Edit: What-if UK did not go for aggressive Medi fgt buy in UK1, and instead focus on sea mine in sz 12 and 15, and buy inf art atg at ratio of 4:2:1 and occasional tnk bmb for Cairo.
82bb2d1b-0b91-4e5f-bdc4-c9f3277f037a-image.png
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Research Technology - Americans
Americans spend 5 on tech rolls
Americans roll 1 and gets 0 hits
Americans removing all Technology Tokens after unsuccessful research.
Purchase Units - Americans
Americans buy 1 armour, 2 artilleries, 1 cruiser, 1 destroyer, 2 infantry, 2 submarines and 2 transports; Remaining resources: 2 PUs; 0 techTokens;
Combat Move - Americans
1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from Morocco to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
Combat - Americans
Battle in Normandy Bordeaux
Battle in Holland Belgium
Non Combat Move - Americans
2 carriers, 1 cruiser, 2 destroyers, 3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
1 transport moved from 91 Sea Zone to 89 Sea Zone
3 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
3 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 3 infantry, 2 submarines, 1 tactical_bomber and 3 transports moved from 10 Sea Zone to 26 Sea Zone
3 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
Place Units - Americans
2 artilleries and 2 infantry placed in Western United States
1 armour placed in Eastern United States
1 cruiser, 1 destroyer and 1 submarine placed in 10 Sea Zone
1 submarine and 2 transports placed in 101 Sea Zone
Americans undo move 4.
1 submarine and 1 transport placed in 101 Sea Zone
1 transport placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 58 PUs; end with 60 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Territory Summary for Americans :
New Zealand : 1 bomber
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 2 infantry
Hawaiian Islands : 1 airfield, 1 armour, 5 artilleries, 3 fighters, 1 harbour and 8 infantry
Midway : 1 airfield
26 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 3 transports
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 cruiser, 1 destroyer, 1 submarine and 1 transport
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 2 infantry and 3 mech_infantrys
Gibraltar : 2 infantry
United Kingdom : 1 bomber
Morocco : 1 mech_infantry
Normandy Bordeaux : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Algeria : 1 flag, 1 infantry
Holland Belgium : 1 flag, 2 infantry
89 Sea Zone : 1 transport
93 Sea Zone : 1 submarine
101 Sea Zone : 1 destroyer, 1 submarine and 1 transport
Brazil : 1 flag
110 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 tactical_bomber and 2 transports
Production/PUs Summary :
Germans : 43 / 100
Russians : 15 / 0
Japanese : 48 / 45
Americans : 58 / 80
Chinese : 12 / 16
British : 33 / 30
UK_Pacific : 11 / 13
Italians : 20 / 23
ANZAC : 12 / 25
French : 6 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Null / Other
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Hopei to Anhwe
1 infantry moved from Chahar to Anhwe
1 fighter moved from Szechwan to Anhwe
Combat - Chinese
Battle in Anhwe
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 1 : 0/3 hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 1 : 1/1 hits
1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 1/2 hits
Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Anhwe
Chinese win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Anhwe to Szechwan
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Suiyuyan to Kansu
Place Units - Chinese
1 artillery placed in Chahar
1 infantry placed in Kansu
1 infantry placed in Tsinghai
1 infantry placed in Hopei
1 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs
Territory Summary for Chinese :
Kwangsi : 1 flag, 1 airfield and 1 harbour
Jehol : 1 flag, 1 infantry
Yunnan : 2 infantry
Hunan : 1 infantry
Kansu : 2 infantry
Hopei : 1 infantry
Tsinghai : 2 infantry
Szechwan : 1 fighter and 2 infantry
Chahar : 1 artillery and 1 infantry
Sikang : 3 infantry
Production/PUs Summary :
Germans : 43 / 100
Russians : 15 / 0
Japanese : 47 / 45
Americans : 58 / 80
Chinese : 13 / 19
British : 33 / 30
UK_Pacific : 11 / 13
Italians : 20 / 23
ANZAC : 12 / 25
French : 6 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
Average roll : 2.250
Median : 2.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8
Null / Other
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Chinese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
Average roll : 2.800
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - British
British buy 1 armour, 1 artillery, 2 destroyers and 1 mech_infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Egypt to Alexandria
British take Alexandria from Italians
1 armour moved from Alexandria to Egypt
