Fascinating!! Thanks!
XDAP LBXX - Atlanta Axis vs We Win
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :11
Purchase Units - Italians
Italians buy 2 fighters; Remaining resources: 1 PUs;Combat Move - Italians
1 armour, 3 artilleries and 7 infantry moved from Libya to Tobruk
1 bomber and 2 fighters moved from Southern Italy to Tobruk
1 infantry and 1 mech_infantry moved from Rostov to CaucasusCombat - Italians
Battle in Tobruk
Italians attack with 1 armour, 3 artilleries, 1 bomber, 2 fighters and 7 infantry
ANZAC defend with 2 infantry; French defend with 1 infantry; British defend with 1 aaGun, 1 armour, 1 artillery, 1 fighter and 5 infantry
retreated to Tobruk
Russians win with 1 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is -30
Casualties for ANZAC: 2 infantry
Casualties for French: 1 infantry
Casualties for British: 1 aaGun and 5 infantry
Casualties for Italians: 1 armour, 3 artilleries, 2 fighters and 7 infantry
Battle in Caucasus
Italians attack with 1 infantry and 1 mech_infantry
Russians defend with 1 mech_infantry
Italians win, taking Caucasus from Russians with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantryNon Combat Move - Italians
1 bomber moved from Tobruk to Southern Italy
1 mech_infantry moved from Romania to Ukraine
3 infantry moved from Yugoslavia to Romania
1 artillery moved from Yugoslavia to Bulgaria
3 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to Yugoslavia
2 aaGuns moved from Northern Italy to YugoslaviaPlace Units - Italians
2 fighters placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,1,1,3,3,5,3,5,1
Italians collect 9 PUs (11 lost to blockades); end with 10 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :11
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 4 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
2 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea ZoneCombat - ANZAC
Battle in CelebesNon Combat Move - ANZAC
Place Units - ANZAC
1 destroyer placed in 54 Sea Zone
1 artillery and 1 infantry placed in Queensland
3 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUsTerritory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 3 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 harbour and 3 infantry
Celebes : 1 flag, 1 infantry
44 Sea Zone : 1 transport
54 Sea Zone : 1 destroyer, 2 submarines and 1 transportProduction/PUs Summary :
Germans : 49 / 67
Russians : 19 / 33
Japanese : 62 / 71
Americans : 65 / 85
Chinese : 0 / 3
British : 32 / 33
UK_Pacific : 0 / 0
Italians : 20 / 15
ANZAC : 13 / 23
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :11
Combat Move - French
1 infantry moved from Alexandria to Egypt
1 destroyer moved from 96 Sea Zone to 98 Sea Zone
2 infantry moved from United Kingdom to 109 Sea ZoneNon Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 1 infantry
109 Sea Zone : 2 infantry
98 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 49 / 67
Russians : 19 / 33
Japanese : 62 / 71
Americans : 65 / 85
Chinese : 0 / 3
British : 32 / 33
UK_Pacific : 0 / 0
Italians : 20 / 15
ANZAC : 13 / 23
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :12
Politics - Germans
Purchase Units - Germans
Germans repair 3 damage on 3 airfields; Remaining resources: 64 PUs;
Germans buy 1 airfield, 3 armour, 1 artillery, 1 bomber and 5 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Karelia to Norway
Germans take Norway from Americans
1 infantry moved from Rostov to Tambov
Germans take Tambov from Russians
1 mech_infantry moved from Ukraine to Volgograd
2 mech_infantrys moved from Rostov to Volgograd
1 fighter moved from Rostov to Volgograd
3 bombers moved from Western Germany to Volgograd
1 fighter moved from France to 96 Sea Zone
1 submarine moved from 127 Sea Zone to 125 Sea Zone
2 artilleries and 4 infantry moved from Belarus to Bryansk
6 artilleries and 18 infantry moved from Rostov to BryanskCombat - Germans
Battle in Volgograd
Germans attack with 3 bombers, 1 fighter and 3 mech_infantrys
Russians defend with 1 factory_minor and 2 infantry
Germans win, taking Volgograd from Russians with 3 bombers, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in 96 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Bryansk
Germans attack with 8 artilleries and 22 infantry
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 8 artilleries and 22 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 armour moved from Karelia to Belarus
1 armour and 3 mech_infantrys moved from Novgorod to Belarus
1 infantry moved from Belarus to Smolensk
1 infantry moved from Belarus to Archangel
1 infantry moved from Ukraine to Bryansk
2 armour and 2 mech_infantrys moved from Eastern Poland to Belarus
5 armour moved from Rostov to Bryansk
2 armour moved from Rostov to Bryansk
3 bombers and 1 fighter moved from Volgograd to Rostov
2 aaGuns, 4 artilleries and 21 infantry moved from Rostov to Bryansk
1 aaGun moved from Rostov to Volgograd
2 armour moved from Bryansk to Rostov
2 fighters and 1 tactical_bomber moved from Western Germany to Slovakia Hungary
1 fighter moved from 96 Sea Zone to Greece
1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from Germany to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Finland
2 infantry moved from Northern Italy to Western Germany
2 infantry moved from Western Germany to Germany
2 infantry moved from France to Western Germany
4 infantry moved from Germany to Poland
2 fighters and 1 tactical_bomber moved from Slovakia Hungary to Poland
1 fighter moved from Karelia to PolandPlace Units - Germans
1 artillery and 2 infantry placed in France
3 infantry placed in Germany
1 bomber placed in Western Germany
1 airfield and 3 armour placed in Ukraine
Germans undo move 4.
