adjustment: don’t advance into Siwa.
e134bb06-d208-465d-9355-345553ad2e6f-image.png
AANA_RLP_playetest4_I3.AAM
AK_Grown vs Auswanderersland AA1940 Global 2ed.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - British
British buy 1 armour, 1 destroyer, 2 infantry, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 5 infantry; Remaining resources: 2 PUs;Combat Move - British
2 artilleries and 2 infantry moved from Iraq to 80 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 80 Sea Zone to 72 Sea Zone
2 artilleries and 2 infantry moved from 72 Sea Zone to Kenya
2 cruisers moved from 80 Sea Zone to 72 Sea Zone
1 armour moved from Egypt to Ethiopia
British take Ethiopia from ItaliansCombat - British
Battle in Kenya
British attack with 2 artilleries and 2 infantry
Italians defend with 1 artillery and 3 infantry
British roll dice for 2 cruisers in Kenya, round 1 : 1/2 hits
British roll dice for 2 artilleries and 2 infantry in Kenya, round 1 : 0/4 hits
Italians roll dice for 1 artillery and 3 infantry in Kenya, round 1 : 0/4 hits
1 infantry owned by the Italians lost in Kenya
British roll dice for 2 artilleries and 2 infantry in Kenya, round 2 : 2/4 hits
Italians roll dice for 1 artillery and 2 infantry in Kenya, round 2 : 1/3 hits
1 infantry owned by the British and 2 infantry owned by the Italians lost in Kenya
British roll dice for 2 artilleries and 1 infantry in Kenya, round 3 : 1/3 hits
Italians roll dice for 1 artillery in Kenya, round 3 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Italians lost in Kenya
British win, taking Kenya from Italians with 2 artilleries remaining. Battle score for attacker is 7
Casualties for British: 2 infantry
Casualties for Italians: 1 artillery and 3 infantryNon Combat Move - British
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
2 infantry moved from Rhodesia to Belgian Congo
1 infantry moved from Union of South Africa to Rhodesia
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from Iraq to Egypt
1 infantry moved from Eastern Persia to Persia
British take Persia from Neutral_Allies
2 infantry moved from West India to India
2 infantry moved from Shan State to Malaya
2 infantry moved from Burma to Shan State
1 aaGun moved from Burma to Shan State
3 infantry moved from India to Burma
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 aaGun moved from India to BurmaPlace Units - British
1 armour and 1 mech_infantry placed in Union of South Africa
2 infantry and 1 tactical_bomber placed in United Kingdom
1 destroyer placed in 109 Sea Zone
British undo move 3.
1 destroyer placed in 106 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6
British collect 31 PUs (2 lost to blockades); end with 31 PUs totalPlace Units - UK_Pacific
5 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 19 PUs total
Some Units in India change ownership: 5 infantry -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Italians
Italians buy 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 unit repaired.
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt
2 fighters moved from Southern Italy to Egypt
1 battleship and 2 cruisers moved from 93 Sea Zone to 98 Sea Zone
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from Greece to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
1 bomber moved from Southern Italy to Egypt -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - Italians
Italians buy 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 unit repaired.
