Tried to make a game of my own, but that doesnt work aswell. Very strange! I am already playing vs Captain Walker, so I can play on the forum.
AK_Grown vs Auswanderersland AA1940 Global 2ed.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Italians
Italians buy 1 airfield and 1 transport; Remaining resources: 6 PUs;Combat Move - Italians
1 artillery moved from Libya to Tunisia
1 bomber moved from Alexandria to TunisiaCombat - Italians
Battle in Tunisia
Italians attack with 1 artillery and 1 bomber
French defend with 1 infantry
Italians roll dice for 1 artillery and 1 bomber in Tunisia, round 1 : 0/2 hits
French roll dice for 1 infantry in Tunisia, round 1 : 0/1 hits
Italians roll dice for 1 artillery and 1 bomber in Tunisia, round 2 : 1/2 hits
French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits
1 infantry owned by the French lost in Tunisia
Italians win, taking Tunisia from French with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Italians
1 bomber moved from Tunisia to Southern Italy
2 transports moved from 98 Sea Zone to 93 Sea Zone
2 fighters moved from Alexandria to Egypt
2 cruisers and 1 destroyer moved from 98 Sea Zone to 93 Sea Zone
1 battleship and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone
2 infantry moved from Bulgaria to Romania
2 armour moved from Romania to Eastern Poland
2 aaGuns moved from Slovakia Hungary to Eastern Poland
2 aaGuns moved from Yugoslavia to Romania
1 artillery moved from Northern Italy to Yugoslavia
1 artillery moved from Northern Italy to Yugoslavia
6 mech_infantrys moved from Northern Italy to RomaniaPlace Units - Italians
1 airfield placed in Egypt
1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 17 PUs; end with 23 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUsTerritory Summary for Italians :
Alexandria : 1 flag
Egypt : 1 flag, 1 airfield, 1 armour, 1 artillery, 2 fighters, 1 harbour and 1 mech_infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
Tunisia : 1 flag, 1 artillery
Romania : 2 aaGuns, 2 infantry and 6 mech_infantrys
Northern Italy : 1 factory_major
Southern Italy : 1 airfield, 1 bomber, 1 factory_minor and 1 harbour
Eastern Poland : 2 aaGuns and 2 armour
93 Sea Zone : 1 flag, 2 cruisers, 1 destroyer and 2 transports
Greece : 1 flag
97 Sea Zone : 1 battleship, 1 destroyer and 1 transport
Yugoslavia : 2 artilleries and 1 infantry
98 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 42 / 54
Russians : 32 / 33
Japanese : 33 / 48
Americans : 52 / 77
Chinese : 9 / 10
British : 31 / 30
UK_Pacific : 17 / 20
Italians : 17 / 33
ANZAC : 14 / 14
French : 9 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
3 was rolled 1 times
4 was rolled 3 times
6 was rolled 2 times
Average roll : 4.500
Median : 4.000
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6French Combat
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Italians Combat
4 was rolled 2 times
6 was rolled 2 times
Average roll : 5.000
Median : 5.000
Variance : 2.667
Standard Deviation : 1.633
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 destroyer and 1 transport moved from 42 Sea Zone to 61 Sea Zone
1 submarine moved from 57 Sea Zone to 78 Sea ZonePlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - Germans
Purchase Units - Germans
Germans buy 1 airfield, 3 fighters and 3 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 submarine moved from 91 Sea Zone to 109 Sea Zone
3 bombers, 2 fighters and 3 tactical_bombers moved from Western Germany to 109 Sea Zone
1 fighter moved from Egypt to 76 Sea Zone
1 tactical_bomber moved from Egypt to 81 Sea Zone
5 bombers moved from Egypt to 81 Sea Zone
5 bombers moved from Egypt to 76 Sea Zone
5 armour, 2 artilleries and 22 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Bessarabia to Western Ukraine -
Scramble orders z109
Attacking are
2 sub, 2 plane, 3 tac, 3 bomberDefending are
3 destmay scramble 1 french fig, 2 brit fig, 1 brit tac
may scramble total of 3 planes since nothing in scotland.
