You have a couple spectators! 🤓
Me and @mikawagunichi have played quite a bit with different J1 approaches. Eager to see how this plays out! 😎
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 5 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 1 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
1 mech_infantry moved from India to West India
Japanese take West India from UK_Pacific
1 armour moved from India to 39 Sea Zone
1 armour and 1 transport moved from 39 Sea Zone to 56 Sea Zone
1 armour moved from 56 Sea Zone to Western Australia
1 artillery and 2 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 36 Sea Zone to 56 Sea Zone
1 artillery and 2 infantry moved from 56 Sea Zone to Western Australia
3 infantry moved from Dutch New Guinea to 45 Sea Zone
3 infantry and 2 transports moved from 45 Sea Zone to 56 Sea Zone
3 infantry moved from 56 Sea Zone to Western Australia
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to New Guinea
1 bomber moved from Japan to New Guinea
2 bombers moved from Caroline Islands to New Guinea
1 battleship, 2 carriers, 1 cruiser, 3 fighters, 2 submarines and 1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone
1 battleship and 1 destroyer moved from 39 Sea Zone to 56 Sea Zone
1 submarine moved from 35 Sea Zone to 54 Sea Zone
1 destroyer moved from 35 Sea Zone to 33 Sea Zone
Combat - Japanese
Japanese creates battle in territory 62 Sea Zone
Battle in Western Australia
Battle in Ethiopia
Japanese attack with 1 artillery and 1 infantry
Russians defend with 1 mech_infantry
Japanese win, taking Western Australia from ANZAC, taking Ethiopia from Russians with 1 artillery remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in New Guinea
Japanese attack with 3 bombers and 1 infantry
ANZAC defend with 1 infantry
Japanese win, taking New Guinea from ANZAC with 3 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 54 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 3 fighters, 3 submarines and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win, taking 54 Sea Zone from Neutral with 1 battleship, 2 carriers, 1 cruiser, 3 fighters, 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
3 bombers moved from New Guinea to Dutch New Guinea
1 fighter and 1 tactical_bomber moved from Shan State to Dutch New Guinea
1 mech_infantry moved from Szechwan to Kweichow
1 mech_infantry moved from Kweichow to Hopei
1 fighter moved from Kiangsu to Hopei
1 fighter moved from Yunnan to India
2 fighters and 1 tactical_bomber moved from Kweichow to Shan State
1 tactical_bomber moved from Burma to Java
1 fighter moved from Yunnan to Hopei
1 mech_infantry moved from Kwangtung to Yunnan
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 destroyer moved from 39 Sea Zone to 56 Sea Zone
2 destroyers and 1 submarine moved from 33 Sea Zone to 46 Sea Zone
Place Units - Japanese
3 infantry placed in India
1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China
1 transport placed in 20 Sea Zone
1 artillery and 1 infantry placed in Kwangtung
1 fighter placed in Japan
1 carrier and 1 destroyer placed in 6 Sea Zone
1 factory_minor placed in Kiangsu
Turn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
please use this edit… I forgot my unprotected transport at New Guinea, I should have left one of my carriers there to protect the transport. I realized this only after I rolled some battles… then I thought I would cover the transport with DD + sub, but it was a stupid idea. I rather loose only the transport rue to my mistake and keep the sub and DDs alive.
