Got it, I didn’t see that I also had a FAQ, was thinking I only had the CLASSIFIED clarification
Now I see my specific question is answered, the carriers could not even split up during a combat move that ends in the same place
based on his revised OOL looks like you should sink the CA and the CV
no didnt want to lose the ftr. with the two subs and if you only got three hits. should have just asked. thought now I dont know how you can edit it
max defense now,
sub, dd, ftrs
you can edit it still
just remove the cv and add a bb (cant add a ftr)
then after this round you can edit as needed. (i.e. remove the hit bb)
here is the edited OOL
will need to edit again after this round though. and obviously dont apply a sub hit to the bb as its really a ftr.
oh looks like you can edit the damage too to make it a hit bb doesnt really matter.
here is that version if you want it.
When I pull up the save file, the bb shows up on the screen, but does not show up in combat for some reason.
I will fix it.
Ok, it is fixed. What is the OOL for Rd 2?
max d
ss, dd, it ftr, german ftrs
Damn German sub!
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Politics - Americans
            Turning on Edit Mode
            EDIT: Removing units owned by Americans from 91 Sea Zone: 1 submarine
            EDIT: Removing units owned by Germans from 92 Sea Zone: 1 carrier and 1 cruiser
            EDIT: Turning off Edit Mode
Purchase Units - Americans
            Americans buy 3 fighters, 1 harbour, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
            3 bombers moved from United Kingdom to 92 Sea Zone
            2 fighters moved from 91 Sea Zone to 92 Sea Zone
            1 submarine moved from 91 Sea Zone to 92 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
            1 infantry moved from 43 Sea Zone to Borneo
Combat - Americans
            Germans scrambles 3 units out of Gibraltar to defend against the attack in 92 Sea Zone
            Battle in Borneo
            Battle in 92 Sea Zone
                Americans attack with 3 bombers, 2 fighters and 1 submarine
                Germans defend with 1 destroyer, 2 fighters, 1 submarine and 1 transport; Italians defend with 1 fighter and 1 transport
                    Germans roll dice for 1 submarine in 92 Sea Zone, round 1 :  1/1 hits
                    1 submarine owned by the Americans lost in 92 Sea Zone
                    Americans roll dice for 3 bombers and 2 fighters in 92 Sea Zone, round 1 :  2/5 hits
                    Germans roll dice for 1 destroyer, 3 fighters and 2 transports in 92 Sea Zone, round 1 :  2/4 hits
                    2 fighters owned by the Americans , 1 destroyer owned by the Germans and 1 fighter owned by the Germans lost in 92 Sea Zone
                1 submarine owned by the Germans Submerged
                    Americans roll dice for 3 bombers in 92 Sea Zone, round 2 :  2/3 hits
                    Germans roll dice for 2 fighters and 2 transports in 92 Sea Zone, round 2 :  1/2 hits
                    1 fighter owned by the Italians , 1 bomber owned by the Americans and 1 fighter owned by the Germans lost in 92 Sea Zone
                    1 transport owned by the Germans and 1 transport owned by the Italians lost in 92 Sea Zone
                Americans win, taking Borneo from Japanese with 2 bombers remaining. Battle score for attacker is 14
                Casualties for Germans: 1 destroyer, 2 fighters and 1 transport
                Casualties for Italians: 1 fighter and 1 transport
                Casualties for Americans: 1 bomber, 2 fighters and 1 submarine
Non Combat Move - Americans
            2 bombers moved from 92 Sea Zone to Morocco
            1 transport moved from 91 Sea Zone to 88 Sea Zone
            2 infantry moved from British Guiana to 88 Sea Zone
            2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
            1 tactical_bomber moved from Eastern United States to 91 Sea Zone
            1 fighter moved from Eastern United States to 91 Sea Zone
            1 armour, 1 destroyer and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            2 infantry moved from 91 Sea Zone to Morocco
            1 destroyer moved from 26 Sea Zone to 16 Sea Zone
            3 submarines moved from 26 Sea Zone to 54 Sea Zone
            1 tactical_bomber moved from 54 Sea Zone to 26 Sea Zone
            1 carrier moved from 26 Sea Zone to 54 Sea Zone
            1 infantry moved from Western United States to 10 Sea Zone
