There was a typo in the attacking 3s so I had to roll them again.
13L G40 Boldfresh vs. Dizz game 1
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(they are not all the same map. 3 of 4 have different file sizes. But, I think I have the right one, so all is well. And, my copy and pasting your turn summary when on the hotspot would be considerate to all of your opponents. Thanks!)
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don’t know how to cut and past from tripleA or i would do it.
and i keep trying to tell you i posted only 1 map. for some weird reason it duplicated them.
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R3
i should be able to give you very fast moves here the rest of the way. they won’t be great moves, but they should be quick.
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hang on, one quick noncom edit coming
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here you go use this EDIT
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oops here it is
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No need to rush! Just a normal pace is fine. :)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Japanese
Turning on Edit Mode
EDIT: Turning off Edit ModePurchase Units - Japanese
Japanese buy 2 armour, 1 harbour, 1 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 armour moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 armour moved from Soviet Far East to Siberia
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from ChineseCombat - Japanese
Non Combat Move - Japanese
2 bombers, 5 fighters and 5 tactical_bombers moved from Kwangsi to Kweichow
1 infantry moved from Hopei to Suiyuyan
1 aaGun, 1 artillery and 6 infantry moved from Jehol to Chahar
1 artillery and 3 infantry moved from Kiangsi to Kwangsi
1 armour moved from Kiangsu to Kwangsi
1 aaGun and 3 infantry moved from Kiangsu to Kiangsi
2 mech_infantrys moved from Kiangsu to Kweichow
1 armour and 2 mech_infantrys moved from Shantung to Kweichow
1 infantry moved from Kweichow to Yunnan
1 artillery and 1 mech_infantry moved from Yunnan to Kweichow
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 infantry moved from Manchuria to Jehol
1 transport moved from 5 Sea Zone to 19 Sea ZonePlace Units - Japanese
1 armour, 1 harbour and 2 mech_infantrys placed in Shantung
1 infantry placed in Manchuria
1 armour and 2 mech_infantrys placed in KiangsuTurn Complete - Japanese
Japanese collect 38 PUs; end with 38 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 48 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Paulau Island : 1 infantry
Shantung : 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Kwangsi : 1 armour, 2 artilleries and 4 infantry
Kiangsu : 1 armour, 1 factory_minor and 2 mech_infantrys
Kiangsi : 1 aaGun and 3 infantry
Japan : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Jehol : 1 infantry
Siam : 2 infantry
Manchuria : 1 artillery, 1 factory_minor and 5 infantry
Shensi : 1 flag, 1 infantry
Yunnan : 1 flag, 1 infantry
Suiyuyan : 1 flag, 1 artillery and 3 infantry
Kweichow : 1 flag, 1 armour, 2 artilleries, 2 bombers, 5 fighters, 1 infantry, 5 mech_infantrys and 5 tactical_bombers
Hunan : 1 flag
Hopei : 1 flag
Szechwan : 1 flag, 1 infantry
Chahar : 1 flag, 1 aaGun, 1 artillery and 6 infantry
Anhwe : 1 flag
Sakha : 1 flag, 1 infantry
Soviet Far East : 1 flag
Siberia : 1 flag, 1 armour
19 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters, 2 submarines, 2 tactical_bombers and 3 transports
16 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 46 / 56
Russians : 34 / 37
Japanese : 38 / 48
Americans : 52 / 53
Chinese : 3 / 5
British : 30 / 32
UK_Pacific : 21 / 22
Italians : 13 / 26
ANZAC : 19 / 19
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyPurchase Units - British
British buy 1 bomber and 5 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
2 artilleries and 1 infantry moved from Egypt to Anglo Egyptian Sudan
2 infantry moved from Belgian Congo to Kenya
