@cwglee51 Looks great! I’m going to pull a farmboy and ask for full scramble in both 111 and 110.
UnknownSoldier (Axis) vs. Mallery29 (Allies+9), no tech
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :6
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 2 PUs;Combat Move - Russians
1 mech_infantry moved from Russia to Rostov
Russians take Rostov from Germans
2 infantry moved from Russia to Tambov
1 fighter and 1 tactical_bomber moved from Russia to Tambov
11 infantry moved from Buryatia to AmurCombat - Russians
Battle in Amur
Russians attack with 11 infantry
Japanese defend with 1 infantry
Russians roll dice for 11 infantry in Amur, round 1 : 0/11 hits
Japanese roll dice for 1 infantry in Amur, round 1 : 0/1 hits
Russians roll dice for 11 infantry in Amur, round 2 : 1/11 hits
Japanese roll dice for 1 infantry in Amur, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Amur
Russians win, taking Amur from Japanese with 10 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Tambov
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 mech_infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 1 : 0/4 hits
Germans roll dice for 1 armour and 1 mech_infantry in Tambov, round 1 : 0/2 hits
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 3/4 hits
Germans roll dice for 1 armour and 1 mech_infantry in Tambov, round 2 : 0/2 hits
1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour and 1 mech_infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Tambov to RussiaPlace Units - Russians
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 19 PUs; end with 21 PUs totalTerritory Summary for Russians :
Amur : 10 infantry
Rostov : 1 mech_infantry
Russia : 4 aaGuns, 1 airfield, 4 armour, 10 artilleries, 1 factory_major, 1 fighter, 45 infantry and 1 tactical_bomber
Tambov : 2 infantry
106 Sea Zone : 1 submarine
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 60 / 83
Russians : 19 / 21
Japanese : 62 / 70
Americans : 50 / 70
Chinese : 3 / 8
British : 35 / 35
UK_Pacific : 6 / 6
Italians : 15 / 20
ANZAC : 10 / 17
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :6
Purchase Units - Japanese
Japanese buy 4 armour, 2 artilleries, 1 factory_minor, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 infantry moved from Midway to 25 Sea Zone
2 infantry and 1 transport moved from 25 Sea Zone to 8 Sea Zone
2 infantry moved from 8 Sea Zone to Aleutian Islands
1 artillery moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
1 artillery moved from Korea to Amur
2 infantry moved from 5 Sea Zone to Amur
1 artillery moved from 5 Sea Zone to Amur
1 tactical_bomber moved from 6 Sea Zone to Amur
1 fighter moved from 6 Sea Zone to Amur
2 tactical_bombers moved from Anhwe to Amur
3 mech_infantrys moved from Kiangsu to Kweichow
1 infantry moved from Kwangsi to Yunnan
Japanese take Yunnan from Chinese
1 mech_infantry moved from Shan State to Burma
Japanese take Burma from UK_Pacific
1 mech_infantry moved from Hunan to Kweichow
1 tactical_bomber moved from 36 Sea Zone to Kweichow
2 fighters moved from 37 Sea Zone to Kweichow
1 submarine moved from 37 Sea Zone to 55 Sea Zone
2 fighters moved from Philippines to 55 Sea Zone
2 tactical_bombers moved from Philippines to 55 Sea ZoneCombat - Japanese
Battle in Kweichow
Japanese attack with 2 fighters, 4 mech_infantrys and 1 tactical_bomber
British defend with 2 mech_infantrys
Japanese roll dice for 2 fighters, 4 mech_infantrys and 1 tactical_bomber in Kweichow, round 1 : 3/7 hits
Chinese roll dice for 2 mech_infantrys in Kweichow, round 1 : 0/2 hits
2 mech_infantrys owned by the British lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 fighters, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 2 mech_infantrys
Battle in Aleutian Islands
Battle in 55 Sea Zone
Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 55 Sea Zone, round 1 : 1/1 hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the ANZAC lost in 55 Sea Zone
Japanese win, taking Aleutian Islands from Americans with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Amur
Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 3 tactical_bombers
Russians defend with 10 infantry
Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 3 tactical_bombers in Amur, round 1 : 3/8 hits
Russians roll dice for 10 infantry in Amur, round 1 : 5/10 hits
3 infantry owned by the Russians , 2 infantry owned by the Japanese , 1 fighter owned by the Japanese and 2 artilleries owned by the Japanese lost in Amur
Russians win with 7 infantry remaining. Battle score for attacker is -15
Casualties for Japanese: 2 artilleries, 1 fighter and 2 infantry
Casualties for Russians: 3 infantry
3 tactical_bombers owned by the Japanese retreatedNon Combat Move - Japanese
3 tactical_bombers moved from Amur to Manchuria
2 armour and 2 mech_infantrys moved from Anhwe to Manchuria
1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 37 Sea Zone
1 artillery moved from 37 Sea Zone to Shan State
2 artilleries moved from Malaya to Shan State
1 infantry moved from Malaya to Shan State
2 infantry moved from Kwangsi to French Indo China
1 artillery moved from Kwangsi to French Indo China
2 transports moved from 36 Sea Zone to 19 Sea Zone
2 transports moved from 19 Sea Zone to 6 Sea Zone
2 carriers, 2 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
1 fighter moved from Philippines to Manchuria
1 fighter moved from 36 Sea Zone to Manchuria
2 fighters moved from 55 Sea Zone to 37 Sea Zone
2 tactical_bombers moved from 55 Sea Zone to 37 Sea Zone
1 destroyer moved from 46 Sea Zone to 35 Sea Zone
1 carrier moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 battleship and 1 cruiser moved from 36 Sea Zone to 6 Sea Zone
2 fighters moved from Kweichow to Anhwe
1 tactical_bomber moved from Kweichow to AnhwePlace Units - Japanese
3 armour placed in Manchuria
Japanese undo move 1.
