@mike64 I had edited that tank out of Denmark on Japan’s turn, but it’s back in Denmark. When I do Germany I’m going to edit back to W Germany.
Atease (Axis) vs Degrasse (Allies)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :4
Purchase Units - Japanese
Japanese buy 2 armour, 1 bomber and 4 mech_infantrys; Remaining resources: 6 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
2 armour and 1 mech_infantry moved from Shantung to Manchuria
1 infantry moved from Shantung to 19 Sea Zone
1 armour moved from Kiangsu to 19 Sea Zone
1 transport moved from 6 Sea Zone to 19 Sea Zone
1 armour moved from Kiangsu to 19 Sea Zone
2 armour and 1 infantry moved from 19 Sea Zone to Manchuria
1 tactical_bomber moved from Japan to Manchuria
2 fighters and 3 tactical_bombers moved from Chahar to Manchuria
2 bombers moved from Chahar to Manchuria
1 fighter and 1 tactical_bomber moved from Chahar to Manchuria
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
6 infantry moved from Yunnan to Szechwan
1 fighter moved from Chahar to Buyant-Uhaa
1 infantry moved from Central Mongolia to Buyant-Uhaa
1 infantry moved from Central Mongolia to Buyant-Uhaa
1 artillery moved from Central Mongolia to Buyant-Uhaa
1 artillery and 9 infantry moved from Central Mongolia to Suiyuyan
1 infantry moved from Dzavhan to Yenisey
Japanese take Yenisey from Russians
1 mech_infantry moved from Kiangsu to Hopei
1 infantry moved from Anhwe to Hopei
3 armour moved from Hopei to Suiyuyan
1 artillery and 1 infantry moved from Szechwan to Sikang
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 artillery and 1 infantry moved from Kweichow to Szechwan
4 fighters and 2 tactical_bombers moved from Yunnan to Kweichow
2 artilleries, 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters, 2 infantry, 2 submarines, 2 tactical_bombers and 3 transports moved from 39 Sea Zone to 80 Sea Zone
2 artilleries, 3 fighters, 2 infantry and 2 tactical_bombers moved from 80 Sea Zone to IraqCombat - Japanese
Battle in Iraq
Japanese attack with 2 artilleries, 3 fighters, 2 infantry and 2 tactical_bombers
Russians defend with 1 armour; British defend with 3 infantry
Japanese roll dice for 2 battleships and 2 cruisers in Iraq, round 1 : 4/4 hits
Russians roll dice for 1 armour and 3 infantry in Iraq, round 1 : 3/4 hits
3 infantry owned by the British , 1 armour owned by the Russians , 2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Iraq
Japanese win, taking Iraq from Russians with 1 artillery, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for British: 3 infantry
Casualties for Russians: 1 armour
Battle in Manchuria
Japanese attack with 4 armour, 2 bombers, 3 fighters, 1 infantry, 1 mech_infantry and 5 tactical_bombers
Russians defend with 2 aaGuns and 11 infantry
AA guns fire in Manchuria : 1/6 hits
1 fighter owned by the Japanese lost in Manchuria
Japanese roll dice for 4 armour, 2 bombers, 2 fighters, 1 infantry, 1 mech_infantry and 5 tactical_bombers in Manchuria, round 1 : 8/15 hits
Chinese roll dice for 2 aaGuns and 11 infantry in Manchuria, round 1 : 2/11 hits
6 infantry owned by the Russians , 1 infantry owned by the Japanese , 2 aaGuns owned by the Russians and 1 mech_infantry owned by the Japanese lost in Manchuria
Japanese roll dice for 4 armour, 2 bombers, 2 fighters and 5 tactical_bombers in Manchuria, round 2 : 5/13 hits
Chinese roll dice for 5 infantry in Manchuria, round 2 : 3/5 hits
5 infantry owned by the Russians and 3 armour owned by the Japanese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 armour, 2 bombers, 2 fighters and 5 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 3 armour, 1 fighter, 1 infantry and 1 mech_infantry
Casualties for Russians: 2 aaGuns and 11 infantry
Battle in Buyant-Uhaa
Japanese attack with 1 artillery, 1 fighter and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 2 infantry in Buyant-Uhaa, round 1 : 2/4 hits
Russians roll dice for 1 infantry in Buyant-Uhaa, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Buyant-Uhaa
Japanese win, taking Buyant-Uhaa from Russians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Suiyuyan
Japanese attack with 3 armour, 1 artillery and 9 infantry
Chinese defend with 1 infantry
Japanese roll dice for 3 armour, 1 artillery and 9 infantry in Suiyuyan, round 1 : 2/13 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 1 : 0/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 3 armour, 1 artillery and 9 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 fighter moved from Buyant-Uhaa to Hopei
1 fighter moved from Hopei to Kweichow
2 fighters and 5 tactical_bombers moved from Manchuria to Chahar
2 bombers moved from Manchuria to Kweichow
3 fighters and 2 tactical_bombers moved from Iraq to 80 Sea ZonePlace Units - Japanese
1 armour and 2 mech_infantrys placed in Shantung
1 armour and 2 mech_infantrys placed in Kiangsu
1 bomber placed in JapanTurn Complete - Japanese
Japanese collect 37 PUs; end with 43 PUs totalProduction/PUs Summary :
Germans : 45 / 58
Russians : 32 / 41
Japanese : 37 / 43
Americans : 52 / 77
Chinese : 2 / 7
British : 32 / 38
UK_Pacific : 21 / 23
Italians : 20 / 31
ANZAC : 17 / 27
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 12 times
3 was rolled 15 times
4 was rolled 13 times
5 was rolled 15 times
6 was rolled 14 times
Average roll : 3.740
Median : 4.000
Variance : 0.513
Standard Deviation : 0.716
Total rolls : 77Japanese Combat
1 was rolled 3 times
2 was rolled 8 times
3 was rolled 11 times
4 was rolled 9 times
5 was rolled 8 times
