@surfer said in L25 Avner (L+9) vs Surfer (X) BM4:
@Avner Boo. I can’t access the dice server! Stucifer posted earlier that this was a problem. I guess we’ll have to delay.
now it’s ok… it seems
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Tobruk to Alexandria
2 armour moved from Tobruk to Alexandria
3 infantry moved from Tobruk to Alexandria
2 fighters moved from Tobruk to Southern Italy
1 infantry moved from Tunisia to Algeria
1 artillery moved from Tunisia to Algeria
1 artillery moved from Northern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 artillery moved from 92 Sea Zone to Gibraltar
1 infantry moved from 92 Sea Zone to Gibraltar
1 battleship moved from 93 Sea Zone to 97 Sea Zone
1 destroyer moved from 93 Sea Zone to 96 Sea Zone
1 submarine moved from 93 Sea Zone to 92 Sea Zone
1 armour moved from Greece to 97 Sea Zone
1 infantry moved from Greece to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Morocco
1 armour moved from 92 Sea Zone to Morocco
1 infantry moved from Italian Somaliland to Ethiopia
Italians take Ethiopia from British
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Tobruk to Alexandria
2 armour moved from Tobruk to Alexandria
3 infantry moved from Tobruk to Alexandria
2 fighters moved from Tobruk to Southern Italy
1 infantry moved from Tunisia to Algeria
1 artillery moved from Tunisia to Algeria
1 artillery moved from Northern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone
1 artillery moved from 92 Sea Zone to Gibraltar
1 infantry moved from 92 Sea Zone to Gibraltar
1 battleship moved from 93 Sea Zone to 97 Sea Zone
1 destroyer moved from 93 Sea Zone to 96 Sea Zone
1 submarine moved from 93 Sea Zone to 92 Sea Zone
1 armour moved from Greece to 97 Sea Zone
1 infantry moved from Greece to 97 Sea Zone
1 armour, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Morocco
1 armour moved from 92 Sea Zone to Morocco
1 infantry moved from Italian Somaliland to Ethiopia
Italians take Ethiopia from British
Combat - Italians
Battle in Gibraltar
Battle in Algeria
Italians attack with 1 artillery and 1 infantry
French defend with 2 infantry
French win, taking Gibraltar from British with no units remaining. Battle score for attacker is -1
Casualties for French: 2 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Alexandria
Italians attack with 2 armour, 3 infantry and 1 mech_infantry
British defend with 1 artillery and 1 infantry
Italians win, taking Alexandria from British with 2 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 infantry
Battle in Morocco
Non Combat Move - Italians
2 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 fighter placed in Southern Italy
1 artillery and 1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Combat Move - French
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from French Central Africa to French Equatorial Africa
Turn Complete - French
Territory Summary for French :
Egypt : 1 infantry
United Kingdom : 2 infantry
French Equatorial Africa : 1 infantry
98 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 44 / 54
Russians : 37 / 37
Japanese : 30 / 43
Americans : 52 / 52
Chinese : 8 / 6
British : 34 / 40
UK_Pacific : 17 / 18
Italians : 14 / 19
ANZAC : 10 / 20
French : 8 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 bombers, 1 fighter and 4 tactical_bombers moved from Holland Belgium to United Kingdom
1 bomber, 3 fighters and 1 tactical_bomber moved from Western Germany to United Kingdom
1 artillery and 2 infantry moved from Norway to 113 Sea Zone
2 armour moved from Western Germany to 113 Sea Zone
2 armour, 1 artillery, 1 cruiser, 1 destroyer, 2 infantry and 5 transports moved from 113 Sea Zone to 110 Sea Zone
2 infantry moved from Holland Belgium to 110 Sea Zone
1 armour moved from Normandy Bordeaux to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery moved from Holland Belgium to 110 Sea Zone
3 armour, 2 artilleries and 5 infantry moved from 110 Sea Zone to United Kingdom
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 3 artilleries, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 bombers, 1 fighter and 4 tactical_bombers moved from Holland Belgium to United Kingdom
1 bomber, 3 fighters and 1 tactical_bomber moved from Western Germany to United Kingdom
1 artillery and 2 infantry moved from Norway to 113 Sea Zone
2 armour moved from Western Germany to 113 Sea Zone
2 armour, 1 artillery, 1 cruiser, 1 destroyer, 2 infantry and 5 transports moved from 113 Sea Zone to 110 Sea Zone
2 infantry moved from Holland Belgium to 110 Sea Zone
1 armour moved from Normandy Bordeaux to 110 Sea Zone
1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery moved from Holland Belgium to 110 Sea Zone
3 armour, 2 artilleries and 5 infantry moved from 110 Sea Zone to United Kingdom
Combat - Germans
Battle in United Kingdom
Germans attack with 3 armour, 2 artilleries, 3 bombers, 4 fighters, 5 infantry and 5 tactical_bombers
French defend with 2 infantry; British defend with 5 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 factory_major, 3 fighters, 1 harbour, 12 infantry and 1 mech_infantry
British win with 1 armour, 1 artillery, 1 bomber, 3 fighters, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is -117
Casualties for Germans: 3 armour, 2 artilleries, 3 bombers, 4 fighters, 5 infantry and 5 tactical_bombers
Casualties for French: 2 infantry
Casualties for British: 5 aaGuns and 8 infantry
Non Combat Move - Germans
1 mech_infantry moved from Germany to Poland
1 armour moved from Germany to Poland
1 armour moved from Germany to Slovakia Hungary
1 armour moved from Germany to Romania
2 infantry moved from Germany to Poland
2 infantry moved from Germany to Slovakia Hungary
2 infantry moved from Germany to Slovakia Hungary
1 infantry moved from Germany to Poland
1 infantry moved from Germany to Slovakia Hungary
3 infantry moved from Slovakia Hungary to Romania
1 infantry moved from Germany to Slovakia Hungary
1 artillery moved from Germany to Poland
1 artillery moved from Germany to Slovakia Hungary
1 artillery moved from Slovakia Hungary to Romania
1 artillery moved from Germany to Slovakia Hungary
1 armour moved from Germany to Slovakia Hungary
1 armour moved from Western Germany to Poland
1 armour moved from Western Germany to Slovakia Hungary
1 armour moved from Slovakia Hungary to Romania
1 armour moved from Western Germany to Slovakia Hungary
Place Units - Germans
3 infantry placed in Normandy Bordeaux
3 armour, 3 artilleries, 1 infantry and 3 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 44 PUs; end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs
I have to say I have played the board games for years and ive never seen any rolls like that in real life.
