this game is already not going well
G4013LKarl7(Axis)v.Seththenewb(Allies+9)
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Sigh, it’d have been a 20% swing if my small British flotilla had at least managed to scratch Yamamoto’s paint. :-(
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44-45% or not, that worked out well for me. So that makes up for not scratching Yamamoto. I kept your DD and killed your AC first since I had subs and figured I would lose the dds first. Both subs hit the next round, and one of my air, forcing me to kill both your remaining ships and so I saved your fighter. I picked Malaya as it’s landing spot, but feel free to change that to Siam.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :9
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
2 destroyers moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 42 Sea Zone to 37 Sea Zone
1 submarine moved from 41 Sea Zone to 37 Sea Zone
3 fighters moved from Queensland to 37 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Iraq to Northwest PersiaCombat - ANZAC
Battle in Celebes
Battle in 37 Sea Zone
ANZAC attack with 2 destroyers, 3 fighters and 2 submarines
Japanese defend with 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
Units damaged: 1 battleship owned by the Japanese
2 submarines owned by the ANZAC Submerged
Japanese win, taking Celebes from Japanese with 1 fighter remaining. Battle score for attacker is 23
Casualties for Japanese: 1 battleship, 1 carrier, 1 destroyer, 1 tactical_bomber and 2 transports
Casualties for ANZAC: 2 destroyers and 3 fighters
1 fighter owned by the Japanese forced to land in MalayaNon Combat Move - ANZAC
1 destroyer and 2 submarines moved from 62 Sea Zone to 33 Sea ZonePlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :9
Combat Move - French
Non Combat Move - French
1 destroyer moved from 39 Sea Zone to 76 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :10
Politics - Germans
Purchase Units - Germans
Germans buy 2 fighters, 13 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
34 armour, 15 artilleries, 5 fighters, 33 infantry, 18 mech_infantrys and 4 tactical_bombers moved from Bryansk to Russia
3 armour moved from Ukraine to Russia
4 bombers moved from Western Germany to Russia
1 artillery and 2 infantry moved from Western Germany to Holland Belgium
3 tactical_bombers moved from Novgorod to Russia
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Novgorod to Archangel
1 infantry moved from Volgograd to Samara
Germans take Samara from Russians
1 infantry moved from Volgograd to Kazakhstan
Germans take Kazakhstan from RussiansCombat - Germans
Battle in Russia
Germans attack with 37 armour, 15 artilleries, 4 bombers, 5 fighters, 33 infantry, 18 mech_infantrys and 7 tactical_bombers
Russians defend with 4 aaGuns, 1 airfield, 4 armour, 20 artilleries, 1 factory_major, 4 fighters, 69 infantry, 2 mech_infantrys and 1 tactical_bomber
Germans captures 23PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 30 armour, 4 bombers, 3 fighters and 7 tactical_bombers remaining. Battle score for attacker is 97
Casualties for Germans: 7 armour, 15 artilleries, 2 fighters, 33 infantry and 18 mech_infantrys
Casualties for Russians: 4 aaGuns, 4 armour, 20 artilleries, 4 fighters, 69 infantry, 2 mech_infantrys and 1 tactical_bomber
Battle in Holland Belgium
Germans attack with 1 artillery and 2 infantry
British defend with 2 artilleries
Germans win, taking Holland Belgium from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
Casualties for British: 2 artilleriesNon Combat Move - Germans
2 transports moved from 115 Sea Zone to 113 Sea Zone
2 infantry moved from Novgorod to Belarus
3 fighters and 7 tactical_bombers moved from Russia to Volgograd
4 bombers moved from Russia to Bryansk
3 aaGuns moved from Bryansk to TambovPlace Units - Germans
3 infantry placed in Ukraine
3 infantry placed in Volgograd
3 mech_infantrys placed in Novgorod
2 fighters and 7 infantry placed in Western Germany
1 submarine placed in 113 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5
Germans collect 62 PUs; end with 85 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 95 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 110 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :10
Combat Move - Russians
9 infantry moved from Amur to Manchuria
1 infantry moved from Vologda to UralsCombat - Russians
Battle in Manchuria
Russians attack with 9 infantry
Japanese defend with 2 infantry
Russians win, taking Manchuria from Japanese with 9 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - Russians
2 aaGuns moved from Amur to ManchuriaTurn Complete - Russians
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :10
Purchase Units - Japanese
Japanese buy 3 fighters and 5 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Korea to Amur