6 was rolled 10 times
Average roll : 3.837
Median : 4.000
Variance : 0.812
Standard Deviation : 0.901
Total rolls : 49Russians Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.364
Median : 3.000
Variance : 0.700
Standard Deviation : 0.837
Total rolls : 11Chinese Combat
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.706
Median : 4.000
Variance : 0.938
Standard Deviation : 0.968
Total rolls : 17 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :4
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesResearch Technology - Americans
Americans spend 5 on tech rolls
Americans removing all Technology Tokens after unsuccessful research.Purchase Units - Americans
Americans buy 2 bombers, 3 destroyers and 4 submarines; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Eastern United States to 91 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 bomber moved from Hawaiian Islands to 16 Sea Zone
2 submarines moved from 26 Sea Zone to 16 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to Iwo Jima
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :4
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesResearch Technology - Americans
Americans spend 5 on tech rolls
Americans roll 3 and gets 0 hits
Americans removing all Technology Tokens after unsuccessful research.Purchase Units - Americans
Americans buy 2 bombers, 3 destroyers and 4 submarines; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Eastern United States to 91 Sea Zone
1 bomber moved from Eastern United States to United Kingdom
1 bomber moved from Hawaiian Islands to 16 Sea Zone
2 submarines moved from 26 Sea Zone to 16 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to Iwo Jima
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea ZoneCombat - Americans
Battle in 16 Sea Zone
Americans attack with 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 16 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 1 : 3/3 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 91 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 1 transport
Italians defend with 1 submarine
Americans roll dice for 2 submarines in 91 Sea Zone, round 1 : 1/2 hits
1 submarine owned by the Italians lost in 91 Sea Zone
Americans win with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 1 transport remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in Morocco
Battle in Iwo JimaNon Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 17 Sea Zone
1 carrier moved from 26 Sea Zone to 17 Sea Zone
1 battleship and 1 cruiser moved from 26 Sea Zone to 17 Sea Zone
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 17 Sea Zone
1 battleship, 2 carriers, 1 destroyer and 4 fighters moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from 16 Sea Zone to Hawaiian Islands
1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 destroyer and 3 submarines placed in 101 Sea Zone
2 destroyers and 1 submarine placed in 10 Sea Zone
2 bombers placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUsTerritory Summary for Americans :
Iwo Jima : 1 flag, 2 infantry
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 2 bombers, 1 factory_major and 1 harbour
Hawaiian Islands : 1 aaGun, 1 airfield, 1 armour, 2 artilleries, 1 bomber, 1 fighter, 1 harbour and 4 infantry
Midway : 1 airfield
26 Sea Zone : 1 artillery, 1 cruiser, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports
10 Sea Zone : 2 destroyers and 1 submarine
17 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
16 Sea Zone : 1 submarine
6 Sea Zone : 1 battleship, 2 carriers, 1 destroyer and 4 fighters
Central United States : 1 factory_major, 3 infantry and 3 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
United Kingdom : 1 bomber
Morocco : 1 flag, 1 artillery and 1 infantry
101 Sea Zone : 1 destroyer and 3 submarines
91 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 1 transportProduction/PUs Summary :
Germans : 45 / 58
Russians : 32 / 41
Japanese : 36 / 43
Americans : 54 / 79
Chinese : 2 / 7
British : 32 / 38
UK_Pacific : 21 / 23
Italians : 19 / 31
ANZAC : 17 / 27
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.333
Median : 3.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9Null / Other
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.571
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
3 infantry moved from Kansu to Shensi
1 fighter moved from Kansu to Shensi -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
3 infantry moved from Kansu to Shensi
1 fighter moved from Kansu to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 1 : 0/4 hits
Japanese roll dice for 1 infantry in Shensi, round 1 : 1/1 hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 fighter and 2 infantry in Shensi, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to Kansu
1 infantry moved from Kansu to Shensi
2 infantry moved from Kansu to Tsinghai
1 fighter moved from Kansu to TsinghaiPlace Units - Chinese
2 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs totalTerritory Summary for Chinese :
Shensi : 3 infantry
Kansu : 4 infantry
Tsinghai : 1 fighter and 4 infantryProduction/PUs Summary :
Germans : 45 / 58
Russians : 32 / 41
Japanese : 35 / 43
Americans : 54 / 79
Chinese : 3 / 4
British : 32 / 38
UK_Pacific : 21 / 23
Italians : 19 / 31
ANZAC : 17 / 27
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.278
Median : 3.000
Variance : 0.706
Standard Deviation : 0.840
Total rolls : 18Null / Other
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
2 was rolled 2 times
