Assumed no scramble in 113 due to the TUV differential, but let me know if you want to roll it out.
L13 G40 toan6ca (axis) vs ShrimpBoatChef (Allies +9)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :4
Purchase Units - Italians
Italians buy 1 artillery, 3 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery moved from Tobruk to Libya
1 transport moved from 99 Sea Zone to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
2 infantry moved from 96 Sea Zone to Libya
2 bombers moved from Southern Italy to Libya
1 cruiser moved from 95 Sea Zone to 96 Sea Zone
1 destroyer and 2 submarines moved from 95 Sea Zone to 81 Sea Zone
1 armour moved from Anglo Egyptian Sudan to Belgian Congo
Italians take Belgian Congo from British
1 armour moved from Belgian Congo to Kenya
Italians take Kenya from BritishCombat - Italians
Battle in 81 Sea Zone
Italians attack with 1 destroyer and 2 submarines
British defend with 1 transport
1 transport owned by the British lost in 81 Sea Zone
Italians roll dice for 2 submarines in 81 Sea Zone, round 1 : 2/2 hits
Italians win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Libya
Italians attack with 1 artillery, 2 bombers and 2 infantry
French defend with 3 infantry
Italians roll dice for 1 cruiser in Libya, round 1 : 0/1 hits
Italians roll dice for 1 artillery, 2 bombers and 2 infantry in Libya, round 1 : 2/5 hits
French roll dice for 3 infantry in Libya, round 1 : 0/3 hits
2 infantry owned by the French lost in Libya
Italians roll dice for 1 artillery, 2 bombers and 2 infantry in Libya, round 2 : 1/5 hits
French roll dice for 1 infantry in Libya, round 2 : 0/1 hits
1 infantry owned by the French lost in Libya
Italians win, taking Libya from French with 1 artillery, 2 bombers and 2 infantry remaining. Battle score for attacker is 9
Casualties for French: 3 infantryNon Combat Move - Italians
2 bombers moved from Libya to Anglo Egyptian Sudan
2 infantry moved from Egypt to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 artillery moved from Trans-Jordan to 98 Sea Zone
1 infantry moved from Trans-Jordan to 98 Sea Zone
2 infantry moved from Syria to 98 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 98 Sea Zone to 81 Sea Zone
1 artillery and 3 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
1 destroyer moved from 92 Sea Zone to 93 Sea Zone
1 fighter moved from Southern Italy to Norway
2 aaGuns moved from Northern Italy to Yugoslavia
2 aaGuns moved from Southern Italy to Northern ItalyPlace Units - Italians
2 submarines placed in 95 Sea Zone
1 artillery and 3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 17 PUs; end with 17 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUsTerritory Summary for Italians :
Belgian Congo : 1 flag
Trans-Jordan : 1 flag
Alexandria : 1 flag
Egypt : 1 flag, 1 harbour
Kenya : 1 flag, 1 armour
Malta : 1 flag
Anglo Egyptian Sudan : 1 flag, 2 artilleries, 2 bombers and 6 infantry
Syria : 1 flag
Norway : 1 fighter
Northern Italy : 2 aaGuns, 1 artillery, 1 factory_major and 3 infantry
Libya : 1 artillery and 2 infantry
Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
96 Sea Zone : 1 cruiser and 1 transport
95 Sea Zone : 2 submarines
93 Sea Zone : 1 destroyer
81 Sea Zone : 1 destroyer, 2 submarines and 3 transports
Yugoslavia : 2 aaGuns -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser moved from 54 Sea Zone to 41 Sea Zone
1 armour and 1 artillery moved from Queensland to New South Wales
1 armour, 1 artillery and 1 mech_infantry moved from New South Wales to South Australia
1 aaGun moved from Queensland to South Australia
1 infantry moved from Queensland to New South Wales
1 infantry moved from Queensland to South Australia
1 aaGun moved from New South Wales to QueenslandPlace Units - ANZAC
1 artillery and 2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :4
Combat Move - French
1 infantry moved from French Equatorial Africa to Belgian Congo
British take Belgian Congo from Italians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :4
Combat Move - French
1 infantry moved from French Equatorial Africa to Belgian Congo
British take Belgian Congo from ItaliansCombat - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :5
Politics - Germans
Purchase Units - Germans