congrats
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Russians
Russians buy 2 armour, 1 artillery, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
Non Combat Move - Russians
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Western Ukraine to Eastern Poland
1 infantry moved from Novgorod to Baltic States
2 artilleries and 7 infantry moved from Novgorod to Belarus
1 infantry moved from Smolensk to Belarus
1 armour and 2 mech_infantrys moved from Russia to Western Ukraine
1 aaGun and 5 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Volgograd to Rostov
1 infantry moved from Caucasus to Rostov
1 infantry moved from Ukraine to Western Ukraine
4 infantry moved from Yenisey to Timguska
2 aaGuns and 14 infantry moved from Yakut S.S.R. to Yenisey
1 submarine moved from 112 Sea Zone to 104 Sea Zone
Place Units - Russians
1 armour, 1 infantry and 1 mech_infantry placed in Ukraine
1 artillery and 2 infantry placed in Novgorod
1 armour and 2 mech_infantrys placed in Russia
Russians undo move 3.
1 armour and 2 mech_infantrys placed in Volgograd
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Territory Summary for Russians :
Yenisey : 2 aaGuns and 14 infantry
Timguska : 4 infantry
Kazakhstan : 1 infantry
Belarus : 1 aaGun, 1 armour, 4 artilleries, 19 infantry and 1 mech_infantry
Baltic States : 1 infantry
Rostov : 2 infantry
Eastern Poland : 1 infantry
Bessarabia : 1 infantry
Russia : 1 airfield and 1 factory_major
Ukraine : 2 armour, 1 factory_minor, 2 infantry and 2 mech_infantrys
Western Ukraine : 2 aaGuns, 1 armour, 2 artilleries, 17 infantry and 2 mech_infantrys
Volgograd : 1 armour, 1 factory_minor and 2 mech_infantrys
Novgorod : 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
113 Sea Zone : 1 submarine
104 Sea Zone : 1 submarine
114 Sea Zone : 1 cruiser
Production/PUs Summary :
Germans : 44 / 54
Russians : 37 / 37
Japanese : 30 / 43
Americans : 52 / 52
Chinese : 8 / 6
British : 34 / 40
UK_Pacific : 17 / 18
Italians : 14 / 19
ANZAC : 10 / 20
French : 8 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
if you want to end this “TEST” game and play a league game that counts in the standings let me know.
I,m ready.(I think anyways ) :wink: I will be whom ever you want me to be. is there a limit on league games or is it one and done kinda thing? you seem very skilled at this. I hope I can keep up with your abilities. thank you for the learning lesson :-)
I,m ready.(I think anyways ) :wink: I will be whom ever you want me to be. is there a limit on league games or is it one and done kinda thing? you seem very skilled at this. I hope I can keep up with your abilities. thank you for the learning lesson :-)
There isn’t any rush….
there is a 3 game maximum, I think ??, 3 wins and your fourth, against the same opponent doesn’t count. I think that is the NEW rule for league play, I think.
we would bid again…I’ll take the allies +20…you will want to mid this number down. :wink:
allies 13
I should have asked first but what is the numbers for. is it for extra money?
I should have asked first but what is the numbers for. is it for extra money?
oh sorry, yes….This community, that we play with has found that the axis have an advantage, and therefore, we use a bidding system where players negotiate or bid for sides…i.e. I will take the allies with 12, which is my next bid. You can accept this or bid lower now. If accepted, per the rules, which you can find here…
http://www.axisandallies.org/forums/index.php?topic=28788.0
I will have 12 ipc’s to use for 4 inf, 2 ss, a bmb, a dd & 4 ipc’s etc…to be placed on the board or given to a specific country. We use this as a tool to balance the game and select sides…Le me know if you don’t understand.
11 ipc’s please.
1 Anzac inf in new guinea
2 uk mechs in egypt
1 Anzac inf in new guinea
2 uk mechs in egypt
Ok, I will get this started…
I will use this same thread, modifying the title, to keep it simple…GL
G1 coming
G1 scramble?
yes scramble all in both sea zones my planes cant hit subs without a destroyer rite. so boats and planes with them.
yes scramble all in both sea zones my planes cant hit subs without a destroyer rite. so boats and planes with them.
yes that is correct. I will use typical OOL…