Boldfresh (Allies +6) vs. Nerquen (Axis), G40, no tech


  • thanks :) I will do my move later today…

  • '12

    @nerquen:

    thanks :) I will do my move later today…

    ok THANKS…  :roll:

  • '12

    there is almost no possible way for you to lose this game… you don’t need to be sweating it bro.  :roll:


  • hehe… my kids don’t allow for a fast victory now… you will have to wait…

  • '12

    hurry so we can start the game where you have to “prove it”, ie prove your victory was valid in the first place.  :wink:


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 5 fighters and 3 transports; Remaining resources: 2 PUs; 1 SuicideAttackTokens;

    Combat Move - Japanese
                4 mech_infantrys moved from Siam to 37 Sea Zone
                2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 63 Sea Zone
                4 mech_infantrys and 4 transports moved from 37 Sea Zone to 54 Sea Zone
                4 mech_infantrys moved from 54 Sea Zone to Queensland
                2 destroyers moved from 33 Sea Zone to 63 Sea Zone
                1 destroyer moved from 46 Sea Zone to 63 Sea Zone
                3 submarines moved from 52 Sea Zone to 63 Sea Zone
                3 artilleries and 3 infantry moved from Northern Territory to 55 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 55 Sea Zone to 62 Sea Zone
                3 artilleries and 3 infantry moved from 62 Sea Zone to New South Wales
                3 bombers moved from Western Australia to Queensland
                3 fighters moved from Caroline Islands to 63 Sea Zone
                2 fighters and 1 tactical_bomber moved from Western Australia to Queensland
                1 carrier moved from 33 Sea Zone to 63 Sea Zone
                1 submarine moved from 52 Sea Zone to 63 Sea Zone
                1 tactical_bomber moved from Western Australia to Queensland
                1 fighter and 1 tactical_bomber moved from Western Australia to 63 Sea Zone
                1 carrier moved from 54 Sea Zone to 63 Sea Zone


  • scramble from NZ? OOL in SZ63?

  • '12

    yeah scramble all.

  • '12

    tell me how many hits you get in round 1


  • 10 hits, your subs missed

  • '12

    of course my subs missed  :roll:

  • '12

    so you hit 10 of 21.  there is no justice in A&A huh?

    i will take the hits to 4 subs, tip 2 acc, lose 4 des

  • '12

    son of a B&%$# what a TERRIBLE roll on defense

  • '12

    this game was literally a giant joke from start to finish. i guess the dice gods decided it was time to STOMP ALL OVER MY A$$.

    ok, well, in our next game, i will play in such a way as it will be impossible for you to win NO MATTER HOW INCREDIBLE your dice are.  :roll:

  • '12

    another rule for you to be aware of is this:  you have to run your amphibious invasions before other battles, including the sea battle you just did.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 5 fighters and 3 transports; Remaining resources: 2 PUs; 1 SuicideAttackTokens;

    Combat Move - Japanese
                4 mech_infantrys moved from Siam to 37 Sea Zone
                2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 63 Sea Zone
                4 mech_infantrys and 4 transports moved from 37 Sea Zone to 54 Sea Zone
                4 mech_infantrys moved from 54 Sea Zone to Queensland
                2 destroyers moved from 33 Sea Zone to 63 Sea Zone
                1 destroyer moved from 46 Sea Zone to 63 Sea Zone
                3 submarines moved from 52 Sea Zone to 63 Sea Zone
                3 artilleries and 3 infantry moved from Northern Territory to 55 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 55 Sea Zone to 62 Sea Zone
                3 artilleries and 3 infantry moved from 62 Sea Zone to New South Wales
                3 bombers moved from Western Australia to Queensland
                3 fighters moved from Caroline Islands to 63 Sea Zone
                2 fighters and 1 tactical_bomber moved from Western Australia to Queensland
                1 carrier moved from 33 Sea Zone to 63 Sea Zone
                1 submarine moved from 52 Sea Zone to 63 Sea Zone
                1 tactical_bomber moved from Western Australia to Queensland
                1 fighter and 1 tactical_bomber moved from Western Australia to 63 Sea Zone
                1 carrier moved from 54 Sea Zone to 63 Sea Zone