5 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Chinese Combat
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
Average roll : 3.143
Median : 4.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.571
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :4
Combat Move - British
1 fighter and 1 tactical_bomber moved from 76 Sea Zone to Iraq
1 infantry moved from Union of South Africa to 71 Sea Zone
1 infantry and 1 transport moved from 71 Sea Zone to 82 Sea Zone
1 infantry and 1 transport moved from 82 Sea Zone to 83 Sea Zone
1 battleship, 1 carrier and 2 destroyers moved from 76 Sea Zone to 71 Sea Zone
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Anglo Egyptian Sudan to Egypt
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from India to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Kwangtung to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Kwangtung to Kwangsi
Chinese take Kwangsi from Japanese
2 armour and 2 mech_infantrys moved from India to Eastern Persia
1 artillery and 20 infantry moved from India to Burma -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :4
Purchase Units - British
British buy 1 armour, 1 fighter, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 fighter and 1 tactical_bomber moved from 76 Sea Zone to Iraq
1 infantry moved from Union of South Africa to 71 Sea Zone
1 infantry and 1 transport moved from 71 Sea Zone to 82 Sea Zone
1 infantry and 1 transport moved from 82 Sea Zone to 83 Sea Zone
1 battleship, 1 carrier and 2 destroyers moved from 76 Sea Zone to 71 Sea Zone
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 armour moved from Anglo Egyptian Sudan to Egypt
1 armour and 2 mech_infantrys moved from Belgian Congo to Egypt
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from India to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Kwangtung to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Kwangtung to Kwangsi
Chinese take Kwangsi from Japanese
2 armour and 2 mech_infantrys moved from India to Eastern Persia
1 artillery and 20 infantry moved from India to BurmaCombat - British
Battle in Iraq
British attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 artillery
British roll dice for 1 fighter and 1 tactical_bomber in Iraq, round 1 : 2/2 hits
Japanese roll dice for 1 artillery in Iraq, round 1 : 0/1 hits
1 artillery owned by the Japanese lost in Iraq
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Iraq to Egypt
4 aaGuns moved from India to BurmaPlace Units - British
1 fighter and 2 transports placed in 106 Sea Zone
1 armour and 2 mech_infantrys placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3,2,4,6,5,6,1,3,1,3,2,1,2,3,5,5,1,1,6,3,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3
British collect 27 PUs (5 lost to blockades); end with 27 PUs totalPlace Units - UK_Pacific
2 armour, 1 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Some Units in India change ownership: 2 armour, 1 infantry and 2 mech_infantrysTerritory Summary for British, UK_Pacific :
Kwangsi : 1 infantry
Kiangsi : 1 infantry
Yunnan : 1 mech_infantry
Burma : 4 aaGuns, 1 artillery and 20 infantry
India : 1 airfield, 2 armour, 1 factory_major, 1 harbour, 1 infantry and 2 mech_infantrys
Malaya : 1 harbour
Kwangtung : 1 harbour
Sumatra : 1 flag
Belgian Congo : 1 armour and 1 mech_infantry
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
Gibraltar : 1 armour, 4 fighters, 1 harbour and 3 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 2 armour, 1 fighter, 1 harbour, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
Union of South Africa : 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 12 infantry and 1 mech_infantry
106 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 2 transports
Eastern Persia : 1 flag, 2 armour and 2 mech_infantrys
71 Sea Zone : 1 battleship, 1 carrier and 2 destroyers
83 Sea Zone : 1 infantry and 1 transport
Brazil : 1 flag, 2 infantry
Persia : 1 flagProduction/PUs Summary :
Germans : 45 / 58
Russians : 32 / 41
Japanese : 32 / 43
Americans : 54 / 79
Chinese : 6 / 4
British : 32 / 27
UK_Pacific : 21 / 26
Italians : 19 / 31
ANZAC : 17 / 27
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 10 times
3 was rolled 9 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 3.119
Median : 3.000
Variance : 0.683
Standard Deviation : 0.826
Total rolls : 42Null / Other
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 7 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.120
Median : 3.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 25British Combat
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Chinese Combat
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
Average roll : 3.143
Median : 4.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.571
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :4
Purchase Units - Italians
Italians buy 1 artillery, 1 carrier, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Italians
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
1 artillery and 1 infantry moved from Tobruk to Alexandria
1 fighter moved from Tobruk to Alexandria
1 artillery, 3 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 95 Sea Zone to 98 Sea Zone
1 infantry moved from Northern Italy to Southern Italy
1 artillery and 3 infantry moved from 98 Sea Zone to Egypt
1 bomber moved from Southern Italy to Egypt
1 bomber moved from Greece to Egypt
1 artillery, 1 fighter and 1 infantry moved from Alexandria to Egypt
1 tactical_bomber moved from Southern Italy to Egypt -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :4
