@simon33 Yes, this is a very aggressive Axis approach. I did not use it much in the past; I am trying how it can work.
Boldfresh (Allies +6) vs. Nerquen (Axis), G40, no tech
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Russians
Russians repair 4 damage on 4 factory_majors; Remaining resources: 33 PUs;
Russians buy 1 fighter and 7 infantry; Remaining resources: 2 PUs;Combat Move - Russians
1 armour moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 armour moved from Western Ukraine to BryanskCombat - Russians
Non Combat Move - Russians
1 armour and 1 mech_infantry moved from Bryansk to Russia
2 mech_infantrys moved from Volgograd to Russia
6 infantry moved from Novosibirsk to Samara
10 infantry moved from Russia to Bryansk
1 bomber, 1 fighter and 1 tactical_bomber moved from Persia to Kazakhstan
1 bomber, 1 fighter and 1 tactical_bomber moved from Kazakhstan to Russia
2 aaGuns and 2 fighters moved from Bryansk to Russia
2 aaGuns and 12 infantry moved from Buryatia to Amur
1 mech_infantry moved from Iraq to Egypt
2 armour moved from Iraq to CaucasusPlace Units - Russians
1 fighter and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 34 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 37 PUsTerritory Summary for Russians :
Amur : 2 aaGuns and 12 infantry
Egypt : 1 mech_infantry
Bryansk : 2 aaGuns, 1 armour, 9 artilleries and 51 infantry
Russia : 2 aaGuns, 1 airfield, 1 armour, 1 bomber, 1 factory_major, 4 fighters, 7 infantry, 3 mech_infantrys and 1 tactical_bomber
Ukraine : 1 factory_minor
Volgograd : 1 factory_minor
Caucasus : 2 armour
Samara : 6 infantry
Iraq : 1 flag
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 48 / 65
Russians : 32 / 37
Japanese : 60 / 66
Americans : 52 / 72
Chinese : 5 / 7
British : 30 / 35
UK_Pacific : 5 / 5
Italians : 14 / 22
ANZAC : 10 / 15
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 bomber, 2 fighters, 7 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 1 SuicideAttackTokens;Combat Move - Japanese
2 units repaired.
1 battleship and 1 carrier moved from 35 Sea Zone to 33 Sea Zone
3 infantry moved from Caroline Islands to 33 Sea Zone
3 infantry and 2 transports moved from 33 Sea Zone to 45 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 34 Sea Zone
1 infantry moved from 34 Sea Zone to Paulau Island
3 infantry moved from 45 Sea Zone to Dutch New Guinea
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Paulau Island
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
2 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 36 Sea Zone to 39 Sea Zone
1 artillery and 3 infantry moved from 39 Sea Zone to India
1 armour and 2 artilleries moved from Burma to India
2 fighters moved from Yunnan to India
1 tactical_bomber moved from Kweichow to India
1 infantry moved from Suiyuyan to Kansu
1 mech_infantry moved from Yunnan to India
1 mech_infantry moved from French Indo China to Szechwan
Japanese take Szechwan from Chinese
2 mech_infantrys moved from Kwangtung to Yunnan
2 bombers moved from Marianas to Paulau Island
1 fighter moved from Suiyuyan to Kansu
1 tactical_bomber moved from Kweichow to Kansu
1 fighter moved from Kweichow to KansuCombat - Japanese
Battle in Paulau Island
Japanese attack with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery
Japanese win, taking Paulau Island from ANZAC with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for ANZAC: 1 artillery
Battle in Dutch New Guinea
Battle in India
Japanese attack with 1 armour, 3 artilleries, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 airfield, 1 harbour and 4 infantry; UK_Pacific defend with 1 factory_major
Japanese captures 5PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking Dutch New Guinea from ANZAC, taking India from UK_Pacific with 1 armour, 3 artilleries, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Casualties for British: 4 infantry
Battle in Kansu
Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 tactical_bomber moved from India to Burma
2 fighters moved from India to Yunnan
1 fighter moved from Kweichow to Kiangsu
2 fighters and 1 tactical_bomber moved from Kansu to Kweichow
1 battleship and 2 destroyers moved from 38 Sea Zone to 39 Sea Zone
4 transports moved from 38 Sea Zone to 36 Sea Zone
1 destroyer and 3 submarines moved from 6 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Paulau Island to 33 Sea Zone
2 bombers moved from Paulau Island to Caroline Islands
1 submarine moved from 33 Sea Zone to 62 Sea Zone
1 submarine moved from 37 Sea Zone to 35 Sea Zone
1 destroyer moved from 33 Sea Zone to 35 Sea Zone
2 fighters moved from Japan to 33 Sea Zone
1 tactical_bomber moved from Kweichow to Shan State
1 fighter moved from Kweichow to Shan StatePlace Units - Japanese
2 infantry and 1 mech_infantry placed in French Indo China
Japanese undo move 1.