    Combat - Japanese
                Americans scrambles 3 units out of New Zealand to defend against the attack in 63 Sea Zone
                Battle in 63 Sea Zone
                    Japanese attack with 2 battleships, 3 carriers, 1 cruiser, 4 destroyers, 7 fighters, 4 submarines and 2 tactical_bombers
                    ANZAC defend with 1 transport; Americans defend with 2 carriers, 7 destroyers, 7 fighters and 4 submarines
                    Units damaged: 2 carriers owned by the Americans
                    Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
                    Japanese win, taking 63 Sea Zone from Neutral with 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 115
                    Casualties for Japanese: 1 carrier, 3 destroyers, 1 fighter and 4 submarines
                    Casualties for ANZAC: 1 transport
                    Casualties for Americans: 2 carriers, 7 destroyers, 7 fighters and 4 submarines
                Battle in New South Wales
                    Japanese attack with 3 artilleries and 3 infantry
                    ANZAC defend with 1 artillery, 1 factory_minor and 1 harbour
                    Japanese captures 5PUs while taking ANZAC capital
                    Japanese win, taking New South Wales from ANZAC with 3 artilleries and 1 infantry remaining. Battle score for attacker is -2
                    Casualties for Japanese: 2 infantry
                    Casualties for ANZAC: 1 artillery
                Battle in Queensland
                    Japanese attack with 3 bombers, 2 fighters, 4 mech_infantrys and 2 tactical_bombers
                    ANZAC defend with 2 aaGuns, 1 airfield, 1 artillery, 1 harbour and 4 infantry
                    Japanese win with 3 bombers and 2 tactical_bombers remaining. Battle score for attacker is -10
                    Casualties for Japanese: 2 fighters and 4 mech_infantrys
                    Casualties for ANZAC: 2 aaGuns, 1 artillery and 4 infantry

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from New Zealand: 1 infantry
                EDIT: Turning off Edit Mode
                3 bombers and 2 tactical_bombers moved from Queensland to Northern Territory
                3 fighters and 1 tactical_bomber moved from 63 Sea Zone to South Australia
                1 mech_infantry moved from Yunnan to India
                3 fighters moved from Kwangtung to India
                1 submarine moved from 36 Sea Zone to 33 Sea Zone
                1 transport moved from 37 Sea Zone to 36 Sea Zone

    Place Units - Japanese
                3 fighters placed in India
                2 fighters placed in Kwangtung
                1 destroyer and 3 transports placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 69 PUs; end with 76 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 86 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 91 PUs


  • @Boldfresh:

    another rule for you to be aware of is this:  you have to run your amphibious invasions before other battles, including the sea battle you just did.

    sorry about that… I know that rule… but having two kids crying near me and trying to play at the same time is definitely not good for following this subtle rules, I wish tripleA enforced that rule.

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - Americans
                Americans buy 6 bombers; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 30 Sea Zone to 50 Sea Zone
                1 destroyer moved from 50 Sea Zone to 63 Sea Zone
                1 tactical_bomber moved from Line Islands to 50 Sea Zone
                1 tactical_bomber moved from 50 Sea Zone to 63 Sea Zone
                1 carrier, 3 destroyers, 2 fighters and 1 submarine moved from 64 Sea Zone to 51 Sea Zone
                1 carrier, 3 destroyers, 2 fighters and 1 submarine moved from 51 Sea Zone to 63 Sea Zone
                2 fighters moved from 27 Sea Zone to 29 Sea Zone
                2 fighters moved from 29 Sea Zone to 63 Sea Zone
                4 bombers moved from Western United States to 11 Sea Zone
                4 bombers moved from 11 Sea Zone to 28 Sea Zone
                4 bombers moved from 28 Sea Zone to 51 Sea Zone
                4 bombers moved from 51 Sea Zone to 63 Sea Zone