1 airfield placed in Poland
3 armour placed in UkraineTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,4,3,5,6,3,6,1,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,1
Germans collect 52 PUs (4 lost to blockades); end with 52 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUs -
Potential edit
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Going to change the placement a little.
Placing 1 inf 1 art in Nov instead of France
placing 1 inf in Nov instead of Germany -
You get my 2nd PM?
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Yep. though I will make one final change. Instead of NCM 2 units from Germany to Poland I will leave them in germany and change the placement again. Instead of last change just deploy 3 inf to Nov instead of Germany, leave france placement the same. Sorry for edits
Summary
place 3 inf in Nov instead of Ger
cancel movement of 2 inf from Germany to Poland. -
Ok apparently the map I have in TripleA is wrong.
On mine Poland connects to z115 but apparently that is wrong.
another fix coming :|
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Major changes, just decided to redo the NCM and edit the damage. Reposting the turn from the game.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :12
Politics - Germans
Purchase Units - Germans
Germans repair 3 damage on 3 airfields; Remaining resources: 64 PUs;
Germans buy 1 airfield, 3 armour, 1 artillery, 1 bomber and 5 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 armour moved from Karelia to Norway
Germans take Norway from Americans
1 infantry moved from Rostov to Tambov
Germans take Tambov from Russians
1 mech_infantry moved from Ukraine to Volgograd
2 mech_infantrys moved from Rostov to Volgograd
1 fighter moved from Rostov to Volgograd
3 bombers moved from Western Germany to Volgograd
1 fighter moved from France to 96 Sea Zone
1 submarine moved from 127 Sea Zone to 125 Sea Zone
2 artilleries and 4 infantry moved from Belarus to Bryansk
6 artilleries and 18 infantry moved from Rostov to BryanskCombat - Germans
Battle in Volgograd
Germans attack with 3 bombers, 1 fighter and 3 mech_infantrys
Russians defend with 1 factory_minor and 2 infantry
Germans win, taking Volgograd from Russians with 3 bombers, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 2 infantry
Battle in 96 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Bryansk
Germans attack with 8 artilleries and 22 infantry
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 8 artilleries and 22 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 armour moved from Karelia to Belarus
1 armour and 3 mech_infantrys moved from Novgorod to Belarus
1 infantry moved from Belarus to Smolensk
1 infantry moved from Belarus to Archangel
1 infantry moved from Ukraine to Bryansk
2 armour and 2 mech_infantrys moved from Eastern Poland to Belarus
5 armour moved from Rostov to Bryansk
2 armour moved from Rostov to Bryansk
3 bombers and 1 fighter moved from Volgograd to Rostov
2 aaGuns, 4 artilleries and 21 infantry moved from Rostov to Bryansk
1 aaGun moved from Rostov to Volgograd
2 armour moved from Bryansk to Rostov
2 fighters and 1 tactical_bomber moved from Western Germany to Slovakia Hungary
1 fighter moved from 96 Sea Zone to Greece
1 transport moved from 115 Sea Zone to 114 Sea Zone
2 infantry moved from Germany to 114 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Finland
2 infantry moved from Northern Italy to Western Germany
2 infantry moved from Western Germany to Germany
2 infantry moved from France to Western Germany
2 fighters and 1 tactical_bomber moved from Slovakia Hungary to Poland
1 fighter moved from Karelia to Poland
2 fighters moved from Poland to Novgorod
1 fighter and 1 tactical_bomber moved from Poland to Slovakia Hungary
1 aaGun moved from Germany to Western Germany
1 infantry moved from Germany to Western Germany
1 infantry moved from Western Germany to France
1 artillery moved from Western Germany to FrancePlace Units - Germans
1 artillery and 2 infantry placed in France
1 airfield placed in Slovakia Hungary
3 infantry placed in Novgorod
3 armour placed in Ukraine
1 bomber placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,5,5,6,5,3,1,6,1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,2
Germans collect 50 PUs (6 lost to blockades); end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 70 PUs
Turning on Edit Mode
EDIT: Changing PUs for Germans from 70 to 72
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Greece: 1 fighter
EDIT: Adding units owned by Germans to Southern Italy: 1 fighter
EDIT: Turning off Edit Mode -
Well, based on an image of the map it looks like the AB in Poland shouldn’t be able to scramble into sz115.
http://www.axisandallies.org/wp-content/uploads/aag-huge.jpg
But it does scramble into that SZ on triplea if you try to run it in local. I just was trying to figure out if that’s a bug that we shouldn’t take advantage of or if they do connect and the map doesnt show it clearly. Maybe we need an official ruling on this?
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found a thread on it
http://www.axisandallies.org/forums/index.php?topic=26989.195
TripleA map was wrong. I guess I dont have latest version because it mine it is clearly touching.
Hope we are all good.
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Well sweetness, I guess we’re all good now! :-D
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Actually no, we’re not . . . I feel bad since I caused the other edits, but there’s one more potential edit I want to run by Kyle before Russia goes.
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Oh, yeah I forgot about the german bomber in Phi. Was going to use it to kill the US trn in z37 but that seems like its past its time now but I want to at least move it to India. I cant make that edit now though so if someone else could include that it would be great.
Crazy turn :-D
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I think Japan has enough air/navy to kill any unescorted transports, I’ll make sure they sink.
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One last edit . . . . ha, no I keed I keed. :roll:
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I’m unilaterally imposing a 17 edit max per turn.
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17 regular edits or 17 final edits :-D
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