Boldfresh (Allies +6) vs. Nerquen (Axis), G40, no tech

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - British
                British buy 1 airfield, 1 bomber and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - British
                2 fighters, 1 mech_infantry and 1 tactical_bomber moved from Eastern Persia to India
                1 armour and 2 infantry moved from West India to India
                4 bombers moved from Egypt to India
                2 fighters moved from 79 Sea Zone to India

    Combat - British
                Battle in India
                    British attack with 1 armour, 4 bombers, 4 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber
                    Japanese defend with 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 9 fighters, 1 harbour, 5 infantry and 2 mech_infantrys
                        British roll dice for 1 armour, 4 bombers, 4 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in India, round 1 :  7/13 hits
                        Japanese roll dice for 1 armour, 2 artilleries, 9 fighters, 5 infantry and 2 mech_infantrys in India, round 1 :  11/19 hits
                        2 bombers owned by the British , 2 infantry owned by the British , 1 tactical_bomber owned by the British , 1 armour owned by the British , 5 infantry owned by the Japanese , 1 mech_infantry owned by the British , 4 fighters owned by the British and 2 mech_infantrys owned by the Japanese lost in India
                        British roll dice for 2 bombers in India, round 2 :  2/2 hits
                        Japanese roll dice for 1 armour, 2 artilleries and 9 fighters in India, round 2 :  8/12 hits
                        2 bombers owned by the British and 2 artilleries owned by the Japanese lost in India
                    Japanese win with 1 armour and 9 fighters remaining. Battle score for attacker is -84
                    Casualties for Japanese: 2 artilleries, 5 infantry and 2 mech_infantrys
                    Casualties for British: 1 armour, 4 bombers, 4 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Changing ownership of Ethiopia from Italians to British
                EDIT: Removing units owned by British from Egypt: 1 mech_infantry
                EDIT: Adding units owned by British to Ethiopia: 1 mech_infantry
                EDIT: Turning off Edit Mode
                1 transport moved from 79 Sea Zone to 80 Sea Zone
                1 mech_infantry moved from Persia to West India
                1 artillery and 1 infantry moved from Persia to 80 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone
                1 artillery and 1 infantry moved from 79 Sea Zone to West India
                1 transport moved from 79 Sea Zone to 76 Sea Zone
                1 infantry and 1 mech_infantry moved from Egypt to 81 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 81 Sea Zone to 79 Sea Zone
                1 infantry and 1 mech_infantry moved from 79 Sea Zone to West India
                5 infantry moved from Northwest Persia to Persia
                2 submarines moved from 81 Sea Zone to 79 Sea Zone
                1 mech_infantry moved from Egypt to Iraq
                1 mech_infantry moved from Belgian Congo to Egypt
                1 mech_infantry moved from Union of South Africa to Belgian Congo

    Place Units - British
                1 airfield and 1 bomber placed in Union of South Africa
                1 submarine placed in 81 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,5,3,1,6
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,1
                British collect 24 PUs (7 lost to blockades); end with 24 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 29 PUs

    Turn Complete - UK_Pacific

    Territory Summary for British, UK_Pacific :

    West India : 1 aaGun, 1 artillery, 2 infantry and 2 mech_infantrys
        Belgian Congo : 1 mech_infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 airfield, 1 armour, 1 artillery, 1 harbour and 2 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
        Union of South Africa : 1 airfield, 1 bomber, 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 12 infantry
        Tobruk : 1 flag
        Ethiopia : 1 flag, 1 mech_infantry
        76 Sea Zone : 1 transport
        Iraq : 1 mech_infantry
        Eastern Persia : 1 flag
        81 Sea Zone : 1 submarine
        79 Sea Zone : 2 submarines and 2 transports
        Northwest Persia : 1 flag
        Persia : 1 flag, 5 infantry

    Production/PUs Summary :

    Germans : 60 / 81
        Russians : 17 / 20
        Japanese : 65 / 91
        Americans : 52 / 72
        Chinese : 8 / 9
        British : 31 / 29
        UK_Pacific : 2 / 0
        Italians : 16 / 22
        ANZAC : 5 / 0
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '12

    when i attack calcutta with the russians in the last battle of the game, if your fighters do not get a single hit the entire battle, your dice will still be above average on fighter hits for the game.   :roll:

  • '12

    you know, if i could get fighters to hit on defense as yours have all game, i could NEVER be beaten.  :lol:


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - Italians
                Italians buy 1 carrier; Remaining resources: 6 PUs;