Germans buy 1 airfield, 1 fighter and 12 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 110 Sea Zone to 114 Sea Zone
1 fighter moved from Western Germany to 114 Sea Zone
1 tactical_bomber moved from Western Germany to 114 Sea Zone
1 bomber moved from Albania to 114 Sea Zone
2 fighters moved from 110 Sea Zone to 125 Sea Zone
2 destroyers moved from 110 Sea Zone to 125 Sea ZoneCombat - Germans
Battle in 114 Sea Zone
Germans attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
Russians defend with 1 cruiser
Germans roll dice for 1 submarine in 114 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 114 Sea Zone, round 1 : 3/3 hits
Russians roll dice for 1 cruiser in 114 Sea Zone, round 1 : 1/1 hits
1 cruiser owned by the Russians and 1 submarine owned by the Germans lost in 114 Sea Zone
Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Casualties for Russians: 1 cruiser
Battle in 125 Sea Zone
Germans attack with 2 destroyers, 2 fighters and 1 submarine
Russians defend with 1 submarine
Germans roll dice for 1 submarine in 125 Sea Zone, round 1 : 0/1 hits
Russians roll dice for 1 submarine in 125 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 2 destroyers and 2 fighters in 125 Sea Zone, round 1 : 2/4 hits
1 submarine owned by the Russians lost in 125 Sea Zone
Germans win, taking 125 Sea Zone from Neutral with 2 destroyers, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarineNon Combat Move - Germans
2 fighters moved from 125 Sea Zone to Norway
1 fighter and 1 tactical_bomber moved from 114 Sea Zone to Norway
1 transport moved from 110 Sea Zone to 112 Sea Zone
1 armour moved from Western Germany to 112 Sea Zone
1 armour moved from 112 Sea Zone to Norway
1 armour moved from Egypt to Iraq
Germans take Iraq from Neutral_Axis
1 bomber moved from 114 Sea Zone to Western Germany
1 bomber moved from Syria to Western Germany
4 armour moved from Western Germany to Slovakia Hungary
1 aaGun moved from France to Western Germany
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 armour moved from Greece to 99 Sea Zone
1 infantry moved from Greece to 99 Sea Zone
1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 armour moved from 98 Sea Zone to Egypt
1 infantry moved from 98 Sea Zone to Egypt
1 armour moved from France to Germany
2 fighters moved from 93 Sea Zone to 110 Sea Zone
1 artillery moved from Southern France to France
1 armour moved from Yugoslavia to Slovakia Hungary
1 aaGun moved from Slovakia Hungary to Romania
1 aaGun moved from Poland to Slovakia Hungary
1 infantry moved from Bulgaria to Romania
1 infantry moved from Slovakia Hungary to Romania
1 infantry moved from Slovakia Hungary to Romania
1 infantry moved from Poland to Slovakia Hungary
1 armour moved from Slovakia Hungary to Poland
1 infantry moved from Poland to Slovakia HungaryPlace Units - Germans
10 infantry placed in Germany
1 fighter and 2 infantry placed in Western Germany
1 airfield placed in NorwayTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 58 PUsTerritory Summary for Germans :
Egypt : 1 armour and 1 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 4 artilleries, 1 factory_minor and 4 infantry
Slovakia Hungary : 1 aaGun, 4 armour, 4 artilleries and 6 infantry
Western Germany : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 1 fighter, 1 harbour and 2 infantry
Romania : 1 aaGun, 3 artilleries and 11 infantry
Poland : 2 aaGuns, 1 armour, 4 artilleries and 7 infantry
Germany : 1 armour, 1 factory_major and 10 infantry
Norway : 1 airfield, 1 armour, 3 fighters, 9 infantry and 1 tactical_bomber
112 Sea Zone : 1 transport
125 Sea Zone : 1 flag, 2 destroyers and 1 submarine
93 Sea Zone : 1 carrier and 1 destroyer
Bulgaria : 1 flag
109 Sea Zone : 1 flag
Greece : 1 flag
Iraq : 1 flag, 1 armour and 3 infantry
Yugoslavia : 1 flag
98 Sea Zone : 1 transport
110 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :5
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to FriendlyPurchase Units - Russians
Russians buy 7 armour; Remaining resources: 0 PUs;Combat Move - Russians
12 infantry moved from Amur to Korea
Russians take Korea from Japanese
1 infantry moved from Novosibirsk to Kansu
Chinese take Kansu from Japanese
5 infantry moved from Novosibirsk to TsinghaiCombat - Russians
Battle in Tsinghai
Russians attack with 5 infantry
Japanese defend with 1 infantry
