13L G40 Boldfresh vs. Dizz game 1

  • '20 '16 '15 '14

    This should definitely be fun.  There is stuff happening all over the board, and Germany and Russia aren’t even yet at war!  ;)

  • '12

    this turn will come monday - crazy weekend for me.

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :3

    Combat Move - French
                1 infantry moved from Algeria to Tunisia
                      French take Tunisia from Italians

    Combat - French

    Non Combat Move - French
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan

    Turn Complete - French

    Territory Summary for French :

    39 Sea Zone : 1 destroyer
        United Kingdom : 1 fighter and 2 infantry
        Anglo Egyptian Sudan : 1 infantry
        Tunisia : 1 infantry

    Production/PUs Summary :

    Germans : 46 / 56
        Russians : 34 / 37
        Japanese : 37 / 48
        Americans : 52 / 77
        Chinese : 4 / 8
        British : 30 / 32
        UK_Pacific : 21 / 26
        Italians : 12 / 23
        ANZAC : 19 / 29
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '16 '15 '14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 4 artilleries, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 bomber moved from Southern Italy to Iraq

    Combat - Germans
                Strategic bombing raid in Iraq
                    Bombing raid in Iraq rolls: 6 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Iraq causes 6 damage total.

    Non Combat Move - Germans
                1 bomber moved from Iraq to Egypt
                2 armour, 2 artilleries and 4 infantry moved from Southern France to 93 Sea Zone
                2 armour, 2 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 4 infantry, 1 submarine, 1 tactical_bomber and 4 transports moved from 93 Sea Zone to 98 Sea Zone
                2 armour, 2 artilleries and 4 infantry moved from 98 Sea Zone to Egypt
                1 bomber, 1 fighter and 1 tactical_bomber moved from Southern Italy to Egypt
                3 artilleries and 7 infantry moved from Slovakia Hungary to Romania
                1 aaGun moved from Slovakia Hungary to Romania
                1 aaGun moved from Germany to Slovakia Hungary
                1 aaGun moved from Western Germany to Germany
                1 armour and 1 mech_infantry moved from Western Germany to Slovakia Hungary
                3 armour moved from Greater Southern Germany to Yugoslavia
                2 infantry moved from Germany to Poland
                5 artilleries and 3 infantry moved from Germany to Slovakia Hungary

    Place Units - Germans
                1 artillery and 2 infantry placed in France
                1 armour, 1 artillery and 1 mech_infantry placed in Western Germany
                2 artilleries and 8 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 46 PUs; end with 46 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 51 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs

    Territory Summary for Germans :

    Gibraltar : 1 flag, 1 harbour and 2 infantry
        Egypt : 2 armour, 2 artilleries, 2 bombers, 1 fighter, 4 infantry and 1 tactical_bomber
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 2 infantry
        Slovakia Hungary : 2 aaGuns, 1 armour, 5 artilleries, 13 infantry and 1 mech_infantry
        Western Germany : 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 2 infantry, 1 mech_infantry and 2 tactical_bombers
        Romania : 1 aaGun, 3 artilleries and 7 infantry
        Poland : 1 aaGun, 4 artilleries and 6 infantry
        Germany : 1 aaGun, 2 artilleries, 1 factory_major and 8 infantry
        Norway : 1 infantry
        Bulgaria : 1 flag
        Greece : 1 flag, 3 armour, 2 artilleries and 8 infantry
        Yugoslavia : 1 flag, 3 armour
        98 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 4 transports
        Finland : 1 flag, 4 infantry

    Production/PUs Summary :

    Germans : 46 / 61
        Russians : 34 / 37
        Japanese : 37 / 48
        Americans : 52 / 77
        Chinese : 4 / 8
        British : 30 / 32
        UK_Pacific : 21 / 26
        Italians : 12 / 23
        ANZAC : 19 / 29
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - Russians
                Russians buy 1 armour, 3 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour moved from Sikang to Yunnan
                      Chinese take Szechwan from Japanese