2 armour and 1 mech_infantry placed in Manchuria
1 factory_minor placed in French Indo China
2 armour and 1 mech_infantry placed in Kiangsu
2 artilleries and 6 infantry placed in JapanTurn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Kiangsu : 1 aaGun, 2 armour, 1 factory_minor and 1 mech_infantry
Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 6 infantry
Manchuria : 4 armour, 1 factory_minor, 2 fighters, 3 mech_infantrys and 3 tactical_bombers
Hainan : 1 harbour
Shensi : 1 flag
Yunnan : 1 flag, 1 infantry
Suiyuyan : 1 flag
Kweichow : 1 flag, 4 mech_infantrys
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag, 2 fighters and 1 tactical_bomber
Shan State : 1 flag, 3 artilleries and 1 infantry
Burma : 1 flag, 1 mech_infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Aleutian Islands : 1 flag, 2 infantry
Midway : 1 flag, 1 airfield
French Indo China : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
43 Sea Zone : 1 flag
37 Sea Zone : 1 flag, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines, 2 tactical_bombers and 2 transports
35 Sea Zone : 1 destroyer
25 Sea Zone : 1 destroyer
8 Sea Zone : 1 transport
5 Sea Zone : 2 transports
6 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 2 fighters, 4 submarines, 2 tactical_bombers and 2 transports
55 Sea Zone : 1 submarine
Novosibirsk : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 60 / 83
Russians : 19 / 21
Japanese : 65 / 70
Americans : 50 / 70
Chinese : 1 / 8
British : 35 / 35
UK_Pacific : 5 / 6
Italians : 15 / 20
ANZAC : 10 / 17
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :6
Purchase Units - Americans
Americans buy 2 artilleries, 5 destroyers, 1 fighter and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 91 Sea Zone to 104 Sea Zone
2 fighters and 2 tactical_bombers moved from 91 Sea Zone to 104 Sea Zone
3 transports moved from 89 Sea Zone to 101 Sea Zone
1 submarine moved from 10 Sea Zone to 8 Sea Zone
5 submarines moved from 10 Sea Zone to 26 Sea Zone
1 submarine moved from 26 Sea Zone to 25 Sea Zone
5 fighters and 3 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone
2 transports moved from 26 Sea Zone to 10 Sea ZoneCombat - Americans
Battle in Gibraltar
Battle in 25 Sea Zone
Americans attack with 5 fighters, 1 submarine and 3 tactical_bombers
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 5 fighters and 3 tactical_bombers in 25 Sea Zone, round 1 : 2/8 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win, taking Gibraltar from Italians with 5 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 8 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 8 Sea Zone
Americans roll dice for 1 submarine in 8 Sea Zone, round 1 : 1/1 hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 104 Sea Zone
Americans attack with 2 fighters, 1 submarine and 2 tactical_bombers
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 104 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 2 fighters and 2 tactical_bombers in 104 Sea Zone, round 1 : 2/4 hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Americans win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - Americans
2 fighters and 2 tactical_bombers moved from 104 Sea Zone to 91 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 infantry moved from Central United States to Western United States
5 fighters and 3 tactical_bombers moved from 25 Sea Zone to 26 Sea ZonePlace Units - Americans
2 artilleries and 1 fighter placed in Eastern United States
5 destroyers and 2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUsTerritory Summary for Americans :
Fiji : 1 bomber
Queensland : 3 infantry and 1 mech_infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 1 infantry and 3 mech_infantrys
Hawaiian Islands : 1 airfield, 3 fighters and 1 harbour
26 Sea Zone : 1 battleship, 4 carriers, 2 cruisers, 1 destroyer, 5 fighters, 6 submarines and 3 tactical_bombers
25 Sea Zone : 1 submarine
10 Sea Zone : 5 destroyers, 2 submarines and 2 transports
8 Sea Zone : 1 submarine
Central United States : 1 artillery, 1 factory_major and 1 infantry
Eastern United States : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
Gibraltar : 1 infantry
104 Sea Zone : 1 submarine
101 Sea Zone : 3 transports
91 Sea Zone : 1 artillery, 2 carriers, 1 cruiser, 4 destroyers, 2 fighters, 1 infantry, 2 tactical_bombers and 2 transports
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 60 / 83
Russians : 19 / 21
Japanese : 65 / 70
Americans : 50 / 65
Chinese : 1 / 8
British : 35 / 35
UK_Pacific : 5 / 6
Italians : 15 / 20
ANZAC : 10 / 17
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 artilleries and 3 infantry moved from Szechwan to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 2 artilleries and 3 infantry
Japanese defend with 4 mech_infantrys
Chinese roll dice for 2 artilleries and 3 infantry in Kweichow, round 1 : 2/5 hits
Japanese roll dice for 4 mech_infantrys in Kweichow, round 1 : 1/4 hits
1 infantry owned by the Chinese and 2 mech_infantrys owned by the Japanese lost in Kweichow
Chinese roll dice for 2 artilleries and 2 infantry in Kweichow, round 2 : 0/4 hits
Japanese roll dice for 2 mech_infantrys in Kweichow, round 2 : 1/2 hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 2 artilleries and 1 infantry in Kweichow, round 3 : 3/3 hits
Japanese roll dice for 2 mech_infantrys in Kweichow, round 3 : 1/2 hits
1 infantry owned by the Chinese and 2 mech_infantrys owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 2 artilleries remaining. Battle score for attacker is 7
Casualties for Japanese: 4 mech_infantrys
Casualties for Chinese: 3 infantryNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs totalTerritory Summary for Chinese :
Kweichow : 2 artilleries and 2 infantry
Production/PUs Summary :
Germans : 60 / 83
Russians : 19 / 21
Japanese : 64 / 70
Americans : 50 / 65
Chinese : 2 / 4
British : 35 / 35
UK_Pacific : 5 / 6
Italians : 15 / 20
ANZAC : 10 / 17
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :6
Purchase Units - British
British buy 2 bombers, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 transport moved from 91 Sea Zone to 88 Sea Zone
2 infantry moved from French Guiana to 88 Sea Zone
2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
3 mech_infantrys moved from Belgian Congo to Egypt