Japanese take Amur from Russians
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 4 Sea Zone
1 infantry and 1 transport moved from 4 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
1 submarine moved from 6 Sea Zone to 7 Sea Zone
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
2 bombers moved from Kiangsu to 17 Sea Zone
3 fighters moved from 6 Sea Zone to 7 Sea Zone
2 fighters moved from 6 Sea Zone to 17 Sea Zone
1 fighter moved from Japan to 17 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :10
Purchase Units - Japanese
Japanese buy 3 fighters and 5 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Korea to Amur
Japanese take Amur from Russians
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 4 Sea Zone
1 infantry and 1 transport moved from 4 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
1 submarine moved from 6 Sea Zone to 7 Sea Zone
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
2 bombers moved from Kiangsu to 17 Sea Zone
3 fighters moved from 6 Sea Zone to 7 Sea Zone
2 fighters moved from 6 Sea Zone to 17 Sea Zone
1 fighter moved from Japan to 17 Sea ZoneCombat - Japanese
Battle in 7 Sea Zone
Japanese attack with 3 fighters and 1 submarine
Americans defend with 1 destroyer
Japanese win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Aleutian Islands
Battle in 17 Sea Zone
Japanese attack with 2 bombers, 1 destroyer and 3 fighters
Americans defend with 1 destroyer and 1 submarine
Japanese win, taking Aleutian Islands from Americans with 2 bombers and 3 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer and 1 submarineNon Combat Move - Japanese
1 battleship, 3 carriers and 1 cruiser moved from 6 Sea Zone to 5 Sea Zone
3 fighters moved from 7 Sea Zone to 5 Sea Zone
1 destroyer moved from 6 Sea Zone to 5 Sea Zone
2 bombers and 3 fighters moved from 17 Sea Zone to Japan
1 tactical_bomber moved from Kiangsu to Japan
1 armour, 1 artillery, 7 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Kwangsi to French Indo China
3 infantry moved from Kwangtung to Kwangsi
1 fighter moved from Malaya to French Indo ChinaPlace Units - Japanese
3 fighters and 5 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,3,3,6
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6
Japanese collect 32 PUs (7 lost to blockades); end with 34 PUs total -
Killing! Death! Murder!
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :10
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 fighters moved from 25 Sea Zone to 6 Sea Zone
1 armour and 1 infantry moved from Philippines to 35 Sea Zone
1 mech_infantry moved from Philippines to 35 Sea Zone
1 mech_infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone
1 mech_infantry moved from 6 Sea Zone to Korea
1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 17 Sea Zone
1 armour and 1 infantry moved from 17 Sea Zone to Iwo Jima
2 bombers, 3 fighters and 2 tactical_bombers moved from Midway to 6 Sea Zone
5 fighters and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
4 bombers moved from Caroline Islands to 6 Sea Zone
1 submarine moved from 25 Sea Zone to 6 Sea Zone
1 bomber moved from Western United States to 7 Sea Zone
1 submarine moved from 10 Sea Zone to 8 Sea Zone
1 destroyer moved from 10 Sea Zone to 7 Sea ZoneCombat - Americans
Americans creates battle in territory 20 Sea Zone
Battle in 8 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 20 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 7 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Japanese defend with 1 submarine
Americans win with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Iwo Jima
Battle in 6 Sea Zone
Americans attack with 6 bombers, 10 fighters, 1 submarine, 3 tactical_bombers and 1 transport
Japanese defend with 1 destroyer
Americans win, taking Iwo Jima from Japanese with 6 bombers, 10 fighters, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in KoreaNon Combat Move - Americans
1 carrier moved from 25 Sea Zone to 17 Sea Zone
1 destroyer moved from 16 Sea Zone to 17 Sea Zone
1 destroyer moved from 18 Sea Zone to 17 Sea Zone
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
1 battleship, 4 carriers and 3 destroyers moved from 35 Sea Zone to 17 Sea Zone
1 submarine moved from 33 Sea Zone to 19 Sea Zone
6 bombers moved from 6 Sea Zone to Manchuria
2 tactical_bombers moved from 6 Sea Zone to Manchuria
1 tactical_bomber moved from 6 Sea Zone to 17 Sea Zone
1 fighter moved from 6 Sea Zone to Manchuria
9 fighters moved from 6 Sea Zone to 17 Sea Zone
1 bomber moved from 7 Sea Zone to Manchuria
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
2 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 bomber moved from Eastern United States to GibraltarPlace Units - Americans
1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
Americans undo move 1.