    Combat - Russians

    Non Combat Move - Russians
                2 armour and 4 mech_infantrys moved from Sikang to Yunnan
                2 aaGuns, 8 artilleries and 9 infantry moved from Western Ukraine to Eastern Poland
                2 aaGuns, 7 artilleries and 16 infantry moved from Belarus to Eastern Poland
                2 fighters moved from Ukraine to Russia
                3 armour, 3 mech_infantrys and 1 tactical_bomber moved from Ukraine to Eastern Poland
                3 armour moved from Novgorod to Eastern Poland
                2 infantry moved from Rostov to Ukraine
                6 infantry moved from Timguska to Novosibirsk
                2 aaGuns and 12 infantry moved from Yenisey to Timguska

    Place Units - Russians
                3 infantry placed in Novgorod
                Russians undo move 1.
                3 artilleries placed in Novgorod
                1 armour and 2 infantry placed in Ukraine
                Russians undo move 2.
                3 infantry placed in Ukraine
                1 armour placed in Volgograd
                1 fighter placed in Russia

    Turn Complete - Russians
                Russians collect 34 PUs; end with 34 PUs total

    Territory Summary for Russians :

    Yunnan : 3 armour and 4 mech_infantrys
        Timguska : 2 aaGuns and 12 infantry
        Eastern Poland : 4 aaGuns, 6 armour, 15 artilleries, 25 infantry, 3 mech_infantrys and 1 tactical_bomber
        Russia : 1 airfield, 1 factory_major and 3 fighters
        Ukraine : 1 factory_minor and 5 infantry
        Novosibirsk : 6 infantry
        Volgograd : 1 armour and 1 factory_minor
        Novgorod : 1 airfield, 3 artilleries, 1 factory_minor and 1 harbour
        125 Sea Zone : 1 submarine
        115 Sea Zone : 1 cruiser and 1 submarine

    Production/PUs Summary :

    Germans : 46 / 61
        Russians : 34 / 34
        Japanese : 36 / 48
        Americans : 52 / 77
        Chinese : 5 / 8
        British : 30 / 32
        UK_Pacific : 21 / 26
        Italians : 12 / 23
        ANZAC : 19 / 29
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '20 '16 '15 '14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With French
                    Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied

    Purchase Units - Japanese
                Japanese buy 3 armour, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                1 infantry moved from Siam to Shan State
                      Japanese take Shan State from UK_Pacific
                1 infantry moved from Siam to French Indo China
                      Japanese take French Indo China from French
                1 infantry moved from Suiyuyan to Kansu
                      Japanese take Kansu from Chinese
                1 infantry moved from Shensi to Sikang
                      Japanese take Sikang from Chinese
                1 infantry moved from Kweichow to Szechwan
                      Japanese take Szechwan from Chinese
                1 artillery moved from Kwangsi to Kwangtung
                1 infantry moved from Kiangsi to Kwangtung
                1 mech_infantry moved from Kiangsu to Kwangtung
                2 bombers moved from Kweichow to Kwangtung
                1 infantry moved from Sakha to Buryatia
                      Japanese take Buryatia from Russians
                1 armour moved from Siberia to Amur
                      Japanese take Amur from Russians
                1 armour moved from Amur to Buryatia
                1 artillery and 5 infantry moved from Manchuria to 19 Sea Zone
                1 artillery, 5 infantry and 3 transports moved from 19 Sea Zone to 35 Sea Zone
                1 artillery and 5 infantry moved from 35 Sea Zone to Philippines
                2 battleships and 2 cruisers moved from 19 Sea Zone to 35 Sea Zone
                4 fighters and 2 tactical_bombers moved from 19 Sea Zone to Kwangtung
                3 carriers, 2 destroyers and 2 submarines moved from 19 Sea Zone to 35 Sea Zone