    Combat - Americans
                Battle in 63 Sea Zone
                    Americans attack with 4 bombers, 1 carrier, 4 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber
                        Americans roll dice for 1 submarine in 63 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 4 bombers, 1 carrier, 4 destroyers, 4 fighters and 1 tactical_bomber in 63 Sea Zone, round 1 :  7/13 hits
                        Japanese roll dice for 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber in 63 Sea Zone, round 1 :  8/10 hits
                        1 submarine owned by the Americans , 1 fighter owned by the Americans , 4 destroyers owned by the Americans , 1 cruiser owned by the Japanese , 1 carrier owned by the Americans , 1 tactical_bomber owned by the Japanese , 2 carriers owned by the Japanese and 1 destroyer owned by the Japanese lost in 63 Sea Zone
                        Americans roll dice for 4 bombers, 3 fighters and 1 tactical_bomber in 63 Sea Zone, round 2 :  4/8 hits
                        Japanese roll dice for 2 battleships and 3 fighters in 63 Sea Zone, round 2 :  3/5 hits
                        3 fighters owned by the Americans , 3 fighters owned by the Japanese and 1 battleship owned by the Japanese lost in 63 Sea Zone
                        Americans roll dice for 4 bombers and 1 tactical_bomber in 63 Sea Zone, round 3 :  4/5 hits
                        Japanese roll dice for 1 battleship in 63 Sea Zone, round 3 :  1/1 hits
                        1 tactical_bomber owned by the Americans and 1 battleship owned by the Japanese lost in 63 Sea Zone
                    Americans win with 4 bombers remaining. Battle score for attacker is 28
                    Casualties for Japanese: 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber
                    Casualties for Americans: 1 carrier, 4 destroyers, 4 fighters, 1 submarine and 1 tactical_bomber

    Non Combat Move - Americans
                1 carrier and 2 fighters moved from 81 Sea Zone to 79 Sea Zone
                3 infantry moved from Eastern United States to 101 Sea Zone
                3 infantry and 2 transports moved from 101 Sea Zone to 64 Sea Zone
                3 infantry moved from 64 Sea Zone to Central America
                2 infantry and 4 mech_infantrys moved from Central America to 64 Sea Zone
                1 carrier moved from 27 Sea Zone to 50 Sea Zone
                2 infantry, 2 mech_infantrys and 2 transports moved from 64 Sea Zone to 51 Sea Zone
                2 infantry, 2 mech_infantrys and 2 transports moved from 51 Sea Zone to 63 Sea Zone
                4 bombers, 2 infantry and 2 mech_infantrys moved from 63 Sea Zone to New Zealand
                2 mech_infantrys and 2 transports moved from 64 Sea Zone to 50 Sea Zone
                2 mech_infantrys moved from 50 Sea Zone to Fiji

    Place Units - Americans
                6 bombers placed in Western United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

    Territory Summary for Americans :

    Fiji : 2 mech_infantrys
        New Zealand : 4 bombers, 2 infantry and 2 mech_infantrys
        Line Islands : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 airfield, 6 bombers, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 aaGun, 1 airfield, 1 artillery, 1 harbour and 2 infantry
        Midway : 1 airfield
        50 Sea Zone : 1 carrier and 2 transports
        63 Sea Zone : 2 transports
        Central United States : 1 factory_major
        Central America : 3 aaGuns and 3 infantry
        Southeast Mexico : 1 harbour
        Eastern United States : 1 airfield, 1 factory_major and 1 harbour
        64 Sea Zone : 2 transports
        79 Sea Zone : 1 carrier
        Brazil : 1 flag

    Production/PUs Summary :

    Germans : 60 / 81
        Russians : 17 / 20
        Japanese : 69 / 91
        Americans : 52 / 72
        Chinese : 4 / 4
        British : 30 / 33
        UK_Pacific : 2 / 0
        Italians : 17 / 22
        ANZAC : 5 / 0
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '12

    not only did you slaughter me when you attacked, you slaughtered me in turn on defense AS WELL.  what a joke.

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 infantry moved from Shensi to Szechwan
                      Chinese take Szechwan from Japanese
                1 infantry moved from Shensi to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 infantry moved from Shensi to Hopei
                      Chinese take Hopei from Japanese
                1 infantry moved from Shensi to Kweichow
                      Chinese take Kweichow from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                1 fighter and 5 infantry moved from Shensi to Hopei
                1 fighter moved from Hopei to Shensi

    Place Units - Chinese
                1 infantry placed in Hopei

    Turn Complete - Chinese
                Chinese collect 8 PUs; end with 9 PUs total

    Territory Summary for Chinese :

    Shensi : 1 fighter
        Suiyuyan : 1 infantry
        Kweichow : 1 infantry
        Hopei : 7 infantry
        Szechwan : 1 infantry

    Production/PUs Summary :

    Germans : 60 / 81
        Russians : 17 / 20
        Japanese : 65 / 91
        Americans : 52 / 72
        Chinese : 8 / 9
        British : 30 / 33
        UK_Pacific : 2 / 0
        Italians : 17 / 22
        ANZAC : 5 / 0
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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