Boldfresh (Allies +6) vs. Nerquen (Axis), G40, no tech

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - Russians
                Russians buy 1 artillery, 1 bomber and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                5 fighters and 1 tactical_bomber moved from Russia to Samara
                1 infantry moved from Russia to Samara

    Combat - Russians
                Battle in Samara
                    Russians attack with 5 fighters, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 armour
                    Russians win, taking Samara from Germans with 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour

    Non Combat Move - Russians
                5 fighters and 1 tactical_bomber moved from Samara to Kazakhstan
                5 fighters and 1 tactical_bomber moved from Kazakhstan to West India
                1 mech_infantry moved from Northwest Persia to Eastern Persia

    Place Units - Russians
                1 artillery, 1 bomber and 4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 17 PUs; end with 17 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 20 PUs


  • nice attack by Russia,

    btw I would need a rule clarification:

    if I get 6 VC in Pacific, till when exactly would I need to hold it to claim a victory? I remember that in one of my test games trippleA popped a window that Axis won in Pacific after French move in the same turn (not giving Russia chance to retake anything), but I am not sure if that is the correct way or is it just a tripleA bug.

    So,  do would I need to hold 6 VC till the end of F8, end of R9, or even F9?

    thanks, P

  • '12

    Sir, i find it mildly annoying that you are going to beat me and you don’t even know the rules, much less the VICTORY conditions.  :roll: Nevertheless, I will answer your question.  You must hold 6 VC for an entire japanese turn.  That means if you take sydney on J8, you must hold 6 victory cites for a complete round of play.  that means that by the start of J9, you must still own 6 victory cities.

    hope this helps  :x


  • thanks :) I will do my move later today…

  • '12

    @nerquen:

    thanks :) I will do my move later today…

    ok THANKS…  :roll:

  • '12

    there is almost no possible way for you to lose this game… you don’t need to be sweating it bro.  :roll:


  • hehe… my kids don’t allow for a fast victory now… you will have to wait…

  • '12

    hurry so we can start the game where you have to “prove it”, ie prove your victory was valid in the first place.  :wink:


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 5 fighters and 3 transports; Remaining resources: 2 PUs; 1 SuicideAttackTokens;

    Combat Move - Japanese
                4 mech_infantrys moved from Siam to 37 Sea Zone
                2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 63 Sea Zone
                4 mech_infantrys and 4 transports moved from 37 Sea Zone to 54 Sea Zone
                4 mech_infantrys moved from 54 Sea Zone to Queensland
                2 destroyers moved from 33 Sea Zone to 63 Sea Zone
                1 destroyer moved from 46 Sea Zone to 63 Sea Zone
                3 submarines moved from 52 Sea Zone to 63 Sea Zone
                3 artilleries and 3 infantry moved from Northern Territory to 55 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 55 Sea Zone to 62 Sea Zone
                3 artilleries and 3 infantry moved from 62 Sea Zone to New South Wales
                3 bombers moved from Western Australia to Queensland
                3 fighters moved from Caroline Islands to 63 Sea Zone
                2 fighters and 1 tactical_bomber moved from Western Australia to Queensland
                1 carrier moved from 33 Sea Zone to 63 Sea Zone
                1 submarine moved from 52 Sea Zone to 63 Sea Zone
                1 tactical_bomber moved from Western Australia to Queensland
                1 fighter and 1 tactical_bomber moved from Western Australia to 63 Sea Zone
                1 carrier moved from 54 Sea Zone to 63 Sea Zone


  • scramble from NZ? OOL in SZ63?

  • '12

    yeah scramble all.

  • '12

    tell me how many hits you get in round 1


  • 10 hits, your subs missed

  • '12

    of course my subs missed  :roll:

  • '12

    so you hit 10 of 21.  there is no justice in A&A huh?

    i will take the hits to 4 subs, tip 2 acc, lose 4 des

  • '12

    son of a B&%$# what a TERRIBLE roll on defense

  • '12

    this game was literally a giant joke from start to finish. i guess the dice gods decided it was time to STOMP ALL OVER MY A$$.

    ok, well, in our next game, i will play in such a way as it will be impossible for you to win NO MATTER HOW INCREDIBLE your dice are.  :roll:

