axis), G40, no tech
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - British
British buy 1 airfield, 1 bomber and 1 submarine; Remaining resources: 0 PUs;Combat Move - British
2 fighters, 1 mech_infantry and 1 tactical_bomber moved from Eastern Persia to India
1 armour and 2 infantry moved from West India to India
4 bombers moved from Egypt to India
2 fighters moved from 79 Sea Zone to IndiaCombat - British
Battle in India
British attack with 1 armour, 4 bombers, 4 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 9 fighters, 1 harbour, 5 infantry and 2 mech_infantrys
British roll dice for 1 armour, 4 bombers, 4 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in India, round 1 : 7/13 hits
Japanese roll dice for 1 armour, 2 artilleries, 9 fighters, 5 infantry and 2 mech_infantrys in India, round 1 : 11/19 hits
2 bombers owned by the British , 2 infantry owned by the British , 1 tactical_bomber owned by the British , 1 armour owned by the British , 5 infantry owned by the Japanese , 1 mech_infantry owned by the British , 4 fighters owned by the British and 2 mech_infantrys owned by the Japanese lost in India
British roll dice for 2 bombers in India, round 2 : 2/2 hits
Japanese roll dice for 1 armour, 2 artilleries and 9 fighters in India, round 2 : 8/12 hits
2 bombers owned by the British and 2 artilleries owned by the Japanese lost in India
Japanese win with 1 armour and 9 fighters remaining. Battle score for attacker is -84
Casualties for Japanese: 2 artilleries, 5 infantry and 2 mech_infantrys
Casualties for British: 1 armour, 4 bombers, 4 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomberNon Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Ethiopia from Italians to British
EDIT: Removing units owned by British from Egypt: 1 mech_infantry
EDIT: Adding units owned by British to Ethiopia: 1 mech_infantry
EDIT: Turning off Edit Mode
1 transport moved from 79 Sea Zone to 80 Sea Zone
1 mech_infantry moved from Persia to West India
1 artillery and 1 infantry moved from Persia to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from 79 Sea Zone to West India
1 transport moved from 79 Sea Zone to 76 Sea Zone
1 infantry and 1 mech_infantry moved from Egypt to 81 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 81 Sea Zone to 79 Sea Zone
1 infantry and 1 mech_infantry moved from 79 Sea Zone to West India
5 infantry moved from Northwest Persia to Persia
2 submarines moved from 81 Sea Zone to 79 Sea Zone
1 mech_infantry moved from Egypt to Iraq
1 mech_infantry moved from Belgian Congo to Egypt
1 mech_infantry moved from Union of South Africa to Belgian CongoPlace Units - British
1 airfield and 1 bomber placed in Union of South Africa
1 submarine placed in 81 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,5,3,1,6
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,1
British collect 24 PUs (7 lost to blockades); end with 24 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 29 PUsTurn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
West India : 1 aaGun, 1 artillery, 2 infantry and 2 mech_infantrys
Belgian Congo : 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 airfield, 1 armour, 1 artillery, 1 harbour and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Union of South Africa : 1 airfield, 1 bomber, 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 12 infantry
Tobruk : 1 flag
Ethiopia : 1 flag, 1 mech_infantry
76 Sea Zone : 1 transport
Iraq : 1 mech_infantry
Eastern Persia : 1 flag
81 Sea Zone : 1 submarine
79 Sea Zone : 2 submarines and 2 transports
Northwest Persia : 1 flag
Persia : 1 flag, 5 infantryProduction/PUs Summary :
Germans : 60 / 81
Russians : 17 / 20
Japanese : 65 / 91
Americans : 52 / 72
Chinese : 8 / 9
British : 31 / 29
UK_Pacific : 2 / 0
Italians : 16 / 22
ANZAC : 5 / 0
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
when i attack calcutta with the russians in the last battle of the game, if your fighters do not get a single hit the entire battle, your dice will still be above average on fighter hits for the game. :roll:
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you know, if i could get fighters to hit on defense as yours have all game, i could NEVER be beaten. :lol:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Italians
Italians buy 1 carrier; Remaining resources: 6 PUs;Combat Move - Italians
2 artilleries and 2 infantry moved from Southern Italy to 97 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
3 destroyers and 2 submarines moved from 97 Sea Zone to 98 Sea Zone
