Boldfresh (Allies +6) vs. Nerquen (Axis), G40, no tech

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - British
                British buy 2 bombers, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour moved from Trans-Jordan to 81 Sea Zone
                1 infantry moved from Egypt to 81 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 79 Sea Zone
                1 armour and 1 infantry moved from 79 Sea Zone to West India

    Combat - British
                Battle in West India

    Non Combat Move - British
                1 aaGun moved from Egypt to 81 Sea Zone
                1 aaGun and 1 transport moved from 81 Sea Zone to 80 Sea Zone
                1 infantry moved from Iraq to 80 Sea Zone
                1 aaGun, 1 infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone
                1 aaGun and 1 infantry moved from 79 Sea Zone to West India
                1 mech_infantry moved from Northwest Persia to Eastern Persia
                1 infantry moved from Trans-Jordan to Egypt
                2 fighters and 1 tactical_bomber moved from Egypt to Persia
                2 fighters and 1 tactical_bomber moved from Persia to Eastern Persia
                1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 mech_infantry moved from Anglo Egyptian Sudan to Egypt
                1 mech_infantry moved from Trans-Jordan to Egypt
                1 artillery moved from Northwest Persia to Persia
                1 infantry moved from Northwest Persia to Persia
                2 submarines moved from 98 Sea Zone to 81 Sea Zone
                1 mech_infantry moved from Trans-Jordan to Egypt
                1 mech_infantry moved from Trans-Jordan to Persia

    Place Units - British
                1 transport placed in 81 Sea Zone
                1 bomber and 1 mech_infantry placed in Egypt
                British undo move 2.
                1 mech_infantry placed in Union of South Africa
                2 bombers placed in Egypt

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,2
                British collect 28 PUs (2 lost to blockades); end with 28 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 33 PUs

    Turn Complete - UK_Pacific

    Territory Summary for British, UK_Pacific :

    Kazakhstan : 1 infantry
        West India : 1 aaGun, 1 armour and 2 infantry
        Belgian Congo : 1 mech_infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 airfield, 1 armour, 1 artillery, 1 harbour and 2 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 airfield, 4 bombers, 1 factory_minor, 1 harbour, 1 infantry and 3 mech_infantrys
        Union of South Africa : 1 factory_minor, 1 harbour and 1 mech_infantry
        Scotland : 1 airfield
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 12 infantry
        Tobruk : 1 flag
        Eastern Persia : 1 flag, 2 fighters, 1 mech_infantry and 1 tactical_bomber
        81 Sea Zone : 2 fighters, 2 submarines and 1 transport
        79 Sea Zone : 2 transports
        Northwest Persia : 1 flag, 5 infantry
        Persia : 1 flag, 1 artillery, 1 infantry and 1 mech_infantry

    Production/PUs Summary :

    Germans : 54 / 66
        Russians : 25 / 28
        Japanese : 69 / 81
        Americans : 52 / 72
        Chinese : 4 / 4
        British : 30 / 33
        UK_Pacific : 2 / 0
        Italians : 15 / 16
        ANZAC : 5 / 4
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '12

    here UK7 edit :roll:

  • '12

    the edit moved an inf from kaz to volgo.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - Italians
                Italians buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 armour moved from Bryansk to Rostov
                1 fighter moved from Southern Italy to Rostov

    Combat - Italians
                Battle in Rostov
                    Italians attack with 2 armour and 1 fighter
                    Russians defend with 1 mech_infantry
                    Italians win, taking Rostov from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is -2
                    Casualties for Russians: 1 mech_infantry
                    Casualties for Italians: 1 armour

    Non Combat Move - Italians
                1 aaGun moved from Bryansk to Rostov
                1 fighter moved from Rostov to Bryansk
                1 artillery and 2 infantry moved from Albania to 97 Sea Zone
                1 artillery and 2 infantry moved from 97 Sea Zone to Southern Italy

    Place Units - Italians
                1 fighter and 2 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 17 PUs; end with 17 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs


  • 24 hour friendly bump…

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - ANZAC
                ANZAC buy 1 artillery; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from New South Wales to Queensland
                3 infantry moved from New South Wales to Queensland

    Combat - ANZAC
                Battle in Queensland
                    ANZAC attack with 1 artillery and 4 infantry
                    Japanese defend with 1 airfield, 1 armour and 1 harbour
                    ANZAC win, taking Queensland from Japanese with 1 artillery and 4 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour

    Non Combat Move - ANZAC
                2 aaGuns moved from New South Wales to Queensland
                2 infantry moved from Iraq to Persia

    Place Units - ANZAC
                1 artillery placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,4,5,2,1,2,4,5,6,2,3,1
                ANZAC collect 5 PUs (2 lost to blockades); end with 5 PUs total

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Caucasus to Volgograd
                1 infantry moved from Iraq to Persia
                2 infantry moved from Alexandria to Egypt
                1 destroyer moved from 81 Sea Zone to 79 Sea Zone

    Turn Complete - French

    Territory Summary for French :

    Egypt : 3 infantry
        United Kingdom : 2 infantry
        Libya : 1 flag
        Volgograd : 1 infantry
        79 Sea Zone : 1 destroyer
        Persia : 1 infantry

    Production/PUs Summary :

    Germans : 54 / 66
        Russians : 23 / 28
        Japanese : 67 / 81
        Americans : 52 / 72
        Chinese : 4 / 4
        British : 30 / 33
        UK_Pacific : 2 / 0
        Italians : 17 / 22
        ANZAC : 7 / 5
        French : 9 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '12

    than anzac infantry is on the transport off NZ.  wouldn’t let me place it ON the transport when i did the edit.

