@crockett36 It says I need to download it so I do and then it says map not found, missing map.
Suprise Attack VS Blasterfast
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :3
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 armour, 5 infantry and 1 mech_infantry moved from Belarus to Eastern Poland
1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Ukraine to Eastern Poland
1 infantry moved from Western Ukraine to Eastern Poland
1 fighter moved from Novgorod to Eastern Poland
6 infantry moved from Amur to Siberia
7 infantry moved from Amur to Korea
2 infantry moved from Amur to Korea
1 infantry moved from Amur to Siberia
1 submarine moved from 127 Sea Zone to 125 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :3
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 armour, 5 infantry and 1 mech_infantry moved from Belarus to Eastern Poland
1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Ukraine to Eastern Poland
1 infantry moved from Western Ukraine to Eastern Poland
1 fighter moved from Novgorod to Eastern Poland
6 infantry moved from Amur to Siberia
7 infantry moved from Amur to Korea
2 infantry moved from Amur to Korea
1 infantry moved from Amur to Siberia
1 submarine moved from 127 Sea Zone to 125 Sea ZoneCombat - Russians
Battle in 125 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 destroyer
Germans win with 1 destroyer remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Battle in Korea
Russians attack with 9 infantry
Japanese defend with 5 infantry
Russians win, taking Korea from Japanese with 7 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 5 infantry
Casualties for Russians: 2 infantry
Battle in Siberia
Russians attack with 7 infantry
Japanese defend with 1 artillery and 1 infantry
Russians win, taking Siberia from Japanese with 6 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Russians attack with 3 armour, 2 fighters, 6 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 2 artilleries and 10 infantry
Russians win, taking Eastern Poland from Germans with 3 armour, 2 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 32
Casualties for Germans: 2 artilleries and 10 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 infantry moved from Bessarabia to Eastern Poland
8 infantry moved from Ukraine to Bessarabia
3 artilleries moved from Ukraine to Bessarabia
1 fighter moved from Eastern Poland to Bessarabia
2 aaGuns, 1 artillery and 9 infantry moved from Novgorod to Baltic States
1 fighter moved from Eastern Poland to Baltic States
1 tactical_bomber moved from Eastern Poland to Bessarabia
2 infantry moved from Bryansk to Western Ukraine
2 aaGuns moved from Bryansk to Ukraine
3 infantry moved from Rostov to Ukraine
1 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 armour moved from Russia to Western Ukraine
1 artillery and 1 infantry moved from Russia to Smolensk
2 infantry moved from Volgograd to Rostov
6 infantry moved from Karelia to NovgorodPlace Units - Russians
3 infantry placed in Novgorod
Russians undo move 1.
1 artillery and 2 infantry placed in Novgorod
3 infantry placed in Ukraine
3 infantry placed in Volgograd
3 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4
Russians collect 40 PUs; end with 40 PUs total -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :3
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 3 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 transport moved from 6 Sea Zone to 33 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 battleship moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Suiyuyan to Kansu
1 artillery and 1 infantry moved from Hopei to Shensi
1 artillery and 4 infantry moved from Kweichow to Szechwan
1 artillery and 2 infantry moved from Yunnan to Szechwan
1 armour moved from Yunnan to Szechwan
1 infantry moved from Kiangsi to Kwangsi
2 infantry moved from Kiangsu to Kiangsi
1 armour moved from Kiangsu to Kwangsi
3 fighters and 3 tactical_bombers moved from Kwangsi to Szechwan
1 bomber moved from Kwangsi to Szechwan
2 infantry moved from Manchuria to Korea
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
2 tactical_bombers moved from 36 Sea Zone to Kwangsi
1 bomber moved from Kiangsi to Korea
1 mech_infantry moved from Suiyuyan to Kansu
1 infantry moved from Suiyuyan to Shensi
1 fighter moved from Chahar to Shensi
2 fighters moved from Kwangsi to Szechwan
2 fighters moved from Kiangsi to 36 Sea Zone
2 tactical_bombers moved from Kiangsi to Kwangsi
2 tactical_bombers moved from Kwangsi to Szechwan -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :3
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 3 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 transport moved from 6 Sea Zone to 33 Sea Zone
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 battleship moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Suiyuyan to Kansu