    Combat - Japanese
                Battle in Philippines
                    Japanese attack with 1 artillery and 5 infantry
                    Americans defend with 1 airfield, 1 harbour and 2 infantry
                    Japanese win, taking Philippines from Americans with 1 artillery and 3 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 2 infantry
                    Casualties for Americans: 2 infantry
                Battle in Kwangtung
                    Japanese attack with 1 artillery, 2 bombers, 4 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
                    British defend with 1 harbour and 2 infantry
                    Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 2 bombers, 4 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 2 infantry
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
                Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
                Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
                Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar

    Non Combat Move - Japanese
                4 fighters and 2 tactical_bombers moved from Kwangtung to 35 Sea Zone
                1 armour, 2 artilleries, 5 fighters, 4 mech_infantrys and 5 tactical_bombers moved from Kweichow to Hunan
                1 armour, 1 artillery and 3 infantry moved from Kwangsi to Hunan
                1 aaGun and 2 infantry moved from Kiangsi to Hunan
                1 armour and 2 mech_infantrys moved from Shantung to Hunan
                1 armour and 1 mech_infantry moved from Kiangsu to Hunan
                2 bombers moved from Kwangtung to Hunan
                1 artillery and 1 infantry moved from Suiyuyan to Shensi
                1 aaGun, 1 artillery and 5 infantry moved from Chahar to Hopei

    Place Units - Japanese
                1 submarine placed in 6 Sea Zone
                1 armour and 2 mech_infantrys placed in Kiangsu
                1 armour and 2 mech_infantrys placed in Shantung
                1 armour and 2 mech_infantrys placed in Manchuria

    Turn Complete - Japanese
                Japanese collect 49 PUs; end with 49 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Paulau Island : 1 infantry
        Shantung : 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
        Kwangsi : 1 infantry
        Kiangsu : 1 armour, 1 factory_minor and 2 mech_infantrys
        Japan : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Jehol : 1 infantry
        Manchuria : 1 armour, 1 factory_minor and 2 mech_infantrys
        Shensi : 1 flag, 1 artillery and 1 infantry
        Suiyuyan : 1 flag, 1 infantry
        Kweichow : 1 flag, 1 mech_infantry
        Hunan : 1 flag, 1 aaGun, 4 armour, 3 artilleries, 2 bombers, 5 fighters, 5 infantry, 7 mech_infantrys and 5 tactical_bombers
        Kansu : 1 flag, 1 infantry
        Hopei : 1 flag, 1 aaGun, 1 artillery and 5 infantry
        Szechwan : 1 flag, 1 infantry
        Chahar : 1 flag, 1 infantry
        Sikang : 1 flag, 1 infantry
        Anhwe : 1 flag
        Shan State : 1 flag, 1 infantry
        Kwangtung : 1 flag, 1 artillery, 1 harbour and 1 mech_infantry
        Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour and 3 infantry
        Sakha : 1 flag
        Soviet Far East : 1 flag
        Amur : 1 flag
        Siberia : 1 flag
        Buryatia : 1 flag, 1 armour and 1 infantry
        French Indo China : 1 flag, 1 infantry
        35 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 2 submarines, 2 tactical_bombers and 3 transports
        19 Sea Zone : 1 destroyer
        16 Sea Zone : 1 destroyer
        6 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 46 / 61
        Russians : 32 / 34
        Japanese : 49 / 49
        Americans : 50 / 77
        Chinese : 2 / 8
        British : 30 / 32
        UK_Pacific : 17 / 26
        Italians : 12 / 23
        ANZAC : 19 / 29
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Politics - Americans
                Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Purchase Units - Americans
                Americans buy 2 carriers, 4 destroyers and 2 submarines; Remaining resources: 1 PUs;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 bomber moved from Southeast Mexico to 91 Sea Zone
                1 bomber moved from 91 Sea Zone to Gibraltar
                1 artillery, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                1 fighter and 1 tactical_bomber moved from Wake Island to 16 Sea Zone
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
                2 infantry moved from 17 Sea Zone to Iwo Jima
                1 battleship and 2 cruisers moved from 26 Sea Zone to 16 Sea Zone
                3 submarines moved from 26 Sea Zone to 16 Sea Zone
                1 destroyer moved from 26 Sea Zone to 16 Sea Zone
                1 destroyer moved from 26 Sea Zone to 16 Sea Zone