            1 aaGun moved from Western United States to 10 Sea Zone
            1 aaGun, 1 carrier, 3 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 aaGun moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
            2 fighters placed in Eastern United States
            1 fighter and 1 infantry placed in Western United States
            2 submarines and 1 transport placed in 10 Sea Zone
            1 submarine placed in 101 Sea Zone
            1 harbour placed in Morocco
Turn Complete - Americans
            Americans collect 57 PUs; end with 57 PUs total
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Territory Summary for Americans :
Borneo : 1 flag, 1 infantry
    Queensland : 1 artillery, 2 infantry and 2 mech_infantrys
    New Guinea : 2 infantry
    Wake Island : 1 airfield
    Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
    Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
    Midway : 1 airfield
    Dutch New Guinea : 1 flag
    43 Sea Zone : 1 transport
    26 Sea Zone : 1 carrier, 3 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
    10 Sea Zone : 2 submarines and 1 transport
    16 Sea Zone : 1 destroyer
    54 Sea Zone : 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 3 fighters, 4 submarines and 1 transport
    Central United States : 1 factory_major
    Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters and 1 harbour
    Morocco : 1 flag, 1 armour, 1 artillery, 2 bombers, 1 harbour, 5 infantry and 2 mech_infantrys
    106 Sea Zone : 1 flag
    101 Sea Zone : 1 submarine
    Brazil : 1 flag
    91 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 5 transports
Production/PUs Summary :
Germans : 47 / 57
    Russians : 31 / 34
    Japanese : 51 / 65
    Americans : 57 / 77
    Chinese : 5 / 8
    British : 32 / 31
    UK_Pacific : 2 / 0
    Italians : 17 / 29
    ANZAC : 18 / 24
    French : 5 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
Dice Statistics:
Total
            1 was rolled 2 times
            2 was rolled 2 times
            3 was rolled 4 times
            4 was rolled 1 times
            5 was rolled 2 times
            6 was rolled 4 times
        Average roll : 3.733
        Median : 3.000
        Variance : 0.643
        Standard Deviation : 0.802
        Total rolls : 15
Germans Combat
            1 was rolled 1 times
            2 was rolled 1 times
            3 was rolled 2 times
            4 was rolled 1 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 3.429
        Median : 3.000
        Variance : 0.167
        Standard Deviation : 0.408
        Total rolls : 7
Americans Combat
            1 was rolled 1 times
            2 was rolled 1 times
            3 was rolled 2 times
            5 was rolled 1 times
            6 was rolled 3 times
        Average roll : 4.000
        Median : 4.000
        Variance : 0.857
        Standard Deviation : 0.926
        Total rolls : 8
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
            2 infantry moved from Shensi to Szechwan
            2 infantry moved from Shensi to Kweichow
            1 fighter moved from Shensi to Kweichow
Combat - Chinese
            Battle in Kweichow
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 armour
                    Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 1 :  1/3 hits
                    Japanese roll dice for 1 armour in Kweichow, round 1 :  1/1 hits
                    1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 armour
                Casualties for Chinese: 1 infantry
            Battle in Szechwan
                Chinese attack with 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 2 infantry in Szechwan, round 1 :  0/2 hits
                    Japanese roll dice for 1 mech_infantry in Szechwan, round 1 :  0/1 hits
                    Chinese roll dice for 2 infantry in Szechwan, round 2 :  0/2 hits
                    Japanese roll dice for 1 mech_infantry in Szechwan, round 2 :  1/1 hits
                    1 infantry owned by the Chinese lost in Szechwan
                1 infantry owned by the Chinese retreated to Shensi
                Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
                Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
            1 fighter moved from Kweichow to Shensi
Place Units - Chinese
            2 infantry placed in Shensi
Turn Complete - Chinese
            Chinese collect 6 PUs; end with 8 PUs total