will finish turn tomorrow - have to go to sleep.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - British
British buy 2 fighters, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from Egypt to 76 Sea Zone
1 bomber, 2 fighters and 1 tactical_bomber moved from Egypt to Ethiopia
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
Combat - British
Battle in 76 Sea Zone
British attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 76 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Ethiopia
British attack with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 artillery
British roll dice for 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber in Ethiopia, round 1 : 2/5 hits
Italians roll dice for 1 artillery in Ethiopia, round 1 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Japanese lost in Ethiopia
British win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for British: 1 infantry
Non Combat Move - British
2 fighters moved from Ethiopia to Persia
1 tactical_bomber moved from Ethiopia to Egypt
1 bomber moved from Ethiopia to Egypt
1 bomber moved from 76 Sea Zone to Egypt
1 submarine moved from 92 Sea Zone to 98 Sea Zone
1 artillery and 6 infantry moved from Iraq to Northwest Persia
1 infantry moved from Turkmenistan to Kazakhstan
1 mech_infantry moved from Iraq to Persia
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 infantry moved from Trans-Jordan to Iraq
1 armour and 3 mech_infantrys moved from Egypt to Trans-Jordan
Place Units - British
1 mech_infantry placed in Union of South Africa
2 fighters placed in Egypt
1 submarine placed in 98 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from Persia: 1 fighter
EDIT: Adding units owned by British to 98 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,4
British collect 30 PUs; end with 30 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUs
Turn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
Kazakhstan : 1 infantry
Belgian Congo : 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 armour, 1 infantry and 3 mech_infantrys
Gibraltar : 1 airfield, 1 armour, 1 artillery, 1 harbour and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 aaGun, 1 airfield, 2 bombers, 1 factory_minor, 2 fighters, 1 harbour, 1 infantry and 1 tactical_bomber
Union of South Africa : 1 factory_minor, 1 harbour and 1 mech_infantry
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 12 infantry
Tobruk : 1 flag
Iraq : 1 infantry
Eastern Persia : 1 flag
81 Sea Zone : 2 transports
Northwest Persia : 1 flag, 1 artillery and 6 infantry
Persia : 1 flag, 1 fighter and 1 mech_infantry
98 Sea Zone : 1 fighter and 2 submarines
Production/PUs Summary :
Germans : 50 / 64
Russians : 29 / 37
Japanese : 67 / 77
Americans : 52 / 72
Chinese : 4 / 6
British : 30 / 35
UK_Pacific : 0 / 0
Italians : 15 / 20
ANZAC : 9 / 7
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
use this edit.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Italians
Italians buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour moved from Smolensk to Bryansk
Combat - Italians
Battle in Bryansk
Italians attack with 2 armour
Russians defend with 1 infantry
Italians win, taking Bryansk from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 aaGun moved from Belarus to Bryansk
1 artillery and 2 infantry moved from Bulgaria to Albania
1 battleship, 2 destroyers and 2 transports moved from 95 Sea Zone to 97 Sea Zone
Place Units - Italians
1 destroyer and 2 submarines placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
all game long - this is just stupid. you killed 4 more units than you
should have AND survived a tank. absolutely ridiculous.
F6. you have played very poorly and you will still win this game. had i known you were such a bad player i would not have made some of the riskier attacks i made earlier in the game. and yet your incredible luck just keeps happening over and over and over. now you have a coin flip to win the game, thanks to miracle after miracle after miracle in your favor.
i’m sorry bro, but you have absolutely no business winning with the way you’ve played. you haven’t just been lucky, you have been RIDICULOUSLY lucky. :roll:
honestly, i am mostly frustrated with the dice, and with the fact that you will think you played well because you will win. thats fine, you will see the light in our second game where you will be demolished in very short order. :evil:
i have made tricky and elegant attacks against sydney against top opponents that have FAILED miserably due to me getting diced. now you make one of the clumsiest attempts at the island i have ever seen and I GET DICED AGAIN and your attack will actually succeed. it is just beyond ridiculous. pure dumb luck.
just so you know, this attempt at sydney should have essentially ended your chances of victory in this game. with remotely reasonable dice there you are wiped out in west aus and unable to even MAKE AN ATTEMPT on sydney for the rest of the game. instead you will actually win, which i will try hard not to take personally since the dice have literally kicked my butt all game long.
i hope you get sydney actually. the last straw in a string of unbelievable dicings that will result in your victory. :roll: reminds me of the game cow won in the tournament against us. the thing is, a good player must realize when the opponent they are playing is not solid and i didn’t realize that until you made this attempt on sydney. arguably i should have just turtled but it’s almost impossible to pass up such a beautiful chance to wipe out so many japanese ground troops from a fleet stranded out in the ocean with a high percentage attack.
hey man, calm down… I know it is a bad feeling to loose to a total novice, but it is not my fault that the dice has favored me in this game. You knew I am a novice to the game so you should have played accordingly. There was really no need for those risky moves from your side. Now don’t blame me, those were your decisions and they did not work.
