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AK_Grown vs Auswanderersland AA1940 Global 2ed.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Research Technology - Americans
                Americans spend 5 on tech rolls
                    Americans roll 1 and gets 0 hits
                Americans removing all Technology Tokens after unsuccessful research.

    Purchase Units - Americans
                Americans buy 1 armour, 2 artilleries, 1 cruiser, 1 destroyer, 2 infantry, 2 submarines and 2 transports; Remaining resources: 2 PUs; 0 techTokens;

    Combat Move - Americans
                1 infantry moved from Morocco to Algeria
                      Americans take Algeria from Italians
                2 infantry moved from Morocco to 91 Sea Zone
                2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                2 infantry moved from Morocco to 91 Sea Zone
                2 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to Holland Belgium

    Combat - Americans
                Battle in Normandy Bordeaux
                Battle in Holland Belgium

    Non Combat Move - Americans
                2 carriers, 1 cruiser, 2 destroyers, 3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
                1 transport moved from 91 Sea Zone to 89 Sea Zone
                3 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
                3 artilleries, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 3 infantry, 2 submarines, 1 tactical_bomber and 3 transports moved from 10 Sea Zone to 26 Sea Zone
                3 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone

    Place Units - Americans
                2 artilleries and 2 infantry placed in Western United States
                1 armour placed in Eastern United States
                1 cruiser, 1 destroyer and 1 submarine placed in 10 Sea Zone
                1 submarine and 2 transports placed in 101 Sea Zone
                Americans undo move 4.
                1 submarine and 1 transport placed in 101 Sea Zone
                1 transport placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 58 PUs; end with 60 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs

    Territory Summary for Americans :

    New Zealand : 1 bomber
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 2 infantry
        Hawaiian Islands : 1 airfield, 1 armour, 5 artilleries, 3 fighters, 1 harbour and 8 infantry
        Midway : 1 airfield
        26 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 3 transports
        25 Sea Zone : 1 destroyer
        10 Sea Zone : 1 cruiser, 1 destroyer, 1 submarine and 1 transport
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 2 infantry and 3 mech_infantrys
        Gibraltar : 2 infantry
        United Kingdom : 1 bomber
        Morocco : 1 mech_infantry
        Normandy Bordeaux : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
        Algeria : 1 flag, 1 infantry
        Holland Belgium : 1 flag, 2 infantry
        89 Sea Zone : 1 transport
        93 Sea Zone : 1 submarine
        101 Sea Zone : 1 destroyer, 1 submarine and 1 transport
        Brazil : 1 flag
        110 Sea Zone : 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 tactical_bomber and 2 transports

    Production/PUs Summary :

    Germans : 43 / 100
        Russians : 15 / 0
        Japanese : 48 / 45
        Americans : 58 / 80
        Chinese : 12 / 16
        British : 33 / 30
        UK_Pacific : 11 / 13
        Italians : 20 / 23
        ANZAC : 12 / 25
        French : 6 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Null / Other
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Chahar to Jehol
                      Chinese take Jehol from Japanese
                1 infantry moved from Hopei to Anhwe
                1 infantry moved from Chahar to Anhwe
                1 fighter moved from Szechwan to Anhwe

    Combat - Chinese
                Battle in Anhwe
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 1 fighter and 2 infantry in Anhwe, round 1 :  0/3 hits
                        Japanese roll dice for 1 mech_infantry in Anhwe, round 1 :  1/1 hits
                        1 infantry owned by the Chinese lost in Anhwe
                        Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 2 :  1/2 hits
                        Japanese roll dice for 1 mech_infantry in Anhwe, round 2 :  1/1 hits
                        1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Anhwe
                    Chinese win with 1 fighter remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Chinese
                1 fighter moved from Anhwe to Szechwan
                1 infantry moved from Shensi to Tsinghai
                1 infantry moved from Suiyuyan to Kansu