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Alexandria to Egypt
2 fighters moved from Southern Italy to Egypt
1 battleship and 2 cruisers moved from 93 Sea Zone to 98 Sea Zone
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
1 infantry moved from Greece to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Egypt
1 bomber moved from Southern Italy to EgyptCombat - Italians
Battle in Trans-Jordan
Italians attack with 2 infantry
French defend with 1 infantry
Italians roll dice for 2 cruisers in Trans-Jordan, round 1 : 1/2 hits
British roll dice for 1 infantry in Trans-Jordan, round 1 : 1/1 hits
1 infantry owned by the French and 1 infantry owned by the Italians lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 infantry remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
Battle in Egypt
Italians attack with 1 armour, 1 artillery, 1 bomber, 2 fighters, 4 infantry and 1 mech_infantry
ANZAC defend with 2 infantry; British defend with 1 artillery, 1 harbour, 2 infantry and 1 mech_infantry
Italians roll dice for 1 battleship in Egypt, round 1 : 1/1 hits
Italians roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters, 4 infantry and 1 mech_infantry in Egypt, round 1 : 4/10 hits
British roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Egypt, round 1 : 3/6 hits
2 infantry owned by the British , 2 infantry owned by the ANZAC , 1 mech_infantry owned by the British and 3 infantry owned by the Italians lost in Egypt
Italians roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry in Egypt, round 2 : 3/7 hits
British roll dice for 1 artillery in Egypt, round 2 : 1/1 hits
1 artillery owned by the British and 1 infantry owned by the Italians lost in Egypt
Italians win, taking Egypt from British with 1 armour, 1 artillery, 1 bomber, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 8
Casualties for ANZAC: 2 infantry
Casualties for British: 1 artillery, 2 infantry and 1 mech_infantry
Casualties for Italians: 4 infantryNon Combat Move - Italians
2 fighters moved from Egypt to Alexandria
1 bomber moved from Egypt to Alexandria
2 infantry moved from Greece to Bulgaria
2 armour moved from Greece to Romania
2 aaGuns moved from Yugoslavia to Slovakia Hungary
2 aaGuns moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to Yugoslavia
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
2 artilleries moved from Southern France to Northern Italy
1 artillery moved from Tunisia to LibyaPlace Units - Italians
6 mech_infantrys placed in Northern ItalyTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag, 1 infantry
Alexandria : 1 flag, 1 bomber and 2 fighters
Egypt : 1 flag, 1 armour, 1 artillery, 1 harbour and 1 mech_infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
Tunisia : 1 flag
Slovakia Hungary : 2 aaGuns
Romania : 2 armour
Northern Italy : 2 artilleries, 1 factory_major and 6 mech_infantrys
Libya : 1 artillery
Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
93 Sea Zone : 1 flag
Bulgaria : 2 infantry
Greece : 1 flag
Yugoslavia : 2 aaGuns and 1 infantry
98 Sea Zone : 1 flag, 1 battleship, 2 cruisers, 2 destroyers and 2 transportsProduction/PUs Summary :
Germans : 41 / 53
Russians : 34 / 35
Japanese : 33 / 45
Americans : 52 / 52
Chinese : 8 / 14
British : 30 / 31
UK_Pacific : 17 / 19
Italians : 18 / 28
ANZAC : 10 / 11
French : 9 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 7 times
3 was rolled 7 times
4 was rolled 6 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.214
Median : 3.000
Variance : 1.037
Standard Deviation : 1.018
Total rolls : 28British Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 2 times
Average roll : 2.500
Median : 2.000
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 8Italians Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.500
Median : 3.000
Variance : 0.632
Standard Deviation : 0.795
Total rolls : 20 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Dutch New Guinea to 45 Sea Zone
1 infantry and 1 transport moved from 45 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
1 destroyer moved from 45 Sea Zone to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 57 Sea Zone
1 fighter moved from New Guinea to Queensland
1 cruiser moved from 54 Sea Zone to 62 Sea ZonePlace Units - ANZAC
1 artillery placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs totalTerritory Summary for ANZAC :
Malaya : 1 infantry
Queensland : 1 aaGun, 1 airfield, 3 fighters, 1 harbour and 2 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 1 aaGun, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Java : 1 flag, 1 infantry
Dutch New Guinea : 1 flag
42 Sea Zone : 1 destroyer and 1 transport
57 Sea Zone : 1 submarine
62 Sea Zone : 1 cruiser and 1 transport -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :2
Combat Move - French
1 infantry moved from Algeria to Tunisia
French take Tunisia from ItaliansCombat - French
Non Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Algeria to MoroccoTurn Complete - French
Territory Summary for French :
United Kingdom : 1 fighter and 2 infantry
Morocco : 1 infantry
French Equatorial Africa : 1 infantry
Tunisia : 1 infantry
81 Sea Zone : 1 destroyer -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralPurchase Units - Germans
Germans buy 3 bombers, 1 destroyer and 1 submarine; Remaining resources: 3 PUs;Combat Move - Germans
1 cruiser moved from 112 Sea Zone to 114 Sea Zone
3 fighters and 3 tactical_bombers moved from Western Germany to 114 Sea Zone
1 submarine moved from 109 Sea Zone to 91 Sea Zone
3 bombers moved from Southern France to 81 Sea Zone
7 bombers moved from Western Germany to 81 Sea Zone
1 fighter and 2 tactical_bombers moved from Southern Italy to 81 Sea Zone
1 fighter moved from Alexandria to 81 Sea Zone
1 armour moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 armour moved from Bessarabia to Eastern Poland
Germans take Eastern Poland from Russians
1 infantry moved from Romania to Bessarabia
2 armour, 2 artilleries and 10 infantry moved from Romania to Eastern Poland
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
12 infantry moved from Poland to Eastern Poland
6 armour and 2 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
7 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians -
Alrighty, so I clicked the wrong button. I clicked done instead of post.