1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
1 fighter and 1 tactical_bomber moved from Egypt to Kenya
5 mech_infantrys moved from India to Yunnan
3 artilleries, 1 fighter and 13 infantry moved from Burma to YunnanCombat - British
Battle in Kenya
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kenya, round 1 : 2/4 hits
Italians roll dice for 1 infantry in Kenya, round 1 : 0/1 hits
1 infantry owned by the Italians lost in Kenya
British win, taking Kenya from Italians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Anglo Egyptian Sudan
British attack with 2 artilleries, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 2 artilleries, 1 infantry and 1 tactical_bomber in Anglo Egyptian Sudan, round 1 : 3/4 hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 1 : 0/1 hits
1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 2 artilleries, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Yunnan
British attack with 3 artilleries, 1 fighter, 13 infantry and 5 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 3 artilleries, 1 fighter, 13 infantry and 5 mech_infantrys in Yunnan, round 1 : 5/22 hits
Japanese roll dice for 1 infantry in Yunnan, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 3 artilleries, 1 fighter, 13 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 fighter moved from Yunnan to India
3 aaGuns moved from Burma to Yunnan
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Iraq
1 infantry moved from Persia to Iraq
1 infantry moved from Northwest Persia to Iraq
1 armour moved from Trans-Jordan to Iraq
1 armour moved from Iraq to Persia
1 mech_infantry moved from Egypt to Iraq
1 tactical_bomber moved from Anglo Egyptian Sudan to Belgian Congo
1 fighter and 1 tactical_bomber moved from Kenya to Belgian Congo
1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 armour and 4 infantry moved from Brazil to British Guiana
1 transport moved from 101 Sea Zone to 64 Sea Zone
1 destroyer moved from 89 Sea Zone to 64 Sea Zone
3 mech_infantrys moved from Union of South Africa to Belgian CongoPlace Units - British
3 mech_infantrys placed in Persia
1 bomber and 2 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 32 PUs; end with 32 PUs totalPlace Units - UK_Pacific
2 infantry and 4 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Some Units in India change ownership: 2 infantry and 4 mech_infantrysTerritory Summary for British, UK_Pacific :
Yunnan : 3 aaGuns, 3 artilleries, 13 infantry and 5 mech_infantrys
India : 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 2 infantry and 4 mech_infantrys
Malaya : 1 harbour
Kwangtung : 1 harbour and 2 infantry
Sumatra : 1 flag
Belgian Congo : 1 fighter, 3 mech_infantrys and 2 tactical_bombers
Iceland : 1 airfield
Quebec : 1 factory_minor
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 harbour
Union of South Africa : 1 bomber, 1 factory_minor, 1 harbour and 2 mech_infantrys
British Guiana : 1 armour and 4 infantry
Scotland : 1 airfield
Kenya : 2 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 4 fighters, 1 harbour, 4 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 2 artilleries and 1 infantry
Newfoundland Labrador : 1 artillery and 1 infantry
80 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 transports
116 Sea Zone : 1 transport
64 Sea Zone : 1 destroyer and 1 transport
97 Sea Zone : 1 flag
Iraq : 3 infantry and 1 mech_infantry
Eastern Persia : 1 flag
Brazil : 1 flag
Northwest Persia : 1 flag
Persia : 1 flag, 1 armour, 1 factory_minor and 3 mech_infantrys
Suriname : 1 flagProduction/PUs Summary :
Germans : 46 / 56
Russians : 34 / 37
Japanese : 37 / 48
Americans : 52 / 77
Chinese : 4 / 8
British : 32 / 32
UK_Pacific : 21 / 26
Italians : 11 / 26
ANZAC : 19 / 19
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
moving now, was halfway through the UK combat when
computer crashed (hadn’t restarted it for weeks). Disregard the duplicate battles in sudan and kenya.here is the final map. i have never played one like this before!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Italians