2 infantry and 2 mech_infantrys moved from Italian Somaliland to Ethiopia
2 mech_infantrys moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from India to BurmaCombat - British
Battle in Morocco
Battle in Burma
British attack with 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 mech_infantry
British roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Burma, round 1 : 2/3 hits
Japanese roll dice for 1 mech_infantry in Burma, round 1 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Burma
British win, taking Morocco from Italians, taking Burma from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Burma to India
1 armour, 1 artillery, 2 infantry and 1 mech_infantry moved from Alexandria to EgyptPlace Units - British
2 bombers placed in United Kingdom
1 infantry and 2 mech_infantrys placed in EgyptTurn Complete - British
British collect 36 PUs; end with 36 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantryTerritory Summary for British, UK_Pacific :
Burma : 1 infantry
India : 3 aaGuns, 1 airfield, 2 armour, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour, 5 infantry, 13 mech_infantrys and 1 tactical_bomber
Belgian Congo : 1 armour and 2 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 aaGun, 1 airfield, 1 armour, 5 artilleries, 1 factory_minor, 1 fighter, 1 harbour, 9 infantry, 7 mech_infantrys and 1 tactical_bomber
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 2 bombers, 1 factory_major, 2 fighters, 1 harbour, 20 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 2 mech_infantrys
Morocco : 1 flag, 1 infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag, 2 infantry
Iraq : 1 flag
Eastern Persia : 1 flag
81 Sea Zone : 1 battleship, 1 carrier, 1 destroyer and 1 transport
Brazil : 1 flag
Persia : 1 flag
91 Sea Zone : 1 artillery, 1 battleship, 2 cruisers, 1 infantry and 1 transport
Suriname : 1 flagProduction/PUs Summary :
Germans : 60 / 83
Russians : 19 / 21
Japanese : 63 / 70
Americans : 50 / 65
Chinese : 2 / 4
British : 36 / 36
UK_Pacific : 6 / 6
Italians : 14 / 20
ANZAC : 10 / 17
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
scramble orders needed for Egypt
-
sorry for the delay…no thanks.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :6
Purchase Units - Italians
Italians buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Tunisia to Morocco
2 destroyers moved from 95 Sea Zone to 98 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
3 fighters moved from Southern Italy to 98 Sea Zone
1 artillery moved from Southern Italy to 95 Sea Zone
3 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 95 Sea Zone to 92 Sea Zone
1 artillery moved from 92 Sea Zone to Gibraltar
1 infantry moved from 92 Sea Zone to Morocco
1 infantry moved from 92 Sea Zone to Morocco
1 infantry moved from 92 Sea Zone to Gibraltar
1 cruiser moved from 95 Sea Zone to 92 Sea Zone
1 bomber moved from Ukraine to 98 Sea ZoneCombat - Italians
Battle in Morocco
Italians attack with 1 armour and 2 infantry
British defend with 1 infantry
Italians roll dice for 1 armour and 2 infantry in Morocco, round 1 : 0/3 hits
British roll dice for 1 infantry in Morocco, round 1 : 0/1 hits
Italians roll dice for 1 armour and 2 infantry in Morocco, round 2 : 2/3 hits
British roll dice for 1 infantry in Morocco, round 2 : 0/1 hits
1 infantry owned by the British lost in Morocco
Italians win, taking Morocco from British with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Gibraltar
Italians attack with 1 artillery and 1 infantry
British defend with 1 harbour; Americans defend with 1 infantry
Italians roll dice for 1 cruiser in Gibraltar, round 1 : 1/1 hits
British roll dice for 1 infantry in Gibraltar, round 1 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Gibraltar
Italians win, taking Gibraltar from British with 1 artillery remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in 98 Sea Zone
Italians attack with 1 bomber, 2 destroyers, 3 fighters and 1 transport
French defend with 1 destroyer
Italians roll dice for 1 bomber, 2 destroyers, 3 fighters and 1 transport in 98 Sea Zone, round 1 : 2/6 hits
French roll dice for 1 destroyer in 98 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Italians and 1 destroyer owned by the French lost in 98 Sea Zone
Italians win, taking 98 Sea Zone from French with 1 bomber, 1 destroyer, 3 fighters and 1 transport remaining. Battle score for attacker is 0
Casualties for French: 1 destroyer
Casualties for Italians: 1 destroyer
Battle in Trans-JordanNon Combat Move - Italians
1 bomber moved from 98 Sea Zone to Southern Italy
3 fighters moved from 98 Sea Zone to GreecePlace Units - Italians
2 artilleries and 1 infantry placed in Southern Italy
3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag, 2 infantry
Gibraltar : 1 flag, 1 artillery and 1 harbour
Malta : 1 flag
Morocco : 1 flag, 1 armour and 2 infantry
Algeria : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
Tunisia : 1 flag
Northern Italy : 1 factory_major and 3 infantry
Southern Italy : 4 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_minor, 1 harbour and 6 infantry
Ukraine : 1 fighter
93 Sea Zone : 1 flag
Greece : 3 fighters
92 Sea Zone : 1 cruiser and 2 transports
98 Sea Zone : 1 flag, 1 destroyer and 1 transportProduction/PUs Summary :
Germans : 60 / 83
Russians : 19 / 21
Japanese : 63 / 70
Americans : 50 / 65
Chinese : 2 / 4
British : 34 / 36
UK_Pacific : 6 / 6
Italians : 16 / 26
ANZAC : 10 / 17
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 4 PUs;Combat Move - ANZAC
1 infantry moved from Egypt to AlexandriaNon Combat Move - ANZAC
Place Units - ANZAC
1 transport placed in 62 Sea Zone
2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUsTerritory Summary for ANZAC :
Queensland : 1 airfield, 3 fighters and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 armour, 1 factory_minor, 1 harbour and 2 infantry
South Australia : 2 aaGuns, 4 artilleries and 8 infantry
New Guinea : 1 infantry
Dutch New Guinea : 1 flag
62 Sea Zone : 1 carrier, 1 cruiser, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
Alexandria : 1 infantryProduction/PUs Summary :
Germans : 60 / 83
Russians : 19 / 21
Japanese : 63 / 70
Americans : 50 / 65
Chinese : 2 / 4
British : 34 / 36
UK_Pacific : 6 / 6
Italians : 16 / 26
ANZAC : 10 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :6