    Place Units - Chinese
                1 artillery placed in Chahar
                1 infantry placed in Kansu
                1 infantry placed in Tsinghai
                1 infantry placed in Hopei
                1 infantry placed in Hunan

    Turn Complete - Chinese
                Chinese collect 13 PUs; end with 13 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs

    Territory Summary for Chinese :

    Kwangsi : 1 flag, 1 airfield and 1 harbour
        Jehol : 1 flag, 1 infantry
        Yunnan : 2 infantry
        Hunan : 1 infantry
        Kansu : 2 infantry
        Hopei : 1 infantry
        Tsinghai : 2 infantry
        Szechwan : 1 fighter and 2 infantry
        Chahar : 1 artillery and 1 infantry
        Sikang : 3 infantry

    Production/PUs Summary :

    Germans : 43 / 100
        Russians : 15 / 0
        Japanese : 47 / 45
        Americans : 58 / 80
        Chinese : 13 / 19
        British : 33 / 30
        UK_Pacific : 11 / 13
        Italians : 20 / 23
        ANZAC : 12 / 25
        French : 6 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 2 times
            Average roll : 2.250
            Median : 2.000
            Variance : 1.143
            Standard Deviation : 1.069
            Total rolls : 8

    Null / Other
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 1 times
            Average roll : 1.500
            Median : 1.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Chinese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 2 times
            Average roll : 2.800
            Median : 3.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - British
                British buy 1 armour, 1 artillery, 2 destroyers and 1 mech_infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour moved from Egypt to Alexandria
                      British take Alexandria from Italians
                1 armour moved from Alexandria to Egypt
                1 armour and 1 mech_infantry moved from Yunnan to Kwangtung
                      UK_Pacific take Kwangtung from Japanese
                1 infantry moved from Shan State to Siam
                      UK_Pacific take Siam from Japanese
                1 infantry moved from Shan State to Malaya
                      UK_Pacific take Malaya from Japanese
                1 mech_infantry moved from Yunnan to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 armour moved from Yunnan to French Indo China
                      UK_Pacific take French Indo China from Japanese
                1 armour moved from French Indo China to Kwangsi

    Combat - British
                British creates battle in territory 37 Sea Zone
                British creates battle in territory 109 Sea Zone

    Non Combat Move - British
                2 infantry moved from Quebec to 106 Sea Zone
                2 destroyers, 2 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Gibraltar
                1 submarine moved from 109 Sea Zone to 125 Sea Zone
                1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 armour and 1 mech_infantry moved from Belgian Congo to Egypt
                1 infantry moved from Union of South Africa to Rhodesia
                1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
                1 submarine moved from 37 Sea Zone to 35 Sea Zone
                1 aaGun moved from Burma to Shan State
                2 infantry moved from Burma to Shan State
                1 infantry moved from Burma to Yunnan
                2 infantry moved from India to Burma

    Place Units - British
                1 armour and 1 mech_infantry placed in Union of South Africa
                1 artillery placed in United Kingdom
                2 destroyers placed in 110 Sea Zone

    Turn Complete - British
                British collect 33 PUs; end with 33 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs

    Place Units - UK_Pacific
                1 armour, 1 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 20 PUs; end with 20 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
                Some Units in India change ownership: 1 armour, 1 infantry and 1 mech_infantry

    Territory Summary for British, UK_Pacific :