1 armour and 1 mech_infantry moved from Yunnan to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 mech_infantry moved from Yunnan to Kiangsi
Chinese take Kiangsi from Japanese
1 armour moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
1 armour moved from French Indo China to Kwangsi
Combat - British
British creates battle in territory 37 Sea Zone
British creates battle in territory 109 Sea Zone
Non Combat Move - British
2 infantry moved from Quebec to 106 Sea Zone
2 destroyers, 2 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 109 Sea Zone to 125 Sea Zone
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
1 infantry moved from Union of South Africa to Rhodesia
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 submarine moved from 37 Sea Zone to 35 Sea Zone
1 aaGun moved from Burma to Shan State
2 infantry moved from Burma to Shan State
1 infantry moved from Burma to Yunnan
2 infantry moved from India to Burma
Place Units - British
1 armour and 1 mech_infantry placed in Union of South Africa
1 artillery placed in United Kingdom
2 destroyers placed in 110 Sea Zone
Turn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Place Units - UK_Pacific
1 armour, 1 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in India change ownership: 1 armour, 1 infantry and 1 mech_infantry
Territory Summary for British, UK_Pacific :
Kwangsi : 1 armour
Kiangsi : 1 mech_infantry
Siam : 1 flag, 1 infantry
Yunnan : 1 infantry
Shan State : 1 aaGun and 2 infantry
Burma : 2 infantry
India : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 2 fighters, 1 harbour, 8 infantry, 1 mech_infantry and 1 tactical_bomber
Malaya : 1 harbour and 1 infantry
Kwangtung : 1 armour, 1 harbour and 1 mech_infantry
French Indo China : 1 flag
37 Sea Zone : 1 flag
35 Sea Zone : 1 submarine
39 Sea Zone : 1 destroyer
Belgian Congo : 1 armour and 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor and 2 infantry
Gibraltar : 1 armour, 1 artillery, 1 harbour and 4 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 2 armour, 1 harbour, 2 infantry and 1 mech_infantry
Union of South Africa : 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 10 infantry, 1 mech_infantry and 1 tactical_bomber
Anglo Egyptian Sudan : 1 infantry
Rhodesia : 1 infantry
Ethiopia : 1 flag
125 Sea Zone : 1 submarine
109 Sea Zone : 1 flag
Iraq : 1 flag
Eastern Persia : 1 flag
Persia : 1 flag
91 Sea Zone : 2 destroyers and 1 transport
110 Sea Zone : 2 destroyers
Production/PUs Summary :
Germans : 43 / 100
Russians : 15 / 0
Japanese : 37 / 45
Americans : 58 / 80
Chinese : 14 / 19
British : 33 / 38
UK_Pacific : 20 / 25
Italians : 20 / 23
ANZAC : 12 / 25
French : 6 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
Average roll : 2.250
Median : 2.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8
Null / Other
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Chinese Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
Average roll : 2.800
Median : 3.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Italians
Italians buy 3 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Italians
4 artilleries and 4 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 bomber, 1 fighter and 1 infantry moved from Southern France to Normandy Bordeaux
2 armour and 1 mech_infantry moved from Novgorod to Bryansk
4 artilleries, 1 battleship, 2 cruisers, 4 infantry and 4 transports moved from 95 Sea Zone to 98 Sea Zone
4 artilleries and 4 infantry moved from 98 Sea Zone to Egypt
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Italians
Italians buy 3 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Italians
4 artilleries and 4 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 bomber, 1 fighter and 1 infantry moved from Southern France to Normandy Bordeaux
2 armour and 1 mech_infantry moved from Novgorod to Bryansk
4 artilleries, 1 battleship, 2 cruisers, 4 infantry and 4 transports moved from 95 Sea Zone to 98 Sea Zone
4 artilleries and 4 infantry moved from 98 Sea Zone to Egypt
Combat - Italians
Battle in Normandy Bordeaux
Italians attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Normandy Bordeaux, round 1 : 2/4 hits
Americans roll dice for 2 infantry in Normandy Bordeaux, round 1 : 1/2 hits
2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Normandy Bordeaux
Italians win, taking Normandy Bordeaux from Americans with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for Americans: 2 infantry
Battle in Bryansk
Italians attack with 2 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 2 armour and 1 mech_infantry in Bryansk, round 1 : 2/3 hits
Russians roll dice for 1 infantry in Bryansk, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Bryansk
Italians win, taking Bryansk from Russians with 2 armour remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in Egypt