Territory Summary for Chinese :
Shensi : 1 fighter and 7 infantry
    Kweichow : 1 infantry
Production/PUs Summary :
Germans : 47 / 57
    Russians : 31 / 34
    Japanese : 50 / 65
    Americans : 57 / 77
    Chinese : 6 / 8
    British : 32 / 31
    UK_Pacific : 2 / 0
    Italians : 17 / 29
    ANZAC : 18 / 24
    French : 5 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Purchase Units - British
            British buy 1 carrier and 2 transports; Remaining resources: 1 PUs;
Combat Move - British
            1 armour moved from Egypt to Alexandria
                  British take Alexandria from Italians
            1 armour moved from Alexandria to Egypt
Combat - British
Non Combat Move - British
            1 fighter moved from 91 Sea Zone to 109 Sea Zone
            1 submarine moved from 109 Sea Zone to 105 Sea Zone
            1 artillery and 1 infantry moved from Eastern United States to Quebec
            1 armour moved from 91 Sea Zone to Morocco
            2 infantry moved from Iraq to Persia
            1 artillery moved from Iraq to Persia
            1 mech_infantry moved from Eastern Persia to Persia
            1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 76 Sea Zone to 81 Sea Zone
            1 transport moved from 80 Sea Zone to 81 Sea Zone
            1 mech_infantry moved from Belgian Congo to Egypt
            1 mech_infantry moved from Belgian Congo to Ethiopia
            1 fighter moved from Union of South Africa to Egypt
            2 mech_infantrys moved from Egypt to Iraq
            1 destroyer moved from 91 Sea Zone to 109 Sea Zone
Place Units - British
            1 carrier and 1 transport placed in 109 Sea Zone
            1 transport placed in 106 Sea Zone
Turn Complete - British
            British collect 32 PUs; end with 33 PUs total
Territory Summary for British :
Eastern United States : 1 infantry
    Iceland : 1 airfield
    Quebec : 1 artillery, 1 factory_minor and 1 infantry
    New Brunswick Nova Scotia : 1 harbour
    Egypt : 2 armour, 1 artillery, 2 fighters, 1 harbour, 5 infantry, 4 mech_infantrys and 1 tactical_bomber
    Union of South Africa : 1 factory_minor and 1 harbour
    Scotland : 1 airfield
    Malta : 1 aaGun and 1 infantry
    United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 15 infantry and 1 mech_infantry
    Morocco : 1 armour
    Ethiopia : 1 mech_infantry
    106 Sea Zone : 1 transport
    Eire : 1 flag
    109 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 1 transport
    Iraq : 1 flag, 1 bomber, 1 factory_minor, 2 fighters and 2 mech_infantrys
    Eastern Persia : 1 flag
    81 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 2 transports
    Persia : 1 flag, 1 artillery, 2 infantry and 1 mech_infantry
    91 Sea Zone : 1 carrier and 1 submarine
    105 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 47 / 57
    Russians : 31 / 34
    Japanese : 50 / 65
    Americans : 57 / 77
    Chinese : 6 / 8
    British : 32 / 33
    UK_Pacific : 2 / 0
    Italians : 17 / 29
    ANZAC : 18 / 24
    French : 5 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Turn Complete - UK_Pacific
Territory Summary for UK_Pacific :
Production/PUs Summary :
Germans : 47 / 57
    Russians : 31 / 34
    Japanese : 50 / 65
    Americans : 57 / 77
    Chinese : 6 / 8
    British : 32 / 33
    UK_Pacific : 2 / 0
    Italians : 17 / 29
    ANZAC : 18 / 24
    French : 5 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Purchase Units - Italians
            Italians buy 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
            1 infantry moved from Bulgaria to Romania
            4 infantry moved from Greece to Bulgaria
            1 infantry moved from Greece to 97 Sea Zone
            1 artillery and 2 infantry moved from Northern Italy to 97 Sea Zone
            1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 3 infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone
            1 artillery and 3 infantry moved from 92 Sea Zone to Gibraltar
            1 fighter moved from Tobruk to Southern Italy
            1 armour, 3 artilleries and 7 infantry moved from Tobruk to Libya
            2 fighters moved from Southern Italy to Gibraltar
            1 aaGun moved from Northern Italy to Southern Italy
            1 infantry moved from Northern Italy to Southern Italy
            1 bomber moved from Greece to India
Place Units - Italians
            3 infantry placed in Southern Italy
            Italians undo move 1.