Basically, nothing out of the ordinary occurred. Average rolling.
You can go through the history and verify the rolls to see what I did. I placed sub off normandy, destroyer with cruiser and trans off Germany, and placed 3 bombers in WGermany. So sorry about the lack of posting the data correctly.
Anyway, your move mother Russia.
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if there is a way to post Germany’s move after I click “done” pls tell me. Thanks!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Russians
Russians buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 submarine moved from 115 Sea Zone to 114 Sea Zone
2 fighters and 2 tactical_bombers moved from Russia to Vyborg
7 infantry moved from Novgorod to Vyborg
1 artillery and 3 infantry moved from Belarus to Baltic States
1 armour moved from Belarus to Karelia
2 infantry moved from Novgorod to Karelia
1 submarine moved from 125 Sea Zone to 110 Sea ZoneCombat - Russians
Battle in 114 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 cruiser, 1 destroyer and 1 transport
Russians roll dice for 1 submarine in 114 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 cruiser, 1 destroyer and 1 transport in 114 Sea Zone, round 1 : 2/2 hits
1 submarine owned by the Russians lost in 114 Sea Zone
Germans win with 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Battle in Karelia
Russians attack with 1 armour and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour and 2 infantry in Karelia, round 1 : 0/3 hits
Germans roll dice for 1 infantry in Karelia, round 1 : 0/1 hits
Russians roll dice for 1 armour and 2 infantry in Karelia, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Karelia, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Baltic States
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 3 infantry in Baltic States, round 1 : 0/4 hits
Germans roll dice for 1 infantry in Baltic States, round 1 : 1/1 hits
1 infantry owned by the Russians lost in Baltic States
Russians roll dice for 1 artillery and 2 infantry in Baltic States, round 2 : 1/3 hits
Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Baltic States
Russians win, taking Baltic States from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Vyborg
Russians attack with 2 fighters, 7 infantry and 2 tactical_bombers
Germans defend with 1 aaGun and 7 infantry
AA guns fire in Vyborg : 0/3 hits
Russians roll dice for 2 fighters, 7 infantry and 2 tactical_bombers in Vyborg, round 1 : 3/11 hits
Germans roll dice for 1 aaGun and 7 infantry in Vyborg, round 1 : 2/7 hits
2 infantry owned by the Russians , 2 infantry owned by the Germans and 1 aaGun owned by the Germans lost in Vyborg
Russians roll dice for 2 fighters, 5 infantry and 2 tactical_bombers in Vyborg, round 2 : 4/9 hits
Germans roll dice for 5 infantry in Vyborg, round 2 : 2/5 hits
2 infantry owned by the Russians and 4 infantry owned by the Germans lost in Vyborg
Russians roll dice for 2 fighters, 3 infantry and 2 tactical_bombers in Vyborg, round 3 : 3/7 hits
Germans roll dice for 1 infantry in Vyborg, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Vyborg
Russians win, taking Vyborg from Germans with 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 14
Casualties for Germans: 1 aaGun and 7 infantry
Casualties for Russians: 4 infantryNon Combat Move - Russians
2 tactical_bombers moved from Vyborg to Novgorod
2 fighters moved from Vyborg to Novgorod
5 infantry moved from Belarus to Novgorod
2 artilleries moved from Western Ukraine to Ukraine
5 infantry moved from Western Ukraine to Ukraine
2 armour and 5 mech_infantrys moved from Sikang to Suiyuyan