  • '12

    hurry up and enjoy your final battles so we can get to game 2, where i can almost guarantee you will not survive past 6 rounds.  :lol:


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 2 bombers, 2 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Bryansk to Caucasus
                      Germans take Caucasus from Russians
                2 mech_infantrys moved from Ukraine to Volgograd
                1 mech_infantry moved from Bryansk to Rostov
                1 mech_infantry moved from Rostov to Volgograd
                8 artilleries and 2 infantry moved from Western Ukraine to Bryansk
                6 mech_infantrys moved from Eastern Poland to Bryansk
                3 mech_infantrys moved from Novgorod to Bryansk
                5 artilleries and 3 infantry moved from Belarus to Bryansk
                1 infantry moved from Bryansk to Tambov
                      Germans take Tambov from Russians
                1 armour moved from Bryansk to Samara
                      Germans take Samara from Russians
                1 armour moved from Bryansk to Smolensk
                      Germans take Smolensk from Russians
                1 armour moved from Smolensk to Bryansk
                1 bomber, 1 fighter and 4 tactical_bombers moved from Bryansk to Volgograd
                1 fighter moved from Southern Italy to Bryansk
                3 tactical_bombers moved from Western Germany to Novgorod
                1 destroyer moved from 104 Sea Zone to 109 Sea Zone
                1 destroyer moved from 112 Sea Zone to 109 Sea Zone
                1 cruiser moved from 112 Sea Zone to 109 Sea Zone
                1 submarine moved from 119 Sea Zone to 109 Sea Zone
                1 submarine moved from 97 Sea Zone to 98 Sea Zone
                4 artilleries and 5 infantry moved from France to Western Germany

    Combat - Germans
                Battle in Volgograd
                    Germans attack with 1 bomber, 1 fighter, 3 mech_infantrys and 4 tactical_bombers
                    French defend with 1 infantry; British defend with 1 infantry; Russians defend with 1 factory_minor
                    Germans win, taking Volgograd from Russians with 1 bomber, 1 fighter, 2 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for French: 1 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - Germans
                1 bomber, 1 fighter and 4 tactical_bombers moved from Volgograd to Bryansk

    Place Units - Germans
                1 mech_infantry and 2 tactical_bombers placed in Novgorod
                2 armour and 1 mech_infantry placed in Ukraine
                2 bombers placed in Western Germany

    Turn Complete - Germans
                Germans collect 61 PUs; end with 61 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 81 PUs

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - Russians
                Russians buy 1 artillery, 1 bomber and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                5 fighters and 1 tactical_bomber moved from Russia to Samara
                1 infantry moved from Russia to Samara

    Combat - Russians
                Battle in Samara
                    Russians attack with 5 fighters, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 armour
                    Russians win, taking Samara from Germans with 5 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour

    Non Combat Move - Russians
                5 fighters and 1 tactical_bomber moved from Samara to Kazakhstan
                5 fighters and 1 tactical_bomber moved from Kazakhstan to West India
                1 mech_infantry moved from Northwest Persia to Eastern Persia

    Place Units - Russians
                1 artillery, 1 bomber and 4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 17 PUs; end with 17 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 20 PUs


  • nice attack by Russia,

    btw I would need a rule clarification:

    if I get 6 VC in Pacific, till when exactly would I need to hold it to claim a victory? I remember that in one of my test games trippleA popped a window that Axis won in Pacific after French move in the same turn (not giving Russia chance to retake anything), but I am not sure if that is the correct way or is it just a tripleA bug.

    So,  do would I need to hold 6 VC till the end of F8, end of R9, or even F9?

    thanks, P

  • '12

    Sir, i find it mildly annoying that you are going to beat me and you don’t even know the rules, much less the VICTORY conditions.  :roll: Nevertheless, I will answer your question.  You must hold 6 VC for an entire japanese turn.  That means if you take sydney on J8, you must hold 6 victory cites for a complete round of play.  that means that by the start of J9, you must still own 6 victory cities.

    hope this helps  :x


  • thanks :) I will do my move later today…

  • '12

    @nerquen:

    thanks :) I will do my move later today…

    ok THANKS…  :roll:

  • '12

    there is almost no possible way for you to lose this game… you don’t need to be sweating it bro.  :roll:


  • hehe… my kids don’t allow for a fast victory now… you will have to wait…

  • '12

    hurry so we can start the game where you have to “prove it”, ie prove your victory was valid in the first place.  :wink:


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :8

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 5 fighters and 3 transports; Remaining resources: 2 PUs; 1 SuicideAttackTokens;

    Combat Move - Japanese
                4 mech_infantrys moved from Siam to 37 Sea Zone
                2 battleships, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber moved from 54 Sea Zone to 63 Sea Zone
                4 mech_infantrys and 4 transports moved from 37 Sea Zone to 54 Sea Zone
                4 mech_infantrys moved from 54 Sea Zone to Queensland
                2 destroyers moved from 33 Sea Zone to 63 Sea Zone
                1 destroyer moved from 46 Sea Zone to 63 Sea Zone
                3 submarines moved from 52 Sea Zone to 63 Sea Zone
                3 artilleries and 3 infantry moved from Northern Territory to 55 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 55 Sea Zone to 62 Sea Zone
                3 artilleries and 3 infantry moved from 62 Sea Zone to New South Wales
                3 bombers moved from Western Australia to Queensland
                3 fighters moved from Caroline Islands to 63 Sea Zone
                2 fighters and 1 tactical_bomber moved from Western Australia to Queensland
                1 carrier moved from 33 Sea Zone to 63 Sea Zone
                1 submarine moved from 52 Sea Zone to 63 Sea Zone
                1 tactical_bomber moved from Western Australia to Queensland
                1 fighter and 1 tactical_bomber moved from Western Australia to 63 Sea Zone
                1 carrier moved from 54 Sea Zone to 63 Sea Zone


  • scramble from NZ? OOL in SZ63?

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