Italians attack with 4 artilleries and 4 infantry
French defend with 1 infantry; British defend with 1 airfield, 2 armour, 1 harbour, 2 infantry and 1 mech_infantry
Italians roll dice for 1 battleship and 2 cruisers in Egypt, round 1 : 3/3 hits
Italians roll dice for 4 artilleries and 4 infantry in Egypt, round 1 : 2/8 hits
British roll dice for 2 armour, 3 infantry and 1 mech_infantry in Egypt, round 1 : 3/6 hits
2 infantry owned by the British , 1 infantry owned by the French , 1 armour owned by the British , 1 mech_infantry owned by the British and 3 infantry owned by the Italians lost in Egypt
Italians roll dice for 4 artilleries and 1 infantry in Egypt, round 2 : 2/5 hits
British roll dice for 1 armour in Egypt, round 2 : 0/1 hits
1 armour owned by the British lost in Egypt
Italians win, taking Egypt from British with 4 artilleries and 1 infantry remaining. Battle score for attacker is 16
Casualties for French: 1 infantry
Casualties for British: 2 armour, 2 infantry and 1 mech_infantry
Casualties for Italians: 3 infantry
Non Combat Move - Italians
1 bomber and 1 fighter moved from Normandy Bordeaux to Southern Italy
1 artillery moved from Tunisia to Libya
1 aaGun moved from Novgorod to Belarus
3 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
3 infantry placed in Southern Italy
2 transports placed in 97 Sea Zone
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1
Italians collect 22 PUs (3 lost to blockades); end with 22 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs
Territory Summary for Italians :
Egypt : 1 flag, 1 airfield, 4 artilleries, 1 harbour and 1 infantry
Normandy Bordeaux : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
Tunisia : 1 flag
Northern Italy : 1 factory_major
Libya : 1 artillery
Southern Italy : 1 airfield, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 6 infantry
Belarus : 1 flag, 1 aaGun
Baltic States : 1 flag
Bryansk : 1 flag, 2 armour
Archangel : 1 flag
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
95 Sea Zone : 2 destroyers
93 Sea Zone : 1 flag
Greece : 1 flag
97 Sea Zone : 2 transports
98 Sea Zone : 1 flag, 1 battleship, 2 cruisers and 4 transports
Production/PUs Summary :
Germans : 43 / 100
Russians : 14 / 0
Japanese : 37 / 45
Americans : 56 / 80
Chinese : 14 / 19
British : 31 / 38
UK_Pacific : 20 / 25
Italians : 25 / 32
ANZAC : 12 / 25
French : 6 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 13 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 2.923
Median : 2.000
Variance : 1.605
Standard Deviation : 1.267
Total rolls : 39
Null / Other
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.000
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
British Combat
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.286
Median : 3.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7
Russians Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Italians Combat
1 was rolled 2 times
2 was rolled 8 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.217
Median : 3.000
Variance : 1.409
Standard Deviation : 1.187
Total rolls : 23
Americans Combat
1 was rolled 2 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.000
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 infantry; Remaining resources: 13 PUs;
Combat Move - ANZAC
1 armour moved from New South Wales to Queensland
ANZAC take Queensland from Japanese
Combat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
1 armour and 2 infantry placed in New South Wales
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,4,6,3,1
Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,5,4,3,4,1,2
ANZAC collect 9 PUs (5 lost to blockades); end with 22 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Combat Move - French
Non Combat Move - French
Turn Complete - French
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Politics - Germans
Purchase Units - Germans
Germans buy 8 bombers and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 cruiser and 1 destroyer moved from 113 Sea Zone to 110 Sea Zone
3 submarines moved from 112 Sea Zone to 110 Sea Zone
1 artillery moved from Germany to 113 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone
4 bombers moved from Western Germany to 110 Sea Zone
1 infantry moved from France to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
3 bombers moved from Southern France to 91 Sea Zone
12 bombers, 4 fighters and 3 tactical_bombers moved from Southern France to 110 Sea Zone
1 artillery and 2 infantry moved from Russia to Samara
9 armour and 2 mech_infantrys moved from Russia to Volgograd
Germans take Tambov from Russians
1 artillery moved from Russia to Samara
1 artillery moved from Karelia to Vyborg
Germans take Vyborg from Russians
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
scramble orders z110 sir.
