@donutgold scramble to sz 97?
L13 G40 blasterfasterher (allies +11) vs jww,
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I,m ready.(I think anyways ) :wink: I will be whom ever you want me to be. is there a limit on league games or is it one and done kinda thing? you seem very skilled at this. I hope I can keep up with your abilities. thank you for the learning lesson :-)
There isn’t any rush….
there is a 3 game maximum, I think ??, 3 wins and your fourth, against the same opponent doesn’t count. I think that is the NEW rule for league play, I think.
we would bid again…I’ll take the allies +20…you will want to mid this number down. :wink:
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allies 13
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I should have asked first but what is the numbers for. is it for extra money?
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I should have asked first but what is the numbers for. is it for extra money?
oh sorry, yes….This community, that we play with has found that the axis have an advantage, and therefore, we use a bidding system where players negotiate or bid for sides…i.e. I will take the allies with 12, which is my next bid. You can accept this or bid lower now. If accepted, per the rules, which you can find here…
http://www.axisandallies.org/forums/index.php?topic=28788.0
I will have 12 ipc’s to use for 4 inf, 2 ss, a bmb, a dd & 4 ipc’s etc…to be placed on the board or given to a specific country. We use this as a tool to balance the game and select sides…Le me know if you don’t understand.
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11 ipc’s please.
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1 Anzac inf in new guinea
2 uk mechs in egypt -
1 Anzac inf in new guinea
2 uk mechs in egyptOk, I will get this started…
I will use this same thread, modifying the title, to keep it simple…GL
G1 coming
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G1 scramble?
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yes scramble all in both sea zones my planes cant hit subs without a destroyer rite. so boats and planes with them.
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yes scramble all in both sea zones my planes cant hit subs without a destroyer rite. so boats and planes with them.
yes that is correct. I will use typical OOL…
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :1
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 battleship moved from 113 Sea Zone to 110 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
1 tactical_bomber moved from Germany to 111 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Western Germany to Holland Belgium
1 fighter and 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
1 bomber moved from Germany to 111 Sea Zone
1 bomber moved from Germany to 110 Sea Zone
1 armour moved from Greater Southern Germany to Southern France
1 mech_infantry moved from Western Germany to Southern France
1 mech_infantry moved from Western Germany to Southern France
2 armour moved from Greater Southern Germany to France
1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France
3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
1 tactical_bomber moved from Poland to Yugoslavia
1 fighter moved from Slovakia Hungary to Yugoslavia
1 armour moved from Poland to Yugoslavia
1 armour moved from Slovakia Hungary to Yugoslavia
1 armour moved from Romania to Yugoslavia -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :1
Purchase Units - Germans
Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 battleship moved from 113 Sea Zone to 110 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
1 tactical_bomber moved from Germany to 111 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 tactical_bomber moved from Western Germany to Holland Belgium
1 fighter and 1 tactical_bomber moved from Holland Belgium to 110 Sea Zone
1 bomber moved from Germany to 111 Sea Zone
1 bomber moved from Germany to 110 Sea Zone
1 armour moved from Greater Southern Germany to Southern France
1 mech_infantry moved from Western Germany to Southern France
1 mech_infantry moved from Western Germany to Southern France
2 armour moved from Greater Southern Germany to France