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 1 infantry
United Kingdom : 1 fighter and 2 infantry
Syria : 1 infantry
101 Sea Zone : 1 cruiserProduction/PUs Summary :
Germans : 60 / 83
Russians : 19 / 21
Japanese : 63 / 70
Americans : 50 / 65
Chinese : 2 / 4
British : 34 / 36
UK_Pacific : 6 / 6
Italians : 16 / 26
ANZAC : 10 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :7
Politics - Germans
Purchase Units - Germans
Germans buy 9 armour, 1 destroyer, 1 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Vologda to Samara
Germans take Samara from Russians
1 infantry moved from Nenetsia to Urals
Germans take Urals from Russians
1 armour moved from Caucasus to Persia
Germans take Northwest Persia from Neutral_Allies
Germans take Persia from British
1 armour moved from Volgograd to Turkmenistan
Germans take Kazakhstan from Russians
Germans take Turkmenistan from Russians
1 infantry moved from Ukraine to Bryansk
Germans take Bryansk from Russians
3 armour, 5 artilleries and 20 infantry moved from Ukraine to Rostov
2 armour moved from Volgograd to Tambov
2 bombers moved from Ukraine to TambovCombat - Germans
Battle in Tambov
Germans attack with 2 armour and 2 bombers
Russians defend with 2 infantry
Germans roll dice for 2 armour and 2 bombers in Tambov, round 1 : 2/4 hits
Russians roll dice for 2 infantry in Tambov, round 1 : 0/2 hits
2 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 2 armour and 2 bombers remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Rostov
Germans attack with 3 armour, 5 artilleries and 20 infantry
Russians defend with 1 mech_infantry
Germans roll dice for 3 armour, 5 artilleries and 20 infantry in Rostov, round 1 : 7/28 hits
Russians roll dice for 1 mech_infantry in Rostov, round 1 : 1/1 hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 3 armour, 5 artilleries and 19 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantryNon Combat Move - Germans
1 infantry moved from Nenetsia to Vologda
5 artilleries and 3 infantry moved from Nenetsia to Archangel
3 armour moved from Novgorod to Belarus
2 infantry moved from Smolensk to Belarus
2 tactical_bombers moved from Ukraine to Southern Italy
2 bombers moved from Tambov to Yugoslavia
2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 3 submarines, 2 tactical_bombers and 5 transports moved from 127 Sea Zone to 112 Sea ZonePlace Units - Germans
1 destroyer and 3 submarines placed in 112 Sea Zone
1 infantry placed in Western Germany
3 armour placed in Ukraine
3 armour placed in Volgograd
3 armour placed in Novgorod
Turning on Edit Mode
EDIT: Removing units owned by Germans from Ukraine: 2 aaGuns
EDIT: Adding units owned by Germans to Rostov: 2 aaGuns
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,2
Germans collect 67 PUs (2 lost to blockades); end with 67 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 76 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 91 PUsTerritory Summary for Germans :
Kazakhstan : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 factory_minor and 4 infantry
Western Germany : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 11 infantry and 1 tactical_bomber
Germany : 1 factory_major
Southern Italy : 2 tactical_bombers
Belarus : 1 flag, 10 armour, 3 artilleries, 13 infantry and 1 mech_infantry
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 1 infantry
Rostov : 1 flag, 2 aaGuns, 3 armour, 5 artilleries and 19 infantry
Nenetsia : 1 flag
Urals : 1 flag, 1 infantry
Vyborg : 1 flag
Archangel : 1 flag, 5 artilleries and 3 infantry
Eastern Poland : 1 flag
Bessarabia : 1 flag
Tambov : 1 flag, 2 armour
Ukraine : 1 flag, 1 aaGun, 3 armour and 1 factory_minor
Western Ukraine : 1 flag
Vologda : 1 flag, 1 infantry
Volgograd : 1 flag, 5 armour and 1 factory_minor
Turkmenistan : 1 flag, 1 armour
Novgorod : 1 flag, 1 airfield, 3 armour, 1 factory_minor and 1 harbour
Caucasus : 1 flag
Smolensk : 1 flag, 1 infantry
Samara : 1 flag, 1 infantry
112 Sea Zone : 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 6 submarines, 2 tactical_bombers and 5 transports
Bulgaria : 1 flag, 2 infantry
109 Sea Zone : 1 flag
Greece : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag, 1 armour
Yugoslavia : 1 flag, 2 bombers
Finland : 1 flagProduction/PUs Summary :
Germans : 69 / 91
Russians : 12 / 21
Japanese : 63 / 70
Americans : 50 / 65
Chinese : 2 / 4
British : 32 / 36
UK_Pacific : 6 / 6
Italians : 16 / 26
ANZAC : 10 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :7
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Russia to Tambov
1 fighter and 1 tactical_bomber moved from Russia to Tambov
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
6 infantry moved from Amur to Buryatia
1 submarine moved from 106 Sea Zone to 91 Sea ZoneCombat - Russians
Battle in Tambov
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 2 armour
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 1 : 1/4 hits
Germans roll dice for 2 armour in Tambov, round 1 : 1/2 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Tambov
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 1/3 hits
Germans roll dice for 1 armour in Tambov, round 2 : 0/1 hits
1 armour owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Germans: 2 armour
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Tambov to RussiaPlace Units - Russians
7 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6,6,1,4,4,2,4,6,6,3,1,4,1,6,3,2,1,6,1
Russians collect 13 PUs (3 lost to blockades); end with 13 PUs totalTerritory Summary for Russians :
Korea : 1 flag, 1 infantry
Buryatia : 6 infantry
Russia : 4 aaGuns, 1 airfield, 4 armour, 10 artilleries, 1 factory_major, 1 fighter, 50 infantry and 1 tactical_bomber
Tambov : 1 infantry
115 Sea Zone : 1 submarine
91 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 68 / 91
Russians : 16 / 13
Japanese : 60 / 70
Americans : 50 / 65
Chinese : 2 / 4
British : 32 / 36
UK_Pacific : 6 / 6
Italians : 16 / 26
ANZAC : 10 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :7
Purchase Units - Japanese
Japanese buy 1 artillery, 1 carrier, 1 destroyer, 2 infantry, 3 mech_infantrys and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Manchuria to Sakha
Japanese take Amur from Russians
Japanese take Sakha from Russians
3 armour and 3 mech_infantrys moved from Manchuria to Buryatia
