Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 2 destroyers, 3 fighters and 8 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Leningrad to Archangel Germans take Archangel from Russians 1 armour and 1 mech_infantry moved from Archangel to Karelia Germans take Karelia from Russians 1 armour moved from Leningrad to Vologda Germans take Vologda from Russians 1 armour moved from Vologda to Leningrad 1 armour moved from Leningrad to Novgorod Germans take Novgorod from Russians 1 armour moved from Novgorod to Leningrad 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys moved from Leningrad to Vyborg 1 transport moved from 116 Sea Zone to 117 Sea Zone 1 artillery and 1 infantry moved from Poland to 117 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 117 Sea Zone to 116 Sea Zone 1 armour, 2 artilleries and 2 infantry moved from Germany to 116 Sea Zone 1 artillery and 2 infantry moved from Western Germany to 116 Sea Zone 1 armour, 4 artilleries and 5 infantry moved from 116 Sea Zone to Norway 1 fighter and 2 tactical_bombers moved from France to Norway 1 bomber, 2 fighters and 1 tactical_bomber moved from Western Germany to Norway 1 fighter and 2 tactical_bombers moved from Germany to Norway 1 armour moved from Eastern Poland to Southern Belarus Germans take Southern Belarus from Russians 1 armour moved from Southern Belarus to Eastern Poland Combat - Germans Russians scrambles 2 units out of 128 Sea Zone to defend against the attack in Norway Battle in Norway Germans attack with 1 armour, 4 artilleries, 1 bomber, 4 fighters, 5 infantry and 5 tactical_bombers British defend with 1 armour, 1 artillery and 2 infantry; Americans defend with 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber; Russians defend with 1 aaGun, 3 armour and 1 mech_infantry Germans win, taking Norway from Russians with 1 armour, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 57 Casualties for Germans: 4 artilleries, 1 bomber, 1 fighter and 5 infantry Casualties for Americans: 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber Casualties for British: 1 armour, 1 artillery and 2 infantry Casualties for Russians: 1 aaGun, 3 armour and 1 mech_infantry Battle in Vyborg Germans attack with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys Russians defend with 1 infantry Germans win, taking Vyborg from Russians with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun, 2 armour, 2 artilleries, 11 infantry and 2 mech_infantrys moved from Bessarabia to Eastern Poland 1 destroyer moved from 118 Sea Zone to 116 Sea Zone 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from Southern France to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Morocco 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 94 Sea Zone to 93 Sea Zone 1 submarine moved from 116 Sea Zone to 108 Sea Zone 2 fighters and 1 tactical_bomber moved from Norway to Leningrad 1 fighter and 4 tactical_bombers moved from Norway to Western Germany Place Units - Germans 1 artillery, 3 fighters and 1 infantry placed in Western Germany 5 infantry placed in Germany 2 infantry placed in Western Germany Germans undo move 1. 3 fighters placed in France 1 artillery and 1 infantry placed in Western Germany Germans undo move 3. 2 fighters placed in France 1 fighter placed in Western Germany 2 destroyers placed in 116 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 4,3,1,6,5,2,3,6,4,3,4,5,4,1,4 Germans collect 54 PUs (3 lost to blockades); end with 54 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 57 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 70 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUsBoldfresh (Allies +6) vs. Nerquen (Axis), G40, no tech
-
thanks :) I will do my move later today…
-
-
there is almost no possible way for you to lose this game… you don’t need to be sweating it bro. :roll:
-
hehe… my kids don’t allow for a fast victory now… you will have to wait…
-
hurry so we can start the game where you have to “prove it”, ie prove your victory was valid in the first place. :wink:
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Japanese
Japanese buy 1 destroyer, 5 fighters and 3 transports; Remaining resources: 2 PUs; 1 SuicideAttackTokens;Combat Move - Japanese
4 mech_infantrys moved from Siam to 37 Sea Zone
2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 63 Sea Zone
4 mech_infantrys and 4 transports moved from 37 Sea Zone to 54 Sea Zone
4 mech_infantrys moved from 54 Sea Zone to Queensland
2 destroyers moved from 33 Sea Zone to 63 Sea Zone
1 destroyer moved from 46 Sea Zone to 63 Sea Zone
3 submarines moved from 52 Sea Zone to 63 Sea Zone
3 artilleries and 3 infantry moved from Northern Territory to 55 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 55 Sea Zone to 62 Sea Zone
3 artilleries and 3 infantry moved from 62 Sea Zone to New South Wales
3 bombers moved from Western Australia to Queensland
3 fighters moved from Caroline Islands to 63 Sea Zone
2 fighters and 1 tactical_bomber moved from Western Australia to Queensland
1 carrier moved from 33 Sea Zone to 63 Sea Zone
1 submarine moved from 52 Sea Zone to 63 Sea Zone
1 tactical_bomber moved from Western Australia to Queensland
1 fighter and 1 tactical_bomber moved from Western Australia to 63 Sea Zone
1 carrier moved from 54 Sea Zone to 63 Sea Zone -
scramble from NZ? OOL in SZ63?