1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France
3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
1 tactical_bomber moved from Poland to Yugoslavia
1 fighter moved from Slovakia Hungary to Yugoslavia
1 armour moved from Poland to Yugoslavia
1 armour moved from Slovakia Hungary to Yugoslavia
1 armour moved from Romania to YugoslaviaCombat - Germans
British scrambles 1 units out of Scotland to defend against the attack in 111 Sea Zone
British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
Battle in 111 Sea Zone
Germans attack with 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers
British defend with 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
Germans roll dice for 2 submarines in 111 Sea Zone, round 1 : 1/2 hits
Units damaged: 1 battleship owned by the British
Germans roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 111 Sea Zone, round 1 : 3/5 hits
British roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 fighter in 111 Sea Zone, round 1 : 3/4 hits
1 cruiser owned by the British , 1 fighter owned by the British , 1 fighter owned by the Germans , 1 destroyer owned by the British and 2 submarines owned by the Germans lost in 111 Sea Zone
Germans roll dice for 1 bomber, 1 fighter and 2 tactical_bombers in 111 Sea Zone, round 2 : 1/4 hits
British roll dice for 1 battleship in 111 Sea Zone, round 2 : 1/1 hits
1 battleship owned by the British and 1 fighter owned by the Germans lost in 111 Sea Zone
Germans win with 1 bomber and 2 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Germans: 2 fighters and 2 submarines
Casualties for British: 1 battleship, 1 cruiser, 1 destroyer and 1 fighter
Battle in 110 Sea Zone
Germans attack with 1 battleship, 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers
French defend with 1 cruiser and 1 fighter; British defend with 1 battleship, 1 cruiser and 2 fighters
Germans roll dice for 2 submarines in 110 Sea Zone, round 1 : 0/2 hits
Germans roll dice for 1 battleship, 1 bomber, 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 1 : 2/6 hits
Units damaged: 1 battleship owned by the British
British roll dice for 3 fighters in 110 Sea Zone, round 1 : 2/3 hits
Units damaged: 1 battleship owned by the Germans
British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 1 : 2/3 hits
1 cruiser owned by the British , 1 fighter owned by the Germans and 2 submarines owned by the Germans lost in 110 Sea Zone
Germans roll dice for 1 battleship, 1 bomber, 1 fighter and 2 tactical_bombers in 110 Sea Zone, round 2 : 5/5 hits
British roll dice for 1 battleship, 1 cruiser and 3 fighters in 110 Sea Zone, round 2 : 3/5 hits
1 cruiser owned by the French , 1 tactical_bomber owned by the Germans , 2 fighters owned by the British , 1 battleship owned by the British , 1 fighter owned by the French , 1 fighter owned by the Germans and 1 battleship owned by the Germans lost in 110 Sea Zone
Germans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Germans: 1 battleship, 2 fighters, 2 submarines and 1 tactical_bomber
Casualties for French: 1 cruiser and 1 fighter
Casualties for British: 1 battleship, 1 cruiser and 2 fighters
Battle in France
Germans attack with 5 armour, 3 artilleries, 7 infantry and 2 mech_infantrys
French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry; British defend with 1 armour and 1 artillery
Germans roll dice for 5 armour, 3 artilleries, 7 infantry and 2 mech_infantrys in France, round 1 : 4/17 hits
French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 1 : 6/11 hits
3 infantry owned by the French , 6 infantry owned by the Germans and 1 aaGun owned by the French lost in France
Germans roll dice for 5 armour, 3 artilleries, 1 infantry and 2 mech_infantrys in France, round 2 : 3/11 hits
French roll dice for 2 armour, 2 artilleries, 1 fighter and 3 infantry in France, round 2 : 3/8 hits
3 infantry owned by the French , 1 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in France
Germans roll dice for 5 armour and 3 artilleries in France, round 3 : 1/8 hits
French roll dice for 2 armour, 2 artilleries and 1 fighter in France, round 3 : 0/5 hits
1 artillery owned by the British lost in France
Germans roll dice for 5 armour and 3 artilleries in France, round 4 : 3/8 hits
French roll dice for 2 armour, 1 artillery and 1 fighter in France, round 4 : 2/4 hits