1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Hunan to Kwangsi
1 infantry moved from Yunnan to Kwangsi
1 fighter moved from Kweichow to Kwangsi
2 artilleries and 5 infantry moved from Anhwe to Kiangsu
2 infantry moved from Anhwe to Kiangsu
1 infantry moved from Anhwe to KiangsuCombat - Chinese
Battle in Kwangsi
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 3 infantry
retreated to Kwangsi
Japanese win with 2 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Kiangsu
Chinese attack with 2 artilleries and 8 infantry
Japanese defend with 1 factory_minor and 6 infantry
Chinese win, taking Kiangsu from Japanese with 2 artilleries and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 6 infantry
Casualties for Chinese: 6 infantry
Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - Chinese
1 artillery and 7 infantry moved from Anhwe to Hunan
2 infantry moved from Anhwe to Kiangsi
1 fighter moved from Kwangsi to Hunan
4 infantry moved from Kweichow to YunnanPlace Units - Chinese
2 infantry placed in Yunnan
1 artillery placed in Hunan
1 artillery and 2 infantry placed in Shensi
Chinese undo move 1.
1 infantry placed in Shensi
1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 22 PUs; end with 22 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :10
Purchase Units - British
British buy 2 armour, 3 artilleries, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour; Remaining resources: 0 PUs;Combat Move - British
1 artillery moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Burma to Shan State
3 artilleries and 1 infantry moved from Burma to Yunnan
2 infantry moved from Northwest Persia to Caucasus
2 infantry moved from Northwest Persia to Caucasus
2 armour and 4 mech_infantrys moved from Persia to Caucasus
1 armour and 2 mech_infantrys moved from Iraq to Caucasus
1 fighter moved from Trans-Jordan to Caucasus
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 5 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from 110 Sea Zone to Holland Belgium
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 110 Sea Zone to Holland Belgium
1 fighter and 1 tactical_bomber moved from United Kingdom to Holland Belgium
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 bomber, 3 fighters and 1 tactical_bomber moved from India to CaucasusCombat - British
Battle in Caucasus
British attack with 3 armour, 1 bomber, 4 fighters, 4 infantry, 6 mech_infantrys and 1 tactical_bomber
Germans defend with 2 infantry
British win, taking Caucasus from Germans with 3 armour, 1 bomber, 4 fighters, 3 infantry, 6 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry
Battle in Normandy Bordeaux
British attack with 1 artillery, 1 fighter and 3 infantry
Italians defend with 1 factory_minor, 1 harbour and 3 infantry
British win, taking Normandy Bordeaux from Italians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 2 infantry
Casualties for Italians: 3 infantry
Battle in Holland Belgium
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 2 infantry
British win, taking Holland Belgium from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 artillery and 2 infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Holland Belgium to United Kingdom
1 fighter moved from United Kingdom to 110 Sea Zone
1 fighter moved from Normandy Bordeaux to 110 Sea Zone
1 fighter moved from Gibraltar to Trans-Jordan
1 bomber, 4 fighters and 1 tactical_bomber moved from Caucasus to Northwest Persia
3 artilleries moved from Iraq to Northwest Persia
1 armour and 2 mech_infantrys moved from Eastern Persia to Northwest Persia
1 armour and 3 mech_infantrys moved from Egypt to Iraq
3 armour moved from West India to Persia
1 armour moved from India to Eastern Persia
1 infantry moved from India to Burma
1 aaGun moved from Burma to Yunnan
2 aaGuns and 2 artilleries moved from India to West India
1 artillery and 1 infantry moved from Alexandria to Egypt
3 infantry moved from Tobruk to Alexandria
1 infantry moved from Tunisia to Libya
3 infantry moved from Brazil to Suriname
British take Suriname from DutchPlace Units - British
1 artillery and 6 infantry placed in United Kingdom
2 artilleries and 1 infantry placed in Iraq
2 armour and 1 mech_infantry placed in EgyptTurn Complete - British
British collect 46 PUs; end with 46 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 51 PUsPlace Units - UK_Pacific
1 armour placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 8 PUs; end with 8 PUs total
Some Units in India change ownership: 1 armour -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :10
Purchase Units - Italians
Italians buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 1 PUs;Combat Move - Italians
1 submarine moved from 97 Sea Zone to 98 Sea Zone
Italians take 97 Sea Zone from British
1 bomber moved from Southern Italy to 98 Sea Zone
1 artillery and 2 infantry moved from Southern France to Normandy Bordeaux
1 fighter moved from Southern Italy to Normandy Bordeaux
1 armour moved from Bryansk to Volgograd -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :10
Purchase Units - Italians
Italians buy 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 1 PUs;Combat Move - Italians