Russians roll dice for 5 infantry in Tsinghai, round 1 : 1/5 hits
Japanese roll dice for 1 infantry in Tsinghai, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Tsinghai
Russians win, taking Tsinghai from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
3 artilleries moved from Bryansk to Western Ukraine
1 armour and 2 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Western Ukraine to Bessarabia
3 artilleries moved from Novgorod to Belarus
1 artillery and 2 infantry moved from Novgorod to Belarus
3 artilleries and 6 infantry moved from Finland to Karelia
2 artilleries and 2 infantry moved from Russia to Bryansk
2 aaGuns moved from Amur to Korea
2 mech_infantrys moved from Western Ukraine to Ukraine
1 armour moved from Finland to Karelia
5 infantry moved from Belarus to Novgorod
1 armour moved from Karelia to NovgorodPlace Units - Russians
3 armour placed in Ukraine
3 armour placed in Novgorod
1 armour placed in VolgogradTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,6,3,1,1,2,2,3,6,2,2,1,1,6
Russians collect 39 PUs (3 lost to blockades); end with 39 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :5
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 infantry, 2 mech_infantrys and 7 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery, 1 infantry and 3 mech_infantrys moved from Kweichow to Yunnan
1 mech_infantry moved from Shantung to Hopei
Japanese take Hopei from Chinese
3 mech_infantrys moved from Malaya to Yunnan
1 submarine moved from 39 Sea Zone to 41 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
2 fighters and 2 tactical_bombers moved from Kweichow to Yunnan
2 fighters and 2 tactical_bombers moved from Shan State to Yunnan
1 bomber moved from Philippines to 41 Sea Zone
1 bomber moved from Kweichow to Yunnan
1 fighter moved from Japan to 25 Sea Zone
1 tactical_bomber moved from Japan to 25 Sea Zone
3 fighters and 3 tactical_bombers moved from 45 Sea Zone to 42 Sea Zone
1 bomber moved from Japan to 25 Sea Zone
1 bomber moved from Japan to YunnanCombat - Japanese
Battle in 25 Sea Zone
Japanese attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 1 : 2/3 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 41 Sea Zone
Japanese attack with 1 bomber and 1 submarine
ANZAC defend with 1 cruiser
Japanese roll dice for 1 submarine in 41 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 bomber in 41 Sea Zone, round 1 : 1/1 hits
ANZAC roll dice for 1 cruiser in 41 Sea Zone, round 1 : 0/1 hits
1 cruiser owned by the ANZAC lost in 41 Sea Zone
Japanese win with 1 bomber and 1 submarine remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in 42 Sea Zone
Japanese attack with 3 fighters and 3 tactical_bombers
Americans defend with 1 cruiser
Japanese roll dice for 3 fighters and 3 tactical_bombers in 42 Sea Zone, round 1 : 4/6 hits
Americans roll dice for 1 cruiser in 42 Sea Zone, round 1 : 0/1 hits
1 cruiser owned by the Americans lost in 42 Sea Zone
Japanese win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Americans: 1 cruiser
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 4 fighters, 1 infantry, 6 mech_infantrys and 4 tactical_bombers
Chinese defend with 1 fighter and 10 infantry
Japanese roll dice for 1 artillery, 2 bombers, 4 fighters, 1 infantry, 6 mech_infantrys and 4 tactical_bombers in Yunnan, round 1 : 6/18 hits
Chinese roll dice for 1 fighter and 10 infantry in Yunnan, round 1 : 5/11 hits
1 infantry owned by the Japanese , 6 infantry owned by the Chinese and 4 mech_infantrys owned by the Japanese lost in Yunnan
Japanese roll dice for 1 artillery, 2 bombers, 4 fighters, 2 mech_infantrys and 4 tactical_bombers in Yunnan, round 2 : 7/13 hits
Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 : 0/5 hits
1 fighter owned by the Chinese and 4 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 4 fighters, 2 mech_infantrys and 4 tactical_bombers remaining. Battle score for attacker is 21
Casualties for Japanese: 1 infantry and 4 mech_infantrys
Casualties for Chinese: 1 fighter and 10 infantryNon Combat Move - Japanese
1 armour, 3 artilleries and 4 infantry moved from Dutch New Guinea to 45 Sea Zone
1 armour, 3 artilleries, 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 4 infantry and 5 transports moved from 45 Sea Zone to 33 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from 33 Sea Zone to Caroline Islands