    Kwangsi : 1 armour
        Kiangsi : 1 mech_infantry
        Siam : 1 flag, 1 infantry
        Yunnan : 1 infantry
        Shan State : 1 aaGun and 2 infantry
        Burma : 2 infantry
        India : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 2 fighters, 1 harbour, 8 infantry, 1 mech_infantry and 1 tactical_bomber
        Malaya : 1 harbour and 1 infantry
        Kwangtung : 1 armour, 1 harbour and 1 mech_infantry
        French Indo China : 1 flag
        37 Sea Zone : 1 flag
        35 Sea Zone : 1 submarine
        39 Sea Zone : 1 destroyer
        Belgian Congo : 1 armour and 1 mech_infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor and 2 infantry
        Gibraltar : 1 armour, 1 artillery, 1 harbour and 4 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 1 airfield, 2 armour, 1 harbour, 2 infantry and 1 mech_infantry
        Union of South Africa : 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 10 infantry, 1 mech_infantry and 1 tactical_bomber
        Anglo Egyptian Sudan : 1 infantry
        Rhodesia : 1 infantry
        Ethiopia : 1 flag
        125 Sea Zone : 1 submarine
        109 Sea Zone : 1 flag
        Iraq : 1 flag
        Eastern Persia : 1 flag
        Persia : 1 flag
        91 Sea Zone : 2 destroyers and 1 transport
        110 Sea Zone : 2 destroyers

    Production/PUs Summary :

    Germans : 43 / 100
        Russians : 15 / 0
        Japanese : 37 / 45
        Americans : 58 / 80
        Chinese : 14 / 19
        British : 33 / 38
        UK_Pacific : 20 / 25
        Italians : 20 / 23
        ANZAC : 12 / 25
        French : 6 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 2 times
            Average roll : 2.250
            Median : 2.000
            Variance : 1.143
            Standard Deviation : 1.069
            Total rolls : 8

    Null / Other
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Japanese Combat
                1 was rolled 1 times
                2 was rolled 1 times
            Average roll : 1.500
            Median : 1.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Chinese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 2 times
            Average roll : 2.800
            Median : 3.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Italians
                Italians buy 3 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Italians
                4 artilleries and 4 infantry moved from Northern Italy to 95 Sea Zone
                1 artillery, 1 bomber, 1 fighter and 1 infantry moved from Southern France to Normandy Bordeaux
                2 armour and 1 mech_infantry moved from Novgorod to Bryansk
                4 artilleries, 1 battleship, 2 cruisers, 4 infantry and 4 transports moved from 95 Sea Zone to 98 Sea Zone
                4 artilleries and 4 infantry moved from 98 Sea Zone to Egypt


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Italians
                Italians buy 3 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Italians
                4 artilleries and 4 infantry moved from Northern Italy to 95 Sea Zone
                1 artillery, 1 bomber, 1 fighter and 1 infantry moved from Southern France to Normandy Bordeaux
                2 armour and 1 mech_infantry moved from Novgorod to Bryansk
                4 artilleries, 1 battleship, 2 cruisers, 4 infantry and 4 transports moved from 95 Sea Zone to 98 Sea Zone
                4 artilleries and 4 infantry moved from 98 Sea Zone to Egypt

    Combat - Italians
                Battle in Normandy Bordeaux
                    Italians attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
                    Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
                        Italians roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Normandy Bordeaux, round 1 :  2/4 hits
                        Americans roll dice for 2 infantry in Normandy Bordeaux, round 1 :  1/2 hits
                        2 infantry owned by the Americans and 1 infantry owned by the Italians lost in Normandy Bordeaux
                    Italians win, taking Normandy Bordeaux from Americans with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 2 infantry
                Battle in Bryansk
                    Italians attack with 2 armour and 1 mech_infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 2 armour and 1 mech_infantry in Bryansk, round 1 :  2/3 hits
                        Russians roll dice for 1 infantry in Bryansk, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Bryansk
                    Italians win, taking Bryansk from Russians with 2 armour remaining. Battle score for attacker is -1
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 mech_infantry
                Battle in Egypt
                    Italians attack with 4 artilleries and 4 infantry
                    French defend with 1 infantry; British defend with 1 airfield, 2 armour, 1 harbour, 2 infantry and 1 mech_infantry
                        Italians roll dice for 1 battleship and 2 cruisers in Egypt, round 1 :  3/3 hits
                        Italians roll dice for 4 artilleries and 4 infantry in Egypt, round 1 :  2/8 hits
                        British roll dice for 2 armour, 3 infantry and 1 mech_infantry in Egypt, round 1 :  3/6 hits
                        2 infantry owned by the British , 1 infantry owned by the French , 1 armour owned by the British , 1 mech_infantry owned by the British and 3 infantry owned by the Italians lost in Egypt
                        Italians roll dice for 4 artilleries and 1 infantry in Egypt, round 2 :  2/5 hits
                        British roll dice for 1 armour in Egypt, round 2 :  0/1 hits
                        1 armour owned by the British lost in Egypt
                    Italians win, taking Egypt from British with 4 artilleries and 1 infantry remaining. Battle score for attacker is 16
                    Casualties for French: 1 infantry
                    Casualties for British: 2 armour, 2 infantry and 1 mech_infantry
                    Casualties for Italians: 3 infantry