1 submarine moved from 97 Sea Zone to 98 Sea Zone
Italians take 97 Sea Zone from British
1 bomber moved from Southern Italy to 98 Sea Zone
1 artillery and 2 infantry moved from Southern France to Normandy Bordeaux
1 fighter moved from Southern Italy to Normandy Bordeaux
1 armour moved from Bryansk to VolgogradCombat - Italians
Battle in 98 Sea Zone
Italians attack with 1 bomber and 1 submarine
British defend with 1 destroyer
Italians win with 1 bomber remaining. Battle score for attacker is 2
Casualties for British: 1 destroyer
Casualties for Italians: 1 submarine
Battle in Normandy Bordeaux
Italians attack with 1 artillery, 1 fighter and 2 infantry
British defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Italians win, taking Normandy Bordeaux from British with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 fighter moved from Normandy Bordeaux to Northern Italy
1 aaGun moved from Bryansk to Tambov
1 aaGun moved from Western Ukraine to Ukraine
1 bomber moved from 98 Sea Zone to Southern ItalyPlace Units - Italians
1 destroyer and 1 submarine placed in 97 Sea Zone
1 infantry placed in Southern FranceTurn Complete - Italians
Italians collect 17 PUs; end with 18 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :10
Purchase Units - ANZAC
ANZAC buy 2 fighters; Remaining resources: 3 PUs;Combat Move - ANZAC
1 destroyer moved from 33 Sea Zone to 17 Sea Zone
1 submarine moved from 33 Sea Zone to 36 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 submarine moved from 33 Sea Zone to 17 Sea Zone
1 submarine moved from 37 Sea Zone to 43 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 fighter moved from New South Wales to Western Australia
1 transport moved from 62 Sea Zone to 54 Sea ZoneCombat - ANZAC
ANZAC creates battle in territory 37 Sea ZoneNon Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New GuineaPlace Units - ANZAC
2 fighters placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 20 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :10
Combat Move - French
1 infantry moved from Northwest Persia to CaucasusNon Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by French from 76 Sea Zone: 1 destroyer
EDIT: Adding units owned by French to 98 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode -
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :11
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 6 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Samara to Novosibirsk
Germans take Novosibirsk from Russians
2 armour moved from Russia to Novosibirsk
3 infantry moved from Western Germany to Holland Belgium
2 fighters moved from Western Germany to Holland Belgium -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :11
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 carrier, 1 destroyer, 1 factory_minor, 1 fighter, 6 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Samara to Novosibirsk
Germans take Novosibirsk from Russians
2 armour moved from Russia to Novosibirsk
3 infantry moved from Western Germany to Holland Belgium
2 fighters moved from Western Germany to Holland BelgiumCombat - Germans
Battle in Holland Belgium
Germans attack with 2 fighters and 3 infantry
British defend with 2 infantry
Germans win, taking Holland Belgium from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantryNon Combat Move - Germans
2 fighters moved from Holland Belgium to 113 Sea Zone
4 bombers moved from Bryansk to Volgograd
3 aaGuns moved from Tambov to Rostov
3 infantry moved from Volgograd to Rostov
3 infantry moved from Ukraine to Rostov
14 armour moved from Russia to Rostov
5 armour moved from Russia to Rostov
9 armour moved from Russia to Volgograd
3 mech_infantrys moved from Novgorod to Bryansk
2 infantry moved from Belarus to BryanskPlace Units - Germans
1 carrier, 1 destroyer and 2 submarines placed in 113 Sea Zone
3 infantry placed in Volgograd
3 infantry placed in Ukraine
3 armour placed in Russia
1 factory_minor placed in Rostov
3 mech_infantrys placed in Novgorod
1 fighter placed in Western Germany
1 mech_infantry placed in Western GermanyTurn Complete - Germans
Germans collect 62 PUs; end with 62 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 82 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :11
Combat Move - Russians
2 infantry moved from Manchuria to AmurCombat - Russians
Battle in Amur
Russians attack with 2 infantry
Japanese defend with 1 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 infantry moved from Urals to EvenkiyskiyTurn Complete - Russians
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TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :11
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 factory_minor and 4 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 fighter moved from Japan to 6 Sea Zone
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from French Indo China to Siam
2 artilleries and 1 infantry moved from Malaya to Shan State
1 armour moved from French Indo China to Shan State
3 infantry and 2 mech_infantrys moved from French Indo China to Shan State
1 fighter and 1 tactical_bomber moved from French Indo China to Siam
2 bombers moved from Japan to Siam