3 fighters and 3 tactical_bombers moved from 42 Sea Zone to 33 Sea Zone
1 destroyer moved from 45 Sea Zone to 36 Sea Zone
1 mech_infantry moved from Shantung to Kweichow
2 fighters moved from 6 Sea Zone to Japan
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 bomber moved from 25 Sea Zone to Caroline Islands
1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 bomber moved from Yunnan to Philippines
1 bomber moved from Yunnan to French Indo China
2 fighters moved from Yunnan to Kweichow
2 tactical_bombers moved from Yunnan to Kweichow
1 bomber moved from 41 Sea Zone to French Indo China
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 tactical_bombers moved from Yunnan to French Indo China
2 fighters moved from Yunnan to French Indo ChinaPlace Units - Japanese
7 submarines placed in 6 Sea Zone
3 artilleries placed in French Indo China
1 infantry and 2 mech_infantrys placed in Malaya
Japanese undo move 3.
Japanese undo move 2.
Japanese undo move 1.
7 submarines placed in 6 Sea Zone
2 artilleries and 1 mech_infantry placed in French Indo China
1 artillery, 1 infantry and 1 mech_infantry placed in MalayaTurn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 armour, 3 artilleries, 1 bomber, 1 harbour and 6 infantry
Shantung : 1 factory_minor
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 6 infantry
Manchuria : 1 aaGun and 8 infantry
Yunnan : 1 flag, 1 artillery and 2 mech_infantrys
Suiyuyan : 1 flag
Kweichow : 1 flag, 2 fighters, 1 mech_infantry and 2 tactical_bombers
Hunan : 1 flag
Hopei : 1 flag, 1 mech_infantry
Chahar : 1 flag
Anhwe : 1 flag
Shan State : 1 flag
Malaya : 1 flag, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield, 1 bomber and 1 harbour
French Indo China : 1 flag, 2 artilleries, 2 bombers, 1 factory_minor, 2 fighters, 1 mech_infantry and 2 tactical_bombers
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag, 1 submarine
33 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine, 3 tactical_bombers and 5 transports
36 Sea Zone : 1 destroyer
39 Sea Zone : 1 flag
25 Sea Zone : 1 submarine
6 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 9 submarines, 1 tactical_bomber and 1 transport -
Bump
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :5
Purchase Units - Americans
Americans buy 1 battleship, 1 destroyer, 2 fighters and 8 infantry; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer and 1 submarine moved from 10 Sea Zone to 25 Sea Zone
2 fighters moved from 26 Sea Zone to 25 Sea Zone
2 bombers moved from United Kingdom to GermanyCombat - Americans
Battle in 25 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 25 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer and 2 fighters in 25 Sea Zone, round 1 : 1/3 hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Strategic bombing raid in Germany
AA guns fire in Germany : 0/2 hits
Bombing raid in Germany rolls: 8,6 and causes: 14 damage to unit: factory_major
Bombing raid in Germany causes 14 damage total.Non Combat Move - Americans
2 bombers moved from Germany to Novgorod
1 fighter and 1 tactical_bomber moved from 106 Sea Zone to Western United States
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
2 transports moved from 26 Sea Zone to 10 Sea Zone
2 fighters moved from 25 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 31 Sea Zone
1 destroyer moved from 46 Sea Zone to 30 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 54 Sea Zone to 42 Sea ZonePlace Units - Americans
1 battleship and 1 destroyer placed in 10 Sea Zone
2 fighters placed in Western United States
4 infantry placed in Eastern United States
4 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in KansuTurn Complete - Chinese
Chinese collect 5 PUs; end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :5
Purchase Units - British
British buy 2 armour, 1 destroyer and 2 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour; Remaining resources: 0 PUs;Combat Move - British
1 artillery moved from Burma to Shan State
UK_Pacific take Shan State from JapaneseCombat - British
Non Combat Move - British
1 infantry moved from India to Burma
3 aaGuns, 2 artilleries, 2 fighters, 14 infantry and 1 tactical_bomber moved from India to Burma