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no scramble.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - Germans
Purchase Units - Germans
Germans buy 1 airfield, 3 fighters and 3 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 submarine moved from 91 Sea Zone to 109 Sea Zone
3 bombers, 2 fighters and 3 tactical_bombers moved from Western Germany to 109 Sea Zone
1 fighter moved from Egypt to 76 Sea Zone
1 tactical_bomber moved from Egypt to 81 Sea Zone
5 bombers moved from Egypt to 81 Sea Zone
5 bombers moved from Egypt to 76 Sea Zone
5 armour, 2 artilleries and 22 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Bessarabia to Western UkraineCombat - Germans
Battle in 76 Sea Zone
Germans attack with 5 bombers and 1 fighter
British defend with 1 battleship
Germans roll dice for 5 bombers and 1 fighter in 76 Sea Zone, round 1 : 1/6 hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship in 76 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 5 bombers and 1 fighter in 76 Sea Zone, round 2 : 5/6 hits
British roll dice for 1 battleship in 76 Sea Zone, round 2 : 0/1 hits
1 battleship owned by the British lost in 76 Sea Zone
Germans win with 5 bombers and 1 fighter remaining. Battle score for attacker is 20
Casualties for British: 1 battleship
Battle in 109 Sea Zone
Germans attack with 3 bombers, 2 fighters, 2 submarines and 3 tactical_bombers
British defend with 3 destroyers
Germans roll dice for 2 submarines in 109 Sea Zone, round 1 : 0/2 hits
Germans roll dice for 3 bombers, 2 fighters and 3 tactical_bombers in 109 Sea Zone, round 1 : 5/8 hits
British roll dice for 3 destroyers in 109 Sea Zone, round 1 : 0/3 hits
3 destroyers owned by the British lost in 109 Sea Zone
Germans win, taking 109 Sea Zone from Neutral with 3 bombers, 2 fighters, 2 submarines and 3 tactical_bombers remaining. Battle score for attacker is 24
Casualties for British: 3 destroyers
Battle in 81 Sea Zone
Germans attack with 5 bombers and 1 tactical_bomber
British defend with 2 cruisers and 2 transports
Germans roll dice for 5 bombers and 1 tactical_bomber in 81 Sea Zone, round 1 : 4/6 hits
British roll dice for 2 cruisers and 2 transports in 81 Sea Zone, round 1 : 2/2 hits
2 transports owned by the British , 2 cruisers owned by the British , 1 bomber owned by the Germans and 1 tactical_bomber owned by the Germans lost in 81 Sea Zone
Germans win with 4 bombers remaining. Battle score for attacker is 15
Casualties for Germans: 1 bomber and 1 tactical_bomber
Casualties for British: 2 cruisers and 2 transports
Battle in Western Ukraine
Germans attack with 5 armour, 2 artilleries and 23 infantry
Russians defend with 6 infantry
Germans roll dice for 5 armour, 2 artilleries and 23 infantry in Western Ukraine, round 1 : 2/30 hits
Russians roll dice for 6 infantry in Western Ukraine, round 1 : 1/6 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans roll dice for 5 armour, 2 artilleries and 22 infantry in Western Ukraine, round 2 : 7/29 hits
Russians roll dice for 4 infantry in Western Ukraine, round 2 : 1/4 hits
4 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 5 armour, 2 artilleries and 21 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 2 infantry
Casualties for Russians: 6 infantryNon Combat Move - Germans
1 fighter moved from 76 Sea Zone to Egypt
4 bombers moved from 81 Sea Zone to Eastern Poland
2 aaGuns moved from Eastern Poland to Western Ukraine
1 artillery and 1 infantry moved from Poland to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 112 Sea Zone
1 cruiser and 1 destroyer moved from 114 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 artillery moved from 112 Sea Zone to Norway
1 aaGun moved from Finland to Norway
2 artilleries and 2 infantry moved from Southern France to 93 Sea Zone
3 bombers moved from 109 Sea Zone to Western Germany
2 fighters and 3 tactical_bombers moved from 109 Sea Zone to Normandy Bordeaux
5 bombers moved from 76 Sea Zone to Southern Italy
3 artilleries and 1 infantry moved from Poland to Eastern Poland
1 aaGun moved from Germany to Western GermanyPlace Units - Germans
3 fighters placed in Western Germany
2 infantry placed in Germany
1 airfield and 1 infantry placed in Normandy BordeauxTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUsTerritory Summary for Germans :
Egypt : 1 fighter and 1 infantry
Normandy Bordeaux : 1 flag, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour, 1 infantry and 3 tactical_bombers
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 aaGun, 1 airfield, 3 bombers, 1 factory_major, 3 fighters and 1 harbour
Germany : 1 factory_major and 2 infantry
Norway : 1 aaGun, 1 artillery and 1 infantry
Southern Italy : 5 bombers
Eastern Poland : 1 flag, 1 aaGun, 4 armour, 3 artilleries, 4 bombers, 1 infantry and 2 mech_infantrys
Bessarabia : 1 flag
Western Ukraine : 1 flag, 2 aaGuns, 5 armour, 2 artilleries and 21 infantry
112 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
125 Sea Zone : 1 submarine
93 Sea Zone : 2 artilleries and 2 infantry
Bulgaria : 1 flag
109 Sea Zone : 1 flag, 2 submarines
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 44 / 54
Russians : 30 / 33
Japanese : 33 / 48
Americans : 52 / 77
Chinese : 9 / 10
British : 31 / 30
UK_Pacific : 17 / 20
Italians : 17 / 33
ANZAC : 14 / 24
French : 9 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 16 times
3 was rolled 17 times
4 was rolled 23 times
5 was rolled 20 times
6 was rolled 19 times
Average roll : 3.827
Median : 4.000
Variance : 1.107
Standard Deviation : 1.052
Total rolls : 104Germans Combat
1 was rolled 8 times
2 was rolled 15 times