2 infantry moved from Kansu to Suiyuyan
1 infantry moved from Yakut S.S.R. to UlaanbaatarPlace Units - Russians
2 artilleries and 1 infantry placed in Ukraine
2 infantry placed in Volgograd
1 infantry placed in Novgorod
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Japanese
Japanese buy 1 airfield, 1 carrier and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
2 infantry moved from Anhwe to Kweichow
1 infantry moved from Hunan to Yunnan
2 infantry moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Hunan to Kweichow
2 bombers moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 armour moved from Korea to Sakha
Japanese take Sakha from Russians
1 infantry moved from Anhwe to Kweichow -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Japanese
Japanese buy 1 airfield, 1 carrier and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
2 infantry moved from Anhwe to Kweichow
1 infantry moved from Hunan to Yunnan
2 infantry moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Hunan to Kweichow
2 bombers moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
1 armour moved from Korea to Sakha
Japanese take Sakha from Russians
1 infantry moved from Anhwe to KweichowCombat - Japanese
Battle in Yunnan
Japanese attack with 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese roll dice for 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 1 : 2/7 hits
Chinese roll dice for 3 infantry in Yunnan, round 1 : 0/3 hits
2 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 2/7 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Chinese: 3 infantry
Battle in Kweichow
Japanese attack with 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Kweichow, round 1 : 1/5 hits
Chinese roll dice for 2 infantry in Kweichow, round 1 : 0/2 hits
1 infantry owned by the Chinese lost in Kweichow
Japanese roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Kweichow, round 2 : 0/5 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Kweichow
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kweichow, round 3 : 2/4 hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 2 infantry
Casualties for Chinese: 2 infantryNon Combat Move - Japanese
2 artilleries and 2 infantry moved from Kwangsi to 36 Sea Zone
1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from Siam to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 39 Sea Zone
3 carriers moved from 36 Sea Zone to 39 Sea Zone
3 fighters and 3 tactical_bombers moved from 36 Sea Zone to 39 Sea Zone
2 cruisers moved from 36 Sea Zone to 39 Sea Zone
1 destroyer moved from 36 Sea Zone to 39 Sea Zone
3 destroyers and 2 submarines moved from 36 Sea Zone to 33 Sea Zone
2 battleships moved from 6 Sea Zone to 33 Sea Zone
1 transport moved from 6 Sea Zone to 33 Sea Zone
1 artillery moved from Korea to 6 Sea Zone
1 artillery and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 carrier moved from 6 Sea Zone to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Korea to 33 Sea Zone
1 fighter and 1 tactical_bomber moved from Kweichow to Kwangsi
2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
1 artillery moved from Hunan to Kwangsi
1 mech_infantry moved from Kiangsu to Hunan
2 mech_infantrys moved from Kiangsu to Anhwe
1 aaGun moved from Jehol to Anhwe
2 fighters moved from Korea to Anhwe
1 fighter and 1 tactical_bomber moved from Amur to Hunan
1 infantry moved from Korea to Manchuria
1 fighter and 1 tactical_bomber moved from Amur to 6 Sea ZonePlace Units - Japanese
1 carrier placed in 6 Sea Zone
1 airfield and 3 mech_infantrys placed in Kiangsu
Japanese undo move 2.