After my experience, A&A seems to be a lot luck dependent… a single game playoff at the end of the season seems like a joke… Maybe you should consider switching to low luck variant if dice frustrates you so much.
The bad news is that I will be a tier 3/4 player soon and this loss will cost you a lot in the ladder standing. I am sorry for that.
ha well i appreciate your acknowledgement. just don’t play any more games then after you have beaten two tier 1’s? or let me teach you some things about the game? you might be able to be a solid tier 2 or even a tier 1 with some training? cuz geez, you sure got the dice luck in spades. :wink: no worries at all about the ladder or the playoffs… i’ve just been clowning around this year - next year is going to be the fun one. i have been carrying up to 10-15 games at times which is far too many to play solidly - the plan was just to try a bunch of different things and see what works. even the top players in the league don’t really know what they are doing yet. it’s a lot of fun.
yeah, was just frustrated at the dice, don’t take it personally. i would never play low luck, takes all the fun and variability away. yeah, i would have crushed you, but who cares? that’s part of the grand mystery! :-P
frankly… I am not 100% sure… but I believe I missed your 3 mechs that could join that attack, so I though if you attacked I would be like 2:1 favorite in the battle.
other option is that I assumed that you would not strike @ Western Australia
as if you did I could easily attack back with 2 inf 2 art + 4 planes… landing 2 more in Northern Teritory… I think you would loose too much ANZAC infantry in those battles without any new coming since ANZAC is pretty much broke. So if I did not miss the 3 mech inf I though the best option for ANZAC was just to turtle in Sydney and wait for US help.
I am really not sure which one is the case here.
no worries. if you get sydney it’s over. if you do not it’s over but in the other direction. you got a 50/50 shot to beat me, let’s see what happens!
but no, turtling was not the BEST option. if would
have only been the better thing to do if i KNEW
what the dice were going to be. all i had to do
was wipe out your w aus forces which i think i had
about a 9:1 shot on.
btw…. I don’t think trying my luck @ Sydney in J7 is wise… I think I will rather move in more infantry/planes and strike it in J8. That will be close to 100% then. I just need to check if I can protect rest of Pacific VP until UK8… probably yes, but maybe not. Attacking Sydney in J7 seems like an unnecessary risk.
Where I am wrong?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Politics - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 destroyer, 1 infantry, 3 mech_infantrys and 3 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 submarine moved from 109 Sea Zone to 119 Sea Zone
1 carrier, 1 cruiser and 3 transports moved from 127 Sea Zone to 112 Sea Zone
1 submarine moved from 95 Sea Zone to 97 Sea Zone
1 mech_infantry moved from Smolensk to Rostov
Germans take Rostov from Russians
1 mech_infantry moved from Bessarabia to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
9 mech_infantrys moved from Eastern Poland to Bryansk
8 artilleries and 3 infantry moved from Eastern Poland to Western Ukraine
8 armour, 16 artilleries, 1 bomber, 1 fighter, 28 infantry, 2 mech_infantrys and 4 tactical_bombers moved from Smolensk to Bryansk
8 artilleries, 13 infantry and 3 mech_infantrys moved from Belarus to Bryansk
2 artilleries and 1 infantry moved from Novgorod to Belarus
3 artilleries and 2 infantry moved from Archangel to Belarus
6 mech_infantrys moved from Germany to Eastern Poland
1 fighter moved from Western Germany to Novgorod
1 bomber, 1 fighter and 4 tactical_bombers moved from Bryansk to Ukraine
2 artilleries and 4 infantry moved from Western Germany to France
Combat - Germans
Battle in Ukraine
Germans attack with 1 bomber, 1 fighter, 2 mech_infantrys and 4 tactical_bombers
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 1 bomber, 1 fighter, 2 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 8 artilleries and 3 infantry
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 8 artilleries and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 bomber, 1 fighter and 4 tactical_bombers moved from Ukraine to Bryansk
6 aaGuns moved from Smolensk to Bryansk
Place Units - Germans
1 destroyer placed in 112 Sea Zone
3 tactical_bombers placed in Western Germany
3 mech_infantrys placed in Novgorod
2 artilleries and 1 infantry placed in France
Turn Complete - Germans
Germans collect 56 PUs; end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs
please use this edit