1 tactical_bomber moved from Manchuria to Buryatia
1 infantry moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
2 armour and 1 mech_infantry moved from Kiangsu to Kweichow
1 tactical_bomber moved from Anhwe to Kweichow
1 fighter moved from Anhwe to Kweichow
2 transports moved from 5 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries moved from 6 Sea Zone to Korea
2 infantry moved from 6 Sea Zone to Korea
1 fighter moved from Manchuria to Buryatia
1 tactical_bomber moved from Manchuria to Buryatia
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
2 tactical_bombers moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from Shan State to Burma
2 tactical_bombers moved from 37 Sea Zone to Burma
2 fighters moved from 37 Sea Zone to Burma
2 submarines moved from 37 Sea Zone to 39 Sea Zone
1 tactical_bomber moved from Manchuria to Korea
1 fighter moved from Manchuria to Korea
1 fighter moved from Anhwe to KoreaCombat - Japanese
Battle in Burma
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Burma, round 1 : 2/5 hits
UK_Pacific roll dice for 1 infantry in Burma, round 1 : 0/1 hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kweichow
Japanese attack with 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 2 artilleries and 2 infantry
Japanese roll dice for 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 1 : 3/5 hits
Chinese roll dice for 2 artilleries and 2 infantry in Kweichow, round 1 : 0/4 hits
1 artillery owned by the Chinese and 2 infantry owned by the Chinese lost in Kweichow
Japanese roll dice for 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kweichow, round 2 : 1/5 hits
Chinese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits
1 artillery owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Chinese: 2 artilleries and 2 infantry
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 25 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 25 Sea Zone, round 1 : 3/5 hits
1 submarine owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Korea
Japanese attack with 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Korea, round 1 : 2/2 hits
Russians roll dice for 1 infantry in Korea, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Korea
Japanese win, taking Korea from Russians with 2 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Buryatia
Japanese attack with 3 armour, 1 fighter, 3 mech_infantrys and 2 tactical_bombers
Russians defend with 6 infantry
Japanese roll dice for 3 armour, 1 fighter, 3 mech_infantrys and 2 tactical_bombers in Buryatia, round 1 : 5/9 hits
Russians roll dice for 6 infantry in Buryatia, round 1 : 2/6 hits
5 infantry owned by the Russians and 2 mech_infantrys owned by the Japanese lost in Buryatia
Japanese roll dice for 3 armour, 1 fighter, 1 mech_infantry and 2 tactical_bombers in Buryatia, round 2 : 4/7 hits
Russians roll dice for 1 infantry in Buryatia, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Buryatia
Japanese win, taking Buryatia from Russians with 3 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 3 mech_infantrys
Casualties for Russians: 6 infantryNon Combat Move - Japanese
1 tactical_bomber moved from Korea to 6 Sea Zone
2 fighters moved from Korea to 6 Sea Zone
1 fighter moved from Buryatia to Manchuria
2 tactical_bombers moved from Buryatia to Manchuria
2 tactical_bombers moved from Burma to 37 Sea Zone
2 fighters moved from Burma to 37 Sea Zone
1 artillery and 2 infantry moved from French Indo China to Shan State
4 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
4 infantry moved from 36 Sea Zone to French Indo China
2 transports moved from 37 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from Kweichow to Shan State
1 fighter moved from Kweichow to Shan State
1 destroyer moved from 35 Sea Zone to 6 Sea Zone
2 tactical_bombers moved from 25 Sea Zone to 6 Sea Zone
2 fighters moved from 25 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 carrier, 1 destroyer and 4 submarines placed in 6 Sea Zone
1 artillery and 2 infantry placed in French Indo China
3 mech_infantrys placed in KiangsuTurn Complete - Japanese
Japanese collect 69 PUs; end with 69 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Korea : 2 artilleries and 1 infantry
Kiangsu : 1 aaGun, 1 factory_minor and 3 mech_infantrys
Japan : 3 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Manchuria : 1 factory_minor, 1 fighter and 2 tactical_bombers
Hainan : 1 harbour
Shensi : 1 flag
Yunnan : 1 flag
Suiyuyan : 1 flag
Kweichow : 1 flag, 2 armour and 1 mech_infantry
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Szechwan : 1 flag, 1 infantry
Chahar : 1 flag
Sikang : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 4 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
Burma : 1 flag, 1 infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Aleutian Islands : 1 flag, 2 infantry
Midway : 1 flag, 1 airfield
Sakha : 1 flag, 1 armour
Amur : 1 flag
Buryatia : 1 flag, 3 armour
French Indo China : 1 flag, 1 artillery, 1 factory_minor and 6 infantry
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
43 Sea Zone : 1 flag
37 Sea Zone : 1 flag, 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers
36 Sea Zone : 2 transports
39 Sea Zone : 2 submarines
25 Sea Zone : 1 destroyer
19 Sea Zone : 2 transports
6 Sea Zone : 1 battleship, 4 carriers, 1 cruiser, 3 destroyers, 4 fighters, 8 submarines, 3 tactical_bombers and 2 transports
55 Sea Zone : 1 submarine
Novosibirsk : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 68 / 91
Russians : 10 / 13
Japanese : 69 / 74
Americans : 50 / 65
Chinese : 0 / 4
British : 32 / 36
UK_Pacific : 5 / 6
Italians : 16 / 26
ANZAC : 10 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :7
Purchase Units - Americans
Americans buy 2 destroyers and 8 submarines; Remaining resources: 1 PUs;Combat Move - Americans
1 submarine moved from 8 Sea Zone to 25 Sea Zone
5 fighters and 3 tactical_bombers moved from 26 Sea Zone to 25 Sea Zone
3 fighters moved from Hawaiian Islands to 25 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 25 Sea Zone
1 infantry and 1 mech_infantry moved from 25 Sea Zone to Midway
1 submarine moved from 104 Sea Zone to 92 Sea Zone
2 fighters and 2 tactical_bombers moved from 91 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