1 infantry moved from West India to Eastern Persia
1 infantry moved from West India to IndiaPlace Units - British
1 destroyer placed in 106 Sea Zone
1 infantry placed in United Kingdom
2 armour and 1 infantry placed in Union of South AfricaTurn Complete - British
British collect 25 PUs; end with 25 PUs totalPlace Units - UK_Pacific
1 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 1 armour -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :5
Politics - Italians
Italians takes Political Action: Political Action Axis To War With Russians
Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Italians
Italians buy 1 fighter, 2 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Italians
2 artilleries and 3 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
2 artilleries, 3 infantry and 3 transports moved from 81 Sea Zone to 72 Sea Zone
1 armour moved from Kenya to 72 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 72 Sea Zone to 71 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 71 Sea Zone to Union of South Africa
2 bombers moved from Anglo Egyptian Sudan to Union of South Africa
2 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
Italians take French Equatorial Africa from French
1 artillery moved from Libya to 96 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 94 Sea Zone
1 artillery moved from 94 Sea Zone to Algeria
1 infantry moved from 94 Sea Zone to Algeria
1 infantry moved from Libya to Tunisia
Italians take Tunisia from FrenchCombat - Italians
Battle in Algeria
Battle in Union of South Africa
Italians attack with 1 armour, 2 artilleries, 2 bombers and 3 infantry
British defend with 2 armour, 1 factory_minor, 3 fighters, 1 harbour and 1 infantry
Italians roll dice for 1 armour, 2 artilleries, 2 bombers and 3 infantry in Union of South Africa, round 1 : 4/8 hits
British roll dice for 2 armour, 3 fighters and 1 infantry in Union of South Africa, round 1 : 5/6 hits
1 infantry owned by the British , 2 armour owned by the British , 2 artilleries owned by the Italians , 1 fighter owned by the British and 3 infantry owned by the Italians lost in Union of South Africa
Italians roll dice for 1 armour and 2 bombers in Union of South Africa, round 2 : 1/3 hits
British roll dice for 2 fighters in Union of South Africa, round 2 : 2/2 hits
1 fighter owned by the British and 2 bombers owned by the Italians lost in Union of South Africa
Italians roll dice for 1 armour in Union of South Africa, round 3 : 1/1 hits
British roll dice for 1 fighter in Union of South Africa, round 3 : 1/1 hits
1 fighter owned by the British and 1 armour owned by the Italians lost in Union of South Africa
British win, taking Algeria from French with no units remaining. Battle score for attacker is -2
Casualties for British: 2 armour, 3 fighters and 1 infantry
Casualties for Italians: 1 armour, 2 artilleries, 2 bombers and 3 infantryNon Combat Move - Italians
1 submarine moved from 81 Sea Zone to 71 Sea Zone
1 fighter moved from Norway to Western Germany
1 artillery and 3 infantry moved from Northern Italy to France
2 aaGuns moved from Yugoslavia to Slovakia Hungary
2 aaGuns moved from Northern Italy to Yugoslavia
2 submarines moved from 95 Sea Zone to 92 Sea Zone
1 cruiser moved from 96 Sea Zone to 97 Sea Zone
1 destroyer moved from 93 Sea Zone to 97 Sea ZonePlace Units - Italians
2 infantry placed in Northern Italy
1 fighter and 1 tactical_bomber placed in Southern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag
Alexandria : 1 flag
Egypt : 1 flag, 1 harbour
Kenya : 1 flag
Malta : 1 flag
Anglo Egyptian Sudan : 1 flag, 1 infantry
French Equatorial Africa : 1 flag, 2 infantry
Algeria : 1 flag, 1 artillery and 1 infantry
Syria : 1 flag
France : 1 artillery and 3 infantry
Tunisia : 1 flag, 1 infantry
Slovakia Hungary : 2 aaGuns
Western Germany : 1 fighter
Northern Italy : 1 factory_major and 2 infantry
Southern Italy : 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 1 tactical_bomber
94 Sea Zone : 1 transport
97 Sea Zone : 1 cruiser and 1 destroyer
92 Sea Zone : 2 submarines
71 Sea Zone : 1 submarine and 3 transports
81 Sea Zone : 1 destroyer and 1 submarine
Yugoslavia : 2 aaGuns -
Made a small oversight on my non-combat, could you please move my Italian cruiser and destroyer in SZ97 to SZ94 during your next turn? Thank you.