3 was rolled 14 times
4 was rolled 17 times
5 was rolled 17 times
6 was rolled 16 times
Average roll : 3.782
Median : 4.000
Variance : 0.686
Standard Deviation : 0.828
Total rolls : 87Russians Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 5 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 10British Combat
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 4.143
Median : 4.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Russians
Russians buy 1 armour and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 2 infantry moved from Baltic States to Poland
Russians take Poland from Germans
3 infantry moved from Vyborg to Finland
Russians take Finland from Germans
2 infantry moved from Karelia to Finland
1 armour moved from Karelia to Finland
1 infantry moved from Ulaanbaatar to Amur
Russians take Amur from Japanese
2 infantry moved from Suiyuyan to Hopei
1 mech_infantry moved from Suiyuyan to Hopei
1 mech_infantry moved from Suiyuyan to Jehol
Chinese take Jehol from JapaneseCombat - Russians
Battle in Hopei
Russians attack with 2 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Russians roll dice for 2 infantry and 1 mech_infantry in Hopei, round 1 : 0/3 hits
Japanese roll dice for 1 infantry in Hopei, round 1 : 0/1 hits
Russians roll dice for 2 infantry and 1 mech_infantry in Hopei, round 2 : 0/3 hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 1/1 hits
1 infantry owned by the Russians lost in Hopei
Russians roll dice for 1 infantry and 1 mech_infantry in Hopei, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Hopei, round 3 : 1/1 hits
1 infantry owned by the Russians lost in Hopei
Russians roll dice for 1 mech_infantry in Hopei, round 4 : 0/1 hits
Japanese roll dice for 1 infantry in Hopei, round 4 : 0/1 hits
Russians roll dice for 1 mech_infantry in Hopei, round 5 : 0/1 hits
Japanese roll dice for 1 infantry in Hopei, round 5 : 1/1 hits
1 mech_infantry owned by the Russians lost in Hopei
Japanese win with 1 infantry remaining. Battle score for attacker is -10
Casualties for Russians: 2 infantry and 1 mech_infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
2 armour and 3 mech_infantrys moved from Suiyuyan to Szechwan
1 fighter and 2 tactical_bombers moved from Novgorod to Russia
2 infantry moved from Belarus to Baltic States
3 infantry moved from Belarus to Bryansk
3 infantry moved from Novgorod to Belarus
3 infantry moved from Russia to Bryansk
4 artilleries moved from Ukraine to Bryansk
2 mech_infantrys moved from Volgograd to Bryansk
2 infantry moved from Volgograd to RostovPlace Units - Russians
3 infantry placed in Volgograd
1 armour and 6 infantry placed in RussiaTurn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 41 PUsTerritory Summary for Russians :
Jehol : 1 mech_infantry
Szechwan : 2 armour and 3 mech_infantrys
Amur : 1 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Poland : 1 flag, 1 artillery and 2 infantry
Belarus : 3 infantry
Baltic States : 2 infantry
Bryansk : 4 artilleries, 6 infantry and 2 mech_infantrys
Rostov : 2 infantry
Russia : 2 aaGuns, 1 airfield, 1 armour, 1 factory_major, 1 fighter, 8 infantry and 2 tactical_bombers
Ukraine : 1 factory_minor and 12 infantry
Volgograd : 1 factory_minor and 3 infantry
Novgorod : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
Finland : 1 flag, 1 armour and 5 infantry
110 Sea Zone : 1 submarine -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Japanese
Japanese buy 1 fighter, 1 harbour, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 destroyer and 2 submarines moved from 33 Sea Zone to 21 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
2 battleships moved from 33 Sea Zone to 19 Sea Zone
1 infantry moved from Manchuria to Amur
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Amur
1 armour moved from Sakha to Yakut S.S.R.
Japanese take Buryatia from Russians
Japanese take Yakut S.S.R. from Russians
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 destroyers moved from 33 Sea Zone to 35 Sea Zone
1 carrier moved from 33 Sea Zone to 35 Sea Zone
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 41 Sea Zone
2 artilleries, 3 carriers, 2 cruisers, 2 fighters, 4 infantry, 2 tactical_bombers and 3 transports moved from 39 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
2 artilleries and 2 infantry moved from 37 Sea Zone to Shan State
1 bomber moved from Kwangsi to Malaya
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Shan State
2 mech_infantrys moved from Kiangsu to Kwangtung
1 artillery and 1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Hopei to Chahar
1 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Anhwe to Yunnan
1 mech_infantry moved from Anhwe to Yunnan
1 mech_infantry moved from Kiangsu to Chahar
1 artillery moved from Anhwe to Kweichow
1 fighter and 1 tactical_bomber moved from Hunan to Kweichow
2 fighters moved from Anhwe to Chahar
1 mech_infantry moved from Hunan to French Indo China
Japanese take French Indo China from French
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 bomber, 1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Japanese
Japanese buy 1 fighter, 1 harbour, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 destroyer and 2 submarines moved from 33 Sea Zone to 21 Sea Zone
1 artillery moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 transport moved from 33 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
2 battleships moved from 33 Sea Zone to 19 Sea Zone
1 infantry moved from Manchuria to Amur
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Amur
1 armour moved from Sakha to Yakut S.S.R.