1 artillery and 1 infantry moved from Central United States to 101 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
3 artilleries and 3 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 105 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in Gibraltar
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 artillery and 1 harbour
Americans roll dice for 1 cruiser in Gibraltar, round 1 : 1/1 hits
Italians roll dice for 1 artillery in Gibraltar, round 1 : 0/1 hits
1 artillery owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in 92 Sea Zone
Americans attack with 2 fighters, 1 submarine and 2 tactical_bombers
Italians defend with 1 cruiser and 2 transports
Americans roll dice for 1 submarine in 92 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 2 fighters and 2 tactical_bombers in 92 Sea Zone, round 1 : 2/4 hits
Italians roll dice for 1 cruiser and 2 transports in 92 Sea Zone, round 1 : 0/1 hits
1 transport owned by the Italians and 1 cruiser owned by the Italians lost in 92 Sea Zone
1 transport owned by the Italians lost in 92 Sea Zone
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Americans win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 26
Casualties for Italians: 1 cruiser and 2 transports
Battle in 25 Sea Zone
Americans attack with 8 fighters, 1 submarine, 3 tactical_bombers and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 25 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 8 fighters, 3 tactical_bombers and 1 transport in 25 Sea Zone, round 1 : 5/11 hits
Japanese roll dice for 1 destroyer in 25 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 25 Sea Zone
Americans win with 8 fighters, 1 submarine, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Midway
Battle in Morocco
Americans attack with 3 artilleries and 3 infantry
Italians defend with 1 armour and 2 infantry
Americans roll dice for 3 artilleries and 3 infantry in Morocco, round 1 : 1/6 hits
Italians roll dice for 1 armour and 2 infantry in Morocco, round 1 : 1/3 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco
Americans roll dice for 3 artilleries and 2 infantry in Morocco, round 2 : 3/5 hits
Italians roll dice for 1 armour and 1 infantry in Morocco, round 2 : 0/2 hits
1 armour owned by the Italians and 1 infantry owned by the Italians lost in Morocco
Americans win, taking Midway from Japanese, taking Morocco from Italians with 3 artilleries and 2 infantry remaining. Battle score for attacker is 9
Casualties for Italians: 1 armour and 2 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
2 fighters and 2 tactical_bombers moved from 92 Sea Zone to 91 Sea Zone
3 fighters moved from 25 Sea Zone to Hawaiian Islands
5 fighters and 3 tactical_bombers moved from 25 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
5 destroyers, 1 mech_infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
2 destroyers and 2 submarines placed in 101 Sea Zone
6 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 51 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUsTerritory Summary for Americans :
Fiji : 1 bomber
Queensland : 3 infantry and 1 mech_infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 mech_infantry
Hawaiian Islands : 1 airfield, 3 fighters, 1 harbour and 1 mech_infantry
Midway : 1 airfield, 1 infantry and 1 mech_infantry
26 Sea Zone : 1 battleship, 4 carriers, 2 cruisers, 6 destroyers, 5 fighters, 8 submarines, 3 tactical_bombers and 1 transport
25 Sea Zone : 1 submarine and 1 transport
10 Sea Zone : 6 submarines
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter and 1 harbour
Gibraltar : 1 artillery and 1 infantry
Morocco : 1 flag, 3 artilleries and 2 infantry
92 Sea Zone : 1 submarine
101 Sea Zone : 2 destroyers and 2 submarines
91 Sea Zone : 2 carriers, 1 cruiser, 4 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 5 transportsProduction/PUs Summary :
Germans : 68 / 91
Russians : 10 / 13
Japanese : 69 / 74
Americans : 51 / 67
Chinese : 0 / 4
British : 32 / 36
UK_Pacific : 5 / 6
Italians : 15 / 26
ANZAC : 10 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :7
Purchase Units - British
British buy 2 armour, 2 destroyers and 1 submarine; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from United Kingdom to France
1 bomber moved from United Kingdom to Normandy Bordeaux
1 transport moved from 81 Sea Zone to 76 Sea Zone
2 infantry moved from Ethiopia to 76 Sea Zone
2 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Egypt to 98 Sea Zone
1 mech_infantry moved from Egypt to Tobruk
British take Tobruk from Italians
2 mech_infantrys moved from Anglo Egyptian Sudan to Trans-Jordan
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
2 infantry moved from India to Burma
1 fighter and 1 tactical_bomber moved from India to BurmaCombat - British
Battle in Burma
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 1 : 1/4 hits
Japanese roll dice for 1 infantry in Burma, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 98 Sea Zone
British attack with 1 fighter and 1 tactical_bomber
Italians defend with 1 destroyer and 1 transport
British roll dice for 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 1 : 0/2 hits
Italians roll dice for 1 destroyer and 1 transport in 98 Sea Zone, round 1 : 1/1 hits
1 tactical_bomber owned by the British lost in 98 Sea Zone
British roll dice for 1 fighter in 98 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 1 destroyer and 1 transport in 98 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Italians and 1 fighter owned by the British lost in 98 Sea Zone
Italians win with 1 transport remaining. Battle score for attacker is -13
Casualties for British: 1 fighter and 1 tactical_bomber
Casualties for Italians: 1 destroyer
Battle in Trans-Jordan
British attack with 3 infantry and 2 mech_infantrys
Italians defend with 2 infantry
British roll dice for 1 battleship in Trans-Jordan, round 1 : 1/1 hits
British roll dice for 3 infantry and 2 mech_infantrys in Trans-Jordan, round 1 : 2/5 hits
Italians roll dice for 2 infantry in Trans-Jordan, round 1 : 2/2 hits
2 infantry owned by the British and 2 infantry owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Italians: 2 infantry
Strategic bombing raid in France
AA guns fire in France : 0/1 hits
Bombing raid in France rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in France causes 6 damage total.
