XDAP LBXX - Atlanta Axis vs We Win

  • '19

    YaSameThing

  • '19

    actually that will change the ool if you get 4 hits

    in that case it would be
    ss, cv (both hits), ca

  • '19

    ouch

  • '12

    Ok, here is the save for round 1.

    I scored 3 his; however, both of my subs missed, so I could not deliver a hit to your sub (per OOL).  I went ahead and applied a hit to the carrier, the cruiser… your OOL for a 4th hit was the Italian fighter, so I went ahead and took the hit on that (being that the sub could not be taken as a hit).

    Let me know if that is cool.  Can you list round 2 OOL?  Also, you have the option of submerging the sub if you want to.

  • '15

    based on his revised OOL looks like you should sink the CA and the CV

  • '19

    no didnt want to lose the ftr.  with the two subs and if you only got three hits.  should have just asked.  thought now I dont know how you can edit it

    max defense now,

    sub, dd, ftrs

  • '19

    you can edit it still

    just remove the cv and add a bb (cant add a ftr)

    then after this round you can edit as needed.  (i.e. remove the hit bb)

  • '19

    here is the edited OOL

    will need to edit again after this round though.  and obviously dont apply a sub hit to the bb as its really a ftr.

  • '19

    oh looks like you can edit the damage too to make it a hit bb doesnt really matter.

    here is that version if you want it.

  • '12

    When I pull up the save file, the bb shows up on the screen, but does not show up in combat for some reason.

    I will fix it.

  • '12

    Ok, it is fixed.  What is the OOL for Rd 2?

  • '19

    max d
    ss, dd, it ftr, german ftrs

  • '12

    @ksmckay:

    max d
    ss, dd, it ftr, german ftrs

    Will do!

  • '12

    Damn German sub!

  • '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :6

    Politics - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 91 Sea Zone: 1 submarine
                EDIT: Removing units owned by Germans from 92 Sea Zone: 1 carrier and 1 cruiser
                EDIT: Turning off Edit Mode

    Purchase Units - Americans
                Americans buy 3 fighters, 1 harbour, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                3 bombers moved from United Kingdom to 92 Sea Zone
                2 fighters moved from 91 Sea Zone to 92 Sea Zone
                1 submarine moved from 91 Sea Zone to 92 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo

    Combat - Americans
                Germans scrambles 3 units out of Gibraltar to defend against the attack in 92 Sea Zone
                Battle in Borneo
                Battle in 92 Sea Zone
                    Americans attack with 3 bombers, 2 fighters and 1 submarine
                    Germans defend with 1 destroyer, 2 fighters, 1 submarine and 1 transport; Italians defend with 1 fighter and 1 transport
                        Germans roll dice for 1 submarine in 92 Sea Zone, round 1 :  1/1 hits
                        1 submarine owned by the Americans lost in 92 Sea Zone
                        Americans roll dice for 3 bombers and 2 fighters in 92 Sea Zone, round 1 :  2/5 hits
                        Germans roll dice for 1 destroyer, 3 fighters and 2 transports in 92 Sea Zone, round 1 :  2/4 hits
                        2 fighters owned by the Americans , 1 destroyer owned by the Germans and 1 fighter owned by the Germans lost in 92 Sea Zone
                    1 submarine owned by the Germans Submerged
                        Americans roll dice for 3 bombers in 92 Sea Zone, round 2 :  2/3 hits
                        Germans roll dice for 2 fighters and 2 transports in 92 Sea Zone, round 2 :  1/2 hits
                        1 fighter owned by the Italians , 1 bomber owned by the Americans and 1 fighter owned by the Germans lost in 92 Sea Zone
                        1 transport owned by the Germans and 1 transport owned by the Italians lost in 92 Sea Zone
                    Americans win, taking Borneo from Japanese with 2 bombers remaining. Battle score for attacker is 14
                    Casualties for Germans: 1 destroyer, 2 fighters and 1 transport
                    Casualties for Italians: 1 fighter and 1 transport
                    Casualties for Americans: 1 bomber, 2 fighters and 1 submarine