    Combat Move - Italians
                2 artilleries and 2 infantry moved from Southern Italy to 97 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 97 Sea Zone to 98 Sea Zone
                3 destroyers and 2 submarines moved from 97 Sea Zone to 98 Sea Zone
                2 artilleries and 2 infantry moved from 98 Sea Zone to Egypt
                1 armour moved from Rostov to Kazakhstan
                      Italians take Kazakhstan from Russians
                1 battleship moved from 97 Sea Zone to 98 Sea Zone

    Combat - Italians
                Battle in Egypt
                    Italians attack with 2 artilleries and 2 infantry
                    French defend with 3 infantry; British defend with 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
                    Italians win, taking Egypt from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 10
                    Casualties for French: 3 infantry
                    Casualties for British: 1 mech_infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 aaGun moved from Rostov to Caucasus
                1 fighter moved from Bryansk to Caucasus

    Place Units - Italians
                1 carrier placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 19 PUs; end with 25 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs

  • '12

    slaughtered again!!!  :lol: :lol: :lol:

    better soak this up Nerq…  you will never again sniff a chance at beating me, and you are likely to never again ever have such amazing dice in the rest of your life.  :lol:

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Combat Move - French

    Airborne Attack Move - French
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from Persia: 1 infantry
                EDIT: Removing units owned by ANZAC from Persia: 1 infantry
                EDIT: Adding units owned by ANZAC to Eastern Persia: 2 infantry
                EDIT: Turning off Edit Mode

    Non Combat Move - French
                1 infantry moved from Persia to Eastern Persia

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Politics - Germans

    Purchase Units - Germans
                Germans buy 5 armour, 1 infantry, 3 tactical_bombers and 2 transports; Remaining resources: 1 PUs;

    Combat Move - Germans
                7 armour, 37 artilleries, 1 bomber, 2 fighters, 45 infantry, 21 mech_infantrys and 4 tactical_bombers moved from Bryansk to Russia
                1 infantry moved from Tambov to Russia
                2 mech_infantrys moved from Volgograd to Russia
                2 armour and 1 mech_infantry moved from Ukraine to Russia
                5 tactical_bombers moved from Novgorod to Russia
                2 bombers moved from Western Germany to Russia

    Combat - Germans
                Battle in Russia
                    Germans attack with 9 armour, 37 artilleries, 3 bombers, 2 fighters, 46 infantry, 24 mech_infantrys and 9 tactical_bombers
                    Russians defend with 4 aaGuns, 1 airfield, 4 armour, 10 artilleries, 1 bomber, 1 factory_major, 83 infantry and 2 mech_infantrys
                    Germans captures 20PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 9 armour, 27 artilleries, 3 bombers, 24 mech_infantrys and 8 tactical_bombers remaining. Battle score for attacker is 144
                    Casualties for Germans: 10 artilleries, 2 fighters, 46 infantry and 1 tactical_bomber
                    Casualties for Russians: 4 aaGuns, 4 armour, 10 artilleries, 1 bomber, 83 infantry and 2 mech_infantrys

    Non Combat Move - Germans
                1 mech_infantry moved from Novgorod to Bryansk
                3 bombers and 8 tactical_bombers moved from Russia to Bryansk
                1 bomber moved from Bryansk to Caucasus
                4 tactical_bombers moved from Bryansk to Caucasus

    Place Units - Germans
                2 transports placed in 112 Sea Zone
                3 tactical_bombers placed in Novgorod
                2 armour placed in Ukraine
                3 armour placed in Volgograd
                1 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 63 PUs; end with 84 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 89 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 94 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 109 PUs

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :9

    Combat Move - Russians
                1 mech_infantry moved from Eastern Persia to India
                5 fighters and 1 tactical_bomber moved from West India to India

    Combat - Russians
                Battle in India
                    Russians attack with 5 fighters, 1 mech_infantry and 1 tactical_bomber
                    Japanese defend with 1 airfield, 1 armour, 1 factory_minor, 9 fighters and 1 harbour
                    Japanese win with 8 fighters remaining. Battle score for attacker is -49
                    Casualties for Japanese: 1 armour and 1 fighter
                    Casualties for Russians: 5 fighters, 1 mech_infantry and 1 tactical_bomber

    Non Combat Move - Russians

    Turn Complete - Russians

  • '12

    absolutely incredible.  haven’t seen prolonged dice like this since the cow game.  and yours were even better.  mind boggling.   :lol:

    gg, want to bid for game two?  i will post your win.

  • '12

    do you have the new version of tripleA?

  • '12

    i will take the allies again at 6 or you can have them at 6 just let me know.

  • '12

    if you don’t want to play again because you don’t want to be embarrassed, i understand.  :wink:

    gg

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