Italians buy 1 carrier and 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
2 infantry moved from Southern Italy to 95 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 3 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone
1 artillery and 3 infantry moved from 98 Sea Zone to EgyptCombat - Italians
Battle in Egypt
Italians attack with 1 artillery and 3 infantry
ANZAC defend with 1 infantry; French defend with 1 infantry; British defend with 1 harbour
Italians win, taking Egypt from British with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Casualties for French: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 fighter moved from Southern Italy to 95 Sea Zone
1 armour and 2 infantry moved from Albania to Greece
1 artillery and 1 infantry moved from Yugoslavia to Albania
1 armour moved from Northern Italy to Albania
1 infantry moved from Northern Italy to Yugoslavia
1 aaGun moved from Northern Italy to YugoslaviaPlace Units - Italians
1 carrier placed in 95 Sea Zone
1 fighter placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUsTerritory Summary for Italians :
British Somaliland : 1 flag, 1 infantry
Egypt : 1 flag, 1 artillery, 1 harbour and 2 infantry
Malta : 1 flag
Tunisia : 1 flag
Albania : 1 armour, 1 artillery and 1 infantry
Northern Italy : 1 aaGun and 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_minor, 1 harbour and 2 infantry
Ethiopia : 1 artillery
95 Sea Zone : 1 carrier and 2 fighters
Greece : 1 armour and 2 infantry
Yugoslavia : 1 aaGun and 1 infantry
98 Sea Zone : 1 cruiser, 1 destroyer and 2 transportsProduction/PUs Summary :
Germans : 46 / 56
Russians : 34 / 37
Japanese : 37 / 48
Americans : 52 / 77
Chinese : 4 / 8
British : 30 / 32
UK_Pacific : 21 / 26
Italians : 13 / 23
ANZAC : 19 / 19
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
This should definitely be fun. There is stuff happening all over the board, and Germany and Russia aren’t even yet at war! ;)
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this turn will come monday - crazy weekend for me.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Combat Move - French
1 infantry moved from Algeria to Tunisia
French take Tunisia from ItaliansCombat - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanTurn Complete - French
Territory Summary for French :
39 Sea Zone : 1 destroyer
United Kingdom : 1 fighter and 2 infantry
Anglo Egyptian Sudan : 1 infantry
Tunisia : 1 infantryProduction/PUs Summary :
Germans : 46 / 56
Russians : 34 / 37
Japanese : 37 / 48
Americans : 52 / 77
Chinese : 4 / 8
British : 30 / 32
UK_Pacific : 21 / 26
Italians : 12 / 23
ANZAC : 19 / 29
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 4 artilleries, 10 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Southern Italy to IraqCombat - Germans
Strategic bombing raid in Iraq
Bombing raid in Iraq rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Iraq causes 6 damage total.Non Combat Move - Germans
1 bomber moved from Iraq to Egypt
2 armour, 2 artilleries and 4 infantry moved from Southern France to 93 Sea Zone
2 armour, 2 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 4 infantry, 1 submarine, 1 tactical_bomber and 4 transports moved from 93 Sea Zone to 98 Sea Zone
2 armour, 2 artilleries and 4 infantry moved from 98 Sea Zone to Egypt
1 bomber, 1 fighter and 1 tactical_bomber moved from Southern Italy to Egypt
3 artilleries and 7 infantry moved from Slovakia Hungary to Romania
1 aaGun moved from Slovakia Hungary to Romania
1 aaGun moved from Germany to Slovakia Hungary
1 aaGun moved from Western Germany to Germany
1 armour and 1 mech_infantry moved from Western Germany to Slovakia Hungary
3 armour moved from Greater Southern Germany to Yugoslavia
2 infantry moved from Germany to Poland
5 artilleries and 3 infantry moved from Germany to Slovakia HungaryPlace Units - Germans
1 artillery and 2 infantry placed in France