Purchase Units - Italians
Italians buy 1 artillery, 1 carrier, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Italians
1 armour and 1 mech_infantry moved from Tunisia to Tobruk
1 artillery and 1 infantry moved from Tobruk to Alexandria
1 fighter moved from Tobruk to Alexandria
1 artillery, 3 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 95 Sea Zone to 98 Sea Zone
1 infantry moved from Northern Italy to Southern Italy
1 artillery and 3 infantry moved from 98 Sea Zone to Egypt
1 bomber moved from Southern Italy to Egypt
1 bomber moved from Greece to Egypt
1 artillery, 1 fighter and 1 infantry moved from Alexandria to Egypt
1 tactical_bomber moved from Southern Italy to EgyptCombat - Italians
Battle in Egypt
Italians attack with 2 artilleries, 2 bombers, 1 fighter, 4 infantry and 1 tactical_bomber
French defend with 1 infantry; Russians defend with 1 infantry; British defend with 2 armour, 1 fighter, 1 harbour, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
Italians roll dice for 1 battleship and 1 cruiser in Egypt, round 1 : 2/2 hits
Italians roll dice for 2 artilleries, 2 bombers, 1 fighter, 4 infantry and 1 tactical_bomber in Egypt, round 1 : 3/10 hits
British roll dice for 2 armour, 1 fighter, 4 infantry, 2 mech_infantrys and 1 tactical_bomber in Egypt, round 1 : 5/10 hits
2 infantry owned by the British , 1 infantry owned by the Russians , 1 infantry owned by the French , 1 artillery owned by the Italians , 1 mech_infantry owned by the British and 4 infantry owned by the Italians lost in Egypt
1 artillery retreated to Alexandria
British win with 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for British: 2 infantry and 1 mech_infantry
Casualties for Russians: 1 infantry
Casualties for Italians: 1 artillery and 4 infantryNon Combat Move - Italians
2 bombers moved from Egypt to Tobruk
1 tactical_bomber moved from Egypt to Alexandria
1 fighter moved from Egypt to Alexandria
2 armour and 2 infantry moved from Bulgaria to Greece
2 infantry moved from Bulgaria to GreecePlace Units - Italians
1 carrier and 1 transport placed in 97 Sea Zone
1 artillery and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 20 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUsDice Statistics:
Total
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3.455
Median : 3.000
Variance : 0.286
Standard Deviation : 0.535
Total rolls : 22British Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.200
Median : 2.500
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10Italians Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.667
Median : 3.500
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 12 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 2 bombers and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 2 bombers and 1 infantry; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
1 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 61 Sea Zone
1 artillery moved from South Australia to 61 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 fighter moved from Queensland to JavaPlace Units - ANZAC
2 bombers and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUsTerritory Summary for ANZAC :
Burma : 1 infantry
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 bombers, 1 factory_minor, 1 harbour and 1 infantry
South Australia : 2 aaGuns and 4 infantry
Celebes : 1 flag
Java : 1 flag, 1 artillery, 1 fighter and 3 infantry
Dutch New Guinea : 1 flag
42 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 transportsProduction/PUs Summary :
Germans : 45 / 58
Russians : 32 / 41
Japanese : 32 / 43
Americans : 54 / 79
Chinese : 6 / 4
British : 32 / 27
UK_Pacific : 21 / 26
Italians : 19 / 25
ANZAC : 17 / 27
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :4
Combat Move - French
Non Combat Move - French
1 fighter moved from Gibraltar to United KingdomTurn Complete - French
Territory Summary for French :
United Kingdom : 1 fighter and 2 infantry
French Guiana : 1 infantryProduction/PUs Summary :
Germans : 45 / 58
Russians : 32 / 41
Japanese : 32 / 43
Americans : 54 / 79
Chinese : 6 / 4
British : 32 / 27
UK_Pacific : 21 / 26
Italians : 19 / 25
ANZAC : 17 / 27
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :5
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 bombers, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter moved from Western Germany to Alexandria
1 tactical_bomber moved from Western Germany to Alexandria
1 armour and 1 mech_infantry moved from Romania to Ukraine
Germans take Bessarabia from Russians
1 armour and 1 mech_infantry moved from Romania to Ukraine
1 infantry moved from Western Ukraine to Ukraine
1 armour and 3 infantry moved from Baltic States to Belarus
4 artilleries and 5 infantry moved from Eastern Poland to Belarus
3 armour moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
1 infantry moved from Western Ukraine to Bryansk
2 fighters and 1 tactical_bomber moved from Eastern Poland to Belarus
2 bombers moved from Eastern Poland to Belarus
1 bomber moved from Novgorod to Belarus
2 infantry moved from Romania to Bessarabia
3 fighters and 1 tactical_bomber moved from Eastern Poland to Bryansk
1 armour moved from Germany to Eastern Poland
1 carrier, 1 cruiser, 1 destroyer and 2 transports moved from 115 Sea Zone to 114 Sea Zone
3 infantry moved from Germany to 114 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 3 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
1 tactical_bomber moved from Western Germany to Alexandria