-
yeah scramble all.
-
tell me how many hits you get in round 1
-
10 hits, your subs missed
-
of course my subs missed :roll:
-
so you hit 10 of 21. there is no justice in A&A huh?
i will take the hits to 4 subs, tip 2 acc, lose 4 des
-
son of a B&%$# what a TERRIBLE roll on defense
-
this game was literally a giant joke from start to finish. i guess the dice gods decided it was time to STOMP ALL OVER MY A$$.
ok, well, in our next game, i will play in such a way as it will be impossible for you to win NO MATTER HOW INCREDIBLE your dice are. :roll:
-
another rule for you to be aware of is this: you have to run your amphibious invasions before other battles, including the sea battle you just did.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Japanese
Japanese buy 1 destroyer, 5 fighters and 3 transports; Remaining resources: 2 PUs; 1 SuicideAttackTokens;Combat Move - Japanese
4 mech_infantrys moved from Siam to 37 Sea Zone
2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 63 Sea Zone
4 mech_infantrys and 4 transports moved from 37 Sea Zone to 54 Sea Zone
4 mech_infantrys moved from 54 Sea Zone to Queensland
2 destroyers moved from 33 Sea Zone to 63 Sea Zone
1 destroyer moved from 46 Sea Zone to 63 Sea Zone
3 submarines moved from 52 Sea Zone to 63 Sea Zone
3 artilleries and 3 infantry moved from Northern Territory to 55 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 55 Sea Zone to 62 Sea Zone
3 artilleries and 3 infantry moved from 62 Sea Zone to New South Wales
3 bombers moved from Western Australia to Queensland
3 fighters moved from Caroline Islands to 63 Sea Zone
2 fighters and 1 tactical_bomber moved from Western Australia to Queensland
1 carrier moved from 33 Sea Zone to 63 Sea Zone
1 submarine moved from 52 Sea Zone to 63 Sea Zone
1 tactical_bomber moved from Western Australia to Queensland
1 fighter and 1 tactical_bomber moved from Western Australia to 63 Sea Zone
1 carrier moved from 54 Sea Zone to 63 Sea ZoneCombat - Japanese
Americans scrambles 3 units out of New Zealand to defend against the attack in 63 Sea Zone
Battle in 63 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 1 cruiser, 4 destroyers, 7 fighters, 4 submarines and 2 tactical_bombers
ANZAC defend with 1 transport; Americans defend with 2 carriers, 7 destroyers, 7 fighters and 4 submarines
Units damaged: 2 carriers owned by the Americans
Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
Japanese win, taking 63 Sea Zone from Neutral with 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 115
Casualties for Japanese: 1 carrier, 3 destroyers, 1 fighter and 4 submarines
Casualties for ANZAC: 1 transport
Casualties for Americans: 2 carriers, 7 destroyers, 7 fighters and 4 submarines
Battle in New South Wales
Japanese attack with 3 artilleries and 3 infantry
ANZAC defend with 1 artillery, 1 factory_minor and 1 harbour
Japanese captures 5PUs while taking ANZAC capital
Japanese win, taking New South Wales from ANZAC with 3 artilleries and 1 infantry remaining. Battle score for attacker is -2
Casualties for Japanese: 2 infantry
Casualties for ANZAC: 1 artillery
Battle in Queensland
Japanese attack with 3 bombers, 2 fighters, 4 mech_infantrys and 2 tactical_bombers
ANZAC defend with 2 aaGuns, 1 airfield, 1 artillery, 1 harbour and 4 infantry
Japanese win with 3 bombers and 2 tactical_bombers remaining. Battle score for attacker is -10
Casualties for Japanese: 2 fighters and 4 mech_infantrys
Casualties for ANZAC: 2 aaGuns, 1 artillery and 4 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New Zealand: 1 infantry
EDIT: Turning off Edit Mode
3 bombers and 2 tactical_bombers moved from Queensland to Northern Territory
3 fighters and 1 tactical_bomber moved from 63 Sea Zone to South Australia
1 mech_infantry moved from Yunnan to India
3 fighters moved from Kwangtung to India
1 submarine moved from 36 Sea Zone to 33 Sea Zone
1 transport moved from 37 Sea Zone to 36 Sea ZonePlace Units - Japanese
3 fighters placed in India
2 fighters placed in Kwangtung
1 destroyer and 3 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 69 PUs; end with 76 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 86 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 91 PUs -
another rule for you to be aware of is this: you have to run your amphibious invasions before other battles, including the sea battle you just did.