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Actually don’t worry about it, I’ll just cover it with my German carrier and destroyer.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 1 armour and 1 artillery; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 aaGun, 1 artillery, 3 fighters and 1 infantry moved from Queensland to New South Wales
1 aaGun, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from South Australia to New South WalesPlace Units - ANZAC
1 armour and 1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :5
Combat Move - French
1 infantry moved from Belgian Congo to Kenya
British take Kenya from ItaliansCombat - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :6
Politics - Germans
Purchase Units - Germans
Germans repair 10 damage on 10 factory_majors; Remaining resources: 48 PUs;
Germans buy 6 artilleries, 1 factory_minor and 4 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Iraq to Persia
Germans take Persia from British
1 infantry moved from Norway to Finland
3 fighters and 1 tactical_bomber moved from Norway to Finland
1 armour moved from Poland to Baltic States
Germans take Baltic States from Russians
1 armour moved from Baltic States to Poland
1 armour moved from Slovakia Hungary to Eastern Poland
Germans take Eastern Poland from Russians
1 armour moved from Eastern Poland to Slovakia Hungary
1 infantry moved from Romania to Bessarabia
1 fighter moved from Western Germany to BessarabiaCombat - Germans
Battle in Bessarabia
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 1 infantry in Bessarabia, round 1 : 1/2 hits
Russians roll dice for 1 infantry in Bessarabia, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Finland
Germans attack with 3 fighters, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Finland, round 1 : 3/5 hits
Russians roll dice for 1 infantry in Finland, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland
Germans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 fighter moved from Bessarabia to Romania
1 transport moved from 98 Sea Zone to 81 Sea Zone
1 destroyer moved from 93 Sea Zone to 94 Sea Zone
1 carrier moved from 93 Sea Zone to 94 Sea Zone
2 bombers moved from Western Germany to Anglo Egyptian Sudan
1 infantry moved from Slovakia Hungary to Poland
3 infantry moved from Slovakia Hungary to Poland
2 infantry moved from Western Germany to Germany
1 destroyer moved from 125 Sea Zone to 110 Sea Zone
1 destroyer moved from 125 Sea Zone to 112 Sea Zone
1 aaGun moved from Western Germany to Germany
1 infantry moved from Slovakia Hungary to Poland
1 armour moved from Germany to Slovakia Hungary
1 infantry moved from Germany to Poland
2 infantry moved from Germany to Poland
7 infantry moved from Germany to Slovakia Hungary
1 transport moved from 112 Sea Zone to 113 Sea Zone
1 armour moved from Norway to 113 Sea Zone
1 infantry moved from Norway to 113 Sea Zone
1 armour moved from 113 Sea Zone to Germany
1 infantry moved from 113 Sea Zone to Germany
1 destroyer moved from 112 Sea Zone to 113 Sea Zone
1 fighter and 1 tactical_bomber moved from Finland to Western Germany
2 fighters moved from Finland to Norway
1 fighter moved from 110 Sea Zone to Western Germany
1 fighter moved from Norway to Western GermanyPlace Units - Germans
6 artilleries placed in Germany
4 infantry placed in Western Germany
1 factory_minor placed in IraqTurn Complete - Germans
Germans collect 50 PUs; end with 50 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 64 PUsTerritory Summary for Germans :
Egypt : 1 armour and 1 infantry
Anglo Egyptian Sudan : 2 bombers
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 4 artilleries, 1 factory_minor and 4 infantry
Slovakia Hungary : 1 aaGun, 5 armour, 4 artilleries and 8 infantry
Western Germany : 1 aaGun, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 4 infantry and 1 tactical_bomber
Romania : 1 aaGun, 3 artilleries, 1 fighter and 10 infantry
Poland : 2 aaGuns, 1 armour, 4 artilleries and 15 infantry
Germany : 1 aaGun, 1 armour, 6 artilleries, 1 factory_major and 3 infantry
Norway : 1 airfield, 1 fighter and 7 infantry
Baltic States : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag, 1 infantry