1 armour moved from Western Ukraine to Belarus
1 armour moved from Western Ukraine to Belarus
1 armour moved from Western Ukraine to Belarus
1 armour moved from Western Ukraine to Belarus
5 armour moved from Western Ukraine to Ukraine
1 mech_infantry moved from Romania to Western Ukraine -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :5
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 bombers, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter moved from Western Germany to Alexandria
1 tactical_bomber moved from Western Germany to Alexandria
1 armour and 1 mech_infantry moved from Romania to Ukraine
Germans take Bessarabia from Russians
1 armour and 1 mech_infantry moved from Romania to Ukraine
1 infantry moved from Western Ukraine to Ukraine
1 armour and 3 infantry moved from Baltic States to Belarus
4 artilleries and 5 infantry moved from Eastern Poland to Belarus
3 armour moved from Novgorod to Belarus
1 infantry moved from Novgorod to Belarus
1 infantry moved from Western Ukraine to Bryansk
2 fighters and 1 tactical_bomber moved from Eastern Poland to Belarus
2 bombers moved from Eastern Poland to Belarus
1 bomber moved from Novgorod to Belarus
2 infantry moved from Romania to Bessarabia
3 fighters and 1 tactical_bomber moved from Eastern Poland to Bryansk
1 armour moved from Germany to Eastern Poland
1 carrier, 1 cruiser, 1 destroyer and 2 transports moved from 115 Sea Zone to 114 Sea Zone
3 infantry moved from Germany to 114 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 3 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
1 tactical_bomber moved from Western Germany to Alexandria
1 armour moved from Western Ukraine to Belarus
1 armour moved from Western Ukraine to Belarus
1 armour moved from Western Ukraine to Belarus
1 armour moved from Western Ukraine to Belarus
5 armour moved from Western Ukraine to Ukraine
1 mech_infantry moved from Romania to Western UkraineCombat - Germans
Battle in Belarus
Germans attack with 8 armour, 4 artilleries, 3 bombers, 2 fighters, 9 infantry and 1 tactical_bomber
Russians defend with 1 aaGun, 1 artillery and 9 infantry
AA guns fire in Belarus : 1/3 hits
1 fighter owned by the Germans lost in Belarus
Germans roll dice for 8 armour, 4 artilleries, 3 bombers, 1 fighter, 9 infantry and 1 tactical_bomber in Belarus, round 1 : 7/26 hits
Russians roll dice for 1 aaGun, 1 artillery and 9 infantry in Belarus, round 1 : 3/10 hits
6 infantry owned by the Russians , 3 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Belarus
Germans roll dice for 8 armour, 4 artilleries, 3 bombers, 1 fighter, 6 infantry and 1 tactical_bomber in Belarus, round 2 : 13/23 hits
Russians roll dice for 1 artillery and 3 infantry in Belarus, round 2 : 1/4 hits
3 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 8 armour, 4 artilleries, 3 bombers, 1 fighter, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Germans: 1 fighter and 4 infantry
Casualties for Russians: 1 aaGun, 1 artillery and 9 infantry
Battle in Bryansk
Germans attack with 3 fighters, 1 infantry and 1 tactical_bomber
Russians defend with 1 artillery
Germans roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Bryansk, round 1 : 1/5 hits
Russians roll dice for 1 artillery in Bryansk, round 1 : 0/1 hits
1 artillery owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Ukraine
Germans attack with 7 armour, 1 infantry and 2 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 7 armour, 1 infantry and 2 mech_infantrys in Ukraine, round 1 : 3/10 hits
Russians roll dice for 1 infantry in Ukraine, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 7 armour, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
3 fighters and 1 tactical_bomber moved from Bryansk to Western Ukraine
3 bombers, 1 fighter and 1 tactical_bomber moved from Belarus to Western Ukraine
3 aaGuns moved from Eastern Poland to Belarus
3 infantry moved from 115 Sea Zone to NovgorodPlace Units - Germans
2 armour and 1 mech_infantry placed in Novgorod
2 infantry placed in France
4 infantry placed in Germany
2 bombers placed in Western Germany
Germans undo move 4.
2 bombers placed in GermanyTurn Complete - Germans
Germans collect 49 PUs; end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUsProduction/PUs Summary :
Germans : 49 / 59
Russians : 28 / 41
Japanese : 32 / 43
Americans : 54 / 79
Chinese : 6 / 4
British : 32 / 27
UK_Pacific : 21 / 26
Italians : 19 / 25
ANZAC : 17 / 27
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 11 times
3 was rolled 18 times
4 was rolled 16 times
5 was rolled 18 times
6 was rolled 14 times
Average roll : 3.855
Median : 4.000
Variance : 1.378
Standard Deviation : 1.174
Total rolls : 83Germans Combat
1 was rolled 4 times
2 was rolled 8 times
3 was rolled 16 times
4 was rolled 12 times
5 was rolled 13 times
6 was rolled 11 times
Average roll : 3.859
Median : 4.000
Variance : 1.429
Standard Deviation : 1.195
Total rolls : 64Russians Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 4 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.842
Median : 4.000
Variance : 0.389
Standard Deviation : 0.624
Total rolls : 19 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :5
Purchase Units - Russians
Russians buy 4 artilleries, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Ethiopia to Italian Somaliland
Russians take Italian Somaliland from Italians
1 armour and 3 infantry moved from Archangel to Novgorod
2 fighters and 1 tactical_bomber moved from Russia to Novgorod
1 artillery and 4 infantry moved from Tsinghai to Sikang
