Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 2 destroyers, 3 fighters and 8 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Leningrad to Archangel Germans take Archangel from Russians 1 armour and 1 mech_infantry moved from Archangel to Karelia Germans take Karelia from Russians 1 armour moved from Leningrad to Vologda Germans take Vologda from Russians 1 armour moved from Vologda to Leningrad 1 armour moved from Leningrad to Novgorod Germans take Novgorod from Russians 1 armour moved from Novgorod to Leningrad 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys moved from Leningrad to Vyborg 1 transport moved from 116 Sea Zone to 117 Sea Zone 1 artillery and 1 infantry moved from Poland to 117 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 117 Sea Zone to 116 Sea Zone 1 armour, 2 artilleries and 2 infantry moved from Germany to 116 Sea Zone 1 artillery and 2 infantry moved from Western Germany to 116 Sea Zone 1 armour, 4 artilleries and 5 infantry moved from 116 Sea Zone to Norway 1 fighter and 2 tactical_bombers moved from France to Norway 1 bomber, 2 fighters and 1 tactical_bomber moved from Western Germany to Norway 1 fighter and 2 tactical_bombers moved from Germany to Norway 1 armour moved from Eastern Poland to Southern Belarus Germans take Southern Belarus from Russians 1 armour moved from Southern Belarus to Eastern Poland Combat - Germans Russians scrambles 2 units out of 128 Sea Zone to defend against the attack in Norway Battle in Norway Germans attack with 1 armour, 4 artilleries, 1 bomber, 4 fighters, 5 infantry and 5 tactical_bombers British defend with 1 armour, 1 artillery and 2 infantry; Americans defend with 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber; Russians defend with 1 aaGun, 3 armour and 1 mech_infantry Germans win, taking Norway from Russians with 1 armour, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 57 Casualties for Germans: 4 artilleries, 1 bomber, 1 fighter and 5 infantry Casualties for Americans: 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber Casualties for British: 1 armour, 1 artillery and 2 infantry Casualties for Russians: 1 aaGun, 3 armour and 1 mech_infantry Battle in Vyborg Germans attack with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys Russians defend with 1 infantry Germans win, taking Vyborg from Russians with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun, 2 armour, 2 artilleries, 11 infantry and 2 mech_infantrys moved from Bessarabia to Eastern Poland 1 destroyer moved from 118 Sea Zone to 116 Sea Zone 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from Southern France to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Morocco 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 94 Sea Zone to 93 Sea Zone 1 submarine moved from 116 Sea Zone to 108 Sea Zone 2 fighters and 1 tactical_bomber moved from Norway to Leningrad 1 fighter and 4 tactical_bombers moved from Norway to Western Germany Place Units - Germans 1 artillery, 3 fighters and 1 infantry placed in Western Germany 5 infantry placed in Germany 2 infantry placed in Western Germany Germans undo move 1. 3 fighters placed in France 1 artillery and 1 infantry placed in Western Germany Germans undo move 3. 2 fighters placed in France 1 fighter placed in Western Germany 2 destroyers placed in 116 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 4,3,1,6,5,2,3,6,4,3,4,5,4,1,4 Germans collect 54 PUs (3 lost to blockades); end with 54 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 57 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 70 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUsBoldfresh (Allies +6) vs. Nerquen (Axis), G40, no tech
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Dang I DID NOT realize it was my turn here. I have a lot of games and they are hard to follow and they drop through the pages so fast. Unless you are TRYING to win by bumping me how about you give me friendy nudges reminding me it is my turn.