    Non Combat Move - Americans
                2 bombers moved from 92 Sea Zone to Morocco
                1 transport moved from 91 Sea Zone to 88 Sea Zone
                2 infantry moved from British Guiana to 88 Sea Zone
                2 infantry and 1 transport moved from 88 Sea Zone to 91 Sea Zone
                1 tactical_bomber moved from Eastern United States to 91 Sea Zone
                1 fighter moved from Eastern United States to 91 Sea Zone
                1 armour, 1 destroyer and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Morocco
                1 destroyer moved from 26 Sea Zone to 16 Sea Zone
                3 submarines moved from 26 Sea Zone to 54 Sea Zone
                1 tactical_bomber moved from 54 Sea Zone to 26 Sea Zone
                1 carrier moved from 26 Sea Zone to 54 Sea Zone
                1 infantry moved from Western United States to 10 Sea Zone
                1 aaGun moved from Western United States to 10 Sea Zone
                1 aaGun, 1 carrier, 3 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 aaGun moved from 26 Sea Zone to Hawaiian Islands

    Place Units - Americans
                2 fighters placed in Eastern United States
                1 fighter and 1 infantry placed in Western United States
                2 submarines and 1 transport placed in 10 Sea Zone
                1 submarine placed in 101 Sea Zone
                1 harbour placed in Morocco

    Turn Complete - Americans
                Americans collect 57 PUs; end with 57 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

    Territory Summary for Americans :

    Borneo : 1 flag, 1 infantry
        Queensland : 1 artillery, 2 infantry and 2 mech_infantrys
        New Guinea : 2 infantry
        Wake Island : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
        Hawaiian Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
        Midway : 1 airfield
        Dutch New Guinea : 1 flag
        43 Sea Zone : 1 transport
        26 Sea Zone : 1 carrier, 3 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
        10 Sea Zone : 2 submarines and 1 transport
        16 Sea Zone : 1 destroyer
        54 Sea Zone : 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 3 fighters, 4 submarines and 1 transport
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 2 fighters and 1 harbour
        Morocco : 1 flag, 1 armour, 1 artillery, 2 bombers, 1 harbour, 5 infantry and 2 mech_infantrys
        106 Sea Zone : 1 flag
        101 Sea Zone : 1 submarine
        Brazil : 1 flag
        91 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 5 transports

    Production/PUs Summary :

    Germans : 47 / 57
        Russians : 31 / 34
        Japanese : 51 / 65
        Americans : 57 / 77
        Chinese : 5 / 8
        British : 32 / 31
        UK_Pacific : 2 / 0
        Italians : 17 / 29
        ANZAC : 18 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 4 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 4 times
            Average roll : 3.733
            Median : 3.000
            Variance : 0.643
            Standard Deviation : 0.802
            Total rolls : 15

    Germans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.429
            Median : 3.000
            Variance : 0.167
            Standard Deviation : 0.408
            Total rolls : 7

    Americans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 4.000
            Median : 4.000
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 8

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - Chinese
                2 infantry moved from Shensi to Szechwan
                2 infantry moved from Shensi to Kweichow
                1 fighter moved from Shensi to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 armour
                        Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 1 :  1/3 hits
                        Japanese roll dice for 1 armour in Kweichow, round 1 :  1/1 hits
                        1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 armour
                    Casualties for Chinese: 1 infantry
                Battle in Szechwan
                    Chinese attack with 2 infantry
                    Japanese defend with 1 mech_infantry
                        Chinese roll dice for 2 infantry in Szechwan, round 1 :  0/2 hits
                        Japanese roll dice for 1 mech_infantry in Szechwan, round 1 :  0/1 hits
                        Chinese roll dice for 2 infantry in Szechwan, round 2 :  0/2 hits
                        Japanese roll dice for 1 mech_infantry in Szechwan, round 2 :  1/1 hits
                        1 infantry owned by the Chinese lost in Szechwan
                    1 infantry owned by the Chinese retreated to Shensi
                    Japanese win with 1 mech_infantry remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Shensi

    Place Units - Chinese
                2 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 8 PUs total

    Territory Summary for Chinese :

    Shensi : 1 fighter and 7 infantry
        Kweichow : 1 infantry

    Production/PUs Summary :

    Germans : 47 / 57
        Russians : 31 / 34
        Japanese : 50 / 65
        Americans : 57 / 77
        Chinese : 6 / 8
        British : 32 / 31
        UK_Pacific : 2 / 0
        Italians : 17 / 29
        ANZAC : 18 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :6

    Purchase Units - British
                British buy 1 carrier and 2 transports; Remaining resources: 1 PUs;

    Combat Move - British
                1 armour moved from Egypt to Alexandria
                      British take Alexandria from Italians
                1 armour moved from Alexandria to Egypt