Strategic bombing raid in Normandy Bordeaux
AA guns fire in Normandy Bordeaux : 0/1 hits
Bombing raid in Normandy Bordeaux rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Normandy Bordeaux causes 6 damage total.Non Combat Move - British
1 bomber moved from France to United Kingdom
1 bomber moved from Normandy Bordeaux to United Kingdom
1 armour and 6 mech_infantrys moved from Egypt to Iraq
5 artilleries and 4 infantry moved from Egypt to Trans-Jordan
1 fighter and 1 tactical_bomber moved from Burma to India
1 artillery and 1 infantry moved from 91 Sea Zone to GibraltarPlace Units - British
1 destroyer placed in 110 Sea Zone
1 submarine placed in 98 Sea Zone
2 armour placed in Egypt
1 destroyer placed in 106 Sea ZoneTurn Complete - British
British collect 33 PUs; end with 35 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,3,1,2
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs total
Some Units in India change ownership: 2 infantryTerritory Summary for British, UK_Pacific :
Burma : 1 infantry
India : 3 aaGuns, 1 airfield, 2 armour, 2 artilleries, 1 factory_major, 1 fighter, 1 harbour, 5 infantry, 13 mech_infantrys and 1 tactical_bomber
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 5 artilleries, 5 infantry and 2 mech_infantrys
Gibraltar : 1 artillery, 1 harbour and 1 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 aaGun, 1 airfield, 3 armour, 1 factory_minor, 1 harbour, 4 infantry and 2 mech_infantrys
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 2 bombers, 1 factory_major, 2 fighters, 1 harbour, 20 infantry and 1 mech_infantry
Tobruk : 1 flag, 1 mech_infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
106 Sea Zone : 1 destroyer
Iraq : 1 flag, 1 armour and 6 mech_infantrys
Eastern Persia : 1 flag
81 Sea Zone : 1 battleship, 1 carrier, 1 destroyer and 1 transport
Brazil : 1 flag
98 Sea Zone : 1 submarine
91 Sea Zone : 1 battleship, 2 cruisers and 1 transport
Suriname : 1 flag
110 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 68 / 91
Russians : 10 / 13
Japanese : 68 / 74
Americans : 51 / 67
Chinese : 0 / 4
British : 33 / 35
UK_Pacific : 6 / 3
Italians : 14 / 26
ANZAC : 10 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :7
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 4 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 transport moved from 98 Sea Zone to 97 Sea ZoneNon Combat Move - Italians
3 fighters moved from Greece to Southern Italy
1 fighter moved from Ukraine to Southern Italy
3 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 armour, 1 artillery and 1 mech_infantry placed in Southern Italy
4 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUsTerritory Summary for Italians :
Malta : 1 flag
Algeria : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
Tunisia : 1 flag
Northern Italy : 1 factory_major and 4 infantry
Southern Italy : 4 aaGuns, 1 airfield, 1 armour, 3 artilleries, 1 bomber, 1 factory_minor, 4 fighters, 1 harbour, 9 infantry and 1 mech_infantry
93 Sea Zone : 1 flag
97 Sea Zone : 1 transport
98 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 68 / 91
Russians : 10 / 13
Japanese : 68 / 74
Americans : 51 / 67
Chinese : 0 / 4
British : 33 / 35
UK_Pacific : 6 / 3
Italians : 14 / 19
ANZAC : 10 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 submarine; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 armour and 2 infantry moved from New South Wales to South AustraliaPlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUsTerritory Summary for ANZAC :
Queensland : 1 airfield, 3 fighters and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 artillery, 1 factory_minor and 1 harbour
South Australia : 2 aaGuns, 1 armour, 4 artilleries and 10 infantry
New Guinea : 1 infantry
Dutch New Guinea : 1 flag
62 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 submarines, 1 tactical_bomber and 1 transport
Alexandria : 1 infantryProduction/PUs Summary :
Germans : 68 / 91
Russians : 10 / 13
Japanese : 68 / 74
Americans : 51 / 67
Chinese : 0 / 4
British : 33 / 35
UK_Pacific : 6 / 3
Italians : 14 / 19
ANZAC : 10 / 16
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :7
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 1 infantry
United Kingdom : 1 fighter and 2 infantry
Syria : 1 infantry
101 Sea Zone : 1 cruiserProduction/PUs Summary :
Germans : 68 / 91
Russians : 10 / 13
Japanese : 68 / 74
Americans : 51 / 67
Chinese : 0 / 4
British : 33 / 35
UK_Pacific : 6 / 3
Italians : 14 / 19
ANZAC : 10 / 16
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :8
Politics - Germans
Purchase Units - Germans
Germans buy 9 armour, 1 destroyer, 5 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Urals to Evenkiyskiy
Germans take Evenkiyskiy from Russians
1 infantry moved from Rostov to Tambov
2 bombers moved from Yugoslavia to Tambov
1 armour moved from Turkmenistan to West India
Germans take Eastern Persia from British
Germans take West India from UK_Pacific
1 submarine moved from 112 Sea Zone to 110 Sea Zone
2 fighters moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Western Germany to 110 Sea Zone
2 tactical_bombers moved from 112 Sea Zone to 110 Sea Zone
2 fighters moved from 112 Sea Zone to 110 Sea Zone
1 infantry moved from Rostov to TambovCombat - Germans
Battle in Tambov
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 2 infantry in Tambov, round 1 : 2/4 hits
Russians roll dice for 1 infantry in Tambov, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
Germans win, taking Tambov from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 110 Sea Zone
Germans attack with 4 fighters, 1 submarine and 3 tactical_bombers
British defend with 1 destroyer
Germans roll dice for 1 submarine in 110 Sea Zone, round 1 : 1/1 hits
British roll dice for 1 destroyer in 110 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the British lost in 110 Sea Zone
Germans win with 4 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Germans
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
2 fighters moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from 110 Sea Zone to 112 Sea Zone
4 infantry moved from France to Western Germany
3 tactical_bombers moved from 110 Sea Zone to Western Germany
1 aaGun and 3 armour moved from Ukraine to Bryansk
2 bombers moved from Tambov to Bryansk
5 armour moved from Volgograd to Bryansk
2 aaGuns, 3 armour, 5 artilleries and 17 infantry moved from Rostov to Bryansk
10 armour, 3 artilleries, 13 infantry and 1 mech_infantry moved from Belarus to Bryansk
1 infantry moved from Smolensk to Bryansk
3 armour moved from Novgorod to Bryansk
1 infantry moved from Archangel to Smolensk
5 artilleries and 2 infantry moved from Archangel to Belarus
1 armour moved from Persia to Northwest Persia
2 infantry moved from Bulgaria to YugoslaviaPlace Units - Germans
1 destroyer and 2 transports placed in 112 Sea Zone
3 armour placed in Novgorod
3 armour placed in Volgograd
3 armour placed in Ukraine
5 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 72 PUs; end with 72 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 81 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 96 PUsTerritory Summary for Germans :
Evenkiyskiy : 1 flag, 1 infantry
Kazakhstan : 1 flag
West India : 1 flag, 1 armour
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 20 infantry and 3 tactical_bombers
Germany : 1 factory_major
Southern Italy : 2 tactical_bombers
Belarus : 1 flag, 5 artilleries and 2 infantry
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 3 aaGuns, 24 armour, 8 artilleries, 2 bombers, 32 infantry and 1 mech_infantry
Rostov : 1 flag
Nenetsia : 1 flag
Urals : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Tambov : 1 flag, 1 infantry
Ukraine : 1 flag, 3 armour and 1 factory_minor
Western Ukraine : 1 flag
Vologda : 1 flag, 1 infantry
Volgograd : 1 flag, 3 armour and 1 factory_minor
Turkmenistan : 1 flag
Novgorod : 1 flag, 1 airfield, 3 armour, 1 factory_minor and 1 harbour
Caucasus : 1 flag
Smolensk : 1 flag, 1 infantry
Samara : 1 flag, 1 infantry
112 Sea Zone : 2 carriers, 1 cruiser, 3 destroyers, 4 fighters, 5 submarines and 7 transports
104 Sea Zone : 1 destroyer
Bulgaria : 1 flag
109 Sea Zone : 1 flag
Greece : 1 flag
Eastern Persia : 1 flag
Northwest Persia : 1 flag, 1 armour
Persia : 1 flag
Yugoslavia : 1 flag, 2 infantry
Finland : 1 flag
110 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 72 / 96
Russians : 8 / 13
Japanese : 68 / 74
Americans : 51 / 67
Chinese : 0 / 4
British : 33 / 35
UK_Pacific : 4 / 3
Italians : 14 / 19
ANZAC : 10 / 16
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :8
Purchase Units - Russians
Russians buy 1 armour and 2 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Samara
1 fighter moved from Russia to Samara
1 tactical_bomber moved from Russia to TambovCombat - Russians
Battle in Samara
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Samara, round 1 : 0/2 hits
Germans roll dice for 1 infantry in Samara, round 1 : 1/1 hits
1 infantry owned by the Russians lost in Samara
retreated to Samara
Germans win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Battle in Tambov
Russians attack with 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 infantry and 1 tactical_bomber in Tambov, round 1 : 0/2 hits
Germans roll dice for 1 infantry in Tambov, round 1 : 0/1 hits
Russians roll dice for 1 infantry and 1 tactical_bomber in Tambov, round 2 : 1/2 hits
Germans roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 tactical_bomber moved from Tambov to Russia
1 fighter moved from Samara to RussiaPlace Units - Russians
1 armour and 2 infantry placed in RussiaTurn Complete - Russians
Russians collect 9 PUs; end with 10 PUs totalTerritory Summary for Russians :
Russia : 4 aaGuns, 1 airfield, 5 armour, 10 artilleries, 1 factory_major, 1 fighter, 50 infantry and 1 tactical_bomber
Tambov : 1 infantry
115 Sea Zone : 1 submarine
91 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 71 / 96
Russians : 9 / 10
Japanese : 68 / 74
Americans : 51 / 67
Chinese : 0 / 4
British : 33 / 35
UK_Pacific : 4 / 3
Italians : 14 / 19
ANZAC : 10 / 16
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