Man…
no scramble
righto.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Politics - Germans
Purchase Units - Germans
Germans buy 8 bombers and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 cruiser and 1 destroyer moved from 113 Sea Zone to 110 Sea Zone
3 submarines moved from 112 Sea Zone to 110 Sea Zone
1 artillery moved from Germany to 113 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone
4 bombers moved from Western Germany to 110 Sea Zone
1 infantry moved from France to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
3 bombers moved from Southern France to 91 Sea Zone
12 bombers, 4 fighters and 3 tactical_bombers moved from Southern France to 110 Sea Zone
1 artillery and 2 infantry moved from Russia to Samara
9 armour and 2 mech_infantrys moved from Russia to Volgograd
Germans take Tambov from Russians
1 artillery moved from Russia to Samara
1 artillery moved from Karelia to Vyborg
Germans take Vyborg from Russians
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
Combat - Germans
Battle in 110 Sea Zone
Germans attack with 16 bombers, 1 cruiser, 1 destroyer, 4 fighters, 3 submarines, 3 tactical_bombers and 1 transport
British defend with 2 destroyers; Russians defend with 1 submarine; Americans defend with 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 tactical_bomber and 2 transports
Germans roll dice for 3 submarines in 110 Sea Zone, round 1 : 2/3 hits
Units damaged: 2 carriers owned by the Americans
Americans roll dice for 1 submarine in 110 Sea Zone, round 1 : 1/1 hits
Germans roll dice for 16 bombers, 1 cruiser, 1 destroyer, 4 fighters, 3 tactical_bombers and 1 transport in 110 Sea Zone, round 1 : 19/25 hits
Americans roll dice for 2 carriers, 1 cruiser, 4 destroyers, 3 fighters, 1 tactical_bomber and 2 transports in 110 Sea Zone, round 1 : 5/11 hits
3 fighters owned by the Americans , 2 destroyers owned by the Americans , 2 carriers owned by the Americans , 1 cruiser owned by the Germans , 1 cruiser owned by the Americans , 2 transports owned by the Americans , 1 tactical_bomber owned by the Americans , 1 submarine owned by the Russians , 1 destroyer owned by the Germans , 1 fighter owned by the Germans , 2 destroyers owned by the British and 3 submarines owned by the Germans lost in 110 Sea Zone
Germans win with 16 bombers, 3 fighters, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is 89
Casualties for Germans: 1 cruiser, 1 destroyer, 1 fighter and 3 submarines
Casualties for Russians: 1 submarine
Casualties for British: 2 destroyers
Casualties for Americans: 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 tactical_bomber and 2 transports
Battle in 91 Sea Zone
Germans attack with 3 bombers
British defend with 2 destroyers and 1 transport
Germans roll dice for 3 bombers in 91 Sea Zone, round 1 : 3/3 hits
British roll dice for 2 destroyers and 1 transport in 91 Sea Zone, round 1 : 0/2 hits
1 transport owned by the British and 2 destroyers owned by the British lost in 91 Sea Zone
Germans win with 3 bombers remaining. Battle score for attacker is 23
Casualties for British: 2 destroyers and 1 transport
Battle in Samara
Germans attack with 2 artilleries and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 artilleries and 2 infantry in Samara, round 1 : 0/4 hits
Russians roll dice for 1 infantry in Samara, round 1 : 1/1 hits
1 infantry owned by the Germans lost in Samara
Germans roll dice for 2 artilleries and 1 infantry in Samara, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Samara, round 2 : 1/1 hits
1 infantry owned by the Germans lost in Samara
Germans roll dice for 2 artilleries in Samara, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Samara, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Samara
Germans win, taking Samara from Russians with 2 artilleries remaining. Battle score for attacker is -3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 9 armour and 2 mech_infantrys
Russians defend with 1 factory_minor and 4 infantry
Germans roll dice for 9 armour and 2 mech_infantrys in Volgograd, round 1 : 2/11 hits
Russians roll dice for 4 infantry in Volgograd, round 1 : 1/4 hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
Germans roll dice for 9 armour and 1 mech_infantry in Volgograd, round 2 : 8/10 hits
Russians roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 9 armour and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 4 infantry
Battle in Holland Belgium
Germans attack with 1 artillery and 3 infantry
Americans defend with 2 infantry
Germans roll dice for 1 artillery and 3 infantry in Holland Belgium, round 1 : 1/4 hits
Americans roll dice for 2 infantry in Holland Belgium, round 1 : 0/2 hits
1 infantry owned by the Americans lost in Holland Belgium
Germans roll dice for 1 artillery and 3 infantry in Holland Belgium, round 2 : 1/4 hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Americans: 2 infantry
Non Combat Move - Germans
3 fighters moved from 110 Sea Zone to Normandy Bordeaux
3 tactical_bombers moved from 110 Sea Zone to Western Germany