    Non Combat Move - Italians
                1 bomber and 1 fighter moved from Normandy Bordeaux to Southern Italy
                1 artillery moved from Tunisia to Libya
                1 aaGun moved from Novgorod to Belarus
                3 infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                3 infantry placed in Southern Italy
                2 transports placed in 97 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1
                Italians collect 22 PUs (3 lost to blockades); end with 22 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs

    Territory Summary for Italians :

    Egypt : 1 flag, 1 airfield, 4 artilleries, 1 harbour and 1 infantry
        Normandy Bordeaux : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Tunisia : 1 flag
        Northern Italy : 1 factory_major
        Libya : 1 artillery
        Southern Italy : 1 airfield, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 6 infantry
        Belarus : 1 flag, 1 aaGun
        Baltic States : 1 flag
        Bryansk : 1 flag, 2 armour
        Archangel : 1 flag
        Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
        95 Sea Zone : 2 destroyers
        93 Sea Zone : 1 flag
        Greece : 1 flag
        97 Sea Zone : 2 transports
        98 Sea Zone : 1 flag, 1 battleship, 2 cruisers and 4 transports

    Production/PUs Summary :

    Germans : 43 / 100
        Russians : 14 / 0
        Japanese : 37 / 45
        Americans : 56 / 80
        Chinese : 14 / 19
        British : 31 / 38
        UK_Pacific : 20 / 25
        Italians : 25 / 32
        ANZAC : 12 / 25
        French : 6 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 13 times
                3 was rolled 6 times
                4 was rolled 5 times
                5 was rolled 5 times
                6 was rolled 3 times
            Average roll : 2.923
            Median : 2.000
            Variance : 1.605
            Standard Deviation : 1.267
            Total rolls : 39

    Null / Other
                1 was rolled 2 times
                2 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.000
            Median : 1.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    British Combat
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
            Average roll : 3.286
            Median : 3.000
            Variance : 1.167
            Standard Deviation : 1.080
            Total rolls : 7

    Russians Combat
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Italians Combat
                1 was rolled 2 times
                2 was rolled 8 times
                3 was rolled 5 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 3.217
            Median : 3.000
            Variance : 1.409
            Standard Deviation : 1.187
            Total rolls : 23

    Americans Combat
                1 was rolled 2 times
                2 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.000
            Median : 1.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - ANZAC
                ANZAC buy 1 armour and 2 infantry; Remaining resources: 13 PUs;

    Combat Move - ANZAC
                1 armour moved from New South Wales to Queensland
                      ANZAC take Queensland from Japanese

    Combat - ANZAC

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 armour and 2 infantry placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 6,4,6,3,1
                    Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 4,5,4,3,4,1,2
                ANZAC collect 9 PUs (5 lost to blockades); end with 22 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 32 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Politics - Germans