1 armour, 1 artillery and 1 mech_infantry placed in Western Germany
2 artilleries and 8 infantry placed in GermanyTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUsTerritory Summary for Germans :
Gibraltar : 1 flag, 1 harbour and 2 infantry
Egypt : 2 armour, 2 artilleries, 2 bombers, 1 fighter, 4 infantry and 1 tactical_bomber
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 2 infantry
Slovakia Hungary : 2 aaGuns, 1 armour, 5 artilleries, 13 infantry and 1 mech_infantry
Western Germany : 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 2 infantry, 1 mech_infantry and 2 tactical_bombers
Romania : 1 aaGun, 3 artilleries and 7 infantry
Poland : 1 aaGun, 4 artilleries and 6 infantry
Germany : 1 aaGun, 2 artilleries, 1 factory_major and 8 infantry
Norway : 1 infantry
Bulgaria : 1 flag
Greece : 1 flag, 3 armour, 2 artilleries and 8 infantry
Yugoslavia : 1 flag, 3 armour
98 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 4 transports
Finland : 1 flag, 4 infantryProduction/PUs Summary :
Germans : 46 / 61
Russians : 34 / 37
Japanese : 37 / 48
Americans : 52 / 77
Chinese : 4 / 8
British : 30 / 32
UK_Pacific : 21 / 26
Italians : 12 / 23
ANZAC : 19 / 29
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Sikang to Yunnan
Chinese take Szechwan from JapaneseCombat - Russians
Non Combat Move - Russians
2 armour and 4 mech_infantrys moved from Sikang to Yunnan
2 aaGuns, 8 artilleries and 9 infantry moved from Western Ukraine to Eastern Poland
2 aaGuns, 7 artilleries and 16 infantry moved from Belarus to Eastern Poland
2 fighters moved from Ukraine to Russia
3 armour, 3 mech_infantrys and 1 tactical_bomber moved from Ukraine to Eastern Poland
3 armour moved from Novgorod to Eastern Poland
2 infantry moved from Rostov to Ukraine
6 infantry moved from Timguska to Novosibirsk
2 aaGuns and 12 infantry moved from Yenisey to TimguskaPlace Units - Russians
3 infantry placed in Novgorod
Russians undo move 1.
3 artilleries placed in Novgorod
1 armour and 2 infantry placed in Ukraine
Russians undo move 2.
3 infantry placed in Ukraine
1 armour placed in Volgograd
1 fighter placed in RussiaTurn Complete - Russians
Russians collect 34 PUs; end with 34 PUs totalTerritory Summary for Russians :
Yunnan : 3 armour and 4 mech_infantrys
Timguska : 2 aaGuns and 12 infantry
Eastern Poland : 4 aaGuns, 6 armour, 15 artilleries, 25 infantry, 3 mech_infantrys and 1 tactical_bomber
Russia : 1 airfield, 1 factory_major and 3 fighters
Ukraine : 1 factory_minor and 5 infantry
Novosibirsk : 6 infantry
Volgograd : 1 armour and 1 factory_minor
Novgorod : 1 airfield, 3 artilleries, 1 factory_minor and 1 harbour
125 Sea Zone : 1 submarine
115 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 46 / 61
Russians : 34 / 34
Japanese : 36 / 48
Americans : 52 / 77
Chinese : 5 / 8
British : 30 / 32
UK_Pacific : 21 / 26
Italians : 12 / 23
ANZAC : 19 / 29
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to AlliedPurchase Units - Japanese
Japanese buy 3 armour, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 infantry moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
1 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Shensi to Sikang
Japanese take Sikang from Chinese
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 artillery moved from Kwangsi to Kwangtung
1 infantry moved from Kiangsi to Kwangtung
1 mech_infantry moved from Kiangsu to Kwangtung
2 bombers moved from Kweichow to Kwangtung
1 infantry moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 armour moved from Siberia to Amur
Japanese take Amur from Russians
1 armour moved from Amur to Buryatia
1 artillery and 5 infantry moved from Manchuria to 19 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 19 Sea Zone to 35 Sea Zone
1 artillery and 5 infantry moved from 35 Sea Zone to Philippines
2 battleships and 2 cruisers moved from 19 Sea Zone to 35 Sea Zone
4 fighters and 2 tactical_bombers moved from 19 Sea Zone to Kwangtung