1 artillery and 2 infantry placed in French Indo China
1 artillery, 1 infantry and 1 mech_infantry placed in Kwangtung
1 bomber, 2 fighters and 4 infantry placed in JapanTurn Complete - Japanese
Japanese collect 64 PUs; end with 70 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs -
desperation time now for the allies
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Politics - Italians
Purchase Units - Italians
Italians buy 2 destroyers and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 armour moved from Belarus to Smolensk
Italians take Smolensk from RussiansCombat - Italians
Non Combat Move - Italians
1 aaGun moved from Eastern Poland to Belarus
1 infantry moved from Greece to 97 Sea Zone
1 artillery and 2 infantry moved from Greece to Bulgaria
1 battleship, 1 infantry and 2 transports moved from 97 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Southern ItalyPlace Units - Italians
2 infantry placed in Southern Italy
2 destroyers placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Combat Move - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 infantry moved from Iraq to Northwest Persia
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Tobruk to Alexandria
2 infantry moved from Libya to TobrukTurn Complete - French
Territory Summary for French :
Trans-Jordan : 1 infantry
Alexandria : 1 infantry
United Kingdom : 2 infantry
Tobruk : 2 infantry
Libya : 1 flag
80 Sea Zone : 1 destroyer
Northwest Persia : 1 infantryProduction/PUs Summary :
Germans : 48 / 65
Russians : 31 / 37
Japanese : 64 / 80
Americans : 52 / 72
Chinese : 4 / 5
British : 30 / 30
UK_Pacific : 2 / 0
Italians : 15 / 20
ANZAC : 10 / 7
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Politics - Germans
Purchase Units - Germans
Germans buy 4 artilleries, 1 fighter, 5 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Nenetsia to Evenkiyskiy
Germans take Urals from Russians
Germans take Evenkiyskiy from Russians
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from RussiansCombat - Germans
Non Combat Move - Germans
1 aaGun, 1 artillery and 4 infantry moved from Archangel to Smolensk
5 aaGuns, 7 armour, 15 artilleries, 1 bomber, 1 fighter, 24 infantry, 3 mech_infantrys and 2 tactical_bombers moved from Belarus to Smolensk
3 artilleries and 9 infantry moved from Novgorod to Belarus
1 armour moved from Eastern Poland to Smolensk
2 tactical_bombers moved from Eastern Poland to Smolensk
5 artilleries and 4 infantry moved from Eastern Poland to Belarus
3 mech_infantrys moved from Poland to Belarus
8 artilleries and 3 infantry moved from Poland to Eastern Poland
10 mech_infantrys moved from Germany to Eastern Poland
3 artilleries and 2 infantry moved from Western Germany to 112 Sea Zone
3 artilleries, 1 carrier, 1 cruiser, 2 infantry and 3 transports moved from 112 Sea Zone to 127 Sea Zone
3 artilleries and 2 infantry moved from 127 Sea Zone to Archangel
1 submarine moved from 91 Sea Zone to 95 Sea ZonePlace Units - Germans
6 mech_infantrys placed in Germany
2 artilleries and 1 infantry placed in Novgorod
2 artilleries, 1 fighter and 4 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 54 PUs; end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs -
nerq i just noticed the french destroyer didn’t make it to the sea zone intended. was supposed to go to 79 but went to 80… i will edit it was simply a misclick and germany was not related.