Japanese take Buryatia from Russians
Japanese take Yakut S.S.R. from Russians
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Philippines
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
2 destroyers moved from 33 Sea Zone to 35 Sea Zone
1 carrier moved from 33 Sea Zone to 35 Sea Zone
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to 41 Sea Zone
2 artilleries, 3 carriers, 2 cruisers, 2 fighters, 4 infantry, 2 tactical_bombers and 3 transports moved from 39 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
2 artilleries and 2 infantry moved from 37 Sea Zone to Shan State
1 bomber moved from Kwangsi to Malaya
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Shan State
2 mech_infantrys moved from Kiangsu to Kwangtung
1 artillery and 1 infantry moved from Kwangsi to Yunnan
1 infantry moved from Hopei to Chahar
1 infantry moved from Anhwe to Kweichow
1 mech_infantry moved from Anhwe to Yunnan
1 mech_infantry moved from Anhwe to Yunnan
1 mech_infantry moved from Kiangsu to Chahar
1 artillery moved from Anhwe to Kweichow
1 fighter and 1 tactical_bomber moved from Hunan to Kweichow
2 fighters moved from Anhwe to Chahar
1 mech_infantry moved from Hunan to French Indo China
Japanese take French Indo China from French
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 bomber, 1 fighter and 1 tactical_bomber moved from Kwangsi to YunnanCombat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 carrier, 2 destroyers and 1 transport
Americans defend with 1 destroyer
Japanese roll dice for 1 carrier, 2 destroyers and 1 transport in 35 Sea Zone, round 1 : 1/2 hits
Americans roll dice for 1 destroyer in 35 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Americans lost in 35 Sea Zone
Japanese win with 1 carrier, 2 destroyers and 1 transport remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 21 Sea Zone
Japanese attack with 1 destroyer and 2 submarines
Americans defend with 1 submarine
Japanese roll dice for 2 submarines in 21 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 1 submarine in 21 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 2 submarines in 21 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Japanese lost in 21 Sea Zone
Japanese roll dice for 1 submarine in 21 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Americans lost in 21 Sea Zone
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 0
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 submarine
Battle in 37 Sea Zone
Japanese attack with 3 carriers, 2 cruisers and 3 transports
British defend with 1 destroyer
Japanese roll dice for 3 carriers, 2 cruisers and 3 transports in 37 Sea Zone, round 1 : 1/2 hits
British roll dice for 1 destroyer in 37 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the British lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from Neutral with 3 carriers, 2 cruisers and 3 transports remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 41 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 submarine
Americans roll dice for 1 submarine in 41 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 41 Sea Zone, round 1 : 2/3 hits
1 submarine owned by the Americans lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Philippines
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Philippines, round 1 : 1/4 hits
Americans roll dice for 2 infantry in Philippines, round 1 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Philippines, round 2 : 1/3 hits
Americans roll dice for 1 infantry in Philippines, round 2 : 0/1 hits
1 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 2 infantry
Battle in Shan State
Japanese attack with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers
British defend with 5 infantry
Japanese roll dice for 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers in Shan State, round 1 : 4/8 hits
UK_Pacific roll dice for 5 infantry in Shan State, round 1 : 1/5 hits
4 infantry owned by the British and 1 infantry owned by the Japanese lost in Shan State
Japanese roll dice for 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 1/7 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Japanese: 1 infantry
Casualties for British: 5 infantry
Battle in Amur
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Amur, round 1 : 1/3 hits
Russians roll dice for 1 infantry in Amur, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 1 bomber, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 aaGun and 3 infantry
AA guns fire in Yunnan : 0/3 hits
Japanese roll dice for 1 artillery, 1 bomber, 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 1 : 4/7 hits
Chinese roll dice for 1 aaGun and 3 infantry in Yunnan, round 1 : 2/3 hits
3 infantry owned by the British , 1 infantry owned by the Japanese , 1 aaGun owned by the British and 1 mech_infantry owned by the Japanese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for British: 1 aaGun and 3 infantry
Battle in Kweichow
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kweichow, round 1 : 2/4 hits
Chinese roll dice for 2 infantry in Kweichow, round 1 : 1/2 hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Chahar
Japanese attack with 2 fighters, 1 infantry and 1 mech_infantry
Chinese defend with 2 infantry
Japanese roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Chahar, round 1 : 1/4 hits
Chinese roll dice for 2 infantry in Chahar, round 1 : 2/2 hits
1 infantry owned by the Japanese , 1 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Chahar
retreated to Chahar