    Purchase Units - Germans
                Germans buy 8 bombers and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 cruiser and 1 destroyer moved from 113 Sea Zone to 110 Sea Zone
                3 submarines moved from 112 Sea Zone to 110 Sea Zone
                1 artillery moved from Germany to 113 Sea Zone
                1 infantry moved from Western Germany to 113 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone
                4 bombers moved from Western Germany to 110 Sea Zone
                1 infantry moved from France to Holland Belgium
                1 infantry moved from Western Germany to Holland Belgium
                3 bombers moved from Southern France to 91 Sea Zone
                12 bombers, 4 fighters and 3 tactical_bombers moved from Southern France to 110 Sea Zone
                1 artillery and 2 infantry moved from Russia to Samara
                9 armour and 2 mech_infantrys moved from Russia to Volgograd
                      Germans take Tambov from Russians
                1 artillery moved from Russia to Samara
                1 artillery moved from Karelia to Vyborg
                      Germans take Vyborg from Russians
                1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium


  • scramble orders z110 sir.


  • Man…

    no scramble


  • righto.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Politics - Germans

    Purchase Units - Germans
                Germans buy 8 bombers and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 cruiser and 1 destroyer moved from 113 Sea Zone to 110 Sea Zone
                3 submarines moved from 112 Sea Zone to 110 Sea Zone
                1 artillery moved from Germany to 113 Sea Zone
                1 infantry moved from Western Germany to 113 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone
                4 bombers moved from Western Germany to 110 Sea Zone
                1 infantry moved from France to Holland Belgium
                1 infantry moved from Western Germany to Holland Belgium
                3 bombers moved from Southern France to 91 Sea Zone
                12 bombers, 4 fighters and 3 tactical_bombers moved from Southern France to 110 Sea Zone
                1 artillery and 2 infantry moved from Russia to Samara
                9 armour and 2 mech_infantrys moved from Russia to Volgograd
                      Germans take Tambov from Russians
                1 artillery moved from Russia to Samara
                1 artillery moved from Karelia to Vyborg
                      Germans take Vyborg from Russians
                1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium

    Combat - Germans
                Battle in 110 Sea Zone
                    Germans attack with 16 bombers, 1 cruiser, 1 destroyer, 4 fighters, 3 submarines, 3 tactical_bombers and 1 transport
                    British defend with 2 destroyers; Russians defend with 1 submarine; Americans defend with 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 tactical_bomber and 2 transports
                        Germans roll dice for 3 submarines in 110 Sea Zone, round 1 :  2/3 hits
                    Units damaged: 2 carriers owned by the Americans
                        Americans roll dice for 1 submarine in 110 Sea Zone, round 1 :  1/1 hits
                        Germans roll dice for 16 bombers, 1 cruiser, 1 destroyer, 4 fighters, 3 tactical_bombers and 1 transport in 110 Sea Zone, round 1 :  19/25 hits
                        Americans roll dice for 2 carriers, 1 cruiser, 4 destroyers, 3 fighters, 1 tactical_bomber and 2 transports in 110 Sea Zone, round 1 :  5/11 hits
                        3 fighters owned by the Americans , 2 destroyers owned by the Americans , 2 carriers owned by the Americans , 1 cruiser owned by the Germans , 1 cruiser owned by the Americans , 2 transports owned by the Americans , 1 tactical_bomber owned by the Americans , 1 submarine owned by the Russians , 1 destroyer owned by the Germans , 1 fighter owned by the Germans , 2 destroyers owned by the British and 3 submarines owned by the Germans lost in 110 Sea Zone
                    Germans win with 16 bombers, 3 fighters, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is 89
                    Casualties for Germans: 1 cruiser, 1 destroyer, 1 fighter and 3 submarines
                    Casualties for Russians: 1 submarine
                    Casualties for British: 2 destroyers
                    Casualties for Americans: 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 tactical_bomber and 2 transports
                Battle in 91 Sea Zone
                    Germans attack with 3 bombers
                    British defend with 2 destroyers and 1 transport
                        Germans roll dice for 3 bombers in 91 Sea Zone, round 1 :  3/3 hits
                        British roll dice for 2 destroyers and 1 transport in 91 Sea Zone, round 1 :  0/2 hits
                        1 transport owned by the British and 2 destroyers owned by the British lost in 91 Sea Zone
                    Germans win with 3 bombers remaining. Battle score for attacker is 23
                    Casualties for British: 2 destroyers and 1 transport
                Battle in Samara
                    Germans attack with 2 artilleries and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 2 artilleries and 2 infantry in Samara, round 1 :  0/4 hits
                        Russians roll dice for 1 infantry in Samara, round 1 :  1/1 hits
                        1 infantry owned by the Germans lost in Samara
                        Germans roll dice for 2 artilleries and 1 infantry in Samara, round 2 :  0/3 hits
                        Russians roll dice for 1 infantry in Samara, round 2 :  1/1 hits
                        1 infantry owned by the Germans lost in Samara
                        Germans roll dice for 2 artilleries in Samara, round 3 :  1/2 hits
                        Russians roll dice for 1 infantry in Samara, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Samara
                    Germans win, taking Samara from Russians with 2 artilleries remaining. Battle score for attacker is -3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 infantry
                Battle in Volgograd
                    Germans attack with 9 armour and 2 mech_infantrys
                    Russians defend with 1 factory_minor and 4 infantry
                        Germans roll dice for 9 armour and 2 mech_infantrys in Volgograd, round 1 :  2/11 hits
                        Russians roll dice for 4 infantry in Volgograd, round 1 :  1/4 hits
                        2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Volgograd
                        Germans roll dice for 9 armour and 1 mech_infantry in Volgograd, round 2 :  8/10 hits
                        Russians roll dice for 2 infantry in Volgograd, round 2 :  0/2 hits
                        2 infantry owned by the Russians lost in Volgograd
                    Germans win, taking Volgograd from Russians with 9 armour and 1 mech_infantry remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 4 infantry
                Battle in Holland Belgium
                    Germans attack with 1 artillery and 3 infantry
                    Americans defend with 2 infantry
                        Germans roll dice for 1 artillery and 3 infantry in Holland Belgium, round 1 :  1/4 hits
                        Americans roll dice for 2 infantry in Holland Belgium, round 1 :  0/2 hits
                        1 infantry owned by the Americans lost in Holland Belgium
                        Germans roll dice for 1 artillery and 3 infantry in Holland Belgium, round 2 :  1/4 hits
                        Americans roll dice for 1 infantry in Holland Belgium, round 2 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                    Germans win, taking Holland Belgium from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 2 infantry

    Non Combat Move - Germans
                3 fighters moved from 110 Sea Zone to Normandy Bordeaux
                3 tactical_bombers moved from 110 Sea Zone to Western Germany
                16 bombers moved from 110 Sea Zone to Southern Italy
                1 fighter moved from Western Germany to Egypt
                1 aaGun and 7 infantry moved from Russia to Bryansk
                1 aaGun moved from Novgorod to Belarus
                2 artilleries moved from Germany to Slovakia Hungary
                3 bombers moved from 91 Sea Zone to Normandy Bordeaux

    Place Units - Germans
                8 bombers and 1 mech_infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2
                Germans collect 48 PUs (2 lost to blockades); end with 48 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 63 PUs

    Territory Summary for Germans :