3 infantry moved from Siberia to Soviet Far East
3 infantry moved from Buryatia to Amur
2 infantry moved from Russia to Bryansk
1 artillery moved from Smolensk to Bryansk
1 mech_infantry moved from Russia to Rostov
1 armour and 2 mech_infantrys moved from Russia to Novosibirsk -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :5
Purchase Units - Russians
Russians buy 4 artilleries, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Ethiopia to Italian Somaliland
Russians take Italian Somaliland from Italians
1 armour and 3 infantry moved from Archangel to Novgorod
2 fighters and 1 tactical_bomber moved from Russia to Novgorod
1 artillery and 4 infantry moved from Tsinghai to Sikang
3 infantry moved from Siberia to Soviet Far East
3 infantry moved from Buryatia to Amur
2 infantry moved from Russia to Bryansk
1 artillery moved from Smolensk to Bryansk
1 mech_infantry moved from Russia to Rostov
1 armour and 2 mech_infantrys moved from Russia to NovosibirskCombat - Russians
Battle in Sikang
Russians attack with 1 artillery and 4 infantry
Japanese defend with 1 artillery and 2 infantry
Russians roll dice for 1 artillery and 4 infantry in Sikang, round 1 : 3/5 hits
Japanese roll dice for 1 artillery and 2 infantry in Sikang, round 1 : 2/3 hits
2 infantry owned by the Russians , 2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Sikang
Russians win, taking Sikang from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Russians: 2 infantry
Battle in Novgorod
Russians attack with 1 armour, 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 2 armour, 1 factory_minor, 1 harbour, 3 infantry and 1 mech_infantry
Russians roll dice for 1 armour, 2 fighters, 3 infantry and 1 tactical_bomber in Novgorod, round 1 : 3/7 hits
Germans roll dice for 2 armour, 3 infantry and 1 mech_infantry in Novgorod, round 1 : 3/6 hits
3 infantry owned by the Russians and 3 infantry owned by the Germans lost in Novgorod
Russians roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Novgorod, round 2 : 2/4 hits
Germans roll dice for 2 armour and 1 mech_infantry in Novgorod, round 2 : 1/3 hits
1 armour owned by the Russians , 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Novgorod
retreated to Novgorod
Germans win with 1 armour remaining. Battle score for attacker is 4
Casualties for Germans: 1 armour, 3 infantry and 1 mech_infantry
Casualties for Russians: 1 armour and 3 infantry
Battle in Bryansk
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 1 : 1/3 hits
Germans roll dice for 1 infantry in Bryansk, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Soviet Far East
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 infantry in Soviet Far East, round 1 : 0/3 hits
Japanese roll dice for 1 infantry in Soviet Far East, round 1 : 0/1 hits
Russians roll dice for 3 infantry in Soviet Far East, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Soviet Far East, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Soviet Far East
Russians win, taking Soviet Far East from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Russians
1 aaGun moved from Archangel to Vologda
2 fighters and 1 tactical_bomber moved from Novgorod to Vologda
1 infantry moved from Smolensk to Archangel
2 aaGuns, 2 artilleries and 3 infantry moved from Smolensk to Russia
2 infantry moved from Russia to VologdaPlace Units - Russians
1 artillery, 1 infantry and 1 mech_infantry placed in Volgograd
3 artilleries and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 30 PUs; end with 30 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 36 PUsTerritory Summary for Russians :
Korea : 1 flag, 1 infantry
Sikang : 1 artillery and 2 infantry
Soviet Far East : 3 infantry
Amur : 3 infantry
Olgiy : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Italian Somaliland : 1 flag, 1 mech_infantry
Ethiopia : 1 flag
Bryansk : 1 artillery and 1 infantry
Rostov : 1 mech_infantry
Archangel : 1 infantry
Russia : 2 aaGuns, 1 airfield, 1 armour, 5 artilleries, 1 factory_major, 15 infantry and 3 mech_infantrys
Novosibirsk : 1 armour and 2 mech_infantrys
Vologda : 1 aaGun, 2 fighters, 2 infantry and 1 tactical_bomber
Volgograd : 1 artillery, 1 factory_minor, 3 infantry and 1 mech_infantry
Smolensk : 1 infantry
127 Sea Zone : 1 submarine
Northwest Persia : 1 flagProduction/PUs Summary :
Germans : 48 / 59
Russians : 30 / 36
Japanese : 30 / 43
Americans : 54 / 79
Chinese : 7 / 4
British : 32 / 27
UK_Pacific : 21 / 26
Italians : 19 / 25
ANZAC : 17 / 27
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 12 times
2 was rolled 7 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 10 times
Average roll : 3.200
Median : 3.000
Variance : 1.897
Standard Deviation : 1.377
Total rolls : 40Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.400
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Germans Combat
1 was rolled 4 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.400
Median : 3.500
Variance : 1.556
Standard Deviation : 1.247
Total rolls : 10Russians Combat
1 was rolled 7 times
2 was rolled 6 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 6 times
Average roll : 3.080
Median : 2.000
Variance : 1.292
Standard Deviation : 1.137
Total rolls : 25 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :5
Purchase Units - Japanese
Japanese buy 3 artilleries and 10 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery and 2 infantry moved from Buyant-Uhaa to Amur
1 armour moved from Manchuria to Korea
1 bomber moved from Japan to Amur
2 mech_infantrys moved from Shantung to 19 Sea Zone