3 carriers, 2 destroyers and 2 submarines moved from 19 Sea Zone to 35 Sea ZoneCombat - Japanese
Battle in Philippines
Japanese attack with 1 artillery and 5 infantry
Americans defend with 1 airfield, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 1 artillery and 3 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Americans: 2 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 2 bombers, 4 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
British defend with 1 harbour and 2 infantry
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 2 bombers, 4 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for British: 2 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
4 fighters and 2 tactical_bombers moved from Kwangtung to 35 Sea Zone
1 armour, 2 artilleries, 5 fighters, 4 mech_infantrys and 5 tactical_bombers moved from Kweichow to Hunan
1 armour, 1 artillery and 3 infantry moved from Kwangsi to Hunan
1 aaGun and 2 infantry moved from Kiangsi to Hunan
1 armour and 2 mech_infantrys moved from Shantung to Hunan
1 armour and 1 mech_infantry moved from Kiangsu to Hunan
2 bombers moved from Kwangtung to Hunan
1 artillery and 1 infantry moved from Suiyuyan to Shensi
1 aaGun, 1 artillery and 5 infantry moved from Chahar to HopeiPlace Units - Japanese
1 submarine placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in Kiangsu
1 armour and 2 mech_infantrys placed in Shantung
1 armour and 2 mech_infantrys placed in ManchuriaTurn Complete - Japanese
Japanese collect 49 PUs; end with 49 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Paulau Island : 1 infantry
Shantung : 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Kwangsi : 1 infantry
Kiangsu : 1 armour, 1 factory_minor and 2 mech_infantrys
Japan : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Jehol : 1 infantry
Manchuria : 1 armour, 1 factory_minor and 2 mech_infantrys
Shensi : 1 flag, 1 artillery and 1 infantry
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 mech_infantry
Hunan : 1 flag, 1 aaGun, 4 armour, 3 artilleries, 2 bombers, 5 fighters, 5 infantry, 7 mech_infantrys and 5 tactical_bombers
Kansu : 1 flag, 1 infantry
Hopei : 1 flag, 1 aaGun, 1 artillery and 5 infantry
Szechwan : 1 flag, 1 infantry
Chahar : 1 flag, 1 infantry
Sikang : 1 flag, 1 infantry
Anhwe : 1 flag
Shan State : 1 flag, 1 infantry
Kwangtung : 1 flag, 1 artillery, 1 harbour and 1 mech_infantry
Philippines : 1 flag, 1 airfield, 1 artillery, 1 harbour and 3 infantry
Sakha : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag
Siberia : 1 flag
Buryatia : 1 flag, 1 armour and 1 infantry
French Indo China : 1 flag, 1 infantry
35 Sea Zone : 2 battleships, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 2 submarines, 2 tactical_bombers and 3 transports
19 Sea Zone : 1 destroyer
16 Sea Zone : 1 destroyer
6 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 46 / 61
Russians : 32 / 34
Japanese : 49 / 49
Americans : 50 / 77
Chinese : 2 / 8
British : 30 / 32
UK_Pacific : 17 / 26
Italians : 12 / 23
ANZAC : 19 / 29
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 2 carriers, 4 destroyers and 2 submarines; Remaining resources: 1 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 bomber moved from Southeast Mexico to 91 Sea Zone
1 bomber moved from 91 Sea Zone to Gibraltar
1 artillery, 2 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 fighter and 1 tactical_bomber moved from Wake Island to 16 Sea Zone
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to Iwo Jima
1 battleship and 2 cruisers moved from 26 Sea Zone to 16 Sea Zone
3 submarines moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea Zone
1 destroyer moved from 26 Sea Zone to 16 Sea ZoneCombat - Americans
Battle in Iwo Jima
Battle in Gibraltar
Americans attack with 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry
Germans defend with 1 harbour and 2 infantry
Americans roll dice for 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry in Gibraltar, round 1 : 3/5 hits
Germans roll dice for 2 infantry in Gibraltar, round 1 : 0/2 hits