On the other hand I think you have realized your only chance to beat me is by bumping me since you have done it at exactly 72 hrs. So I will make sure I make this the number one game I am following and crush you. So thanks.
great… I enjoy more being crushed fast than winning by bumping you :)
good because that is exactly what is going to happen.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to AlliedPurchase Units - Russians
Russians buy 12 infantry; Remaining resources: 1 PUs;
Trigger Russians Allied Americans 2: Changing Relationship for Russians and Americans from Neutrality to AlliedCombat Move - Russians
Combat - Russians
Non Combat Move - Russians
3 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 armour moved from Bryansk to Caucasus
1 infantry moved from Western Ukraine to Bessarabia
2 armour and 1 mech_infantry moved from Novgorod to Bryansk
2 aaGuns moved from Novgorod to Belarus
1 bomber moved from Russia to Kazakhstan
1 bomber moved from Kazakhstan to Szechwan
6 infantry moved from Yenisey to Timguska
2 infantry moved from Rostov to Bryansk
1 fighter and 1 tactical_bomber moved from Novgorod to Caucasus
2 fighters moved from Novgorod to RussiaPlace Units - Russians
3 infantry placed in Ukraine
9 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 38 PUs totalTerritory Summary for Russians :
Szechwan : 1 bomber
Amur : 2 aaGuns and 12 infantry
Timguska : 6 infantry
Belarus : 3 aaGuns, 5 artilleries and 17 infantry
Bryansk : 2 armour, 2 infantry and 1 mech_infantry
Bessarabia : 1 infantry
Russia : 1 airfield, 1 factory_major, 2 fighters and 9 infantry
Ukraine : 1 factory_minor and 3 infantry
Western Ukraine : 1 aaGun, 4 artilleries and 11 infantry
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 2 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
125 Sea Zone : 1 submarine
114 Sea Zone : 1 cruiser
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 42 / 52
Russians : 37 / 38
Japanese : 48 / 52
Americans : 52 / 72
Chinese : 7 / 13
British : 29 / 30
UK_Pacific : 7 / 6
Italians : 14 / 13
ANZAC : 10 / 16
French : 9 / 0
Dutch : 8 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
how about you try to make regular turns. its easiest for me to make quick turns when my opponent does as well. :roll:
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whoops… opening your R3 I got surprised my German subs are still in SZ103… I planned to move them to SZ109 in G3, but obviously forgot to do so. Would you allow me to edit it?
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negative. your turn sat there for 3 days and you felt it necessary to bump me AGAIN, after saying you wouldn’t. this just turned into a competitive game.
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think of it this way… you had THREE full days to catch your noncom.
had you moved them before bumping me it would have been fine, but i have
now posted my russian move and i made a mistake not buying a destroyer to kill those subs and this mistake should make up for that one.and finally, had you not given me your second COMPETITIVE bump just before asking me to move the subs, i would certainly have allowed it.
cool? :wink:
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now, if you want to remove your two bumps from the record and say this game no longer continues on the 72 hour turn rule (even though i will still move regularly, IF you do as well) then i will allow you to move your subs wherever you wish. but i’m still going to crush you just out of principle. :wink:
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btw… I don’t remember saying I would not bump you again.
still, I am ok to remove my 2 official bumps. I would not enjoy winning that way. So please consider the bumps did not happen and my subs in SZ109.
I still enjoy the game much more at about 24 hours pace compared to 72 hour turns… so I will try to post friendly bumps ~ 24 hours.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 2 infantry, 3 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 2 PUs; 1 SuicideAttackTokens;Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Germans from 103 Sea Zone: 2 submarines
EDIT: Adding units owned by Germans to 109 Sea Zone: 2 submarines
EDIT: Turning off Edit Mode
2 carriers moved from 35 Sea Zone to 33 Sea Zone
2 fighters moved from Japan to 33 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
2 bombers moved from French Indo China to 35 Sea Zone
2 bombers, 2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 33 Sea Zone
2 tactical_bombers moved from French Indo China to 33 Sea Zone
1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 35 Sea Zone to 33 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 armour moved from Malaya to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Hunan to Yunnan
Japanese take Yunnan from Chinese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Hopei to Kweichow
2 fighters and 2 tactical_bombers moved from French Indo China to Kweichow
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 fighter moved from French Indo China to Kweichow -
scramble from Carolines?
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a small change: the artillery from Hopei attack Kweichow as well.