125 Sea Zone : 1 flag, 1 submarine
113 Sea Zone : 1 destroyer and 1 transport
94 Sea Zone : 1 carrier and 1 destroyer
Bulgaria : 1 flag
109 Sea Zone : 1 flag
Greece : 1 flag
Iraq : 1 flag, 1 armour, 1 factory_minor and 1 infantry
81 Sea Zone : 1 transport
Persia : 1 flag, 2 infantry
Yugoslavia : 1 flag
110 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 1 fighter -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :6
Purchase Units - Russians
Russians buy 2 armour, 1 artillery, 1 bomber, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Western Ukraine to Eastern Poland
Russians take Eastern Poland from Germans
1 armour moved from Belarus to Baltic States
Russians take Baltic States from Germans
1 armour moved from Baltic States to NovgorodCombat - Russians
Non Combat Move - Russians
1 armour moved from Volgograd to Caucasus
2 mech_infantrys moved from Ukraine to Caucasus
2 armour moved from Ukraine to Caucasus
1 artillery and 2 infantry moved from Bryansk to Ukraine
1 artillery moved from Bryansk to Western Ukraine
1 armour moved from Western Ukraine to Belarus
3 artilleries and 6 infantry moved from Karelia to Finland
4 armour, 2 fighters and 1 tactical_bomber moved from Novgorod to Finland
1 aaGun moved from Novgorod to Karelia
5 infantry moved from Novgorod to Karelia
2 armour moved from Belarus to KareliaPlace Units - Russians
1 bomber placed in Russia
1 armour and 2 mech_infantrys placed in Volgograd
1 artillery and 2 infantry placed in Ukraine
1 armour placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,3,1,3,4,1,4,2,4,2,4,3,1,3,2,3,5,5,3,3,6,3,4
Russians collect 39 PUs (3 lost to blockades); end with 39 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :6
Purchase Units - Japanese
Japanese buy 1 armour, 3 artilleries, 2 bombers, 3 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
5 infantry moved from Manchuria to Korea
1 submarine moved from 33 Sea Zone to 30 Sea Zone
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 6 Sea Zone to 25 Sea Zone
1 carrier, 1 destroyer and 8 submarines moved from 6 Sea Zone to 31 Sea Zone
1 submarine moved from 41 Sea Zone to 42 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 infantry moved from Malaya to Shan State
1 artillery and 2 mech_infantrys moved from Yunnan to Szechwan
Japanese take Szechwan from Chinese
1 bomber moved from Philippines to Korea
1 bomber moved from Caroline Islands to Korea
3 fighters moved from Japan to Korea
1 armour moved from Caroline Islands to 33 Sea Zone
3 artilleries moved from Caroline Islands to 33 Sea Zone
6 infantry moved from Caroline Islands to 33 Sea Zone
1 armour, 3 artilleries, 6 infantry and 5 transports moved from 33 Sea Zone to 6 Sea Zone
1 armour, 3 artilleries and 6 infantry moved from 6 Sea Zone to Korea
3 infantry moved from Manchuria to Korea
1 tactical_bomber moved from 6 Sea Zone to Korea
1 fighter moved from 6 Sea Zone to Korea
2 fighters moved from French Indo China to Shan State
2 tactical_bombers moved from French Indo China to Shan State
2 fighters and 2 tactical_bombers moved from Kweichow to Shan State
2 battleships, 3 carriers, 2 cruisers and 2 destroyers moved from 33 Sea Zone to 31 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 30 Sea Zone
1 fighter moved from 33 Sea Zone to 30 Sea Zone
2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 25 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
2 infantry moved from 31 Sea Zone to Wake IslandCombat - Japanese
Battle in Korea
Japanese attack with 1 armour, 3 artilleries, 2 bombers, 4 fighters, 14 infantry and 1 tactical_bomber
Russians defend with 2 aaGuns and 12 infantry
AA guns fire in Korea : 0/6 hits
Japanese roll dice for 1 armour, 3 artilleries, 2 bombers, 4 fighters, 14 infantry and 1 tactical_bomber in Korea, round 1 : 8/25 hits
Russians roll dice for 2 aaGuns and 12 infantry in Korea, round 1 : 5/12 hits
6 infantry owned by the Russians , 5 infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Korea
Japanese roll dice for 1 armour, 3 artilleries, 2 bombers, 4 fighters, 9 infantry and 1 tactical_bomber in Korea, round 2 : 7/20 hits
Russians roll dice for 6 infantry in Korea, round 2 : 1/6 hits