2 mech_infantrys and 2 transports moved from 19 Sea Zone to 36 Sea Zone
2 mech_infantrys moved from 36 Sea Zone to Kwangsi
1 armour moved from Shantung to Kweichow
1 armour and 2 mech_infantrys moved from Kiangsu to Kiangsi
1 bomber moved from Kweichow to Kwangsi
1 artillery and 7 infantry moved from Szechwan to Sikang
1 bomber moved from Kweichow to Sikang
3 armour, 1 artillery and 9 infantry moved from Suiyuyan to Kansu
2 fighters and 5 tactical_bombers moved from Chahar to Shensi
1 mech_infantry moved from Hopei to Yunnan
2 fighters and 1 tactical_bomber moved from Kweichow to Sikang
1 fighter and 1 tactical_bomber moved from Kweichow to Yunnan
1 fighter moved from Kweichow to Sikang
1 fighter moved from Kweichow to Yunnan
1 infantry moved from Hopei to Shensi
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 3 fighters, 2 submarines, 2 tactical_bombers and 3 transports moved from 80 Sea Zone to 81 Sea Zone
1 fighter and 1 tactical_bomber moved from 81 Sea Zone to Alexandria
1 fighter moved from 81 Sea Zone to AlexandriaCombat - Japanese
Battle in Sikang
Japanese attack with 1 artillery, 1 bomber, 3 fighters, 7 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 2 infantry
Japanese roll dice for 1 artillery, 1 bomber, 3 fighters, 7 infantry and 1 tactical_bomber in Sikang, round 1 : 2/13 hits
Chinese roll dice for 1 artillery and 2 infantry in Sikang, round 1 : 1/3 hits
2 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Sikang
Japanese roll dice for 1 artillery, 1 bomber, 3 fighters, 6 infantry and 1 tactical_bomber in Sikang, round 2 : 5/12 hits
Chinese roll dice for 1 artillery in Sikang, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 artillery owned by the Russians lost in Sikang
Japanese win, taking Sikang from Chinese with 1 artillery, 1 bomber, 3 fighters, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 2 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Shensi
Japanese attack with 2 fighters, 1 infantry and 5 tactical_bombers
Chinese defend with 3 infantry
Japanese roll dice for 2 fighters, 1 infantry and 5 tactical_bombers in Shensi, round 1 : 5/8 hits
Chinese roll dice for 3 infantry in Shensi, round 1 : 1/3 hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Shensi
Japanese win with 2 fighters and 5 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Battle in Kiangsi
Japanese attack with 1 armour and 2 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 1 armour and 2 mech_infantrys in Kiangsi, round 1 : 1/3 hits
Chinese roll dice for 1 infantry in Kiangsi, round 1 : 0/1 hits
1 infantry owned by the British lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Yunnan
Japanese attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Yunnan, round 1 : 2/4 hits
Chinese roll dice for 1 mech_infantry in Yunnan, round 1 : 1/1 hits
1 mech_infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Yunnan
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Kansu
Japanese attack with 3 armour, 1 artillery and 9 infantry
Chinese defend with 4 infantry
Japanese roll dice for 3 armour, 1 artillery and 9 infantry in Kansu, round 1 : 2/13 hits
Chinese roll dice for 4 infantry in Kansu, round 1 : 3/4 hits
3 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kansu
Japanese roll dice for 3 armour, 1 artillery and 6 infantry in Kansu, round 2 : 4/10 hits
Chinese roll dice for 2 infantry in Kansu, round 2 : 0/2 hits
2 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 3 armour, 1 artillery and 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 3 infantry
Casualties for Chinese: 4 infantry
Battle in Korea
Japanese attack with 1 armour
Russians defend with 1 infantry
Japanese roll dice for 1 armour in Korea, round 1 : 1/1 hits
Russians roll dice for 1 infantry in Korea, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Russians with 1 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kwangsi
Japanese attack with 1 bomber and 2 mech_infantrys
British defend with 1 infantry
Japanese roll dice for 1 bomber and 2 mech_infantrys in Kwangsi, round 1 : 0/3 hits
Chinese roll dice for 1 infantry in Kwangsi, round 1 : 0/1 hits
Japanese roll dice for 1 bomber and 2 mech_infantrys in Kwangsi, round 2 : 1/3 hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits
1 infantry owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Amur
Japanese attack with 1 artillery, 1 bomber and 2 infantry
Russians defend with 3 infantry
Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in Amur, round 1 : 1/4 hits
Russians roll dice for 3 infantry in Amur, round 1 : 1/3 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Amur
Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Amur, round 2 : 1/3 hits
Russians roll dice for 2 infantry in Amur, round 2 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Amur
Japanese roll dice for 1 artillery and 1 bomber in Amur, round 3 : 2/2 hits
Russians roll dice for 1 infantry in Amur, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Russians: 3 infantryNon Combat Move - Japanese
1 bomber moved from Amur to Kweichow
1 bomber moved from Sikang to Szechwan
3 fighters and 1 tactical_bomber moved from Sikang to Szechwan
1 bomber moved from Kwangsi to Szechwan
2 fighters and 5 tactical_bombers moved from Shensi to Szechwan
2 fighters and 1 tactical_bomber moved from Yunnan to SzechwanPlace Units - Japanese
1 artillery and 2 infantry placed in Kiangsu
2 artilleries and 1 infantry placed in Shantung
7 infantry placed in Japan
Japanese undo move 1.
Japanese undo move 2.
Japanese undo move 1.