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ok, scramble all 3 anzac ftrs
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losses will be round by round. post your attack hits and i will let you know what i will lose each round before you roll my defense
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ya know, i really don’t like the system of this site… hard to follow multiple games successfully. games slide down quickly and it’s tricky to sort through them and find your games all the time. would be nice if there was a feature where you could go to check only your active games. i guess i just need to remember that if i read a thread but can’t make the move yet, i have to mark the thread unread. that would do it. :wink:
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subs miss, then I got 6 hits round 1
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lose the acc, tip the bat, lose sub, 2 des
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I got 8 hits round 2, so no need for your OOL anymore
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 2 infantry, 3 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 2 PUs; 1 SuicideAttackTokens;Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Germans from 103 Sea Zone: 2 submarines
EDIT: Adding units owned by Germans to 109 Sea Zone: 2 submarines
EDIT: Turning off Edit Mode
2 carriers moved from 35 Sea Zone to 33 Sea Zone
2 fighters moved from Japan to 33 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
2 bombers moved from French Indo China to 35 Sea Zone
2 bombers, 2 fighters and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 33 Sea Zone
2 tactical_bombers moved from French Indo China to 33 Sea Zone
1 battleship, 1 cruiser, 1 destroyer and 1 submarine moved from 35 Sea Zone to 33 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 armour moved from Malaya to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Hunan to Yunnan
Japanese take Yunnan from Chinese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Hopei to Kweichow
2 fighters and 2 tactical_bombers moved from French Indo China to Kweichow
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 fighter moved from French Indo China to Kweichow
1 artillery moved from Hopei to KweichowCombat - Japanese
Americans scrambles 3 units out of Caroline Islands to defend against the attack in 33 Sea Zone
Battle in Sumatra
Battle in Guam
Battle in Java
Battle in Kweichow
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Sumatra from Dutch, taking Guam from Americans, taking Java from Dutch, taking Kweichow from Chinese with 1 artillery, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in 33 Sea Zone
Japanese attack with 1 battleship, 2 bombers, 2 carriers, 1 cruiser, 1 destroyer, 5 fighters, 1 submarine and 4 tactical_bombers
ANZAC defend with 1 cruiser, 1 destroyer, 3 fighters and 1 submarine; Americans defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
Units damaged: 1 battleship owned by the Americans
Units damaged: 1 battleship owned by the Japanese
Units damaged: 1 carrier owned by the Japanese
Japanese win with 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 74
Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 3 tactical_bombers
Casualties for ANZAC: 1 cruiser, 1 destroyer, 3 fighters and 1 submarine
Casualties for Americans: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transportsNon Combat Move - Japanese
2 bombers, 2 fighters and 1 tactical_bomber moved from 33 Sea Zone to Marianas
1 carrier moved from 37 Sea Zone to 34 Sea Zone
2 fighters moved from 33 Sea Zone to 34 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 battleship moved from 37 Sea Zone to 41 Sea Zone
2 destroyers moved from 44 Sea Zone to 42 Sea Zone
1 armour moved from Shan State to Yunnan
1 mech_infantry moved from Hopei to Yunnan
2 artilleries and 3 infantry moved from Hunan to Yunnan
2 artilleries and 2 infantry moved from French Indo China to Yunnan
2 transports moved from 37 Sea Zone to 36 Sea Zone
3 transports moved from 36 Sea Zone to 20 Sea Zone
2 fighters and 2 tactical_bombers moved from Kweichow to Shantung
1 fighter moved from Kweichow to Kwangsi
1 fighter moved from French Indo China to Philippines
2 fighters and 1 tactical_bomber moved from French Indo China to Kwangsi
1 fighter moved from Japan to Manchuria
1 infantry moved from Manchuria to KoreaPlace Units - Japanese
1 artillery and 2 infantry placed in French Indo China
3 mech_infantrys placed in Kwangtung
1 destroyer, 1 submarine and 2 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 60 PUs; end with 62 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs -
I got 8 hits round 2, so no need for your OOL anymore
With luck that good no ool is necessary :wink:
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I got 8 hits round 2, so no need for your OOL anymore
With luck that good no ool is necessary :wink:
true… but overall the battle was just average. I got too few hits in round 1, then it just averaged back in round 2 and I ended with 10 units, exactly as was expected by the battle calculator.