Chinese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 infantry and 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Malaya
Japanese attack with 1 bomber and 2 infantry
ANZAC defend with 1 infantry; British defend with 1 harbour
Japanese roll dice for 1 bomber and 2 infantry in Malaya, round 1 : 1/3 hits
UK_Pacific roll dice for 1 infantry in Malaya, round 1 : 0/1 hits
1 infantry owned by the ANZAC lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Jehol
Japanese attack with 1 artillery and 1 infantry
Russians defend with 1 mech_infantry
Japanese roll dice for 2 battleships in Jehol, round 1 : 2/2 hits
Chinese roll dice for 1 mech_infantry in Jehol, round 1 : 0/1 hits
1 mech_infantry owned by the Russians lost in Jehol
Japanese win, taking Jehol from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in Kwangtung
Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 harbour and 2 infantry
Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Kwangtung, round 1 : 2/4 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 1 : 0/2 hits
2 infantry owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantryNon Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 37 Sea Zone
2 fighters and 2 tactical_bombers moved from Shan State to 37 Sea Zone
1 bomber moved from Malaya to Kwangsi
1 bomber, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
1 fighter and 1 tactical_bomber moved from Kweichow to Kwangsi
2 fighters moved from Chahar to Kwangsi
1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
1 carrier moved from 6 Sea Zone to 19 Sea Zone
1 fighter and 1 tactical_bomber moved from Amur to 19 Sea Zone
1 fighter moved from Kwangtung to Kwangsi
1 tactical_bomber moved from Kwangtung to Kwangsi
1 aaGun moved from Anhwe to KiangsuPlace Units - Japanese
1 harbour and 3 mech_infantrys placed in Kiangsu
1 fighter and 1 tactical_bomber placed in JapanTurn Complete - Japanese
Japanese collect 48 PUs; end with 48 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Kwangsi : 1 airfield, 2 bombers, 5 fighters, 1 harbour and 3 tactical_bombers
Kiangsu : 1 aaGun, 1 factory_minor, 1 harbour and 3 mech_infantrys
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 1 tactical_bomber
Jehol : 1 artillery and 1 infantry
Yunnan : 1 flag, 1 artillery and 1 mech_infantry
Kweichow : 1 flag, 1 artillery
Hunan : 1 flag
Hopei : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 2 artilleries and 1 infantry
Malaya : 1 flag, 1 harbour and 2 infantry
Kwangtung : 1 flag, 1 harbour and 2 mech_infantrys
Philippines : 1 flag, 1 airfield, 1 harbour and 1 infantry
Sakha : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag, 1 infantry
Yakut S.S.R. : 1 flag, 1 armour
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag, 1 mech_infantry
41 Sea Zone : 1 flag, 1 destroyer
37 Sea Zone : 1 flag, 3 carriers, 2 cruisers, 3 fighters, 3 tactical_bombers and 3 transports
35 Sea Zone : 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
21 Sea Zone : 1 destroyer and 1 submarine
19 Sea Zone : 2 battleships, 1 carrier, 1 fighter, 1 tactical_bomber and 1 transportProduction/PUs Summary :
Germans : 40 / 54
Russians : 32 / 41
Japanese : 48 / 48
Americans : 50 / 77
Chinese : 7 / 10
British : 31 / 30
UK_Pacific : 10 / 20
Italians : 17 / 33
ANZAC : 14 / 24
French : 7 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 14 times
3 was rolled 22 times
4 was rolled 22 times
5 was rolled 11 times
6 was rolled 12 times
Average roll : 3.478
Median : 3.000
Variance : 1.538
Standard Deviation : 1.240
Total rolls : 92Japanese Combat
1 was rolled 8 times
2 was rolled 9 times
3 was rolled 15 times
4 was rolled 14 times
5 was rolled 6 times
6 was rolled 11 times
Average roll : 3.540
Median : 3.000
Variance : 1.016
Standard Deviation : 1.008
Total rolls : 63Russians Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
3 was rolled 2 times
4 was rolled 2 times
Average roll : 3.500
Median : 3.500
Variance : 2.667
Standard Deviation : 1.633
Total rolls : 4UK_Pacific Combat
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 4.111
Median : 4.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9Chinese Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 2 times
5 was rolled 1 times
Average roll : 2.375
Median : 2.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8Americans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 4 times
Average roll : 3.143
Median : 4.000
Variance : 1.833
Standard Deviation : 1.354
Total rolls : 7 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesResearch Technology - Americans
Americans spend 5 on tech rolls
Americans removing all Technology Tokens after unsuccessful research.Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to AmericansNon Combat Move - Americans
1 submarine moved from 15 Sea Zone to 6 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 cruiser and 1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 101 Sea Zone to 90 Sea Zone
2 fighters moved from 101 Sea Zone to 90 Sea Zone
1 destroyer moved from 101 Sea Zone to 90 Sea Zone
2 submarines moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from Eastern United States to 101 Sea Zone
1 infantry and 2 transports moved from 101 Sea Zone to 86 Sea Zone
1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 cruiser and 1 destroyer moved from 101 Sea Zone to 86 Sea Zone
1 bomber moved from Western United States to United Kingdom
2 infantry moved from Central United States to Eastern United States
2 artilleries moved from Central United States to Western United StatesPlace Units - Americans
1 artillery placed in Central United States
Americans undo move 1.