1 armour owned by the French , 1 armour owned by the British , 1 artillery owned by the French and 2 artilleries owned by the Germans lost in France
Germans roll dice for 5 armour and 1 artillery in France, round 5 : 3/6 hits
French roll dice for 1 fighter in France, round 5 : 1/1 hits
1 fighter owned by the French and 1 artillery owned by the Germans lost in France
Germans captures 19PUs while taking French capital
Germans converts factory_major into different units
Germans win, taking France from French with 5 armour remaining. Battle score for attacker is 12
Casualties for Germans: 3 artilleries, 7 infantry and 2 mech_infantrys
Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
Casualties for British: 1 armour and 1 artillery
Battle in Southern France
Germans attack with 1 armour and 2 mech_infantrys
French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 armour and 2 mech_infantrys in Southern France, round 1 : 0/3 hits
French roll dice for 1 artillery and 1 infantry in Southern France, round 1 : 2/2 hits
2 mech_infantrys owned by the Germans lost in Southern France
1 armour owned by the Germans retreated to Northern Italy
French win with 1 artillery and 1 infantry remaining. Battle score for attacker is -8
Casualties for Germans: 2 mech_infantrys
Battle in Yugoslavia
Germans attack with 3 armour, 2 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber
Neutral_Allies defend with 5 infantry
Germans roll dice for 3 armour, 2 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber in Yugoslavia, round 1 : 3/13 hits
Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 1 : 2/5 hits
2 infantry owned by the Germans and 3 infantry owned by the Neutral_Allies lost in Yugoslavia
Germans roll dice for 3 armour, 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber in Yugoslavia, round 2 : 2/11 hits
Neutral_Allies roll dice for 2 infantry in Yugoslavia, round 2 : 0/2 hits
2 infantry owned by the Neutral_Allies lost in Yugoslavia
Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Neutral_Allies: 5 infantry
Casualties for Germans: 2 infantry
Battle in 106 Sea Zone
Germans attack with 1 submarine
British defend with 1 destroyer and 1 transport
Germans roll dice for 1 submarine in 106 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 1/1 hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the British lost in 106 Sea Zone
1 transport owned by the British lost in 106 Sea Zone
Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 0/1 hits
Germans win, taking 106 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to FrenchNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Yugoslavia to Southern Italy
2 infantry moved from Romania to Bulgaria
Germans take Bulgaria from Neutral_Axis
3 infantry moved from Norway to Finland
Germans take Finland from Neutral_Axis
1 cruiser moved from 114 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 112 Sea Zone
1 artillery and 1 infantry moved from 112 Sea Zone to Norway
2 infantry moved from Denmark to Western Germany
2 infantry moved from Slovakia Hungary to Romania
3 infantry moved from Poland to Slovakia Hungary
1 aaGun moved from Germany to Slovakia Hungary
1 aaGun moved from Germany to Western Germany
1 aaGun, 2 artilleries and 10 infantry moved from Germany to Poland
3 aaGuns moved from Western Germany to France
1 tactical_bomber moved from 110 Sea Zone to Western Germany
1 bomber moved from 110 Sea Zone to Western Germany
2 tactical_bombers moved from 111 Sea Zone to 112 Sea Zone
1 bomber moved from 111 Sea Zone to Western GermanyPlace Units - Germans
1 carrier, 1 destroyer and 1 submarine placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 39 PUs; end with 58 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUsTerritory Summary for Germans :
France : 1 flag, 3 aaGuns, 1 airfield, 5 armour and 1 factory_minor
Slovakia Hungary : 1 aaGun and 3 infantry
Western Germany : 1 aaGun, 1 airfield, 2 bombers, 1 factory_major, 1 harbour, 2 infantry and 1 tactical_bomber
Romania : 2 infantry
Poland : 1 aaGun, 2 artilleries and 10 infantry
Germany : 1 factory_major
Norway : 1 artillery and 1 infantry
Northern Italy : 1 armour
Southern Italy : 1 fighter and 1 tactical_bomber