  • '12

    another rule for you to be aware of is this:  you have to run your amphibious invasions before other battles, including the sea battle you just did.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 5 fighters and 3 transports; Remaining resources: 2 PUs; 1 SuicideAttackTokens;

    Combat Move - Japanese
                4 mech_infantrys moved from Siam to 37 Sea Zone
                2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 63 Sea Zone
                4 mech_infantrys and 4 transports moved from 37 Sea Zone to 54 Sea Zone
                4 mech_infantrys moved from 54 Sea Zone to Queensland
                2 destroyers moved from 33 Sea Zone to 63 Sea Zone
                1 destroyer moved from 46 Sea Zone to 63 Sea Zone
                3 submarines moved from 52 Sea Zone to 63 Sea Zone
                3 artilleries and 3 infantry moved from Northern Territory to 55 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 55 Sea Zone to 62 Sea Zone
                3 artilleries and 3 infantry moved from 62 Sea Zone to New South Wales
                3 bombers moved from Western Australia to Queensland
                3 fighters moved from Caroline Islands to 63 Sea Zone
                2 fighters and 1 tactical_bomber moved from Western Australia to Queensland
                1 carrier moved from 33 Sea Zone to 63 Sea Zone
                1 submarine moved from 52 Sea Zone to 63 Sea Zone
                1 tactical_bomber moved from Western Australia to Queensland
                1 fighter and 1 tactical_bomber moved from Western Australia to 63 Sea Zone
                1 carrier moved from 54 Sea Zone to 63 Sea Zone

    Combat - Japanese
                Americans scrambles 3 units out of New Zealand to defend against the attack in 63 Sea Zone
                Battle in 63 Sea Zone
                    Japanese attack with 2 battleships, 3 carriers, 1 cruiser, 4 destroyers, 7 fighters, 4 submarines and 2 tactical_bombers
                    ANZAC defend with 1 transport; Americans defend with 2 carriers, 7 destroyers, 7 fighters and 4 submarines
                    Units damaged: 2 carriers owned by the Americans
                    Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
                    Japanese win, taking 63 Sea Zone from Neutral with 2 battleships, 2 carriers, 1 cruiser, 1 destroyer, 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 115
                    Casualties for Japanese: 1 carrier, 3 destroyers, 1 fighter and 4 submarines
                    Casualties for ANZAC: 1 transport
                    Casualties for Americans: 2 carriers, 7 destroyers, 7 fighters and 4 submarines
                Battle in New South Wales
                    Japanese attack with 3 artilleries and 3 infantry
                    ANZAC defend with 1 artillery, 1 factory_minor and 1 harbour
                    Japanese captures 5PUs while taking ANZAC capital
                    Japanese win, taking New South Wales from ANZAC with 3 artilleries and 1 infantry remaining. Battle score for attacker is -2
                    Casualties for Japanese: 2 infantry
                    Casualties for ANZAC: 1 artillery
                Battle in Queensland
                    Japanese attack with 3 bombers, 2 fighters, 4 mech_infantrys and 2 tactical_bombers
                    ANZAC defend with 2 aaGuns, 1 airfield, 1 artillery, 1 harbour and 4 infantry
                    Japanese win with 3 bombers and 2 tactical_bombers remaining. Battle score for attacker is -10
                    Casualties for Japanese: 2 fighters and 4 mech_infantrys
                    Casualties for ANZAC: 2 aaGuns, 1 artillery and 4 infantry

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from New Zealand: 1 infantry
                EDIT: Turning off Edit Mode
                3 bombers and 2 tactical_bombers moved from Queensland to Northern Territory
                3 fighters and 1 tactical_bomber moved from 63 Sea Zone to South Australia
                1 mech_infantry moved from Yunnan to India
                3 fighters moved from Kwangtung to India
                1 submarine moved from 36 Sea Zone to 33 Sea Zone
                1 transport moved from 37 Sea Zone to 36 Sea Zone

    Place Units - Japanese
                3 fighters placed in India
                2 fighters placed in Kwangtung
                1 destroyer and 3 transports placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 69 PUs; end with 76 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 86 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 91 PUs


  • @Boldfresh:

    another rule for you to be aware of is this:  you have to run your amphibious invasions before other battles, including the sea battle you just did.

    sorry about that… I know that rule… but having two kids crying near me and trying to play at the same time is definitely not good for following this subtle rules, I wish tripleA enforced that rule.

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