1 airfield placed in Kwangsi
3 mech_infantrys placed in KiangsuTurn Complete - Japanese
Japanese collect 36 PUs; end with 38 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 48 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 artillery, 1 harbour and 3 infantry
Paulau Island : 1 infantry
Kwangsi : 1 airfield, 1 artillery, 2 bombers, 2 fighters, 1 harbour, 1 infantry and 2 tactical_bombers
Kiangsu : 1 factory_minor and 3 mech_infantrys
Japan : 3 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Manchuria : 1 infantry
Yunnan : 1 flag, 3 infantry
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Hopei : 1 flag, 1 infantry
Chahar : 1 flag, 1 infantry
Anhwe : 1 flag, 1 aaGun, 1 artillery, 2 fighters, 1 infantry and 2 mech_infantrys
Sakha : 1 flag, 1 armour
Soviet Far East : 1 flag
Amur : 1 flag
Siberia : 1 flag
33 Sea Zone : 2 battleships, 1 carrier, 3 destroyers, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports
39 Sea Zone : 2 artilleries, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters, 4 infantry, 3 tactical_bombers and 3 transports
6 Sea Zone : 1 carrier, 1 fighter and 1 tactical_bomberProduction/PUs Summary :
Germans : 42 / 54
Russians : 32 / 33
Japanese : 36 / 48
Americans : 52 / 52
Chinese : 6 / 14
British : 30 / 31
UK_Pacific : 17 / 19
Italians : 17 / 28
ANZAC : 14 / 14
French : 10 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 6 times
3 was rolled 7 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 11 times
Average roll : 4.167
Median : 4.000
Variance : 1.486
Standard Deviation : 1.219
Total rolls : 36Japanese Combat
2 was rolled 5 times
3 was rolled 7 times
4 was rolled 4 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 4.036
Median : 4.000
Variance : 1.259
Standard Deviation : 1.122
Total rolls : 28Chinese Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
6 was rolled 5 times
Average roll : 4.625
Median : 6.000
Variance : 2.571
Standard Deviation : 1.604
Total rolls : 8 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Americans
Americans buy 1 artillery, 2 destroyers, 1 tactical_bomber and 3 transports; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
Combat - Americans
Non Combat Move - Americans
1 submarine moved from 18 Sea Zone to 21 Sea Zone
1 submarine moved from 10 Sea Zone to 15 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 artillery placed in Central United States
1 destroyer and 2 transports placed in 101 Sea Zone
1 destroyer and 1 transport placed in 10 Sea Zone
1 tactical_bomber placed in Western United States
Note to player Americans: America has joined the Allies, and declared war on the Axis!
Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_NeutralTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUsProduction/PUs Summary :
Germans : 42 / 54
Russians : 32 / 33
Japanese : 36 / 48
Americans : 52 / 77
Chinese : 6 / 14
British : 30 / 31
UK_Pacific : 17 / 19
Italians : 17 / 28
ANZAC : 14 / 14
French : 10 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
2 infantry moved from Suiyuyan to Chahar
2 infantry moved from Shensi to Kweichow
1 fighter moved from Sikang to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 1 : 1/3 hits
Japanese roll dice for 1 infantry in Kweichow, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Chahar
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese roll dice for 2 infantry in Chahar, round 1 : 1/2 hits
Japanese roll dice for 1 infantry in Chahar, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to Szechwan
1 infantry moved from Sikang to Szechwan
1 infantry moved from Tsinghai to Shensi
1 infantry moved from Kansu to SuiyuyanPlace Units - Chinese
1 infantry placed in Szechwan
1 infantry placed in Tsinghai
1 infantry placed in Suiyuyan
1 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 8 PUs; end with 10 PUs totalTerritory Summary for Chinese :
Shensi : 1 infantry
Suiyuyan : 2 infantry