1 artillery and 1 infantry moved from Hopei to Shensi
1 artillery and 4 infantry moved from Kweichow to Szechwan
1 artillery and 2 infantry moved from Yunnan to Szechwan
1 armour moved from Yunnan to Szechwan
1 infantry moved from Kiangsi to Kwangsi
2 infantry moved from Kiangsu to Kiangsi
1 armour moved from Kiangsu to Kwangsi
3 fighters and 3 tactical_bombers moved from Kwangsi to Szechwan
1 bomber moved from Kwangsi to Szechwan
2 infantry moved from Manchuria to Korea
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 36 Sea Zone
2 tactical_bombers moved from 36 Sea Zone to Kwangsi
1 bomber moved from Kiangsi to Korea
1 mech_infantry moved from Suiyuyan to Kansu
1 infantry moved from Suiyuyan to Shensi
1 fighter moved from Chahar to Shensi
2 fighters moved from Kwangsi to Szechwan
2 fighters moved from Kiangsi to 36 Sea Zone
2 tactical_bombers moved from Kiangsi to Kwangsi
2 tactical_bombers moved from Kwangsi to SzechwanCombat - Japanese
Battle in Shensi
Japanese attack with 1 artillery, 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Shensi, round 1 : 0/4 hits
Chinese roll dice for 1 infantry in Shensi, round 1 : 0/1 hits
Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Shensi, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Shensi
Japanese win, taking Shensi from Chinese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kansu
Japanese attack with 1 artillery, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Kansu, round 1 : 1/3 hits
Chinese roll dice for 1 infantry in Kansu, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Korea
Japanese attack with 3 artilleries, 1 bomber and 5 infantry
Russians defend with 7 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Korea, round 1 : 1/2 hits
Japanese roll dice for 3 artilleries, 1 bomber and 5 infantry in Korea, round 1 : 4/9 hits
Russians roll dice for 7 infantry in Korea, round 1 : 4/7 hits
5 infantry owned by the Russians and 4 infantry owned by the Japanese lost in Korea
Japanese roll dice for 3 artilleries, 1 bomber and 1 infantry in Korea, round 2 : 2/5 hits
Russians roll dice for 2 infantry in Korea, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 3 artilleries, 1 bomber and 1 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 4 infantry
Casualties for Russians: 7 infantry
Battle in Szechwan
Japanese attack with 1 armour, 2 artilleries, 1 bomber, 5 fighters, 6 infantry and 5 tactical_bombers
Chinese defend with 1 fighter and 6 infantry
Japanese roll dice for 1 armour, 2 artilleries, 1 bomber, 5 fighters, 6 infantry and 5 tactical_bombers in Szechwan, round 1 : 7/20 hits
Chinese roll dice for 1 fighter and 6 infantry in Szechwan, round 1 : 3/7 hits
1 fighter owned by the Chinese , 3 infantry owned by the Japanese and 6 infantry owned by the Chinese lost in Szechwan
Japanese win, taking Szechwan from Chinese with 1 armour, 2 artilleries, 1 bomber, 5 fighters, 3 infantry and 5 tactical_bombers remaining. Battle score for attacker is 19
Casualties for Japanese: 3 infantry
Casualties for Chinese: 1 fighter and 6 infantryNon Combat Move - Japanese
5 fighters and 3 tactical_bombers moved from Szechwan to Kwangsi
1 bomber moved from Szechwan to Kwangsi
1 fighter moved from Shensi to Hopei
1 aaGun moved from Shantung to Kiangsu
1 fighter moved from Hopei to Anhwe
1 bomber moved from Korea to Japan
2 tactical_bombers moved from Szechwan to YunnanPlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 36 PUs; end with 36 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 46 PUsProduction/PUs Summary :
Germans : 42 / 48
Russians : 37 / 40
Japanese : 36 / 46
Americans : 52 / 52
Chinese : 2 / 5
British : 22 / 19
UK_Pacific : 17 / 17
Italians : 25 / 35
ANZAC : 14 / 14
French : 7 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :3
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter moved from Wake Island to Western United States -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :3
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter moved from Wake Island to Western United States
2 artilleries and 3 infantry moved from Central United States to Eastern United StatesNon Combat Move - Americans
Place Units - Americans
2 carriers and 1 transport placed in 101 Sea Zone
1 submarine placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
Note to player Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs total -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :3
Combat Move - British
1 infantry moved from Belgian Congo to Kenya
British take Kenya from Italians
2 infantry moved from Belgian Congo to French Equatorial Africa
1 artillery and 1 infantry moved from Rhodesia to Tanganyika Territory -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :3
Purchase Units - British
British repair 19 damage on 19 factory_majors; Remaining resources: 0 PUs;
