@AndrewAAGamer
none.
I like the no edit thing!
there is almost no possible way for you to lose this game… you don’t need to be sweating it bro. :roll:
hehe… my kids don’t allow for a fast victory now… you will have to wait…
hurry so we can start the game where you have to “prove it”, ie prove your victory was valid in the first place. :wink:
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Japanese
Japanese buy 1 destroyer, 5 fighters and 3 transports; Remaining resources: 2 PUs; 1 SuicideAttackTokens;
Combat Move - Japanese
4 mech_infantrys moved from Siam to 37 Sea Zone
2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 63 Sea Zone
4 mech_infantrys and 4 transports moved from 37 Sea Zone to 54 Sea Zone
4 mech_infantrys moved from 54 Sea Zone to Queensland
2 destroyers moved from 33 Sea Zone to 63 Sea Zone
1 destroyer moved from 46 Sea Zone to 63 Sea Zone
3 submarines moved from 52 Sea Zone to 63 Sea Zone
3 artilleries and 3 infantry moved from Northern Territory to 55 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 55 Sea Zone to 62 Sea Zone
3 artilleries and 3 infantry moved from 62 Sea Zone to New South Wales
3 bombers moved from Western Australia to Queensland
3 fighters moved from Caroline Islands to 63 Sea Zone
2 fighters and 1 tactical_bomber moved from Western Australia to Queensland
1 carrier moved from 33 Sea Zone to 63 Sea Zone
1 submarine moved from 52 Sea Zone to 63 Sea Zone
1 tactical_bomber moved from Western Australia to Queensland
1 fighter and 1 tactical_bomber moved from Western Australia to 63 Sea Zone
1 carrier moved from 54 Sea Zone to 63 Sea Zone
scramble from NZ? OOL in SZ63?
yeah scramble all.
tell me how many hits you get in round 1
10 hits, your subs missed
of course my subs missed :roll:
so you hit 10 of 21. there is no justice in A&A huh?
i will take the hits to 4 subs, tip 2 acc, lose 4 des
son of a B&%$# what a TERRIBLE roll on defense
this game was literally a giant joke from start to finish. i guess the dice gods decided it was time to STOMP ALL OVER MY A$$.
ok, well, in our next game, i will play in such a way as it will be impossible for you to win NO MATTER HOW INCREDIBLE your dice are. :roll:
another rule for you to be aware of is this: you have to run your amphibious invasions before other battles, including the sea battle you just did.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Japanese
Japanese buy 1 destroyer, 5 fighters and 3 transports; Remaining resources: 2 PUs; 1 SuicideAttackTokens;
Combat Move - Japanese
4 mech_infantrys moved from Siam to 37 Sea Zone
2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 63 Sea Zone
4 mech_infantrys and 4 transports moved from 37 Sea Zone to 54 Sea Zone
4 mech_infantrys moved from 54 Sea Zone to Queensland
2 destroyers moved from 33 Sea Zone to 63 Sea Zone
1 destroyer moved from 46 Sea Zone to 63 Sea Zone
3 submarines moved from 52 Sea Zone to 63 Sea Zone
3 artilleries and 3 infantry moved from Northern Territory to 55 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 55 Sea Zone to 62 Sea Zone
3 artilleries and 3 infantry moved from 62 Sea Zone to New South Wales
3 bombers moved from Western Australia to Queensland
3 fighters moved from Caroline Islands to 63 Sea Zone
2 fighters and 1 tactical_bomber moved from Western Australia to Queensland
1 carrier moved from 33 Sea Zone to 63 Sea Zone
1 submarine moved from 52 Sea Zone to 63 Sea Zone
1 tactical_bomber moved from Western Australia to Queensland
1 fighter and 1 tactical_bomber moved from Western Australia to 63 Sea Zone
1 carrier moved from 54 Sea Zone to 63 Sea Zone
Combat - Japanese
Americans scrambles 3 units out of New Zealand to defend against the attack in 63 Sea Zone
Battle in 63 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 1 cruiser, 4 destroyers, 7 fighters, 4 submarines and 2 tactical_bombers
ANZAC defend with 1 transport; Americans defend with 2 carriers, 7 destroyers, 7 fighters and 4 submarines
Units damaged: 2 carriers owned by the Americans
Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
Japanese win, taking 63 Sea Zone from Neutral with 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 115
Casualties for Japanese: 1 carrier, 3 destroyers, 1 fighter and 4 submarines
Casualties for ANZAC: 1 transport
Casualties for Americans: 2 carriers, 7 destroyers, 7 fighters and 4 submarines
Battle in New South Wales
Japanese attack with 3 artilleries and 3 infantry
ANZAC defend with 1 artillery, 1 factory_minor and 1 harbour
Japanese captures 5PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 3 artilleries and 1 infantry remaining. Battle score for attacker is -2
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 artillery
Battle in Queensland
Japanese attack with 3 bombers, 2 fighters, 4 mech_infantrys and 2 tactical_bombers
ANZAC defend with 2 aaGuns, 1 airfield, 1 artillery, 1 harbour and 4 infantry
Japanese win with 3 bombers and 2 tactical_bombers remaining. Battle score for attacker is -10
Casualties for Japanese: 2 fighters and 4 mech_infantrys
Casualties for ANZAC: 2 aaGuns, 1 artillery and 4 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New Zealand: 1 infantry
EDIT: Turning off Edit Mode
3 bombers and 2 tactical_bombers moved from Queensland to Northern Territory
3 fighters and 1 tactical_bomber moved from 63 Sea Zone to South Australia
1 mech_infantry moved from Yunnan to India
3 fighters moved from Kwangtung to India
1 submarine moved from 36 Sea Zone to 33 Sea Zone
1 transport moved from 37 Sea Zone to 36 Sea Zone
Place Units - Japanese
3 fighters placed in India
2 fighters placed in Kwangtung
1 destroyer and 3 transports placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 69 PUs; end with 76 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 86 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
another rule for you to be aware of is this: you have to run your amphibious invasions before other battles, including the sea battle you just did.