            1 fighter and 2 infantry placed in Southern Italy
            2 infantry placed in Southern France
            1 infantry and 1 mech_infantry placed in Northern Italy
Turn Complete - Italians
            Italians collect 17 PUs; end with 17 PUs total
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Purchase Units - ANZAC
            ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 4 PUs;
Combat Move - ANZAC
            1 fighter moved from New South Wales to 54 Sea Zone
            1 infantry moved from New South Wales to Queensland
            1 transport moved from 62 Sea Zone to 54 Sea Zone
            1 infantry moved from Queensland to 54 Sea Zone
            1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 infantry moved from 44 Sea Zone to Celebes
Combat - ANZAC
            Battle in Celebes
Non Combat Move - ANZAC
Place Units - ANZAC
            1 fighter and 1 infantry placed in New South Wales
            1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
            ANZAC collect 21 PUs; end with 25 PUs total
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
Territory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 1 harbour and 3 infantry
    New Zealand : 1 airfield and 1 harbour
    New South Wales : 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
    Celebes : 1 flag, 1 infantry
    Java : 1 flag, 1 infantry
    Sumatra : 1 flag, 1 infantry
    44 Sea Zone : 1 transport
    54 Sea Zone : 2 fighters and 1 transport
    62 Sea Zone : 1 transport
    Egypt : 2 infantry
Production/PUs Summary :
Germans : 47 / 57
    Russians : 31 / 34
    Japanese : 47 / 65
    Americans : 57 / 77
    Chinese : 6 / 8
    British : 32 / 33
    UK_Pacific : 2 / 0
    Italians : 17 / 27
    ANZAC : 21 / 30
    French : 5 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Combat Move - French
            1 fighter moved from 91 Sea Zone to 109 Sea Zone
            1 destroyer moved from 76 Sea Zone to 81 Sea Zone
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 2 infantry
    United Kingdom : 2 infantry
    109 Sea Zone : 1 fighter
    81 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 47 / 57
    Russians : 31 / 34
    Japanese : 47 / 65
    Americans : 57 / 77
    Chinese : 6 / 8
    British : 32 / 33
    UK_Pacific : 2 / 0
    Italians : 17 / 27
    ANZAC : 21 / 30
    French : 5 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Politics - Germans
Purchase Units - Germans
            Germans buy 1 destroyer, 1 fighter and 13 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
            2 mech_infantrys moved from Novgorod to Archangel
            2 fighters and 1 tactical_bomber moved from Eastern Poland to Archangel
            1 artillery and 2 infantry moved from Eastern Poland to Belarus
            1 bomber moved from Eastern Poland to Belarus
            2 infantry moved from Bessarabia to Ukraine
            1 bomber moved from Eastern Poland to Ukraine
Combat - Germans
            Germans creates battle in territory 125 Sea Zone
            Battle in Archangel
                Germans attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 artillery and 1 infantry
                Germans win, taking Archangel from Russians with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 artillery and 1 infantry
            Battle in Belarus
                Germans attack with 1 artillery, 1 bomber and 2 infantry
                Russians defend with 2 infantry
                Germans win, taking Belarus from Russians with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 6
                Casualties for Russians: 2 infantry
            Battle in Ukraine
                Germans attack with 1 bomber and 2 infantry
                Russians defend with 1 factory_minor and 1 infantry
                Germans win, taking Ukraine from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
Non Combat Move - Germans
            1 bomber moved from Belarus to Novgorod
            2 fighters and 1 tactical_bomber moved from Archangel to Novgorod
            2 armour and 1 mech_infantry moved from Novgorod to Karelia
            5 armour and 3 mech_infantrys moved from Eastern Poland to Baltic States
            3 armour moved from Novgorod to Baltic States
            4 infantry moved from Baltic States to Novgorod
            1 bomber moved from Ukraine to Novgorod
            2 infantry moved from Eastern Poland to Bessarabia
            3 artilleries and 7 infantry moved from Poland to Eastern Poland
            2 infantry moved from Germany to Western Germany
            2 artilleries and 6 infantry moved from Germany to Poland
            1 fighter and 2 tactical_bombers moved from Gibraltar to Western Germany
            2 infantry moved from Karelia to Finland
            1 infantry moved from Vyborg to Finland
            1 bomber moved from Greece to India
Place Units - Germans
            1 destroyer placed in 113 Sea Zone
            7 infantry placed in Germany
            3 infantry placed in Novgorod
            1 fighter and 3 infantry placed in Western Germany
Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,4
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,4
            Germans collect 49 PUs (2 lost to blockades); end with 49 PUs total
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs
I have to go and dont have time to check. I didnt really want to place that dd I bought. Changed my mind about it. If I dont place it do I get a refund? Or do you have to place it. I know you get a refund when you buy too much stuff and cant place it but cant remember if in this version you are allowed to not place something.
If I cant get a refund for it then if you attack the dd with the russians scramble 2 ftrs 1 tac.
You must place if you can otherwise it goes into reserve I dont think you can ever get a refund.