British buy nothing; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Belgian Congo to Kenya
British take Kenya from Italians
2 infantry moved from Belgian Congo to French Equatorial Africa
1 artillery and 1 infantry moved from Rhodesia to Tanganyika TerritoryCombat - British
Battle in Tanganyika Territory
British attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
British win, taking Tanganyika Territory from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in French Equatorial Africa
British attack with 2 infantry
Italians defend with 1 artillery
British win, taking French Equatorial Africa from Italians with 1 infantry remaining. Battle score for attacker is 1
Casualties for British: 1 infantry
Casualties for Italians: 1 artilleryNon Combat Move - British
4 infantry moved from India to Burma
3 infantry moved from Malaya to Shan State
1 artillery moved from India to Burma
1 armour moved from India to Burma
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Neutral_Allies
1 aaGun moved from India to Burma
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
UK_Pacific take Celebes from DutchTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,5,2,6
British collect 23 PUs (2 lost to blockades); end with 23 PUs totalPlace Units - UK_Pacific
1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Some Units in India change ownership: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :3
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 2 destroyers and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Gibraltar to 92 Sea Zone
1 armour and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 infantry moved from Greece to 99 Sea Zone
1 armour and 1 infantry moved from 99 Sea Zone to Syria
1 infantry moved from Iraq to Syria
1 armour moved from Iraq to Egypt
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Morocco
1 artillery moved from Algeria to Morocco
1 submarine moved from 92 Sea Zone to 91 Sea Zone
1 destroyer moved from 92 Sea Zone to 88 Sea Zone
1 battleship moved from 97 Sea Zone to 99 Sea Zone
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from Greece to Bulgaria
1 artillery and 1 infantry moved from Yugoslavia to Slovakia Hungary
1 armour moved from Greece to Yugoslavia
1 armour and 3 infantry moved from Northern Italy to Yugoslavia
1 bomber moved from Holland Belgium to United Kingdom
1 fighter moved from Southern Italy to Morocco -
Pull down the blinds, turn out the lights and head to the bomb cellar!
AIR RAID!!!
Do you want to try to intercept Mr. Churchill? -
“yes intercept”
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :3
Purchase Units - Italians
Italians buy 1 armour, 1 artillery, 2 destroyers and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Gibraltar to 92 Sea Zone
1 armour and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 infantry moved from Greece to 99 Sea Zone
1 armour and 1 infantry moved from 99 Sea Zone to Syria
1 infantry moved from Iraq to Syria
1 armour moved from Iraq to Egypt
2 infantry moved from Southern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
2 infantry moved from 92 Sea Zone to Morocco
1 artillery moved from Algeria to Morocco
1 submarine moved from 92 Sea Zone to 91 Sea Zone
1 destroyer moved from 92 Sea Zone to 88 Sea Zone
1 battleship moved from 97 Sea Zone to 99 Sea Zone
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from Greece to Bulgaria
1 artillery and 1 infantry moved from Yugoslavia to Slovakia Hungary
1 armour moved from Greece to Yugoslavia
1 armour and 3 infantry moved from Northern Italy to Yugoslavia
1 bomber moved from Holland Belgium to United Kingdom
1 fighter moved from Southern Italy to MoroccoCombat - Italians
Battle in Morocco
Italians attack with 1 artillery, 1 fighter and 2 infantry
French defend with 1 infantry
Italians roll dice for 2 cruisers in Morocco, round 1 : 1/2 hits
French roll dice for 1 infantry in Morocco, round 1 : 0/1 hits
1 infantry owned by the French lost in Morocco
Italians win, taking Morocco from French with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Syria
Italians attack with 1 armour and 2 infantry
French defend with 1 infantry
Italians roll dice for 1 battleship in Syria, round 1 : 1/1 hits
French roll dice for 1 infantry in Syria, round 1 : 0/1 hits
1 infantry owned by the French lost in Syria
Italians win, taking Syria from French with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Air Battle in United Kingdom
Italians attacks with 1 units heading to United Kingdom
British launches 1 interceptors out of United Kingdom
Defenders Fire, : 0/1 hits
Attackers Fire, : 0/1 hits
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in United Kingdom
AA guns fire in United Kingdom : 1/1 hits
1 bomber killed by AA guns
Bombing raid in United Kingdom causes 0 damage total.