    Combat - British

    Non Combat Move - British
                1 fighter moved from 91 Sea Zone to 109 Sea Zone
                1 submarine moved from 109 Sea Zone to 105 Sea Zone
                1 artillery and 1 infantry moved from Eastern United States to Quebec
                1 armour moved from 91 Sea Zone to Morocco
                2 infantry moved from Iraq to Persia
                1 artillery moved from Iraq to Persia
                1 mech_infantry moved from Eastern Persia to Persia
                1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 76 Sea Zone to 81 Sea Zone
                1 transport moved from 80 Sea Zone to 81 Sea Zone
                1 mech_infantry moved from Belgian Congo to Egypt
                1 mech_infantry moved from Belgian Congo to Ethiopia
                1 fighter moved from Union of South Africa to Egypt
                2 mech_infantrys moved from Egypt to Iraq
                1 destroyer moved from 91 Sea Zone to 109 Sea Zone

    Place Units - British
                1 carrier and 1 transport placed in 109 Sea Zone
                1 transport placed in 106 Sea Zone

    Turn Complete - British
                British collect 32 PUs; end with 33 PUs total

    Territory Summary for British :

    Eastern United States : 1 infantry
        Iceland : 1 airfield
        Quebec : 1 artillery, 1 factory_minor and 1 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 2 armour, 1 artillery, 2 fighters, 1 harbour, 5 infantry, 4 mech_infantrys and 1 tactical_bomber
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 15 infantry and 1 mech_infantry
        Morocco : 1 armour
        Ethiopia : 1 mech_infantry
        106 Sea Zone : 1 transport
        Eire : 1 flag
        109 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 1 transport
        Iraq : 1 flag, 1 bomber, 1 factory_minor, 2 fighters and 2 mech_infantrys
        Eastern Persia : 1 flag
        81 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 2 transports
        Persia : 1 flag, 1 artillery, 2 infantry and 1 mech_infantry
        91 Sea Zone : 1 carrier and 1 submarine
        105 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 47 / 57
        Russians : 31 / 34
        Japanese : 50 / 65
        Americans : 57 / 77
        Chinese : 6 / 8
        British : 32 / 33
        UK_Pacific : 2 / 0
        Italians : 17 / 29
        ANZAC : 18 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '15

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :6

    Turn Complete - UK_Pacific

    Territory Summary for UK_Pacific :

    Production/PUs Summary :

    Germans : 47 / 57
        Russians : 31 / 34
        Japanese : 50 / 65
        Americans : 57 / 77
        Chinese : 6 / 8
        British : 32 / 33
        UK_Pacific : 2 / 0
        Italians : 17 / 29
        ANZAC : 18 / 24
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '19

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :6

    Purchase Units - Italians
                Italians buy 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                1 infantry moved from Bulgaria to Romania
                4 infantry moved from Greece to Bulgaria
                1 infantry moved from Greece to 97 Sea Zone
                1 artillery and 2 infantry moved from Northern Italy to 97 Sea Zone
                1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 3 infantry and 2 transports moved from 97 Sea Zone to 92 Sea Zone
                1 artillery and 3 infantry moved from 92 Sea Zone to Gibraltar
                1 fighter moved from Tobruk to Southern Italy
                1 armour, 3 artilleries and 7 infantry moved from Tobruk to Libya
                2 fighters moved from Southern Italy to Gibraltar
                1 aaGun moved from Northern Italy to Southern Italy
                1 infantry moved from Northern Italy to Southern Italy
                1 bomber moved from Greece to India

    Place Units - Italians
                3 infantry placed in Southern Italy
                Italians undo move 1.
                1 fighter and 2 infantry placed in Southern Italy
                2 infantry placed in Southern France
                1 infantry and 1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 17 PUs; end with 17 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs

  • '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :6

    Purchase Units - ANZAC
                ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 4 PUs;

    Combat Move - ANZAC
                1 fighter moved from New South Wales to 54 Sea Zone
                1 infantry moved from New South Wales to Queensland
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes

    Combat - ANZAC
                Battle in Celebes

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 fighter and 1 infantry placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 21 PUs; end with 25 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs

    Territory Summary for ANZAC :

    Queensland : 2 aaGuns, 1 airfield, 2 artilleries, 1 harbour and 3 infantry
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
        Celebes : 1 flag, 1 infantry
        Java : 1 flag, 1 infantry
        Sumatra : 1 flag, 1 infantry
        44 Sea Zone : 1 transport
        54 Sea Zone : 2 fighters and 1 transport
        62 Sea Zone : 1 transport
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 47 / 57
        Russians : 31 / 34
        Japanese : 47 / 65
        Americans : 57 / 77
        Chinese : 6 / 8
        British : 32 / 33
        UK_Pacific : 2 / 0
        Italians : 17 / 27
        ANZAC : 21 / 30
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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