1 carrier and 1 transport placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in 101 Sea Zone
1 artillery and 1 bomber placed in Western United States
1 cruiser placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Shensi to Kweichow
1 infantry moved from Szechwan to Kweichow
3 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to YunnanCombat - Chinese
Battle in Kweichow
Chinese attack with 2 infantry
Japanese defend with 1 artillery
Chinese roll dice for 2 infantry in Kweichow, round 1 : 1/2 hits
Japanese roll dice for 1 artillery in Kweichow, round 1 : 1/1 hits
1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantry
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery and 1 mech_infantry
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 1 : 1/4 hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Yunnan, round 1 : 0/2 hits
1 mech_infantry owned by the Japanese lost in Yunnan
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 0/4 hits
Japanese roll dice for 1 artillery in Yunnan, round 2 : 0/1 hits
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 : 1/4 hits
Japanese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits
1 artillery owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 artillery and 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to TsinghaiPlace Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Tsinghai
1 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 11 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUsTerritory Summary for Chinese :
Shensi : 1 infantry
Yunnan : 3 infantry
Suiyuyan : 2 infantry
Kweichow : 1 infantry
Hopei : 1 infantry
Tsinghai : 1 fighter and 2 infantry
Anhwe : 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - British
British buy 1 armour, 1 artillery, 2 destroyers and 1 mech_infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - British
1 bomber moved from Gibraltar to Egypt
1 artillery moved from Trans-Jordan to Egypt
3 armour and 2 mech_infantrys moved from Belgian Congo to EgyptCombat - British
Battle in Egypt
British attack with 3 armour, 1 artillery, 1 bomber and 2 mech_infantrys
Germans defend with 1 fighter and 1 infantry; Italians defend with 1 airfield, 1 armour, 1 artillery, 2 fighters, 1 harbour and 1 mech_infantry
British roll dice for 3 armour, 1 artillery, 1 bomber and 2 mech_infantrys in Egypt, round 1 : 3/7 hits
Italians roll dice for 1 armour, 1 artillery, 3 fighters, 1 infantry and 1 mech_infantry in Egypt, round 1 : 2/7 hits
1 infantry owned by the Germans , 1 artillery owned by the Italians , 1 mech_infantry owned by the Italians and 2 mech_infantrys owned by the British lost in Egypt
British roll dice for 3 armour, 1 artillery and 1 bomber in Egypt, round 2 : 3/5 hits
Italians roll dice for 1 armour and 3 fighters in Egypt, round 2 : 3/4 hits
2 armour owned by the British , 2 fighters owned by the Italians , 1 artillery owned by the British and 1 armour owned by the Italians lost in Egypt
British roll dice for 1 armour and 1 bomber in Egypt, round 3 : 1/2 hits
Italians roll dice for 1 fighter in Egypt, round 3 : 1/1 hits
1 bomber owned by the British and 1 fighter owned by the Germans lost in Egypt
British win, taking Egypt from Italians with 1 armour remaining. Battle score for attacker is 11
Casualties for Germans: 1 fighter and 1 infantry
Casualties for British: 2 armour, 1 artillery, 1 bomber and 2 mech_infantrys
Casualties for Italians: 1 armour, 1 artillery, 2 fighters and 1 mech_infantryNon Combat Move - British
3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 infantry moved from Union of South Africa to Rhodesia
1 armour moved from Union of South Africa to Belgian Congo
3 infantry moved from Iraq to Trans-Jordan
2 infantry moved from India to BurmaPlace Units - British
1 armour and 1 mech_infantry placed in Union of South Africa
1 artillery placed in United Kingdom
2 destroyers placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,1,3,5
British collect 29 PUs (4 lost to blockades); end with 29 PUs totalPlace Units - UK_Pacific
2 infantry and 2 mech_infantrys placed in India
1 submarine placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Units Change Ownership
Some Units in India change ownership: 2 infantry and 2 mech_infantrys
Some Units in 39 Sea Zone change ownership: 1 submarineTerritory Summary for British, UK_Pacific :
Burma : 2 infantry
India : 3 aaGuns, 1 airfield, 2 armour, 1 factory_major, 2 fighters, 1 harbour, 12 infantry, 2 mech_infantrys and 1 tactical_bomber
39 Sea Zone : 1 submarine
Belgian Congo : 1 armour
Iceland : 1 airfield
Quebec : 1 factory_minor and 3 infantry
Trans-Jordan : 3 infantry
Gibraltar : 1 armour, 1 artillery, 1 harbour and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 airfield, 1 armour and 1 harbour