sorry about that… I know that rule… but having two kids crying near me and trying to play at the same time is definitely not good for following this subtle rules, I wish tripleA enforced that rule.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Americans
Americans buy 6 bombers; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 30 Sea Zone to 50 Sea Zone
1 destroyer moved from 50 Sea Zone to 63 Sea Zone
1 tactical_bomber moved from Line Islands to 50 Sea Zone
1 tactical_bomber moved from 50 Sea Zone to 63 Sea Zone
1 carrier, 3 destroyers, 2 fighters and 1 submarine moved from 64 Sea Zone to 51 Sea Zone
1 carrier, 3 destroyers, 2 fighters and 1 submarine moved from 51 Sea Zone to 63 Sea Zone
2 fighters moved from 27 Sea Zone to 29 Sea Zone
2 fighters moved from 29 Sea Zone to 63 Sea Zone
4 bombers moved from Western United States to 11 Sea Zone
4 bombers moved from 11 Sea Zone to 28 Sea Zone
4 bombers moved from 28 Sea Zone to 51 Sea Zone
4 bombers moved from 51 Sea Zone to 63 Sea Zone
Combat - Americans
Battle in 63 Sea Zone
Americans attack with 4 bombers, 1 carrier, 4 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber
Americans roll dice for 1 submarine in 63 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 4 bombers, 1 carrier, 4 destroyers, 4 fighters and 1 tactical_bomber in 63 Sea Zone, round 1 : 7/13 hits
Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber in 63 Sea Zone, round 1 : 8/10 hits
1 submarine owned by the Americans , 1 fighter owned by the Americans , 4 destroyers owned by the Americans , 1 cruiser owned by the Japanese , 1 carrier owned by the Americans , 1 tactical_bomber owned by the Japanese , 2 carriers owned by the Japanese and 1 destroyer owned by the Japanese lost in 63 Sea Zone
Americans roll dice for 4 bombers, 3 fighters and 1 tactical_bomber in 63 Sea Zone, round 2 : 4/8 hits
Japanese roll dice for 2 battleships and 3 fighters in 63 Sea Zone, round 2 : 3/5 hits
3 fighters owned by the Americans , 3 fighters owned by the Japanese and 1 battleship owned by the Japanese lost in 63 Sea Zone
Americans roll dice for 4 bombers and 1 tactical_bomber in 63 Sea Zone, round 3 : 4/5 hits
Japanese roll dice for 1 battleship in 63 Sea Zone, round 3 : 1/1 hits
1 tactical_bomber owned by the Americans and 1 battleship owned by the Japanese lost in 63 Sea Zone
Americans win with 4 bombers remaining. Battle score for attacker is 28
Casualties for Japanese: 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber
Casualties for Americans: 1 carrier, 4 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber
Non Combat Move - Americans
1 carrier and 2 fighters moved from 81 Sea Zone to 79 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
3 infantry and 2 transports moved from 101 Sea Zone to 64 Sea Zone
3 infantry moved from 64 Sea Zone to Central America
2 infantry and 4 mech_infantrys moved from Central America to 64 Sea Zone
1 carrier moved from 27 Sea Zone to 50 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 64 Sea Zone to 51 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 51 Sea Zone to 63 Sea Zone
4 bombers, 2 infantry and 2 mech_infantrys moved from 63 Sea Zone to New Zealand
2 mech_infantrys and 2 transports moved from 64 Sea Zone to 50 Sea Zone
2 mech_infantrys moved from 50 Sea Zone to Fiji
Place Units - Americans
6 bombers placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Territory Summary for Americans :
Fiji : 2 mech_infantrys
New Zealand : 4 bombers, 2 infantry and 2 mech_infantrys
Line Islands : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 6 bombers, 1 factory_major and 1 harbour
Hawaiian Islands : 1 aaGun, 1 airfield, 1 artillery, 1 harbour and 2 infantry
Midway : 1 airfield
50 Sea Zone : 1 carrier and 2 transports
63 Sea Zone : 2 transports
Central United States : 1 factory_major
Central America : 3 aaGuns and 3 infantry
Southeast Mexico : 1 harbour
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
64 Sea Zone : 2 transports
79 Sea Zone : 1 carrier
Brazil : 1 flag
Production/PUs Summary :
Germans : 60 / 81
Russians : 17 / 20
Japanese : 69 / 91
Americans : 52 / 72
Chinese : 4 / 4
British : 30 / 33
UK_Pacific : 2 / 0
Italians : 17 / 22
ANZAC : 5 / 0
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
not only did you slaughter me when you attacked, you slaughtered me in turn on defense AS WELL. what a joke.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 fighter and 5 infantry moved from Shensi to Hopei
1 fighter moved from Hopei to Shensi
Place Units - Chinese
1 infantry placed in Hopei
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs total
Territory Summary for Chinese :
Shensi : 1 fighter
Suiyuyan : 1 infantry
Kweichow : 1 infantry
Hopei : 7 infantry
Szechwan : 1 infantry
Production/PUs Summary :
Germans : 60 / 81
Russians : 17 / 20
Japanese : 65 / 91
Americans : 52 / 72
Chinese : 8 / 9
British : 30 / 33
UK_Pacific : 2 / 0
Italians : 17 / 22
ANZAC : 5 / 0
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
your fighters have literally hit at above a 90% rate in major large battles. that is UNSTOPPABLE.