    Egypt : 1 fighter
        Normandy Bordeaux : 3 bombers and 3 fighters
        France : 1 flag, 1 airfield and 1 factory_minor
        Slovakia Hungary : 2 artilleries
        Western Germany : 2 aaGuns, 1 airfield, 8 bombers, 1 factory_major, 1 harbour, 1 mech_infantry and 3 tactical_bombers
        Germany : 1 factory_major
        Holland Belgium : 1 artillery and 2 infantry
        Southern Italy : 16 bombers
        Belarus : 1 aaGun
        Karelia : 1 flag
        Bryansk : 1 aaGun and 7 infantry
        Vyborg : 1 flag, 1 artillery
        Eastern Poland : 1 flag
        Russia : 1 flag, 1 airfield and 1 factory_minor
        Tambov : 1 flag
        Vologda : 1 flag
        Volgograd : 1 flag, 9 armour, 1 factory_minor and 1 mech_infantry
        Smolensk : 1 flag
        Samara : 1 flag, 2 artilleries
        Bulgaria : 1 flag
        Yugoslavia : 1 flag
        Finland : 1 flag
        110 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 50 / 63
        Russians : 10 / 0
        Japanese : 35 / 45
        Americans : 53 / 80
        Chinese : 14 / 19
        British : 31 / 38
        UK_Pacific : 20 / 25
        Italians : 25 / 32
        ANZAC : 14 / 32
        French : 6 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 12 times
                2 was rolled 22 times
                3 was rolled 20 times
                4 was rolled 14 times
                5 was rolled 20 times
                6 was rolled 13 times
            Average roll : 3.465
            Median : 3.000
            Variance : 0.970
            Standard Deviation : 0.985
            Total rolls : 101

    Null / Other
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.750
            Median : 3.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    Germans Combat
                1 was rolled 9 times
                2 was rolled 15 times
                3 was rolled 12 times
                4 was rolled 10 times
                5 was rolled 16 times
                6 was rolled 7 times
            Average roll : 3.435
            Median : 3.000
            Variance : 0.926
            Standard Deviation : 0.963
            Total rolls : 69

    Russians Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.444
            Median : 3.000
            Variance : 0.625
            Standard Deviation : 0.791
            Total rolls : 9

    British Combat
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.750
            Median : 3.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    Americans Combat
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 4 times
                5 was rolled 4 times
                6 was rolled 2 times
            Average roll : 3.467
            Median : 3.000
            Variance : 0.929
            Standard Deviation : 0.964
            Total rolls : 15


  • The axis on the European board have now captured 8 victory cities.  You have 1 turn to ensure that the Axis on the European board do not hold the cities.

    Otherwise, the axis powers have triumphed.


  • Damn, getting my ass kicked all over the place.

    I doubt I’ll be able to push anyone out of a capital this turn - my whole fleet is dead and my transports are 2+ turns from doing anything productive.

    Ugh - I’ll finish up after work, good game sir.


  • Don’t beat yourself up too bad, you are playing multiple games and I have an additional advantage of bouncing ideas off my buddy.  You were the first public example of how overpowered bombers are.  The last time my buddy spoke up about going America first, they changed the game so that America could declare war if territory in Canada was taken.  Heh, I am curious to see what the bomber solution shall be.  I hope to take on more veteran players and test our hypothesis that bombers are broken.  I am pretty convinced that there isn’t much the allies can do…and no amount of bidding will really fix this.  Please take the strat and run with it.  Its fun and easy to work with.  You can go pure bombers or a mix toward the later game.  But initially, go bombers.  That’s the best part.  You can imply threat in every theatre, devastate players that make the mistake of miscounting where they can go, use them for casualties etc.  Cheap, long range, and +2 to every die for bombing if you desire to do so…you don’t have to bomb, it really doesn’t make a difference, just adds insult to injury.  Look for mine or Jamesaleman posts as we try to disprove our conclusion.  Good game.  If you would like to play again, let me know.  Use my own strat against me!  muwhahaha.


  • Yeah…bombers threw me off.  I talked it over with some friends who play and they were even a bit confused.  Its definitely something I’ll bring to our Saturday games.  I guess the best thing to do is buy AA - but then you’re thin on troops.

    Good game again.

    Give me a week or so and I’ll take a rematch  :-D


  • no worries man, it is good for you to experiment and not get locked down into any particular strategy.  AA guns are only useful vs a land attack…and they can be killed, so beware of this counter.  IMO, it does not perform as well as I had hoped.


  • @AK_Grown:

    **Yeah…bombers threw me off. **

    Yep, me too.  I am still unsure of how to counter it effectively if at all.  You can play the axis on the make up game.

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