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ah well, just forget it leave it as is actually. maybe i did it subconsciously.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Russians
Russians repair 2 damage on 2 factory_majors; Remaining resources: 35 PUs;
Russians buy 10 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Russians
2 fighters moved from Russia to Ukraine
1 tactical_bomber moved from Russia to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Ukraine
1 bomber moved from Russia to Evenkiyskiy
1 fighter moved from Russia to Western Ukraine
1 fighter moved from Russia to Evenkiyskiy
1 mech_infantry moved from Egypt to Ethiopia
Russians take Ethiopia from ItaliansCombat - Russians
Battle in Ukraine
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 2 fighters and 1 infantry in Ukraine, round 1 : 1/3 hits
Germans roll dice for 1 infantry in Ukraine, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Western Ukraine, round 1 : 2/3 hits
Germans roll dice for 1 infantry in Western Ukraine, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Evenkiyskiy
Russians attack with 1 bomber and 1 fighter
Germans defend with 1 armour
Russians roll dice for 1 bomber and 1 fighter in Evenkiyskiy, round 1 : 2/2 hits
Germans roll dice for 1 armour in Evenkiyskiy, round 1 : 1/1 hits
1 bomber owned by the Russians and 1 armour owned by the Germans lost in Evenkiyskiy
Russians win with 1 fighter remaining. Battle score for attacker is -6
Casualties for Germans: 1 armour
Casualties for Russians: 1 bomberNon Combat Move - Russians
1 fighter moved from Evenkiyskiy to Yenisey
6 infantry moved from Samara to Russia
3 mech_infantrys moved from Russia to Volgograd
1 armour moved from Bryansk to Volgograd
2 fighters moved from Ukraine to Russia
2 aaGuns, 9 artilleries and 48 infantry moved from Bryansk to Russia
1 fighter and 1 tactical_bomber moved from Western Ukraine to Russia
2 armour moved from Caucasus to VolgogradPlace Units - Russians
10 infantry placed in Russia
1 mech_infantry placed in VolgogradTurn Complete - Russians
Russians collect 30 PUs; end with 31 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 37 PUsTerritory Summary for Russians :
Yenisey : 1 fighter
Amur : 2 aaGuns and 12 infantry
Ethiopia : 1 flag, 1 mech_infantry
Bryansk : 1 infantry
Russia : 4 aaGuns, 1 airfield, 1 armour, 9 artilleries, 1 factory_major, 3 fighters, 71 infantry and 1 tactical_bomber
Ukraine : 1 factory_minor and 1 infantry
Western Ukraine : 1 infantry
Volgograd : 3 armour, 1 factory_minor and 4 mech_infantrys
Iraq : 1 flag
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 50 / 64
Russians : 30 / 37
Japanese : 64 / 80
Americans : 52 / 72
Chinese : 4 / 5
British : 30 / 30
UK_Pacific : 2 / 0
Italians : 14 / 20
ANZAC : 10 / 7
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
man, i just cannot catch a break. bomber down. :roll:
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 5 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 1 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
1 mech_infantry moved from India to West India
Japanese take West India from UK_Pacific
1 armour moved from India to 39 Sea Zone
1 armour and 1 transport moved from 39 Sea Zone to 56 Sea Zone
1 armour moved from 56 Sea Zone to Western Australia
1 artillery and 2 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 36 Sea Zone to 56 Sea Zone
1 artillery and 2 infantry moved from 56 Sea Zone to Western Australia
3 infantry moved from Dutch New Guinea to 45 Sea Zone
3 infantry and 2 transports moved from 45 Sea Zone to 56 Sea Zone
3 infantry moved from 56 Sea Zone to Western Australia
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to New Guinea
1 bomber moved from Japan to New Guinea
2 bombers moved from Caroline Islands to New Guinea
1 battleship, 2 carriers, 1 cruiser, 3 fighters, 2 submarines and 1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone
1 battleship and 1 destroyer moved from 39 Sea Zone to 56 Sea Zone
1 submarine moved from 35 Sea Zone to 54 Sea Zone
1 destroyer moved from 35 Sea Zone to 33 Sea ZoneCombat - Japanese
Japanese creates battle in territory 62 Sea Zone -
scramble @ SZ54?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 5 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 1 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 76 Sea Zone
1 artillery and 1 infantry moved from 76 Sea Zone to Ethiopia
1 mech_infantry moved from India to West India
Japanese take West India from UK_Pacific
1 armour moved from India to 39 Sea Zone
1 armour and 1 transport moved from 39 Sea Zone to 56 Sea Zone
1 armour moved from 56 Sea Zone to Western Australia
1 artillery and 2 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 36 Sea Zone to 56 Sea Zone
1 artillery and 2 infantry moved from 56 Sea Zone to Western Australia
3 infantry moved from Dutch New Guinea to 45 Sea Zone
3 infantry and 2 transports moved from 45 Sea Zone to 56 Sea Zone
3 infantry moved from 56 Sea Zone to Western Australia
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 46 Sea Zone
1 infantry moved from 46 Sea Zone to New Guinea
1 bomber moved from Japan to New Guinea
2 bombers moved from Caroline Islands to New Guinea
1 battleship, 2 carriers, 1 cruiser, 3 fighters, 2 submarines and 1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone
1 battleship and 1 destroyer moved from 39 Sea Zone to 56 Sea Zone
1 submarine moved from 35 Sea Zone to 54 Sea Zone
1 destroyer moved from 35 Sea Zone to 33 Sea ZoneCombat - Japanese
Japanese creates battle in territory 62 Sea Zone
Battle in Western Australia
Battle in Ethiopia
Japanese attack with 1 artillery and 1 infantry
Russians defend with 1 mech_infantry
Japanese win, taking Western Australia from ANZAC, taking Ethiopia from Russians with 1 artillery remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in New Guinea
Japanese attack with 3 bombers and 1 infantry
ANZAC defend with 1 infantry
Japanese win, taking New Guinea from ANZAC with 3 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 54 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 3 fighters, 3 submarines and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win, taking 54 Sea Zone from Neutral with 1 battleship, 2 carriers, 1 cruiser, 3 fighters, 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyerNon Combat Move - Japanese
3 bombers moved from New Guinea to Dutch New Guinea
1 fighter and 1 tactical_bomber moved from Shan State to Dutch New Guinea
1 mech_infantry moved from Szechwan to Kweichow
1 mech_infantry moved from Kweichow to Hopei
1 fighter moved from Kiangsu to Hopei
1 fighter moved from Yunnan to India
2 fighters and 1 tactical_bomber moved from Kweichow to Shan State
1 tactical_bomber moved from Burma to Java
1 fighter moved from Yunnan to Hopei
1 mech_infantry moved from Kwangtung to Yunnan
1 transport moved from 36 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 destroyer moved from 39 Sea Zone to 56 Sea Zone
2 destroyers and 1 submarine moved from 33 Sea Zone to 46 Sea ZonePlace Units - Japanese
3 infantry placed in India
1 artillery, 1 infantry and 1 mech_infantry placed in French Indo China
1 transport placed in 20 Sea Zone
1 artillery and 1 infantry placed in Kwangtung
1 fighter placed in Japan
1 carrier and 1 destroyer placed in 6 Sea Zone
1 factory_minor placed in KiangsuTurn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs -
please use this edit… I forgot my unprotected transport at New Guinea, I should have left one of my carriers there to protect the transport. I realized this only after I rolled some battles… then I thought I would cover the transport with DD + sub, but it was a stupid idea. I rather loose only the transport rue to my mistake and keep the sub and DDs alive.