    Combat - Americans
                Battle in Iwo Jima
                Battle in Gibraltar
                    Americans attack with 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry
                    Germans defend with 1 harbour and 2 infantry
                        Americans roll dice for 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry in Gibraltar, round 1 :  3/5 hits
                        Germans roll dice for 2 infantry in Gibraltar, round 1 :  0/2 hits
                        2 infantry owned by the Germans lost in Gibraltar
                    Americans win, taking Iwo Jima from Japanese, taking Gibraltar from Germans with 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry
                Battle in 16 Sea Zone
                    Americans attack with 1 battleship, 2 cruisers, 2 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 4 submarines in 16 Sea Zone, round 1 :  1/4 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 1 battleship, 2 cruisers, 2 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                1 bomber could not land in Gibraltar and was removed
                1 carrier moved from 26 Sea Zone to 16 Sea Zone
                1 fighter moved from 26 Sea Zone to Wake Island
                1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
                1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry, 3 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                1 armour and 1 infantry moved from Southeast Mexico to 64 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 64 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from 91 Sea Zone to Morocco
                1 infantry and 1 mech_infantry moved from Southeast Mexico to 64 Sea Zone
                1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 64 Sea Zone to 26 Sea Zone
                1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                4 fighters moved from Western United States to 31 Sea Zone
                4 fighters moved from 31 Sea Zone to Wake Island
                1 destroyer moved from 54 Sea Zone to 30 Sea Zone
                1 destroyer moved from 30 Sea Zone to 31 Sea Zone
                1 submarine moved from 39 Sea Zone to 76 Sea Zone

    Place Units - Americans
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to Morocco: 1 bomber
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Southeast Mexico: 4 aaGuns
                EDIT: Adding units owned by Americans to Central America: 4 aaGuns
                EDIT: Turning off Edit Mode
                2 carriers, 4 destroyers and 2 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 51 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

    Territory Summary for Americans :

    Iwo Jima : 1 flag, 2 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield and 7 fighters
        Western United States : 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour, 3 infantry and 2 mech_infantrys
        Midway : 1 airfield
        31 Sea Zone : 1 destroyer
        26 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 2 transports
        10 Sea Zone : 2 carriers, 4 destroyers and 2 submarines
        17 Sea Zone : 1 transport
        16 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber
        Central United States : 1 factory_major
        Central America : 4 aaGuns
        Southeast Mexico : 1 harbour
        Eastern United States : 1 airfield, 1 factory_major and 1 harbour
        Gibraltar : 1 artillery, 2 infantry and 1 mech_infantry
        Morocco : 1 armour, 1 bomber, 2 infantry and 1 mech_infantry
        76 Sea Zone : 1 submarine
        91 Sea Zone : 1 carrier, 1 destroyer, 3 submarines and 4 transports

    Production/PUs Summary :

    Germans : 46 / 61
        Russians : 32 / 34
        Japanese : 48 / 49
        Americans : 51 / 72
        Chinese : 2 / 8
        British : 30 / 32
        UK_Pacific : 17 / 26
        Italians : 12 / 23
        ANZAC : 19 / 29
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                4 infantry moved from Tsinghai to Sikang
                3 infantry moved from Tsinghai to Sikang

    Combat - Chinese
                Battle in Sikang
                    Chinese attack with 7 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 7 infantry in Sikang, round 1 :  1/7 hits
                        Japanese roll dice for 1 infantry in Sikang, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Sikang
                    Chinese win, taking Sikang from Japanese with 7 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 5 PUs total