Union of South Africa : 1 armour, 1 factory_minor, 1 harbour and 1 mech_infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 10 infantry, 1 mech_infantry and 1 tactical_bomber
Anglo Egyptian Sudan : 3 infantry
Rhodesia : 1 infantry
Ethiopia : 1 flag
106 Sea Zone : 2 destroyers
Iraq : 1 flag
Eastern Persia : 1 flag
Persia : 1 flagDice Statistics:
Total
1 was rolled 9 times
2 was rolled 5 times
3 was rolled 8 times
4 was rolled 5 times
5 was rolled 15 times
6 was rolled 7 times
Average roll : 3.673
Median : 4.000
Variance : 1.438
Standard Deviation : 1.199
Total rolls : 49Null / Other
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.250
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Japanese Combat
1 was rolled 1 times
5 was rolled 4 times
Average roll : 4.200
Median : 5.000
Variance : 4.250
Standard Deviation : 2.062
Total rolls : 5British Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.786
Median : 3.500
Variance : 0.769
Standard Deviation : 0.877
Total rolls : 14Italians Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.417
Median : 3.500
Variance : 0.727
Standard Deviation : 0.853
Total rolls : 12Chinese Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.714
Median : 4.000
Variance : 0.462
Standard Deviation : 0.679
Total rolls : 14 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Italians
Italians buy 2 artilleries, 1 bomber, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Yugoslavia to 97 Sea Zone
1 artillery, 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 artilleries, 2 cruisers, 1 destroyer, 2 infantry and 2 transports moved from 93 Sea Zone to 98 Sea Zone
1 artillery moved from Tunisia to Algeria
Italians take Algeria from French
3 mech_infantrys moved from Romania to Belarus
3 mech_infantrys moved from Romania to Baltic States
1 armour moved from Eastern Poland to Belarus
1 armour moved from Eastern Poland to Baltic States
1 bomber moved from Southern Italy to Belarus
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Italians
Italians buy 2 artilleries, 1 bomber, 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Yugoslavia to 97 Sea Zone
1 artillery, 1 battleship, 1 destroyer, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 artilleries, 2 cruisers, 1 destroyer, 2 infantry and 2 transports moved from 93 Sea Zone to 98 Sea Zone
1 artillery moved from Tunisia to Algeria
Italians take Algeria from French
3 mech_infantrys moved from Romania to Belarus
3 mech_infantrys moved from Romania to Baltic States
1 armour moved from Eastern Poland to Belarus
1 armour moved from Eastern Poland to Baltic States
1 bomber moved from Southern Italy to Belarus
1 artillery and 1 infantry moved from 98 Sea Zone to EgyptCombat - Italians
Battle in Baltic States
Italians attack with 1 armour and 3 mech_infantrys
Russians defend with 2 infantry
Italians roll dice for 1 armour and 3 mech_infantrys in Baltic States, round 1 : 1/4 hits
Russians roll dice for 2 infantry in Baltic States, round 1 : 1/2 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Baltic States
Italians roll dice for 1 armour and 2 mech_infantrys in Baltic States, round 2 : 1/3 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Baltic States
Italians win, taking Baltic States from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Russians: 2 infantry
Casualties for Italians: 1 mech_infantry
Battle in Belarus
Italians attack with 1 armour, 1 bomber and 3 mech_infantrys
Russians defend with 3 infantry
Italians roll dice for 1 armour, 1 bomber and 3 mech_infantrys in Belarus, round 1 : 2/5 hits
Russians roll dice for 3 infantry in Belarus, round 1 : 1/3 hits
2 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Belarus
Italians roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Belarus, round 2 : 1/4 hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Italians win, taking Belarus from Russians with 1 armour, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Russians: 3 infantry
Casualties for Italians: 1 mech_infantry
Battle in Egypt
Italians attack with 1 artillery and 1 infantry
British defend with 1 airfield, 1 armour and 1 harbour
Italians roll dice for 1 battleship and 1 cruiser in Egypt, round 1 : 2/2 hits
British roll dice for 1 armour in Egypt, round 1 : 1/1 hits
1 armour owned by the British and 1 infantry owned by the Italians lost in Egypt
Italians win, taking Egypt from British with 1 artillery remaining. Battle score for attacker is 3
Casualties for British: 1 armour
Casualties for Italians: 1 infantryNon Combat Move - Italians
2 infantry moved from Romania to Yugoslavia
1 aaGun moved from Eastern Poland to Belarus
1 aaGun moved from Eastern Poland to Baltic States
2 aaGuns moved from Romania to Eastern Poland
1 bomber moved from Belarus to Eastern PolandPlace Units - Italians
2 artilleries and 1 infantry placed in Northern Italy
1 bomber and 1 fighter placed in Southern Italy
Italians undo move 1.