10 infantry placed in Japan
3 artilleries placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,2,5,6,5,3,6,6,5,5
Japanese collect 31 PUs (8 lost to blockades); end with 32 PUs totalDice Statistics:
Total
1 was rolled 16 times
2 was rolled 18 times
3 was rolled 22 times
4 was rolled 16 times
5 was rolled 26 times
6 was rolled 15 times
Average roll : 3.558
Median : 4.000
Variance : 0.866
Standard Deviation : 0.931
Total rolls : 113Null / Other
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 4.600
Median : 5.000
Variance : 1.778
Standard Deviation : 1.333
Total rolls : 10Japanese Combat
1 was rolled 10 times
2 was rolled 14 times
3 was rolled 15 times
4 was rolled 10 times
5 was rolled 21 times
6 was rolled 9 times
Average roll : 3.570
Median : 4.000
Variance : 1.321
Standard Deviation : 1.149
Total rolls : 79Russians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.143
Median : 3.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7Chinese Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.059
Median : 3.000
Variance : 1.188
Standard Deviation : 1.090
Total rolls : 17 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :5
Research Technology - Americans
Americans spend 5 on tech rolls
Americans removing all Technology Tokens after unsuccessful research.Purchase Units - Americans
Americans buy 3 bombers, 4 submarines and 2 transports; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 bomber moved from United Kingdom to 97 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
Americans take 93 Sea Zone from Italians
1 artillery and 1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
2 infantry moved from Iwo Jima to 17 Sea Zone
4 fighters moved from 6 Sea Zone to Kiangsu
2 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
1 fighter and 1 tactical_bomber moved from 17 Sea Zone to Kiangsu
1 battleship, 2 carriers and 1 destroyer moved from 6 Sea Zone to 18 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :5
Research Technology - Americans
Americans spend 5 on tech rolls
Americans roll 3 and gets 0 hits
Americans removing all Technology Tokens after unsuccessful research.Purchase Units - Americans
Americans buy 3 bombers, 4 submarines and 2 transports; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 bomber moved from United Kingdom to 97 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
1 submarine moved from 91 Sea Zone to 93 Sea Zone
Americans take 93 Sea Zone from Italians
1 artillery and 1 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
2 infantry moved from Iwo Jima to 17 Sea Zone
4 fighters moved from 6 Sea Zone to Kiangsu
2 infantry and 1 transport moved from 17 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
1 fighter and 1 tactical_bomber moved from 17 Sea Zone to Kiangsu
1 battleship, 2 carriers and 1 destroyer moved from 6 Sea Zone to 18 Sea ZoneCombat - Americans
Battle in Korea
Americans attack with 1 artillery, 2 infantry and 1 mech_infantry
Japanese defend with 1 armour
Americans roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Korea, round 1 : 1/4 hits
Japanese roll dice for 1 armour in Korea, round 1 : 1/1 hits
1 armour owned by the Japanese and 1 infantry owned by the Americans lost in Korea
Americans win, taking Korea from Japanese with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for Americans: 1 infantry
Battle in 97 Sea Zone
Americans attack with 1 bomber
Italians defend with 1 carrier, 1 submarine and 1 transport
1 submarine owned by the Italians Submerged
Americans roll dice for 1 bomber in 97 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 carrier owned by the Italians
Italians roll dice for 1 carrier and 1 transport in 97 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 bomber in 97 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 1 carrier and 1 transport in 97 Sea Zone, round 2 : 0/1 hits
1 carrier owned by the Italians lost in 97 Sea Zone
1 transport owned by the Italians lost in 97 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 23
Casualties for Italians: 1 carrier and 1 transport
Battle in Kiangsu
Americans attack with 5 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 3 artilleries and 1 factory_minor
Americans roll dice for 5 fighters, 2 infantry and 1 tactical_bomber in Kiangsu, round 1 : 7/8 hits
Japanese roll dice for 3 artilleries in Kiangsu, round 1 : 0/3 hits
3 artilleries owned by the Japanese lost in Kiangsu
Americans win, taking Kiangsu from Japanese with 5 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 3 artilleries
Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - Americans
1 battleship, 2 carriers and 1 destroyer moved from 18 Sea Zone to 19 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 17 Sea Zone to 6 Sea Zone
2 fighters moved from Kiangsu to 6 Sea Zone
3 fighters and 1 tactical_bomber moved from Kiangsu to 19 Sea Zone
1 cruiser and 1 destroyer moved from 26 Sea Zone to 6 Sea Zone
2 destroyers and 1 submarine moved from 10 Sea Zone to 7 Sea Zone
1 bomber and 1 fighter moved from Hawaiian Islands to Iwo Jima
2 bombers moved from Western United States to Iwo Jima
1 destroyer and 3 submarines moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from 97 Sea Zone to MaltaPlace Units - Americans
4 submarines and 2 transports placed in 101 Sea Zone
3 bombers placed in Western United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUsTerritory Summary for Americans :
Iwo Jima : 1 flag, 3 bombers and 1 fighter
Korea : 1 flag, 1 artillery, 1 infantry and 1 mech_infantry
Kiangsu : 2 infantry
Philippines : 1 airfield, 1 harbour and 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 3 bombers, 1 factory_major and 1 harbour
Hawaiian Islands : 1 aaGun, 1 airfield, 1 armour, 2 artilleries, 1 harbour and 4 infantry
Midway : 1 airfield
19 Sea Zone : 1 battleship, 2 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport
7 Sea Zone : 2 destroyers and 1 submarine
6 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 2 transports
Central United States : 1 factory_major, 3 infantry and 3 mech_infantrys
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Malta : 1 bomber
Morocco : 1 flag
Algeria : 1 flag, 1 artillery and 1 infantry
93 Sea Zone : 1 flag, 1 submarine
101 Sea Zone : 4 submarines and 3 transports
91 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 3 submarines
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 48 / 59
Russians : 25 / 36
Japanese : 33 / 32
Americans : 58 / 83
Chinese : 6 / 4
British : 32 / 27
UK_Pacific : 21 / 26
Italians : 18 / 25
ANZAC : 17 / 27
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 7 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.286
Median : 3.000
Variance : 0.850
Standard Deviation : 0.922
Total rolls : 21Null / Other
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
1 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.250
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Italians Combat
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 2.857
Median : 3.000
Variance : 1.692
Standard Deviation : 1.301
Total rolls : 14 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
2 infantry moved from Tsinghai to Shensi