    Territory Summary for Chinese :

    Yunnan : 2 infantry
        Sikang : 7 infantry

    Production/PUs Summary :

    Germans : 46 / 61
        Russians : 32 / 34
        Japanese : 47 / 49
        Americans : 51 / 72
        Chinese : 3 / 5
        British : 30 / 32
        UK_Pacific : 17 / 26
        Italians : 12 / 23
        ANZAC : 19 / 29
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '12

    ok dizz, i need to know what you want to lose to the 2 bombard hits in egy before i continue the battle.  if you want to just go max defense let me know.  pretty big battle for round 4.

  • '20 '16 '15 '14

    Yes, guess we will have to do OOL’s depending…. I’ll start with 2 Italian inf.

  • '12

    7 more hits on ground attack - losses?

  • '20 '16 '15 '14

    1 artillery Italy.

    4 inf, 2 art Germany.

  • '12

    UK came to play.

  • '20 '16 '15 '14

    So far I can’t beat these dice against a Tier 1.  Hope something changes soon….

  • '20 '16 '15 '14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Purchase Units - Italians
                Italians buy 1 fighter and 2 submarines; Remaining resources: 1 PUs;

    Combat Move - Italians
                2 transports moved from 98 Sea Zone to 99 Sea Zone
                1 armour and 2 infantry moved from Greece to 99 Sea Zone
                1 armour, 2 infantry and 2 transports moved from 99 Sea Zone to 98 Sea Zone
                1 armour and 2 infantry moved from 98 Sea Zone to Trans-Jordan
                2 fighters moved from 95 Sea Zone to Tunisia
                1 bomber moved from Southern Italy to Tunisia

    Combat - Italians
                Battle in Tunisia
                    Italians attack with 1 bomber and 2 fighters
                    French defend with 1 infantry
                    Italians win with 1 bomber remaining. Battle score for attacker is -17
                    Casualties for French: 1 infantry
                    Casualties for Italians: 2 fighters
                Battle in Trans-Jordan

    Non Combat Move - Italians
                1 bomber moved from Tunisia to Southern Italy
                1 cruiser and 1 destroyer moved from 98 Sea Zone to 95 Sea Zone
                1 armour, 1 artillery and 1 infantry moved from Albania to Greece
                1 aaGun and 1 infantry moved from Yugoslavia to Albania

    Place Units - Italians
                1 fighter and 2 submarines placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 11 PUs; end with 12 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs

    Territory Summary for Italians :

    Trans-Jordan : 1 flag, 1 armour and 2 infantry
        British Somaliland : 1 flag, 1 infantry
        Malta : 1 flag
        Albania : 1 aaGun and 1 infantry
        Northern Italy : 1 aaGun and 1 factory_major
        Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 2 infantry
        Ethiopia : 1 artillery
        95 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 2 submarines
        Greece : 1 armour, 1 artillery and 1 infantry
        98 Sea Zone : 2 transports

    Production/PUs Summary :

    Germans : 46 / 61
        Russians : 32 / 34
        Japanese : 46 / 49
        Americans : 51 / 72
        Chinese : 4 / 5
        British : 31 / 31
        UK_Pacific : 17 / 17
        Italians : 11 / 17
        ANZAC : 19 / 29
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '12

    sorry man, that’s just WRONG

  • '12

    franzac 4

  • '20 '16 '15 '14

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 2 artilleries, 11 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 transport moved from 98 Sea Zone to 99 Sea Zone
                1 armour and 1 infantry moved from Greece to 99 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
                1 armour and 1 infantry moved from 98 Sea Zone to Alexandria
                3 transports moved from 98 Sea Zone to 99 Sea Zone
                2 armour, 1 artillery and 3 infantry moved from Greece to 99 Sea Zone
                2 armour, 1 artillery, 3 infantry and 3 transports moved from 99 Sea Zone to 98 Sea Zone
                2 armour, 1 artillery and 3 infantry moved from 98 Sea Zone to Egypt