2 infantry owned by the Germans lost in Gibraltar
Americans win, taking Iwo Jima from Japanese, taking Gibraltar from Germans with 1 artillery, 1 bomber, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in 16 Sea Zone
Americans attack with 1 battleship, 2 cruisers, 2 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 4 submarines in 16 Sea Zone, round 1 : 1/4 hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 battleship, 2 cruisers, 2 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 bomber could not land in Gibraltar and was removed
1 carrier moved from 26 Sea Zone to 16 Sea Zone
1 fighter moved from 26 Sea Zone to Wake Island
1 infantry and 1 mech_infantry moved from Central United States to 101 Sea Zone
1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry, 3 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 armour and 1 infantry moved from Southeast Mexico to 64 Sea Zone
1 armour, 1 infantry and 1 transport moved from 64 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 infantry and 1 mech_infantry moved from Southeast Mexico to 64 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 64 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
4 fighters moved from Western United States to 31 Sea Zone
4 fighters moved from 31 Sea Zone to Wake Island
1 destroyer moved from 54 Sea Zone to 30 Sea Zone
1 destroyer moved from 30 Sea Zone to 31 Sea Zone
1 submarine moved from 39 Sea Zone to 76 Sea ZonePlace Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to Morocco: 1 bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Southeast Mexico: 4 aaGuns
EDIT: Adding units owned by Americans to Central America: 4 aaGuns
EDIT: Turning off Edit Mode
2 carriers, 4 destroyers and 2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 51 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsTerritory Summary for Americans :
Iwo Jima : 1 flag, 2 infantry
Guam : 1 airfield
Wake Island : 1 airfield and 7 fighters
Western United States : 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 artillery, 1 harbour, 3 infantry and 2 mech_infantrys
Midway : 1 airfield
31 Sea Zone : 1 destroyer
26 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer and 2 transports
10 Sea Zone : 2 carriers, 4 destroyers and 2 submarines
17 Sea Zone : 1 transport
16 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 4 submarines and 1 tactical_bomber
Central United States : 1 factory_major
Central America : 4 aaGuns
Southeast Mexico : 1 harbour
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 1 artillery, 2 infantry and 1 mech_infantry
Morocco : 1 armour, 1 bomber, 2 infantry and 1 mech_infantry
76 Sea Zone : 1 submarine
91 Sea Zone : 1 carrier, 1 destroyer, 3 submarines and 4 transportsProduction/PUs Summary :
Germans : 46 / 61
Russians : 32 / 34
Japanese : 48 / 49
Americans : 51 / 72
Chinese : 2 / 8
British : 30 / 32
UK_Pacific : 17 / 26
Italians : 12 / 23
ANZAC : 19 / 29
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
4 infantry moved from Tsinghai to Sikang
3 infantry moved from Tsinghai to SikangCombat - Chinese
Battle in Sikang
Chinese attack with 7 infantry
Japanese defend with 1 infantry
Chinese roll dice for 7 infantry in Sikang, round 1 : 1/7 hits
Japanese roll dice for 1 infantry in Sikang, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Sikang
Chinese win, taking Sikang from Japanese with 7 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 3 PUs; end with 5 PUs totalTerritory Summary for Chinese :
Yunnan : 2 infantry
Sikang : 7 infantryProduction/PUs Summary :
Germans : 46 / 61
Russians : 32 / 34
Japanese : 47 / 49
Americans : 51 / 72
Chinese : 3 / 5
British : 30 / 32
UK_Pacific : 17 / 26
Italians : 12 / 23
ANZAC : 19 / 29
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
ok dizz, i need to know what you want to lose to the 2 bombard hits in egy before i continue the battle. if you want to just go max defense let me know. pretty big battle for round 4.