2 artilleries and 2 infantry moved from 98 Sea Zone to Egypt
1 armour moved from Rostov to Kazakhstan
Italians take Kazakhstan from Russians
1 battleship moved from 97 Sea Zone to 98 Sea ZoneCombat - Italians
Battle in Egypt
Italians attack with 2 artilleries and 2 infantry
French defend with 3 infantry; British defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Italians win, taking Egypt from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 10
Casualties for French: 3 infantry
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 aaGun moved from Rostov to Caucasus
1 fighter moved from Bryansk to CaucasusPlace Units - Italians
1 carrier placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 19 PUs; end with 25 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs -
slaughtered again!!! :lol: :lol: :lol:
better soak this up Nerq… you will never again sniff a chance at beating me, and you are likely to never again ever have such amazing dice in the rest of your life. :lol:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Combat Move - French
Airborne Attack Move - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Persia: 1 infantry
EDIT: Removing units owned by ANZAC from Persia: 1 infantry
EDIT: Adding units owned by ANZAC to Eastern Persia: 2 infantry
EDIT: Turning off Edit ModeNon Combat Move - French
1 infantry moved from Persia to Eastern PersiaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Politics - Germans
Purchase Units - Germans
Germans buy 5 armour, 1 infantry, 3 tactical_bombers and 2 transports; Remaining resources: 1 PUs;Combat Move - Germans
7 armour, 37 artilleries, 1 bomber, 2 fighters, 45 infantry, 21 mech_infantrys and 4 tactical_bombers moved from Bryansk to Russia
1 infantry moved from Tambov to Russia
2 mech_infantrys moved from Volgograd to Russia
2 armour and 1 mech_infantry moved from Ukraine to Russia
5 tactical_bombers moved from Novgorod to Russia
2 bombers moved from Western Germany to RussiaCombat - Germans
Battle in Russia
Germans attack with 9 armour, 37 artilleries, 3 bombers, 2 fighters, 46 infantry, 24 mech_infantrys and 9 tactical_bombers
Russians defend with 4 aaGuns, 1 airfield, 4 armour, 10 artilleries, 1 bomber, 1 factory_major, 83 infantry and 2 mech_infantrys
Germans captures 20PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 9 armour, 27 artilleries, 3 bombers, 24 mech_infantrys and 8 tactical_bombers remaining. Battle score for attacker is 144
Casualties for Germans: 10 artilleries, 2 fighters, 46 infantry and 1 tactical_bomber
Casualties for Russians: 4 aaGuns, 4 armour, 10 artilleries, 1 bomber, 83 infantry and 2 mech_infantrysNon Combat Move - Germans
1 mech_infantry moved from Novgorod to Bryansk
3 bombers and 8 tactical_bombers moved from Russia to Bryansk
1 bomber moved from Bryansk to Caucasus
4 tactical_bombers moved from Bryansk to CaucasusPlace Units - Germans
2 transports placed in 112 Sea Zone
3 tactical_bombers placed in Novgorod
2 armour placed in Ukraine
3 armour placed in Volgograd
1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 63 PUs; end with 84 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 89 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 94 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 109 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Combat Move - Russians
1 mech_infantry moved from Eastern Persia to India
5 fighters and 1 tactical_bomber moved from West India to IndiaCombat - Russians
Battle in India
Russians attack with 5 fighters, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 airfield, 1 armour, 1 factory_minor, 9 fighters and 1 harbour
Japanese win with 8 fighters remaining. Battle score for attacker is -49
Casualties for Japanese: 1 armour and 1 fighter
Casualties for Russians: 5 fighters, 1 mech_infantry and 1 tactical_bomberNon Combat Move - Russians
Turn Complete - Russians
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absolutely incredible. haven’t seen prolonged dice like this since the cow game. and yours were even better. mind boggling. :lol:
gg, want to bid for game two? i will post your win.
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do you have the new version of tripleA?
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i will take the allies again at 6 or you can have them at 6 just let me know.
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if you don’t want to play again because you don’t want to be embarrassed, i understand. :wink:
gg