16 bombers moved from 110 Sea Zone to Southern Italy
1 fighter moved from Western Germany to Egypt
1 aaGun and 7 infantry moved from Russia to Bryansk
1 aaGun moved from Novgorod to Belarus
2 artilleries moved from Germany to Slovakia Hungary
3 bombers moved from 91 Sea Zone to Normandy Bordeaux
Place Units - Germans
8 bombers and 1 mech_infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2
Germans collect 48 PUs (2 lost to blockades); end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 63 PUs
Territory Summary for Germans :
Egypt : 1 fighter
Normandy Bordeaux : 3 bombers and 3 fighters
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 2 artilleries
Western Germany : 2 aaGuns, 1 airfield, 8 bombers, 1 factory_major, 1 harbour, 1 mech_infantry and 3 tactical_bombers
Germany : 1 factory_major
Holland Belgium : 1 artillery and 2 infantry
Southern Italy : 16 bombers
Belarus : 1 aaGun
Karelia : 1 flag
Bryansk : 1 aaGun and 7 infantry
Vyborg : 1 flag, 1 artillery
Eastern Poland : 1 flag
Russia : 1 flag, 1 airfield and 1 factory_minor
Tambov : 1 flag
Vologda : 1 flag
Volgograd : 1 flag, 9 armour, 1 factory_minor and 1 mech_infantry
Smolensk : 1 flag
Samara : 1 flag, 2 artilleries
Bulgaria : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag
110 Sea Zone : 1 transport
Production/PUs Summary :
Germans : 50 / 63
Russians : 10 / 0
Japanese : 35 / 45
Americans : 53 / 80
Chinese : 14 / 19
British : 31 / 38
UK_Pacific : 20 / 25
Italians : 25 / 32
ANZAC : 14 / 32
French : 6 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 12 times
2 was rolled 22 times
3 was rolled 20 times
4 was rolled 14 times
5 was rolled 20 times
6 was rolled 13 times
Average roll : 3.465
Median : 3.000
Variance : 0.970
Standard Deviation : 0.985
Total rolls : 101
Null / Other
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.750
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4
Germans Combat
1 was rolled 9 times
2 was rolled 15 times
3 was rolled 12 times
4 was rolled 10 times
5 was rolled 16 times
6 was rolled 7 times
Average roll : 3.435
Median : 3.000
Variance : 0.926
Standard Deviation : 0.963
Total rolls : 69
Russians Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
6 was rolled 2 times
Average roll : 3.444
Median : 3.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9
British Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.750
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4
Americans Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 4 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.467
Median : 3.000
Variance : 0.929
Standard Deviation : 0.964
Total rolls : 15
The axis on the European board have now captured 8 victory cities. You have 1 turn to ensure that the Axis on the European board do not hold the cities.
Otherwise, the axis powers have triumphed.
Damn, getting my ass kicked all over the place.
I doubt I’ll be able to push anyone out of a capital this turn - my whole fleet is dead and my transports are 2+ turns from doing anything productive.
Ugh - I’ll finish up after work, good game sir.
Don’t beat yourself up too bad, you are playing multiple games and I have an additional advantage of bouncing ideas off my buddy. You were the first public example of how overpowered bombers are. The last time my buddy spoke up about going America first, they changed the game so that America could declare war if territory in Canada was taken. Heh, I am curious to see what the bomber solution shall be. I hope to take on more veteran players and test our hypothesis that bombers are broken. I am pretty convinced that there isn’t much the allies can do…and no amount of bidding will really fix this. Please take the strat and run with it. Its fun and easy to work with. You can go pure bombers or a mix toward the later game. But initially, go bombers. That’s the best part. You can imply threat in every theatre, devastate players that make the mistake of miscounting where they can go, use them for casualties etc. Cheap, long range, and +2 to every die for bombing if you desire to do so…you don’t have to bomb, it really doesn’t make a difference, just adds insult to injury. Look for mine or Jamesaleman posts as we try to disprove our conclusion. Good game. If you would like to play again, let me know. Use my own strat against me! muwhahaha.
Yeah…bombers threw me off. I talked it over with some friends who play and they were even a bit confused. Its definitely something I’ll bring to our Saturday games. I guess the best thing to do is buy AA - but then you’re thin on troops.
Good game again.
Give me a week or so and I’ll take a rematch :-D
no worries man, it is good for you to experiment and not get locked down into any particular strategy. AA guns are only useful vs a land attack…and they can be killed, so beware of this counter. IMO, it does not perform as well as I had hoped.
**Yeah…bombers threw me off. **
Yep, me too. I am still unsure of how to counter it effectively if at all. You can play the axis on the make up game.