    Combat - Germans
                Battle in Egypt
                    Germans attack with 2 armour, 1 artillery and 3 infantry
                    British defend with 1 armour, 1 harbour and 1 mech_infantry
                    Germans win, taking Egypt from British with 2 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 armour and 1 mech_infantry
                Battle in Alexandria

    Non Combat Move - Germans
                1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy
                3 armour moved from Yugoslavia to Southern Italy
                1 aaGun, 3 artilleries and 6 infantry moved from Romania to Slovakia Hungary
                1 aaGun, 4 artilleries and 5 infantry moved from Poland to Slovakia Hungary
                2 artilleries and 8 infantry moved from Germany to Slovakia Hungary
                1 armour and 1 mech_infantry moved from Western Germany to Slovakia Hungary
                1 artillery and 2 infantry moved from Western Germany to Germany

    Place Units - Germans
                1 artillery and 2 infantry placed in France
                1 armour, 8 infantry and 1 mech_infantry placed in Germany
                1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 48 PUs; end with 48 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 53 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Southern Italy: 3 armour
                EDIT: Adding units owned by Germans to Greece: 3 armour
                EDIT: Turning off Edit Mode

    Territory Summary for Germans :

    Alexandria : 1 flag, 1 armour and 1 infantry
        Egypt : 1 flag, 2 armour, 1 artillery, 1 harbour and 2 infantry
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor and 4 infantry
        Slovakia Hungary : 4 aaGuns, 2 armour, 14 artilleries, 32 infantry and 2 mech_infantrys
        Western Germany : 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 factory_major, 1 fighter, 1 harbour, 1 infantry, 1 mech_infantry and 1 tactical_bomber
        Romania : 1 infantry
        Poland : 1 infantry
        Germany : 1 aaGun, 1 armour, 1 artillery, 1 factory_major, 10 infantry and 1 mech_infantry
        Norway : 1 infantry
        Southern Italy : 1 fighter and 1 tactical_bomber
        Bulgaria : 1 flag
        Greece : 1 flag, 3 armour, 1 artillery and 4 infantry
        Yugoslavia : 1 flag
        98 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 4 transports
        Finland : 1 flag, 4 infantry

    Production/PUs Summary :

    Germans : 48 / 63
        Russians : 32 / 34
        Japanese : 46 / 49
        Americans : 51 / 72
        Chinese : 4 / 5
        British : 29 / 31
        UK_Pacific : 17 / 17
        Italians : 11 / 17
        ANZAC : 19 / 29
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Politics - Russians
                Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
                Russians takes Political Action: Political Action Russians To War With Germans
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Russians takes Political Action: Political Action Russians To War With Italians
                    Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War

    Purchase Units - Russians
                Russians buy 5 armour and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 infantry moved from Eastern Poland to Poland
                2 infantry moved from Eastern Poland to Romania
                1 fighter moved from Russia to Poland
                1 fighter moved from Russia to Poland
                1 fighter moved from Russia to Romania
                1 tactical_bomber moved from Eastern Poland to Romania
                2 infantry moved from Olgiy to Kansu
                1 infantry moved from Timguska to Kansu
                1 infantry moved from Buyant-Uhaa to Amur
                      Russians take Amur from Japanese
                1 armour moved from Yunnan to French Indo China
                      Russians take French Indo China from Japanese
                1 armour moved from French Indo China to Yunnan
                1 armour moved from Yunnan to Shan State
                      UK_Pacific take Shan State from Japanese
                1 armour moved from Shan State to Yunnan