Kweichow : 2 infantry
Tsinghai : 1 infantry
Szechwan : 1 fighter and 4 infantry
Chahar : 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyPurchase Units - British
British buy 1 armour, 2 destroyers and 3 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 2 infantry; Remaining resources: 1 PUs;Combat Move - British
1 battleship moved from 39 Sea Zone to 76 Sea Zone
2 artilleries moved from Kenya to 72 Sea Zone
2 artilleries and 2 transports moved from 72 Sea Zone to 81 Sea Zone
2 artilleries moved from 81 Sea Zone to Trans-Jordan
2 cruisers moved from 72 Sea Zone to 81 Sea Zone
2 infantry moved from Burma to Yunnan
2 infantry moved from Shan State to Yunnan
1 tactical_bomber moved from India to Yunnan
2 fighters moved from India to YunnanCombat - British
Battle in Yunnan
British attack with 2 fighters, 4 infantry and 1 tactical_bomber
Japanese defend with 3 infantry
British roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Yunnan, round 1 : 5/7 hits
Japanese roll dice for 3 infantry in Yunnan, round 1 : 1/3 hits
1 infantry owned by the British and 3 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 3 infantry
Casualties for British: 1 infantry
Battle in Trans-Jordan
British attack with 2 artilleries
Italians defend with 1 infantry
British roll dice for 2 cruisers in Trans-Jordan, round 1 : 1/2 hits
Italians roll dice for 1 infantry in Trans-Jordan, round 1 : 1/1 hits
1 artillery owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 artillery remaining. Battle score for attacker is -1
Casualties for British: 1 artillery
Casualties for Italians: 1 infantryNon Combat Move - British
3 infantry moved from Persia to Iraq
1 armour moved from Ethiopia to Belgian Congo
1 infantry moved from Rhodesia to Belgian Congo
1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
2 aaGuns moved from Burma to India
2 infantry moved from Burma to India
1 aaGun moved from Shan State to Yunnan
2 fighters moved from Yunnan to India
1 tactical_bomber moved from Yunnan to India
5 infantry moved from Malaya to Shan State
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
1 bomber moved from United Kingdom to GibraltarPlace Units - British
2 destroyers placed in 109 Sea Zone
1 armour and 1 infantry placed in Union of South Africa
2 infantry placed in QuebecTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,6,6,2,2
British collect 30 PUs (1 lost to blockades); end with 30 PUs totalPlace Units - UK_Pacific
2 armour and 2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,1,1,5,1,3,6,4,6,5,3,1,5,1,5
UK_Pacific collect 14 PUs (3 lost to blockades); end with 15 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 20 PUs
Some Units in India change ownership: 2 armour and 2 infantryTerritory Summary for British, UK_Pacific :
Yunnan : 1 aaGun and 3 infantry
Shan State : 5 infantry
India : 3 aaGuns, 1 airfield, 2 armour, 1 factory_major, 2 fighters, 1 harbour, 12 infantry and 1 tactical_bomber
Malaya : 1 harbour
Kwangtung : 1 harbour and 2 infantry
37 Sea Zone : 1 destroyer
Belgian Congo : 3 armour, 3 infantry and 2 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor and 3 infantry
Trans-Jordan : 1 artillery
Gibraltar : 1 armour, 1 artillery, 1 bomber, 1 harbour and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 armour, 1 factory_minor, 1 harbour and 1 infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 10 infantry, 1 mech_infantry and 1 tactical_bomber
Ethiopia : 1 flag
76 Sea Zone : 1 battleship
109 Sea Zone : 3 destroyers
Iraq : 1 flag, 3 infantry
Eastern Persia : 1 flag
81 Sea Zone : 2 cruisers and 2 transports
Persia : 1 flag -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Italians
Italians buy 1 airfield and 1 transport; Remaining resources: 6 PUs;Combat Move - Italians
1 artillery moved from Libya to Tunisia
1 bomber moved from Alexandria to Tunisia -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Italians