112 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 submarine, 2 tactical_bombers and 1 transport
106 Sea Zone : 1 flag, 1 submarine
Bulgaria : 1 flag, 6 infantry
Yugoslavia : 1 flag, 3 armour, 2 artilleries and 4 infantry
Finland : 1 flag, 7 infantryProduction/PUs Summary :
Germans : 39 / 68
Russians : 37 / 37
Japanese : 26 / 26
Americans : 52 / 52
Chinese : 12 / 12
British : 28 / 28
UK_Pacific : 17 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 15 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 18 times
2 was rolled 28 times
3 was rolled 22 times
4 was rolled 33 times
5 was rolled 28 times
6 was rolled 31 times
Average roll : 3.738
Median : 4.000
Variance : 1.019
Standard Deviation : 1.009
Total rolls : 160Neutral_Allies Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 3.429
Median : 4.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7Germans Combat
1 was rolled 11 times
2 was rolled 16 times
3 was rolled 13 times
4 was rolled 23 times
5 was rolled 20 times
6 was rolled 21 times
Average roll : 3.846
Median : 4.000
Variance : 1.107
Standard Deviation : 1.052
Total rolls : 104French Combat
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 6 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 8 times
Average roll : 3.581
Median : 3.000
Variance : 0.700
Standard Deviation : 0.837
Total rolls : 31British Combat
1 was rolled 1 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 6 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.500
Median : 4.000
Variance : 1.176
Standard Deviation : 1.085
Total rolls : 18 -
good dice for you there….a nice start…GL
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :1
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Vyborg to Karelia
3 infantry moved from Novgorod to Karelia
2 infantry moved from Baltic States to Belarus
1 infantry moved from Eastern Poland to Belarus
2 infantry moved from Bessarabia to Ukraine
1 artillery moved from Western Ukraine to Ukraine
1 armour moved from Volgograd to Ukraine
1 mech_infantry moved from Volgograd to Ukraine
2 infantry moved from Caucasus to Rostov
1 armour moved from Russia to Belarus
1 mech_infantry moved from Russia to Belarus
1 fighter moved from Russia to Ukraine
1 tactical_bomber moved from Russia to Ukraine
1 infantry moved from Russia to Smolensk
1 artillery moved from Russia to Smolensk
1 artillery moved from Novgorod to Belarus
2 infantry moved from Novgorod to Belarus
1 fighter moved from Novgorod to Belarus -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :1
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Vyborg to Karelia
3 infantry moved from Novgorod to Karelia
2 infantry moved from Baltic States to Belarus
1 infantry moved from Eastern Poland to Belarus
2 infantry moved from Bessarabia to Ukraine
1 artillery moved from Western Ukraine to Ukraine
1 armour moved from Volgograd to Ukraine
1 mech_infantry moved from Volgograd to Ukraine
2 infantry moved from Caucasus to Rostov
1 armour moved from Russia to Belarus
1 mech_infantry moved from Russia to Belarus
1 fighter moved from Russia to Ukraine
1 tactical_bomber moved from Russia to Ukraine
1 infantry moved from Russia to Smolensk
1 artillery moved from Russia to Smolensk
1 artillery moved from Novgorod to Belarus
2 infantry moved from Novgorod to Belarus
1 fighter moved from Novgorod to BelarusCombat - Russians
Non Combat Move - Russians
2 aaGuns and 6 infantry moved from Sakha to Amur
6 infantry moved from Buryatia to Amur
2 aaGuns moved from Novgorod to Belarus
2 aaGuns moved from Russia to BryanskPlace Units - Russians
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in Ukraine
3 infantry placed in Volgograd
3 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :1
Purchase Units - Japanese
Japanese buy 3 transports; Remaining resources: 5 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
1 artillery and 3 infantry moved from Kiangsi to Hunan
1 artillery and 3 infantry moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
2 bombers moved from Japan to Yunnan
2 fighters and 2 tactical_bombers moved from Manchuria to Hunan -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :1
Purchase Units - Japanese
Japanese buy 3 transports; Remaining resources: 5 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