6 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Korea
Japanese win, taking Korea from Russians with 1 armour, 3 artilleries, 2 bombers, 4 fighters, 8 infantry and 1 tactical_bomber remaining. Battle score for attacker is 28
Casualties for Japanese: 6 infantry
Casualties for Russians: 2 aaGuns and 12 infantry
Battle in 25 Sea Zone
Japanese attack with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 25 Sea Zone, round 1 : 1/1 hits
Americans roll dice for 1 submarine in 25 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 25 Sea Zone, round 1 : 5/5 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 1 : 0/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 30 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 30 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 30 Sea Zone, round 1 : 1/2 hits
Americans roll dice for 1 destroyer in 30 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 30 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 31 Sea Zone
Japanese attack with 2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 8 submarines and 1 transport
Americans defend with 1 destroyer
Japanese roll dice for 8 submarines in 31 Sea Zone, round 1 : 5/8 hits
Americans roll dice for 1 destroyer in 31 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 destroyer owned by the Americans lost in 31 Sea Zone
Japanese win with 2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 8 submarines and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Wake Island
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 42 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 submarine in 42 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans lost in 42 Sea Zone
Japanese win, taking Wake Island from Americans with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Shan State
Japanese attack with 4 fighters, 1 infantry and 4 tactical_bombers
British defend with 1 artillery
Japanese roll dice for 4 fighters, 1 infantry and 4 tactical_bombers in Shan State, round 1 : 4/9 hits
UK_Pacific roll dice for 1 artillery in Shan State, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 artillery owned by the British lost in Shan State
Japanese win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 artilleryNon Combat Move - Japanese
1 mech_infantry moved from Kweichow to Szechwan
1 mech_infantry moved from Hopei to Kweichow
1 mech_infantry moved from Kweichow to Szechwan
2 bombers moved from Korea to Japan
2 fighters and 2 tactical_bombers moved from 25 Sea Zone to 31 Sea Zone
1 fighter and 1 tactical_bomber moved from 30 Sea Zone to 31 Sea Zone
2 bombers moved from French Indo China to Japan
1 fighter and 1 tactical_bomber moved from Korea to Japan
3 fighters moved from Korea to Anhwe
4 fighters and 4 tactical_bombers moved from Shan State to French Indo ChinaPlace Units - Japanese
2 bombers placed in Japan
3 artilleries placed in French Indo China
1 armour and 1 mech_infantry placed in Shantung
2 infantry placed in Malaya
1 infantry placed in Japan
1 submarine placed in 37 Sea ZoneTurn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield and 1 harbour
Shantung : 1 armour, 1 factory_minor and 1 mech_infantry
Korea : 1 armour, 3 artilleries and 8 infantry
Japan : 3 aaGuns, 1 airfield, 6 bombers, 1 factory_major, 1 fighter, 1 harbour, 5 infantry and 1 tactical_bomber
Manchuria : 1 aaGun
Yunnan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Hopei : 1 flag
Szechwan : 1 flag, 1 artillery and 4 mech_infantrys
Chahar : 1 flag
Anhwe : 1 flag, 3 fighters
Malaya : 1 flag, 1 artillery, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Wake Island : 1 flag, 1 airfield and 2 infantry
French Indo China : 1 flag, 5 artilleries, 1 factory_minor, 4 fighters, 1 mech_infantry and 4 tactical_bombers
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag, 1 destroyer and 1 submarine
41 Sea Zone : 1 flag
31 Sea Zone : 2 battleships, 4 carriers, 2 cruisers, 3 destroyers, 3 fighters, 8 submarines, 3 tactical_bombers and 1 transport
37 Sea Zone : 1 submarine
39 Sea Zone : 1 flag
25 Sea Zone : 1 destroyer and 1 submarine
6 Sea Zone : 5 transports -
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