Italians buy 1 airfield and 1 transport; Remaining resources: 6 PUs;Combat Move - Italians
1 artillery moved from Libya to Tunisia
1 bomber moved from Alexandria to TunisiaCombat - Italians
Battle in Tunisia
Italians attack with 1 artillery and 1 bomber
French defend with 1 infantry
Italians roll dice for 1 artillery and 1 bomber in Tunisia, round 1 : 0/2 hits
French roll dice for 1 infantry in Tunisia, round 1 : 0/1 hits
Italians roll dice for 1 artillery and 1 bomber in Tunisia, round 2 : 1/2 hits
French roll dice for 1 infantry in Tunisia, round 2 : 0/1 hits
1 infantry owned by the French lost in Tunisia
Italians win, taking Tunisia from French with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Italians
1 bomber moved from Tunisia to Southern Italy
2 transports moved from 98 Sea Zone to 93 Sea Zone
2 fighters moved from Alexandria to Egypt
2 cruisers and 1 destroyer moved from 98 Sea Zone to 93 Sea Zone
1 battleship and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone
2 infantry moved from Bulgaria to Romania
2 armour moved from Romania to Eastern Poland
2 aaGuns moved from Slovakia Hungary to Eastern Poland
2 aaGuns moved from Yugoslavia to Romania
1 artillery moved from Northern Italy to Yugoslavia
1 artillery moved from Northern Italy to Yugoslavia
6 mech_infantrys moved from Northern Italy to RomaniaPlace Units - Italians
1 airfield placed in Egypt
1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 17 PUs; end with 23 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUsTerritory Summary for Italians :
Alexandria : 1 flag
Egypt : 1 flag, 1 airfield, 1 armour, 1 artillery, 2 fighters, 1 harbour and 1 mech_infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
Tunisia : 1 flag, 1 artillery
Romania : 2 aaGuns, 2 infantry and 6 mech_infantrys
Northern Italy : 1 factory_major
Southern Italy : 1 airfield, 1 bomber, 1 factory_minor and 1 harbour
Eastern Poland : 2 aaGuns and 2 armour
93 Sea Zone : 1 flag, 2 cruisers, 1 destroyer and 2 transports
Greece : 1 flag
97 Sea Zone : 1 battleship, 1 destroyer and 1 transport
Yugoslavia : 2 artilleries and 1 infantry
98 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 42 / 54
Russians : 32 / 33
Japanese : 33 / 48
Americans : 52 / 77
Chinese : 9 / 10
British : 31 / 30
UK_Pacific : 17 / 20
Italians : 17 / 33
ANZAC : 14 / 14
French : 9 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
3 was rolled 1 times
4 was rolled 3 times
6 was rolled 2 times
Average roll : 4.500
Median : 4.000
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6French Combat
3 was rolled 1 times
4 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Italians Combat
4 was rolled 2 times
6 was rolled 2 times
Average roll : 5.000
Median : 5.000
Variance : 2.667
Standard Deviation : 1.633
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
1 destroyer and 1 transport moved from 42 Sea Zone to 61 Sea Zone
1 submarine moved from 57 Sea Zone to 78 Sea ZonePlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Combat Move - French
Non Combat Move - French
Turn Complete - French
-
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - Germans
Purchase Units - Germans
Germans buy 1 airfield, 3 fighters and 3 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 submarine moved from 91 Sea Zone to 109 Sea Zone
3 bombers, 2 fighters and 3 tactical_bombers moved from Western Germany to 109 Sea Zone
1 fighter moved from Egypt to 76 Sea Zone
1 tactical_bomber moved from Egypt to 81 Sea Zone
5 bombers moved from Egypt to 81 Sea Zone
5 bombers moved from Egypt to 76 Sea Zone
5 armour, 2 artilleries and 22 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Bessarabia to Western Ukraine -
Scramble orders z109
Attacking are
2 sub, 2 plane, 3 tac, 3 bomberDefending are
3 destmay scramble 1 french fig, 2 brit fig, 1 brit tac
may scramble total of 3 planes since nothing in scotland.