Cleaning up after air battlesNon Combat Move - Italians
1 fighter moved from Morocco to AlgeriaPlace Units - Italians
2 destroyers placed in 95 Sea Zone
1 armour, 1 artillery and 3 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 24 PUs; end with 24 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 31 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 41 PUsProduction/PUs Summary :
Germans : 42 / 48
Russians : 37 / 40
Japanese : 36 / 46
Americans : 52 / 77
Chinese : 2 / 4
British : 25 / 23
UK_Pacific : 20 / 20
Italians : 24 / 41
ANZAC : 14 / 14
French : 5 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea ZoneNon Combat Move - ANZAC
1 infantry moved from 41 Sea Zone to Sumatra
ANZAC take Sumatra from DutchPlace Units - ANZAC
1 destroyer and 1 submarine placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :3
Combat Move - French
1 destroyer moved from 76 Sea Zone to 79 Sea Zone
1 infantry moved from French Central Africa to French Equatorial AfricaNon Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :4
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 destroyer and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 transport moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from Holland Belgium to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 111 Sea Zone
1 armour and 1 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 111 Sea Zone to 112 Sea Zone
2 bombers moved from Western Germany to United Kingdom
1 tactical_bomber moved from Normandy Bordeaux to United Kingdom
1 destroyer moved from 110 Sea Zone to 90 Sea Zone
1 destroyer moved from 112 Sea Zone to 103 Sea Zone
1 submarine moved from 112 Sea Zone to 119 Sea Zone
1 armour, 1 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
1 artillery and 6 infantry moved from Finland to Karelia
4 infantry moved from Finland to Vyborg
1 armour moved from Norway to Karelia
1 artillery and 2 infantry moved from Norway to Finland
1 carrier, 1 cruiser and 2 fighters moved from 110 Sea Zone to 91 Sea Zone -
AIR RAID!!!
Do you want to try to intercept Mr. Churchill? -
yes
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :4
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 destroyer and 10 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 transport moved from 112 Sea Zone to 110 Sea Zone
2 infantry moved from Holland Belgium to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 111 Sea Zone
1 armour and 1 infantry moved from Western Germany to 112 Sea Zone
2 infantry and 1 transport moved from 111 Sea Zone to 112 Sea Zone
2 bombers moved from Western Germany to United Kingdom
1 tactical_bomber moved from Normandy Bordeaux to United Kingdom
1 destroyer moved from 110 Sea Zone to 90 Sea Zone
1 destroyer moved from 112 Sea Zone to 103 Sea Zone
1 submarine moved from 112 Sea Zone to 119 Sea Zone
1 armour, 1 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
1 artillery and 6 infantry moved from Finland to Karelia
4 infantry moved from Finland to Vyborg
1 armour moved from Norway to Karelia
1 artillery and 2 infantry moved from Norway to Finland
1 carrier, 1 cruiser and 2 fighters moved from 110 Sea Zone to 91 Sea ZoneCombat - Germans
Battle in Karelia
Germans attack with 1 armour, 1 artillery and 6 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 artillery and 6 infantry in Karelia, round 1 : 4/8 hits
Russians roll dice for 1 infantry in Karelia, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Karelia
Germans win, taking Karelia from Russians with 1 armour, 1 artillery and 6 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Vyborg
Germans attack with 4 infantry
Russians defend with 1 infantry
Germans roll dice for 4 infantry in Vyborg, round 1 : 2/4 hits
Russians roll dice for 1 infantry in Vyborg, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Vyborg
Germans win, taking Vyborg from Russians with 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Air Battle in United Kingdom
Germans attacks with 3 units heading to United Kingdom
British launches 1 interceptors out of United Kingdom
Defenders Fire, : 0/1 hits
Attackers Fire, : 0/3 hits
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in United Kingdom
AA guns fire in United Kingdom : 0/3 hits
Bombing raid in United Kingdom rolls: 3 and causes: 1 damage to unit: airfield
Bombing raid in United Kingdom rolls: 4,6 and causes: 10 damage to unit: factory_major
Bombing raid in United Kingdom causes 11 damage total. Damaged units is as follows: airfield = 1, factory_major = 10
Cleaning up after air battlesNon Combat Move - Germans
2 bombers moved from United Kingdom to Western Germany
1 tactical_bomber moved from United Kingdom to Normandy Bordeaux
2 infantry moved from 112 Sea Zone to Norway
1 infantry moved from Slovakia Hungary to Romania
1 infantry moved from Slovakia Hungary to Poland
1 artillery moved from Slovakia Hungary to Romania
4 infantry moved from Germany to Slovakia Hungary
1 artillery moved from Germany to Slovakia Hungary
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy
1 armour moved from Western Germany to Germany
1 armour moved from Western Germany to GermanyPlace Units - Germans
1 artillery and 8 infantry placed in Germany
1 infantry placed in Germany
1 armour and 1 infantry placed in Western Germany
1 destroyer placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 43 PUs; end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUsProduction/PUs Summary :
Germans : 43 / 48
Russians : 36 / 40
Japanese : 36 / 46
Americans : 52 / 77
Chinese : 2 / 4
British : 25 / 23
UK_Pacific : 20 / 20
Italians : 24 / 41
ANZAC : 18 / 18
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0