    Combat - Russians
                Battle in Poland
                    Russians attack with 2 fighters and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 2 fighters and 2 infantry in Poland, round 1 :  2/4 hits
                        Germans roll dice for 1 infantry in Poland, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Poland
                    Russians win, taking Poland from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Romania
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Romania, round 1 :  1/4 hits
                        Germans roll dice for 1 infantry in Romania, round 1 :  0/1 hits
                        1 infantry owned by the Germans lost in Romania
                    Russians win, taking Romania from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Kansu
                    Russians attack with 3 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 3 infantry in Kansu, round 1 :  0/3 hits
                        Japanese roll dice for 1 infantry in Kansu, round 1 :  0/1 hits
                        Russians roll dice for 3 infantry in Kansu, round 2 :  0/3 hits
                        Japanese roll dice for 1 infantry in Kansu, round 2 :  0/1 hits
                        Russians roll dice for 3 infantry in Kansu, round 3 :  0/3 hits
                        Japanese roll dice for 1 infantry in Kansu, round 3 :  0/1 hits
                        Russians roll dice for 3 infantry in Kansu, round 4 :  0/3 hits
                        Japanese roll dice for 1 infantry in Kansu, round 4 :  0/1 hits
                        Russians roll dice for 3 infantry in Kansu, round 5 :  0/3 hits
                        Japanese roll dice for 1 infantry in Kansu, round 5 :  0/1 hits
                        Russians roll dice for 3 infantry in Kansu, round 6 :  1/3 hits
                        Japanese roll dice for 1 infantry in Kansu, round 6 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kansu
                    Russians win, taking Kansu from Japanese with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                2 aaGuns and 11 infantry moved from Timguska to Kansu
                6 infantry moved from Novosibirsk to Kansu
                1 infantry moved from Dzavhan to Olgiy
                1 infantry moved from Ulaanbaatar to Yakut S.S.R.
                1 infantry moved from Buyant-Uhaa to Ulaanbaatar
                1 fighter and 1 tactical_bomber moved from Romania to Eastern Poland
                2 fighters moved from Poland to Eastern Poland
                5 infantry moved from Ukraine to Western Ukraine
                1 armour moved from Volgograd to Ukraine
                3 artilleries moved from Novgorod to Belarus

    Place Units - Russians
                2 armour and 1 mech_infantry placed in Ukraine
                3 armour placed in Novgorod

    Turn Complete - Russians
                Russians collect 40 PUs; end with 40 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 45 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 51 PUs

    Territory Summary for Russians :

    Yunnan : 3 armour and 4 mech_infantrys
        Kansu : 2 aaGuns and 20 infantry
        Amur : 1 infantry
        Yakut S.S.R. : 1 infantry
        French Indo China : 1 flag
        Olgiy : 1 flag, 1 infantry
        Dzavhan : 1 flag
        Central Mongolia : 1 flag
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag, 1 infantry
        Tsagaan Olom : 1 flag
        Romania : 1 flag, 2 infantry
        Poland : 1 flag, 1 infantry
        Belarus : 3 artilleries
        Eastern Poland : 4 aaGuns, 6 armour, 15 artilleries, 3 fighters, 21 infantry, 3 mech_infantrys and 1 tactical_bomber
        Russia : 1 airfield and 1 factory_major
        Ukraine : 3 armour, 1 factory_minor and 1 mech_infantry
        Western Ukraine : 5 infantry
        Volgograd : 1 factory_minor
        Novgorod : 1 airfield, 3 armour, 1 factory_minor and 1 harbour
        125 Sea Zone : 1 submarine
        115 Sea Zone : 1 cruiser and 1 submarine

    Production/PUs Summary :

    Germans : 43 / 63
        Russians : 40 / 51
        Japanese : 41 / 49
        Americans : 51 / 72
        Chinese : 5 / 5
        British : 29 / 31
        UK_Pacific : 18 / 17
        Italians : 11 / 17
        ANZAC : 19 / 29
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '12

    AAA froze on me during noncom - reran the battles, which went exactly the same so no editing required.

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