1 artillery placed in Southern Italy
1 artillery and 1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUsTerritory Summary for Italians :
Alexandria : 1 flag
Egypt : 1 flag, 1 airfield, 1 artillery and 1 harbour
Algeria : 1 flag, 1 artillery
Southern France : 1 flag, 1 factory_minor and 1 harbour
Tunisia : 1 flag
Northern Italy : 1 artillery, 1 factory_major and 1 infantry
Southern Italy : 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 1 fighter and 1 harbour
Belarus : 1 flag, 1 aaGun, 1 armour and 2 mech_infantrys
Baltic States : 1 flag, 1 aaGun, 1 armour and 2 mech_infantrys
Eastern Poland : 2 aaGuns and 1 bomber
93 Sea Zone : 1 flag
Greece : 1 flag
Yugoslavia : 1 artillery and 2 infantry
98 Sea Zone : 1 flag, 1 battleship, 2 cruisers, 2 destroyers and 3 transportsProduction/PUs Summary :
Germans : 40 / 54
Russians : 30 / 41
Japanese : 44 / 48
Americans : 52 / 72
Chinese : 11 / 18
British : 31 / 29
UK_Pacific : 10 / 10
Italians : 20 / 30
ANZAC : 14 / 24
French : 6 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 8 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.038
Median : 3.000
Variance : 1.360
Standard Deviation : 1.166
Total rolls : 26British Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 4 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.833
Standard Deviation : 1.354
Total rolls : 7Italians Combat
1 was rolled 4 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.056
Median : 2.500
Variance : 0.588
Standard Deviation : 0.767
Total rolls : 18 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 carrier and 1 infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 cruiser moved from 62 Sea Zone to 33 Sea Zone
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 submarine moved from 78 Sea Zone to 41 Sea ZoneCombat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 41 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 destroyer in 41 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 41 Sea Zone
Japanese win with no units remaining. Battle score for attacker is 2
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 submarine
Battle in Caroline Islands
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 1 infantry
ANZAC roll dice for 1 cruiser in Caroline Islands, round 1 : 1/1 hits
ANZAC roll dice for 1 artillery and 1 infantry in Caroline Islands, round 1 : 1/2 hits
Japanese roll dice for 1 aaGun and 1 infantry in Caroline Islands, round 1 : 0/1 hits
1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
ANZAC win, taking Caroline Islands from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 1 infantryNon Combat Move - ANZAC
1 destroyer and 1 transport moved from 61 Sea Zone to 62 Sea Zone
2 fighters moved from Queensland to 62 Sea Zone
1 fighter moved from Queensland to JavaPlace Units - ANZAC
1 carrier placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsTerritory Summary for ANZAC :
Caroline Islands : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
Queensland : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 aaGun, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Java : 1 flag, 1 fighter and 1 infantry
Dutch New Guinea : 1 flag
33 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
62 Sea Zone : 1 carrier, 1 destroyer, 2 fighters, 1 submarine and 1 transportProduction/PUs Summary :
Germans : 40 / 54
Russians : 30 / 41
Japanese : 44 / 48
Americans : 52 / 72
Chinese : 11 / 18
British : 31 / 29
UK_Pacific : 10 / 10
Italians : 20 / 30
ANZAC : 14 / 20
French : 6 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.833
Median : 2.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Japanese Combat
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2ANZAC Combat
1 was rolled 2 times
2 was rolled 1 times
5 was rolled 1 times
Average roll : 2.250
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Combat Move - French
1 infantry moved from Morocco to AlgeriaCombat - French
Battle in Algeria
French attack with 1 infantry
Italians defend with 1 artillery
French roll dice for 1 infantry in Algeria, round 1 : 0/1 hits
Italians roll dice for 1 artillery in Algeria, round 1 : 0/1 hits
French roll dice for 1 infantry in Algeria, round 2 : 0/1 hits
Italians roll dice for 1 artillery in Algeria, round 2 : 0/1 hits
French roll dice for 1 infantry in Algeria, round 3 : 0/1 hits
Italians roll dice for 1 artillery in Algeria, round 3 : 1/1 hits
1 infantry owned by the French lost in Algeria
Italians win with 1 artillery remaining. Battle score for attacker is -3
Casualties for French: 1 infantryNon Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanTurn Complete - French
Territory Summary for French :
United Kingdom : 1 fighter and 2 infantry
Anglo Egyptian Sudan : 1 infantryProduction/PUs Summary :
Germans : 40 / 54
Russians : 30 / 41
Japanese : 44 / 48
Americans : 52 / 72
Chinese : 11 / 18
British : 31 / 29
UK_Pacific : 10 / 10
Italians : 20 / 30
ANZAC : 14 / 20
French : 6 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.500
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 12Japanese Combat
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2ANZAC Combat
1 was rolled 2 times
2 was rolled 1 times
5 was rolled 1 times
Average roll : 2.250
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4French Combat
5 was rolled 2 times
6 was rolled 1 times
Average roll : 5.333
Median : 5.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Italians Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Politics - Germans
Purchase Units - Germans
Germans buy 4 bombers and 2 infantry; Remaining resources: 0 PUs;Combat Move - Germans
4 armour and 2 mech_infantrys moved from Eastern Poland to Smolensk
Germans take Smolensk from Russians
4 bombers moved from Eastern Poland to Russia
1 bomber moved from Southern Italy to 91 Sea Zone
4 bombers moved from Southern Italy to Bryansk
2 artilleries and 21 infantry moved from Western Ukraine to Bryansk
1 artillery and 1 infantry moved from Norway to Finland
1 cruiser, 1 destroyer and 1 transport moved from 112 Sea Zone to 113 Sea Zone
2 infantry moved from Germany to 113 Sea Zone
1 cruiser, 1 destroyer, 2 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Finland
2 fighters and 3 tactical_bombers moved from Normandy Bordeaux to Finland
1 fighter moved from Western Germany to Finland
3 artilleries and 1 infantry moved from Eastern Poland to Poland
1 fighter moved from Western Germany to Poland
1 fighter moved from Western Germany to 115 Sea Zone
1 bomber moved from Western Germany to Poland
2 bombers moved from Western Germany to Bryansk -
Need scramble orders z115
cruiser, destroyer, and fighter for amphibious assault against Finland.
you can scramble 1 fighter from Novo.
Need scramble orders for Russia SBR.
4 Bombers vs
you may intercept with 1 fighter.
-
no scramble sz115
scramble bombing run