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will finish turn tomorrow - have to go to sleep.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - British
British buy 2 fighters, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from Egypt to 76 Sea Zone
1 bomber, 2 fighters and 1 tactical_bomber moved from Egypt to Ethiopia
1 infantry moved from Anglo Egyptian Sudan to EthiopiaCombat - British
Battle in 76 Sea Zone
British attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 76 Sea Zone
British win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Ethiopia
British attack with 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 1 artillery
British roll dice for 1 bomber, 2 fighters, 1 infantry and 1 tactical_bomber in Ethiopia, round 1 : 2/5 hits
Italians roll dice for 1 artillery in Ethiopia, round 1 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Japanese lost in Ethiopia
British win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for British: 1 infantryNon Combat Move - British
2 fighters moved from Ethiopia to Persia
1 tactical_bomber moved from Ethiopia to Egypt
1 bomber moved from Ethiopia to Egypt
1 bomber moved from 76 Sea Zone to Egypt
1 submarine moved from 92 Sea Zone to 98 Sea Zone
1 artillery and 6 infantry moved from Iraq to Northwest Persia
1 infantry moved from Turkmenistan to Kazakhstan
1 mech_infantry moved from Iraq to Persia
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
1 mech_infantry moved from Union of South Africa to Belgian Congo
1 infantry moved from Trans-Jordan to Iraq
1 armour and 3 mech_infantrys moved from Egypt to Trans-JordanPlace Units - British
1 mech_infantry placed in Union of South Africa
2 fighters placed in Egypt
1 submarine placed in 98 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by British from Persia: 1 fighter
EDIT: Adding units owned by British to 98 Sea Zone: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,4
British collect 30 PUs; end with 30 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 35 PUsTurn Complete - UK_Pacific
Territory Summary for British, UK_Pacific :
Kazakhstan : 1 infantry
Belgian Congo : 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 armour, 1 infantry and 3 mech_infantrys
Gibraltar : 1 airfield, 1 armour, 1 artillery, 1 harbour and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 aaGun, 1 airfield, 2 bombers, 1 factory_minor, 2 fighters, 1 harbour, 1 infantry and 1 tactical_bomber
Union of South Africa : 1 factory_minor, 1 harbour and 1 mech_infantry
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 12 infantry
Tobruk : 1 flag
Iraq : 1 infantry
Eastern Persia : 1 flag
81 Sea Zone : 2 transports
Northwest Persia : 1 flag, 1 artillery and 6 infantry
Persia : 1 flag, 1 fighter and 1 mech_infantry
98 Sea Zone : 1 fighter and 2 submarinesProduction/PUs Summary :
Germans : 50 / 64
Russians : 29 / 37
Japanese : 67 / 77
Americans : 52 / 72
Chinese : 4 / 6
British : 30 / 35
UK_Pacific : 0 / 0
Italians : 15 / 20
ANZAC : 9 / 7
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
use this edit.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Italians
Italians buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;Combat Move - Italians
2 armour moved from Smolensk to BryanskCombat - Italians
Battle in Bryansk
Italians attack with 2 armour
Russians defend with 1 infantry
Italians win, taking Bryansk from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 aaGun moved from Belarus to Bryansk
1 artillery and 2 infantry moved from Bulgaria to Albania
1 battleship, 2 destroyers and 2 transports moved from 95 Sea Zone to 97 Sea ZonePlace Units - Italians
1 destroyer and 2 submarines placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total -
all game long - this is just stupid. you killed 4 more units than you
should have AND survived a tank. absolutely ridiculous.