sorry about that… I know that rule… but having two kids crying near me and trying to play at the same time is definitely not good for following this subtle rules, I wish tripleA enforced that rule.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Americans
Americans buy 6 bombers; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 30 Sea Zone to 50 Sea Zone
1 destroyer moved from 50 Sea Zone to 63 Sea Zone
1 tactical_bomber moved from Line Islands to 50 Sea Zone
1 tactical_bomber moved from 50 Sea Zone to 63 Sea Zone
1 carrier, 3 destroyers, 2 fighters and 1 submarine moved from 64 Sea Zone to 51 Sea Zone
1 carrier, 3 destroyers, 2 fighters and 1 submarine moved from 51 Sea Zone to 63 Sea Zone
2 fighters moved from 27 Sea Zone to 29 Sea Zone
2 fighters moved from 29 Sea Zone to 63 Sea Zone
4 bombers moved from Western United States to 11 Sea Zone
4 bombers moved from 11 Sea Zone to 28 Sea Zone
4 bombers moved from 28 Sea Zone to 51 Sea Zone
4 bombers moved from 51 Sea Zone to 63 Sea ZoneCombat - Americans
Battle in 63 Sea Zone
Americans attack with 4 bombers, 1 carrier, 4 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber
Americans roll dice for 1 submarine in 63 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 4 bombers, 1 carrier, 4 destroyers, 4 fighters and 1 tactical_bomber in 63 Sea Zone, round 1 : 7/13 hits
Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber in 63 Sea Zone, round 1 : 8/10 hits
1 submarine owned by the Americans , 1 fighter owned by the Americans , 4 destroyers owned by the Americans , 1 cruiser owned by the Japanese , 1 carrier owned by the Americans , 1 tactical_bomber owned by the Japanese , 2 carriers owned by the Japanese and 1 destroyer owned by the Japanese lost in 63 Sea Zone
Americans roll dice for 4 bombers, 3 fighters and 1 tactical_bomber in 63 Sea Zone, round 2 : 4/8 hits
Japanese roll dice for 2 battleships and 3 fighters in 63 Sea Zone, round 2 : 3/5 hits
3 fighters owned by the Americans , 3 fighters owned by the Japanese and 1 battleship owned by the Japanese lost in 63 Sea Zone
Americans roll dice for 4 bombers and 1 tactical_bomber in 63 Sea Zone, round 3 : 4/5 hits
Japanese roll dice for 1 battleship in 63 Sea Zone, round 3 : 1/1 hits
1 tactical_bomber owned by the Americans and 1 battleship owned by the Japanese lost in 63 Sea Zone
Americans win with 4 bombers remaining. Battle score for attacker is 28
Casualties for Japanese: 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber
Casualties for Americans: 1 carrier, 4 destroyers, 4 fighters, 1 submarine and 1 tactical_bomberNon Combat Move - Americans
1 carrier and 2 fighters moved from 81 Sea Zone to 79 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
3 infantry and 2 transports moved from 101 Sea Zone to 64 Sea Zone
3 infantry moved from 64 Sea Zone to Central America
2 infantry and 4 mech_infantrys moved from Central America to 64 Sea Zone
1 carrier moved from 27 Sea Zone to 50 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 64 Sea Zone to 51 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 51 Sea Zone to 63 Sea Zone
4 bombers, 2 infantry and 2 mech_infantrys moved from 63 Sea Zone to New Zealand
2 mech_infantrys and 2 transports moved from 64 Sea Zone to 50 Sea Zone
2 mech_infantrys moved from 50 Sea Zone to FijiPlace Units - Americans
6 bombers placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsTerritory Summary for Americans :
Fiji : 2 mech_infantrys
New Zealand : 4 bombers, 2 infantry and 2 mech_infantrys
Line Islands : 1 airfield
Wake Island : 1 airfield
Western United States : 1 airfield, 6 bombers, 1 factory_major and 1 harbour
Hawaiian Islands : 1 aaGun, 1 airfield, 1 artillery, 1 harbour and 2 infantry
Midway : 1 airfield
50 Sea Zone : 1 carrier and 2 transports
63 Sea Zone : 2 transports
Central United States : 1 factory_major
Central America : 3 aaGuns and 3 infantry
Southeast Mexico : 1 harbour
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
64 Sea Zone : 2 transports
79 Sea Zone : 1 carrier
Brazil : 1 flagProduction/PUs Summary :
Germans : 60 / 81
Russians : 17 / 20
Japanese : 69 / 91
Americans : 52 / 72
Chinese : 4 / 4
British : 30 / 33
UK_Pacific : 2 / 0
Italians : 17 / 22
ANZAC : 5 / 0
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
not only did you slaughter me when you attacked, you slaughtered me in turn on defense AS WELL. what a joke.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Shensi to Szechwan
Chinese take Szechwan from Japanese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Shensi to Kweichow
Chinese take Kweichow from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 fighter and 5 infantry moved from Shensi to Hopei
1 fighter moved from Hopei to ShensiPlace Units - Chinese
1 infantry placed in HopeiTurn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs totalTerritory Summary for Chinese :
Shensi : 1 fighter
Suiyuyan : 1 infantry
Kweichow : 1 infantry
Hopei : 7 infantry
Szechwan : 1 infantryProduction/PUs Summary :
Germans : 60 / 81
Russians : 17 / 20
Japanese : 65 / 91
Americans : 52 / 72
Chinese : 8 / 9
British : 30 / 33
UK_Pacific : 2 / 0
Italians : 17 / 22
ANZAC : 5 / 0
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0