1 artillery and 3 infantry moved from Kiangsi to Hunan
1 artillery and 3 infantry moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
2 bombers moved from Japan to Yunnan
2 fighters and 2 tactical_bombers moved from Manchuria to HunanCombat - Japanese
Battle in Hunan
Japanese attack with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 1 : 2/8 hits
Chinese roll dice for 2 infantry in Hunan, round 1 : 0/2 hits
2 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 1 : 4/8 hits
Chinese roll dice for 4 infantry in Yunnan, round 1 : 1/4 hits
1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for Chinese: 4 infantryNon Combat Move - Japanese
2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
2 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
1 artillery and 3 infantry moved from Kiangsu to Kiangsi
1 fighter moved from Formosa to Kwangsi
1 artillery and 2 infantry moved from Shantung to Anhwe
1 artillery and 1 infantry moved from Jehol to Anhwe
1 infantry moved from Okinawa to 19 Sea Zone
1 artillery moved from Manchuria to 19 Sea Zone
1 artillery, 1 battleship, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
1 fighter moved from Okinawa to Kwangsi
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from 36 Sea Zone to Kwangsi
1 cruiser moved from 20 Sea Zone to 36 Sea Zone
1 transport moved from 20 Sea Zone to 6 Sea Zone
1 aaGun and 1 infantry moved from Japan to 6 Sea Zone
1 aaGun and 1 infantry moved from 6 Sea Zone to Korea
1 fighter moved from Korea to Kiangsi
1 aaGun, 6 infantry and 1 mech_infantry moved from Manchuria to Jehol
2 fighters and 2 tactical_bombers moved from Japan to Kwangsi
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea ZonePlace Units - Japanese
3 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 30 PUs; end with 35 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 45 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Kwangsi : 1 armour, 1 artillery, 2 bombers, 7 fighters, 2 infantry and 5 tactical_bombers
Korea : 1 aaGun and 5 infantry
Kiangsi : 1 artillery, 1 fighter and 3 infantry
Japan : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 4 infantry
Jehol : 1 aaGun, 6 infantry and 1 mech_infantry
Siam : 2 infantry
Yunnan : 1 flag, 1 artillery and 2 infantry
Hunan : 1 flag, 1 artillery and 3 infantry
Chahar : 1 flag, 1 infantry
Anhwe : 1 flag, 2 artilleries and 4 infantry
36 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 4 destroyers, 3 fighters, 2 submarines, 3 tactical_bombers and 2 transports
6 Sea Zone : 4 transportsProduction/PUs Summary :
Germans : 39 / 68
Russians : 37 / 37
Japanese : 30 / 45
Americans : 52 / 52
Chinese : 8 / 12
British : 28 / 28
UK_Pacific : 17 / 17
Italians : 10 / 10
ANZAC : 10 / 10
French : 15 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 6 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :1
Research Technology - Americans
Turning on Edit Mode
EDIT: Adding units owned by British to Egypt: 2 mech_infantrys
EDIT: Adding units owned by ANZAC to New Guinea: 1 infantry
EDIT: Turning off Edit ModePurchase Units - Americans
Americans buy 2 carriers, 1 destroyer and 2 submarines; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 battleship moved from 10 Sea Zone to 1 Sea Zone
1 cruiser moved from 10 Sea Zone to 2 Sea Zone
1 fighter and 1 tactical_bomber moved from 10 Sea Zone to Eastern United States
1 fighter moved from Western United States to Eastern United States
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 cruiser, 1 destroyer, 2 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 30 Sea Zone
1 destroyer moved from 35 Sea Zone to 38 Sea Zone
1 submarine moved from 35 Sea Zone to 41 Sea Zone
1 carrier moved from 10 Sea Zone to 30 Sea Zone
1 fighter moved from Philippines to 30 Sea Zone
1 fighter moved from Hawaiian Islands to 30 Sea Zone
1 fighter moved from Hawaiian Islands to Johnston Island
1 bomber moved from Central United States to Johnston IslandPlace Units - Americans
2 carriers and 1 destroyer placed in 101 Sea Zone
2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :1
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Suiyuyan to Chahar
1 infantry moved from Shensi to Hopei
1 infantry moved from Kweichow to Yunnan
6 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan