G4013LKarl7(Axis)v.Seththenewb(Allies+9)


  • Sigh, it’d have been a 20% swing if my small British flotilla had at least managed to scratch Yamamoto’s paint.  :-(


  • 44-45% or not, that worked out well for me. So that makes up for not scratching Yamamoto. I kept your DD and killed your AC first since I had subs and figured I would lose the dds first. Both subs hit the next round, and one of my air, forcing me to kill both your remaining ships and so I saved your fighter. I picked Malaya as it’s landing spot, but feel free to change that to Siam.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :9

    Purchase Units - ANZAC
                ANZAC buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                2 destroyers moved from 54 Sea Zone to 37 Sea Zone
                1 submarine moved from 42 Sea Zone to 37 Sea Zone
                1 submarine moved from 41 Sea Zone to 37 Sea Zone
                3 fighters moved from Queensland to 37 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                1 infantry moved from Iraq to Northwest Persia

    Combat - ANZAC
                Battle in Celebes
                Battle in 37 Sea Zone
                    ANZAC attack with 2 destroyers, 3 fighters and 2 submarines
                    Japanese defend with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
                    Units damaged: 1 battleship owned by the Japanese
                    2 submarines owned by the ANZAC Submerged
                    Japanese win, taking Celebes from Japanese with 1 fighter remaining. Battle score for attacker is 23
                    Casualties for Japanese: 1 battleship, 1 carrier, 1 destroyer, 1 tactical_bomber and 2 transports
                    Casualties for ANZAC: 2 destroyers and 3 fighters
                    1 fighter owned by the Japanese forced to land in Malaya

    Non Combat Move - ANZAC
                1 destroyer and 2 submarines moved from 62 Sea Zone to 33 Sea Zone

    Place Units - ANZAC
                1 submarine and 1 transport placed in 62 Sea Zone
                1 fighter placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 18 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :9

    Combat Move - French

    Non Combat Move - French
                1 destroyer moved from 39 Sea Zone to 76 Sea Zone

    Turn Complete - French

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :10

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 fighters, 13 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                34 armour, 15 artilleries, 5 fighters, 33 infantry, 18 mech_infantrys and 4 tactical_bombers moved from Bryansk to Russia
                3 armour moved from Ukraine to Russia
                4 bombers moved from Western Germany to Russia
                1 artillery and 2 infantry moved from Western Germany to Holland Belgium
                3 tactical_bombers moved from Novgorod to Russia
                1 infantry moved from Novgorod to Archangel
                      Germans take Archangel from Russians
                1 infantry moved from Novgorod to Archangel
                1 infantry moved from Volgograd to Samara
                      Germans take Samara from Russians
                1 infantry moved from Volgograd to Kazakhstan
                      Germans take Kazakhstan from Russians

    Combat - Germans
                Battle in Russia
                    Germans attack with 37 armour, 15 artilleries, 4 bombers, 5 fighters, 33 infantry, 18 mech_infantrys and 7 tactical_bombers
                    Russians defend with 4 aaGuns, 1 airfield, 4 armour, 20 artilleries, 1 factory_major, 4 fighters, 69 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Germans captures 23PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 30 armour, 4 bombers, 3 fighters and 7 tactical_bombers remaining. Battle score for attacker is 97
                    Casualties for Germans: 7 armour, 15 artilleries, 2 fighters, 33 infantry and 18 mech_infantrys
                    Casualties for Russians: 4 aaGuns, 4 armour, 20 artilleries, 4 fighters, 69 infantry, 2 mech_infantrys and 1 tactical_bomber
                Battle in Holland Belgium
                    Germans attack with 1 artillery and 2 infantry
                    British defend with 2 artilleries
                    Germans win, taking Holland Belgium from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
                    Casualties for British: 2 artilleries

    Non Combat Move - Germans
                2 transports moved from 115 Sea Zone to 113 Sea Zone
                2 infantry moved from Novgorod to Belarus
                3 fighters and 7 tactical_bombers moved from Russia to Volgograd
                4 bombers moved from Russia to Bryansk
                3 aaGuns moved from Bryansk to Tambov

    Place Units - Germans
                3 infantry placed in Ukraine
                3 infantry placed in Volgograd
                3 mech_infantrys placed in Novgorod
                2 fighters and 7 infantry placed in Western Germany
                1 submarine placed in 113 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5
                Germans collect 62 PUs; end with 85 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 90 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 95 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 110 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :10

    Combat Move - Russians
                9 infantry moved from Amur to Manchuria
                1 infantry moved from Vologda to Urals

    Combat - Russians
                Battle in Manchuria
                    Russians attack with 9 infantry
                    Japanese defend with 2 infantry
                    Russians win, taking Manchuria from Japanese with 9 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry

    Non Combat Move - Russians
                2 aaGuns moved from Amur to Manchuria

    Turn Complete - Russians

  • 22 20 19 18 17 16 15 14 12

    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :10

    Purchase Units - Japanese
                Japanese buy 3 fighters and 5 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Korea to Amur
                      Japanese take Amur from Russians
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 4 Sea Zone
                1 infantry and 1 transport moved from 4 Sea Zone to 8 Sea Zone
                1 infantry moved from 8 Sea Zone to Aleutian Islands
                1 submarine moved from 6 Sea Zone to 7 Sea Zone
                1 destroyer moved from 6 Sea Zone to 17 Sea Zone
                2 bombers moved from Kiangsu to 17 Sea Zone
                3 fighters moved from 6 Sea Zone to 7 Sea Zone
                2 fighters moved from 6 Sea Zone to 17 Sea Zone
                1 fighter moved from Japan to 17 Sea Zone

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :10

    Purchase Units - Japanese
                Japanese buy 3 fighters and 5 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Korea to Amur
                      Japanese take Amur from Russians
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 4 Sea Zone
                1 infantry and 1 transport moved from 4 Sea Zone to 8 Sea Zone
                1 infantry moved from 8 Sea Zone to Aleutian Islands
                1 submarine moved from 6 Sea Zone to 7 Sea Zone
                1 destroyer moved from 6 Sea Zone to 17 Sea Zone
                2 bombers moved from Kiangsu to 17 Sea Zone
                3 fighters moved from 6 Sea Zone to 7 Sea Zone
                2 fighters moved from 6 Sea Zone to 17 Sea Zone
                1 fighter moved from Japan to 17 Sea Zone

    Combat - Japanese
                Battle in 7 Sea Zone
                    Japanese attack with 3 fighters and 1 submarine
                    Americans defend with 1 destroyer
                    Japanese win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Aleutian Islands
                Battle in 17 Sea Zone
                    Japanese attack with 2 bombers, 1 destroyer and 3 fighters
                    Americans defend with 1 destroyer and 1 submarine
                    Japanese win, taking Aleutian Islands from Americans with 2 bombers and 3 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 destroyer and 1 submarine

    Non Combat Move - Japanese
                1 battleship, 3 carriers and 1 cruiser moved from 6 Sea Zone to 5 Sea Zone
                3 fighters moved from 7 Sea Zone to 5 Sea Zone
                1 destroyer moved from 6 Sea Zone to 5 Sea Zone
                2 bombers and 3 fighters moved from 17 Sea Zone to Japan
                1 tactical_bomber moved from Kiangsu to Japan
                1 armour, 1 artillery, 7 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Kwangsi to French Indo China
                3 infantry moved from Kwangtung to Kwangsi
                1 fighter moved from Malaya to French Indo China

    Place Units - Japanese
                3 fighters and 5 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 7
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,3,3,6
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,1
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6
                Japanese collect 32 PUs (7 lost to blockades); end with 34 PUs total

  • 22 20 19 18 17 16 15 14 12

    Killing! Death!  Murder!


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :10

    Purchase Units - Americans
                Americans buy 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 fighters moved from 25 Sea Zone to 6 Sea Zone
                1 armour and 1 infantry moved from Philippines to 35 Sea Zone
                1 mech_infantry moved from Philippines to 35 Sea Zone
                1 mech_infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone
                1 mech_infantry moved from 6 Sea Zone to Korea
                1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 17 Sea Zone
                1 armour and 1 infantry moved from 17 Sea Zone to Iwo Jima
                2 bombers, 3 fighters and 2 tactical_bombers moved from Midway to 6 Sea Zone
                5 fighters and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
                4 bombers moved from Caroline Islands to 6 Sea Zone
                1 submarine moved from 25 Sea Zone to 6 Sea Zone
                1 bomber moved from Western United States to 7 Sea Zone
                1 submarine moved from 10 Sea Zone to 8 Sea Zone
                1 destroyer moved from 10 Sea Zone to 7 Sea Zone

    Combat - Americans
                Americans creates battle in territory 20 Sea Zone
                Battle in 8 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                    Americans win, taking 20 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 7 Sea Zone
                    Americans attack with 1 bomber and 1 destroyer
                    Japanese defend with 1 submarine
                    Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in Iwo Jima
                Battle in 6 Sea Zone
                    Americans attack with 6 bombers, 10 fighters, 1 submarine, 3 tactical_bombers and 1 transport
                    Japanese defend with 1 destroyer
                    Americans win, taking Iwo Jima from Japanese with 6 bombers, 10 fighters, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in Korea

    Non Combat Move - Americans
                1 carrier moved from 25 Sea Zone to 17 Sea Zone
                1 destroyer moved from 16 Sea Zone to 17 Sea Zone
                1 destroyer moved from 18 Sea Zone to 17 Sea Zone
                1 destroyer moved from 19 Sea Zone to 6 Sea Zone
                1 battleship, 4 carriers and 3 destroyers moved from 35 Sea Zone to 17 Sea Zone
                1 submarine moved from 33 Sea Zone to 19 Sea Zone
                6 bombers moved from 6 Sea Zone to Manchuria
                2 tactical_bombers moved from 6 Sea Zone to Manchuria
                1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone
                1 fighter moved from 6 Sea Zone to Manchuria
                9 fighters moved from 6 Sea Zone to 17 Sea Zone
                1 bomber moved from 7 Sea Zone to Manchuria
                1 destroyer moved from 6 Sea Zone to 17 Sea Zone
                2 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
                1 fighter moved from Eastern United States to Gibraltar
                1 bomber moved from Eastern United States to Gibraltar

    Place Units - Americans
                1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
                Americans undo move 1.
                1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
                1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber placed in Eastern United States

    Turn Complete - Americans
                Americans collect 56 PUs; end with 56 PUs total
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :10

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Anhwe to Shantung
                      Chinese take Shantung from Japanese
                1 infantry moved from Anhwe to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 infantry moved from Hunan to Kwangsi
                1 infantry moved from Yunnan to Kwangsi
                1 fighter moved from Kweichow to Kwangsi
                2 artilleries and 5 infantry moved from Anhwe to Kiangsu
                2 infantry moved from Anhwe to Kiangsu
                1 infantry moved from Anhwe to Kiangsu

    Combat - Chinese
                Battle in Kwangsi
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 3 infantry
                    retreated to Kwangsi
                    Japanese win with 2 infantry remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry
                Battle in Kiangsu
                    Chinese attack with 2 artilleries and 8 infantry
                    Japanese defend with 1 factory_minor and 6 infantry
                    Chinese win, taking Kiangsu from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 6 infantry
                    Casualties for Chinese: 6 infantry
                Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu

    Non Combat Move - Chinese
                1 artillery and 7 infantry moved from Anhwe to Hunan
                2 infantry moved from Anhwe to Kiangsi
                1 fighter moved from Kwangsi to Hunan
                4 infantry moved from Kweichow to Yunnan

    Place Units - Chinese
                2 infantry placed in Yunnan
                1 artillery placed in Hunan
                1 artillery and 2 infantry placed in Shensi
                Chinese undo move 1.
                1 infantry placed in Shensi
                1 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 22 PUs; end with 22 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 28 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :10

    Purchase Units - British
                British buy 2 armour, 3 artilleries, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery moved from Shan State to Siam
                      UK_Pacific take Siam from Japanese
                1 infantry moved from Burma to Shan State
                3 artilleries and 1 infantry moved from Burma to Yunnan
                2 infantry moved from Northwest Persia to Caucasus
                2 infantry moved from Northwest Persia to Caucasus
                2 armour and 4 mech_infantrys moved from Persia to Caucasus
                1 armour and 2 mech_infantrys moved from Iraq to Caucasus
                1 fighter moved from Trans-Jordan to Caucasus
                1 destroyer moved from 97 Sea Zone to 98 Sea Zone
                1 artillery and 5 infantry moved from United Kingdom to 110 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
                2 infantry moved from 110 Sea Zone to Holland Belgium
                2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 fighter moved from 110 Sea Zone to Holland Belgium
                1 fighter and 1 tactical_bomber moved from United Kingdom to Holland Belgium
                1 fighter moved from 110 Sea Zone to Normandy Bordeaux
                1 bomber, 3 fighters and 1 tactical_bomber moved from India to Caucasus

    Combat - British
                Battle in Caucasus
                    British attack with 3 armour, 1 bomber, 4 fighters, 4 infantry, 6 mech_infantrys and 1 tactical_bomber
                    Germans defend with 2 infantry
                    British win, taking Caucasus from Germans with 3 armour, 1 bomber, 4 fighters, 3 infantry, 6 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for British: 1 infantry
                Battle in Normandy Bordeaux
                    British attack with 1 artillery, 1 fighter and 3 infantry
                    Italians defend with 1 factory_minor, 1 harbour and 3 infantry
                    British win, taking Normandy Bordeaux from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 2 infantry
                    Casualties for Italians: 3 infantry
                Battle in Holland Belgium
                    British attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 artillery and 2 infantry
                    British win, taking Holland Belgium from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                    Casualties for Germans: 1 artillery and 2 infantry

    Non Combat Move - British
                2 fighters and 1 tactical_bomber moved from Holland Belgium to United Kingdom
                1 fighter moved from United Kingdom to 110 Sea Zone
                1 fighter moved from Normandy Bordeaux to 110 Sea Zone
                1 fighter moved from Gibraltar to Trans-Jordan
                1 bomber, 4 fighters and 1 tactical_bomber moved from Caucasus to Northwest Persia
                3 artilleries moved from Iraq to Northwest Persia
                1 armour and 2 mech_infantrys moved from Eastern Persia to Northwest Persia
                1 armour and 3 mech_infantrys moved from Egypt to Iraq
                3 armour moved from West India to Persia
                1 armour moved from India to Eastern Persia
                1 infantry moved from India to Burma
                1 aaGun moved from Burma to Yunnan
                2 aaGuns and 2 artilleries moved from India to West India
                1 artillery and 1 infantry moved from Alexandria to Egypt
                3 infantry moved from Tobruk to Alexandria
                1 infantry moved from Tunisia to Libya
                3 infantry moved from Brazil to Suriname
                      British take Suriname from Dutch

    Place Units - British
                1 artillery and 6 infantry placed in United Kingdom
                2 artilleries and 1 infantry placed in Iraq
                2 armour and 1 mech_infantry placed in Egypt

    Turn Complete - British
                British collect 46 PUs; end with 46 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 51 PUs

    Place Units - UK_Pacific
                1 armour placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 8 PUs; end with 8 PUs total
                Some Units in India change ownership: 1 armour

  • 22 20 19 18 17 16 15 14 12

    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :10

    Purchase Units - Italians
                Italians buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 submarine moved from 97 Sea Zone to 98 Sea Zone
                      Italians take 97 Sea Zone from British
                1 bomber moved from Southern Italy to 98 Sea Zone
                1 artillery and 2 infantry moved from Southern France to Normandy Bordeaux
                1 fighter moved from Southern Italy to Normandy Bordeaux
                1 armour moved from Bryansk to Volgograd

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :10

    Purchase Units - Italians
                Italians buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 submarine moved from 97 Sea Zone to 98 Sea Zone
                      Italians take 97 Sea Zone from British
                1 bomber moved from Southern Italy to 98 Sea Zone
                1 artillery and 2 infantry moved from Southern France to Normandy Bordeaux
                1 fighter moved from Southern Italy to Normandy Bordeaux
                1 armour moved from Bryansk to Volgograd

    Combat - Italians
                Battle in 98 Sea Zone
                    Italians attack with 1 bomber and 1 submarine
                    British defend with 1 destroyer
                    Italians win with 1 bomber remaining. Battle score for attacker is 2
                    Casualties for British: 1 destroyer
                    Casualties for Italians: 1 submarine
                Battle in Normandy Bordeaux
                    Italians attack with 1 artillery, 1 fighter and 2 infantry
                    British defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                    Italians win, taking Normandy Bordeaux from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for British: 1 artillery and 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 fighter moved from Normandy Bordeaux to Northern Italy
                1 aaGun moved from Bryansk to Tambov
                1 aaGun moved from Western Ukraine to Ukraine
                1 bomber moved from 98 Sea Zone to Southern Italy

    Place Units - Italians
                1 destroyer and 1 submarine placed in 97 Sea Zone
                1 infantry placed in Southern France

    Turn Complete - Italians
                Italians collect 17 PUs; end with 18 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :10

    Purchase Units - ANZAC
                ANZAC buy 2 fighters; Remaining resources: 3 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 33 Sea Zone to 17 Sea Zone
                1 submarine moved from 33 Sea Zone to 36 Sea Zone
                      ANZAC take 35 Sea Zone from Japanese
                1 submarine moved from 33 Sea Zone to 17 Sea Zone
                1 submarine moved from 37 Sea Zone to 43 Sea Zone
                1 submarine moved from 62 Sea Zone to 33 Sea Zone
                1 fighter moved from New South Wales to Western Australia
                1 transport moved from 62 Sea Zone to 54 Sea Zone

    Combat - ANZAC
                ANZAC creates battle in territory 37 Sea Zone

    Non Combat Move - ANZAC
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
                1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
                1 infantry moved from Celebes to 44 Sea Zone
                1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
                1 artillery moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
                1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea

    Place Units - ANZAC
                2 fighters placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 20 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :10

    Combat Move - French
                1 infantry moved from Northwest Persia to Caucasus

    Non Combat Move - French

    Turn Complete - French
                Turning on Edit Mode
                EDIT: Removing units owned by French from 76 Sea Zone: 1 destroyer
                EDIT: Adding units owned by French to 98 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode

  • 22 20 19 18 17 16 15 14 12

    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :11

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 6 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Archangel to Nenetsia
                      Germans take Nenetsia from Russians
                1 infantry moved from Archangel to Vologda
                      Germans take Vologda from Russians
                1 infantry moved from Samara to Novosibirsk
                      Germans take Novosibirsk from Russians
                2 armour moved from Russia to Novosibirsk
                3 infantry moved from Western Germany to Holland Belgium
                2 fighters moved from Western Germany to Holland Belgium

  • 22 20 19 18 17 16 15 14 12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :11

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 6 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Archangel to Nenetsia
                      Germans take Nenetsia from Russians
                1 infantry moved from Archangel to Vologda
                      Germans take Vologda from Russians
                1 infantry moved from Samara to Novosibirsk
                      Germans take Novosibirsk from Russians
                2 armour moved from Russia to Novosibirsk
                3 infantry moved from Western Germany to Holland Belgium
                2 fighters moved from Western Germany to Holland Belgium

    Combat - Germans
                Battle in Holland Belgium
                    Germans attack with 2 fighters and 3 infantry
                    British defend with 2 infantry
                    Germans win, taking Holland Belgium from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for British: 2 infantry

    Non Combat Move - Germans
                2 fighters moved from Holland Belgium to 113 Sea Zone
                4 bombers moved from Bryansk to Volgograd
                3 aaGuns moved from Tambov to Rostov
                3 infantry moved from Volgograd to Rostov
                3 infantry moved from Ukraine to Rostov
                14 armour moved from Russia to Rostov
                5 armour moved from Russia to Rostov
                9 armour moved from Russia to Volgograd
                3 mech_infantrys moved from Novgorod to Bryansk
                2 infantry moved from Belarus to Bryansk

    Place Units - Germans
                1 carrier, 1 destroyer and 2 submarines placed in 113 Sea Zone
                3 infantry placed in Volgograd
                3 infantry placed in Ukraine
                3 armour placed in Russia
                1 factory_minor placed in Rostov
                3 mech_infantrys placed in Novgorod
                1 fighter placed in Western Germany
                1 mech_infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 62 PUs; end with 62 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 82 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :11

    Combat Move - Russians
                2 infantry moved from Manchuria to Amur

    Combat - Russians
                Battle in Amur
                    Russians attack with 2 infantry
                    Japanese defend with 1 infantry
                    Japanese win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Russians: 2 infantry

    Non Combat Move - Russians
                1 infantry moved from Urals to Evenkiyskiy

    Turn Complete - Russians

  • 22 20 19 18 17 16 15 14 12

    TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :11

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 1 factory_minor and 4 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 fighter moved from Japan to 6 Sea Zone
                1 infantry moved from Amur to Siberia
                      Japanese take Siberia from Russians
                1 infantry moved from French Indo China to Siam
                2 artilleries and 1 infantry moved from Malaya to Shan State
                1 armour moved from French Indo China to Shan State
                3 infantry and 2 mech_infantrys moved from French Indo China to Shan State
                1 fighter and 1 tactical_bomber moved from French Indo China to Siam
                2 bombers moved from Japan to Siam

Suggested Topics

  • 2
  • 5
  • 177
  • 109
  • 73
  • 182
  • 159
  • 126
Axis & Allies Boardgaming Custom Painted Miniatures

41

Online

18.0k

Users

40.8k

Topics

1.8m

Posts